React Rendering Different components based on hook - reactjs

I have a functional component that is supposed to switch between the login view, and the Register view based on a hook state. React keeps passing the error: "Expected onClick listener to be a function, instead got a value of boolean type." even though I have worked on other components before the same way. Any help would be appreciated
const UserPane = () => {
const [newUser, setNewUser] = useState(false)
const toggleNewUser = () => setNewUser(!newUser)
return (
<>
<div className="container p-5 pb-2 mb-3">
{newUser ?
<Register /> :
<Login />
}
{newUser.toString()}
<a onClick={() => setNewUser(!newUser)} style={{ color: "#845ec2", cursor: "pointer" }} onClick>
Don't have an account? Click here to register
</a>
</div>
</>
)
}

You are seeing error because of the last onClick (scroll to end of the line)
<a onClick={() => setNewUser(!newUser)} style={{ color: "#845ec2", cursor: "pointer" }} onClick> //<---This
This last onClick essentially overwrites the previous onClick with onClick={true} which is not an acceptable onClick value

I hope, you are facing an issue with toggling the newUser.
To alter the state, you should use
setNewUser(prev => !prev)

Related

How can I render one component conditionally twice and not lose internal states/unmounts?

I have one component which needs to be rendered conditionally. Renders the same component with different styles. So, I did like this
import ComponentToRender from '../../ComponentToRender'
const Main =()=> {
const [expand,setExpand] =useState(false)
return (
<div>
{!expand && <ComponentToRender {...someProps} />}
{expand && <div>
<ComponentToRender {...otherProps} />
</div>
}
<button onClick={()=>setExpand(pre => !pre)}>Expand</button>
</div>
)
}
For the above code, I get what I want in terms of UI. But, all the internal states are lost. I must render two components like that and keep the internal states. Is that possible to do that in React?
You can achieve this by keeping the component rendered unconditionally and hiding it with CSS.
You get to preserve Component‘s state for free along with the DOM state (scroll, focus, and input position). However, this solution has drawbacks, too:
You mount the component on startup, even if the user never accesses it.
You update the component even when it’s invisible.
import ComponentToRender from "../../ComponentToRender";
const Main = () => {
const [expand, setExpand] = useState(false);
return (
<div>
<div style={{ display: expand ? null : "none" }}>
<ComponentToRender {...someProps} />
</div>
<div style={{ display: !expand ? null : "none" }}>
<div>
<ComponentToRender {...otherProps} />
</div>
</div>{" "}
<button onClick={() => setExpand((pre) => !pre)}>Expand</button>
</div>
);
};
The reconciliation algorithm is such that when on next render you move from one component to component of different type (assuming they have same spot in component hierarchy), instance of old component is destroyed.
Since you have <ComponentToRender/> and another one is <div><ComponentToRender/></div>, they are different components (because one is inside a div).
Read about reconciliation.
What you can do is move the state of ComponentToRender to Main and pass it as props. Now even if the component unmounts the state will not be lost.

How to fix this error in react `onClick` listener to be a function, instead got a value of `string` type

I have this codes in react:
const [categoryId, setCategoryId] = useState("");
{
catName.map((singleCategory, index) => {
const { catName, _id: categoryId } = singleCategory;
return (
<>
<div
className="category-single-div flex-3 center-flex-align-display"
key={index}
>
<p className="text-general-small2 category-custom-text">{catName}</p>
<div className="category-icons-div ">
<FaEdit
className="category-icon-edit"
onClick={() => {
setEditCategory(true);
setCategoryId(categoryId);
}}
/>
<AiFillDelete className="category-icon-edit category-icon-delete" />
</div>
</div>
</>
);
});
}
I used map to get an array of objects, and I needed their individual _id when a user clicks the edit button. I also want to call another function on the same edit button via onClick. It is working but displays an error.
Warning: Expected onClick listener to be a function, instead got a
value of string type.
I need that _id so as to pass it to a state and have access to it globally within the component at the top level.
Is this workable?
Your problem comes from the FaEdit component.
<FaEdit
id={categoryId}
className="category-icon-edit"
onClick={(editCategory, id) => { // you need to have onClick as a prop defined inside the FaEdit component
setEditCategory(editCategory);
setCategoryId(id);
}}
/>
Example...
export default function FaEdit({className, onClick, categoryId}){
const handleChange() => {
onClick(true, categoryId)
}
return(
<div className={className} onClick={() => handleChange()}>Click</div>
)
}

