Using strcpy() function in C - c

I am presently new to programming and am following the C language which is being taught to us in our College.
I have doubt in the actual functioning of the strcpy() function under the header-file #include<strings.h>
The general use of this function is given below -
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
int main()
{
char a[] = "google";
char *b = (char*)malloc((strlen(a) +1)*sizeof(char));
strcpy(b,a);
printf("%s, %s\n", a, b); //prints google, google
free(b);
}
We are given the following format and prototype of the same :
char *strcpy( char *to, const char *from)
{
char *temp = to;
while (*to++ = *from++);
return temp;
}
I have a couple of doubts about this-
What is an extra pointer ( temp ) requirement in the function? Can't we just return to; at the end of the function?
I convinced myself that the temp variable is used because during each while loop, the pointer to is changing itself. That is first *to will be assigned *from and then to = to +1, and from = from +1, will take place which will result in changing the address stored in the pointer to. But if this is true, then what about the pointer from? Will, it also not change at the end of the strcpy() function?
Where is the function returning the address stored in temp? ( the function should only work if b = strcpy(b,a); be mentioned not only strcpy(b,a);)
To check the given function I also made my own function "strcpy_me" and used it with the same format and prototype, and it gave the same results.
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
char *strcpy_me( char *to, const char *from)
{
char *temp = to;
while (*to++ = *from++);
return temp;
}
int main()
{
char a[] = "google";
char *b = (char*)malloc((strlen(a) +1)*sizeof(char));
strcpy_me(b,a);
printf("%s, %s\n", a, b); // prints google, google
free(b);
}
Please help me clarify my doubt.

see 2
It's a requirement from the implementation of strcpy to return a pointer to the beginning of the destination string. So if you want to implement your function in the same way as strcpy, you'll have to save a copy of the original pointer passed as parameter, in case you intend to change that parameter inside the function. This isn't a particularly useful or rational feature, but strcpy has been like that since the dawn of time.
Not sure what you mean; here obviously: return temp;
return to; is wrong. You have to realize that the function returns a value whether that value is used by the caller or not. Strict compilers might warn "value from function isn't used" in which case you'd have to write (void) strcpy(a,b); to silence it. Since your example doesn't use the returned value, it doesn't matter that it is wrong.

What you think in no. 2 is correct.
from does get changed but we don't need the previous value of from. to was stored in temp as to's original value should be returned, so we need it but no need for from.
No, you don't need to do that. You can ignore return values in C(in most cases without warnings as well). No returning works as doing *to = *from changes the parameter's memory as well, in this case, b. So, *to = *from changes the array b directly. It is because to and b store the same memory.
Note: In your while loop, it's *to++ = *from++. It uses post addition, which for simplification, I didn't include here but all it does is increment both to and from after the operation.
As I said in 3, you don't need the return value. In fact, because original to and temp point to the same memory as b, the function returns b itself. doing, b = strcpy_me(b, a) is the same as:
strcpy(b, a);
b = b; //b's value stays the same
And yes, return temp; is absolutely garbage in my opinion. It only causes confusion.

Related

in my code ,second printf is not printing any value

My code is compiled fine but the second printf of my code is not printing.
#include<stdio.h>
int main()
{
char * const p="pointerconstant";
printf("%s",p);
*p='B';
printf("\n%s",p);
}
When I run the following program, it outputs..
pointerconstant
pointerconstant
But it should be..
pointerconstant
Bointerconstant
What is the problem here?
i think your issue is similar: https://stackoverflow.com/a/7547849/5809736
From #bdonlan for your code:
Note that if you did this, it would work:
char p[] = "pointerconstant";
printf("first=%s",p);
*p='B';
printf("\nsecond=%s",p);
This is because we're initializing a non-const character array. Although the syntax looks similar, it is treated differently by the compiler.
In this line
*p='B';
You're trying to modify the first byte of the char array that the pointer points to. This doesn't work because that's a read-only part of your program's binary. Fix it by copying it to the stack or heap:
#include<stdio.h>
#include<string.h>
int main()
{
char * const p = strdup("pointerconstant"); // string is copied to the heap
printf("first=%s", p);
*p = 'B';
printf("\nsecond=%s", p);
free(p); // copy of the string on the heap is released again
return 0; // 0 indicates that the program executed without errors
}
The result is:
first=pointerconstant
second=Bointerconstant
On a side note, in my opinion it would be more idiomatic to write *p = 'B'; as p[0] = 'B';, but that's up to you, of course.
Note: this answer is in C, the question is also tagged as C++

Why can I return `int` after a function but not `char *`?

