Trouble passing parameters in Prism-App (WPF) - wpf

In my prism application (WPF) I have a view model that passes parameters to another view model, let's call this MyViewModel. I have implemented the the BindableBase class and the INavigationAware interface. So my view model looks like this (simplified for the purpose of this question).
class MyViewModel : BindableBase, INavigationAware
{
private IRegionManager _regionManager;
private ObservableCollection<MyClass> _myClassCollection;
private string _myParameter;
private NavigationParameters _navigationParameters = new NavigationParameters();
public ObservableCollection<MyClass> MyClassCollection => _myClassCollection;
public MyViewModel(IRegionManager regionManager)
{
_regionManager = regionManager;
_myClassCollection = GetMyClassData(_myParameter);
}
public void OnNavigatedTo(NavigationContext navigationContext)
{
_myParameter = navigationContext.Parameters.GetValue<string>("MyPassedParameter");
}
public bool IsNavigationTarget(NavigationContext navigationContext)
{
return false;
}
public void OnNavigatedFrom(NavigationContext navigationContext)
{
}
}
I can see that the MyPassedParameter gets passed as expected in OnNavigatedTo method. The issue is, that the extract of the data - GetMyClassData - to be displayed in the corresponding view to this view model is depending on this parameter. Since the contructor runs before OnNavigatedTo, _myParameter has value null when I am using it in the constructor.
Can anybody tell me how I can use the passed parameter in the data extract for the view model.
Thanks in advance.

If you intend to set _myClassCollection to GetMyClassData(_myParameter), it makes no sense to do this before you have gotten the _myParameter so you should move your initialization logic to the OnNavigatedTo method:
public MyViewModel(IRegionManager regionManager)
{
_regionManager = regionManager;
}
public void OnNavigatedTo(NavigationContext navigationContext)
{
_myParameter = navigationContext.Parameters.GetValue<string>("MyPassedParameter");
_myClassCollection = GetMyClassData(_myParameter);
}
_myParameter is a navigation parameter that is not present by the time the view model is constructed.

Since the contructor runs before OnNavigatedTo, _myParameter has value null when I am using it in the constructor.
This is a fundamental limitation of Prism's navigation concept. The view model locator creates the view model uninitialized, i.e. in an (otherwise) illegal state. It gets valid upon first navigation.
You can live with this and make your view model support the uninitialized state (e.g. drop get-only auto-properties) and load everything when you're navigated to.
Or you can drop Prism's navigation for this view model and create the view model yourself and link it to a data template ("view model first"). Earlier versions of Prism actually supported navigating to a view model (instead of the view), but you can always have a ContentControl bound to a property on the containing view model with a DataTenmplate to show the child view model.
Or you can create your own RegionNavigationService that supports creating a parametrized view model. See this issue at github.

Related

WPF Call Method On User Control With Binding

I created a Task List control. I have an AddTask method on it. I'd like to call this method from the host Window.
I found a few posts here in SO and other sites that suggest using an interface, then looping over all the controls in the window to find the control, then getting a reference to it and using that to call the method. Here's an example:
Call method on various user controls
But is it possible to call a method somehow with binding? Assume someone is using MVVM and the Window's VM wants to fire the control's AddTask method. is this possible?
Thanks!
If you really want to do it (in a possible) the right way i'd tell you to write about MVVM.
Binding and methods work very well in MVVM using Commands
Here it is my solution
Create a ViewModel class
Create a nested class MyCommandBehaviour that implements ICommand (some people create the class in a different class)
In the view model create a property MyCommandBehaviour MyCommand
In the constructor of the view model instantiate that property
In The XAML bind the button {Binding MyCommand}
Set the DataContext of the window (or user control) to the view model
Note: I usually create the Command nested class with a constructor that accepts the 'parent' view model. Because the class is nested it can directly access the view model private members
public class OkCommand : System.Windows.Input.ICommand
{
private MyViewModel _vm;
public OkCommand(MyViewModel vm)
{
this._vm = vm;
}
public bool CanExecute(object parameter)
{
return true;//I never use this and the event below
}
#pragma warning disable 0067
public event EventHandler CanExecuteChanged;
#pragma warning restore 0067
public void Execute(object parameter)
{
//do your stuff. Note you can access the MyViewModel members here via _vm
}
}

