Design a Stack structure with allocating function - c

I'm trying to implement stack in C.
What I'm going for:
Design a Stack structure with push and pop functions for the implementation.
Create a Memory structure owns number of block, block size, and stack attributes.
Stack attribute represents memory blocks. Number of block attribute represents the length of the stack. Block size represents the maximum value that each element in the stack can get.
Write an allocate function that takes a size parameter. If the given size is bigger than block size of the Memory, the allocation will be distributed to the different blocks in the stack attribute.
For example, calling allocate(27) updates the stack as:
allocate(27) = [10, 10, 7, 0, 0]
for a Memory with number of block = 5, block size = 10. The remaining of the elements which don't have maximum value can be sealed until the element is flushed. Therefore, the next allocation can start from next element position after 7 given above.
Write a deallocate function that flushes the last used block.
My Work:
First, created the structs:
stack attribute represents memory blocks.
number of block attribute represents the length of the stack.
Block size represents the maximum value that each element in the stack can get.
#include <stdio.h>
#include <stdlib.h> // Provides function For memory locating. allocate & deallocate.
struct Stack {
int top;
};
struct Memory{
int stack;
int number_of_block; // 5
int block_size; // 10
};
Then I have tried to create allocate & push function but they are not working.
int main(){
allocate(30);
return 0;
}
int allocate(int size){
struct Stack* stack = (struct Stack*)malloc(sizeof(struct Stack));
struct Memory* memory = (struct Memory*)malloc(sizeof(struct Memory));
memory->block_size = 10;
stack->top = -1;
memory->stack = (int*)malloc(memory->block_size * sizeof(int));
struct Memory memory = {1, 5, 10};
for(int i = 0; i < 5; i++){
if(size > 10){
size = size - 10; //27 - 10 = 17 -> 17 - 10 = 7
push(stack, 10);
}
}
if(size % 10 != 0){
int size_mod = size % 10; //27 % 10 = 7
push(stack, size_mod);
}
}
void push(struct Stack* stack, struct Memory* memory, int item){
if(stack->top == memory->block_size - 1){
return;
}
memory->stack[++stack->top] = item;
printf("%d ", item);
}

The Memory structure contains a pointer to the first block, as well as the number of blocks and the maximum size of each block. Each block then contains the data and a pointer to the next block, meaning all the blocks are stored in a linked list.
The function allocate returns a pointer to the Memory structure created.
#include <stdio.h>
#include <stdlib.h>
struct Block {
int data;
struct Block *next;
};
struct Memory {
int block_count;
int block_size;
struct Block *head;
};
/* Push a new block onto the stack */
void push(struct Block **head, int data)
{
struct Block *new = malloc(sizeof *new);
if (!new) {
printf("Error: memory allocation failed");
exit(EXIT_FAILURE);
}
new->data = data;
*head = new;
/* `printf` is not needed */
printf("%d\n", data);
}
/* Returns a pointer to the `Memory` structure */
struct Memory *allocate(int size)
{
struct Memory *memory = malloc(sizeof *memory);
if (!memory) {
printf("Error: memory allocation failed");
exit(EXIT_FAILURE);
}
memory->block_count = 5;
memory->block_size = 10;
struct Block *head = NULL;
for (int i = 0; i < memory->block_count; ++i) {
int data = 0;
if (size > 10)
data = 10;
else if (size > 0)
data = size;
size -= data;
push(&head, data);
}
memory->head = head;
return memory;
}
int main(void)
{
struct Memory *memory = allocate(27);
return EXIT_SUCCESS;
}
And as you can see, you don't need to cast malloc, because it returns void *, which is automatically and safely promoted to any other pointer.

