I would like to know if it is possible to do some sort of "SlowMode" for a specific person on Discord.
The reason is that I have a "spammer" friend, and I would like to calm him down with a command that might slow him down when he speaks for "x" secondes.
So I would like to know if this is possible? and if yes, how?
Thank you for your kindness =) (and sorry for this english i use GoogleTraductor)
Here's how I'd do that.
let ratelimits = [];
client.on("message", (msg) => {
// APPLYING RATELIMITS
const appliedRatelimit = ratelimits.find(
(value) =>
value.user === msg.author.id && value.channel === msg.channel.id
);
if (appliedRatelimit) {
// Can they post the message?
const canPostMessage =
msg.createdAt.getTime() - appliedRatelimit.ratelimit >=
appliedRatelimit.lastMessage;
// They can
if (canPostMessage)
return (ratelimits[
ratelimits.indexOf(appliedRatelimit)
].lastMessage = msg.createdAt.getTime());
// They can't
msg.delete({ reason: "Enforcing ratelimit." });
}
// SET RATELIMIT
if (msg.content === "!ratelimit") {
// Checking it's you
if (msg.author.id !== "your id") return msg.reply("You can't do that.");
// You can change these values in function of the received message
const targetedUserId = "whatever id you want";
const targetedChannelId = msg.channel.id;
const msRateLimit = 2000; // 2 seconds
// Delete existant ratelimit if any for this user on this channel
ratelimits = ratelimits.filter(
(value) =>
!(
value.user === targetedUserId &&
value.channel === targetedChannelId
)
);
// Add ratelimit
ratelimits.push({
user: targetedUserId,
channel: targetedChannelId,
ratelimit: msRateLimit,
lastMessage: 0,
});
}
// CLEAR RATELIMITS
if (msg.content === "!clearRatelimits") {
// Checking it's you
if (msg.author.id !== "your id") return msg.reply("You can't do that.");
// Clearing all ratelimits
ratelimits = [];
}
});
Related
My problem is that when the user starts a game and has the game status in discord, on the console I get the error "TypeError: Unable to read property 'activities' of null"
I hope the bot gives the member a role when starting the game. I'm using a game as an example, I need the function when starting the stream
Discord.js - v13 Code:
const client = require('../index')
client.on('presenceUpdate', function(oldMember, newMember) {
const guild = newMember.guild;
const streamingRole = guild.roles.cache.find(role => role.name === 'Fazendo Live');
// if (newMember.user.bot || newMember.presence.clientStatus === 'mobile' || oldMember.status !== newMember.status) return;
const oldGame = oldMember.activities ? oldMember.activities.find(activity => activity.type === 'PLAYING') : false;
const newGame = newMember.activities ? newMember.activities.find(activity => activity.type === 'PLAYING') : false;
if (!oldGame && newGame) { // Started playing.
newMember.member.roles.add(streamingRole)
.then(() => console.log(`${streamingRole.name} added to ${newMember.user.tag}.`))
.catch(console.error);
}
else if (oldGame && !newGame) { // Stopped playing.
newMember.member.roles.remove(streamingRole)
.then(() => console.log(`${streamingRole.name} removed from ${newMember.user.tag}.`))
.catch(console.error);
}
});
member.activities is not a thing. You need to go through presence first to go through activities.
const oldGame = oldMember.presence.activities ? oldMember.presence.activities.find(activity => activity.type === 'PLAYING') : false;
const newGame = newMember.presence.activities ? newMember.presence.activities.find(activity => activity.type === 'PLAYING') : false;
Did more digging...
...and found out that presenceUpdate actually outputs old and new presences and not the member. So in that way you are correct with
const oldGame = oldMember.activities
Now while doing my own testings I came across that when trying simply doing message.member.presence and console logging that, it comes out as null, and this is because I had no Intents set to my client for GUILD_PRESENCES now when I enabled this, it showed me the activity.
So my guess is that if you are getting null from it, or the error that Cannot read properties of null (reading 'activities') which I got aswell (before declaring intents), you might be setting your intents wrong.
Are you sure you have declared your intents correctly in index.js?
