Sockets Programming Program received signal SIGSEGV, Segmentation fault - c

I am trying to create a file transfer program using pthread.h in regards to sockets programming using C.
Both the client and the server source code are implemented but when I run the program it reports "Segmentation fault (core dumped)".
I tried running the program with gdb and it gives me the following error when I input a given file for transfer from the client-side.
Program received signal SIGSEGV, Segmentation fault.
__strcat_sse2_unaligned ()
at ../sysdeps/x86_64/multiarch/strcpy-sse2-unaligned.S:298
298 ../sysdeps/x86_64/multiarch/strcpy-sse2-unaligned.S: No such file or directory.
Here is the client source code:
#include<netinet/in.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define SERVER_PORT 8000
#define BUFFER_SIZE 1024
#define FILE_PATH_SIZE 1024
void find_file_name(char *name, char *path);
int main()
{
struct sockaddr_in client_addr;
bzero(&client_addr, sizeof(client_addr));
client_addr.sin_family = AF_INET;
client_addr.sin_addr.s_addr = htons(INADDR_ANY);
client_addr.sin_port = htons(0);
int client_socket_fd = socket(AF_INET, SOCK_STREAM, 0);
if (client_socket_fd < 0)
{
perror("Create Socket Failed:");
exit(1);
}
else {
perror("Create Socket Done:");
}
if (-1 == (bind(client_socket_fd, (struct sockaddr*)&client_addr, sizeof(client_addr))))
{
perror("Client Bind Failed:");
exit(1);
}
else {
perror("Client Bind Success:");
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
// Declare a socket address structure on the server side, and initialize it with the IP address and port on the server side for subsequent connections
struct sockaddr_in server_addr;
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
//Convert the dotted decimal string into a network byte order binary value. This function can handle both IPv4 and IPv6 addresses.
// The first parameter can be AF_INET or AF_INET6:
// The second parameter is a pointer to a dotted decimal string:
// The third parameter is a pointer to the binary value of the converted network byte order.
if (inet_pton(AF_INET, "127.0.0.1", &server_addr.sin_addr) == 0)
{
perror("Server IP Address Error:");
exit(1);
}
else {
perror("Server IP Address Success:");
}
server_addr.sin_port = htons(SERVER_PORT);
socklen_t server_addr_length = sizeof(server_addr);
// int connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen);
// sockfd: the first parameter is the socket descriptor of the client
// addr: the local address of the current client, a variable of type struct sockaddr_un, a variable of type struct sockaddr_in in different hosts,
// addrlen: indicates the byte length of the local address
// Return value: success flag
if (connect(client_socket_fd, (struct sockaddr*)&server_addr, server_addr_length) < 0)
{
perror("Can Not Connect To Server IP:");
exit(0);
}
else {
perror("Connected to the Server IP:");
}
char file_path[FILE_PATH_SIZE + 1];
bzero(file_path, FILE_PATH_SIZE + 1);
printf("Input the File Path on Server:\t");
scanf("%s", file_path);
char buffer[BUFFER_SIZE];
bzero(buffer, BUFFER_SIZE);
strncpy(buffer, file_path, strlen(file_path)>BUFFER_SIZE ? BUFFER_SIZE : strlen(file_path));
//ssize_t send(int sockfd, const void *buf, size_t len, int flags);
//socket: If it is a server, it is the return value of accpet() function, the client is the first parameter in connect() function
// buffer: data written or read
// len: size of data written or read
if (send(client_socket_fd, buffer, BUFFER_SIZE, 0) < 0)
{
perror("Send File Name Failed:");
exit(1);
}
//Convert the target path to a local storage path
char save_path[FILE_PATH_SIZE + 1] = {"/home/madaskalas/Desktop/sockets/pthread/client_files"};
find_file_name(file_path, save_path);
//Try to open the file
FILE *fp = fopen(save_path, "w");
if (NULL == fp)
{
printf("File:\t%s Can Not Open To Write\n", save_path);
exit(1);
}
// Receive data from the server to the buffer
// Each time a piece of data is received, it will be written to the file, looping until the file is received and written
bzero(buffer, BUFFER_SIZE);
int length = 0;
while ((length = recv(client_socket_fd, buffer, BUFFER_SIZE, 0)) > 0)
{
if (fwrite(buffer, sizeof(char), length, fp) < length)
{
printf("File:\t%s Write Failed\n", save_path);
break;
}
bzero(buffer, BUFFER_SIZE);
}
// After receiving successfully, close the file and close the socket
printf("Receive File:\t%s From Server IP Successful!\n",save_path);
// close(fp);
close(client_socket_fd);
return 0;
}
void find_file_name(char *name, char *path)
{
char *name_start = NULL;
int sep = '/';
if (NULL == name) {
printf("the path name is NULL\n");
// return NULL;
}
name_start = strrchr(name, sep);
