How does C programming work with no headers? - c

I'm familiar with the C programming language and z80 assembly and I have made a simple z80 "computer" with just the cpu with 32k of ram, 32k of rom, and an 8255 pia for io control. I have gotten the 8255 to bling an LED with my system through an assembly language subroutine.
So the question is: If there is the SDCC(Small Device C compiler) that can compile a C program into assembly for various small CPUs including the z80, How do you create a C program if there are no stdio libraries or any libraries of any kind because of how custom this system is.
Am i forced to use assembly first then make and call a function as an ASM routine? Am I misunderstanding some sort of key idea? Im quite confused on how this works. I cant just printf() on a system with no output. Not to mention printf() is under the assumption that a terminal is connected of some kind.

You would write a platform specific I/O library that utilises whatever I/O capability your platform has available. On many embedded systems a minimal standard I/O is implemented on a UART serial port so your "console" can be a terminal emulator on a host PC.
Your I/O API need not be as sophisticated as the standard library's stdio. It also need not be written in assembler, register-level access of memory-mapped peripherals is possible (in fact normal) in C - it is a systems level language after all.
All that said, SDCC already includes a standard library subset that includes a subset stdio. So it is not clear why you think you lack that support. You do have to provide low level platform specific support, but to support printf you need only implement putchar() to emit a character on your chosen stdout device. For unbuffered serial output that is rather trivial. A more sophisticated implementation might use interrupt driven, buffered serial output. The porting of the library is described in the SDCC manual.

You are right. An assembly routine contains the actual entry point, where memory initialization is done, and that routine then calls main().
sdcc/device/lib/z80/crt0.s contains the default startup code provided by SDCC.
If your system needs more stuff to be done than that provides, refer to section 3.12.3 of the SDCC manual on how to supply your own.
As for printf(), you just need to supply putchar() somehow. If it's simply an out instruction to some device, you can just chuck it in the crt0.s as well, like this:
.area _CODE
init:
call 0x01B0 ; ROM_CLEAR_SCREEN
;; Initialise global variables
call gsinit
call _main
_exit:
call 0x0200 ; ROM_GET_KEY
jr z, _exit
call 0x01B0 ; ROM_CLEAR_SCREEN
ret
_putchar:
ld hl, #2
add hl, sp
ld a, (hl)
out (0xBC), a
ld hl, #0
ret

Related

Are OS libraries written in assembly or in C

I ask this, because I am getting very conflicting definitions of System calls.
One one hand, I have seen the definition that they are an API the OS provides that a user program can call. Since this API is a high level interface, it has to be implemented in a high level language like C.
On the other hand, I have seen that the actual OS syscalls are machine instructions, for which you have to set certain registers to call (according to some compliance standard set by the OS). But this looks nothing like the UNIX APIs like open(), write() and read(), so what is going on here.
I have also read that these high level interfaces are implemented in the C libraries which do the actual assembly code syscalls. In that case, why do we say the OS provides this interface when it is actually provided by the C language. What if I want to perform a UNIX syscall directly to the OS without having to use C?
There are two open functions - one, the syscall open exposed by the operating system (e.g. Linux), and two, the C-library function open, exposed by the C standard library (e.g. glibc).
You can see two different man pages for these functions - run man 2 open to see the man page regarding the syscall, and man 3 open to see the man page regarding the C standard function.
Functions you mentioned like open, write, and read can be confusing - because they exist both as syscalls and as C standard functions. But they are separate entities entirely - in fact, glibc's open function doesn't even use the open syscall - it uses the openat syscall.
On Windows, where the syscall open doesn't even exist - the C standard library function open does still exist, and uses WinAPI's CreateFile behind the scenes.
What if I want to perform a UNIX syscall directly to the OS without
having to use C?
This is possible - indeed, glibc has to do it to implement C standard library functions. But it's tricky, and involves implementing wrappers for the syscalls and sometimes even handcrafting assembly.
If you want to see things for yourself, you can look at how glibc implements open:
int
__libc_open (const char *file, int oflag, ...)
{
int mode = 0;
if (__OPEN_NEEDS_MODE (oflag))
{
va_list arg;
va_start (arg, oflag);
mode = va_arg (arg, int);
va_end (arg);
}
return SYSCALL_CANCEL (openat, AT_FDCWD, file, oflag, mode);
}
...
weak_alias (__libc_open, open)
notice that the function ends with a call to the macro SYSCALL_CANCEL, which will end up calling the OS-exposed openat syscall.
Are OS libraries written in assembly or in C
That is a question that can not really be answered as it depends. Technically there are no limitations on the implementation (i.e. it can be written in any language, though C is probably the most common followed by assembly).
The important part here is the ABI. This defines how OS calls can be made.
You can make system calls in assembly (if you know the ABI you can manually write all the code to comply), the C compiler knows the ABI and will automatically generate all the code required to make a call.
Most languages though allow you to make system calls, they will either know the ABI or have a wrapper API that translates the calls from a language call to the appropriate ABI for that OS.
I ask this, because I am getting very conflicting definitions of System calls.
The definitions will depend on the context. You will have to give examples of what the definitions are AND in what context they are being used.
One one hand, I have seen the definition that they are an API the OS provides that a user program can call.
Sure this is one way to look at it.
More strictly I would ays the OS provides a set of interfaces that can be used to perform privileged tasks. Now those interfaces can be exposed via an API provided by a particular environment that makes them easier to use.
Since this API is a high level interface, it has to be implemented in a high level language like C.
Sort of true.
An environment can expose an API does not mean that it needs a high level language (and C is not a high level language, it is one step above assembly, it is considered a low level language). And just because it is exposed by the language does not mean it is implemented in that language.
On the other hand, I have seen that the actual OS syscalls are machine instructions, for which you have to set certain registers to call (according to some compliance standard set by the OS).
OK. Here we have moved from System Calls to syscalls. We should be very careful on how we use these terms to make sure we are not conflating different terms.
I would (and this is a bit abstract still) think about the computer as several levels of abstraction:
Hardware
------ --------------
syscalls
OS --------------
System Calls (read/write etc..)
------ --------------
Language Interface (read/write etc..)
You can poke the hardware directly if you want (if you know how), but it is better if you can make syscalls (if you know how), but it better to use the OS System Calls which use a well defined ABI, but it better to use the language interface (what you would call the API) to call the underlying System Calls.
But this looks nothing like the UNIX APIs like open(), write() and read(), so what is going on here.
Here the UNIX OS provides the open/close/read interface.
The C libraries provides a very thin API wrapper interface above the the OS System Calls. The C compiler will then generate the correct instructions to call the System Calls using the correct ABI, which in turn will call the next layer down in the OS to use the syscalls.
I have also read that these high level interfaces are implemented in the C libraries which do the actual assembly code syscalls.
The high level interface can be written in any language. But the C one is so easy to use that most other languages don't bother doing it themselves but simply call via the C interface.
It's VERRRY rare to ever directly write something in assembly. By writing in C you can compile it for many different CPU architectures whereas by writing in assembly you are basically stuck with one specific architecture. Most operating systems are written in C. We say the OS provides the interface because you are interacting with the operating system which happens to be written in C.