Mine for example:
const { Client, Intents } = require("discord.js");
client = new Client({
intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES, Intents.FLAGS.GUILD_MEMBERS, Intents.FLAGS.GUILD_BANS, Intents.FLAGS.DIRECT_MESSAGES, Intents.FLAGS.GUILD_PRESENCES]
});
Problems with my bot. Can't get mute to work. Help? Can't find any prefix and don't know where to add it or how to format it. I linked most of code below. Anti-spam and kick/ban works. New to coding to any help would be nice. Tips how set a general prefix for all code foward? Role is named mute and bot has all premissons it shall need to kick
const fs = require('fs');
module.exports = class mute {
constructor(){
this.name = 'mute',
this.alias = ['tempmute'],
this.usage = 'mute';
}
run(bot, message, args){
let member = message.mentions.members.first();
var command = args[0];
var mentioned = args[1];
var days = parseInt(args[3]);
var hours = parseInt(args[4]);
var seconds = parseInt(args[5]);
if (message.member.hasPermission('MANAGE_ROLES')) {
let muterole = message.guild.roles.find(role => role.name === "Muted");
if (!message.guild) {
if (message.guild.id === '505872328538718233') {
let memberrole = message.guild.roles.find("name", "Member");
member.removeRole(memberrole);
}}
let usermsg = new Discord.RichEmbed();
usermsg.setTitle('You have been Muted.');
usermsg.setColor('76b3fc');
usermsg.setFooter('Please do not attempt to bypass');
usermsg.addField('Muted by:',
`<#${message.author.id}>`);
let mutedmsg = new Discord.RichEmbed();
mutedmsg.setTitle('User has been Muted Successfully');
mutedmsg.setColor('76b3fc');
mutedmsg.setDescription(`User muted: ${mentioned}\nMuted by: <#${message.author.id}>\nReason: ${input}`);
mutedmsg.setFooter('This mute has been logged.');
if (message.content === `${command}`) {
return message.channel.send('You did not provide a member to mute.');
}
if (message.content === `${command} ${mentioned}`) {
return message.channel.send('Please input a reason for the mute.');
}
if (message.guild.roles.find(role => role.name)) {
message.member.addRole(muterole);
if (message.content.includes (`${days}d`)) {
message.channel.send(mutedmsg);
setTimeout(() => {
member.removeRole(muterole);
usermsg.addField('Punishment Time:',
`${hours} Seconds`);
}, `${args[2]} * 86400`);
}
if (message.content.includes (`${hours}h`)) {
message.channel.send(mutedmsg);
setTimeout(() => {
member.removeRole(muterole);
usermsg.addField('Punishment Time:',
`${hours} Seconds`);
}, `${args[3]} * 3600`);
}
if (message.content.includes (`${seconds}s`)) {
message.channel.send(mutedmsg);
setTimeout(() => {
member.removeRole(muterole);
usermsg.addField('Punishment Time:',
`${seconds} Seconds`);
}, `${args[4]} * 1000`);
}
if (message.content === `${command} ${mentioned} ${input}`) {
message.member.addRole(muterole);
usermsg.addField('Muted for',
`${input}`);
usermsg.addField('Punishment Time:',
'Permenant');
message.channel.send(mutedmsg);
}
if (message.member.id === `${message.author.id}`) {
return;
}
if (message.author.id === `${mentioned}`) {
return message.member.send(usermsg);
}
message.channel.send(mutedmsg);
console.log('===========================');
console.log(`Member Muted: ${mentioned}`);
console.log(`Muted by: ${message.author.tag}`);
console.log(`Reason: ${input}`);
console.log('===========================');
} else {
message.channel.send('You do not have a `Muted` Role, This command won\'t work.');
}
} else {
message.reply('You do not have permission to do this.');
}
let jsonlogs = JSON.parse(fs.writeFileSync("./storages/mutelogs.json"));
if (!jsonlogs[message.guild.id]){
jsonlogs[message.guild.id] = {
mutedby: `${message.author.tag}`,
user: `${mentioned}`,
reason: `${input}`,
days: `${days}`,
hours: `${hours}`,
seconds: `${seconds}`,
};
}
}
};
You seem to have a lot, and I mean A LOT of outdated methods from Discord.js v11.
I'd highly recommend installing the newest version of DJS and reading all of the v12 changes that can be found here:
https://github.com/discordjs/discord.js/releases/tag/12.0.0
Some examples:
Discord.RichEmbed() no longer exists -> Use Discord.MessageEmbed()
.addRole() no longer exists -> Use message.member.roles.add()
.removeRole() no longer exists -> Use message.member.roles.remove()
I am stuck on a problem. When "Player 2" (player[1]) types !yes in the channel then reason it times out. I'm not sure what I am doing wrong. player[1] is defined as msg.mentions.members.first();
let answer = true;
if (players[1].user.bot) {
return;
} else {
answer = await msg.channel.awaitMessages((msg) => {
console.log(msg.author.id === players[1].id && msg.content === `!yes`) // returns true
if (msg.author.id === players[1].id && msg.content === `!yes`) {
console.log("Player has accepted") // The console does print "Player has accepted"
return true;
}
return false;
}, {maxMatches: 1, time: 30000, errors: ['time']})
.catch(() => {
console.log("Timed out!") // The console does print "Timed Out as well"
return false;
});
}
// if user refuses to play
if (!answer) {
return channel.send(`${players[1]} preferred to run away.`);
}
You have incorrect syntax for awaitMessages() - the first argument should be a CollectorFilter (see here), not a callback.
