So i am following the book of UNIX network programming, and tried to write a simple daytime server from chapter 1 and client but the bind function is always returning an error, what I'm doing wrong can anyone help??
server.c
/*
* Daytime Server
*/
#include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <errno.h>
#include <fcntl.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <arpa/inet.h>
void printError(char *str)
{
printf("%s", str);
exit(0);
}
int main(int argc, char **argv)
{
int listenfd, connfd;
struct sockaddr_in servaddr;
char buff[4096];
time_t ticks;
if ((listenfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printError("Error at line 32 socket fuct.");
}
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(13);
if (bind(listenfd, (struct sockaddr *)&servaddr, sizeof(servaddr)) < 0)
{
printError("Error at bind function");
}
if (listen(listenfd, 1024) < 0)
{
printError("Error at listen fuct.");
}
while (1)
{
if ((connfd = accept(listenfd, (struct sockaddr *)NULL, NULL)) < 0)
{
printError("Error at accept fuct.");
}
ticks = time(NULL);
snprintf(buff, sizeof(buff), "%.24s\r\n", ctime(&ticks));
if (write(connfd, buff, strlen(buff)) < 0)
{
printError("Error at write fuct.");
}
close(connfd);
}
return EXIT_SUCCESS;
}
client.c
/*
* Daytime Client
*/
#include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <errno.h>
#include <fcntl.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
void printError(char *str)
{
printf("%s", str);
exit(0);
}
int main(int argc, char **argv)
{
int socketfd, n;
char recvline[4097];
struct sockaddr_in servaddr;
if (argc != 2)
{
printError("Requires ip address of the server");
}
if ((socketfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printError("Unable to create a Connection");
}
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_port = htons(13);
servaddr.sin_family = AF_INET;
if (inet_pton(AF_INET, argv[1], &servaddr.sin_addr) <= 0)
{
printError("Not valid IP");
}
if (connect(socketfd, (struct sockaddr *)&servaddr, sizeof(servaddr)) < 0)
{
printError("Connection Error");
}
while ((n = read(socketfd, recvline, 4096)) > 0)
{
recvline[n] = 0;
if (fputs(recvline, stdout) == EOF)
{
printError("Fputs Error");
}
}
if (n < 0)
{
printError("Not readable");
}
return EXIT_SUCCESS;
}
Running server is always returning -1 on bind function. and running client always prints connection error.
Thank you in advance for help.
You should check with errno to find out WHY bind() is failing when it returns -1. You can use perror() to print a human-readable description of errno to the console, or at least strerror() to get that description in a string buffer that you can then do whatever you want with.
But the most likely reason for WHY bind() is failing is that you are trying to bind() your server to port 13. On most systems, ports 0-1023 are reserved for system services, so you would need to run your app with admin rights to listen on those ports.
Related
I'm working on a client / server program using sockets. The server just listen for connections and prints it's username. The client tries to find the server and sends it's username. When you run the client, you have to pass three arguments: Your username, the IP address and the port.
The program works fine on same computer, but when I try to connect on a different PC, it can't connect. After a while, it prints "Error connecting to host.".
I am doing something wrong?
Thanks!
Edit: Just one more info. My desktop (server) is on tethed USB internet connection, provided from my smartphone. The client is on Wi-Fi.
Edit2: Now the desktop is on cable and the notebook (client) is on Wi-Fi. Internet conection is up on both devices. I still can't connect. Connection timeout is the error.
Edit3: Well, now I connected both devices on wired (same router) and I connected fine. Seems I have to send an email to IT department of my uni.
client.c
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <dirent.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#define PORT 4000
#define WORD_SIZE 256
int main(int argc, char * argv[]) {
pthread_t tid;
int sockfd;
struct sockaddr_in serv_addr;
struct hostent * server;
if (argc != 4)
{
printf("Not enough arguments, please inform:\n");
printf("<username> <server_ip_adress> <port>");
return -1;
}
char username[WORD_SIZE], server_ip[WORD_SIZE], port[WORD_SIZE];
strcpy(username, argv[1]);
strcpy(server_ip, argv[2]);
strcpy(port, argv[3]);
server = gethostbyname(server_ip);
if (server == NULL)
{
printf("Error: no such host\n");
return -1;
}
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
printf("Error opening socket\n");
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
serv_addr.sin_addr = * ((struct in_addr * ) server->h_addr);
bzero( & (serv_addr.sin_zero), 8);
int status = connect(sockfd, (struct sockaddr * ) & serv_addr, sizeof(serv_addr));
if (status < 0)
{
printf("Error connecting to host.\n");
return -1;
}
if (send(sockfd, username, WORD_SIZE, 0) < 0)
{
printf("Error sending username.\n");
close(sockfd);
return -1;
}
printf("Username sent.\n");
close(sockfd);
return 0;
}
server.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define PORT 4000
#define WORD_SIZE 256
int main(int argc, char *argv[])
{
int serverSockfd;
socklen_t clilen;
struct sockaddr_in serv_addr, cli_addr;
if ((serverSockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
printf("Error creating the socket.\n");
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
serv_addr.sin_addr.s_addr = INADDR_ANY;
if (bind(serverSockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("Error binding the socket.\n");
return -1;
}
if (listen(serverSockfd, 5) < 0)
{
printf("Error on listening.\n");
return -1;
}
int newSockfd;
while (1)
{
newSockfd = accept(serverSockfd, (struct sockaddr *)&cli_addr, &clilen);
if (newSockfd < 0)
{
printf("Error on accept a new client.\n");
continue;
}
char username[WORD_SIZE];
if (recv(newSockfd, username, WORD_SIZE, 0) < 0)
{
printf("Error receiving username.\n");
close(newSockfd);
continue;
}
printf("User %s logged in.\n", username);
close(newSockfd);
}
}
How come this client is only able to read data sent from the first server write system call ? It correctly reads the data sent by the first write, but not with the second one...
