Welcome message Discord.py - discord

I don't have much experience in discord.py, but I'm making a bot. Right now I added the welcoming message:
#client.event
async def on_member_join(member):
channel=client.get_channel(channel_ID)
emb=discord.Embed(title="NEW MEMBER",description=f"Thanks {member.name} for joining!")
await channel.send(embed=emb)
but I want to mention the user who joined as this picture
May you help me doing this? Thanks!

Use member.mention
This returns a string which allows you to mention the member.
#client.event
async def on_member_join(member):
channel=client.get_channel(channel_ID)
emb=discord.Embed(title="NEW MEMBER",description=f"Thanks {member.mention} for joining!")
await channel.send(embed=emb)
You should however keep in mind that because of caching, the mention will most likely look something like this <#!123456789>.

You need the code to look like this:
#client.event
async def on_member_join(member):
if member.guild.id !=Guild.id:
return
channel = client.get_channel(channel_id) # replace id with the welcome channel's id
await channel.send(f"{member.mention} has arrived!, check out our announcments channel for server and bot announcements!")
await member.send(f"Thank you for joining {member.guild.name}!")
This line right here is you only want people that join YOUR server to send a msg, if you don't have any server with your bot in it, will say the msg still
if member.guild.id !=Guild.id:
return
{member.mention} is what mentions the user if you are using {} in the sending part you need the f function
Next code will make the code call the {}
await channel.send(f"{member.mention}")
This calls the guild name:
{member.guild.name}

I am not sure about client.get_channel, but you sure can try this:
#client.event
async def on_member_join(member):
guild = client.get_guild(serverID)
channel = guild.get_channel(channelID)
emb = discord.Embed(title="NEW MEMBER",description=f"Thanks {member.name} for joining!")
await channel.send(member.mention, embed=emb)

Related

How can I have a trigger without my command prefix, like welcome and not $welcome?

So I wanted to make a feature on my discord bot and I wanted it to respond when users say welcome and say Welcome! back. But every time I try it only responds to $welcome. ($ is my prefix). What should I do?
client = commands.Bot(command_prefix = "$")
#client.command()
async def welcome(ctx, message):
if any(word in message for word in welcome):
await message.channel.send("Welcome!")
#client.event
async def on_message(message):
if "welcome" in message.content:
await message.channel.send('Welcome!')

discord.py sending message to channel name instead of ID

I am a beginner to this programming stuff, and I have a quick question. I am trying to make a logs channel for multiple servers, and I want to be able to look for a channel that has the word “logs” in it, so can you help me?
Code:
#client.event
async def on_command_completion(ctx):
channel = client.get_channel('829067962316750898')
embed = discord.Embed(colour=discord.Color.green(),
title="Command Executed")
embed.add_field(name="Command:", value=f"`,{ctx.command}`")
embed.add_field(name="User:", value=f"{ctx.author.mention}", inline=False)
embed.add_field(name="Channel:",
value=f"{ctx.channel} **( <#{ctx.channel.id}> )**")
await channel.send(embed=embed)
You need to get the channel. I suggest using discord.utils.get.
Also, try using {ctx.channel.mention} to mention the channel instead.
#client.event
async def on_command_completion(ctx):
channel = discord.utils.get(ctx.guild.text_channels, name='logs')
if channel is None:
return # If there is no logs channel, do nothing (or what you want to do)
embed = discord.Embed(colour=discord.Color.green(),
title="Command Executed")
embed.add_field(name="Command:", value=f"`,{ctx.command}`")
embed.add_field(name="User:", value=f"{ctx.author.mention}", inline=False)
embed.add_field(name="Channel:",
value=f"{channel.name} **( {channel.mention} )**")
await channel.send(embed=embed)
See the discord.TextChannel docs and discord.utils.get()

