to terminate the execution of signal handler in c - c

i am currently working on project involving the interfacing of an ADC with Ras.-Pi using SPI communication. In the project I am controlling the initialisation of SPI using a timer, which then initiates a signal handler. In the signal handler the SPI transmission takes place and value is being stored in a variable, this variabler i am accesing in a thread and storing the recieved value in an array.
The code runs but the program never comes out of the signal handler. I want the handler to jump to the thread to store the recieved value everytime it processes a value.
Can someone point me to something reliable.
void getSPIvalues(){ // A new Thread which runs parallel and get the values from ADC over SPI
printf("inside thread function\n");
timer_useconds(100, 1);
spiValues[i] = rawData;
printf("from thread, value = %d\n", spiValues[i]);
i++;
}
void signalHandler(int sig){
printf("inside handler function\n");
PWMGenerate(0, 26, 2); //Zyklus = 960 ns, Freuquency = 1,1 MHz, duty clycle= 8 %
char data[2];
bcm2835_spi_transfern(data, sizeof(data));
rawData = (int)(data[0] << 8 | data[1]);
bcm2835_gpio_write(PIN, LOW);
}
//Handler Installation
memset(&sa, 0, sizeof(sa));
sigemptyset(&sa.sa_mask);
sa.sa_handler = &signalHandler;
sigaction(SIGVTALRM, &sa, NULL);

If I understand correctly, you want a "status update" every x useconds of process execution (rather than of wall clock time, as SIGVTALRM implies ITIMER_VIRTUAL to me).
The safest, simplest way to do this will be to accept a pending signal, instead of delivering that signal to a signal handler.
Before spawning any threads, use pthread_sigmask to SIG_BLOCK at least SIGVTALRM. All new threads will inherit that signal mask. Then, spawn your status thread, detached, which sets an intervalic virtual clock timer and loops, waiting to accept VTALRM:
static void *
my_status_thread(void *ignored) { // spawn me with VTALRM blocked
sigset_t desired; // for me and everyone else!
sigemptyset(&desired);
sigaddset(&desired, SIGVTALRM);
set_itimer_virtual(100, 1); // setitimer()
while (1) {
int s;
(void)sigwait(&desired, &s);
// we got VTALRM, pull the data
PWMGenerate(...);
....
printf("value is %d\n", ...);
}
return NULL; // not reached
}
Aside
It is possible to do this correctly with signal handlers.
It's quite nuanced, and the nuances matter. You should probably be aware that sigaction is preferred over signal and why. That signal disposition (a registered "handler" or "behavior") is a global process attribute, though signal delivery per se and signal masking are per-thread. That sig_atomic_t doesn't necessarily mean volatile, and why you'd care. That very, very few functions can be safely invoked within a signal handler. That sigemptyset(&sa.sa_mask) is, in my opinion, a bit cargo-culty, and you almost certainly want a full mask inside any consequential handlers.
Even then, it's just not worth it. Signal acceptance is a superior idiom to delivery: you react to signals when and where it is safe for you to do so.

Related

How can I reuse a single thread for all timer_create callbacks when using SIGEV_THREAD?