Related

Custom implementation of dynamic memory allocators in C

So for my C assignment, I need to implement a dynamic memory allocator with a similar interface to the standard library like malloc, free, realloc. I'm implementing the allocator as a library of functions that can be called by other programs. Virtual heap will be managed by a simple buddy allocation algorithm.
My functions given are:
void * virtual_sbrk(int32_t increment);
pretty much the same as the real-world sbrk and brk syscalls. I don't need to implement this.
void init_allocator(void * heapstart, uint8_t initial_size, uint8_t min_size);
This function will be called once at the beginning and initialise the virtual heap.
void * virtual_malloc(void * heapstart, uint32_t size);
mallocs memory
int virtual_free(void * heapstart, void * ptr);
frees memory
void * virtual_realloc(void * heapstart, void * ptr, uint32_t size);
reallocates memory
void virtual_info(void * heapstart);
prints the current state of the buddy allocator to standard output.
This is my current problem:
How do you initialise the heap and implement malloc without anything in the first place? Like I can't use malloc or any of the pre existing allocator functions. So far I've tried to use a linked list with nodes containing the memory as a value. Eg if initial size is 3 and min size is 1, I'd have 5 nodes with the root containing 8 bytes, two more containing 4 bytes each , and lastly 2 more contining 2 bytes each. But I'm still confused on how to use sbrk or how the heap is structured in the first place. I've browsed online resources but still confused on how to construct the heap memory.
Following is my code so far:
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
struct node{
size_t memory;
struct node *nextInLine;
};
void printNode(const struct node *nd, const char *comment){
if(nd == NULL){
printf("%s is null\n", comment);
}
else{
printf("%s: memory:%d address:%p nextInLine:%p\n",
comment,
nd->memory,
nd,
nd->nextInLine);
}
}
void printList(const struct node *list){
printf("Printing List:\n");
const struct node *t;
t = list;
if(t == NULL){
printf("current node is empty\n");
}
else{
while(t){
printNode(t, "node");
t = t->nextInLine;
}
}
}
void * virtual_sbrk(int32_t increment) {
void *p = malloc(increment);
return p;
}
uint8_t return_init_size(uint8_t size){
return size;
}
struct node *getNewNode(const uint8_t memory_size){
struct node *newNode = NULL;
double two = 2;
size_t m_size = memory_size;
double result = pow(two, m_size);
newNode = virtual_sbrk(result);
if(newNode != NULL){
newNode->memory = result;
newNode->nextInLine = NULL;
}
else{
printf("Allocation error: newNode is still NULL\n");
}
return newNode;
}
void init_allocator(void * heapstart, uint8_t initial_size, uint8_t min_size) {
//error catchers
if(initial_size == 0){
printf("Initial size is 0\n");
}
if(initial_size < min_size){
printf("initial_size is smaller than min_size\n");
}
//initialising the virtual heap using a linked array with nodes the memory size of 2^some_size
uint8_t i = initial_size;
struct node *first = heapstart;
heapstart = first;
struct node *tail = NULL;
while(i >= min_size){
if(first == NULL){
first = getNewNode(i);
if(first != NULL){
tail = first;
}
}
else{
tail->nextInLine = getNewNode(i);
if(tail->nextInLine != NULL){
tail = tail->nextInLine;
}
tail->nextInLine = getNewNode(i);
if(tail->nextInLine != NULL){
tail = tail->nextInLine;
}
}
i -= 1;
}
printList(first);
}
void * virtual_malloc(void * heapstart, uint32_t size) {
if(size == 0){
return NULL;
}
return NULL;
}
int virtual_free(void * heapstart, void * ptr) {
return 1;
}
void * virtual_realloc(void * heapstart, void * ptr, uint32_t size) {
return NULL;
}
void virtual_info(void * heapstart) {
}
It would be great if someone could help explain how I would go about doing this, as in the structure I need to follow, if that makes sense.
You can use both sbrk and mmap as glibc malloc does.
glibc malloc works with threads, with something called arenas.
When malloc is initialized it calls sbrk to extend the mapped memory.
When big allocations happen, or new threads are created malloc ends up calling mmap.
mmap allocates a new mapping in the address space of the process.
sbrk extends the current mapping to make it bigger.
Simple example of sbrk:
#define _GNU_SOURCE
#include <stdio.h>
#include <unistd.h>
#define HEAP_SZ 0x8000
int main(void) {
void *p = sbrk(0);
printf("current break addr = %p\n", p);
sbrk(HEAP_SZ);
void *n = sbrk(0);
printf("new break addr = %p\n", n);
return 0;
}
The first call (with argument 0) returns the current program break.
When specifying a size greater than 0, program break is extended, so on the next call with argument 0, the new program break will be returned.
You can do then something like this:
unsigned long heap_mem_sz = 0;
void *heap_start_addr = NULL;
void init_heap(void) {
void *p = sbrk(0);
#if DEBUG
printf("current break addr = %p\n", p);
#endif
sbrk(HEAP_SZ);
heap_mem_sz = (unsigned long)HEAP_SZ;
void *n = sbrk(0);
#if DEBUG
printf("new break addr = %p\n", n);
#endif
heap_start_addr = (void *)n;
return;
}
Having that information on globals allows you to continue the development of the allocator implementation.
You can call init_heap() the first time an allocation is requested.
Now you can return that allocation and craft a "top chunk".
It will be a chunk with the same structure than the others but containing all the memory from which allocations take memory, and it gets shrinked on allocations.
Also, you will need to do something once the heap memory is full, so consider calling syscalls like mmap or sbrk again.
Linked lists on malloc are used for bins. They are used for searching freed chunks that can satisfy new allocations so you reuse chunks that are not used anymore.
For such linked list, you can create a global:
struct heap_chunk *freed_chain = NULL
When memory is requested, you first check if freed_chain is NULL, if not, traverse the linked list until a block compatible with the user request is found, or the next pointer is NULL.
If any of those chunks is valid, you will need to unlink that chunk from the linked list, and make the previous chunk point to the next one, so no more memory requests access to it as now it is allocated and not freed.
On freeing memory, you would need to link a new chunk to that linked list.
Obviously on malloc, for optimization purposes this is more complex, and some different bins with different size requirements and different properties exist to speed up allocations.