RIOT OS - "stdout" for embedded platforms

I'm trying out RIOT OS for the first time. After downloading source, I can build applications pretty easily, including targets that need the ARM toolchain.
The hello-world application runs fine on my Linux build machine (built using BOARD=native) and prints in the terminal.
When I switch to an embedded platform (Nucleo F411 e.g. ARM Cortex M4) where can I expect any puts() or printf() calls to appear? Further, how can I setup printf() to go to UART1 if that's not where it's going already?
Apologies if this is too specific for SO. I'm not familiar with the RIOT OS mailing lists but I'll try there as well.
EDIT: The hello-world example is really bare bones, as follows:
#include <stdio.h>
int main(void)
{
puts("Hello World!");
printf("You are running RIOT on a(n) %s board.\n", RIOT_BOARD);
printf("This board features a(n) %s MCU.\n", RIOT_MCU);
return 0;
}
I am compiling with the ARM GNU toolchain, gcc-arm-none-eabi-7-2017-q4, after following install instructions here: link. I figure I am going to need some extra compiler flags, or editing the board init functions outside the application code above. But, at this stage, I don't know where to start. My end goal is to observe "Hello World!" and "You are running..." on pin TX/D1 of my dev kit after configuring it to go there.
In RIOT OS, by default the stdio is mapped to UART0. This can be seen here:
https://github.com/RIOT-OS/RIOT/blob/master/sys/include/stdio_uart.h#L38
By redefining STDIO_UART_DEV you can map the stdio to a different UART. If you want to know which UART is mapped to which pins, have a look in the periph_conf.h of your board, which in case of the Nucleo F411 is here:
https://github.com/RIOT-OS/RIOT/blob/master/boards/nucleo-f411re/include/periph_conf.h#L56
The toolchain you are using uses the Newlib C library (rather than GNU's libc which has POSIX dependencies). To port newlib to your target, some standard functions require re-implementation of at least some of the syscalls stub.
Specifically for stdout to work, you need to implement at least _write_r(). If the UART is the only device you will ever support, you can ignore the file descriptor - for stdout it will always be 1 (0 = stdin, 2 = stderr).
As an aside if you want malloc() et al to work, you need ot implement _sbrk_r().
Bill Gatliff's article on embedded.com provides examples for Newlib porting for uC/OS - the principles are probably similar for RIOT OS, but equally you could make it simpler if your library I/O needs do not need to be that sophisticated.
On embedded systems the user has to implement the function putchar(char chr) to output a single char. This function can use UART for example.
The function should look something like:
int fputc(int ch, FILE *f)
{
/* Place your implementation of fputc here */
/* e.g. write a character to the USART */
HAL_UART_Transmit(&huart1, (uint8_t *)&ch, 1, 100);
return ch;
}
Here you find a more complex example for an STM32F0
https://github.com/bjornfor/stm32-test/blob/master/STM32F0xx_StdPeriph_Lib_V1.0.0/Project/STM32F0xx_StdPeriph_Examples/USART/Printf/main.c
Embedded microcontroller system compilers fall into a category called freestanding implementations. This means that they don't have to provide libraries like stdio.h and you can't expect printf to be available.
There is however a probability that there's a compiler library implementing stdio.h through UART transmission. You will have to check if your compiler implements this or not.
Just for simple tests and "hello world"-like applications, it is far easier just to use GPIO pins. The embedded systems equivalent of "hello world" is to flash a LED.