How do I check to see if the channel id is equal to something

I'm trying to make and event that checks to see if the channel id is equal to a specific id, if it is then the bot adds a reaction to that message. I'm not quite sure how to do this and have looked up many solutions but none of them help. There are some errors in the code that I still have to figure out like channel.id is not and actual command. Here is my code:
#client.event
async def on_message(message):
await discord.Client.get_channel(<channel_id>)
if channel.id == <channel_id>:
await message.add_reaction("✔️")
await message.add_reaction("❌")
discord.Client is a type, not a instance. And there is a message property inside discord.Message.
#client.event
async def on_message(message):
if message.channel.id == <channel_id>:
await message.add_reaction("✔️")
await message.add_reaction("❌")

Autorole discord bot python

Alright, what I need is to put autorole code to my bot but only for specific server.
So please, help me!
Here is the code so far but I made it only beacuse stack overflow can't accept my text body:
#client.event
async def on_member_join(member : discord.Member):
server = ctx.message.server
rolelol = client.get_role('770262439937048577')
if server == server.id:('753667215710224574'):
await client.add_roles(member, rolelol)
else:
await client.say('')
All I need is code for autorole this doesn't code i made doesn't really matter...
You have a few things wrong :
add_roles is a Member object method, so you have to use member.add_roles()
ctx isn't defined since you're not in a command, to get the discord guild object, you have to write member.guild
get_role() is a Guild object method so you need to write member.guild.get_role(id)
Your IDs need to be passed as int, not str.
Client objects don't have any say() method
With all thoses changes, your code would look like this :
#client.event
async def on_member_join(member : discord.Member):
role = member.guild.get_role(770262439937048577)
if member.guild.id == 753667215710224574:
await member.add_roles(role)
Reference : https://discordpy.readthedocs.io/en/latest/

Discord.py welcome bot on_member_join event not getting callded

I've been interested in working with discord bots lately, and from what I'm seeing this code should work but it is not...
I'm simply just playing around with the API because it's fun so I'm pretty new with this. I just want the bot to welcome someone when they join.
import discord
client = discord.Client()
#client.event
async def on_ready():
print('We have logged in as {0.user}'.format(client))
channel = client.guilds[0].get_channel(CHANNEL ID)
await channel.send("Bot online")
#client.event
async def on_message(message):
if message.author == client.user:
return
if message.content.startswith('$hello'):
await message.channel.send('Hello!')
#client.event
async def on_member_join(member):
print(f'{member.name} has joined the server')
channel = client.guilds[0].get_channel(CHANNEL ID)
print(channel)
await channel.send(f'{member.name} has joined the server')
#client.event
async def on_member_remove(member):
print(f'{member.name} has left the server')
channel = client.guilds[0].get_channel(CHANNEL ID)
print(channel)
await channel.send(f'{member.name} has left the server')
client.run('TOKEN HERE')
instead of member.name use member and if that dosnt work add this where you have your variables intents = discord.Intents(messages = True, guilds = True, reactions = True, members = True, presences = True)
client = commands.Bot(command_prefix = '*', intents = intents)
FOR discord.py >= 1.5
1.5 adds support for Gateway Intents, by default your bot doesn't have access to guild members like it did in previous versions. If your bot is in less than 100 servers then you can enable these intents without verification. You should see these settings at the bottom of your Bot page on the Discord Developer Portal. If you enable both, then you need to change your Client (or commands.Bot) instantiation as such:
intents = discord.Intents.all()
client = discord.Client(intents=intents)
When I test this, the event is firing, but I'll bet your issue lies in the line:
channel = client.guilds[0].get_channel(CHANNEL ID)
It will be far more reliable to just use use client.get_channel to ensure you are actually grabbing the intended channel, all channel IDs on discord are unique so you do not need to use a guild object. Also CHANNEL ID will not be a valid variable, but I am guessing you just redacted it.
You forgot the brackets for the decorators.
#client.event
should be
#client.event()
EDIT: Not it, apparently. Will update this answer when OP replies with more information.

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