I have a timer that runs at regular intervals. I create the timer using timer_create() using the SIGEV_THREAD option. This will fire a callback on a thread when the timer expires, rather than send a SIGALRM signal to the process. The problem is, every time my timer expires, a new thread is spawned. This means the program spawns potentially hundreds of threads, depending on the frequency of the timer.
What would be better is to have one thread that handles the callbacks. I can do this when using timer_create() with signals (by using sigaction), but not threads only.
Is there any way to not use signals, but still have the timer notify the process in a single existing thread?
Or should I even worry about this from a performance perspective (threads vs signals)?
EDIT:
My solution was to use SIGEV_SIGNAL and pthread_sigmask(). So, I continue to rely on signals to know when my timer expires, but I can be 100% sure only a single thread (created by me) is being used to capture the signals and execute the appropriate action.
tl;dr: The basic premise that SIGEV_THREAD doesn't work based on signals is false - signals are the underlying mechanism through which new threads are spawned. glibc has no support for reutilizing the same thread for multiple callbacks.
timer_create doesn't behave exactly the way you think - its second parameter, struct sigevent *restrict sevp contains the field sigevent_notify which has following documentation:
SIGEV_THREAD
Notify the process by invoking sigev_notify_function "as
if" it were the start function of a new thread. (Among the
implementation possibilities here are that each timer notification
could result in the creation of a new thread, or that a single thread
is created to receive all notifications.) The function is invoked
with sigev_value as its sole argument. If sigev_notify_attributes is
not NULL, it should point to a pthread_attr_t structure that defines
attributes for the new thread (see pthread_attr_init(3)).
And indeed, if we look at glibc's implementation:
else
{
/* Create the helper thread. */
pthread_once (&__helper_once, __start_helper_thread);
...
struct sigevent sev =
{ .sigev_value.sival_ptr = newp,
.sigev_signo = SIGTIMER,
.sigev_notify = SIGEV_SIGNAL | SIGEV_THREAD_ID,
._sigev_un = { ._pad = { [0] = __helper_tid } } };
/* Create the timer. */
INTERNAL_SYSCALL_DECL (err);
int res;
res = INTERNAL_SYSCALL (timer_create, err, 3,
syscall_clockid, &sev, &newp->ktimerid);
And we can see __start_helper_thread's implementation:
void
attribute_hidden
__start_helper_thread (void)
{
...
int res = pthread_create (&th, &attr, timer_helper_thread, NULL);
And follow along to timer_helper_thread's implementation:
static void *
timer_helper_thread (void *arg)
{
...
/* Endless loop of waiting for signals. The loop is only ended when
the thread is canceled. */
while (1)
{
...
int result = SYSCALL_CANCEL (rt_sigtimedwait, &ss, &si, NULL, _NSIG / 8);
if (result > 0)
{
if (si.si_code == SI_TIMER)
{
struct timer *tk = (struct timer *) si.si_ptr;
...
(void) pthread_create (&th, &tk->attr,
timer_sigev_thread, td);
So - at least at the glibc level - when using SIGEV_THREAD you are necessarily using signals to signal a thread to create the function anyways - and it seems like your primary motivation to begin with was avoiding the use of alarm signals.
At the Linux source code level, timers seems to work on signals alone - the posix_timer_event in kernel/time/posix_timers.c function (called by alarm_handle_timer in kernel/time/alarmtimer.c) goes straight to code in signal.c that necessarily sends a signal. So it doesn't seem possible to avoid signals when working with timer_create, and this statement from your question - "This will fire a callback on a thread when the timer expires, rather than send a SIGALRM signal to the process." - is false (though it's true that the signal doesn't have to be SIGALRM).
In other words - there seem to be no performance benefits to be gained from SIGEV_THREAD as opposed to signals. Signals will still be used to trigger the creation of threads, and you're adding the additional overhead of creating new threads.

