Get input without pressing the ENTER key - In C - c

As you can understand from the title, I want to get input from the user without pressing the ENTER key.
If I need to talk about the program I want to do:
I'm writing a keyboard speed test program. And as you can guess I want to get the input with the SPACE key, not the ENTER key.
The program I designed was like this:
Example text = "... an apple ..."
I will take every key the user presses and check if that key is an SPACE key .If this key is the SPACE key, I'll change to the new word.
I've reviewed other similar topics on this site. If what I wanted to tell was complicated or I couldn't explain it, let me say it. In games, it is enough to press the SPACE key to jump. There is no need to press the ENTER key.
I want something like this. And I want to do this using the standard library of c if possible. I don't want to use any 3rd party libraries.
One more addition: The function I want is a function similar to the getchar() function. The only difference; I want to get input without pressing the ENTER key.

Related

How can we read two character from keyboard at same time in c language

I am working on project in which my requirement is to use two arrow keys( like UP,DOWN,RIGHT,LEFT)
at same time. How can I read from user if any of two arrow keys are pressed at same time
I can read arrow key using getchar() but only applicable to single key.
Any Advice
Thanks in advance

How can I recognize keys from a second keyboard?

I bought a second keyboard, USB with 20 programmable keys. I'm using Windows.
The programming utility foresees using it for gaming, for macros, or as a number keypad, but I need it for another script - I don't want to duplicate keys I already have on my normal keyboard.
I notice that normal keycodes for the function keys F1-F12 are 112-123, but this utility offers me function keys F1-F20, presumably with codes 112-131. For my 20 extra keys, I'd like to use 124-143, as if they were F13-F32: I want to be able to recognize keys from the second keypad unambiguously. NumLock is 144, but there doesn't seem to be any codes in my range.
But is there a correct or better way to do this? I can't be the first person to want to add more keys to a keyboard.

how to get Return key press event?

I'm coding a console editor in C. I'm using CodeLite Editor on Windows. I want to insert a newline ('\n') when the user presses Return (Enter) key. I want to accomplish this goal with getchar() function is that possible?
I need it because I want to increment the y axis variable.
Code I'm trying on :
int X = 0; // X-axis
int Y = 0; // Y-axis
char key = getchar();
if (key=='sth') // Here I want to perform my check
{
//Do Something
++Y;
}
Update :
If it has a code like : '\x45' for example post it in the comments plz!!!
If you are trying to implement an editor, you will quickly find that getchar() is not the way to interpret keyboard events. In this very simplistic example, where all you might do is wait for a single keystroke of input that either is or is not a newline, your program will work if you change 'sth' (an abbreviation for "something"?) to '\n'. However, as your editor becomes more complicated, you will want to have an actual event handler that can detect any sort of keyboard events and can asynchronously deal with them. getchar() is not the way to do that.
This answer from 7 years ago shows that (1) you can go a limited distance with getch() (and getchar()), but (2) a far larger number of people agree that it's no substitute for a real event handler: Detect Keyboard Event in C

GLUT keeping track of pressed keys (when a key was pressed with SHIFT and released without it)

I am trying to keep track of the pressed keys. I have glutIgnoreKeyRepeat(1) and I register the key events (down/up for normal and special) in an object that keeps track of the keys pressed (called the list of pressed keys from now on) so that I just check in my display function if a key is pressed by looking in that list.
The problem is with SHIFT: Different keys register as DOWN and UP (depending on whether SHIFT was pressed or not) for the same physical keyboard key (eg.
a and A, 1 and !, [ and { etc.)
Consider this (with {key1 key2} representing my list of pressed keys after the event):
initial state : {} no keys listed as pressed
SHIFT DOWN : {SHIFT}
a DOWN : {SHIFT A} (because SHIFT is still down, capital 'A' registers as the key down.
SHIFT UP: {A}
a UP: {A} (because SHIFT is not pressed, lower 'a' registers as the key up, so a is removed from the pressed key list (which actually doesn't exist), and A still remains)
final state: {A} even though no keys are still pressed on the keyboard.
For alpha keys I can solve this by adding/removing the lower case of the keys (a instead of A).
But what about 1 and ! or [ and {. glutGetModifiers doesn't help here. Or what if a key is pressed, the window looses focus, the key is released and the window gains focus again (there is no event to tell that the key was released when the windows lost focus)?
Is there a general solution to check if a key is pressed? (platform dependent solutions are ok, another library is not for me, but maybe for others who need to solve this)
What you want are the keycodes, the physical number of the key being pressed on the keyboard. These are different on Apple and PC keyboards, and can also be different on keyboards in other countries where the letters change positions.
Most programs don't care about keycodes, they want actual letters and modifier keys, so the system event handler provides a translation from keycode into the intended character/special key. GLUT is designed to be simple, portable, and cross-platform, so uses these routines.
If you're writing a game or simulator, just lowercasing everything is probably good enough. For that kind of high speed interaction, most players won't want to distinguish between 1 and !, or 2 and #. The Ins/Del and arrow key blocks (usually) don't have multiple symbols anyway, and the numeric keypad is too far away for most people to hold down a modifier key at the same time.
If you really, truly, need to track every key state, sorry GLUT won't work for you. On MacOS you ask the NSKeyEvent for the keycode, on MS Windows you use DirectX, on Linux you use the XKeyPress|ReleaseEvent keycode.
Hope this helps.

ASCII character from VK_Code

I have a small WIN32 C-Application in which i work with the KBDLLHOOKSTRUCT structure. This structure contains the VK-Code for a pressed key.
I try to convert this to an ASCII-Character. For this i use the Function MapVirtualKey, which works well.
The only problem is, that one VK-Code can stay for multiple chars.
Example:
On my keyboard (Swiss-German) exists the key-char .. If i press Shift+. then it creates a :. The VK-Code is the same. Thats no problem, and i can also check if Shift is pressed or Caps Lock is activated.
My only problem is: How can i get the char ':'?
I need a function like this:
GetKeyChar(vkCode, shift)
I need this to get the "normal" and the "shifted" value of the keyboard. Of course i could hardcode this, but i don't like to do it on this way.
The problem is that the KBDLLHOOKSTRUCT doesn't have all the information you need in order to do the translation. You get a message every time a key is pressed. So for Shift+X, you'll get an input message saying that the Shift key was pressed, and another message saying that the "X" key was pressed.
You need to call GetKeyboardState in order to get the state of the Shift, Alt, Ctrl, (and perhaps other) keys. Then call ToAsciiEx or ToUnicodeEx.
You're looking for ToUnicode, which returns the unicode character generated by that keypress.
The functions you are looking for are: ToAscii, ToAsciiEx, ToUnicode, ToUnicodeEx.
short VkKeyScan(char ch) API has contained the shift information. It translate char to virtual-key code and shift state.
See this: Convert character to the corresponding virtual-key code

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