Small confusion: using pointers only to write array program - arrays

I'm now writing a program to first find smallest element in an array, reverse the array, and then negate the smallest element in the array reversed. This is only using pointers. But, there's no use of integer variables, or array notation similar as arr[1], arr[0], etc. But there's chance to use pointer integers. Here's incomplete code:
void reverse_norm(int *arr, const int length) {
const int *i = arr;
int *least = *(arr + (length - 1));
while (i < arr + length) {
if (*(arr + *i) < least) {
*least = (arr + *i);
}
i++;
}
}
I have many problems here. The first, it's not done. The second, it's very problematic, with bugs and not able to run. There is just the part to find the smallest element.

This is one right way to write the function you need :
void reverse_norm(int *arr, const int length) {
const int *i = arr;
const int *least = (arr + (length - 1));
while (i < arr + length) {
if (*i < *least) {
least = i;
}
i++;
}
printf("least is %d\n", *least);
}
I did not rename any variable since it is not the problem here, but at least i should be renamed as something like current_element

Related

Adding a number to each element in array using pointers

There is a function, which I wish to add numbers to each element in arrays, with only pointers. But I'm failing it. The main problem is what to do with adding the sum. The pointer results in errors in the while loop.
void f(int *a, const int len) {
const int *pointer = a;
const int *add;
while (pointer < a + len) {
(a + pointer) += add; //this is like a[p], but with pointers, it's not working
++ pointer;
}
}
The following is the original code with the minimal corrections to make it work, and some comments to explain the changes:
void f(int *a, const int len) {
const int add = 101; // must initialize `add` here, since it's `const` and can't be modified later
int *pointer = a; // initialize `pointer` to point to the first element in the array
// can not be `const int *` since `*pointer` must be writeable
while (pointer < a + len) {
*pointer += add; // add `add` to the current element that `pointer` points to
++pointer; // increment `pointer` to point to the next element
}
}
Looking at the while loop, it gets executed len times if len > 0, or not at all if len <= 0. Then the whole function can be rewritten in a more idiomatic C way as follows:
void f(int *ptr, int len) {
const int add = 101;
while (len-- > 0) { // loop 'len' times
*ptr++ += add; // equivalent to `*ptr += add; ptr++;` due to operators precedence
}
}

Copying data from 1st to 2nd array using Pointer arithemtic

I am learning C, and I came across this problem I can't figure it out. Write a function that computes the element of an integer array a plus 6 modulus 10 and store the result in array b. For example, if 5 is the second element of array a, then the second element of array b should be (5+6)%10, which is 1. The function has the following prototype, n is the length of the arrays, a and b are the integer arrays.
I did:
void arithmetic (int *a, int n, int *b)
{
int *arr1; arr1=a; int *arr2; arr2=b;
int i;
for(i = 0; i < n; i++) {
*arr1 = *(((a + i) + 6) % 10);
*arr2 = *arr1;
}
}//don't know if the function is correct.
A couple things:
No need to update the actual content of the first array (which fixes the error pointed out about your code always storing the result in the first element of a)
Use some parens to make sure you get the right order of operations.
void newArr(int *a, int n, int *b) {
int *arr1; arr1 = a; int *arr2; arr2 = b;
for (int i = 0; i < n; i++) {
*(arr2 + i) = (*(arr1 + i) + 6) % 10;
}
}
Think about your title "...using Pointer arithemtic". You need to add the loop counter to the array pointer for both arr1 and arr2 so that it steps through each element of each array: *(arr2 + i) and *(arr1 + i).
This is also a good place to reinforce the fact that the pointers are passed by value and that the function receives copy of each pointer which it is free to iterate with to affect the copy without effecting the pointers in the caller. So it would also be perfectly valid to do:
void arithmetic (int *a, int *b, size_t n)
{
if (!a || !b)
return;
for(size_t i = 0; i < n; i++, a++, b++)
*b = (*a + 6) % 10;
}
(good job Pablo with the use of size_t for the length (or number of elements) parameter)
No, your function is not correct.
*arr1 = *((a+i)+6)%10);
You are only writing the values in the first element of the array.
arr1 points to a which already has the values. You want to do the
calculation with a value stored in a and then save it to b, so don't modify
a.
*((a+i+6)%10) is completely wrong. a+i+6 is the same as &a[i+6]. The %10
applies to the value &a[i+6] (which is the address of the i+6th element), and returns a value between 0 and 9 (let's call
it x). When do *(x) you are interpreting the x as a pointer and it
dereferences (=access the value through the pointer) it, but this is not a valid
address at all. You will also eventually access a out of bounds.
*arr2 = *arr1; here you also only storing the values in the first element of arr2.
You function has no name.
int *arr1; arr1=a; this is unnecessary, you can access a directly, no
need to create a copy of the pointer.
The +6 % 10 rule applies to the values stored in the array, not the indices.
The correct function should look like this:
void compute(int *a, int *b, size_t len)
{
if(a == NULL || b == NULL)
return;
for(size_t i = 0; i < len; ++i)
b[i] = (a[i] + 6) % 10;
}
And if your assignment says you should do it with pointer arithmetic instead of
using array indexing:
void compute(int *a, int *b, size_t len)
{
if(a == NULL || b == NULL)
return;
for(size_t i = 0; i < len; ++i)
*(b+i) = (*(a + i) + 6) % 10;
}

