useEffect triggered by a context change AFTER component mounts - reactjs

I'm trying to run a function on a context using useEffect, but after the component mounts. Otherwise the function runs as the context is first loaded in, and gives a bad result. I'd love to nest a useEffect inside another useEffect that runs after load, but I cant. How do I trigger the useEffect to wait until componentDidLoad to run? Do I need to revert my functional component to a class function?
Here is the effect im running
useEffect(() => {
let count = Object.keys(context).filter((x) => context[x] !== "").length;
numChange = count;
}, [context]); <=== run AFTER the original update of the context
To clarify. The context is an object, and I count how many of the objects properties have values. As the context is initially counted (let's say 5 out of the 10 properties already had values), the "number === 5". But what I want to do is count the changes after the initial amount of properties with values in the context when the component mounts. So if n = 5, I want to count any property that gets a value after n.

When your useEffect has a dependency and you want to act it like a componentDidMount, adding a ref check is enough:
const isMounted = useRef(false);
useEffect(() => {
if (!isMounted.current) {
let numChange = Object.keys(context).filter((x) => context[x] !== "")
.length;
setState(numChange);
isMounted.current = true;
}
}, [context]);
See use cases of useEffect for more context and examples.

Related

UseEffect triggering without respect to dependency array

I have a function below which i used as an array dependency to a useEffect handler
const handleInputUpdate = (event) => {
const eventValue = event.target.value;
setState({ ...state, answer_text: eventValue, trigger: true })
// console.log("I am changing for no reason")
}
Below is the useEffect handler
useEffect(() => console.log(" I am changing for no reason in useeffect"), [handleInputUpdate])
What i want is the useEffect handler to run only when the handleInputUpdate function is called but it runs also on component mount.
Here's what i've observed
The handleInputUpdate function doesn't run on component mount but only i need it to
Without respect to the above observation, the useEffect handler runs anyway.
Here's what i've tried
I tried consoling a text inside the handleInputUpdate function to see whether it runs on component render but it doesn't.
Even though the function doesn't run, the useEffect handler triggers anyway which is not what i want.
How can i solve this ?
Thanks in advance
useEffect dependency array is not used to trigger the effect when a function is called; the elements of the array are observed for any change and then trigger the effect.
In this case, handleInputUpdate will change on every render because it is not memoised, so the effect will also run on every render.
Since handleInputUpdate changes the state when it is called, you are better off adding that state to your useEffect dependency array:
useEffect(() => {
if (answer_text && trigger) {
console.log("I am changing for a reason in useeffect")
}
}, [answer_text, trigger])
The handleInputUpdate function, while it doesn't run on render, looks like it's created when the component runs, just before rendering. Since it won't be === to the value last in the dependency array - the handleInputUpdate from the prior render - the effect callback will run.
You need to observe changes to the answer_text value in state instead.
useEffect(() => {
// ...
}, [state.answer_text]);
I would also recommend separating out your state into different variables - these aren't class components, don't feel like you have to mash everything together into a single object structure.
const [text, setText] = useState('');

What should be the dependencies of useEffect Hook?

As it's said, the useEffect hook is the place where we do the side-effects related part. I'm having a confusion of what dependencies should be passed in the dependency array of useEffect hook?
The React documentation says
If you use this optimization, make sure the array includes all values from the component scope (such as props and state) that change over time and that are used by the effect. Otherwise, your code will reference stale values from previous renders.
Consider an example:
export default function App() {
const [count, setCount] = React.useState(0);
React.useEffect(() => {
console.log("component mounted");
}, []);
const update = () => {
for(let i=0; i<5;i++){
setCount(count+i)
}
};
return (
<div>
{console.log(count)}
{count}
<button type="button" onClick={update}>
Add
</button>
</div>
);
}
Going with the above statement, we should pass the count variable as a dependency to useEffect, it will make the useEffect re run.
But in the above example, not passing the count dependency doesn't create any problem with the UI. There is not stale value. The variable updates as expected, UI re-renders with exact value, logs the current value.
So my question is, why should we pass the count variable as dependency to useEffect. The UI is working correctly?
UPDATE
I know the useEffect callback is triggered everytime when the value in dependency array changes. My question is what should go in to the dependency array? Do we really need to pass state variables?
Thanks in advance.
To demonstrate and understand the issue print the count variable inside
React.useEffect(() => {
console.log("component updated ", count);
}, []); // try to add it here
click again the button and see how it logs to the console
EDIT:
If you want to get notified by your IDE that you are missing dependencies then use this plugin
https://reactjs.org/docs/hooks-rules.html#eslint-plugin
Keep in mind that it will still complain if you want to simulate onMount
What should go into the dependency array?
Those things (props/state) that change over time and that are used by the effect.
In the example, the UI works correctly because setState re-renders the component.
But if we do some side-effect like calling an alert on change of count, we have to pass count to the dependency array. This will make sure the callback is called everytime the dependency (count) in our case, changes.
React.useEffect(() => {
alert(`Count ${count}`); // call everytime count changes
}, [count]); // makes the callback run everytime, the count updates.
If property from second argument in useEffect change - then component will rerender.
If you pass the count -> then component rerender after count change - one time.
React.useEffect(() => {
console.log("component mounted");
}, [count]);
Quick answer:
Pass everytime you need to trigger refreshing component.
useEffect will get called in an infinite loop unless you give it dependencies.
React.useEffect(() => {
console.log("Looped endlessly");
}); // dependencies parameter missing
Adding an empty dependency list will cause it to get called just once on component did mount
React.useEffect(() => {
console.log("Called once on component mount");
}, []); // empty dependency list
Add a state to the dependency list to get called when state gets updated
React.useEffect(() => {
console.log("Called once on component mount and whenever count changes");
console.log("Count: " + count);
}, [count]); // count as a dependency