if (NULL == name_start)
{
strcat(path, name_start);
}
else
strcat(path, name_start + 1);
}
Here is the server source code:
#include<stdlib.h>
#include<pthread.h>
#include<netinet/in.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<arpa/inet.h>
#include <unistd.h>
#define SERVER_PORT 8000
#define LENGTH_OF_LISTEN_QUEUE 20
#define BUFFER_SIZE 1024
#define FILE_NAME_MAX_SIZE 1024
static void Data_handle(void * sock_fd);
int main(void)
{
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Declare and initialize a server-side socket address structure, socketaddr_in is the address form of the socket in the internet environment
//sockaddr_in (defined in netinet/in.h):
// struct sockaddr_in {
// short int sin_family; /* Address family */
// unsigned short int sin_port; /* Port number */
// struct in_addr sin_addr; /* Internet address */
// unsigned char sin_zero[8]; /* Same size as struct sockaddr */
//};
//struct in_addr {unsigned long s_addr;};
struct sockaddr_in server_addr;
bzero(&server_addr, sizeof(server_addr));
//Sa_family: It is an address family, also a masterpiece, a protocol family, generally in the form of "AF_XXX", commonly used are
//AF_INET Arpa (TCP/IP) network communication protocol
//AF_UNIX UNIX domain protocol (file system socket)
//AF_ISO ISO standard protocol
//AF_NS Xerox Network System Agreement
//AF_IPX Novell IPX protocol
//AF_APPLETALK Appletalk DDS
server_addr.sin_family = AF_INET;
//htons is to convert integer variables from host byte order to network byte order, that is, the integer storage method in the address space becomes the high-order byte and is stored at the low address of the memory.
//INADDR_ANY: 0.0.0.0, which refers to the meaning of this machine, that is, it means all the IP of this machine, monitor all the network cards of this machine
server_addr.sin_addr.s_addr = htons(INADDR_ANY);
server_addr.sin_port = htons(SERVER_PORT);
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Create socket, if successful, return socket descriptor
//1, domain: the protocol domain, also known as the protocol family (family). AF_INET: TCP/IP protocol cluster
//2, type: Specify the socket type. SOCK_STREAM (commonly used) byte stream socket
//3, protocol: As the name implies, it is to specify the protocol. 0: IPPROTO_TCP TCP transmission protocol
int server_socket_fd = socket(PF_INET, SOCK_STREAM, 0);
if(server_socket_fd < 0)
{
perror("Create Socket Failed:");
exit(1);
}
else {
perror("Create Socket Done:");
}
//int getsockopt(int sock, int level, int optname, void *optval, socklen_t *optlen);
//sock: The socket that will be set or get options. level: The protocol layer where the option is located.
//optname: The name of the option to be accessed. optval: For getsockopt(), points to the buffer that returns the option value. optlen: The maximum length of the option value when used as an entry parameter.
// Let SO_REUSEADD==true allow the socket to be bound to an address already in use (see bind()).
int opt = 1;
setsockopt(server_socket_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
//bind binds socket and socket address structure
//The three parameters are: socket descriptor, protocol address, and the length of the address
if(-1 == (bind(server_socket_fd, (struct sockaddr*)&server_addr, sizeof(server_addr))))
{
perror("Server Bind Failed:");
exit(1);
}
else {
perror("Server Bind Success:");
}
//sockfd: The first parameter is the socket descriptor to be monitored
//backlog: The second parameter is the maximum number of connections that the corresponding socket can queue
//The socket created by the socket() function is an active type by default, and the listen function changes the socket to a passive type, waiting for the client's connection request.
if(-1 == (listen(server_socket_fd, LENGTH_OF_LISTEN_QUEUE)))
{
perror("Server Listen Failed:");
exit(1);
}
printf("Socket Listen Successful! Begin to listen!\n");
///////////////////////////////////////////////////////////////////////////////////////////////////////////
while(1)
{
// Define the client's socket address structure
struct sockaddr_in client_addr;
socklen_t client_addr_length = sizeof(client_addr);
//int accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen);
//sockfd: The first parameter is the socket descriptor of the server
//addr:, the second parameter is a pointer to struct sockaddr *, used to return the client's protocol address
//addrlen: The third parameter is the length of the protocol address
//Return value: If accpet succeeds, the return value is a brand new description word automatically generated by the kernel, which represents the TCP connection with the returning client.