I'm a newbie to C. I had extended the question from the previous question: Strange behavior when returning "string" with C (Thanks for all who answered or commented that question, by the way.)
Pretty straight forward:
Why can this work:
#include <stdio.h>
int func() {
int i = 5;
return i;
}
int main() {
printf("%d",func());
}
But not this:
#include <stdio.h>
char * func() {
char c[] = "Hey there!";
return c;
}
int main() {
printf("%s",func());
}
From the previous question, logically the int i should not exist too because the function has returned, but why can it still be returned while char c[] cannot?
(It seems to be duplicated from "Pointers and memory scope" but I would like to know more about what is the difference between returning an int and a char *.)
Problem is not returning char *, it is returning something that is allocated on stack.
If you allocate memory for your string rather than pointing to function stack, there will be no problem. Something like this:
char * func() {
char c[] = "Hey there!";
return strdup(c);
}
int main() {
char* str = func();
printf("%s", str);
free(str);
}
It is important to mention that in both cases, you are copying a value and in both cases copied value is correct, but the meaning of copied value differs.
In first case, your are copying an int value and after your return from function, you are using that int value which will be valid. But in 2nd case, even though you have a valid pointer value, it refers to an invalid address of memory which is stack of called function.
Based on suggestions in comment, I decided to add another better practice in memory allocating for this code:
#define NULL (void*)0
int func(char *buf, int len) {
char c[] = "Hey there!";
int size = strlen(c) + 1;
if (len >= size) {
strcpy(buf, c);
}
return size;
}
int main() {
int size = func(NULL, 0);
char *buf = calloc(size, sizeof(*buf));
func(buf, size);
printf("%s", buf);
free(buf);
return 0;
}
Similar approach is used in a lot of windows API functions. This approach is better, because owner of pointer is more obvious (main in here).
In the first example the return value is copied. In your second example you're returning a pointer, which will point to a memory location which no longer exists.
In the first case, you return the int value 5 from the function. You can then print that value.
In the second case however, you return a value of type char *. That value points to an array that is local to the function func. After that function returns the array goes out of scope, so the pointer points to invalid memory.
The difference between these two cases is a value that you use directly, versus a pointer value that no longer points to valid memory. Had you returned a pointer to memory allocated by malloc, then the pointer would point to valid memory.
You are trying to return pointer to local array, which is very bad. If you want to return a pointer to array, allocate it dynamically using malloc inside your func();
Then you must call free() on caller side to free up memory you allocated when you no longer need it
In the first example, you return an int, and the second you return a pointer to a char. They both return in exactly the same manner, it is just a matter of understanding the stack and how values are returned.
Even though i was declared in the function and is allocated on the stack, when the function returns it returns the value of i (which is basically copied, so when i falls off the stack the value of i is still returned.)
This is the exact same thing that happens to the char * in the second example. It will still be a pointer to a char, and it returns the 'copied' value of c. However, since it was allocated on the stack, the address it points to is effectively invalid. The pointer value itself has not changed, but what it points to has.
You would have to dynamically allocate this to avoid this situation.
The return value of function is returned by copy. In the first example, you get a copy of the integer variable from the function. In the second you get a copy of the char pointer, not a copy of the string.
The pointer references the string data that has automatic storage, so is no longer valid after the function returns. The space becomes available for use by other code and many be modified - any attempt to access it has undefined behaviour.
The point is, it is a pointer that is returned, not a string; in C a strings (and more generally arrays) are not a first-class data types.
Depending on your needs there are a number of valid ways of returning the string data; for example the following is valid:
char* func()
{
static char c[] = "Hey there!";
return c;
}
because here although the local variable goes out of scope the static data is not destroyed or de-allocated, and any reference to it remains valid.
Another alternative is to embed the string in a struct which is a first-class data type:
typedef struct
{
char content[256] ;
} sString ;
sString func()
{
sString c = {"Hey there!"};
return c;
}
Or more conventionally to copy the data to a caller buffer:
char* func( char* buffer )
{
char c[] = "Hey there!";
strcpy( buffer, c ) ;
return buffer ;
}
I have omitted code to mitigate the possibility of buffer overrun above for clarity in this last example, such code is advised.