React hooks update sort of whenever they feel like it

So, I'm using hooks to manage the state of a set of forms, set up like so:
const [fieldValues, setFieldValues] = useState({}) // Nothing, at first
When setting the value, the state doesn't update:
const handleSetValues = values => {
const _fieldValues = {
...fieldValues,
...values
}
setFieldValues(_fieldValues)
console.log(fieldValues) // these won't be updated
setTimeout(() => {
console.log(fieldValues) // after ten seconds, it's still not updated
},10000)
}
If I call the function a second time, it'll have updated, but that's not gonna work for me.
I never saw behaviour like this in class components.
Is it meant to... like, not update? Or just update whenever it feels like it? Really confusing behaviour.
setFieldValues(_fieldValues) is an async call, means you won't able to get the result in the very next line of this.
You can use useEffect hook.
useEffect(() => {
// do your work here
}, [fieldValues]);
It seems from your question that you have background of Class components of React, so useEffect is similar to componentDidMount and componentDidUpdate lifecycle methods.
useEffect calls whenever the state in the dependency array (in your case [fieldValues]) changes and you get the updated value in useEffect body.
You can also perform componentWillUnmount work in useEffect as well.
Have a brief guide.
setFieldValues is an asynchronous function, so logging the value below the statement will not have any effect.
Regarding using setTimeout, the function would capture the current value of props being passed to it and hence that would be the value printed to the console. This is true to any JS function, see the snippet below:
function init(val) {
setTimeout(() => {
console.log(val);
}, 1000);
}
let counterVal = 1;
init(counterVal);
counterVal++;
So how can we print the values when the value changes? The easy mechanism is to use a useEffect:
useEffect(() => {
console.log(fieldValues)
}, [fieldValues]);

