C browser displays server socket response on webpage, but webpage keeps loading - c

I am new to learning C sockets, and I was able to successfully send an html <h1>hello world!</h1> as text/html content from a C socket server to the browser(client). However, even though the h1 tag displays correctly, I'm not sure why the page is stuck with a loading indicator. I tried adding a Content-Length property to indicate the length of my response, which works, but I was told that this shouldn't be necessary.
I think I am reading and writing properly to the socket, so I'm not sure what's hanging. Code:
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
void servConn(int port)
{
int sd, new_sd;
struct sockaddr_in name, cli_name;
int sock_opt_val = 1;
int cli_len;
char data[256]; /* Our receive data buffer. */
if ((sd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
perror("(servConn): socket() error");
exit(-1);
}
if (setsockopt(sd, SOL_SOCKET, SO_REUSEADDR, (char *)&sock_opt_val, sizeof(sock_opt_val)) < 0)
{
perror("(servConn): Failed to set SO_REUSEADDR on INET socket");
exit(-1);
}
name.sin_family = AF_INET;
name.sin_port = htons(port);
name.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(sd, (struct sockaddr *)&name, sizeof(name)) < 0)
{
perror("(servConn): bind() error");
exit(-1);
}
listen(sd, 5);
for (;;)
{
cli_len = sizeof(cli_name);
new_sd = accept(sd, (struct sockaddr *)&cli_name, &cli_len);
printf("Assigning new socket descriptor: %d\n", new_sd);
if (new_sd < 0)
{
perror("(servConn): accept() error");
exit(-1);
}
if (fork() == 0)
{ /* Child process. */
close(sd);
char reply[] = "HTTP/1.1 200 OK\nContent-Type: text/html\n\n";
char *requestType;
char *filename;
int status = 200;
char *strPter;
int index = 0;
char c;
while (1)
{
read(new_sd, &c, 1);
if (index > 254)
{
data[index] = '\0';
break;
}
if (c == '\n')
{
data[index] = '\0';
break;
}
else
{
data[index++] = c;
}
}
printf("read: %d bytes: %s\n", index, data);
requestType = strtok_r(data, " ", &strPter);
if (strcmp(requestType, "GET") != 0)
status = 501;
else
printf("request was GET\n");
filename = strtok_r(NULL, " ", &strPter);
printf("filename: %s\n", filename);
strtok_r(NULL, " ", &strPter);
char *response = "<h1>hello world!</h1>";
strcat(reply, response);
printf("\nresponse is (%d): \n%s\n\n", strlen(reply), reply);
send(new_sd, reply, strlen(reply), 0);
close(new_sd);
printf("closed connection!\n");
exit(0);
}
}
}
int main()
{
servConn(5050); /* Server port. */
return 0;
}
Here is my output, which seems to be in the correct HTTP format:
Here is the browser output, which is stuck in loading even though the content is displayed:
How do I correctly close the socket and stop the page from loading after sending hello world?

Before calling
close(new_sd);
you need
shutdown(new_sd, SHUT_RDWR);
It is this call that sends proper connection termination sequence. close doesn't, it just destroys the socket.

Related

Recv() function messing up other parts of my code

I am trying to execute cat|grep using a client server set-up, works as follows: client sends word to search for using grep, server executes cat|grep, sends results to client but the recv() function seems to be messing up with my code.
What's the problem?
Adding the recv() function makes other parts of my code not working, every puts() works until puts("test5"); which is where my code is stuck in the execution, putting the recv() function as a comment makes the code run fine.
Till now I am not using the word I send from the client in any way so the problem must be with the receive function itself, it's not giving an error and when I print the content I send it works fine.
Here is the relevant client part:
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include<errno.h>
#define PORT 8080
int main(int argc, char const *argv[])
{
int sock = 0, valread;
struct sockaddr_in serv_addr;
int buffer[1024];
char buffer2[1024]={0};
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Socket creation error \n");
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr)<=0)
{
perror("Invalid address \n");
return -1;
}
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
perror("Connection Failed \n");
return -1;
}
int i, array[argc], countsize=0;
if(argc>=2)
{
for(i=1; i<argc; i++)
{
int number=atoi(argv[i]);
array[i-1]=number;
countsize++;
}
if(send(sock, array, countsize*sizeof(int), 0)<0)
{
printf("Error in send! %s\n", strerror(errno));
return -1;
}
if(argc>=2)
{
int i=0;
for(int i=0; i<argc; i++)
{
if(atoi(argv[i])==6)
{
puts("Please enter the name/word you want to search for in the history file: ");
char word[30];
fgets(word, 30, stdin);
if(send(sock, &word , 30, 0)<0)
printf("Error in send! %s\n", strerror(errno));
valread = read( sock , buffer2, 1024);
puts("The result cat|grep is:");
printf("%s\n", buffer2);
}
}
}
}
return 0;
}
Here is the server's main method:
#include <stdio.h>
#include <unistd.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#include<errno.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <stdbool.h>
#include <sys/wait.h>
#include<time.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <string.h>
#include <pthread.h>
#include <arpa/inet.h>
#define PORT 8080
void *catgrep(void *);
int main()
{
int server_fd, new_socket;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer2[1024]={0};
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR , &opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons( PORT );
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address))<0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
while (1)
{
if (listen(server_fd, 20) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,(socklen_t*)&addrlen))<0)
{
perror("accept");
exit(EXIT_FAILURE);
}
int arguments[10]={0};
int n = recv(new_socket, arguments ,1024*sizeof(int),0);
int j;
int argumentsize=n/sizeof(int);
for(j=0; j<argumentsize;j++)
{
if(arguments[j]==6)
{
pthread_t th5;
pthread_attr_t attr5;
pthread_attr_init(&attr5);
if(pthread_create(&th5,&attr5, catgrep,&new_socket)!=0)
{
printf("Error in pthread_create %s\n", strerror(errno));
return -1;
}
pthread_join(th5, NULL);
return -1;
}
}
close(new_socket);
}
close(server_fd);
return 1;
}
Here is my catgrep() method:
void *catgrep(void * param)
{
int *sock = (int*) param;
int new_sock = *sock;
int fd[2];
pipe(fd);
pid_t pid = fork();
char word[30];
recv(new_sock, word ,30, 0); //when I put this line code
starts messing up.