Communication between winforms in mvp pattern

I'm dealing with a big problem for developing my app. It's a Winforms base application on C# implementing the Model-View-Presenter pattern, but I am new to this method. I've searched everywhere and haven't found an answer to my issue.
I need to know how I can use this pattern to allow communication between winforms, and how the presenter must show them without coupling the presenter to the form. I've seen a way using Factory pattern, but don't understand how to implement it.
Any help or point in the right direction would be appreciated.
Assertion
The Presenter is responsible for coordination between the View and Model (if following the Passive View implementation).
This could look like:
A View instantiating the Presenter and injecting itself into the Presenter:
IPresenter presenter;
public View() { presenter = new Presenter(this) }
A Presenter instantiating one or more views and injecting itself into the view(s):
IView1 view1;
public Presenter() { view1 = new View1(this) }
IView1 view1;
IView2 view2;
public Presenter() { view1 = new View1(this); view2 = new View2(this); }
Example
In your case, a Presenter coordinating multiple views might look something like this (pseudo):
public class Presenter : IPresenter
{
IView1 view1;
IView2 view2;
public Presenter()
{
view1 = new View1(this);
view2 = new View2(this);
}
private WireViewEvents()
{
view1.OnButtonClick += HandleButtonClickFromView1;
}
public void HandleButtonClickFromView1()
{
view2.SetSomeData();
view2.Show();
}
In this example, an event raised by View1 is handled by the Presenter, data is set in View2, and View2 is shown.
Keep in mind that no matter what your implementation is, the goals of MVP are:
Separation of concerns (UI seperate from domain logic).
Increasing testability.
Keep that this is just a basic example of how a Presenter might coordinate multiple views. If you want to abstract your View creation from the presenter you might move the creation into another container that the Presenter calls in to to create Views and subscribe to their events.
In MVP ,winforms should not communicate with each other.
Form A knows its Presenter A,
Form B knows its presenter B
Usually , you will modify model with form A through Prensenter A. Presenter B will listen to model changes,and will refresh Form B accordingly
If you need more coordination, you may consider using an Application Controller
See http://dotnetslackers.com/articles/designpatterns/The-Presenter-in-MVP-Implementations.aspx
I am just showing a dummy code in which 2 views are trying to communicate to each other through Presenter using interfaces. It is a simple example and let mw know if something is breaking. I have not tested this code to be honest.
namespace WindowsFormsApplication1
{
internal class View1 : IView1
{
public View1()
{
new Presenter(this);
}
public string Username { get; set; }
public event EventHandler ShowDetails;
}
}
namespace WindowsFormsApplication1
{
internal class View2 : IView2
{
public View2()
{
new Presenter(this);
}
public string Position { get; set; }
}
}
namespace WindowsFormsApplication1
{
public class Presenter
{
private readonly IView1 _view1;
private readonly IView2 _view2;
public Presenter(IView1 view1)
{
_view1 = view1;
_view1.ShowDetails += ShowDetails;
}
private void ShowDetails(object sender, EventArgs e)
{
_view2.Position = _view1.Username == "My Name" ? "Arhchitect" : "Project Manager";
}
public Presenter(IView2 view2)
{
_view2 = view2;
}
}
}
public interface IView1
{
string Username { get; set; }
event EventHandler ShowDetails;
}
public interface IView2
{
string Position { get; set; }
}
But after this example some notes. To start with your application try to decide first weather you want to go with 1 View interface or 2. There may be chances and even ease if you can use a single interface.
I think the points made earlier about the model raising events to make a presenter aware of changes is correct. I do have a couple comments I hope will be useful.
First, the View implementation might not be a single form. Sometimes, it makes sense for part of the model to be maintained by a separate (probably modal) form that really acts like a complex control in the View. In that case, the interaction between the forms would be direct. The Presenter should not care how the View implementation is done.
Second, when it looks like forms need to interact that are not clearly part of the same view (a lookup form, for example) I would recommand using the Application Controller pattern. In this case, when Form A needs to perform a function (like, "Find Product" or "Edit Details") it will call a method on it's own Presenter to do that. The Presenter then calls a separate method on the Application Controller (which all Presenters reference, it's a singleton) and the Application Controller opens the requried form which has its own Presenter. In WinForms, this could all be done with a modal form, in which case the results are sent back through the call chain. Alternatively, some event raising between the Application Controller and Presenters would be needed - i.e. the Presenter raises events on the Application Controller about what it has done and other Presenters substribing to that event are thus notified.
More on the Application Controller pattern in MVP can be found on my blog post Using the MVP Pattern