// Accept the connection request and return a new socket (descriptor). This new socket is used to communicate with the connected client
// The accept function will write the client information to client_addr
int session_fd = accept(server_socket_fd, (struct sockaddr*)&client_addr, &client_addr_length);
if(session_fd < 0)
{
perror("Server Accept Failed:");
// break;
}
else {
perror("Server Accept Success:");
}
char client_addr_res[20];
//char *ptr=inet_ntop(AF_INET, &client_addr.sin_addr, client_addr_res, strlen(client_addr_res));
printf("Get Connected with Client:%s ,Opening a new Thread...\n",inet_ntoa(client_addr.sin_addr) );
pthread_t thread_id;
if (pthread_create(&thread_id, NULL, (void *)(&Data_handle), (void *)(&session_fd)) == -1)
{
fprintf(stderr, "pthread_create error!\n");
break; //break while loop
}
}
// Close the socket for monitoring
close(server_socket_fd);
return 0;
}
static void Data_handle(void * fd)
{
int session_fd = *((int *)fd);
// The recv function reads the data into the byte stream through the description word and stores it in the address string
char buffer[BUFFER_SIZE];
bzero(buffer, BUFFER_SIZE);
if (recv(session_fd, buffer, BUFFER_SIZE, 0) < 0)
{
perror("Server Recieve Data Failed:");
}
char file_name[FILE_NAME_MAX_SIZE + 1];
bzero(file_name, FILE_NAME_MAX_SIZE + 1);
strncpy(file_name, buffer, strlen(buffer)>FILE_NAME_MAX_SIZE ? FILE_NAME_MAX_SIZE : strlen(buffer));
printf("Received Filename Successful\n");
// Open the file to read the data and transfer it to the connected client by the file name
FILE *fp = fopen(file_name, "r");
if (NULL == fp)
{
printf("File:%s Not Found\n", file_name);
}
else
{
bzero(buffer, BUFFER_SIZE);//Empty the buffer
int length = 0;
//Read one BUFFER_SIZE data at a time and send it to the client
while ((length = fread(buffer, sizeof(char), BUFFER_SIZE, fp)) > 0)
{
//ssize_t send(int sockfd, const void *buf, size_t len, int flags);
//socket: If it is a server, it is the return value of the accpet() function, and the client is the first parameter in the connect() function
// buffer: data written or read
// len: size of data written or read
if (send(session_fd, buffer, length, 0) < 0)
{
printf("Send File:%s Failed./n", file_name);
break;
}
bzero(buffer, BUFFER_SIZE);
}
fclose(fp);
printf("Send File:%s To Client Successful!\n", file_name);
}
// int close(int fd) fd: the first parameter of the client's connect() function, the return value of the server's accept()
close(session_fd);
pthread_exit(NULL); //terminate calling thread!
}
Compilation:
gcc -o pthread_client pthread_client.c
gcc -o pthread_server pthread_server.c
I compiled with -g and then use gdb with bt and it produces the following error.
Program received signal SIGSEGV, Segmentation fault. __strcat_sse2_unaligned () at ../sysdeps/x86_64/multiarch/strcpy-sse2-unaligned.S:298 298 ../sysdeps/x86_64/multiarch/strcpy-sse2-unaligned.S: No such file or directory. (gdb) bt #0 __strcat_sse2_unaligned () at ../sysdeps/x86_64/multiarch/strcpy-sse2-unaligned.S:298 #1 0x00005555555558b8 in find_file_name (name=0x7fffffffd440 "b.txt", path=0x7fffffffd850 "/home/madaskalas/Desktop/sockets/pthread/client_files") at pthread_client.c:138 #2 0x00005555555556fe in main () at pthread_client.c:96 –
Any help or guidance is greatly appreciated!

Do not cast to/from void*. It happens implicitly.
void Data_handle(void*); pthread_create(..., (void *)(&Data_handle), ...) is plain invalid. Data_handle should return a void*, not void. Calling a void (void*) function via void *(*)(void*) function pointer is invalid.
in server, int session_fd is a local variable inside while(1) block, yet it is passed by pointer to a thread pthread_create(, ... &session_fd) and then thread *((int *)fd); dereferences it. There is a race condition, that session_fd stops existing on the end of loop. Either use dynamic allocation, create a synchronization point to make sure it is dereferenced, or just cast it to/from uintptr_t and pass by value as the void* pointer.
why that bzero all the time? Remove all the calls to bzero maybe except for sockaddr_in initialization. Consider using = {0} there anyway.
strncpy(dest, src, strlen(src) > sizeof(dest) ? sizeof(dest) : strlen(src)) - the strlen(src) > .... is just pointless, cause then the string will not be zero terminated. Also, strncpy does copy up until zero terminating character anyway, it's not memcpy, so why check if yourself anyway. Research strlcpy and strncpy difference, and just use strlcpy(dest, src, sizeof(dest)) to copy a string anyway. Read NOTES section in strncpy man page.
if (NULL == name_start) { strcat(path, name_start); - it's invalid to copy from NULL...
You use strange additional braces in if (-1 == (function())). The ))) are very hard for humans to read in my experience. Consider using if (-1 == function()).
Instead of *((int *)fd) just *(int *)fd.