puts(word);
if(pid==0)
{
close(1);
dup(fd[1]);
close(fd[0]);
close(fd[1]);
char *cat_args[] = {"/bin/cat", "GameData.txt", NULL};
if(execv(cat_args[0], cat_args)<0)
{
printf("Error in execv! %s\n", strerror(errno));
}
exit(0);
}
if(pid > 0)
{
close(0);
dup(fd[0]);
close (fd[1]);
close(fd[0]);
puts("test2");
FILE *fp2;
if ((fp2 = popen("grep -w tries", "r")) == NULL)
{
perror("popen failed");
return NULL;
}
puts("test3");
size_t str_size = 1024;
char *stringts2 = malloc(str_size);
if (!stringts2)
{
perror("stringts allocation failed");
return NULL;
}
puts("test4");
stringts2[0] = '\0';
char buf[128];
size_t n;
puts("test5"); //when I use the recv() program gets stuck here.
while ((n = fread(buf, 1, sizeof(buf) - 1, fp2)) > 0)
{
puts("test10");
buf[n] = '\0';
size_t capacity = str_size - strlen(stringts2) - 1;
while (n > capacity)
{
str_size *= 2;
stringts2 = realloc(stringts2, str_size);
if (!stringts2)
{
perror("stringts realloation failed");
return NULL;
}
capacity = str_size - strlen(stringts2) - 1;
}
strcat(stringts2, buf);
}
puts("test6");
if (pclose(fp2) != 0)
{
perror("pclose failed");
return NULL;
}
puts("test7");
if(send(new_sock, stringts2, 10000, 0)<0)
{
printf("Error in send! %s\n", strerror(errno));
}
}
return NULL;
}
Few notes:
I am aware that in this particular piece of code I am not using the word sent by the client, hence why some lines are as comments, I will implement this when my problem gets fixed.
I am using popen() as I want to return the output of catgrep().
I isolated the problem and not it's only happening when I include the recv() function.
The word I am sending is being printed when I use recv() so the function isn't causing errors but it's messing up other parts.
UPDATE:
As suggested by someone in the comments I changed the way I receive the word sent by my client, I am now using the following:
int count = 0;
int total = 0;
while ((count = recv(new_sock, &word[total], sizeof word - count, 0)) > 0)
{
total=total+count;
}
if (count==-1)
{
perror("error in recv()");
}
Still having the same problem and same output.
The basic problem is that you are confusing strings and byte streams -- they're not the same thing.
In your client, you send some data with:
char word[30];
fgets(word, 30, stdin);
if(send(sock, &word , 30, 0)<0)
This will read a line (including a newline) into the beginning of an on-stack buffer, and then send the entire buffer, including whatever garbage happens to be in it after the end of the string. You probably don't want the newline, maybe don't want the NUL terminator, and certainly don't want the garbage.
In addition, you don't check the return value of send for a short send -- in some (admittedly rare) situations, a send might not send all the data you request.
On the reading side you don't check the return value of recv to see how many bytes you got, which may be different from what you expect -- there's no guarentee that there will be 1:1 correspondence between send and recv calls on a connection. One send might get broken up and split across multiple recvs, and several sends might have their data combined and returned in one recv. So you always need to check the return value of recv to see how many bytes you actually got.

C socket programming - write() from server writes to server instead of client

I'm working on a TCP client server program which is supposed to support several clients using threads.
The socket creation, connection, bind and accept work as expected since I receive no errors when running the code.
However whenever I try to read() from the server the code enters an infinite loop and nothing happens.
I tried writing from the server first and the write result was written to the server's terminal.
