How to find all Mapbox layers in DeckGL? - reactjs

I'm following this example that puts Mapbox labels on top of a layer. This seems to be written using the plain Mapbox package. I'm hoping to do the same for a map component in DeckGL.
The relevant code from the example:
const map = new mapboxgl.Map({
container: document.body,
style: 'mapbox://styles/mapbox/light-v9',
center: [-122.4, 37.79],
zoom: 15,
pitch: 60
});
map.on('load', () => {
const firstLabelLayerId = map.getStyle().layers.find(layer => layer.type === 'symbol').id;
My code using DeckGL is:
<DeckGL
initialViewState={INITIAL_VIEW_STATE}
layers={layers}
onClick={expandTooltip}
onViewStateChange={hideTooltip}
onWebGLInitialized={onInitialized}
views={MAP_VIEW}
controller={{
touchRotate: true,
inertia: 600,
}}
>
<StaticMap
reuseMaps
mapStyle={MAP_STYLE}
preventStyleDiffing={true}
mapboxApiAccessToken={process.env.REACT_APP_MAPBOX_TOKEN}
/>
</DeckGL>
How can I access getStyle().layers in the above components? I tried using useRef, as in this simplified component:
const mapRef = useRef();
<DeckGL
{...viewport}
maxZoom={20}
mapboxApiAccessToken={process.env.REACT_APP_MAPBOX_TOKEN}
ref={mapRef}
>
but found that it doesn't contain information about the component.

You will need to wait until mapLoads, something like:
1 - Define a new ref:
const mapRef = useRef();
2 - Wait for map loads:
<StaticMap
ref={mapRef}
onLoad={onMapLoad}
...otherProps
/>
3 - Use getMap method. Now we are sure that Mapbox instance exists:
const onMapLoad = useCallback(() => {
const map = mapRef.current.getMap();
const mapboxLayers = map.getStyle().layers;
console.log(mapboxLayers);
}, []);

You have to use deckgl layer after map gets loaded into the browser. For that purpose, you can use:
Map.on('load', callback function)
For more reference use this https://youtu.be/x6UcMcAWNMo

Related

polylinedacorator with react leaflet 4

I am trying to include arrows to the Polyline in react-leaft. For that I am using polylinedecorator plugin. There is a similar post on this platform. However, it uses withLeaflet module which is not supported in react-leaflet 4.0. How can I make it run without using 'withLeaflet'.
I have tried to implement it with the hooks. However, it does not work and need some assistance, how can I make it run.
export default function App(): JSX.Element {
const polylineRef = useRef<any>(null);
const arrow = [
{
offset: "100%",
repeat: 0,
symbol: L.Symbol.arrowHead({
pixelSize: 15,
polygon: false,
pathOptions: { stroke: true }
})
}];
useEffect(()=>{
L.polylineDecorator(polylineRef.current,{
patterns: arrow
})
}, [polylineRef]);
return (
<MapContainer center={center} zoom={13} scrollWheelZoom={true} style={{height: 'calc(100% - 30px)'}}>
<TileLayer
attribution='© OpenStreetMap contributors'
url='https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png'
/>
{currentData?.movingActors.map(line =>(<Polyline key={line.id}
positions={[line.startLocation, line.endLocation] } ref={polylineRef}
color={modeColor(line.mode)}
/>
))}
</MapContainer>
</>);}
CHANGES MADE TO THE ACCEPTED ANSWER TO MAKE IT RUN
function PolylineDecorator({ patterns, polyline,color }) {
const map = useMap();
useEffect(() => {
if (!map) return;
L.polyline(polyline, {color}).addTo(map); // added color property
L.polylineDecorator(polyline, {
patterns,
}).addTo(map);
}, [map]);
return null;
}
{currentData?.movingActors.map(line =>(<PolylineDecorator key={line.id} patterns ={arrow} polyline={position} color = {modeColor(line.mode)} />) ) } //here I used color parameters to dynamically add colors
What you need is a custom react functional component that returns null and has a useEffect with the code to initialize the plugin:
function PolylineDecorator({ patterns, polyline }) {
const map = useMap();
useEffect(() => {
if (!map) return;
L.polyline(polyline).addTo(map);
L.polylineDecorator(polyline, {
patterns
}).addTo(map);
}, [map]);
return null;
}
and then use it like:
<MapContainer...>
<TileLayer url="http://{s}.tile.osm.org/{z}/{x}/{y}.png" />
<PolylineDecorator patterns={arrow} polyline={polyline} />
</MapContainer>
Demo