Try not to do self-explanatory comments.
Overall your code is bad and is filled with bugs and edge cases. Consider rewriting it from scratch and re-studying your material. Interest yourself in helpful code helpers - like -Wall -Wextra -fsanitize=address warnings gcc options, code linters and formatters and valgrind.

Related

VM to VM: Socket Connect() returning -1

So, I am working on an remote ls assignment in which we have to use TCP socket connection between two remote computers and run client.c on one side and server.c on another. Client program enters command; for e.g: ls
the server will parse it and returns the current working directory to client.
Note that I am running both programs on VM Workstation. One side is Ubuntu and another is Red Hat 6.
Issue: My client program couldn't connect to the server and its connect() function is returning -1.
I have tried to debug my program and so I am attaching the results:debug result
Note: I have hardcoded IP address and port no for the sake of debugging.
Here are the codes:
Client side:
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include<netdb.h>
#include <string.h>
#include<unistd.h>
/*
Client side socket flow
socket()
|
|
v
connect()
|
|
v
recv()
*/
int main(int argc, char *argv[]) {
struct hostent *server;
struct sockaddr_in server_address;
int port_num;
int communication_status;
//create a socket
int network_socket;
//We will use 3 args while running client code.
/*
if (argc < 3) {
fprintf(stderr,"usage %s hostname port\n", argv[0]);
}*/
/*
socket(arg1,arg2,arg3)
- First arg: (AF_INET) = domain .. from IPV4 domain
- Sec arg: SOCK_STREAM - TCP Stream/Connection-Oriented
- Third arg: defines protocol - 0 for TCP <You can use RAW SOCKET HERE (SOCKETS WITH NO PROTOCOL)
*/
network_socket = socket(AF_INET,SOCK_STREAM,0);
/*
- So we can pass port no as int
- But data format is different from structure that we need to use a conversion function
- conversion function thats going to put our integer
port in right byte order is htons(agr = actual int port number we want to connect to)
*/
//define port you need to conenct remotely
port_num = 20102;
server_address.sin_port = htons(port_num);
//define server address
/*
-sin addr is field that contains structure itself
- we can use any address -- use shortcut ip.0.0.0 (INADDR_ANY)
*
/*
-now we need to use connect() to connect to other socket
- BUT FIRST WE NEED TO SPECIFY AN ADDRESS FOR SOCKET i.e. addr and port no
*/
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = inet_addr("192.168.177.128");
//now time to connect
/*
connect()
arg1: socket
arg2: need to cast our server addfress structure to slightly different struct
from sockaddr_in to sockaddr*
arg3: sizeof the address
connect() returns integer
0 - successful connection
-1 - not successfull
*/
int connection_status;
connection_status = connect(network_socket,(struct sockaddr *) &server_address,sizeof(server_address));
//check for error with the connection
if (connection_status == -1) {
printf("There was an error making a connection to the remote socket \n\n");
}
// recieve data from the server
/*
- recv() function
- first arg: socket
- 2nd arg: address of var where data recived will end up (here it is char array)
- 3rd arg: optional flag parameter give 0
*/
//string to hold data exchanged between client and server
char buffer[256];
printf("Please enter the linux command: ");
//clears the buffer content
bzero(buffer,256);
//get linux command from the console
fgets(buffer,255,stdin);
communication_status = write(network_socket,buffer,strlen(buffer));
//check for write status
if (communication_status < 0) {
perror("Error writing to socket!");
exit(1);
}
//Now getting server response
//clear the buffer
bzero(buffer,256);
communication_status = read(network_socket,buffer,255);
if (communication_status < 0) {
perror("Error reading from socket!");
exit(1);
}
//now we have to print the server response
printf("Server>>: %s\n", buffer);
//close the socket
close(network_socket);
return 0;
}
Server side:
#include<stdio.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<netdb.h>
#include <stdlib.h>
#include <string.h>
#include<unistd.h>
int readAndParseCmdLine(char **, char **);
int main(int argc, char *argv[]) {
//Checks if the num of argument is 2, if not error message is displayed.
