APEX best practice - salesforce

I am new to Salesforce apex coding. My first class that I am developing has 10 methods and is some 800 lines.
I haven’t added much of exception handling, so the size should swell further.
I am wondering, what the best practice for Apex code is... should I create 10 classes with 1 method instead of letting 1 class with 10 methods.
Any help on this would be greatly appreciated.
Thanks
Argee

What do you use for coding? Try to move away from Developer Console. VSCode has some decent plugins like Prettier or Apex PMD that should help you with formatting and making methods too complex. ~80 lines/method is so-so. I'd worry about passing long lists of parameters and having deeply nested code in functions rather than just their length.
There are general guidelines (from other languages, there's nothing special about Apex!) that ideally function should fit on 1 screen so programmer can see it whole without scrolling. Read this one, maybe it'll resonate with you: https://dzone.com/articles/rule-30-%E2%80%93-when-method-class-or
I wouldn't split it into separate files just for sake of it, unless you can clearly define some "separation of concerns". Say 1 trigger per object, 1 trigger handler class (ideally derived from base class). Chunkier bits not in the handler but maybe in some "service" style class that has public static methods and can operate whether called from trigger, visualforce, lightning web component, maybe some one-off data fix would need these, maybe in future you'd need to expose part of it as REST service. And separate file for unit tests (as blasphemous as it sounds - try to not write too many comments. As you're learning you'll need comments to remind yourself what built-in methods do but naming your functions right can help a lot. And a well-written unit test is better at demonstrating the idea behind the code, sample usage and expected errors than comments that can be often overlooked).
Exception handling is an art. Sometimes it's good to just let it throw an exception. If you have a method that creates Account, Contact and Opportunity and say Opportunity fails on validation rule - what should happen? Only you will know what's good. Exception will mean the whole thing gets rolled back (no "widow" Accounts) which sucks but it's probably "more stable" state for your application. If you naively try-catch it without Database.rollback() - how will you tell user to not create duplicates with 2nd click. So maybe you don't need too much error handling ;)

Related

Salesforce LWC Database.setSavepoint

Javascript admitted newbie and hacker here, so I suspect this question is very ignorant and a learning experience.
I'm essentially converting an old Apex/Visualforce page to LWC. The Apex code employs Database.setSavepoint() and Database.rollback() and I have no idea how something similar would be accomplished in LWC, or even if it needs to be.
Google provides nothing, and I know it's not done through #wire and #AuraEnabled.
The main pain point of migrating VF apex controllers ("regular ones", oldschool, which were working with massive hidden html field for "viewstate" and weren't using #remoteaction to be a bit more mobile-friendly) to Aura/LWC server-side controllers is the static keyword next to the method definition. You don't have "viewstate" of whole controller passed to the method magically, you need to explicitly pass the params the method needs. From LWC/Aura or (re)query them. It's bit like everything was marked transient if you know what this keyword does.
savepoint and rollback have to happen in one transaction anyway (1 interation, 1 button click). User triggered something and it either succeeds or fails. You can't save the game ;) and 3 interactions later go "gotcha, rollback". The state was written to database, the ship has sailed. And savepoints can't be serialised (you can't grab the variable, pass it to VF/Aura/LWC client-side and later back to the server). If you're passing something back - it means the transaction is almost over and they wouldn't be needed anyway.
So there are no technical problems with it. The question is what is your business logic doing with the rollbacks. Is it some funky "validate before save"? Some way to try firing all validation rules, triggers etc and see what explodes"?
LWC shouldn't care and you should be able to pass the result of this operation back nicely. It's a good question whether you still need this functionality but it's biz question, not technical.