Here's the client :
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#define PORT 1025
#define SA struct sockaddr
int main(){
int sockfd;
struct sockaddr_in servaddr, cli;
//CREATE SOCKET
sockfd = socket(AF_INET, SOCK_STREAM,IPPROTO_TCP);
if (sockfd == -1) {
printf("socket creation failed...\n");
exit(0);
}
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = inet_addr("127.0.0.1");
servaddr.sin_port = htons(PORT);
if (connect(sockfd, (SA*)&servaddr, sizeof(servaddr)) != 0) {
printf("connection with the server failed...\n");
exit(0);
}
char buff[1024];
while( (read(sockfd, buff,sizeof(buff))) > 0){
printf("%s\n",buff);
}
close(sockfd);
return 0;
}
And here is the server :
#include <stdio.h>
#include <netdb.h>
#include <netinet/in.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/stat.h>
#include <fcntl.h>
#define SA struct sockaddr
#define PORT 1025
int main(){
int sockfd, connfd;
unsigned int len;
struct sockaddr_in servaddr, cli;
//SOCKET CREATION
sockfd = socket(AF_INET, SOCK_STREAM,IPPROTO_TCP);
if (sockfd == -1) {
printf("socket creation failed...\n");
exit(0);
}
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr =htonl(INADDR_ANY);
servaddr.sin_port = htons(PORT);
//BIND
if ((bind(sockfd, (SA*)&servaddr, sizeof(servaddr))) != 0) {
printf("socket bind failed...\n");
exit(0);
}
//LISTEN
if ((listen(sockfd, 5)) != 0) {
printf("Listen failed...\n");
exit(0);
}
for(;;){
len = sizeof(cli);
connfd = accept(sockfd, (SA*)&cli, &len);
if (connfd < 0) {
printf("server accept failed...\n");
exit(0);
}
char buff[]="Hi";
char buff2[]="More data sent..\n";
write(connfd,buff,sizeof(buff)); //work
write(connfd,buff2,sizeof(buff2)); //doesn't work
close(connfd);
}
return 0;
}
I also noticed it works if I put the second write inside a loop that requires a certain amount of time. For example :
long max=0;
while(max<1000000000){
//second write works
write(......);
}
Could someone give an explanation of why write behaves like that and what's going on under the hood ?
I'm very new to socket and TCP, I'm trying to send an array of Int to the server, do some sorting and calculating, then send back the result to the client and repeat.
I tried a few different ways, I either got the result after I close the client or got into a infinite loop.
What is the proper way to keep reading from the client until the client hit EOF?
Here is my server code.
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
int main(int argc, char const *argv[]) {
struct sockaddr_in server, client;
int sock, csock, readSize, addressSize;
char buf[256];
bzero(&server, sizeof(server));
server.sin_family = PF_INET;
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_port = htons(5999);
sock = socket(PF_INET, SOCK_STREAM, 0);
bind(sock, (struct sockaddr*)&server, sizeof(server));
listen(sock, 5);
addressSize = sizeof(client);
csock = accept(sock, (struct sockaddr *)&client, &addressSize);
int values[5];
while (read(csock, values, sizeof(values))) {
// Some sorting and calculating here
for (int i = 0; i < 5; i++) {
printf("%d ", values[i]);
}
}
close(sock);
return 0;
}
And here is my client code.
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
int main(int argc, char const *argv[]) {
struct sockaddr_in server;
char buf[256];
int sock;
bzero(&server, sizeof(server));
server.sin_family = PF_INET;
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_port = htons(5999);
sock = socket(PF_INET, SOCK_STREAM, 0);
connect(sock, (struct sockaddr *)&server, sizeof(server));
while (1) {
int values[5] = {0};
for (int i = 0; i < 5; i++)
scanf("%d", &values[i]);
write(sock, values, sizeof(values));
}
return 0;
}
Thanks for your help!