Can not update state inside setInterval in react hook

I want to update state every second inside setinterval() but it doesn't work.
I am new to react hook so can not understand why this is happening.
Please take a look at the following code snippet and give me advice.
// State definition
const [gamePlayTime, setGamePlayTime] = React.useState(100);
let targetShowTime = 3;
.........................
// call function
React.useEffect(() => {
gameStart();
}, []);
.............
const gameStart = () => {
gameStartInternal = setInterval(() => {
console.log(gamePlayTime); //always prints 100
if (gamePlayTime % targetShowTime === 0) {
//can not get inside here
const random = (Math.floor(Math.random() * 10000) % wp("70")) + wp("10");
const targetPosition = { x: random, y: hp("90") };
const spinInfoData = getspinArray()[Math.floor(Math.random() * 10) % 4];
NewSpinShow(targetPosition, spinInfoData, spinSpeed);
}
setGamePlayTime(gamePlayTime - 1);
}, 1000);
};
The reason why you did not get updated state is because you called it inside
useEffect(() => {}, []) which is only called just once.
useEffect(() => {}, []) works just like componentDidMount().
When gameStart function is called, gamePlaytime is 100, and inside gameStart, it uses the same value however the timer works and the actual gamePlayTime is changed.
In this case, you should monitor the change of gamePlayTime using useEffect.
...
useEffect(() => {
if (gamePlayTime % targetShowTime === 0) {
const random = (Math.floor(Math.random() * 10000) % wp("70")) + wp("10");
const targetPosition = { x: random, y: hp("90") };
const spinInfoData = getspinArray()[Math.floor(Math.random() * 10) % 4];
NewSpinShow(targetPosition, spinInfoData, spinSpeed);
}
}, [gamePlayTime]);
const gameStart = () => {
gameStartInternal = setInterval(() => {
setGamePlayTime(t => t-1);
}, 1000);
};
...
You're creating a closure because gameStart() "captures" the value of gamePlayTime once when the useEffect hook runs and never updates after that.
To get around this, you must use the functional update pattern of React hook state updating. Instead of passing a new value directly to setGamePlayTime(), you pass it a function and that function receives the old state value when it executes and returns a new value to update with. e.g.:
setGamePlayTime((oldValue) => {
const someNewValue = oldValue + 1;
return someNewValue;
});
Try this (essentially just wrapping the contents of your setInterval function with a functional state update):
const [gamePlayTime, setGamePlayTime] = React.useState(100);
let targetShowTime = 3;
// call function
React.useEffect(() => {
gameStart();
}, []);
const gameStart = () => {
gameStartInternal = setInterval(() => {
setGamePlayTime((oldGamePlayTime) => {
console.log(oldGamePlayTime); // will print previous gamePlayTime value
if (oldGamePlayTime % targetShowTime === 0) {
const random = (Math.floor(Math.random() * 10000) % wp("70")) + wp("10");
const targetPosition = { x: random, y: hp("90") };
const spinInfoData = getspinArray()[Math.floor(Math.random() * 10) % 4];
NewSpinShow(targetPosition, spinInfoData, spinSpeed);
}
return oldGamePlayTime - 1;
});
}, 1000);
};
https://overreacted.io/making-setinterval-declarative-with-react-hooks/
Dan Abramov article explains well how to work with hooks, state, and the setInterval() type of API!
Dan Abramov! Is one of the React maintaining team! So known and I personally love him!
Quick explanation
The problem is the problem of how to access the state with a useEffect() that executes only once (first render)!
Note: For a deep explanation of why the state isn't updated within the useEffect callback and other inside useEffect callbacks. Check the last section about closures and react re-render ...
The short answer is: by the use of refs (useRef)! And another useEffect() that run again when update is necessary! Or at each render!
Let me explain! And check the Dan Abramov solution! And you'll get better the statement above at the end! With a second example that is not about setInterval()!
=>
useEffect() either run once only, or run in each render! or when the dependency update (when provided)!
Accessing state can be possible only through a useEffect() that run and render each relevant time!
Or through setState((state/*here the state*/) => <newStateExpression>)
But if you want to access the state inside useEffect() => re-run is necessary! meaning passing and executing the new callback!
That doesn't work well with setInterval! If you clear it and re-set it each time! the counter get reset! Leading to no execution if the component is re-rendering fast! And make no sense!
If you render only once! The state is not updated! As the first run, run a one callback! And make a closure! The state is fixed! useEffect(() => { <run once, state will stay the same> setInterval(() => { <state fixed as closure of that time> }) }, []).
For all such kind of situation! We need to use useRef! (refs)!
Save to it a callback that holds the state! From a useEffect() that rerenders each time! Or by saving the state value itself in the ref! Depending on the usage!
Dan abramov solution for setInterval (simple and clean)
That's what you are looking for!
useInteval hook (by Dan Abramov)
import React, { useState, useEffect, useRef } from 'react';
function useInterval(callback, delay) {
const savedCallback = useRef();
// Remember the latest callback.
useEffect(() => {
savedCallback.current = callback;
}, [callback]);
// Set up the interval.
useEffect(() => {
function tick() {
savedCallback.current();
}
if (delay !== null) {
let id = setInterval(tick, delay);
return () => clearInterval(id);
}
}, [delay]);
}
Usage
import React, { useState, useEffect, useRef } from 'react';
function Counter() {
let [count, setCount] = useState(0);
useInterval(() => {
// Your custom logic here
setCount(count + 1);
}, 1000);
return <h1>{count}</h1>;
}
We can see how he kept saving the new callback at each re-render! A callback that contains the new state!
To use! it's a clean simple hook! That's a beauty!
Make sure to read Dan article! As he explained and tackled a lot of things!
setState()
Dan Abramov mentioned this in his article!
If we need to set the state! Within a setInteral! One can use simply setState() with the callback version!
useState(() => {
setInterval(() => {
setState((state/*we have the latest state*/) => {
// read and use state
return <newStateExpression>;
})
  }, 1000);
}, []) // run only once
we can even use that! Even when we are not setting a state! Possible! Not good though! We just return the same state value!
setState((state) => {
// Run right away!
// access latest state
return state; // same value (state didn't change)
});