Function call and pass value in the same OnClick - React

I got a OnClick which actually receives an id:
<Button onClick={() => addToCart(id)} >Buy</Button>
On the other hand, in a different JS file,I got a modal which appears with a click via useState:
const [stateModal1, changeModalState1] = useState(false);
Now, in the same component I work with this modal, I map an array which returns a Button, which now is working with the "addToCart(id)" value mentioned before, like this:
{products.map((product) => {
return <Product image={product.image}
key={product.id}
data={product}
addToCart={() =>addToCart(product.id)} />})}
The question that is driving me crazy is: how can I use the button in the mapped array to trigger that modal, and at the same time, to pass values to that modal in order to show the mapped item IN that modal?
Thanks in advance.
EDIT: this is the modal, which is another component:
const Modal = ({
children,
state,
stateModal1,
})
return (
<>
{state &&
<Overlay>
<Container>
<CloseButton onClick={() => changeState(false)}>{FaWindowClose}</CloseButton >
{children}
<Header>
<h3>Confirm buy</h3>
<h4>{name}</h4>
<h4>$ {price}</h4>
</Header>
<Button onClick={() => changeState(false)}>Confirm</Button>
</Container>
</Overlay>
}
</>)
PS: the "confirm" button which triggers the "changeState()", should also trigger the addToCart().
As mentioned by other comments above, you can pass a prop to the modal component from the parent component to achieve your demand normally.
The only thing that needs to be done is set the open/close modal state and the passing data state at the same time, or, probably use one state directly
sample of the code:
import "./styles.css";
import "antd/dist/antd.css";
import { useState } from "react";
import { Modal } from "antd";
export default function App() {
// init with undefined, if not undefined, open the modal
const [modal, setModal] = useState(undefined);
const list = [...Array(20).keys()];
// set the state to open the modal, as well as pass it to the modal itself as a prop if necessary
const handleClick = (idx) => () => {
setModal(idx);
};
return (
<div className="App">
{list.map((x, idx) => (
<div style={{ border: "1px solid black" }} onClick={handleClick(idx)}>
{x}
</div>
))}
<Modal visible={modal !== undefined}>The value you passed: {modal}</Modal>
</div>
);
}
the online demo could be found here: https://codesandbox.io/s/hardcore-shape-89y78?file=/src/App.js

state is not updating when the component re renders?

I'm making a Nextjs flashcard app. I'm passing a deck structure like this:
const deck = {
title: 'React 101',
flashcards: [flashcardOne, flashcardTwo],
};
as props to the Deck component. This component shows the first card in flashcards and a "next" button to increment the index and showing the next card in flashcards.
The Card component is very simple and shows the front and the back of the card depending of the state front.
This is what I got so far and it's working but if I click "next" when the card is showing the answer (flashcard.back), the next card is going to appear with the answer. And I'm not sure why, isn't the Card component re rendering when I click "next"? And if the component re renders, front is going to be set to true?
export default function Deck({ deck }) {
const [cardIndex, setCardIndex] = useState(0);
const { title, flashcards } = deck;
return (
<div className={styles.container}>
<main className={styles.main}>
<h1 className={styles.title}>{title}</h1>
{cardIndex < flashcards.length ? (
<>
<div className={styles.grid}>
<Card flashcard={flashcards[cardIndex]} />
</div>
<button onClick={() => setCardIndex((cardIndex) => cardIndex + 1)}>
Next
</button>
</>
) : (
<>
<div>End</div>
<button>
<Link href='/'>
<a>Go to Home</a>
</Link>
</button>
<button onClick={() => setCardIndex(0)}>Play again</button>
</>
)}
</main>
</div>
);
}
export function Card({ flashcard }) {
const [front, setFront] = useState(true);
return (
<>
{front ? (
<div
className={`${globalStyles.card} ${styles.card}`}
onClick={() => setFront(false)}
>
<p className={styles.front}>{flashcard.front}</p>
</div>
) : (
<div
className={`${globalStyles.card} ${styles.card}`}
onClick={() => setFront(true)}
>
<p className={styles.back}>{flashcard.back}</p>
</div>
)}
</>
);
}
When state changes, the card will re-render, but it will not re-mount. So, existing state will not be reset.
Call setFront(true) when the flashcard prop has changed:
const [front, setFront] = useState(true);
useLayoutEffect(() => {
setFront(true);
}, [flashcard]);
I'm using useLayoutEffect instead of useEffect to ensure front gets set ASAP, rather than after a paint cycle (which could cause flickering).
You can also significantly slim down the Card JSX:
export function Card({ flashcard }) {
const [front, setFront] = useState(true);
const face = front ? 'front' : 'back';
return (
<div
className={`${globalStyles.card} ${styles.card}`}
onClick={() => setFront(!front)}
>
<p className={styles[face]}>{flashcard[face]}</p>
</div>
);
}
Okay, I guess I had the same issue. Since you're using functional components, and you're re-using the same component or in better words, you're not unmounting and remounting the component really, you're just changing the props, this happens. For this, you need to do useEffect() and then setFront(true).
Here's the code I used in my App.
useEffect(() => {
setFront(true);
}, [flashcard]);
This is what I have used in my Word.js file.

