So here is a small portion of my code. Essentially I am starting another thread from a method, but when I pass the integer to the pthread, I can't access the struct members like I could only two lines before I called the thread. What has occurred since I passed this argument and run a new thread?
Note that without fail, my program always crashes immediately after printf("1\n");, I discovered this error when I realised FD_ZERO didn't work.
Struct definition (in global area):
typedef struct {
fd_set read_set, write_set;
unsigned int room_id;
char room_name[16];
} room;
Caller method:
void create_new_room(int cli_index, char buffer[]) {
pthread_mutex_lock(&mutex);
char room_name[16], password[16];
int capacity, r_index;
room *new_room = malloc(sizeof(room));
pthread_t tid;
FILE *room_file = NULL;
if((room_file = fopen("room-info.txt", "a")) == NULL) {
perror("Failed to open file.");
exit(-1);
}
// Split command data into separate strings ready to assign as room struct members
strtok(buffer, " ");
strcpy(room_name, strtok(NULL, " "));
capacity = atoi(strtok(NULL, " "));
strcpy(password, strtok(NULL, " "));
// Initialise room struct
// --Zero write set
FD_ZERO(&(new_room->write_set));
// --Set room name
strcpy(new_room->room_name, room_name);
// --Set room id
new_room->room_id = ++natural_id;
// --Add room to room_list[] and get its index in the array
for(r_index = 0; r_index < 10000; ++r_index) {
if(!room_list[r_index]) {
room_list[r_index] = new_room;
break;
}
}
// Write data to file
fprintf(room_file, "%s\n", room_name);
fprintf(room_file, "id=%u\n", natural_id);
fprintf(room_file, "owner=%s\n", client_list[cli_index]->name);
fprintf(room_file, "capacity=%d\n", capacity);
fclose(room_file);
printf("about to test\n");
printf("Testing room struct:\n");
printf("--room name = %s\n", room_list[r_index]->room_name);
printf("--room id = %u\n", room_list[r_index]->room_id);
printf("post-test.....................\n");
// Run new thread as active room
printf("Starting new room: %s\n", room_name);
pthread_create(&tid, NULL, (void *) &active_room, &r_index);
pthread_mutex_unlock(&mutex);
}
Start of new pthread method:
void active_room(void *index) {
char storage_buffer[BSIZE], output_buffer[BSIZE+32];
struct timeval timeout;
int r_index = *(int *) index;
while(1) {
// debugging lines.
printf("1\n");
printf("room name: %s\n", room_list[r_index]->room_name);
printf("room id: %u\n", room_list[r_index]->room_id);
FD_ZERO(&(room_list[r_index]->read_set));
read_set = write_set;
timeout.tv_sec = 5;
printf("2\n");
The r_index variable in create_new_room is local to the function. You then pass its address to pthread_create so the thread can use it, but then create_new_room exits, causing the lifetime of r_index to end. Then when the thread tried to dereference its argument, it is pointing to memory that is no longer valid, triggering undefined behavior.
You'll need to dynamically allocate memory for the thread's argument so it survives after create_new_room exits:
int *r_index_arg = malloc(sizeof *r_index_arg);
*r_index_arg = r_index;
pthread_create(&tid, NULL, (void *) &active_room, r_index_arg);
Then you need to make sure you free the memory in the thread:
int r_index = *(int *) index;
free(index);
Related
I have to use a buffer of size max_cache_req_len to read in the value received from mq_receive. Here is my code that is receiving a value from shared memory and then placing it on a queue:
size_t received_bytes = 0;
char buffer[MAX_CACHE_REQUEST_LEN];
received_bytes = 0;
memset(&buffer, 0, MAX_CACHE_REQUEST_LEN);
received_bytes = mq_receive(mq, buffer, MAX_CACHE_REQUEST_LEN, NULL);
if (received_bytes != -1)
{
item_type *item = malloc(sizeof(item_type));
item->path = buffer;
pthread_mutex_lock(&queue_lock);
steque_enqueue(&queue, item);
pthread_cond_signal(&queue_cond);
pthread_mutex_unlock(&queue_lock);
}
Here is my code that is taking the item off the queue, and placing it into a char* value. When I print the path, I get "".
void *worker(void *arg)
{
item_type *new_item;
char *path;
int fd;
while (1)
{
pthread_mutex_lock(&queue_lock);
while (steque_isempty(&queue) == 1)
pthread_cond_wait(&queue_cond, &queue_lock);
new_item = steque_pop(&queue);
path = new_item->path;
free(new_item);
new_item = NULL;
pthread_mutex_unlock(&queue_lock);
fd = simplecache_get(path);
sleep(cache_delay);
printf("%d\n", fd);
printf("%s\n", path);
// MAKE WORKER THREAD TAKE
if (fd == CACHE_FAILURE)
{
}
else
{
}
}
}
If I hardcode something like:
item->path = "buffer";
Then it prints buffer from within my worker function. This is a multithreaded application, I am just unsure what to do with my char[size] array to transform it into a char* and allow it to transfer.