sprintf Producing segmentation fault

I am getting a segmentation fault from the below program.
#include <stdio.h>
#include <string.h>
void removeProcess(int*, int);
void removeProcessN(char**, int, int);
void main() {
int numPro = 0, quanTime = 0, contTime = 0, i, elemNum, time = 0;
//Supply variables with user input
printf("Enter number of processes: ");
scanf("%d", &numPro);
printf("Enter context switch time: ");
scanf("%d", &contTime);
printf("Enter quantum of time: ");
scanf("%d", &quanTime);
//Create array of number of process time
int proTime[numPro];
//Create string array for better output
char *proNames[numPro];
//Retrieves process time from user
for (i = 0; i < numPro; i++){
printf("Enter execution time for process %d: ", i);
scanf("%d", proTime + i);
sprintf(proNames[i], "p%d", i);
}
elemNum = 0;
//While a process remains active
while (numPro != 0) {
//Retrieves the element being worked with
elemNum = elemNum % numPro;
//Describe process working with
printf("Executing process %s\nStart time = %d\n", proNames[elemNum], time);
proTime[elemNum] -= quanTime;
//If process time complete, remove process
if (proTime[elemNum] <= 0){
removeProcess(proTime, elemNum);
removeProcessN(proNames, elemNum, numPro);
--numPro;
}
//Add amount of time with context time
time = time + quanTime + contTime;
elemNum++;
}
}
/**
*#param *array pointer to an array of integers
*#param elem int of the element to remove
* Removes an element 'elem' from the supplied integer array.
*/
void removeProcessN(char **array, int numElem, int elem) {
char *temparray[numElem - 1];
//Copy array to temparray except for elem to remove
int i;
for (i = 0; i < elem; i++) {
if (i == numElem) {
continue;
} else {
temparray[i] = array[i];
}
}
//End by setting the pointer of array to the temparray
array = temparray;
}
/**
*#param *array pointer to an array of integers
*#param elem int of the element to remove
* Removes an element 'elem' from the supplied integer array.
*/
void removeProcess(int *array, int elem) {
//Number of elements in the array
int numElem = sizeof(array) / sizeof(int);
int temparray[numElem - 1];
//Copy array to temparray except for elem to remove
int i;
for (i = 0; i < numElem; i++) {
if (i == elem) {
continue;
} else {
temparray[i] = array[i];
}
}
//End by setting the pointer of array to the temparray
array = temparray;
}
I know the segmentation fault is coming from sprintf. I am trying to simulate how an operating system would complete a process using round robin. I have tried using sprintf because that's what tutorials were saying online to use when trying to manipulate strings. The removeProcessN is just removing an index from the array proNames. I am mostly just concerned with the sprintf.
I have tried malloc when I do the sprintf but it would not even compile at that point. If someone could offer an explanation I'd be appreciative.
The problem here is that proNames is an array of pointers, but they are
uninitialized, so passing it to sprintf to write something, will crash. You
would have either use a double array or allocate memory with malloc. But as
you are only printing integers and the string representatuion of integers has a
maximal length, allocating memory with malloc will be more harder, because you
have to check that malloc doesn't return NULL, you have to free the memory
later, etc.
So I'd do:
char proNames[numPro][30]; // 28 characters for an int (usually 4 bytes long)
// should be more than enough
//Retrieves process time from user
for (i = 0; i < numPro; i++){
printf("Enter execution time for process %d: ", i);
scanf("%d", proTime + i);
sprintf(proNames[i], "p%d", i);
}
Your removeProcessN would need to change as well:
void removeProcessN(int numElem, int elem, int dim, char (*array)[dim]) {
for(int i = elem; i < numElem - 1; ++i)
strcpy(array[i], array[i+1]);
array[numElem - 1][0] = 0; // setting last element to empty string
}
Note that I moved the array argument at the last position, otherwise numElem
is not known and the compiler would return an error.
