Alsa tools not found on buildroot - alsa

I am trying to set a buildroot install to build an mp3 player and the issue I am encountering right now is that aplay that I have enabled in menuconfig is not available on my card flashed.
I am using buildroot-2020.02.8.
When looking for them in my BR folder I can find :
./build/alsa-utils-1.2.1/aplay
./build/alsa-utils-1.2.1/aplay/aplay
but nothing appears in the target. In my defconfig I have :
BR2_PACKAGE_ALSA_UTILS=y
BR2_PACKAGE_ALSA_UTILS_ALSACONF=y
BR2_PACKAGE_ALSA_UTILS_ACONNECT=y
BR2_PACKAGE_ALSA_UTILS_ALSALOOP=y
BR2_PACKAGE_ALSA_UTILS_ALSAUCM=y
BR2_PACKAGE_ALSA_UTILS_ALSATPLG=y
BR2_PACKAGE_ALSA_UTILS_AMIDI=y
BR2_PACKAGE_ALSA_UTILS_AMIXER=y
BR2_PACKAGE_ALSA_UTILS_APLAY=y
BR2_PACKAGE_ALSA_UTILS_APLAYMIDI=y
BR2_PACKAGE_ALSA_UTILS_ARECORDMIDI=y
BR2_PACKAGE_ALSA_UTILS_ASEQDUMP=y
BR2_PACKAGE_ALSA_UTILS_ASEQNET=y
BR2_PACKAGE_ALSA_UTILS_BAT=y
BR2_PACKAGE_ALSA_UTILS_IECSET=y
BR2_PACKAGE_ALSA_UTILS_SPEAKER_TEST=y
But in the target folder I can't find any mention of these tools. And when the card is flashed, trying to run any of these as root return "not found".
Any advice on what I sould do to try to get them?
edit: added the buildroot version used.

Thanks to this thread I have found a solution. It seems that is was because I had first tried to install only alsamixer (which was working), then later other alsa tools. The first configuration was kept in memory and not changed.
I have been able to fix the issue by running :
make alsa-utils-dirclean

Related

net/rime.h error using Cooja, how can I install it but not just download it?

I am trying to do a simple simulation in Cooja (literally the example on the Contiki website here).
However I have an error message linked to my #include "net/rime.h", Cooja outputs the following message while compiling:
fatal error: net/rime.h: No such file or directory
I thought that it came with Contiki when I've installed contiki-ng following the procedure on the official website. My quick fix was to download the file from the github repository and store it in my active directory. However I find it quite ugly, is there a way to install this library ? Because I haven't found a way yet.
Thanks a lot.
It's a question close to this one.
Which kind of method are you using to start Cooja? Directly on the SO? Over Docker?
I recommend you de Docker way, and remember to apply the command
git submodule update --init --recursive
after cloning the git repository.
Also, if you are using Docker, check if the binding of the Contiki folders between de Host and the Container are correctly made.

Xcode 9.4 : unexpected service error: The Xcode build system has crashed

I’m getting strange error while building project in Xcode 9.4
Build system information - unexpected service error: The Xcode build system has crashed. Please close and reopen your workspace.
I tried Xcode quit and reopen but that didn’t worked. Any solution?
Please clear derived data folder (located at ~/Library/Developer/Xcode/DerivedData) and restart the Xcode project.
This error usually happens between Xcode major versions. Apple usually claim their new build system is ** times faster than their previous version. If you see this error(I see this on changing Xcode9 to Xcode10 beta), you can always change it to the legacy build system. Here is how you can do this:
Open 'workspace settings'( it is now changed to 'Project Settings' if you are using Xcode10 or later) in the File Menu
Change build system to 'legacy'
Update for Xcode 13.4.1:
I had this infamous bug today as well. I tried a lot including clean project, delete derived, restart max etc.
What did the fix finally is similar to the answer of kakaiikaka: I set the workspace settings to "Legacy Build System (Deprecated)" for both, the shared and per user workspace. I tried to build with this, but got an error because I had packages wich are not supported.
Restarted Xcode, then changed back the build system. Restarted Xcode again.
Now the crash doesn't happen any more.
Looks like something internal was spoilt and cycling the build system fixed it.
I moved a lot of files all at once between folders, including nested folders. This error started happening. Nothing I did in regards to cleaning, purging derived data, or undoing the move operation would help.
What I did to help was: restore the previous version of the project file from source control and then re-add all the applicable new files to it. It was project file related. Deleting user data inside the project container did not help in my case. So as long as you use source control and can rollback the .xcodeproj, this may be an option.
it happened to me when i changed build configuration names. After deleting Pods folder and Podfile.lock, and then runnnig "pod install" fixed the issue.
For Xcode 10.2 delete podfile, podfile.lock, xcworkspace, open terminal, cd directory of project, pod init, add pods you want to pod file, pod install, open xcworkspac. Everything will be indexing now and then you can build.