Client code:
#include <stdlib.h>
#include <stdio.h>
#include <stdio.h>
#include <unistd.h>
#include <assert.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <dirent.h>
#define FILE_ADDR "/dev/urandom"
int main(int argc, char *argv[]) {
//Get command line arguments
unsigned int port = atoi(argv[2]);
int length = atoi(argv[3]); //Number of bytes to read
char* buffer = malloc(length * sizeof(char)); //Buffer to hold data read from file
char* recvBuf = malloc(10 * sizeof(char)); // Buffer to hold response from server
struct addrinfo hints, *servinfo, *p;
struct sockaddr_in serv_addr;
int sockfd = -1;
//int rv;
//char ip[100];
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
int rv = getaddrinfo(argv[1], argv[2], &hints, &servinfo);
if (rv != 0) {
perror("getaddrinfo error\n");
exit(1);
}
for (p = servinfo; p != NULL; p = p->ai_next) {
//Initialize socket
sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
if (sockfd < 0)
continue;
//Initialize connection
rv = connect(sockfd, p->ai_addr, (socklen_t) p->ai_addrlen);
if (rv == 0)
break;
close(sockfd);
sockfd = -1;
}
// inet_aton(ip, &h.sin_addr);
freeaddrinfo(servinfo);
//Open file for reading
FILE *fp;
fp = fopen(FILE_ADDR, "r");
if (fp == NULL) {
perror("Error in file open\n");
}
printf("file opened\n");
size_t numOfbytesRead = fread(buffer, sizeof(char), length, fp);
if (numOfbytesRead != length) {
perror("Error reading from file\n");
}
printf("Buffer is %s\n", buffer);
char* ptr;
unsigned int N = strtoul(argv[3],&ptr,10);
int convertedNum = htonl(N);
if (write(sockfd, &convertedNum, sizeof(unsigned int)) < 0) { //Send number of bytes
perror("error writing to socket");
}
if (write(sockfd, buffer, sizeof(buffer) < 0)) {//Send bytes read from file
perror("error writing to socket");
}
printf("send is done \n");
int bytes_read = read(sockfd, recvBuf, sizeof(recvBuf)); //Recieve response from server
if (bytes_read <= 0) {
perror("Error in recieving result from server\n");
}
unsigned int C = 0;
sprintf(recvBuf[0], "%d", C);
fclose(fp);
printf("# of printable characters: %u\n", C);
exit(0);
free(buffer);
free(recvBuf);
}
Server code:
#include <stdlib.h>
#include <stdio.h>
#include <stdio.h>
#include <unistd.h>
#include <assert.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <dirent.h>
#include <pthread.h>
#include <signal.h>
static volatile int keepRunning = 1;
int pcc_total[159];
void intHandler(int dummy) {
keepRunning = 0;
}
void *compute(void *socket_desc) {
int count = 0;
int sock = *(int*) socket_desc;
printf("now will allocate N \n");
int n=0;
if (write(sock, "hi", 2) < 0) { //Send number of bytes
perror("error writing to socket\n");
}
if (read(sock, &n, sizeof(unsigned int)) < 0) {
perror("Error reading from socket\n");
exit(1);
}
int N = ntohl(n);
printf("len is %d\n", N);
char* data = calloc(N, sizeof(char));
int len = read(sock, data, N);
printf("data is %s\n", data);
if (len < 0) {
perror("Error reading from socket\n");
exit(1);
}
for (int i = 0; i < len; i++) {
int tmp = 0;
sprintf(data[i], "%d", tmp);
if (tmp >= 32 & tmp <= 126) {
count++;
__sync_fetch_and_add(&pcc_total[tmp], 1);
}
}
char scount[100];
atoi(count);
write(sock, count, strlen(scount));
free(data);
pthread_exit(NULL);
close(sock);
exit(0);
}
int main(int argc, char *argv[]) {
unsigned int port = atoi(argv[1]);
signal(SIGINT, intHandler);
int socket_desc, client_sock, c, *new_sock;
struct sockaddr_in server, client;
c = sizeof(struct sockaddr_in);
socket_desc = socket( AF_INET, SOCK_STREAM, 0);
if (socket_desc == -1) {
perror("Could not create socket");
exit(1);
}
printf("socket created\n");
memset(&server, 0, c);
server.sin_family = AF_INET;
server.sin_addr.s_addr = htonl(INADDR_ANY);
server.sin_port = htons(port);
if (0 != bind(socket_desc, (struct sockaddr*) &server, sizeof(server))) {
perror("\n Error : Bind Failed \n");
exit(1);
}
printf("bind created\n");
if (0 != listen(socket_desc, 10)) {
perror("\n Error : Listen Failed \n");
exit(1);
}
printf("listen created\n");
while (keepRunning) {
client_sock = accept(socket_desc, (struct sockaddr *) &client,
(socklen_t*) &c);
if (client_sock < 0) {
perror("\n Error : Accept Failed\n");
exit(1);
}
printf("accept created\n");
pthread_t tid;
new_sock = malloc(100*sizeof(int));
*new_sock = client_sock;
if ((pthread_create(&tid, NULL, compute, (void*) new_sock)) < 0) {
perror("could not create thread\n");
exit(1);
}
printf("thread created\n");
// close socket
close(client_sock);
free(new_sock);
pthread_join(tid, NULL);
}
exit(0);
}
I run the code with the following commands:
gcc -std=c99 -O3 -Wall -o pcc_server pcc_server.c -pthread
gcc -std=gnu99 -O3 -Wall -o pcc_client pcc_client.c
There are a number of problems with your code.
On the client side:
When calling fread(), you need to use "rb" instead of "r".
when calling printf() to output the file data that was actually read, you are not null-terminating buffer, or passing its length to printf(). You need to do so.
You are assigning the return value of htonl() to an int instead of an unsigned int.
when calling write() to send the buffer, you are using sizeof(buffer) when you should be using length or N instead (and why are you using two separate variables to hold the same command-line parameter value?). buffer is a pointer to memory allocated with malloc(), so sizeof(buffer) is the same as sizeof(void*), which is not what you want. Also, you are not even calling write() correctly, because your parenthesis are all wrong (they are correct on the previous write() call when sending convertedNum).
likewise, when calling read() to read the recvBuf, you are using sizeof(recvBuf) when you should be using 10 instead, sicne recvBuf is also a pointer to malloced memory.
you are not reading the "hi" greeting that the server sends to the client upon connection, so you lump in those bytes with the bytes of the following size value of the next message, and thus end up with a corrupted C value.
On the server side:
your compute thread routine sends a "hi" greeting to the client, but it does not use any kind of delimiter, like prefixing the greeting with its length, or terminating it with a line break or null character or other unique character, to separate it from any subsequent data. You should always delimit your messages in some manner.
you are closing the accepted socket and freeing the malloced new_sock as soon as you create a worker thread to handle that client. You are ripping away memory from behind the thread's proverbial back. The thread needs to be the one to close the socket and free the memory when it is done using them, not the accept loop.