if(argc<2) {
fprintf(stderr,"Num of argument Error");
}
//buffer for data exchange
char buffer[256];
int clientlength, portnum, newSocket;
struct sockaddr_in server_address, cli_addr;
int communication_status,newsockfd;
//create server
int server_socket;
server_socket = socket(AF_INET, SOCK_STREAM,0);
if(server_socket == -1) {
perror("Could not connect to socket");
exit(1);
}
//define the server address
bzero((char *) &server_address, sizeof(server_address));
//Coverts the character value to integer for the portno
portnum = atoi(argv[1]);
server_address.sin_family = AF_INET;
server_address.sin_port = htons(portnum);
server_address.sin_addr.s_addr = INADDR_ANY;
//bind the socket to our specified IP and port
//bind is used exactly like we call the connection()
//OS gives resources like port number to Server through bind()
if ( bind(server_socket,(struct sockaddr*) &server_address,sizeof(server_address)) < 0 ) {
perror("Can't bind");
exit(1);
}
/*
listen()
first arg: socket
second arg: backlog (how many connection can be waiting -
essentially for this particular socket at a time - since
we are using this for one client, we can use any number)
*/
listen(server_socket,5);
clientlength = sizeof(cli_addr);
/*
define integer to hold client's socket as once we able to listen() connection
and we can actually start accepting() connections so we can read or write to
clients socket
*/
//The new socket for the client informations
/*
if(newsockfd<1)
{
sleep(1);
}
*/
newSocket = accept(server_socket,(struct sockaddr *) &cli_addr, &clientlength);
if (newSocket < 0) {
perror("ERROR on accept");
exit(1);
}
//Clears the buffer
bzero(buffer,256);
communication_status = read(newSocket,buffer,255);
if (communication_status < 0) {
perror("ERROR reading from socket");
exit(1);
}
//Buffer Stores the msg sent by the client
printf("Here is the entered bash command: %s\n",buffer);
communication_status = write(newSocket,"I got your message",18);
if (communication_status < 0)
{
error("ERROR writing to socket");
}
char *prog;
strcpy(prog, buffer);
char *args[100];
int child_pid;
//Running the Bash Commands
if(readAndParseCmdLine(&prog, args)) {
child_pid =fork();
if(child_pid == 0){ //child part
printf("\n");
execvp(prog, args); // create and run the new process and close the child process
printf("\n");
prog = NULL;
printf("Error in excuting the command- please make sure you type the right syntax.\n");
} else{ //parent part
wait(child_pid);
}
void main();
}
}
//This function reads the linux command form the buffer and parse it
//
int readAndParseCmdLine(char **prog, char **args){
int i =0;
char cmd[100]; //user command
char * temp;
temp = *prog;
if(strcmp(temp,"exit")==0){return 0;} //end program if user type exit.
char *tok;
tok = strtok(temp," \n");
while(tok != NULL){
if(i==0){
prog[0] = tok;
}
args[i] = tok;
printf("\n");
i=i+1;
tok = strtok(NULL, " \n");
}
args[i]=NULL;
return 1;
}

Why is Connect() returning a negative value?

#include<io.h>
#include<stdio.h>
#include<winsock2.h>
#include <ctype.h>
#include<string.h>
#include<strings.h>
#define MY_PORT 8989 //defining the port for the socket
#define MAXBUF 256
int main(int argc , char *argv[])
{
//char str[MAXBUF];
int a;
WSADATA wsa;
SOCKET sockfd , clientfd; //SOCKET is a data type. We initialize two variables of the data type Socket here
struct sockaddr_in self; //structure for the family,port and IP address of the socket (Socket descriptors)
char buffer[MAXBUF]; // this is a character array that will receive the message from the client and we will use this to manipulate
//char message[MAXBUF];
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0) //WSASTARUP is used to tell windows to get ready for a connection and if it returns a value 0, windows is ready
{
printf("Failed. Error Code : %d",WSAGetLastError());
return 1;
}
printf("Initialised.\n");
/*---create streaming socket---*/
if ( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0 ) //socket is created using a function called socket
//using AF_INET means that we are using TCP/IP family
//the if statement here checks whether or not the value returned by the socket is negative or not. If it is negative that means there is some sort of an error
{
perror("Socket");
exit(errno);
}
printf("Socket created.\n");
self.sin_family = AF_INET;
self.sin_port = htons(MY_PORT);
self.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&self,'\0', sizeof(self));
/*The connect function below is used to establish a connection between the client and the server*/
if (connect(sockfd, (struct sockaddr*)&self, sizeof(self)) <0)
{
printf("connection with the server failed...\n");
exit(0);
}
else
printf("connected to the server..\n");
printf("Please enter message: ");
memset(buffer, 0, sizeof (buffer));
fgets(buffer, MAXBUF, stdin); //fgets is used here to get whatever is inside the buffer
while (1)
{
/*struct sockaddr_in client_addr;
int addrlen=sizeof(client_addr);*/
/*---accept a connection (creating a data pipe)---*/
a= write(sockfd, buffer, sizeof(buffer));
if(a<0){
printf("Error");
}
// a= recv(clientfd, buffer, MAXBUF, 0);
//accept(clientfd, (struct sockaddr*)&client_addr, &addrlen);
a= read(sockfd, buffer, sizeof(buffer));
if(a<0){
printf("Error");
}
if (strncmp("QUIT", buffer, 4) == 0) {
printf("Server Exit...\n");
break;
}
}
close(sockfd); //close the sockfd
WSACleanup(); // windows socket is cleaned up
return 0;
}
The code works completely fine but for some reason, which I can't wrap my head around the connect function keeps on returning a negative value, or at least a value that is not zero. The server I am using with this client works for other clients, so I know for a fact that there is nothing wrong with it.