Nutshell:
(char*)&char[size] queued -> queue turns it into a void* -> popped off queue, turned into a char* and value is lost
EDIT: I did use free(), ignore the title.
The gist is that every time malloc() is called, the address 0x8403620
is returned, which I found out using Gdb.
tellers[i] = create_teller(0, i, NULL);
I first use malloc() on line 72 to create 3 teller structures. The first addressed returned, visible through Gdb, is 0x84003620. The second is
0x84033a0, the third 0x84034e0. Everything seems fine.
clients[i] = create_client(0, i, -1, -1);
Then I use malloc() on line 77 with the create_client() function to
create 100 clients. The first address, assigned to client[0], is ...
0x8403620. The same as tellers[0]. It gets worse. The next address
returned from malloc() is 0x8403620 again for when i = 1, and so
on for i = 3, 4, ..., 99.
It isn't inherently the create_client() or the create_teller() functions, but
instead the malloc() function itself.
This is simply a very odd situation.
Now, I'd like to ask: Am I using malloc() wrong? Or is my version of malloc() bugged and should I somehow reinstall whatever it is? It's most likely my code since it works for creating the tellers, just not for the clients.
Here is the full code:
#include <pthread.h>
#include <semaphore.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <time.h>
#include <assert.h>
typedef struct teller teller_t;
typedef struct client client_t;
teller_t * create_teller (pthread_t thread_id, int id, client_t *assigned_client);
client_t * create_client (pthread_t thread_id, int id, int operation, int amount);
void * run_teller (void *arg);
void * run_client (void *arg);
/* types of operations */
#define DEPOSIT 0
#define WITHDRAW 1
#define NUM_TELLERS 3
#define NUM_CLIENTS 100
struct client {
pthread_t thread_id;
int id;
int operation;
int amount;
};
struct teller {
pthread_t thread_id;
int id;
bool available;
client_t *assigned_client;
};
client_t *clients[100];
teller_t *tellers[3];
/* only 2 tellers at a time can access */
sem_t safe;
/* only 1 teller at a time can access */
sem_t manager;
/* amount of tellers available, at most 3 */
sem_t line; /* rename to available? */
/* each teller waiting for a client to be assigned to them */
sem_t wait_for_client[3];
int
main (int argc, char **argv) {
(void) argc;
(void) argv;
srand(time(NULL));
/* This also tells us how many clients have been served */
int client_index = 0;
sem_init(&safe, 0, 2);
sem_init(&manager, 0, 1);
sem_init(&line, 0, 0);
for (int i = 0; i < 3; i++)
sem_init(&wait_for_client[i], 0, 0);
for (int i = 0; i < NUM_TELLERS; i++) {
tellers[i] = create_teller(0, i, NULL);
pthread_create(&tellers[i]->thread_id, NULL, run_teller, (void *) tellers[i]);
}
for (int i = 0; i < NUM_CLIENTS; i++) {
clients[i] = create_client(0, i, -1, -1);
pthread_create(&clients[i]->thread_id, NULL, run_client, (void *) clients[i]);
}
/* DEBUG
for (int i = 0; i < NUM_CLIENTS; i++) {
printf("client %d has id %d\n", i, clients[i]->id);
}
*/
// No threads should get past this point!!!
// ==------------------------------------==
// Should all of this below be handled by the clients instead of main?
while (1) {
if (client_index >= NUM_CLIENTS) {
// TODO:
// tell tellers that there are no more clients
// so they should close, then then close the bank.
break;
}
sem_wait(&line);
for (int i = 0; i < 3; i++) {
if (tellers[i]->available) {
int client_id = clients[client_index]->id;
//printf("client_index = %d\n", client_index); // DEBUG
tellers[i]->assigned_client = clients[client_index++];
tellers[i]->available = false;
printf(
"Client %d goes to Teller %d\n",
client_id,
tellers[i]->id
);
sem_post(&wait_for_client[i]);
break;
}
}
//sem_post(&line); // Is this needed?