However this will make different react internal code part run (1,2,3), And checks! Which ends by bailing out from re-rendering! Just fun to know!
We use this only when we are updating the state! If not! Then we need to use refs!
Another example: useState() with getter version
To showcase the how to work with refs and state access! Let's go for another example! Here is another pattern! Passing state in callbacks!
import React from 'react';
function useState(defaultVal) {
// getting the state
const [state, setState] = React.useState(defaultValue);
// state holding ref
const stateRef = React.useRef();
stateRef.current = state; // setting directly here!
// Because we need to return things at the end of the hook execution
// not an effect
// getter
function getState() {
// returning the ref (not the state directly)
// So getter can be used any where!
return stateRef.current;
}
return [state, setState, getState];
}
The example is of the same category! But here no effect!
However, we can use the above hook to access the state in the hook simply as below!
const [state, useState, getState] = useState(); // Our version! not react
// ref is already updated by this call
React.useEffect(() => {
setInteval(() => {
const state = getState();
// do what you want with the state!
// it works because of the ref! Get State to return a value to the same ref!
// which is already updated
}, 1000)
}, []); // running only once
For setInterval()! The good solution is Dan Abramov hook! Making a strong custom hook for a thing is a cool thing to do! This second example is more to showcase the usage and importance of refs, in such state access need or problem!
It's simple! We can always make a custom hook! Use refs! And update the state in ref! Or a callback that holds the new state! Depending on usage! We set the ref on the render (directly in the custom hook [the block execute in render()])! Or in a useEffect()! That re-run at each render or depending on the dependencies!
Note about useEffect() and refs setting
To note about useEffect()
useEffect => useEffect runs asynchronously, and after a render is painted on the screen.
You cause a render somehow (change state, or the parent re-renders)
React renders your component (calls it)
The screen is visually updated
THEN useEffect runs
Very important of a thing! useEffect() runs after render() finishes and the screen is visually updated! It runs last! You should be aware!
Generally, however! Effects should be run on useEffect()! And so any custom hook will be ok! As its useEffect() will run after painting and before any other in render useEffect()! If not! As like needing to run something in the render directly! Then you should just pass the state directly! Some people may pass a callback! Imagine some Logic component! And a getState callback was passed to it! Not a good practice!
And if you do something somewhere of some such sense! And talking about ref! Make sure the refs are updated right! And before!
But generally, you'll never have a problem! If you do then it's a smell! the way you are trying to go with is high probably not the right good way!
Closure and more. Why the state variables are not having the latest value?
The why you can't simply access the state value directly boils down to the closure notion. Render function at every re-render go totally with a new call. Each call has its closures. And at every re-render time, the useEffect callback is a new anonymous function. With its new scope of value.
And here the dependency array matter. To access the closure of this call. And so the recent state of this call. You have to make useEffect use the new callback. If dependencies change then that would happen. If not that wouldn't.
And if you do [] then useEffect() would run the first time only. every new call after the first render. Would always have useEffect get a new anonymous function. But none of them is effective or used (run).
The same concept applies to useCallback and many other hooks. And all of that is a result of closures.
callbacks inside the useEffect callback
ex: event listners, setInterval, setTimeout, some(() => {}), api.run(() => {})
Now even if you update the useEffect callback through dependency change. And let's say you did some event listener or setInterval call. But you did it conditionally so if already running no more setting it. The setInterval callback or event listener callback wouldn't get access to the recent state value. Why? you already guessed. They were created in the first run, first call space and all the state values are closure passed down at that **time**. And in the later updates and calls. It's a new render function call. And a whole different useEffect callback as well. Sure it's the same function code. But not same functions at all. The initial callback of the initial run on that render function call. Is a function that was created back then. And then the event listener callback or the setInterval callback was created back then. And they are still in memory and referred to. The event listener part of the event listener API objects instances, and the object that made the registration and the setInterval part of the node runtime. They had the state closure having the value of the time. And never get to see or know about any other re-render call. **Unless somehow you. inject something within. That still referencesorcan access the latest value(references or globals). And those values come from the hooks (useState) and their internal machinery. All it would have is theclosures of the time of the creation.**
Funny metaphor
Most people falling into this trap. Look at the code and saying hey why when the state updates it's not getting the newer value. And the answer is. The state value is something coming from useState, it's not a global variable. And even though you are looking at the same code. The first call and later calls are all different spaces (beings). The only thing making it possible for us to work with functions in this sense is the hooks. And how they store the state and bring it back.
And a good metaphor would be: to get to an office and do some contract and deal. And then later come back and enter the same office, but wait not really the same office rather one that looks the same. But a new office took its place (moved out, moved in, same activity). And you wonder why they didn't recognize you. Yup a bit of an off of a metaphor. But still good a bit.
On the whole I hope that gave you a good sense!
You shouldn't use setInterval with hooks. Take a look at what Dan Abramov, one of the maintainers of React.js, said regarding an alternative on his blog: https://overreacted.io/making-setinterval-declarative-with-react-hooks/