Using pointers to make a new string in function

I am doing a bit of studying about C pointers and how to transfer them to functions, so I made this program
#include <stdio.h>
char* my_copy(pnt);
void main()
{
int i;
char a[30];
char* p,*pnt;
printf("Please enter a string\n");
gets(a);
pnt = a;
p = my_copy(pnt);
for (i = 0; i < 2; i++)
printf("%c", p[i]);
}
char* my_copy(char* pnt)
{
char b[3];
char* g;
g = pnt;
b[0] = *pnt;
for (; *pnt != 0; pnt++);
pnt--;
b[1] = *pnt;
b[2] = NULL;
return b;
}
It's supposed to take a string using only pointers and send a pointer of the string to the function my_copy and return a pointer to a new string which contains the first and the last letter of the new string. Now the problem is that the p value does receive the 2 letters but I can't seem to print them. Does anyone have an idea why?
I see five issues with your code:
char* my_copy(pnt); is wrong. A function prototype specifies the types of the parameters, not their names. It should be char *my_copy(char *).
void main() is wrong. main should return int (and a parameterless function is specified as (void) in C): int main(void).
gets(a); is wrong. Any use of gets is a bug (buffer overflow) and gets itself has been removed from the standard library. Use fgets instead.
b[2] = NULL; is a type error. NULL is a pointer, but b[2] is a char. You want b[2] = '\0'; instead.
my_copy returns the address of a local variable (b). By the time the function returns, the variable is gone and the pointer is invalid. To fix this, you can have the caller specify another pointer (which tells my_copy where to store the result, like strcpy or fgets). You can also make the function return dynamically allocated memory, which the caller then has to free after it is done using it (like fopen / fclose).
You're returning an array from my_copy that you declared within the function. This was allocated on the stack and so is invalid when the function returns.
You need to allocate the new string on the heap:
#include <stdlib.h>
b = malloc(3);
if (b) {
/* Do your funny copy here */
}
Don't forget to free() the returned string when you've finished with it.

How do I send a char* to a function and have it change the contents of the char* in C?

I have been trying and searching online for too long without any success. I've tried a lot of the suggested answers but nothing has worked for me.
I want to basically send in a char*. It can make it NULL if necessary, but would rather the function modify a char* that already has something.
Example:
char *old = "kit";
function(old){ //does stuff and writes "kat" to old}
printf("new = %s", old);
And
result: new = kat
How can I do this?
Thanks
EDIT:
What I'm currently trying:
calling_function(char *in){
char **old = NULL;
function(&old);
printf("old in calling function is now = %s", *old);
}
function(**old){
<does stuff to get char *another_string = "kat">
*old = another_string;
printf("old is now = %s ", *old);
}
And the result is:
old is now "kat"
old in calling function is now =
and it immediately exist the system with an unspecified error exit(-1) then hangs.
A char* is nothing more an address that points to some bytes which are then interpreted as a string, how to do what you need really depends on what you need to do.
If you want to change a character of the string then a normal char* (non const) pointer will be enough:
void function(char *data) {
data[0] = 'a';
}
If, instead, you want to replace the whole string with another one (possibly of different length), then you will need to pass the address that contains the address, so that you can directly replace it to a new address (that points to a different string):
void function(char **data) {
*data = strdup("newstring");
// strdup is used because a string literal must be considered as const
// otherwise you could invoke UB by modifying the returned string
}
char *value;
function(&value);
An example for passing integer as reference is here: Passing by reference in C
For your example, the value can be changed in the function as below:
char *old = "kit";
/* this will print kit */
printf("old = %s",old);
function(old);
/* this will print kat */
printf("updated old = %s", old);
function(char *old) {
*old = "kat"
}
The line
char *old = "kit";
Can cause trouble because old may point to read-only memory. What you want to do is this:
char old[128]; // or however many you need
function(old){ //does stuff and writes "kat" to old // You can use sprintf for this}
printf("new = %s", old);
Which will allocate old on the stack, where it can be modified.
This will take an existing char * and change it.
char* old = "kit";
void changingFunction( char* pointer ) {
strcpy( pointer, "kat" );
/* or just pointer[1] = 'a'; */
}
changingFunction(old);
printf("new = %s\n", old);
Be careful, though. Remember that you're essentially dealing with an array, and the function doesn't know the size of the array. You always want to stay within the bounds of the array.
Consequently, you should make the function more advanced:
void changingFunction( char* pointer ) {
char * newString = "kat";
strncpy(pointer, newString, strlen(pointer));
}
By using strncpy, you ensure that you stay within your bounds, and since you're dealing with a null terminated char*, you can use strlen to find how big your bounds are.
You can change your function prototype to
void myFunction(char** pold)
and within that function, you are free to write
*pold = "kat";
And call the function like this: myFunction(&old);
But beware; this approach has dangers:
1) You may leak memory as the previous string (i.e. what was old originally pointing to?) may be dangling.
2) *pold = "kat"; assigns read-only memory to *pold. This is because "kat" is probably added to a string literal pool on program startup by the C runtime library. Attempting to modify the string (e.g. (*pold)[0] = 'K') is undefined behaviour. Using *pold = strdup("kat"); circumvents this problem.
I learned something by trying to answer this question! Here's my program that does the operation:
#include <stdio.h>
void f(char* str)
{
strcpy(str, "kat");
}
int main(void) {
// char* str = "kit"; // Initializing like this causes a crash!
char str[4]; // This initialization works
strcpy(str, "kit");
f(str);
printf(str); // Prints "kat"
return 0;
}
There are obvious issues with safety, but what was strange to me is that if you declare str using the commented-out line, the program crashes. I didn't realize that initializing a string literal like that gave you a pointer to read-only memory. That's very non-obvious to me, so I was confused when my little program crashed.
I think it's important to point out that fact first and foremost because it's central to why a naive solution to the problem wouldn't necessarily work. Interesting.