Consider using createMessageCollector() instead. It reads much more nicely than awaitMessages() and makes more sense than forcing async/await into a collector. Should look something like this:
const filter = m => (m.author.id===players[1].id && m.content==="!yes");
const collector = msg.channel.createMessageCollector(filter, {max: 1, time: 30000});
collector.on("collect", (m) => {
// Player has accepted... do whatever
});
collector.on("end", (reason) => {
if(reason === "time") {
// Ran out of time
}
});
Hello Stackoverflow community. I'm quite curious, regarding the channelUpdate event in Discord.js, is it possible to ignore some channels but log the rest?
bot.on("channelUpdate", async (oldChannel, newChannel) => {
// Get stat channel IDs
let totalUsers = oldChannel.guild.channels.get('667335552558956554');
let onlineUsers = oldChannel.guild.channels.get('667335645894541331');
let totalBots = oldChannel.guild.channels.get('667337560179343374');
//Leave the stat channels alone, or too much logging will happen
//.parent.id === '667335310350352394';
if (totalUsers || onlineUsers || totalBots) return;
let oldCategory = oldChannel.parent;
let newCategory = newChannel.parent;
let guildsChannel = newChannel.guild;
if (!newCategory) newCategory = "None";
if (!guildsChannel || !guildsChannel.available) return;
let types = {
"text" : "Text channel",
"voice" : "Voice channel",
"null" : "None"
};
const logchannel = channel.guild.channels.find(channel => channel.name === "server-logs")
if (!logchannel) return;
if (!logchannel.permissionsFor(oldChannel.guild.me).has('VIEW_CHANNEL')) return;
if (!logchannel.permissionsFor(oldChannel.guild.me).has('SEND_MESSAGES')) return;
if (oldChannel.name !== newChannel.name) {
let channelNameUpdateEmbed = new Discord.RichEmbed()
.setColor("#ffc500")
.setDescription("Channel name updated.")
.addField("Old channel name", `\`${oldChannel.name}\``, true)
.addBlankField(true)
.addField("New channel name", `\`${newChannel.name}\``, true)
.addField("Channel type", `${types[newChannel.type]}`, true)
.addBlankField(true)
.addField("Channel category", `${newCategory}`, true)
.setFooter(`Channel ID: ${newChannel.id} 🔥`)
.setTimestamp()
logchannel.send(channelNameUpdateEmbed).catch()
}
});
Those marked as so called "Stat channels", is it possible to ignore those? Else log channels will get flooded every time a member goes online or offline
Thanks in advance!
Sure, you can create ingoreChannel arr and check if channel in ignore arr.
Like this:
bot.on('channelUpdate', async (oldChannel, newChannel) => {
const ignoreChannels = ['667335552558956554', '667335645894541331', '667337560179343374'];
// Get stat channel IDs
if (ignoreChannels.includes(oldChannel.id)) return;
//Leave the stat channels alone, or too much logging will happen
//.parent.id === '667335310350352394';
let oldCategory = oldChannel.parent;
let newCategory = newChannel.parent;
let guildsChannel = newChannel.guild;
if (!newCategory) newCategory = 'None';
if (!guildsChannel || !guildsChannel.available) return;
let types = {
text: 'Text channel',
voice: 'Voice channel',
null: 'None',
};
const logchannel = channel.guild.channels.find(channel => channel.name === 'server-logs');
if (!logchannel) return;
if (!logchannel.permissionsFor(oldChannel.guild.me).has('VIEW_CHANNEL')) return;
if (!logchannel.permissionsFor(oldChannel.guild.me).has('SEND_MESSAGES')) return;
if (oldChannel.name !== newChannel.name) {
let channelNameUpdateEmbed = new Discord.RichEmbed()
.setColor('#ffc500')
.setDescription('Channel name updated.')