useEffect runs infinite loop despite no change in dependencies

I have Function Component that utilizes hooks. In the useEffect hook, I simply want to fetch data from my back end and store the results in state. However, despite adding the data variable as a dependency, useEffect still fires on an infinite loop - even though the data hasn't changed. How can I stop useEffect from firing continuously?
I've tried the empty array hack, which DOES stop useEffect from continuously firing, but it's not the desired behavior. If the user saves new data, for example, useEffect should fire again to get updated data - I'm not looking to emulate componentDidMount.
const Invoices = () => {
const [invoiceData, setInvoiceData] = useState([]);
useEffect(() => {
const updateInvoiceData = async () => {
const results = await api.invoice.findData();
setInvoiceData(results);
};
updateInvoiceData();
}, [invoiceData]);
return (
<Table entries={invoiceData} />
);
};
I expected useEffect to fire after the initial render, and again ONLY when invoiceData changes.
The way the useEffect dependency array works is by checking for strict (===) equivalency between all of the items in the array from the previous render and the new render. Therefore, putting an array into your useEffect dependency array is extremely hairy because array comparison with === checks equivalency by reference not by contents.
const foo = [1, 2, 3];
const bar = foo;
foo === bar; // true
const foo = [1, 2, 3];
const bar = [1, 2, 3];
foo === bar; // false
Inside of your effect function, when you do setInvoiceData(results) you are updating invoiceData to a new array. Even if all the items inside of that new array are exactly the same, the reference to the new invoiceData array has changed, causing the dependencies of the effect to differ, triggering the function again -- ad infinitum.
One simple solution is to simply remove invoiceData from the dependency array. In this way, the useEffect function basically acts similar to componentDidMount in that it will trigger once and only once when the component first renders.
useEffect(() => {
const updateInvoiceData = async () => {
const results = await api.invoice.findData();
setInvoiceData(results);
};
updateInvoiceData();
}, []);
This pattern is so common (and useful) that it is even mentioned in the official React Hooks API documentation:
If you want to run an effect and clean it up only once (on mount and
unmount), you can pass an empty array ([]) as a second argument. This
tells React that your effect doesn’t depend on any values from props
or state, so it never needs to re-run. This isn’t handled as a special
case — it follows directly from how the dependencies array always
works.
Credit to jered for the great "under the hood" explanation; I also found Milind's suggestion to separate out the update method from useEffect to be particularly fruitful.
My solution, truncated for brevity, is as follows -
const Invoices = () => {
const [invoiceData, setInvoiceData] = useState([]);
useEffect(() => {
updateInvoiceData();
}, []);
// Extracting this method made it accessible for context/prop-drilling
const updateInvoiceData = async () => {
const results = await api.invoice.findData();
setInvoiceData(results);
};
return (
<div>
<OtherComponentThatUpdatesData handleUpdateState={updateInvoiceData} />
<Table entries={invoiceData} />
</div>
);
};
What's happening, is that when you update the invoiceData, that technically changes the state of invoiceData, which you have watched by the useEffect hook, which causes the hook to run again, which updates invoiceData. If you want useEffect to run on mount, which I suspect, then pass an empty array to the second parameter of useEffect, which simulates componentDidMount in class components. Then, you'll be able to update the local UI state with your useState hook.
I totally agree with Jared's answer.
But for some scenarios where you really want to not have reference comparison, then useDeepCompareEffect from react-use library is really good
https://github.com/streamich/react-use/blob/HEAD/docs/useDeepCompareEffect.md

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