pointer, malloc and char in C

im trying to copy a const char array to some place in the memory and point to it .
lets say im defining this var under the main prog :
char *p = NULL;
and sending it to a function with a string :
myFunc(&p, "Hello");
now i want that at the end of this function the pointer will point to the letter H but if i puts() it, it will print Hello .
here is what i tried to do :
void myFunc(char** ptr , const char strng[] ) {
*ptr=(char *) malloc(sizeof(strng));
char * tmp=*ptr;
int i=0;
while (1) {
*ptr[i]=strng[i];
if (strng[i]=='\0') break;
i++;
}
*ptr=tmp;
}
i know its a rubbish now, but i would like to understand how to do it right, my idea was to allocate the needed memory, copy a char and move forward with the pointer, etc..
also i tried to make the ptr argument byreferenec (like &ptr) but with no success due to a problem with the lvalue and rvalue .
the only thing is changeable for me is the function, and i would like not to use strings, but chars as this is and exercise .
thanks for any help in advance.
Just replace all the char* with std::string. Do that until you have a very specific reason to not use existing utilities, which is something you don't have as a beginner. None of the code above requires malloc() or raw pointers.
Some more notes:
const char strng[] as parameter is the same as const char* strng. The array syntax doesn't make it an array, it remains a pointer. I don't use this syntax in order to avoid this confusion.
Use static_cast or one of the other C++ casts not the C-style like (char*)malloc(..). The reason is that they are safer.
Check the return value of malloc(), it can return null. Also, you must call free() eventually, otherwise your application leaks memory.
Finally, the pointer does point to the 'H', which is just the first element of the string. Output *p instead of p to see this.
You code work as desired except
*ptr[i]=strng[i];
should be
(*ptr)[i]=strng[i];
Without the parens, it acts like `*(ptr[i])=strng[i];
2) Also
malloc(sizeof(strng));
s/b
malloc(strlen(strng)+1);
You may want to look at strdup(strng).
[edit per OP's request]
difference between *(ptr[i]) and (*ptr)[i]
// OP desired function
(*ptr)[i] = 'x';
// Dereference ptr, getting the address of a char *array.
// Assign 'x' to the i'th element of that char * array.
// OP post with the undesired function
*(ptr[i]) = 'x';
// This is like
char *q = ptr[i];
*q = 'x';
// This make sense _if_ ptr were an array of char *.
// Get the i'th char * from ptr and assign to q.
// Assign 'x' to to the location pointer to by q.
This is all the code needed...
nothing more...
void myFunc(char **pp, char * str){
*pp = str;
}
The only issue here is that "Hello" resides in read only section because it is a constant string... so you can't change "Hello" to something else...

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