The thread does attempt to close the socket (but not free the memory), but after it calls pthread_exit() first, which is wrong. pthread_exit() terminates the calling thread, so it needs to be the last thing that the thread calls (DO NOT call exit()!). In fact, don't even call pthread_exit() directly at all, just return from compute(), the pthreads library will then call pthread_exit() for you, passing it whatever void* value you choose to return.
your accept loop should not be calling pthread_join() at all. It blocks the calling thread until the specified thread terminates. That defeats the whole purpose of using threads to handle your clients, and prevents your server from accepting more than 1 client at a time. If you are going to use pthread_join() at all, it should be after the accept loop has ended, so you can wait for any worker threads that may still be running before exiting the app. But that also means keeping track of the pthread_t values that pthread_create() returns, which is more work.
With that said, try this code instead:
Client code:
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <assert.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <dirent.h>
#define FILE_ADDR "/dev/urandom"
char* readMsg(int sockfd, size_t *msgSize)
{
*msgSize = 0;
unsigned int length = 0;
int bytes_read = read(sockfd, &length, sizeof(length)); //Receive number of bytes
if (bytes_read <= 0) {
perror("Error in receiving message from server\n");
return NULL;
}
length = ntohl(length);
char *buffer = malloc(length+1);
if (!buffer) {
perror("Error in allocating memory to receive message from server\n");
return NULL;
}
char *pbuf = buffer;
unsigned int buflen = length;
while (buflen > 0) {
bytes_read = read(sockfd, pbuf, buflen); // Receive bytes
if (bytes_read <= 0) {
perror("Error in receiving message from server\n");
free(buffer);
return NULL;
}
pbuf += bytes_read;
buflen -= bytes_read;
}
*msgSize = length;
return buffer;
}
int sendMsg(int sockfd, char *msg, size_t msgSize)
{
unsigned int convertedNum = htonl(msgSize);
if (write(sockfd, &convertedNum, sizeof(convertedNum)) < 0) { //Send number of bytes
perror("error writing to socket");
return -1;
}
if (write(sockfd, msg, msgSize) < 0) { //Send bytes
perror("error writing to socket");
return -1;
}
return 0;
}
int main(int argc, char *argv[]) {
char* ptr;
//Get command line arguments
unsigned int port = atoi(argv[2]);
unsigned int length = strtoul(argv[3], &ptr, 10); //Number of bytes to read
char* buffer = malloc(length); //Buffer to hold data read from file
struct addrinfo hints, *servinfo, *p;
struct sockaddr_in serv_addr;
int sockfd = -1;
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
int rv = getaddrinfo(argv[1], argv[2], &hints, &servinfo);
if (rv != 0) {
perror("getaddrinfo error\n");
return 1;
}
for (p = servinfo; p != NULL; p = p->ai_next) {
//Initialize socket
sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
if (sockfd < 0)
continue;
//Initialize connection
rv = connect(sockfd, p->ai_addr, (socklen_t) p->ai_addrlen);
if (rv == 0)
break;
close(sockfd);
sockfd = -1;
}
freeaddrinfo(servinfo);
if (sockfd == -1) {
perror("socket create/connect error\n");
return 1;
}
size_t msgSize;
char *msg = readMsg(sockfd, &msgSize);
if (!msg) {
close(sockfd);
return 1;
}
printf("%.*s\n", (int)msgSize, msg);
free(msg);
//Open file for reading
FILE *fp = fopen(FILE_ADDR, "rb");
if (fp == NULL) {
perror("Error in file open\n");
close(sockfd);
return 1;
}
printf("file opened\n");
if (fread(buffer, 1, length, fp) != length) {
perror("Error reading from file\n");
fclose(fp);
close(sockfd);
return 1;
}
fclose(fp);
printf("Buffer is %.*s\n", (int)length, buffer);
if (sendMsg(sockfd, buffer, length) != 0) {
free(buffer);
close(sockfd);
return 1;
}
free(buffer);
printf("send is done \n");
msg = readMsg(sockfd, &msgSize); // response from server
if (!msg) {
close(sockfd);
return 1;
}
printf("# of printable characters: %.*s\n", (int)msgSize, msg);
free(msg);
return 0;
}
Server code:
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <assert.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <dirent.h>
#include <pthread.h>
#include <signal.h>
static volatile int keepRunning = 1;
int pcc_total[159];
void intHandler(int dummy) {
keepRunning = 0;
}
char* readMsg(int sockfd, size_t *msgSize)
{
*msgSize = 0;
unsigned int length = 0;
int bytes_read = read(sockfd, &length, sizeof(length)); //Receive number of bytes
if (bytes_read <= 0) {
perror("Error in receiving message from server\n");
return NULL;
}
length = ntohl(length);
char *buffer = malloc(length+1);
if (!buffer) {
perror("Error in allocating memory to receive message from server\n");
return NULL;
}
char *pbuf = buffer;
unsigned int buflen = length;
while (buflen > 0) {
bytes_read = read(sockfd, pbuf, buflen); // Receive bytes
if (bytes_read <= 0) {
perror("Error in receiving message from server\n");
free(buffer);
return NULL;
}
pbuf += bytes_read;
buflen -= bytes_read;
}
*msgSize = length;
return buffer;
}
int sendMsg(int sockfd, char *msg, size_t msgSize)
{
unsigned int convertedNum = htonl(msgSize);
if (write(sockfd, &convertedNum, sizeof(convertedNum)) < 0) { //Send number of bytes
perror("error writing to socket");
return -1;
}
if (write(sockfd, msg, msgSize) < 0) { //Send bytes
perror("error writing to socket");
return -1;
}
return 0;
}
void *compute(void *socket_desc) {
int sock = * (int*) socket_desc;
free(socket_desc);
if (sendMsg(sock, "hi", 2) != 0) {
perror("error writing to socket\n");
close(sock);
return NULL;
}
size_t length = 0;
char *data = readMsg(sock, &length);
if (!msg) {
close(sock);
return NULL;
}
printf("len is %d\n", (int)length);
printf("data is %.*s\n", (int)length, data);
int count = 0;
for (size_t i = 0; i < length; i++) {
// ...