c setitimer not sending signal when outside its call scope

i have the following case
void foo() {
printf("hi\n");
while(1);
}
int main(void)
{
struct sigaction temp;
temp.sa_handler = &foo;
sigfillset(&temp.sa_mask);
sigdelset(&temp.sa_mask, SIGVTALRM);
sigdelset(&temp.sa_mask, SIGINT );
sigaction(SIGVTALRM, &temp, NULL);
struct itimerval tv;
tv.it_value.tv_sec = 2; /* first time interval, seconds part */
tv.it_value.tv_usec = 0; /* first time interval, microseconds part */
tv.it_interval.tv_sec = 2; /* following time intervals, seconds part */
tv.it_interval.tv_usec = 0; /* following time intervals, microseconds part */
if (setitimer(ITIMER_VIRTUAL, &tv, NULL)){
perror(NULL);
}
while(1);
return 0;
}
all I want is that every 2 seconds foo will be called (foo actually does some other stuff other than while(1), just assume foo run takes more than 2 seconds), after 2 seconds foo is indeed called but then no other call is made untill foo returns. I tried playing with the signal masks (hence the sigfillset) but also when simply calling signal(SIGVTALRM, foo) no changes are made in the result. I also tried having the itimerval and the sigactions variables declared outside main and it didn't quite affect anything.
is the thing I'm trying to do even possible?
thanks!
reference: <http://www.gnu.org/software/libc/manual/html_node/Signals-in-Handler.html>
24.4.4 Signals Arriving While a Handler Runs
What happens if another signal arrives while your signal handler function is running?
When the handler for a particular signal is invoked, that signal is automatically blocked until the handler returns. That means that if two signals of the same kind arrive close together, the second one will be held until the first has been handled. (The handler can explicitly unblock the signal using sigprocmask, if you want to allow more signals of this type to arrive; see Process Signal Mask.)
However, your handler can still be interrupted by delivery of another kind of signal. To avoid this, you can use the sa_mask member of the action structure passed to sigaction to explicitly specify which signals should be blocked while the signal handler runs. These signals are in addition to the signal for which the handler was invoked, and any other signals that are normally blocked by the process. See Blocking for Handler.
When the handler returns, the set of blocked signals is restored to the value it had before the handler ran. So using sigprocmask inside the handler only affects what signals can arrive during the execution of the handler itself, not what signals can arrive once the handler returns.
Portability Note: Always use sigaction to establish a handler for a signal that you expect to receive asynchronously, if you want your program to work properly on System V Unix. On this system, the handling of a signal whose handler was established with signal automatically sets the signal’s action back to SIG_DFL, and the handler must re-establish itself each time it runs. This practice, while inconvenient, does work when signals cannot arrive in succession. However, if another signal can arrive right away, it may arrive before the handler can re-establish itself. Then the second signal would receive the default handling, which could terminate the process.
reference:<http://www.gnu.org/software/libc/manual/html_node/Process-Signal-Mask.html#Process-Signal-Mask>
24.7.3 Process Signal Mask
The collection of signals that are currently blocked is called the signal mask. Each process has its own signal mask. When you create a new process (see Creating a Process), it inherits its parent’s mask. You can block or unblock signals with total flexibility by modifying the signal mask.
The prototype for the sigprocmask function is in signal.h.
Note that you must not use sigprocmask in multi-threaded processes, because each thread has its own signal mask and there is no single process signal mask. According to POSIX, the behavior of sigprocmask in a multi-threaded process is “unspecified”. Instead, use pthread_sigmask.
Function: int sigprocmask (int how, const sigset_t *restrict set, sigset_t *restrict oldset)
Preliminary: | MT-Unsafe race:sigprocmask/bsd(SIG_UNBLOCK) | AS-Unsafe lock/hurd | AC-Unsafe lock/hurd | See POSIX Safety Concepts.
The sigprocmask function is used to examine or change the calling process’s signal mask. The how argument determines how the signal mask is changed, and must be one of the following values:
SIG_BLOCK
Block the signals in set—add them to the existing mask. In other words, the new mask is the union of the existing mask and set.
SIG_UNBLOCK
Unblock the signals in set—remove them from the existing mask.
SIG_SETMASK
Use set for the mask; ignore the previous value of the mask.
The last argument, oldset, is used to return information about the old process signal mask. If you just want to change the mask without looking at it, pass a null pointer as the oldset argument. Similarly, if you want to know what’s in the mask without changing it, pass a null pointer for set (in this case the how argument is not significant). The oldset argument is often used to remember the previous signal mask in order to restore it later. (Since the signal mask is inherited over fork and exec calls, you can’t predict what its contents are when your program starts running.)
If invoking sigprocmask causes any pending signals to be unblocked, at least one of those signals is delivered to the process before sigprocmask returns. The order in which pending signals are delivered is not specified, but you can control the order explicitly by making multiple sigprocmask calls to unblock various signals one at a time.
The sigprocmask function returns 0 if successful, and -1 to indicate an error. The following errno error conditions are defined for this function:
EINVAL
The how argument is invalid.
You can’t block the SIGKILL and SIGSTOP signals, but if the signal set includes these, sigprocmask just ignores them instead of returning an error status.
Remember, too, that blocking program error signals such as SIGFPE leads to undesirable results for signals generated by an actual program error (as opposed to signals sent with raise or kill). This is because your program may be too broken to be able to continue executing to a point where the signal is unblocked again. See Program Error Signals.
I know that this has been answered and accepted already but I made tiny changes to the OP's question as follows in accordance with my comments and had a successful result (foo being called every 2 seconds, ad infinitum)
Note that addition of the memset of the temp variable and the changing from SIGVTALRM to SIGALRM.
#include <stdio.h>
#include <sys/time.h>
void foo() {
printf("hi\n");
}
int main(int argc, char **argv)
{
struct sigaction temp;
memset(&temp, 0, sizeof(temp));
temp.sa_handler = &foo;
sigfillset(&temp.sa_mask);
sigdelset(&temp.sa_mask, SIGALRM);
sigdelset(&temp.sa_mask, SIGINT );
sigaction(SIGALRM, &temp, NULL);
struct itimerval tv;
tv.it_value.tv_sec = 2; /* first time interval, seconds part */
tv.it_value.tv_usec = 0; /* first time interval, microseconds part */
tv.it_interval.tv_sec = 2; /* following time intervals, seconds part */
tv.it_interval.tv_usec = 0; /* following time intervals, microseconds part */
if (setitimer(ITIMER_REAL, &tv, NULL)){
fprintf (stderr, "cannot start timer\n");
perror(NULL);
}
while(1) {
fprintf (stdout, "sleep 1\n");
sleep (1);
}
return 0;
}

how to use signals to print every specific time and generate keyboard interrupt?