Abstraction challenge. How to approach encapsulation for this purpose

Please do NOT comment on bad practices used here. I am simply trying to tackle abstraction of this scenario with easy-to-describe examples.
I am trying to model a system that allows a user to enter an entity called TASK with certain configuration parameters and later have the TASK perform actions particular to that task.
Some examples of task definitions could be:
* Create a file {filename} in directory {path}.
* Copy file {filename} from {source directory} to {target directory}.
* Open {notepad application}, enter the text {sample text} and save the file as {filename}.
* Open {sample.docx}, type the text {sample text} at the end of the second paragraph.
Each task has a descriptive name and up to 5 parameters. In the examples above, parameters are enclosed in curly braces {}. Users would be instructed to carry on the above tasks and our application will verify if they have been completed. Each task must have the following function:
In a static world, I would create the following classes:
public abstract class TaskBase
{ public abstract void Perform(param1, ... param5); }
public class TaskFileCopy: TaskBase
{ public override void Perform(param1, ... param5) {} }
The problem is, tasks could be practically anything and after the program is compiled and deployed, more tasks need to be added. The first and worst thing that comes to mind is to keep on deriving from TaskBase, implement Perform, recompile and redeploy while keeping previous task results in tact.
Two problems here: By the time we hit 2,000 tasks, we will have at most 2,000 derived classes and secondly, the underlying OODB will be bogged down.
I was thinking of System.AddIn at one point but am convinced that this scenario has a better solution within OOP design.
I doubt that System.AddIn is suitable for this kind of thing. IMHO System.AddIn is for more static APIs and not for something that is going to be extended rapidly. Maybe you could have a look at MEF instead which is simpler and is based on extensibility and composition.
As you say, inheritance is also not the way to go because having 2000 derived classes will be a nightmare.
I think you should look for design patterns that are based on composition instead of inheritance. There are a few of them. One of them is the Composite pattern. With this pattern, you could have some very simple reusable tasks which you can combine into more complicated tasks. You can have tasks that include subtasks, that include subtasks and on and on.
Also you could look at the dynamic languages that can be hosted on the DLR. Like IronPython. You could create a script repository. Each script a task.
Also for inspiration you could have a look at Windows Workflow Foundation and specifically the Activities.
What is kind of obvious is that you need to maximize reuse. Of course this is easier said than done.
Best regards and good luck.

Silverlight LINQtoSQL: one big dataclass, or several small ones?

I'm new to Silverlight, but being dumped right into the fray - good way to learn I suppose :o)
Anyway, the webapp I'm working on has a relatively complex database structure that represents various object types that are linked to each other, and I was wondering 2 things:
1- What is the recommended approach when it comes to dataclasses? Have just one big dataclass, or try and separate it into several smaller dataclasses, keeping in mind they will need to reference each other?
2- If the recommended approach is to have several dataclasses, how do you define the inter-dataclasses references?
I'm asking because I did a small test. In my DB (simplified here, real model is more complex but that's not important), I have a table "Orders" and a table "Parameters". "Orders" has a foreign key on "Parameters". What I did is create 2 dataclasses.
The first one, ParamClass, were I dropped the "Parameters" table only, so I can have a nice "parameter" class. I then created a simple service to add basic SELECT and INSERT functionality.
The second one, OrdersClass, where I dropped both tables, so that the relation between the tables would automatically create a "EntityRef<parameter>" variable inside the "order" class. I then removed the "parameters" class that was automatically created in the OrdersClass dataclass, since the class has already been declared in the ParamClass dataclass. Again I created a small service to test it.
So far so good, it builds happily. The problem is that when I try to handle things on the application code, I added service references for both dataclasses, but it is not happy doing something like:
OrdersServiceReference.order myOrder = new OrdersServiceReference.order();
myOrder.parameter = new ParamServiceReference.parameter(); //<-PROBLEM IS HERE
It comlpains that it cannot implicitly convert from type 'MytestDC.ParamServiceReference.parameter' to 'MytestDC.OrdersServiceReference.parameter'
Do I somehow need to declare some sort of reference to ParamClass from OrdersClass, or how do I "convert" one to the other?
Is this even a recommended and efficient way of doing this?
Since it's a team-project, I initially wanted to separate the dataclasses so that they (and their services) can be easily checked out by one member without checking out the whole entire dataclass.
Any help appreciated!
PS: using Silverlight 4, in case that's important
Based on the widely accepted Single Responsability Principle (SRP), a class should always be responsible for one task, and one task only.
That pretty much invalidates your "one big dataclass" approach.
I would always recommend smaller, more manageable bits that can be combined, instead of one humonguous class that does everything (except brew coffee for you).
Resources for the SRP:
Wikipedia on SRP
OODesign: Single Responsibility Principle
ObjectMentor: list of articles on good app design - which has a few links to PDF documents, like this one on SRP written by Robert C. Martin - the "guru" on proper OO design
OK, some more research let me to this: it is not simple to separate classes from a relational model using LINQtoSQL. I ended up switching to an Entity Framework approach, which itself doesn't deal with it gracefully (see here and there, for example), but at least it solved another major problem I had with LINQtoSQL.
There are other ORMs out there that are apparently much more capable at this (NHibernate comes up often in recommendations), unfortunately, I don't have time to investigate them now, being under such a tight deadline.
As for the referencing, it was quite simple, change the line to:
myOrder.parameter = new OrderServiceReference.parameter();
even though I removed the declaration from that dataclass.
Hope this helps someone!