Your help will be much appreciated.
self.sin_family = AF_INET;
self.sin_port = htons(MY_PORT);
self.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&self,'\0', sizeof(self));
In this code you set all the values of self and then you just clear self with memset. I'm pretty sure that this makes no sense and likely is the cause of the error you see, i.e. no useful parameters given for connect.
Even without this erroneous memset the code does not make much sense: you are trying to connect to INADDR_ANY but there is no such IP address to connect to. INADDR_ANY means on the server side to listen on every address of the machine - on the client side it cannot be used but instead the real IP address have to be used, like 127.0.0.1 for localhost.

UDP socket - C programming Bind and broadcast

Below is the code I inherited from my company (written by I don't know who) and this code is currently working for my specific scenario which is:
A piece of equipment (signal generator) sends me UDP data, and I need to receive the data, analyze it and sometimes send the equipment a command (based on the analysis). Here is what it looks like:
/*********************************************
** Communication Struct.
**********************************************/
typedef struct CtxCom
{
int socket_client; //socket
char* cmd; //command
char* recepbuff; //recepbuff
struct sockaddr_in addr_client; //contains IP and PORT
}CtxCom;
extern struct CtxCom init_Ctx_com ( char* IP_client, const int PORT_client, struct timeval timeout )
{
CtxCom ClientCom; //define struct
ClientCom.socket_client = socket(AF_INET, SOCK_DGRAM, 0); //Create the socket
if(ClientCom.socket_client < 0) //Check the creation of the socket
{
perror("[Init_Com] socket()");
exit(errno);
}
struct sockaddr_in addr_me = { 0 }; //create the server struct
addr_me.sin_addr.s_addr = htonl(INADDR_ANY); //any incoming IP
addr_me.sin_port = htons(PORT_client);
addr_me.sin_family = AF_INET; //address family
if(bind(ClientCom.socket_client,(struct sockaddr *) &addr_me, sizeof(addr_me)) < 0) //bind the socket
{
perror("[Init_Com] bind()");
exit(errno);
}
//conf equipment side
ClientCom.addr_client.sin_addr.s_addr = inet_addr(IP_client);
ClientCom.addr_client.sin_port = htons(PORT_client);
ClientCom.addr_client.sin_family = AF_INET;
//timeout
//setsockopt(ClientCom.socket_client , SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout , sizeof (struct timeval));
//fcntl(ClientCom.socket_client, F_SETFL, O_NONBLOCK); //set socket to non block
//Printf info
printf("[Init CtxCom]");
printf(" Socket connected and Client[%s:%d] configured *************** \n",
inet_ntoa(ClientCom.addr_client.sin_addr),
ntohs(ClientCom.addr_client.sin_port) );
return ClientCom;
}
/*Write char* cmd of size cmdSize in the socket specified*/
extern void write_client(struct CtxCom CtxCom, char* cmd, int cmdSize)
{
//adding 0x0a 0x0d to the end of a CMD
cmdSize+=2;
cmd[cmdSize-2]='\r';
cmd[cmdSize-1]='\n';
//send CMD
if(sendto(CtxCom.socket_client, cmd, cmdSize, 0, (struct sockaddr *)&(CtxCom.addr_client), sizeof(CtxCom.addr_client)) < 0)
{
perror("[Write_client] send()");
exit(errno);
}
else
{
//printf( "\n***************SEND OK [%s:%d]******************\n"
// ,inet_ntoa(CtxCom.addr_client.sin_addr), ntohs(CtxCom.addr_client.sin_port) );
}
}
* Give in output the char* strings outStringLLRX with a size of sizeOutStringLLRX*/
extern void read_client(
/*input*/ struct CtxCom CtxCom, struct timeval timeout,
/*output*/ char** outStringLLRX, int* sizeOutStringLLRX)
{
//timeout forced
//timeout.tv_usec=TIMEOUT_LISTEN_GIII;
//Define variables
fd_set readfs;
int loop=1;
int i=0, k=0, z=0, z_prev=0;
int res;
char buf[25500];
int sizeBuf;
//Init variables
memset(buf, '\0' ,sizeof(buf));
for(i=0;i<NB_CHANNELS_LLRX;i++)
{
sizeOutStringLLRX[i]=0;
outStringLLRX[i][0]='\0';
}
//Make sure buffer is empty
memset(buf, '\0' ,sizeof(buf)); //empty recep buffer
FD_ZERO(&readfs); //zero testing
FD_SET(CtxCom.socket_client, &readfs); // set testing
//block until input becomes available
res=select(CtxCom.socket_client+1, &readfs, NULL, NULL, &timeout);
switch (res)
{
case 0: //timeout
printf("TIMEOUT error [Read Client] - No data received \n");
break;
case -1: //error
printf("Error [Read Client] \n");
break;
default : //streams event
if( FD_ISSET(CtxCom.socket_client, &readfs) )
{
sizeBuf=recvfrom (CtxCom.socket_client, buf , 25500, 0, NULL, NULL); //already now which IP, no need to update
if ( sizeBuf<0 ) //if <0 => no data => error
{
printf("[Read_Client] Read failed : SizeBuf<0 \n");
}
else
{
printf("[Read_Client] Got a buffer of size %d (round %d) \n", sizeBuf, k);
(sizeOutStringLLRX[0])+=sizeBuf;
for( z=0; z<sizeBuf; z++) {outStringLLRX[0][z_prev]=buf[z]; z_prev++;}
}
}
break;
}//switch
//printf("[Read_Client] final size =%d\n", z_prev);
/*printf("***************RECV OK [%s:%d]******************\n",
inet_ntoa(CtxCom.addr_client.sin_addr),ntohs(CtxCom.addr_client.sin_port) );*/
}
I have read socket lesson and bind() man, but I'm still wondering: If I have another equipment that sends data on the same subnet, but in broadcast (on the x.255). Can this pollute the socket? and sometimes on the same socket when I'm receiving data from my equipment I received the broadcast instead (or in addition)?