MVVM Class Instantiation and Args

I'm trying to whip my brain into MVVM mode here.
I have a Grid in my view, and various methods for manipulating it and adding shapes to it in my viewmodel. I realize that I should try to avoid that sort of thing in the VM, so I moved those methods into there own class. What I'm trying to figure out is
a) Where should an instance of the new class be created? Currently I've got it in my VM, using
IoC.Get()
b) The NewClass needs to get a hold of the Grid in the view, how can I do that?
(The only thing I can think of is to have the VM get a reference to its View, and pass the Grid
into the NewClass, but that doesn't seem like the best way to do it)
A) look at using Coroutines if you need to manipulate the grid in a way you're not able to through the viewmodel. A reference to the view gets passed in the ActionExecutionContext.
public interface IResult
{
void Execute(ActionExecutionContext context);
event EventHandler<ResultCompletionEventArgs> Completed;
}
public class ActionExecutionContext
{
public ActionMessage Message;
public FrameworkElement Source;
public object EventArgs;
public object Target;
public DependencyObject View;
public MethodInfo Method;
public Func<bool> CanExecute;
public object this[string key];
}

MVVM for collections

I have recently started learning wpf and am trying to use mvvm.
My understanding is that in the mvvm neither the view or the model should know the other exists.
What I am trying to do is show a list of customers on the screen. But if I code the viewModel as shown below. which is similar to many examples I see on the net, then I end up with some code looking like this
class Customer
{
public String Name {get;set;}
public String Address {get;set;} }
}
class MainWindowViewModel
{
ObservableCollection<Customer> customers = new ObservableCollection<Customer>();
public ObservableCollection<Customer> Customer
{
get {return customers;}
}
public MainWindowViewModel()
{
//cust1 and cust2 are Customer objets
customers.Add(cust1);
customers.Add(cust2);
}
}
Now if I create an instance of my MainWindowViewModel and set it as the datacontext of my MainWindowView (my view) and i further bind the viewmodels Customers property to a listBox, then the view will need a reference to the assembly that contains my Models.
So my questions are.
1) Is adding a reference to Models assembly allowable in MVVM, since this would mean the view knows about the model.
2) would a better solution be to wrap each Customer object in a CustomerViewModel and have the MainWindowViewModel contain ObservableCollection of CustomerViewModel
instead of ObservableCollection of Customer. This would separate the models completely from the view.
I'm not sure why you think the project containing your views requires a reference to your model project? There is nothing in your view which references your models directly - your binding expressions in XAML are linked by name only, and to properties on your view model anyway, not your model.
Wrapping your model in a view model is a good option if your view requires additional data than your model provides, and it is undesirable to change your model. For example, you view may need to display the Age of a User type, but User only has a DateOfBirth property. Creating a UserViewModel with an Age property would be a good option if you didn't want to alter your model.
Answers to your questions:
What is bad about the View referring the Model? This is absolutely ok when it simplifies the code. Just the other way around (Model -> View) is bad practice.
You don't need to wrap each Customer object in a CustomerViewModel when you don't have special needs. I would suggest to follow a pragmatic way and keep the code simple.