C - Program crash after free()

I have a program that creates a struct named Stack that holds a pointer to an array of ints and an int that shows the size of this array.
I have functions to:
Initialize the struct with empty values
Push integers to the array (dynamically allocate more memory and write a value to it)
Pop an int from the array
However, when I try to pop the last element by freeing the memory it occupies, my program crashes.
What am I doing wrong here?
Is my process correct?
I realize the problem is probably that I'm trying to free a segment of memory that has not been allocated dynamically, but I just don't see where the issue is exactly.
#include <stdio.h>
#include <stdlib.h>
#include <mem.h>
struct Stack{
int *array;
int size;
};
typedef struct Stack Stack;
void initStack(Stack *stack);
void push(Stack *stack, int value);
int pop(Stack *stack);
int main()
{
Stack firstStack;
initStack(&firstStack);
push(&firstStack, 1222);
pop(&firstStack);
push(&firstStack, 555);
for(int i = 0; i < firstStack.size; ++i){
printf("#%d: %d (%p) ", i , firstStack.array[i], &firstStack.array[i]);
}
return 0;
}
void initStack(Stack *stack){
stack->array = NULL;
stack->size = 0;
}
void push(Stack *stack, int value){
int size = stack->size;
int newSize = size + 1;
stack->array = realloc(stack->array, newSize * sizeof(int));
if(stack->array != NULL){
stack->array[size] = value;
stack->size = stack->size + 1;
}
else{
printf("MALLOC ERROR");
}
}
int pop(Stack *stack){
int lastValue = stack->array[stack->size];
int lastIndex = (stack->size)-1;
int* lastAddress = (stack->array)+lastIndex;
free(lastAddress);
stack->size = (stack->size) - 1 ;
printf("memory free\n");
return lastValue;
}
int* lastAddress = (stack->array)+lastIndex;
free(lastAddress);
is wrong because lastAddress may not be an address allocated via malloc() family by adding lastIndex.
Remove the line
free(lastAddress);
If you want the system to change tha allocated size, you should change the line to
stack->array = realloc(stack->array, ((stack->size) - 1) * sizeof(int));
This is a problem:
int* lastAddress = (stack->array)+lastIndex;
free(lastAddress);
The argument to free must be an address value returned from malloc, calloc, or realloc - you cannot free memory at an arbitrary address, even within a dynamically allocated block.