}
free(data);
char scount[20];
sprintf(scount, "%d", count);
sendMsg(sock, scount, strlen(scount));
close(sock);
return NULL;
}
int main(int argc, char *argv[]) {
unsigned int port = atoi(argv[1]);
signal(SIGINT, intHandler);
int socket_desc, client_sock, c, *new_sock;
struct sockaddr_in server, client;
socket_desc = socket( AF_INET, SOCK_STREAM, 0);
if (socket_desc == -1) {
perror("Could not create server socket");
return 1;
}
printf("server socket created\n");
memset(&server, 0, c);
server.sin_family = AF_INET;
server.sin_addr.s_addr = htonl(INADDR_ANY);
server.sin_port = htons(port);
if (bind(socket_desc, (struct sockaddr*) &server, sizeof(server)) < 0) {
perror("\n Error : Bind Failed \n");
close(socket_desc);
return 1;
}
printf("bind created\n");
if (listen(socket_desc, 10) < 0) {
perror("\n Error : Listen Failed \n");
close(socket_desc);
return 1;
}
printf("listening\n");
while (keepRunning) {
c = sizeof(client);
client_sock = accept(socket_desc, (struct sockaddr *) &client,
(socklen_t*) &c);
if (client_sock < 0) {
perror("\n Error : Accept Failed\n");
continue;
}
printf("client accepted\n");
new_sock = malloc(sizeof(int));
if (!new_sock) {
perror("\n Error : Malloc Failed\n");
close(client_sock);
continue;
}
*new_sock = client_sock;
pthread_t tid;
if (pthread_create(&tid, NULL, &compute, new_sock) != 0) {
perror("\n Error : Thread Create Failed\n");
free(new_sock);
close(client_sock);
continue;
}
printf("thread created\n");
}
close(socket_desc);
return 0;
}
I think you should remove the two lines
close(client_sock);
free(new_sock);
in the server code because the newly created thread can't perform on those variables and memory area if it is freed up at such an early point. Can you try the code again without it?
Your server closes the connected socket and frees the memory in which you stored its file handle immediately after launching the thread to handle that connection. You're unlucky that the server only hangs as a result, but you have data races, so formally your program's behavior is undefined.
Since the server isn't going to do anything else until the thread has finished, you might as well move the close() and free() after the pthread_join(). Or, considering that you do join before creating any other threads, how about just calling compute() synchronously instead of creating a new thread for it to run in?

In TCP socket program,client send some data, but server need read multiple times. why?

I have a question about socket.I send N-size data from client to server, N-size less than 100 byte.So I think my data should not be split to multiple tcp packet.In my opinion, Client send data should be done at one times and Server can receive data at one time.But The result is not satisfactory.Real situation is the server need call read data.I don't understand it.Follow code:
epoll_server.cpp(only receive data.)
#include <sys/socket.h>
#include <stdio.h>
#include <string.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
#include <sys/epoll.h>
#include <fcntl.h>
#include <netdb.h>
#define BUFSIZE 1024
#define INITSIZE 1024
#define MAXEVENTCOUNT 10240
// add non-blocking to sockfd
int make_socket_non_blocking(int fd)
{
// get initial flag
int src_flags;
src_flags= fcntl(fd, F_GETFL,0);
if(src_flags == -1)
{
perror("fcntl get error.");
return-1;
}
// add non-blocking
int new_flags = src_flags | O_NONBLOCK;
int ret_value;
ret_value = fcntl(fd, F_SETFL, new_flags);
if(ret_value == -1)
{
perror("fcntl set error.");
return-1;
}
return 0;
}
// main function
int main(int argc, char* argv[])
{
int server_sockfd, client_sockfd;
int server_len;
struct sockaddr_in server_address;
// create server socket fd
server_sockfd = socket(AF_INET, SOCK_STREAM, 0);
// init server address struct
bzero(&server_address, sizeof(server_address));
server_address.sin_family = AF_INET;
server_address.sin_port = htons(9567);
server_address.sin_addr.s_addr = INADDR_ANY;
server_len = sizeof(server_address);
// bind server address info for server fd
if((bind(server_sockfd, (struct sockaddr*)&server_address, server_len)) == -1)
{
perror("bind error");
exit(EXIT_FAILURE);
}
// let server is listened state
listen(server_sockfd, 5);
printf("server start waiting for connect...\r\n");
// only suggestion
int efd = epoll_create(INITSIZE);
if(-1 == efd)
{
printf("epoll_create error happen.\n");
return -1;
}
// set server_sockfd
struct epoll_event server_event, event;
server_event.data.fd = server_sockfd;
server_event.events = EPOLLIN | EPOLLET;
int ret_epollctl = epoll_ctl(efd, EPOLL_CTL_ADD, server_sockfd, &server_event);
if(-1 == ret_epollctl)
{
printf("epoll_ctl error happen when efd is adding server_sockfd.\n");
return -1;
}
/* event loop */
struct epoll_event* return_events;
// set timeout is 3000 ms
int timeout_msecond = 3000;
return_events = (struct epoll_event*)malloc(MAXEVENTCOUNT*sizeof(struct epoll_event));
int count = 0;
while(1)
{
int ret_epollwait = epoll_wait(efd, return_events, MAXEVENTCOUNT, timeout_msecond);
// part_1:epoll_wait error happen
if(-1 == ret_epollwait)
{
printf("logged epoll_wait error happen.\n");
continue;
}
// part_2:epoll_wait timeout
if(0 == ret_epollwait)
{
printf("logged epoll_wait timeout.\n");
continue;
}
// part_3:do some other event
int index = 0;
for(index = 0; index < MAXEVENTCOUNT; index++)
{
// part_3-1:hup ...