Unexpected Behavior After State Change in React Component

RenderImages = (): React.ReactElement => {
let selected = this.state.results.filter(x=>this.state.selectedGroups.includes(x.domain))
console.log(selected)
return(
<div className="results_wrapper">
{selected.map((r,i)=>{
let openState = (this.state.selectedImage==i)?true:false;
return(
<RenderPanel panelType={PanelType.large} openState={openState} title={r.domain+'.TheCommonVein.net'} preview={(openIt)=>(
<div className="result" onClick={openIt} style={{ boxShadow: theme.effects.elevation8}}>
<img src={r.url} />
</div>
)} content={(closeIt)=>(
<div className="panel_wrapper">
<div className="panel_content">{r.content}</div>
{this.RenderPostLink(r.domain,r.parent)}
<div onClick={()=>{
closeIt();
this.setState({selectedImage:2})
console.log('wtfff'+this.state.selectedImage)
}
}>Next</div>
<img src={r.url} />
</div>
)}/>
)
})}
</div>
)
}
When I change the state of 'selectedImage', I expect the variable 'openState' to render differently within my map() function. But it does not do anything.
Console.log shows that the state did successfully change.
And what is even stranger, is if I run "this.setState({selectedImage:2})" within componentsDidMount(), then everything renders exactly as expected.
Why is this not responding to my state change?
Update
I have tried setting openState in my component state variable, but this does not help either:
RenderImages = (): React.ReactElement => {
let selected = this.state.results.filter(x=>this.state.selectedGroups.includes(x.domain))
console.log(selected)
let html = selected.map((r,i)=>{
return(
<RenderPanel key={i} panelType={PanelType.large} openState={this.state.openState[i]} title={r.domain+'.TheCommonVein.net'} preview={(openIt)=>(
<div className="result" onClick={openIt} style={{ boxShadow: theme.effects.elevation8}}>
<img src={r.url} />
</div>
)} content={(closeIt)=>(
<div className="panel_wrapper">
<div className="panel_content">{r.content}</div>
{this.RenderPostLink(r.domain,r.parent)}
<div onClick={()=>{
closeIt();
let openState = this.state.openState.map(()=>false)
let index = i+1
openState[index] = true;
this.setState({openState:openState},()=>console.log(this.state.openState[i+1]))
}
}>Next</div>
<img src={r.url} />
</div>
)}/>
)
})
return(
<div className="results_wrapper">
{html}
</div>
)
}
https://codesandbox.io/s/ecstatic-bas-1v3p9?file=/src/Search.tsx
To test, just hit enter at the search box. Then click on 1 of 3 of the results. When you click 'Next', it should close the pane, and open the next one. That is what I'm trying to accomplish here.
#Spitz was on the right path with his answer, though didn't follow through to the full solution.
The issue you are having is that the panel's useBoolean doesn't update it's state based on the openState value passed down.
If you add the following code to panel.tsx, then everything will work as you described:
React.useEffect(()=>{
if(openState){
openPanel()
}else{
dismissPanel();
}
},[openState, openPanel,dismissPanel])
What this is doing is setting up an effect to synchronize the isOpen state in the RenderPanel with the openState that's passed as a prop to the RenderPanel. That way while the panel controls itself for the most part, if the parent changes the openState, it'll update.
Working sandbox
I believe it's because you set openState in your map function, after it has already run. I understand you think the function should rerender and then the loop will run once more, but I think you'll need to set openState in a function outside of render.
The problem is that even though you can access this.state from the component, which is a member of a class component, there's nothing that would make the component re-render. Making components inside other components is an anti-pattern and produces unexpected effects - as you've seen.
The solution here is to either move RenderImages into a separate component altogether and pass required data via props or context, or turn it into a normal function and call it as a function in the parent component's render().
The latter would mean instead of <RenderImages/>, you'd do this.RenderImages(). And also since it's not a component anymore but just a function that returns JSX, I'd probably rename it to renderImages.
I tire to look at it again and again, but couldn't wrap my head around why it wasn't working with any clean approach.
That being said, I was able to make it work with a "hack", that is to explicitly call openIt method for selectedImage after rendering is completed.
RenderImages = (): React.ReactElement => {
let selected = this.state.results.filter((x) =>
this.state.selectedGroups.includes(x.domain)
);
return (
<div className="results_wrapper">
{selected.map((r, i) => {
let openState = this.state.selectedImage === i ? true : false;
return (
<RenderPanel
key={i}
panelType={PanelType.medium}
openState={openState}
title={r.domain + ".TheCommonVein.net"}
preview={(openIt) => {
/* This is where I am making explicit call */
if (openState) {
setTimeout(() => openIt());
}
/* changes end */
return (
<div
className="result"
onClick={openIt}
style={{ boxShadow: theme.effects.elevation8 }}
>
<img src={r.url} />
</div>
);
}}
content={(closeIt) => (
<div className="panel_wrapper">
<div className="panel_content">{r.content}</div>
{this.RenderPostLink(r.domain, r.parent)}
<div
onClick={() => {
closeIt();
this.setState({
selectedImage: i + 1
});
}}
>
[Next>>]
</div>
<img src={r.url} />
</div>
)}
/>
);
})}
</div>
);
};
take a look at this codesandbox.

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