malloc() and realloc() of structures

Can we dynamically allocate memory for structures? Is this a correct procedure to approach a dynamically allocated structures? Please tell me how to malloc() and realloc() a structure.
newnode is of type struct List * but when start indexing it converts to struct List.How this conversion possible?My insert function accepts only (struct List*) Am I wrong somewhere?
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct List {
char val[20];
};
void insert(struct List *);
int main(void) {
int i = 0;
int size = 1;
struct List *newnode = (struct List *)malloc(size * sizeof(struct List));
for (i = 0; i < 5; i++) {
if (size <= i) {
size = size + size;
newnode = (struct List *)realloc(newnode, size * sizeof(struct List));
}
scanf("%s", newnode[i].val);
insert(newnode[i]);
}
for (i = 0; i < 5; i++) {
printf("%s\n", newnode[i].val);
}
return 0;
}
void insert(struct List *node) {
printf("%s\n", node->val);
}
The code works except for 3 problems:
You do not test for memory allocation failure. Both malloc() and realloc() will return NULL if memory cannot be allocated: you will get undefined behavior when dereferencing newnode should this happen.
to handle the case of realloc() failure gracefully, you should store the reallocated pointer to a different variable so you can still access the previous array that has not been deallocated and free it.
scanf("%s", newnode[i].val); is a security flaw: you should limit the number of bytes that can be stored to the destination array with
scanf("%19s", newnode[i].val);
you do not test the return value of scanf() to detect invalid or missing input.
insert() does not insert anything.
Here is a modified version with error handling and less confusing names:
#include <stdio.h>
#include <stdlib.h>
struct Item {
char val[20];
};
//void insert(struct Item *);
int main(void) {
int i, j;
int size = 0;
struct Item *array = NULL;
for (i = 0; i < 5; i++) {
if (i >= size) {
int newsize = size ? 1 : size + size;
struct Item *newarray = realloc(array, sizeof(*array) * size);
if (newarray == NULL) {
perror("cannot reallocate the array");
break;
}
size = newsize;
array = newarray;
}
if (scanf("%19s", array[i].val) != 1) {
fprintf(stderr, "missing input\n");
break;
}
//insert(array[i]);
}
for (j = 0; j < i; i++) {
printf("%s\n", array[i].val);
}
free(array);
return 0;
}
Yes, this is fine except that you are assigning the return value to your original array pointer. realloc() returns NULL if it can't resize the memory. You need to assign it to a temporary variable and, if the value is NULL, don't overwrite a.
The main thing you have to watch out for are pointers, which your struct doesn't have. In those cases, the memory pointed to is not part of the allocated array.