In my case, bind is actually here just to "give a name" to the socket and not to accept any incoming IP address like it's written in the comment?
(Btw, if anything written here is really bad, let me know, I'll be glad to make this code better)
You shouldn't have to worry about receiving broadcast packets on the socket. Assuming Linux, man 7 ip tells us "Datagrams to broadcast addresses can be sent or received only when the SO_BROADCAST socket flag is set" (that flag can be set with setsockopt and is documented in man 7 socket).
bind() is used to select the port to listen to, but also which network interface. The interface is specified by its local address, and INADDR_ANY in this case means to listen on all network interfaces (see man 7 ip). The socket will receive data from any (valid) IP address on the selected interface(s).

C sockets: getsocketnane ip address is always 0.0.0.0

Hi i am programming a networking client in c and i am using the getsocketname function to return the IP and port of the socket i have created but for some reason the IP is always returned as 0.0.0.0 here is the code:
#include <stdio.h> //include standard input/output library
#include <stdlib.h> //include standard libraries
#include <string.h> //include string headers
#include <unistd.h> //add definitions for constansts and functions
#include <sys/types.h> // include definitions for different data types
#include <sys/socket.h> //include socket support
#include <netinet/in.h> //define internet protocol functions
#include <arpa/inet.h> //define internet protocol functions
#include "Practical.h" //include practical header file
int main(int argc, char *argv[]) {
char myIP[16];
unsigned int myPort;
struct sockaddr_in server_addr,myaddr;
if (argc < 3 || argc > 4) // Test for correct number of arguments
DieWithUserMessage("Parameter(s)",
"<Server Address> <Echo Word> [<Server Port>]");
char *servIP = argv[1]; // First arg: server IP address (dotted quad)
char *echoString = argv[2]; // Second arg: string to echo
// Third arg (optional): server port (numeric). 7 is well-known echo port
in_port_t servPort = (argc == 4) ? atoi(argv[3]) : 7; //21
// Create a reliable, stream socket using TCP //23
int sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);//this block of code creates a reliable tcp stream socket and checks what the returned integer is from the socket function, the returned function will give a integer that descibes the socket. if this is 0 then kill the socket and show the user an error message.
if (sock < 0)
DieWithSystemMessage("socket() failed"); //26
// Construct the server address structure //28
struct sockaddr_in servAddr; // Server address
memset(&servAddr, 0, sizeof(servAddr)); // Zero out structure
servAddr.sin_family = AF_INET; // IPv4 address family
// Convert address
int rtnVal = inet_pton(AF_INET, servIP, &servAddr.sin_addr.s_addr);
if (rtnVal == 0)
DieWithUserMessage("inet_pton() failed", "invalid address string");
else if (rtnVal < 0)
DieWithSystemMessage("inet_pton() failed");
servAddr.sin_port = htons(servPort); // Server port
myaddr.sin_addr.s_addr = INADDR_LOOPBACK;
bzero(&myaddr,sizeof(myaddr));
int len = sizeof(myaddr);
getsockname(sock,(struct sockaddr *) &myaddr, &len);
inet_ntop(AF_INET, &myaddr.sin_addr, myIP, sizeof(myIP));
myPort = ntohs(myaddr.sin_port);
printf("local ip address : %s\n", myIP);
printf("local port: %u\n", myPort);
// Establish the connection to the echo server
if (connect(sock, (struct sockaddr *) &servAddr, sizeof(servAddr)) < 0)
DieWithSystemMessage("connect() failed");
size_t echoStringLen = strlen(echoString); // Determine input length //44
// Send the string to the server
ssize_t numBytes = send(sock, echoString, echoStringLen, 0);
if (numBytes < 0) //sending string to server, number of bytes of the message is equal to return value of send function, if the number of bytes is less than 0 then do not send and say to user that the send failed
DieWithSystemMessage("send() failed");
else if (numBytes != echoStringLen)
DieWithUserMessage("send()", "sent unexpected number of bytes"); //51
// if the number of bytes is not equal to the input length of the string parsed as an argument then die with the message to the user saying sent unexpected number of bytes.