You might be interested in the BookLibrary sample application of the WPF Application Framework (WAF) which shows the scenario you describe here.
We usually create a CustomerViewModel. That is enforced by our generic CollectionViewModelBase class. This unsures that every part the user interface uses is exspecially created to be displayed and we don't have any UI related code in the models which are often serializable POCOs.
The MVVM pattern is similar to any other MVx pattern (MVC, MVP, ...) in that it encourages separation of concerns (SoC), which in turn improve maintainability / testability of your code. Beyond the usual SoC, MVVM gives the following:
Unit testing of your view logic; this is because you move logic from your view into your view-model, making your view as dumb as possible.
Developer-designer workflow; because the view is 'dumb', it is easier to work with the XAML without the logic behind it.
Regarding visibility, i.e. what is visible to what, it is strictly as follows:
Model <= ViewModel <= View
In other words, the ViewModel can see the Model, but the Model cannot see the ViewModel. Likewise, the View can see the ViewModel, but not vice-versa.
Because the ViewModel has no reference to the View, it enables your code to be executed without any view components present, this enables (1) above.
The purpose of your ViewModel is to 'shape' your Model to make binding to the View easier. If your View is simple, then it is quite acceptable to do the following:
Model <= View
This still allows (1) unit testing, (2) developer-designer workflow.
It is also fine to use a hybrid approach, sometimes exposing your Model to your view, other times wrapping it in a ViewModel. For example:
http://www.scottlogic.co.uk/blog/colin/2009/08/the-mini-viewmodel-pattern/
Please don't create a bunch of boiler-plate ViewModel code, just because you think you have to!
You will definitively want to wrap your models in view only objects like below :
/// <summary>
/// Business model object : Should be in your separate business model only library
/// </summary>
public class BusinessModelObject
{
public string Prop1 { get; set; }
public int Prop2 { get; set; }
}
/// <summary>
/// Base notifying object : Should be in your GUI library
/// </summary>
public abstract class NotifyingObject<T> : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public void NotifyPropertyChanged(PropertyChangedEventArgs e)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null) handler(this, e);
}
private static readonly PropertyChangedEventArgs ModelPropertyChanged = new PropertyChangedEventArgs("Model");
private T _model;
public T Model
{
get { return _model; }
set
{
_model = value;
NotifyPropertyChanged(ModelPropertyChanged);
}
}
}
/// <summary>
/// Model decorator : Should be in your GUI library
/// </summary>
public class BusinessModelObjectAdapter : NotifyingObject<BusinessModelObject>
{
public BusinessModelObjectAdapter(BusinessModelObject model)
{
this.Model = Model;
}
private static readonly PropertyChangedEventArgs Prop1PropertyChanged = new PropertyChangedEventArgs("Prop1");
private string _prop1;
public string Prop1
{
get { return Model.Prop1; }
set
{
Model.Prop1 = value;
NotifyPropertyChanged(Prop1PropertyChanged);
}
}
private static readonly PropertyChangedEventArgs Prop2PropertyChanged = new PropertyChangedEventArgs("Prop2");
private int _prop2;
public int Prop2
{
get { return Model.Prop2; }
set
{
Model.Prop2 = value;
NotifyPropertyChanged(Prop1PropertyChanged);
}
}
//and here you can add whatever property aimed a presenting your model without altering it at any time
}