Allocating memory for Heap with mallocs

I'm having problems declaring a new heap, empty, with max size "capacity".
Heap struct:
typedef struct {
/* number of elements on vector */
int size;
/* vector max size */
int capacity;
/*vector of pointers for elements*/
element_t** elements;
} heap;
Element_t struct:
typedef struct element_
{
char nameItem[100];
char expirationDate[11];
int qty;
int sellRate;
float priorityVal;
} element_t;
The function that I need to create the heap is declared like that, where the argument capacity is the heap capacity.
heap* new_heap(int capacity){
Function that insert elements in Heap:
int heap_insert(heap *h, element_t* elem)
{
element_t * aux;
int i;
//gilc
if(!h) return 0;
/* if heap is full, dont insert element */
if (h->size >= h->capacity)
return 0;
if (!elem)
return 0;
/* insert element in the end of the heap */
h->size++;
i = h->size;
h->elements[i] = elem;
/* while element has more prioritary than his father, trade them */
while (i != ROOT && bigger_than(h->elements[i], h->elements[FATHER(i)]))
{
aux = h->elements[FATHER(i)];
h->elements[FATHER(i)] = h->elements[i];
h->elements[i] = aux;
i = FATHER(i);
}
return 1;
//Default
return 0;
}
FATHER and ROOT is defined like that (I don't understand what that means, was pre-defined for the project too)
#define FATHER(x) (x/2)
#define ROOT (1)
and bigger_than like this:
int bigger_than(element_t* e1, element_t* e2)
{
if (e1 == NULL || e2 == NULL)
{
return 0;
}
return e1->priorityVal > e2->priorityVal;
}
What malloc calls do I need to use? The function new_heap must allocate all memory necessary for the number of elements specified as argument capacity.
heap *new_heap(int capacity) {
heap *h = malloc(sizeof(heap));
h->size = 0;
h->capacity = capacity;
h->elements = malloc(capacity * sizeof(element_t *));
return h;
}
The first malloc will make enough space for your heap structure. The second is for "vector" (as you called it) of pointers to elements, since these need to be stored in a separate spot in memory (based on your declaration of heap). Together, this allocates all the memory you need for the heap. I'm assuming you'll also have a new_element function that will handle allocating the memory for an individual element for you whenever you want to add something to the heap.

realloc has triggered a Breakpoint

i have a problem inside my program, i've implemented a simple stack in C
the problem is that when i try to reallocate the stack array for the second time, the program triggers a brekapoint just inside the realloc function, i don't know what could be wrong since i'm using a buffer to check whether realloc fails or not. probably, this code is where i use the realloc function:
struct stack {
void** data;
int top;
int initial_size;
};
static void stack_resize(struct stack* instance, int capacity)
{
if (instance->initial_size == instance->top)
{
int new_sz = capacity * sizeof *instance->data;
// THIS REALLOC crashes
void** buffer = realloc(instance->data, new_sz); // realloc the stack array
printf("reallocating memory\n");
if (buffer) {
instance->data = buffer;
instance->initial_size = new_sz;
}
}
}
the following function instead, is where the stack_resize() gets called
void stack_push(struct stack* instance, void* data)
{
if (instance->top >= instance->initial_size)
{
// shrink the array
stack_resize(instance, instance->initial_size);
}
instance->data[++instance->top] = data;
printf("pushing onto the stack!\n");
}
This is the constructor where i initialize all the data.
struct stack* stack_new(int initial_size)
{
struct stack* new_stack = (struct stack*)malloc(sizeof(struct stack));
if (!new_stack) {
fprintf(stderr, "no memory available from the operative system\n");
return NULL;
}
memset(new_stack, 0, sizeof(struct stack));
new_stack->data = (void**)malloc(sizeof(void*) * initial_size);
if (!new_stack->data) {
fprintf(stderr, "could not allocate memory for the buffer\n");
return NULL;
}
printf("created a stack with %d slot(s)\n", initial_size);
new_stack->top = -1;
new_stack->initial_size = initial_size;
return new_stack;
}
and this is the entry point of the program:
int main(int argc, char** argv)
{
struct stack* new_stack = stack_new(2);
for (int i = 0; i < 55; i++)
{
stack_push(new_stack, (void*)i);
}
getchar();
return 0;
}
Any help would be much appreciated! thanks to all.
Crash is seen because you are assigning new_sz to instance->initial_size.
since new_sz holds actual size of array in bytes, which is capacity*sizeof(void *)
int new_sz = capacity * sizeof *instance->data;
instance->initial_size = new_sz;
your stack top and initial_size will mismatch.
if (instance->top >= instance->initial_size)
Your top will always less then initial_size and you will not allocate new memory.
In order to your program to work you need to make the following changes.
int new_sz = (capacity+1) * sizeof(void *);
instance->initial_size = capacity+1;//instead of new_size

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