// Receive the same string back from the server //53
unsigned int totalBytesRcvd = 0; // Count of total bytes received
fputs("Received: ", stdout); // Setup to print the echoed string
while (totalBytesRcvd < echoStringLen) {
char buffer[BUFSIZE]; // I/O buffer
/* Receive up to the buffer size (minus 1 to leave space for
a null terminator) bytes from the sender */
numBytes = recv(sock, buffer, BUFSIZE - 1, 0);
if (numBytes < 0)
DieWithSystemMessage("recv() failed");
else if (numBytes == 0)
DieWithUserMessage("recv()", "connection closed prematurely");
totalBytesRcvd += numBytes; // Keep tally of total bytes
buffer[numBytes] = '\0'; // Terminate the string!
fputs(buffer, stdout); // Print the echo buffer
}
fputc('\n', stdout); // Print a final linefeed //70
close(sock);
exit(0);
}
//closing off connections to clean up data left over.
the port number returned is always 0 too, i am assigning the address of the myaddr struct to be loopback address so i believe it is supposed to return 127.0.0.1 as the IP but it isn't, i am sort of new to socket programming so my logic might not be perfect, i just cant see whats wrong here
It means that the socket hasn't been bound to a local address yet.
You need to get the local address after it has been bound, which happens automatically with the connect call.

Socket - sending a big string in c

I am trying to understand why my function dosnt sending the all string (Its send only 53576 elements from 365568:
This is the function I am using in the client side:
#define DATASIZEBUFFER 4000// 365568
void DieWithError(char *errorMessage);/* Error handling function */
void TcpClient ( char *servIP , unsigned short echoServPort , Hash_t *HashData)//(int argc, char *argv[])
{
int sock; //Socket descriptor
struct sockaddr_in ServAddr; //Echo server address
int bytesRcvd, totalBytesRcvd; //Bytes read in single recv()
//and total bytes read
// Create a reliable, stream socket using TCP
if ((sock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0)
DieWithError(" socket () failed") ;
// Construct the server address structure
memset(&ServAddr, 0, sizeof(ServAddr)); /* Zero out structure */
ServAddr.sin_family = AF_INET; /* Internet address family */
ServAddr.sin_addr.s_addr = inet_addr(servIP);/* Server IP address */
ServAddr.sin_port = htons(echoServPort); /* Server port */
// Establish the connection to the server
if (connect(sock, (struct sockaddr *) &ServAddr, sizeof(ServAddr)) < 0)
DieWithError(" connect () failed") ;
for (;;)
{
// Send the string to the server //
if (send(sock, HashData->array , HashData->elementNumber, 0) != HashData->elementNumber)
{
printf ("Bytes Nedded to recived: %ld\nAnd (DATASIZEBUFFER) is %d\n", HashData->elementNumber , DATASIZEBUFFER);
DieWithError("send() sent a different number of bytes than expected");
}
}
send() does not guarantee that it would send all the data.
From send man page:
On success, these calls return the number of bytes sent. On error,
-1 is returned, and errno is set appropriately.
You can write a loop around send() and invoke it multiple times until all data is sent (or, error is returned). It could be something like the following (please modify it based on your needs):
size_t
Send(int sockfd, const void *buf, size_t len, int flag) {
size_t sent_total = 0;
for (int sent_now = 0; sent_total != len; sent_total += sent_now) {
sent_now = send(sockfd, buf + sent_total, len - sent_total, flag);
if (sent_now == -1) break;
}
if (sent_total != len) {
LOG("send requested = %zu, sent = %zu", len, sent_total);
}
return sent_total;
}
Update to address #Myst's comments:
Although the question did not mention it explicitly, I assumed that the sockets used are blocking, since there are no fcntl call. With that in mind, the following from send() man page explains the situation:
When the message does not fit into the send buffer of the socket,
send() normally blocks, unless the socket has been placed in
nonblocking I/O mode.
In nonblocking mode it would fail with the
error EAGAIN or EWOULDBLOCK in this case. The select(2) call may be
used to determine when it is possible to send more data.
For non-blocking socket, the design need to be different and is outside the scope of this discussion.

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