On Linux, I observed that if client is terminated with Ctrl-C, then server exits when read() returns 0 to signify EOF. If client is given a Ctrl-D, the stream's error state is set and this and all future scanf calls fail without setting values. This means values retain their zero initialization, which is sent to server in each iteration of the infinite loop.
Per #user207421, recv() which I guess how read() is implemented may return on error on windows to signify and errors. In this case, server would loop with the original code.
In either case, I added error checking for most of calsl (you should also add it for inet_addr()), and the server will terminate if read() returns either -1 or 0:
server:
#include <arpa/inet.h>
#include <errno.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#include <sys/socket.h>
#include <unistd.h>
int main(int argc, char const *argv[]) {
struct sockaddr_in server, client;
int sock, csock;
socklen_t addressSize;
bzero(&server, sizeof(server));
server.sin_family = PF_INET;
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_port = htons(5999);
sock = socket(PF_INET, SOCK_STREAM, 0);
if(sock == -1) {
printf("socket: %s\n", strerror(errno));
return 1;
}
if(bind(sock, (struct sockaddr*)&server, sizeof(server)) == -1) {
printf("bind: %s\n", strerror(errno));
return 1;
}
if(listen(sock, 5) == -1) {
printf("listen: %s\n", strerror(errno));
return 1;
}
addressSize = sizeof(client);
csock = accept(sock, (struct sockaddr *)&client, &addressSize);
if(csock == -1) {
printf("listen: %s\n", strerror(errno));
return 1;
}
int values[5];
ssize_t n;
while ((n = read(csock, values, sizeof(values)))) {
printf("read %zd\n", n);
if(n <= 0) break;
for (int i = 0; i < n / sizeof(*values); i++) {
printf("%d ", values[i]);
}
printf("\n");
}
close(sock);
return 0;
}
and client:
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <errno.h>
int main(int argc, char const *argv[]) {
struct sockaddr_in server;
char buf[256];
int sock;
bzero(&server, sizeof(server));
server.sin_family = PF_INET;
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_port = htons(5999);
sock = socket(PF_INET, SOCK_STREAM, 0);
if(sock == -1) {
printf("socket: %s\n", strerror(errno));
return 1;
}
if(connect(sock, (struct sockaddr *)&server, sizeof(server)) == -1) {
printf("connect: %s\n", strerror(errno));
return 1;
}
while (1) {
int values[5] = {0};
for (int i = 0; i < 5; i++) {
int r = scanf("%d", &values[i]);
if(r == EOF) {
return 0;
}
}
ssize_t n = write(sock, values, sizeof(values));
if(n == -1) {
printf("write: %s\n", strerror(errno));
return 1;
}
printf("wrote %zd\n", n);
}
return 0;
}
and here is the output from the server:
$ ./server
read 20 bytes
1 2 3 4 5
and the client (note; client doesn't send partial data):
$ ./client
1
2
3
4
5
wrote 20
1
I am trying to broadcast a UDP message from the server to client. I would like for the server to send the broadcast to the client and then for the client to acknowledge the broadcast. They both compile with no errors but the server will not send the broadcast. The server says it successfully binds. Any tips would be helpful please.