React Leaflet v3 : Good way to create a control

I'm displaying a map with react leaflet v3 in my react app.
I just want to add a custom control, but I can't figure out what's the good way to do that.
Actually, i do it like that, but it seems to be not working.
function DptCtl(props) {
// Control
const map = useMap();
// List of dpts and provinces
const dpts = useSelector(dptsSelector);
L.Control.Dpts = L.Control.extend({
onAdd(map) {
const container = L.DomUtil.create('div');
const input = L.DomUtil.create('input', container);
return container;
},
onRemove(map) {}
})
L.Control.dpts = function (opts) {
return new L.Control.Dpts(opts);
}
useEffect(() => {
const control = L.Control.dpts({ position: props.position })
map.addControl(control)
return () => {
map.removeControl(control)
}
}, [dpts])
return null;
}
React-Leaflet v3 provides the createControlComponent Hook in the Core API that takes in an instance of a Leaflet control and returns a Leaflet element.
Here is an example using Leaflet's Zoom control:
import L from 'leaflet';
import { createControlComponent } from '#react-leaflet/core';
const createControlLayer = (props) => {
// Set up an instance of the control:
const controlInstance = new L.Control.Zoom(props);
return controlInstance;
};
// Pass the control instance to the React-Leaflet createControlComponent hook:
const customControl = createControlComponent(createControlLayer);
export default customControl;
Then, add the new custom control layer to the Map:
<MapContainer
center={[37.0902, -95.7129]}
zoom={3}
zoomControl={false}
style={{ height: '100vh', width: '100%', padding: 0 }}
whenCreated={(map) => setMap(map)}
>
<CustomControl />
<LayersControl position="topright">
<LayersControl.BaseLayer checked name="Map">
<TileLayer
attribution='© OpenStreetMap contributors'
url={maps.base}
/>
</LayersControl.BaseLayer>
</LayersControl>
</MapContainer>
DEMO
https://react-leaflet.js.org/docs/core-api/#createcontrolcomponent
https://javascript.plainenglish.io/how-to-create-a-react-leaflet-control-component-with-leaflet-routing-machine-8eef98259f20

How to apply animation in react-native?

I want to add animation to this search bar.
when the user touches the search bar it size decreases and again increases and gets to its default size(like animation in popups)
This is my code
<View style={{flexDirection:'row',alignSelf:'center'}}>
<TextInput
onChangeText={(text) => setSearch(text)}
onFocus={()=>{
setSize('92%');
setInterval(()=>{setSize('95%')},1000)
}}
placeholder="Search"
style={{...styles.searchbox,width:size}}
></TextInput>
</View>
I am currently trying to change width..
Firstly, I suggest you to take a look at RN animated documentation, maybe it will help you to understand better how the animations work.
Also, it depends on what you're having there: a class component or a function component.
If you're using a function component, you could do it like this:
Creating a custom hook, called, let's say useAnimation(), which would look something like this
export const useAnimation = ({ doAnimation, duration, initialValue, finalValue }) => {
const [animation, setAnimation] = useState(new Animated.Value(initialValue))
useEffect(() => {
Animated.spring(animation, {
toValue: doAnimation ? initialValue : finalValue,
duration,
bounciness: 8,
useNativeDriver: false
}).start();
}, [doAnimation]);
return animation
}
As it is said in the documentation, you could animate only Animated components, and for example if you want to have an animated View, the tag will be <Animated.View> {...} </Animated.View, but for the <TextInput> we have to create the animated component:
const AnimatedTextInput = Animated.createAnimatedComponent(TextInput)
and combining the first 2 steps
const AnimatedTextInput = Animated.createAnimatedComponent(TextInput)
const [collapsed, setCollapsed] = useState(true)
const animation = useAnimation({ doAnimation: collapsed, duration: 300, initialValue: 20, finalValue: 200 });
const onFocusText = () => setWidth(false)
return (
<AnimatedTextInput
onFocus={onFocusText}
placeholder={"Search something"}
style={{width: animation, height: 50, borderColor: 'gray', borderWidth: 1, borderRadius: 4, padding: 10}}
/>
)
Also, if you're having a class component, you could have a method which will start the animation (but don't forget about the step 2 which is essential)
private size: Animated.Value = new Animated.Value(COLLAPSED_VALUE)
get resizeInputWidth(): Animated.CompositeAnimation {
return Animated.timing(this.size, {
toValue: EXPANDED_VALUE,
duration: 500,
})
}
startAnimation = () => this.resizeInputWidth.start()
<AnimatedTextInput
onFocus={this.startAnimation}
style={{ width: this.size }}
/>