if((return_events[index].events & EPOLLERR)
|| (return_events[index].events & EPOLLHUP)
|| !(return_events[index].events & EPOLLIN) )
{
continue;
}
// part_3-2:is connection
if(return_events[index].data.fd == server_sockfd)
{
struct sockaddr_in client_address;
int client_len = sizeof(client_address);
// server accept connection from client
int client_sockfd = accept(server_sockfd, (struct sockaddr*)&client_address, (socklen_t*)&client_len);
// part_3-2-1:connection error happen
if(-1 == client_sockfd)
{
if((EAGAIN == errno)
|| (EWOULDBLOCK == errno) )
{
continue;
}
else
{
printf("accept error occured.\n");
continue;
}
}
else // part_3-2-2:normal connection
{
// get clinet some information
char hostinfo_buf[BUFSIZE] = {0};
char servname_buf[BUFSIZE] = {0};
int tmp_ret = getnameinfo((struct sockaddr*)&client_address, client_len, hostinfo_buf, sizeof(hostinfo_buf), servname_buf, sizeof(servname_buf), NI_NUMERICHOST| NI_NUMERICSERV);
if(0 == tmp_ret)
{
printf("Accepted connection on descriptor %d:ip=%s, port=%s.\n", client_sockfd, hostinfo_buf, servname_buf);
}
// set client_sockfd to non-blocking
tmp_ret = make_socket_non_blocking(client_sockfd);
if(-1 == tmp_ret)
{
printf("set client_sockfd=%d to non-blocking error occured.\n", client_sockfd);
abort();
}
// set client_sockfd is EPOLLIN, EPOLLET
event.data.fd = client_sockfd;
event.events = EPOLLIN | EPOLLET;
tmp_ret = epoll_ctl(efd, EPOLL_CTL_ADD, client_sockfd, &event);
if(tmp_ret == -1)
{
printf("efd add %d has a error.\n", client_sockfd);
continue;
}
printf("add descriptor %d:ip=%s, port=%s successfully.\n", client_sockfd, hostinfo_buf, servname_buf);
}
continue;
}
// part_3-3:read data from client
printf("read data start++++\n");
int temp = 0;
// get recv_cache size start
int recvsize = 0;
socklen_t optlen = sizeof(recvsize);
int err = getsockopt(return_events[index].data.fd, SOL_SOCKET, SO_RCVBUF, &recvsize, &optlen);
printf("recv cache size :%d\n", recvsize);
// get recv_cache size end
while(1) // start while(1)
{
printf("%d times read data\n", ++temp);
char* recv_buffer = (char*)malloc(1024+1);
memset(recv_buffer, 0, 1025);
// int ret_read = read(return_events[index].data.fd, recv_buffer, sizeof(recv_buffer));
int ret_read = recv(return_events[index].data.fd, recv_buffer, sizeof(recv_buffer), 0);
// part_3-3-1:read return error
if(-1 == ret_read)
{
if(EAGAIN != errno)
{
printf("read data from %d error occured, errno=%d, %s.\n", return_events[index].data.fd, errno, strerror(errno));
}
break;
}
// part_3-3-2:no data
if(0 == ret_read)
{
continue;
}
// part_3-3-3:output data. If data is 'bye', connection will close.
if(ret_read > 0)
{
printf("%d client's data:size=%dbyte, content=%s\n", return_events[index].data.fd, ret_read, recv_buffer);
// part_3-3-3-1:close connection and remove client_sockfd
if((recv_buffer[0] == 'b')
&& (recv_buffer[1] == 'y')
&& (recv_buffer[2] == 'e') )
{
close(return_events[index].data.fd);
printf("close %d, ", return_events[index].data.fd);
int tmp_ret = epoll_ctl(efd, EPOLL_CTL_DEL, return_events[index].data.fd, NULL);
if(tmp_ret == -1)
{
printf("efd del %d has a error.\n", client_sockfd);
}
printf("remove descriptor %d successfully.\n", return_events[index].data.fd);
}
}
} // end of while(1)
printf("read data finish------\n");
}
}
free(return_events);
// close server_sockfd
shutdown(server_sockfd, 2);
return 0;
}
epoll_client.cpp(only send data.)