Client.c
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <sys/socket.h>
#include <sys/wait.h>
#include <arpa/inet.h>
#define PORT 8081
int main (int argc, char* argv[]){
int clientsocket;
int reuse = 1;
int reuseaddr;
int bind_sock;
int rec_broad;
int send_ack;
char dgram[512];
char client_message[2000];
struct sockaddr_in serv_address;
struct sockaddr_in group;
if (argc != 3) {
printf("Command line args should be multicast group and port\n");
printf("(e.g. for SSDP, `listener 239.255.255.250 1900`)\n");
return 1;
}
clientsocket = socket(AF_INET, SOCK_DGRAM, 0);
if(clientsocket < 0){
printf("\n\tSocket not created.\n");
exit(1);
}
else printf("\n\tSocket created successfully.\n");
reuseaddr = setsockopt(clientsocket, SOL_SOCKET, SO_REUSEADDR, (char*)&reuse, sizeof(reuse));
if(reuseaddr < 0){
printf("\n\tSetting REUSEADDR error.\n");
exit(1);
}
else printf("\n\tREUSEADDR Successful.\n");
serv_address.sin_family = AF_INET;
serv_address.sin_port = htons(PORT);
serv_address.sin_addr.s_addr = inet_addr(argv[1]);
/*bind_sock = bind(clientsocket, (struct sockaddr*) &serv_address, sizeof(serv_address));
if(bind_sock < 0){
printf("\n\tBind unsuccessful.\n");
exit(1);
}
else printf("\n\tBind Successful.\n");*/
strcpy(client_message, "Acknowledged.\n");
for(;;){
printf("\nListening........\n");
rec_broad = recvfrom(clientsocket, dgram, sizeof(dgram), 0, (struct sockaddr*) &serv_address, sizeof(serv_address));
if(rec_broad < 0){
printf("\n\tBroadcast not received.\n");
exit(1);
}
else printf("\n\tBroadcast received successfully.\n");
send_ack = sendto(clientsocket, client_message, sizeof(client_message), 0, (struct sockaddr*)&serv_address, sizeof(serv_address));
if (send_ack < 0){
printf("\n\tAck not sent.\n");
}
else printf("\n\tAcknowledge sent successfully.\n");
}
return 0;
}
Server.c
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define PORT 8081
#ifndef TRUE
#define TRUE 1
#define FALSE 0
#endif
int main (int argc, char *argv[]){
int serv_socket;
struct sockaddr_in broadcast_addr;
struct sockaddr_in client_addr;
int b_addr_len;
int ret;
int bind_sock;
int yes = 1;
char buffer[2000];
int send_broad;
int z;
//Create socket
serv_socket = socket(AF_INET, SOCK_DGRAM, 0);
if(serv_socket < 0){
printf("\n\tProblem1.\n");
exit(1);
}
else printf("\n\tSocket made successful.\n");
//Setsockopt
ret = setsockopt(serv_socket, SOL_SOCKET, SO_BROADCAST, (char*)&yes, sizeof(yes));
if(ret < 0){
printf("\n\tSetsockopt error.\n");
return -1;
}
else printf("\n\tSetsockopt successful.\n");
b_addr_len = sizeof(broadcast_addr);
//Broadcast Address
memset((void*)&broadcast_addr, 0, b_addr_len);
broadcast_addr.sin_family = AF_INET;
broadcast_addr.sin_addr.s_addr = inet_addr(argv[1]);
broadcast_addr.sin_port = htons(atoi(argv[2]));
//Bind socket with client
bind_sock = bind(serv_socket, (struct sockaddr*) &client_addr, b_addr_len);
if (ret < 0){
printf("\n\tBind unsuccessful.\n");
exit(1);
}
else printf("\n\tBind successful.\n");
memset(buffer, '\0', 2000);
strcpy(buffer, "This is the broadcast!\n");
//Send broadcast
send_broad = sendto(serv_socket, buffer, sizeof(buffer), 0, (struct sockaddr*)&broadcast_addr, b_addr_len);
if(send_broad < 0){
printf("\n\tBroadcast not sent.\n");
exit(1);
}
else printf("\n\tBroadcast sent OK.\n");
return 0;
}
I am doing a simple TCP socket programming as a test. I ported over the code from the following article:
C Socket Programming for Linux with a Server and Client Example Code
However, there are a little change I need to make, which is to set the initial sequence number (ISN) to a user-defined value on both client and server side.
Client:
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
int main(int argc, char *argv[])
{
int sockfd = 0, n = 0;
char recvBuff[1024];
struct sockaddr_in serv_addr;
if(argc != 2)
{
printf("\n Usage: %s <ip of server> \n",argv[0]);
return 1;
}
memset(recvBuff, '0',sizeof(recvBuff));
if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Error : Could not create socket \n");
return 1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
if(inet_pton(AF_INET, argv[1], &serv_addr.sin_addr)<=0)
{
printf("\n inet_pton error occured\n");
return 1;
}
if( connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\n Error : Connect Failed \n");
return 1;
}
while ( (n = read(sockfd, recvBuff, sizeof(recvBuff)-1)) > 0)
{
recvBuff[n] = 0;
if(fputs(recvBuff, stdout) == EOF)
{
printf("\n Error : Fputs error\n");
}
}
if(n < 0)
{
printf("\n Read error \n");
}
return 0;
}
Server:
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <time.h>
int main(int argc, char *argv[])
{
int listenfd = 0, connfd = 0;
struct sockaddr_in serv_addr;
char sendBuff[1025];
time_t ticks;
listenfd = socket(AF_INET, SOCK_STREAM, 0);
memset(&serv_addr, '0', sizeof(serv_addr));
memset(sendBuff, '0', sizeof(sendBuff));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(5000);
bind(listenfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
listen(listenfd, 10);
while(1)
{
connfd = accept(listenfd, (struct sockaddr*)NULL, NULL);
ticks = time(NULL);
snprintf(sendBuff, sizeof(sendBuff), "%.24s\r\n", ctime(&ticks));
write(connfd, sendBuff, strlen(sendBuff));
close(connfd);
sleep(1);
}
}
Can someone enlighten me on which part of the code I should modify?