No rule to make target mbascii.c required by mbascii.o?

I opened a project from a colleague in mplab X, it was in an archive(.zip) I added to the original path where are all my projects and I added the correct path to Harmony, but this is the error when I build. I configured it for the correct target board and compiller and on an clean&rebuild I get the same error. Any ideas how to fix that?
SOLUTION:
The project was in 1 extra folder with the same name, created when I extracted its content... I removed it, restarted the IDE, set it as main project, set the settings again for compiler and target board, run the harmony configurator, so it loaded some files and guess what... Worked like a charm... Can't believe the issue was 1 extra folder which was holding the project... Thank you for your help.
P.S: No, he was using the same OS.

Problems deploying SecureInput MS Edge Extension native messaging sample

I am trying out SecureInput extension sample that demonstrates NativeMessaging capabilities in MS Edge browser extensions and I running into problems deploying the extension after building using VS community edition 2017. I don’t have Universal Windows Platform Apps development experience, so I apologize if there is a pretty obvious answer I am not aware of. But following readme.md in the sample doesn’t work, so posting this question here...
https://github.com/MicrosoftEdge/MicrosoftEdge-Extensions-Demos/tree/master/SecureInput
Steps followed…
Turned on developer mode in “Use Developer Features”
Turned on Enable extension developer features in Edge browser’s about:flags.
Downloaded the sample as a zip file to the local machine.
Copied SecureInput.html to my local webserver
Loaded SecureInput.sln in VS
community edition 2017 Out of two options.. InProc or OutOfProc, I
wanted to try InProc. So needed to select Project in
NativeMessagingHostInProcess in Build Configuration manager. Other
settings used... Debug - configuration; Any CPU – Active solution
platform; NativeMessagingHostInProcess – x64 project platform as I
was using 64 bit Windows and edge running as a 64 bit process as
well; Left rest as default.
With Debug Configuration and Any CPU Solution platform built the entire solution.
Deployment Summary
Built Entire SecureInput solution.
Installed AppX package by running
Add-AppxPackage -register [PathtoSecureInputSolutionFolder] NativeMessagingHostInProcess\bin\x64\Debug\AppxManifest.xml
No errors during building or while running Add-AppXPackage from elevated Power shell prompt.
Expected: At this point EdgeBrowser->MoreOptions->Extensions should list extension installed by AppX package (Deployment Summary/Step 2). =>> Doesn’t happen.
Few other details
I am using 64 bit Win 10 creators build (1703 – OS build 16063.128)
I am suspecting Add-AppxPackage failed to add the extension silently. Verbose flag doesn’t give me any clues either.
Get-AppXPackage shows newly added AppX package.
Name : ae24a957-5239-43b2-a36c-b96805a58ade
Publisher : CN=msft
Architecture : X64
ResourceId :
Version : 1.0.0.0
PackageFullName : ae24a957-5239-43b2-a36c-b96805a58ade_1.0.0.0_x64__2yx4q2bk84nj4
InstallLocation : [PathtoSecureInputSolutionFolder] \NativeMessagingHostInProcess\bin\x64\Debug
IsFramework : False
PackageFamilyName : ae24a957-5239-43b2-a36c-b96805a58ade_2yx4q2bk84nj4 PublisherId : 2yx4q2bk84nj4
IsResourcePackage : False
IsBundle : False
IsDevelopmentMode : True
IsPartiallyStaged : False
I would like to know if anyone got this sample working. If Microsoft Edge folks are monitoring stackoverflow, I really appreciate if someone can jump in to help your early adopters like me. :-)
With offline help from Chee Chen, we were able to figure out why SecureInput was not working. My sincere thanks to him for going out of his way to help. In my specific case, here are the things that went wrong.
URL manifest.json gives permissions to is case sensitive. I had a typo when I first entered the URL in edge browser very first time.. I typed in as SecureInput.html. Try cleaning the cache if you see that using lower case secureinput.html doesn't help.
When instructions didn't work right first time, I used Add-AppxPackage way of deploying the Extension. While doing that, I picked AppxManifest file in NativeMessagingHostInProcess\bin\x64\Debug\AppxManifest.xml instead of NativeMessagingHostInProcess\bin\x64\Debug\AppX\AppxManifest.xml. Something to watch out for and if you make the same mistake, make sure you uninstall the appx package completely and start all over again.
So here are my supplemental instructions for others trying the sample :-)
Make sure you selected right Platform as per your target test machine. Edge runs as 64 bit process so your extension needs to be targeted at that platform.
Make sure right AppServiceName is selected in PasswordInputProtection->Program.cs and Extension->background.js
I think PasswordInputProtection.csproj has a hardcoded Program files (x86) in its path, which will break if you try the sample on 32 bit machine. Edit the project file in notepad and fix it before you try.
Ensure NativeMessagingHost project's Output paths are correctly configured... It needs to be "bin\[Platform]\[Configuration]\AppX\" and not "bin\[Platform]\[Configuration]\"
Avoid typos if you can, because I see very little feedback or verbose logs on why things are not working.
Have you tried following the deployment steps in the documentation? The actual steps and ordering is important:
Build and deploy the NativeMessagingHostinProcess UWP app.
This will generate:
Necessary binaries and files needed for the UWP app.
The AppX folder.
The AppXManifest.xml based on the content of package.manifest. (The content of package.manifest in this sample has been edited to include the necessary entries for Edge extensions).
Build the PasswordInputProtection Desktop Bridge.
This will:
Build the binaries for this project
Trigger a post-build event that will copy the output of the exe to the AppX folder and copy the Extension folder to the AppX folder.
Now that the files are all ready to go, you will need to register the AppX.
There are two ways to accomplish this:
Run Add-AppxPackage from PowerShell: Add-AppxPackage -register [Path to AppX folder]\AppxManifest.xml
OR
Deploy the NativeMessagingHostInProcess project. Visual Studio will run the same PowerShell script to register the AppX from the folder.