}
return EXIT_SUCCESS;
}
teller_t *
create_teller (pthread_t thread_id, int id, client_t *assigned_client) {
teller_t *t = (teller_t *) malloc(sizeof(teller_t));
if (t == NULL) {
printf("ERROR: Unable to allocate teller_t.\n");
exit(EXIT_FAILURE);
}
t->thread_id = thread_id;
t->id = id;
t->available = true;
t->assigned_client = assigned_client;
return t;
}
/* TODO: Malloc returns the same address everytime, fix this */
client_t *
create_client (pthread_t thread_id, int id, int operation, int amount) {
client_t *c = malloc(sizeof(client_t));
if (c == NULL) {
printf("ERROR: Unable to allocate client_t.\n");
exit(EXIT_FAILURE);
}
c->thread_id = thread_id;
c->id = id;
c->operation = operation;
c->amount = amount;
return c;
}
void *
run_teller (void *arg) {
teller_t *t = (teller_t *) arg;
printf("Teller %d is available\n", t->id);
while (1) {
/* tell the line that a teller is available */
sem_post(&line);
/* pass when the line assignes a client to this teller */
sem_wait(&wait_for_client[t->id]);
assert(t->assigned_client != NULL);
if (t->assigned_client->operation == WITHDRAW) {
}
else {
}
}
free(arg);
pthread_cancel(t->thread_id);
return NULL;
}
void *
run_client (void *arg) {
client_t *c = (client_t *) arg;
c->operation = rand() & 1;
printf(
"Client %d waits in line to make a %s\n",
c->id,
((c->operation == DEPOSIT) ? "Deposit" : "Withdraw")
);
free(arg);
pthread_cancel(c->thread_id);
return NULL;
}
Then I use malloc() on line 77 with the create_client() function to create 100 clients.
Not exactly, you create one object, then you spawn a thread that manages that object, run_client() and then repeat. But run_client() basically does nothing except free() your client object! So malloc is totally right returning the same address again, as it is now free memory.
It just happens that your client threads are faster than your main one. Your problem here is that you are freeing the objects from secondary threads while leaving the dangling pointers in the global pointer array. If you use that array for debugging purposes, then nothing is actually wrong here, but if you want to use the client objects somewhen in the future, then you should not free your clients in the first place.
My Chatbot polling feature is not working properly,
I'm getting segmentation error on a thread handler, i used gdb to see more stuff and here there is what i got:
Thread 4 "St3veB0t" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7ffff67c2700 (LWP 5957)]
0x0000555555557243 in poll_handler ()
(gdb) bt
#0 0x0000555555557243 in poll_handler ()
#1 0x00007ffff7bbd6db in start_thread (arg=0x7ffff67c2700)
at pthread_create.c:463
#2 0x00007ffff78e688f in clone ()
at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95
The function poll_handler() is this:
void * poll_handler(void * args)
{
FILE * fp;
struct VoteData vote;
struct PollHandlerData * data = (struct PollHandlerData *)args;
int res;
char * string = (char *)malloc(sizeof(char)*MAX_BUFFER);
sleep(60);
*data->status = 0;
*data->vote_count = 0;
if(!(fp = fopen("polls/votes.txt", "r")))
{
fprintf(stderr, "\nError in reading file\n");
if(!(fp = fopen("polls/votes.txt", "w+")))
{
fprintf(stderr, "\nError in creating file\n");
exit(EXIT_FAILURE);
}
}
vote = GetMostVote(fp);
strcpy(string, "PRIVMSG #st3ver0nix : Polling terminated, the majority voted: ");
strcat(string, vote.word);
strcat(string, "\r\n");
do{
res = write(data->sock, string, strlen(string));
}while(res < strlen(string));
fclose(fp);
free(string);
pthread_exit(NULL);
}
The function that creates the thread is this:
void CreatePoll(int sock, char * message, char * poll_name, int * status, int * vote_count)
{
pthread_t tid;
struct PollHandlerData * data = (struct PollHandlerData *)malloc(sizeof(struct PollHandlerData));
char * name = (char *)malloc(sizeof(char)*MAX_BUFFER);
GetPollName(message, name);
sscanf(name, "%s", poll_name);
data->sock = sock;
data->status = status;
sscanf(poll_name, "%s", data->name);
pthread_create(&tid, NULL, poll_handler, (void *)data);
pthread_detach(tid);
free(name);
}
The structures PollHandlerData and VoteData have this form:
struct PollHandlerData
{
int sock;
char name[128];
int * status;
int * vote_count;
};
struct VoteData
{
char word[128];
int freq;
};
I really don't know what's wrong in my code. I'm using POSIX pthreads.
Pls let me know if you need more information about the code.
As per the observation in poll_handler() thread assignment is done for the vote_count is making this crash:
*data->vote_count = 0;
In function CreatePoll() before creating the thread vote_count pointer inside the data variable is not allocated or not pointing to any valid pointer since only malloc is done to variable data and it will have any garbage value. So it is getting crashed in the poll_handler() while accessing invalid pointer.
note: vote_count will have a garbage value, if this is a valid pointer for the process then this may not make process crash.