How to open a new window using MVVM Light Toolkit

I am using MVVM Light toolkit in my WPF application. I would like to know what is the best approach for opening a new window from an existing window. I have got this MainViewModel, which is responsible for MainWindow of my application. Now in the MainView, on a button click, I would like to open a second window on top of it. I have got RelayCommmand binded to the Button's Command. In the RelayCommand's method, I can create a new window object and simply call Show(), something like this:
var view2 = new view2()
view2.Show()
but I don't think the ViewModel should be responsible for creating the new view2 object. I have read this post WPF MVVM Get Parent from VIEW MODEL where Bugnion has suggested to pass message to the view1 from the viewmodel1 and then view1 should create the new view2. But I am not sure what does he actually mean by passing the message to the view1? How should the view1 handle the message? In it's code behind or what?
Regards,
Nabeel
Passing a message from ViewModel1 to View1 means to use the messaging capabilities in the MVVM Light Toolkit.
For example, your ViewModel1 could have a command called ShowView2Command, then it would send a message to display the view.
public class ViewModel1 : ViewModelBase
{
public RelayCommand ShowView2Command { private set; get; }
public ViewModel1() : base()
{
ShowView2Command = new RelayCommand(ShowView2CommandExecute);
}
public void ShowView2CommandExecute()
{
Messenger.Default.Send(new NotificationMessage("ShowView2"));
}
}
View1 would register to receive messages in its code behind and display View2 when it receives the correct message.
public partial class View1 : UserControl
{
public View1()
{
InitializeComponent();
Messenger.Default.Register<NotificationMessage>(this, NotificationMessageReceived);
}
private void NotificationMessageReceived(NotificationMessage msg)
{
if (msg.Notification == "ShowView2")
{
var view2 = new view2();
view2.Show();
}
}
}
Why do you go this route? Its simple. If you replace your button with a toggleButton, or a hyperlink, or any other number of button-like controls, you don't need to update your "code behind" - its a basic principle of the MVVM pattern. In your new toggleButton (or whatever), you still end up binding to the same exact Command.
For example, I'm creating a project for a client who wants to have 2 UI's - one is going to be fundamentally different in every way, in terms of presentation. Horizontal tabs vs Vertical RadPanelBar (think Accordion) for navigation. Both of these views can point to the same viewModel - when a user clicks the Work Order tab in View 1, it fires the same "WorkOrderCommand" that's fired in the Work Order Header in the panel bar.
In a code-behind model, you'd have to code two separate events. Here you only have to code one.
Furthermore, it allows a designer using Blend to create any layout they want. As long as they have the hooks (EventToCommand control) in place, myself (as a developer) couldn't care less what the final product looks like.
Loose coupling is incredibly powerful.
You can do in this way like you need to create some events and register those in view and call these in view model.and open that pop up window.
Like This example
public class Mainclass : MainView
{
public delegate abc RegisterPopUp(abc A);
public RegisterPopUp POpUpEvent ;
public RelayCommand ShowCommand { private set; get; }
public void ShowCommand()
{
ShowCommand("Your parameter");
}
}
inside the view MainView mn=new MainView();
Register the event here like thake mn.POpUpEvent += than click on tab button double time
and in registers popup method right the code for opening the pop up window.
Unless I am missing the point here - if I were to use the code behind, then why not directly implement button_click event and open the second view?
What Bugnion seems to be suggesting is view1 -> button click -> relay command -> viewmodel1 -> message -> view1 -> view1.cs -> open view 2.
You are going to sacrifice testability anyhow by writing code-behind, so why take such a long route?
You can abstract the view specific features into services using generic interface. In the view layer you can provide concrete instances of these services and build view models using the IoC container and Dependency Injection technique.
In your case you can build an interface IWindowManager or something similar which has the required method. This can be implmented in your view layer. I wrote a small blog post recently demonstrating how to abstract the dialog behaviour out of view model. Similar apporach can be used for any user interface related service like Navigation, MessageBoxes etc.
This link might be helpful for you http://nileshgule.blogspot.com/2011/05/silverlight-use-dialogservice-to.html
Many people also use the approach of firing events from view models which are subscribed on the view.cs file and from there the MessageBox or any other UI related action is performed. I personally like the approach of injecting services because then you can provide multiple implementations of the same service. A simple example would be how navigation is handled in Silverlight and Windows Phone 7 applications. You can use the same view model but inject different implementations of the Navigation service based on the application type.
I find the best way to approach this, is opening and closing the window from the ViewModel. As this link suggests,
Create a DialogCloser class
public static class DialogCloser
{
public static readonly DependencyProperty DialogResultProperty = DependencyProperty.RegisterAttached("DialogResult", typeof(bool?), typeof(DialogCloser), new PropertyMetadata(DialogResultChanged));
private static void DialogResultChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var window = d as Window;
if (window != null) window.Close();
}
public static void SetDialogResult(Window target, bool? value)
{
target.SetValue(DialogResultProperty, value);
}
}
Create a Base ViewModel inheriting from GalaSoft.MvvmLight.ViewModelBase with there additional members. Once done, use this viewmodel as base for other viewmodels.
bool? _closeWindowFlag;
public bool? CloseWindowFlag
{
get { return _closeWindowFlag; }
set
{
_closeWindowFlag = value;
RaisePropertyChanged("CloseWindowFlag");
}
}
public virtual void CloseWindow(bool? result = true)
{
Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Background,
new Action(() =>
{
CloseWindowFlag = CloseWindowFlag == null ? true : !CloseWindowFlag;
}));
}
In the view, Bind the DialogCloser.DialogResult dependency property with the CloseWindowFlag property in the base viewmodel.
Then you can open/close/hide the window from the viewmodel.

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