I have the program below and I want to use signals to print the every 5 seconds, and handle keyboard interrupt like ctrl + c to terminate the process and ctrl + p to print the result.
int i=1;
while(i>0)
{
i++;
if(i%2==0)
{
printf("%d \n",i)
}
}
In my experience signal handling difficult to do reliably, prone to subtle race conditions and the like (and whoever thought EINTR was a good idea should be shot.) Then again I suppose I never really got the UNIX way of doing things.
My advise is to do as little work as humanly possible inside of the handlers themselves and to try to keep the signals masked anywhere you're not directly interested in them.
The following is my attempt at installing a SIGALRM handler and printing a message every 5 seconds:
#include <stdio.h>
#include <signal.h>
#include <unistd.h>
#include <sys/select.h>
// Raise a flag once the event occurs
volatile sig_atomic_t event;
void handler(int sig) { event = 1; }
int main(void) {
sigset_t mask;
// Install our alarm handler
struct sigaction action = { 0 };
action.sa_handler = handler;
sigaction(SIGALRM, &action, NULL);
// Mask out the alarm signal during normal operation to avoid races
// and having to handle EINTR everywhere
sigemptyset(&mask);
sigaddset(&mask, SIGALRM);
sigprocmask(SIG_SETMASK, &mask, &mask);
// Here goes the main loop..
for(;;) {
// Set the alarm
alarm(5);
// Wait for the alarm to happen with the alarm signal unblocked.
// Add whatever other I/O you're waiting for here
pselect(0, NULL, NULL, NULL, NULL, &mask);
// Did we get woken up by an alarm signal?
if(event) {
event = 0;
puts("Alarm!");
}
}
}
In your specific computationally-bound case I would suggest strategically polling the event flag from the loop instead of attempting to extract and print the present number from within the signal handler.
If you decide to go the latter route then beware that you cannot rely on being able to atomically read and write the value. Instead I would suggest a double-buffering scheme placing the two most recent values in a circular buffer with a (volatile sig_atomic_t) index pointing out the right slot. Oh, and you'll have to do the I/O through manual string manipulation and write() since printf is forbidden in a signal handler. The real kicker, though, is that you won't be able to synchronize with other standard output text in any sane fashion.
In essence using multithreading with a separate calculation thread is a far superior means of achieving the same end.

Signal handler for all signal

How can I register a signal handler for ALL signal, available on the running OS, using signal(3)?
My code looks like this:
void sig_handler(int signum)
{
printf("Received signal %d\n", signum);
}
int main()
{
signal(ALL_SIGNALS_??, sig_handler);
while (1) {
sleep(1);
};
return 0;
}
Most systems have a macro NSIG or _NSIG (the former would not be available in standards-conformance mode since it violates the namespace) defined in signal.h such that a loop for (i=1; i<_NSIG; i++) will walk all signals. Also, on POSIX systems that have signal masks, CHAR_BIT*sizeof(sigset_t) is an upper bound on the number of signals which you could use as a fallback if neither NSIG nor _NSIG is defined.
Signal handlers have to deal with reentrancy concerns and other problems. In practice, it's often more convenient to mask signals and then retrieve them from time to time. You can mask all signals (except SIGSTOP and SIGKILL, which you can't handle anyway) with this:
sigset_t all_signals;
sigfillset(&all_signals);
sigprocmask(SIG_BLOCK, &all_signals, NULL);
The code is slightly different if you're using pthreads. Call this in every thread, or (preferably) in the main thread before you create any others:
sigset_t all_signals;
sigfillset(&all_signals);
pthread_sigmask(SIG_BLOCK, &all_signals, NULL);
Once you've done that, you should periodically call sigtimedwait(2) like this:
struct timespec no_time = {0, 0};
siginfo_t result;
int rc = sigtimedwait(&all_signals, &result, &no_time);
If there is a signal pending, information about it will be placed in result and rc will be the signal number; if not, rc will be -1 and errno will be EAGAIN. If you're already calling select(2)/poll(2) (e.g. as part of some event-driven system), you may want to create a signalfd(2) instead and attach it to your event loop. In this case, you still need to mask the signals as shown above.