And now you can call it like this:
removeProcessN(elemNum, numPro, 30, proNames);
The 30 comes from the char proNames[numProp][30]; declaration.
I'd like to comment on the last line of your function removeProcessN:
//End by setting the pointer of array to the temparray
array = temparray;
That is not correct, first because temparray is local variable and ceases to
exist when the function returns. And array is local variable in the function,
so changing it doesn't affect anybody.
The alternative with memory allocation would look like this:
char *proNames[numPro];
//Retrieves process time from user
for (i = 0; i < numPro; i++){
printf("Enter execution time for process %d: ", i);
scanf("%d", proTime + i);
int len = snprintf(NULL, 0, "p%d", i);
proNames[i] = malloc(len + 1);
if(proNames[i] == NULL)
{
// error handling, free the previously allocated
// memory, and return/exit
}
sprintf(proNames[i], "p%d", i);
}
and removeProcessN:
void removeProcessN(char **array, int numElem, int elem) {
char *to_remove = array[elem];
for(int i = elem; i < numElem - 1; ++i)
array[i] = array[i+1];
free(to_remove);
array[numElem - 1] = NULL; // setting last element to NULL
// makes freeing easier as
// free(NULL) is allowed
}
And the way you originally called the removeProcessN would be OK.
If you eventually call removeProcessN for all processes, then all the memory
should be freed because removeProcessN frees it. If there are some elements
that remain in the array, then you have to free them later.
OP posted in the comments
My theory was that temparray would be a pointer to an array so I could just remove an index from the main array.
So when I say array = temparray, the pointer for array points to temparray. I know it worked for removeProcess. Is it different for strings?
The array = temparray also has no effect in removeProcess, array is still
a local variable and changing where it points to has no effect at all, because
you are changing a local variable only.
Besides the code is wrong:
int numElem = sizeof(array) / sizeof(int);
this only works for pure arrays, it does not work for pointers because
sizeof(array) returns you the size that a pointer of int needs to be stored.
Like the other function, you need to pass the site the array to the function.
If you say that this function worked, then just only by accident, because it
yields undefined behavior. By incorrectly calculating the number of elements,
temparray will have the wrong size, so here temparray[i] = array[i]; you may
access beyond the bounds which leads to undefined behaviour. Undefined behaviour
means that you cannot predict what is going to happen, it could be anything from
crashing to formatting your hard drive. Results that result from undefined
behaviour are useless.
And again array = temparray; just changes where the local variable array is
pointing, the caller of removeProcess doesn't see that.
The correct version would be:
int removeProcess(int *array, int elem, int numElem) {
if(array == NULL)
return 0;
// nothing to do if the elemnt to be removed is
// the last one
if(elem == numElem - 1)
return 1;
// overwriting the memory, because memory
// regions overlap, we use memmove
memmove(array + elem, array + elem + 1, numElem - elem - 1);
return 0;
}
So, to make it clear:
Let's look at this code:
void sum(int *array, size_t len);
{
int c[len];
array = c;
}
void bar(void)
{
int x[] = { 1, 3, 5 };
size_t len = sizeof x / sizeof *x;
sum(x, sizeof x / sizeof *x);
printf("x[0] = %d, x[1] = %d, x[2] = %d\n", x[0], x[1], x[2]);
}
sum has only a copy of the pointer you've passed in bar, so from bar's
point of view, sum changed the copy, so bar will print
x[0] = 1, x[1] = 3, x[2] = 5.
But if you want that the caller sees any change, then you to access through the
pointer:
void sum(int *array, size_t len)
{
int c[len];
for(size_t i = 0; i < len; ++i)
array[i] += 10;
array = c;
}
With this version bar would print x[0] = 11, x[1] = 13, x[2] = 15 and
and array = c will have no effect on bar.