.addField('Old channel name', `\`${oldChannel.name}\``, true)
.addBlankField(true)
.addField('New channel name', `\`${newChannel.name}\``, true)
.addField('Channel type', `${types[newChannel.type]}`, true)
.addBlankField(true)
.addField('Channel category', `${newCategory}`, true)
.setFooter(`Channel ID: ${newChannel.id} 🔥`)
.setTimestamp();
logchannel.send(channelNameUpdateEmbed).catch();
}
});
Well, I followed "The Source Code" "discord.js" tutorial, (even copy-pasted his code from GitHub) but the ban and kick commands he's shown don't work, I assume they got broken by a recent update. It sends the embed to the incidents channel but doesn't actually ban the player. Also, if you have any suggestions for me to change things, please suggest!
if (cmd === `${prefix}ban`) {
let bUser = message.guild.member(message.mentions.users.first() || message.guild.members.get(args[0]));
if (!bUser) return message.channel.send("Can't find user!");
let bReason = args.join(" ").slice(22);
if (!message.member.hasPermission("MANAGE_MEMBERS")) return message.channel.send("No can do pal!");
if (bUser.hasPermission("MANAGE_MESSAGES")) return message.channel.send("That person can't be banned!");
let banEmbed = new Discord.RichEmbed()
.setDescription("Ban Management")
.setColor("#bc0000")
.addField("Banned User", `${bUser} with ID ${bUser.id}`)
.addField("Banned By", `<#${message.author.id}> with ID ${message.author.id}`)
.addField("Banned In", message.channel)
.addField("Time", message.createdAt)
.addField("Reason", bReason);
let incidentchannel = message.guild.channels.find(`name`, "incidents");
if (!incidentchannel) return message.channel.send("Can't find incidents channel.");
message.guild.member(bUser).ban(bReason);
message.delete().catch(O_o => {});
incidentchannel.send(banEmbed);
return;
}
message.guild.member(bUser).ban(bReason);
This will not ban the member. The message has a member property so you don't need to use message.guild.member you can just easily use message.member.
So it should look like this:
if (cmd === `${prefix}ban`) {
let bUser = message.guild.member(message.mentions.members.first() || message.guild.members.get(args[0]));
if (!bUser) return message.channel.send("Can't find user!");
let bReason = args.join(" ").slice(22);
if (!message.member.hasPermission("MANAGE_MEMBERS")) return message.channel.send("No can do pal!");
if (bUser.hasPermission("MANAGE_MESSAGES")) return message.channel.send("That person can't be banned!");
let banEmbed = new Discord.RichEmbed()
.setDescription("Ban Management")
.setColor("#bc0000")
.addField("Banned User", `${bUser.user.tag} with ID ${bUser.id}`)
.addField("Banned By", `<#${message.author.id}> with ID ${message.author.id}`)
.addField("Banned In", message.channel.name)
.addField("Time", message.createdAt)
.addField("Reason", bReason);
let incidentchannel = message.guild.channels.find(`name`, "incidents");
if (!incidentchannel) return message.channel.send("Can't find incidents channel.");
message.guild.member(bUser).ban({
reason: bReason
});
message.delete();
incidentchannel.send({
embed: banEmbed
});
return;
}
I changed a lot because a lot was outdated and could not work. It could be that I haven't seen one or the other mistake.
Let me know if it worked! :)
Best regards,
Monkeyyy11
This seems awfully complicated, I hope my command can make things a bit easier!
bot.on('message', message => {
const arguments = message.content.slice(prefix.length).trim().split(/ +/g);
const commandName = arguments.shift().toLowerCase();
if (message.content.startsWith(prefix) && commandName == "kick") {
if(!message.member.hasPermission("KICK_MEMBERS")) return message.channel.send("Permissions invalid");
const userKick = message.mentions.users.first();
if (userKick) {
var member = message.guild.member(userKick);
if (member) {
member.kick({
reason: `This person was kicked using a bot's moderation system. We are so sorry if this caused problems.`
}).then(() => {
message.reply(`A user been kicked.`)
})
} else {
message.reply(`User not found`);
}
} else {
message.reply(`Please enter a name`)
}}})
bot.on('message', message => {
const arguments = message.content.slice(prefix.length).trim().split(/ +/g);
const commandName = arguments.shift().toLowerCase();
if (message.content.startsWith(prefix) && commandName == "ban") {
if(!message.member.hasPermission("BAN_MEMBERS")) return message.channel.send("Permissions invalid");
const userBan = message.mentions.users.first();
if (userBan) {
var member = message.guild.member(userBan);
if (member) {
member.ban({
reason: `This person was banned using a bot's moderation system. We are so sorry if this caused problems.`
}).then(() => {
message.reply(`a user has been banned!`)
})
} else {
message.reply(`User not found`);
}
} else {
message.reply(`Please enter a name`)
}}})
If you use discord.js v12 or higher, then RichEmbed is now deprecated. Instead, use MessageEmbed