Signal handling in C - interrupt in interrupt

I was wondering if it is possible to be interrupted by a signal when my program is handling other signal at the same time, I tried to simulate it with:
#include<signal.h>
#include<stdlib.h>
#include<stdio.h>
#include<unistd.h>
#include<sys/wait.h>
#include<string.h>
void sig_output()
{
sigset_t set;
sigprocmask(0,NULL,&set);
printf("currently blocking:");
if (sigismember(&set,SIGUSR1))
printf("\nSIGUSR1");
if(sigismember(&set,SIGUSR2))
printf("\nSIGUSR2");
printf("\n");
return ;
}
void sig_handler(int sig)
{
raise(SIGUSR1);
printf("start\n");
if (sig==SIGUSR1)
printf("SIGUSR1\n");
else if (sig==SIGUSR2)
printf("SIGUSR2\n");
printf("end\n");
return ;
}
void other_sig_handler(int sig)
{
printf("start - other\n");
if (sig==SIGUSR1)
printf("SIGUSR1\n");
else if (sig==SIGUSR2)
printf("SIGUSR2\n");
printf("end - other\n");
return ;
}
int main()
{
sig_output();
struct sigaction a;
a.sa_handler=sig_handler;
a.sa_flags=0;
sigset_t set,old;
//blocking SIGUSR1,SIGUSR2
sigemptyset(&set);
sigaddset(&set,SIGUSR1);
sigaddset(&set,SIGUSR2);
printf("blocking SIGUSR1, SIGUSR2\n");
sigprocmask(SIG_SETMASK,&set,&old);
sig_output();
//adding handles for SIGUSR1,SIGUSR2
sigemptyset(&(a.sa_mask));
sigaction(SIGUSR1,&a,NULL);
a.sa_handler=other_sig_handler;
sigaction(SIGUSR2,&a,NULL);
printf("poczatek wysylania \n");
raise(SIGUSR1);
raise(SIGUSR2);
raise(SIGUSR1);
printf("using sigsuspend\n");
sigsuspend(&old);
printf("end of program\n");
return 0;
}
and everytime I run this program I get
currently blocking:
blocking SIGUSR1, SIGUSR2
currently blocking:
SIGUSR1
SIGUSR2
raising
using sigsuspend
start - other
SIGUSR2
end - other
start
SIGUSR1
end
end of program
is it always like that?
Quoting the sigaction(2) manpage:
Signal routines normally execute with the signal that caused their
invocation blocked, but other signals may yet occur. A global signal mask
defines the set of signals currently blocked from delivery to a process.
The signal mask for a process is initialized from that of its parent
(normally empty). It may be changed with a sigprocmask(2) call, or when
a signal is delivered to the process.
You can control whether the signal is automatically blocked in its signal handler with the SA_NODEFER flag.
The order in which these particular pending signals are delivered is not, as far as I know, defined. However, signals are (mostly; there's an exception for SIGCLD, which is traditionally done by "cheating") "non-queueing", except for real-time signals. The non-queuing aspect means that if you have signal X blocked, and then raise it twice (as you do above for SIGUSR1), you only get it delivered once.
The only ordering documented on at least one system (MacOS) is:
If multiple signals are ready to be delivered at the same time, any signals that
could be caused by traps are delivered first.
(These are things like SIGSEGV and SIGBUS.) In general, you can control the order of delivery by use of the signal blocking masks: unblock any particular signal(s) at some point and those are the ones that can be delivered at that point.
If you do not set SA_NODEFER, the blocking mask at the entry to your handler will always block whatever signal your handler is handling, so that you won't have to worry about recursion.
The special case for SIGCLD comes from System V, which originally implemented this by resetting the handler to SIG_DFL on each SIGCLD delivery. (In fact, SysV did this with all signals, effectively implementing SA_RESETHAND whether you wanted it or not.) The default action was to discard the signal, as if the handler were SIG_IGN. This of course created race conditions when multiple child processes finished before the handler could do its thing. Instead of a block/unblock model, though, the SysV folks put in a hack: at the end of your SIGCLD handler, you would call signal(SIGCLD, handler); to fix up the handler. At that point, if there were any exited children that had not yet been wait-ed for, SysV would immediately generate a new SIGCLD, and your handler would be entered recursively. This made it look as though the signals were queued, without actually queueing them.
For more on Linux signals, see (eg) http://www.kernel.org/doc/man-pages/online/pages/man7/signal.7.html.

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