dynamically increase size of array (int*) in c

i want to dynamically add numbers to an array in c. My idea is to just allocate a new array with size + 1, add the number, free the root array and change the pointer from the temp to the root array. Like this:
void addNumber(int* a, int* size, int number)
{
*size = *size + 1;
int* temp = (int*)(calloc(*size, sizeof(int)));
int i, j = 0;
for(i = 0; i < *size-1; i++) {
if(a[i] < number) {
printf("add ai");
temp[j] = a[i];
j++;
} else {
printf("add number");
temp[j] = number;
}
}
if(j != *size) {
printf("add new number");
temp[j] = number;
}
free(a);
a = temp;
}
int main(int argc, char* argv[])
{
int n = 10;
int* a;
int size = 1;
a = (int*) (calloc(1, sizeof(int)));
a[0] = 1;
if(!contains(a, size, 2)) {
addNumber(a, &size, 2);
}
printArray(a,size);
return 0;
}
The problem is that in the addNumber function the code works and the *a has the right values of the new array. But in the main function the array *a has the values 1,0. So the new inserted value 2 is not added. Why? Can't get the reason.
To dynamically change the array size, you can use the realloc() routine. Apart from being eaiser to use, it can be faster than the approach of calling free() and malloc() sequentially.
It is guaranteed the reallocated block will be populated with the content of the old memory block.
The problem is that in the addNumber function the code works and the *a has the right values of the new array
There are two major flaws in your code. The first is that you your addNumber() routine doesn't return the newly allocated memory block (thus it is being leaked), you should either use double pointer or return the new block as function result.
And the second one results from the first - after a has been freed, you continue to write to it.
If you prefer to stick to your current approach, this modified code should work:
void addNumber(int** a, int* size, int number)
{
*size = *size + 1;
int* temp = (int*)(calloc(*size, sizeof(int)));
int i, j = 0;
for(i = 0; i < *size-1; i++) {
if((*a)[i] < number) {
printf("add ai");
temp[j] = (*a)[i];
j++;
} else {
printf("add number");
temp[j] = number;
}
}
if(j != *size) {
printf("add new number");
temp[j] = number;
}
free(*a);
*a = temp;
}
int main(int argc, char* argv[])
{
int n = 10;
int* a;
int size = 1;
a = (int*) (calloc(1, sizeof(int)));
a[0] = 1;
if(!contains(a, size, 2)) {
addNumber(&a, &size, 2);
}
printArray(a,size);
return 0;
}
What you're looking for is realloc(). It can be used to grow or shrink memory while retaining its contents.
/* array is now sizeof(int) * new_size bytes */
array = realloc(array, sizeof(int) * new_size);
realloc() might change the existing memory allocation, or it might allocate a whole new block of memory. This is why it's important to reassign the result back to the thing being reallocated.
But if addNumber() reallocates the array by making new memory, main() won't know it. This is for the same reason this doesn't work.
void incrementNumber(int num) {
num = num + 1;
}
int num is a number that gets passed by value. If you want it to be reflected in the caller, you need to pass it as a pointer.
void incrementNumber(int *num) {
*num = *num + 1;
}
Pointers are the same way. They're still numbers. int *a passes a pointer by value. If you change a in addNumber it won't be seen by the caller. Just like before, you need to pass it as a pointer. A pointer to a pointer used like this is known as a double pointer.
void addNumber( int **array_ptr, size_t *array_size, size_t type_size, int number ) {
/* Increment the size and make sure that bubbles up */
*array_size = *array_size + 1;
/* realloc might grow the memory, or it might allocate new memory
either way, assign the result back to its original variable
by dereferencing the double pointer.
*/
*array_ptr = realloc(*array_ptr, *array_size * type_size);
/* Since it's a double pointer, we have to first dereference it before using
it as an array */
(*array_ptr)[*array_size - 1] = number;
}
(Note that I also pass in the sizeof the elements in the array, that can't be assumed).
This is called by passing a pointer to the array.
addNumber(&a, &size, sizeof(int), 5);
After that, everything is the same.
for( int i = 0; i < size; i++ ) {
printf("%d ", a[i]);
}
puts("");
Eventually you'll want to improve this by having the array, size, and type in a struct so you can pass that around in a neat package.
typedef struct {
int *array;
size_t size;
} IntArray;
This is great to do as an exercise, you'll learn a lot and kick a lot of bad habits about static memory. But doing dynamic data structures correctly and efficiently is difficult (for example, allocating one extra slot at a time is very inefficient).
There are many, many libraries out there which provide such dynamic structures. So continue with this as an exercise, but for real code use a library such as Gnome Lib.
Why? Can't get the reason.
That's because you are modifying the value of a locally in addNumber. That does not change the value of a in main.
In order for main to have access to the newly allocated memory, you need to change addNumber to return the newly allocated pointer.
int* addNumber(int* a, int* size, int number){
...
return a;
}
and then change main to:
if(!contains(a, size, 2)){
a = addNumber(a, &size, 2);
// Assign to a the new pointer value.
}
Your 'a' in main is already a pointer, passing it to a function passes a copy of it. What you have to do is - pass the adress '&a' and receive it in funtion as double pointer '**a' and inside the function, use dereference to get values inside array ( like *a[i] and free(*a).
Change the last line to 'return temp' and collect it in main as a=addnumber(&a,&size,2);
By the way, instead of going through all these hassle why don't you just use realloc() function. It increases the size of array dynamically. After using realloc you can just add the new number at the last index.