How do I stop React Native Maps' Draggable Marker from disabling touches outside the MapView on iOS using Google as the provider?

On iOS with Google provider React Native Maps' Draggable Marker disables touches outside the MapView until it registers a touch inside the MapView. On Android everything is fine, but for some reason on iOS when I finish dragging a marker on the map and onDragEnd is called, no touch events are registered unless they are on TextInputs. Occasionally a TouchableOpacity will flash momentarily, but it's onPress function is never called. However if I touch inside the MapView, even nowhere near the marker, everything goes back to the way it's supposed to be. It's like react native maps has some finishing event that doesn't occur that forces the focus to stay on the map.
There are a couple tricky things going on but I don't think they're the culprits:
I use setState with onDragStart and onDragEnd to disable the ScrollView parent component, otherwise the dragging gets interrupted by the scroll on Android.
As part of onDragEnd I make a callout with react-native-geocoding, then update the region state. I have commented all this out and it still doesn't work.
The plan is to animate to the new region after the state is updated, but until this is resolved there's no point. Here's my code, or what's left of it after taking out all the commented stuff:
const MapSection = (props) => {
const {
location, setIsDraggingMarker, onDragMarkerEnd, region,
} = props;
const [isLoading, setIsLoading] = useState(false);
const onDragEnd = (e) => {
onDragMarkerEnd(e.nativeEvent.coordinate);
};
if (!isEmpty(location)) {
return (
<View style={styles.mapContainer}>
<MapView
provider={PROVIDER_GOOGLE}
style={styles.mapView}
initialRegion={region}
scrollEnabled={false}
zoomEnabled={false}
rotateEnabled={false}
>
<Marker
draggable
onDragStart={() => setIsDraggingMarker(true)}
onDragEnd={onDragEnd}
coordinate={region}
>
<Image
style={styles.imageStyle}
resizeMode="stretch"
source={require('../../../../assets/images/draggableMarkerPin.png')}
/>
<Callout
style={styles.customCallout}
onPress={() => { }}
>
<View style={styles.callout}>
<Feather
name="move"
size={12}
color="black"
/>
<Text style={{
paddingLeft: 4,
fontSize: 14,
}}
>
Press and drag to fine tune location!
</Text>
</View>
</Callout>
</Marker>
</MapView>
</View>
);
}
return null;
};
export default MapSection;
//FROM THE PARENT COMPONENT, PASSED AS PROPS
const onDragMarkerEnd = (coords) => {
setIsDraggingMarker(false);
setRegionWithLatLng(coords.latitude, coords.longitude);
};
const setRegionWithLatLng = async (latitude, longitude) => {
const fullLocationData = await geocodeLocationByCoords(latitude, longitude);
const currentLocation = { ...fullLocationData };
const newRegion = {
...region,
latitude: fullLocationData.geometry.location.lat,
longitude: fullLocationData.geometry.location.lng,
};
setRegion(newRegion);
dispatchEventDetailsState({
type: FORM_INPUT_UPDATE, value: currentLocation, isValid: true, input: 'location',
});
};
If there's any way to just trick the MapView into thinking it's been pressed (I'ved tried referencing the MapView and calling mapView.current.props.onPress(), no dice), then I'm fine with that. Just any workaround.