"Your GStreamer installation is missing a plug-in." (GstURIDecodeBin)

I have: gstreamer-sdk, gstreamer-ffmpeg, gstreamer-plugins-good, bad, and ugly. I googled everywhere for this error and have found nothing relevant. I'm going a little nuts trying to figure out this error:
Error received from element decodebin20: Your GStreamer installation is missing a plug-in.
Debugging information: gstdecodebin2.c(3576): gst_decode_bin_expose (): /GstPlayBin2:playbin20/GstURIDecodeBin:uridecodebin0/GstDecodeBin2:decodebin20:
no suitable plugins found
It throws when I run my gstreamer program. Any ideas on why?
You may not be missing any plugins at all.
This error can be a result of just an unlinked pipeline.
Playbin2(decodebin2) got some changes that made it unable to automatically link up some pipelines that formally worked, for example transcoding a decoder to an encoder. In my case, explicitly adding the ffdec_h264 that it used to add automatically fixed it.
Relying on the Playbin2 can be very frustrating when it does not work. Using the setup below, you can create a .png diagram of the pipeline in various phases of construction. It's very helpful in finding why it isn't linking up.
export GST_DEBUG_DUMP_DOT_DIR=~/gstdump
for f in $GST_DEBUG_DUMP_DOT_DIR/*.dot ; do dot -T png $f >$f.png; done
This tool also lets you learn from it how to link up pipelines, and replace them with explicit ones that are easier to debug and less likely to break.
In Fedora, I resolved this issue removing gstreamer1-vaapi.x86_64:
sudo yum remove gstreamer1-vaapi.x86_64
uridecodebin is part of the "base" plugin set, so make sure you have gstreamer-plugins-base.
Another thing to look into is your LD_LIBRARY_PATH and GST_PLUGIN_PATH. If they point to a different GStreamer installation, it could cause problems like this. Also, if you didn't install GStreamer with a package manager, you may need to set your LD_LIBRARY_PATH to point to it (or better yet, install it with a package manager).
Pleas try to use gst-inspect command to find out if environment is correctly setup.
use gst-launch -v playbin2 uri = "your_uri_here" to find more information to trace this issue.

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