Making actions get called in silverlight unit test with MOQ

Lets say I have this
_articlesService.SaveAsync(Model, AddressOf OnSaveCompleted)
The OnSaveCompleteMethod do a couple of things, obviously. Its a
Protected Overridable Sub OnSaveCompleted(ByVal asyncValidationResult As AsyncValidationResult)
In my unittest. I need to run a mocked SaveAsync, and have OnSaveCompleted called in anyway, because the method sends out events that I need to know have been sent.
Right now, the code just walks past that method, thus its never executed.
Need help solving this because I'm stuck right now.
If I understand your context right:
you have a class under test which uses an ArticlesService
your ArticlesService (a collaborating class) is responsible for sending some events
you want to verify that your class under test is behaving correctly
you want to do that by checking for the events.
If that's the case, you may be making your class responsible for more than it needs to be. You only need to verify that the ArticlesService was asked to SaveAsync. You don't need to worry about what the ArticlesService then went off and did.
Think of it this way. You are a Class-Under-Test. You have too much work to do, so you've asked some other people to help you. You have two choices. You can either chase them up, worrying about whether they're doing it right, or you can just trust them.
Rather than micro-managing classes, you can write a separate test which gives some examples of the way the ArticlesService will work, which will check that the ArticlesService is doing its job correctly. Your CUT's responsibility is to delegate that work effectively.
If you actually need the events to be raised so that your CUT can respond, that's a separate aspect of its behaviour, and you can do it with Moq's "Raise" method, documented in "Events", here:
http://code.google.com/p/moq/wiki/QuickStart
Edit: You can also use "CallBack", documented on the same link, to do stuff with the args being passed to you, including OnSaveCompleted. Not sure if it's going to help or not; it's tricky to see what you're doing without both the code and the failing test. Good luck anyway!
Close, but not exactly like that.
We don't actually send out an event in the ArticleService.
The method SaveAsync takes an Article to be saved, and a method to be called once the saving is complete.
The problem is that the "OnSaveCompleted"-method isnt being called. (This method exists in the View Model Base class, so the service isnt sending the event, the viewmodel is.).
But we have our own implementation of WCF-service proxies so this is probably what's messing with us, since we dont use the generated code.
Think we will have to rework our infrastructure on the services abit to solve this.
So it's a special case, just wanted to throw the question out just in case. :)
Thanks anyway for the answer.

Is it a bad practice to have multiple classes in the same file?