ReactJS sending ref to global useContext state (Konva)

I am using useContext as a global state solution. I have a Store.jsx which contains my state, and a reducer.jsx which reduces. I am using Konva to create some shapes on an HTML5 Canvas. My goal is when I click on a shape I want to update my global state with a reference to what is active, and when I click again, to clear the reference.
My Full Code can be found here:
https://codesandbox.io/s/staging-platform-2li83?file=/src/App.jsx
Problem:
The problem is when I update the global state via the onClick event of a shape, its says that the reference is 'null', but when I console.log the reference in the onClick I can see the correct reference.
I think I am missing an important point to how useRef works.
This is how the flow appears in my head when I think about this:
I create a canvas, and I map an array of rectangle properties. This creates 4 rectangles. I use a wrapper component that returns a rectangle.
{rectArray.map((rectangle, index) => {
return (
<RectWrapper key={index} rectangle={rectangle} index={index} />
);
})}
Inside the RectWrapper, I create a reference, pass it to the ref prop of the Rect. In the onclick function, when I console log 'shapeRef' I see the refence ONLY when dispatch is commented out. If I uncomment dispatch then it shows as null, and if I console log the state, the reference is always null.
const RectWrapper = ({ rectangle, index }) => {
const shapeRef = React.useRef();
return (
<Rect
x={rectangle.x + index * 100}
y={5}
width={50}
height={50}
fill="red"
ref={shapeRef}
onClick={() => {
console.log("ShapeRef: ");
console.log(shapeRef); // This correctly identifies the rect only when dispatch is uncommented
dispatch({
type: "active_image",
payload: {
index: index,
reference: shapeRef
}
});
}}
/>
);
};
perhaps I am going about this to wrong way with hooks. I am just trying to keep a global state of whats been clicked on because components in another file would rely on this state.
The problem is happening because you are creating RectWrapper component as a functional component within your App component causing a new reference of the component to be created again and again and thus the reference is lost
Move your RectWrapper into a separate component declared outside of App component and pass on dispatch as a prop to it
import React, { useEffect, useContext, useState, Component } from "react";
import { Stage, Layer, Rect, Transformer } from "react-konva";
import { Context } from "./Store.jsx";
import "./styles.css";
const RectWrapper = ({ rectangle, index, dispatch }) => {
const shapeRef = React.useRef();
return (
<Rect
x={rectangle.x + index * 100}
y={5}
width={50}
height={50}
fill="red"
ref={shapeRef}
onClick={() => {
console.log("ShapeRef: ");
console.log(shapeRef);
dispatch({
type: "active_image",
payload: {
index: index,
reference: shapeRef
}
});
}}
/>
);
};
export default function App() {
const [state, dispatch] = useContext(Context);
console.log("Global State:");
console.log(state);
const rectArray = [
{ x: 10, y: 10 },
{ x: 10, y: 10 },
{ x: 10, y: 10 },
{ x: 10, y: 10 }
];
return (
<div className="App">
<Stage height={500} width={500}>
<Layer>
{rectArray.map((rectangle, index) => {
return (
<RectWrapper
dispatch={dispatch}
key={index}
rectangle={rectangle}
index={index}
/>
);
})}
</Layer>
</Stage>
</div>
);
}
Working demo
I don't think you need to create a ref in RectWrapper, because onClick has one event parameter. And the ref of the element that was clicked can be found in the event:
onClick={(e) => {
const thisRef = e.target;
console.log(thisRef );
...
Here is a working version without useRef: https://codesandbox.io/s/peaceful-brook-je8qo

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