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <sys/socket.h>
#include <resolv.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <fcntl.h>
#define BUFSIZE 1024
int main(int argc, char* argv[])
{
int sock_clientfd, ret_recvsize, i;
struct sockaddr_in dest, mine;
char send_buffer[BUFSIZE + 1];
// create socket fd
if ((sock_clientfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
perror("Socket");
exit(EXIT_FAILURE);
}
// init server address that client will connetct to.
bzero(&dest, sizeof(dest));
dest.sin_family = AF_INET;
dest.sin_port = htons(9567);
if(argc != 2)
{
printf("Usage: %s <dest ip>\n", argv[0]);
printf("Usage: %s 127.0.0.1\n", argv[0]);
return -1;
}
printf("-----\n");
if (inet_aton(argv[1], (struct in_addr *) &dest.sin_addr.s_addr) == 0)
{
perror(argv[1]);
exit(1);
}
// connect to server
printf("will connect!\n");
if (connect(sock_clientfd, (struct sockaddr *) &dest, sizeof(dest)) != 0)
{
perror("Connect ");
exit(EXIT_FAILURE);
}
while(1)
{
bzero(send_buffer, BUFSIZE + 1);
printf("input message:");
fgets(send_buffer, BUFSIZE, stdin);
send_buffer[strlen(send_buffer) - 1] = '\0';
printf("%d\n", strlen(send_buffer));
int send_retsize = send(sock_clientfd, send_buffer, strlen(send_buffer), 0);
if(send_retsize == -1)
{
perror("send data to client error happen!");
exit(EXIT_FAILURE);
}
printf("send succ data:%s\n", send_buffer);
if((send_buffer[0] == 'b')
&& (send_buffer[1] == 'y')
&& (send_buffer[2] == 'e') )
{
printf("client active close connect.\n");
break;
}
}
// close sock_clientfd
close(sock_clientfd);
return 0;
}
Follow pircture is some run info:
epoll_server.png
epoll_client.png
The server read data is only 8 byte, Is the kernel design epoll is this?
I guess the reasons are as follows pirture:
The reason you don't receive everything that is available in one read is because you only read 8 bytes at a time.
char* recv_buffer = (char*)malloc(1024+1);
int ret_read = recv(return_events[index].data.fd, recv_buffer, sizeof(recv_buffer), 0);
// part_3-3-1:read return error
recv_buffer is a char* not an array, so sizeof recv_buffer equals the size of a pointer which in your case is 8.
Note that you should never rely on data arriving in packages. If your message protocol states that you should be getting 10 bytes never expect all 10 bytes to be available at once. You should always code in a way that can handle data being split up into multiple reads.
If the thread handles a single socket then a simple do { read... } while (total_bytes_received < expected_bytes); will suffice.
If the thread handles multiple connections, then you need to save the bytes you have read and then continue to manage other sockets that are ready before returning to your handling loop that will use select/epoll to wait for more data.

sockets,getting empty response from external domain

I have this code, simple socket C example code, it works fine for an simple servidor that I wrote and run on local computer,but if I try for example, get html from google web page, it delay significantly the time of reply and returns empty buffer.
my code:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <errno.h>
void bye(char * mmo);
void bye(char * mm) {
printf("%s\n", mm);
exit(0);
}
int main(void) {
int tcpSocket, port;
char buffer[256],err[256], *servername,* mm;
struct hostent *server;
struct sockaddr_in serverAddr;
servername = "google.com";
tcpSocket = socket(AF_INET, SOCK_STREAM, 0);
port = 80;
server = gethostbyname(servername);
mm = "baa";
if(tcpSocket < 0) {
sprintf(err, "Can't to initialize TCP socket communication(%s).", strerror(errno));
bye(err);
}
if(NULL == server) {
bye("Server not found");
}
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
memcpy(&serverAddr.sin_addr.s_addr,
server->h_addr,
server->h_length);
serverAddr.sin_port = htons(port);
if(connect(tcpSocket, (struct sockaddr *) &serverAddr, sizeof(serverAddr)) < 0) {
sprintf(err, "failed internet connection. %s", strerror(errno));
bye(err);
}
if(write(tcpSocket, mm, strlen(mm)) < 0) {
sprintf(err, "Can't send.(%s)\n", strerror(errno));
bye(err);
}
memset(buffer, 0, sizeof(buffer));
while(read(tcpSocket, buffer, 255) < 0) {
printf("%s", buffer);
}
close(tcpSocket);
printf("done!\n");
return 0;
}
Thanks in advance.:)
Referring the code that reads the result:
while(read(tcpSocket, buffer, 255) < 0) {
printf("%s", buffer);
}
Such code only prints out the buffer´s content in case read() returned a vlaue less then 0, which read does in case of an error.
You might like to modify your code like so:
{
size_t sizeReadTotal = 0;
size_t sizeToRead = 255;
ssize_t ssizeRead = 0;
while (sizeToRead && (ssizeRead = read(tcpSocket, buffer + sizeReadTotal, sizeToRead))) {
if (0 > sizeRead) {
if (EAGAIN == errno || EWOULDBLOCK == errno)
continue;
else
break;
}
sizeToRead -= ssizeRead;
sizeReadTotal += ssizeRead;
}
if (0 > ssizeRead)
printf("read() failed after having read %dbytes: %s\n", sizeReadTotal, strerror(errno));
printf("Data read: '%s'\n", buffer);
}
Further more you should also send the '\n' to the server also (as selbie mentioned), so change:
mm = "baa";
into
mm = "baa\n";

c socket prog - select() problems

I'm new to network programming. I have to write a simple client/server program in C. The server will listen for a connection and the client will connect to the server, send a message, and receive an echo back from the client. We have to update this using select() to handle connections to multiple clients at the same time from the server process. I tried to implement select() on the client side like instructed,but I think I'm having an infinite loop on the client side in if(FD_ISSET(clientSockfd, &readfds)) part.