I'm trying to make a function that has to create a series of pthreads. I'm trying to keep track of each thread by assigning it a unique int t. However, when I try to make more than one thread, the value of t changes, every time I increment it in the main function. It should be pass by value so why is it changing?
// Struct //
typedef struct threadArg {
int verbose;
int listSize;
int thread;
int (*list)[];
} threadArg;
// In main //
for(t=0; t < numThreads; t++){
printf("Creating thread %ld...\n", t);
struct threadArg arg = {
.verbose = verbose,
.list = &arr,
.listSize = size,
.thread = t
};
printf("t: %d\n", (arg.thread));
status = pthread_create(&threadID[t], NULL, threadSort, (void*)&arg);
if (status){
printf("ERROR: failed to create thread", t);
exit(-1);
}
}
// Thread Sort function //
void *threadSort(void* arguments) {
// *** Bubble Sort ***
threadArg* arg = (threadArg*) arguments;
int verbose = arg->verbose;
int size = arg->listSize;
int (*arr)[size] = arg->list;
int t = arg->thread;
if (verbose & INIT) { printf("Thread %d initalized!\n", t); }
}
Thank you for your help,
Wally
It should be pass by value
No, this line passes it "by reference", that is passes the address of arg:
status = pthread_create(&threadID[t], NULL, threadSort, (void*)&arg)
The instance of arg in your code is used and destroyed and recreated for each iteration of the loop.
To fix this modfiy you code like follows:
void * threadSort(void * arguments);
[...]
struct threadArg arg = {
.verbose = verbose,
.list = &arr,
.listSize = size,
.thread = 0,
};
struct threadArg args[t] = {0};
for(t=0; t < numThreads; t++)
{
printf("Creating thread %ld...\n", t);
args[t] = arg;
args[t].thread = t;
printf("t: %d\n", arg.thread);
status = pthread_create(threadID + t, NULL, threadSort, args + t);
[...]
This introduces an array of struct arg with an element for each sperate thread, being nitialised by the value of threadArg, which is not used elsewhere but to have a common initialisation of whag is being passed to the thread function.
I'm trying to write a program in c that uses threads to print out the contents of the current working directory. Currently the right number of files are printed, however, some files repeat multiple times. Which files repeat and how many times seems random every time I run it. I tried using a mutex lock on what I thought was the critical section, but to no success.
pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
struct arg_struct
{
struct dirent *current;
struct stat buf;
};
void * mybackup (void *arguments)
{
pthread_mutex_lock( &mutex );
struct arg_struct *args = arguments;
printf( "[THREAD %u] ", (unsigned int)pthread_self());
printf( "%s ", args->current->d_name );
printf( "(%lld bytes)\n", (long long) args->buf.st_size );
total_bytes += args->buf.st_size;
pthread_mutex_unlock( &mutex );
return NULL;
}
int main (int argc, char **argv)
{
if (argc == 1) //For part 1, when no cmd line argument is given
{
int children = 0;
int thread, i;
pthread_t tid[100];
char * current_path = ".";
DIR * dir = opendir((char*)current_path); //Opens the current directory
if (dir == NULL) //Detects failure to open directory
{
perror("opendir() Failed");
return EXIT_FAILURE;
}
struct dirent *current;
int rc = 0;
while ((current = readdir(dir)) != NULL)
{
struct stat buf;
char new[10000]; //Used to create the complete path name
//Next few lines create the complete path name required for Stat()
strcpy(new, current_path);
strcat(new, "/");
strcat(new, (char*)current->d_name);
rc = stat(new, &buf);
//rc = stat(current -> d_name, &buf);
if (rc < 0) //Detects stat() failure
{
perror("stat() Failed");
return 1;
}
else
{
if (S_ISREG(buf.st_mode)) //If directory entry is a regular file
{
struct arg_struct args;
args.current = current;
args.buf = buf;
thread = pthread_create(&tid[children], NULL, mybackup, (void *)&args);
if ( thread != 0 )
{
perror( "MAIN: Could not create child thread" );
}
children++;
}
}
}
for (i = 0; i < children; i++)
{
pthread_join(tid[i], NULL);
}
printf("Total bytes: %lld\n", total_bytes);
}
return 0;
}
{
struct arg_struct args;
...
thread = pthread_create(&tid[children], NULL, mybackup, (void *)&args);
This can't be right. The (stack-based) object you pass to the to the thread function it is very likely to be overwritten before the created thread has had a chance to do anything with it.
You'll need to malloc that structure (and deal with freeing), or use an array (on stack or static) of such structs that is large enough so that you can assign one to each of your threads.
In fact, just allocating that structure's not enough, you can't pass the dirent* current as a pointer - you need to copy the data you need from it to your per-thread structure, or possibly use readdir_r instead (read the example in the man page carefully).