Generic insertion sort in C

I have coded a generic insertion sort in C, and it works really fine.
But, On my function of insertion sort, it gets a void** arr,
and on its signature it gets a void* arr, otherwise, it doesn't work.
Why is it so?
Do we have any other ways to code the insertion sort to be generic?
The Full code is here:
#include <stdio.h>
#include <malloc.h>
#define SIZE 10
int cmp(void* elm1, void* elm2);
void insertionSort(void* arr, int size);
int main()
{
int arr[] = {5, 8, 2, 3, 15, 7, 4, 9, 20, 13};
int arr2[] = {1};
int i;
for (i = 0; i < SIZE; i++)
printf("%d ", arr[i]);
printf("\n");
insertionSort(&arr, SIZE);
for (i = 0; i < SIZE; i++)
printf("%d ", arr[i]);
return 0;
}
void insertionSort(void** arr, int size)
{
int i = 1;
int j;
void* temp;
while (i < size)
{
if (cmp(arr[i], arr[i-1]) == -1)
{
temp = arr[i];
j = i - 1;
while (j >= 0 && cmp(arr[j], temp) == 1)
{
arr[j + 1] = arr[j];
j--;
}
arr[j + 1] = temp;
}
i++;
}
}
int cmp(void* elm1, void* elm2)
{
if ((int)elm1 == (int)elm2)
return 0;
else if ((int)elm1 > (int)elm2)
return 1;
else
return -1;
}
The code as it is, is undefined, because of multiple problems. It just happens to work, because on your system the size of the pointer is the same as the size of the type int.
You code will not compile without warnings (if you enable them). The function insertionSort and it's prototype must have the same type.
You should change the type in the function definition to
void insertionSort(void* arr, int size)
And then cast the pointer arr, to an appropriate type. Since this is a generic sort, like qsort(), the only realistic option is a cast to char*. This means you will also have to pass the size of the type into the function, so the pointer can be incremented correctly. This will require you to change the function drastically.
So, the function prototype should really be the same as qsort:
void Sort(void* arr, size_t size , size_t object_size , int(*)( const void* , const void* ))
The problem is that integers are not pointers, so your test array is of type *int or int[]. But in your function, you don't know that and you try to make your code work with pointers. So you expect * void[]. If you change your temp variable to int, you don't need the ** in the signature. The same way, if you want to keep the "generic" (as you call), you need an array of *int.
Basically, in C you cannot write a function working out of the box for both primary types and pointers. You need some tricks. Have a look at this stackoverflow, maybe it will help.

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