//client1.c
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <resolv.h>
#include <arpa/inet.h>
const int BUF_SIZE = 512;
int main(int argc, char *argv[]) {
char buf[BUF_SIZE], buf2[BUF_SIZE];
char *msg;
struct sockaddr_in serverInfo;
int clientSockfd, errorCheck, readVal, numfd;
struct hostent *hostName;
fd_set readfds;
//make sure user entered correct arguments when starting client
if(argc != 3)
{
printf("error: must enter 'programName portNumber hostname'\n");
exit(errno);
}
//create socket and error check socket() call
clientSockfd=socket(AF_INET, SOCK_STREAM, 0);
if (clientSockfd == -1)
{
perror("error creating socket");
exit(errno);
}
//assign sockaddr_in info for RemoteAddr
bzero(&serverInfo, sizeof(serverInfo));
serverInfo.sin_family=AF_INET;
hostName=gethostbyname(argv[2]);
if(hostName == NULL)
{
herror("Error when calling gethostbyname()");
exit(errno);
}
memcpy((unsigned char *) &serverInfo.sin_addr, (unsigned char *)hostName->h_addr, hostName->h_length); //copy IP address to be used
serverInfo.sin_port=htons(atoi(argv[1])); //port number to be used, given in command line, must be converted to network byte order
//connect to server side
if(connect(clientSockfd, (struct sockaddr *)&serverInfo, sizeof(serverInfo)) == -1)
{
perror("error when connecting to server");
exit(errno);
}
while(1)
{
FD_ZERO(&readfds); //zero out set
FD_SET(fileno(stdin), &readfds);
FD_SET(clientSockfd, &readfds);
int maxfd = fileno(stdin);
if(maxfd < clientSockfd) maxfd = clientSockfd;
numfd = select(maxfd, &readfds, 0, 0, 0); //call select()
if(numfd > 0)
{
if(FD_ISSET(clientSockfd, &readfds))
{
//make sure buf is empty so it doesnt print extra chars
bzero(buf2, BUF_SIZE);
read(clientSockfd, buf2, BUF_SIZE);
}
if(FD_ISSET(fileno(stdin), &readfds))
{
bzero(buf, BUF_SIZE);
fgets(buf, BUF_SIZE-1, stdin);
printf("echo from server: %s\n", buf);
errorCheck = write(clientSockfd, buf, strlen(buf)+1);
if(errorCheck == -1)
{
perror("error writing");
}
}
}
else if(numfd == 0)
{
perror("Error using select()\n");
exit(0);
}
else
printf("no data\n");
}
//close connection to server
errorCheck = close(clientSockfd);
if(errorCheck == -1)
{
perror("Error closing connection.");
exit(errno);
}
return 0;
}
here is the server..
//server.c
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <sys/socket.h>
#include <resolv.h>
#include <arpa/inet.h>
#include <errno.h>
const int ASSIGNED_PORT = 17000;
const int BUF_SIZE = 512;
int main() {
int serverfd, clientfd;
struct sockaddr_in serverSock; //NOTE: a pointer to sockaddr_in can be cast to a pointer to
// a struct sockaddr - useful for connect()
char buf[BUF_SIZE];
int errorCheck, msgLength;
//create socket with error checking (-1 ret on error)
serverfd = socket(AF_INET, SOCK_STREAM, 0);
if(serverfd < 0 )
{
perror("socket failed.");
exit(errno);
}
//assign sockaddr_in info for server
bzero(&serverSock, sizeof(serverSock)); //set to all 0's
serverSock.sin_family = AF_INET;
serverSock.sin_addr.s_addr = htonl(INADDR_ANY);
serverSock.sin_port = htons(ASSIGNED_PORT);
//bind a name to the socket with error checking (0 ret on success)
errorCheck = bind(serverfd, (struct sockaddr*)&serverSock, sizeof(serverSock));
if(errorCheck < 0 )
{
perror("bind failed.");
exit(errno);
}
//listen for connections with error checking (0 ret on success)
errorCheck = listen(serverfd, 10);
if(errorCheck < 0 )
{
perror("listen failed.");
exit(errno);
}
printf("Listening for connections. Enter CNTRL-c to kill server.\n");
//create infinite loop to accept, read, write, and close connections with error hecking
while(1)
{
//accept the connection from the client
clientfd = accept(serverfd, 0, 0);
if(clientfd == -1)
{
perror("error accepting connection.");
exit(errno);
}
//read data from the client
bzero(buf, BUF_SIZE);
msgLength = read(clientfd, buf, BUF_SIZE-1);
if(msgLength == -1)
{
perror("error reading from client");
close(clientfd);
close(serverfd);
exit(errno);
}
if(buf[0] '\0')
{
printf("connection closing");
exit(0);
}
//print what the client sent
printf("Message from client: %s\n", buf);
//echo back what the client sent
errorCheck = write(clientfd, buf, strlen(buf)+1);
if(errorCheck == -1 )
{
perror("error writing to client");
exit(errno);
}
//close the connection
errorCheck = close(clientfd);
if(errorCheck == -1)
{
perror("error closing connection");
exit(errno);
}
}
errorCheck = close(serverfd);
if(errorCheck==-1)
{
perror("error closing server, exiting program now");
sleep(6);
exit(errno);
}
return 0;
}
I think the problem (or at least, a problem) in your client-side code is that you are passing the magic number 32 to select(). That's incorrect. What you should be passing is the maximum of all of the socket numbers, plus one. For example, something like this:
int maxfd = fileno(stdin);
if (maxfd < clientSockFD) maxfd = clientSockFD;
// further maximizations for other sockets would go here, if you had any other sockets...
numfd = select(maxfd+1, &readfds, 0, 0, 0);
You need to use select() on the server side to handle multiple clients, not on the client side.

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