I used to have one class for one file. For example car.cs has the class car. But as I program more classes, I would like to add them to the same file. For example car.cs has the class car and the door class, etc.
My question is good for Java, C#, PHP or any other programming language. Should I try not having multiple classes in the same file or is it ok?
I think you should try to keep your code to 1 class per file.
I suggest this because it will be easier to find your class later. Also, it will work better with your source control system (if a file changes, then you know that a particular class has changed).
The only time I think it's correct to use more than one class per file is when you are using internal classes... but internal classes are inside another class, and thus can be left inside the same file. The inner classes roles are strongly related to the outer classes, so placing them in the same file is fine.
In Java, one public class per file is the way the language works. A group of Java files can be collected into a package.
In Python, however, files are "modules", and typically have a number of closely related classes. A Python package is a directory, just like a Java package.
This gives Python an extra level of grouping between class and package.
There is no one right answer that is language-agnostic. It varies with the language.
One class per file is a good rule, but it's appropriate to make some exceptions. For instance, if I'm working in a project where most classes have associated collection types, often I'll keep the class and its collection in the same file, e.g.:
public class Customer { /* whatever */ }
public class CustomerCollection : List<Customer> { /* whatever */ }
The best rule of thumb is to keep one class per file except when that starts to make things harder rather than easier. Since Visual Studio's Find in Files is so effective, you probably won't have to spend much time looking through the file structure anyway.
No I don't think it's an entirely bad practice. What I mean by that is in general it's best to have a separate file per class, but there are definitely good exception cases where it's better to have a bunch of classes in one file. A good example of this is a group of Exception classes, if you have a few dozen of these for a given group does it really make sense to have separate a separate file for each two liner class? I would argue not. In this case having a group of exceptions in one class is much less cumbersome and simple IMHO.
I've found that whenever I try to combine multiple types into a single file, I always end going back and separating them simply because it makes them easier to find. Whenever I combine, there is always ultimately a moment where I'm trying to figure out wtf I defined type x.
So now, my personal rule is that each individual type (except maybe for child classes, by which a mean a class inside a class, not an inherited class) gets its own file.
Since your IDE Provides you with a "Navigate to" functionality and you have some control over namespacing within your classes then the below benefits of having multiple classes within the same file are quite worth it for me.
Parent - Child Classes
In many cases i find it quite helpful to have Inherited classes within their Base Class file.
It's quite easy then to see which properties and methods your child class inherits and the file provides a faster overview of the overall functionality.
Public: Small - Helper - DTO Classes
When you need several plain and small classes for a specific functionality i find it quite redundant to have a file with all the references and includes for just a 4-8 Liner class.....
Code navigation is also easier just scrolling over one file instead of switching between 10 files...Its also easier to refactor when you have to edit just one reference instead of 10.....
Overall breaking the Iron rule of 1 class per file provides some extra freedom to organize your code.
What happens then, really depends on your IDE, Language,Team Communication and Organizing Skills.
But if you want that freedom why sacrifice it for an iron rule?
The rule I always go by is to have one main class in a file with the same name. I may or may not include helper classes in that file depending on how tightly they're coupled with the file's main class. Are the support classes standalone, or are they useful on their own? For example, if a method in a class needs a special comparison for sorting some objects, it doesn't bother me a bit to bundle the comparison functor class into the same file as the method that uses it. I wouldn't expect to use it elsewhere and it doesn't make sense for it to be on its own.
If you are working on a team, keeping classes in separate files make it easier to control the source and reduces chances of conflicts (multiple developers changing the same file at the same time). I think it makes it easier to find the code you are looking for as well.
It can be bad from the perspective of future development and maintainability. It is much easier to remember where the Car class is if you have a Car.cs class. Where would you look for the Widget class if Widget.cs does not exist? Is it a car widget? Is it an engine widget? Oh maybe it's a bagel widget.
The only time I consider file locations is when I have to create new classes. Otherwise I never navigate by file structure. I Use "go to class" or "go to definition".
I know this is somewhat of a training issue; freeing yourself from the physical file structure of projects requires practice. It's very rewarding though ;)
If it feels good to put them in the same file, be my guest. Cant do that with public classes in java though ;)
You should refrain from doing so, unless you have a good reason.
One file with several small related classes can be more readable than several files.
For example, when using 'case classes', to simulate union types, there is a strong relationship between each class.
Using the same file for multiple classes has the advantage of grouping them together visually for the reader.
In your case, a car and a door do not seem related at all, and finding the door class in the car.cs file would be unexpected, so don't.
As a rule of thumb, one class/one file is the way to go. I often keep several interface definitions in one file, though. Several classes in one file? Only if they are very closely related somehow, and very small (< 5 methods and members)
As is true so much of the time in programming, it depends greatly on the situation.
For instance, what is the cohesiveness of the classes in question? Are they tightly coupled? Are they completely orthogonal? Are they related in functionality?
It would not be out of line for a web framework to supply a general purpose widgets.whatever file containing BaseWidget, TextWidget, CharWidget, etc.
A user of the framework would not be out of line in defining a more_widgets file to contain the additional widgets they derive from the framework widgets for their specific domain space.
When the classes are orthogonal, and have nothing to do with each other, the grouping into a single file would indeed be artificial. Assume an application to manage a robotic factory that builds cars. A file called parts containing CarParts and RobotParts would be senseless... there is not likely to be much of a relation between the ordering of spare parts for maintenance and the parts that the factory manufactures. Such a joining would add no information or knowledge about the system you are designing.
Perhaps the best rule of thumb is don't constrain your choices by a rule of thumb. Rules of thumb are created for a first cut analysis, or to constrain the choices of those who are not capable of making good choices. I think most programmers would like to believe they are capable of making good decisions.
The Smalltalk answer is: you should not have files (for programming). They make versioning and navigation painful.
One class per file is simpler to maintain and much more clear for anyone else looking at your code. It is also mandatory, or very restricted in some languages.
In Java for instance, you cannot create multiple top level classes per file, they have to be in separate files where the classname and filename are the same.
(C#) Another exception (to one file per class) I'm thinking of is having List in the same file as MyClass. Where I envisage using this is in reporting. Having an extra file just for the List seems a bit excessive.

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