Getting printf in assembly with only system calls?

I am looking to understand the printf() statement at the assembly level. However most of the assembly programs do something like call an external print function whose dependency is met by some other object file that the linker adds on. I would like to know what is inside that print function in terms of system calls and very basic assembly code. I want a piece of assembly code where the only external calls are the system calls, for printf. I'm thinking of something like a de assembled object file. Where can I get something like that??
I would suggest instead to stay first at the C level, and study the source code of some existing C standard library free software implementation on Linux. Look into the source code of musl-libc or of GNU libc (a.k.a. glibc). You'll understand that several intermediate (usually internal) functions are useful between printf and the basic system calls (listed in syscalls(2) ...). Use also strace(1) on a sample C program doing printf (e.g. the usual hello-world example).
In particular, musl-libc has a very readable stdio/printf.c implementation, but you'll need to follow several other C functions there before reaching the write(2) syscall. Notice that some buffering is involved. See also setvbuf(3) & fflush(3). Several answers (e.g. this and that one) explain the chain between functions like printf and system calls (up to kernel code).
I want a piece of assembly code where the only external calls are the system calls, for printf
If you want exactly that, you might start from musl-libc's stdio/printf.c, add any additional source file from musl-libc till you have no more external undefined symbols, and compile all of them with gcc -flto -O2 and perhaps also -S, you probably will finish with a significant part of musl-libc in object (or assembly) form (because printf may call malloc and many other functions!)... I'm not sure it is worth the pain.
You could also statically link your libc (e.g. libc.a). Then the linker will link only the static library members needed by printf (and any other function you are calling).
To be picky, system calls are not actually external calls (your libc write function is actually a tiny wrapper around the raw system call). You could make them using SYSENTER machine instructions (but using vdso(7) is preferable: more portable, and perhaps quicker), and you don't even need a valid stack pointer (on x86_64) to make a system call.
You can write Linux user-level programs without even using the libc; the bones implementation of Scheme is such a program (and you'll find others).
The function printf() is in the standard C library, so it is linked into your program and not copied into it. Dynamically linked libraries save memory because you don't have the exact same code copied in resident memory for every program that uses it.
Think about what printf() does. Interpreting the formatted string and generating the correct output is fairly complex. The series of functions that printf() belongs to also buffers the output. You probably don't really want to re-implement all of this in assembly. The standard C library is omnipresent, and probably available for you.
Maybe you're looking for write(2), which is the system call for unbuffered writes of just bytes to a file descriptor. You'd have to generate the string to print beforehand and format it yourself. (See also open(2) for opening files.)
To disassemble a binary, you can use objdump:
objdump -d binary
where binary is some compiled binary. This gives opcodes and human readable instructions. You probably want to redirect to a file and read elsewhere.
You can disassemble the standard C binary on your system and try to interpret it if you want (strongly not recommended). The problem is that it will be far too complex to understand. Things like printf() were written in C, then compiled and assembled. You can't (within a reasonable number of decades) restore the high level structure from the assembly of a compiled (non-trivial) program. If you really want to try this, good luck.
An easier thing to do is to look at the C source code for printf() itself. The real work is actually done in vfprintf() which is in stdio-common/vfprintf.c of the GNU C library source code.

definition of function printf in C language

I have read that C language does not include instructions for input and for output and that printf, scanf, getchar, putchar are actually functions.
Which are the primitive C language instructions to obtain the function printf , then?
Thank you.
If you want to use printf, you have to #include <stdio.h>. That file declares the function.
If you where thinking about how printf is implemented: printf might internally call any other functions and probably goes down to putc (also part of the C runtime) to write out the characters one-by-one. Eventually one of the functions needs to really write the character to the console. How this is done depends on the operating system. On Linux for example printf might internally call the Linux write function. On Windows printf might internally call WriteConsole.
The function printf is documented here; in fact, it is not part of the C language itself. The language itself does not provide a means for input and output. The function printf is defined in a library, which can be accessed using the compiler directive #include <stdio.h>.
No programming language provides true "primitives" for I/O. Any I/O "primitives" rely on lower abstraction levels, in this language or another.
I/O, at the lowest level, needs to access hardware. You might be looking at BIOS interrupts, hardware I/O ports, memory-mapped device controlers, or something else entirely, depending on the actual hardware your program is running on.
Because it would be a real burden to cater for all these possibilities in the implementation of the programming language, a hardware abstraction layer is employed. Individual I/O controllers are accessed by hardware drivers, which in turn are controlled by the operating system, which is providing I/O services to the application developer through a defined, abstract API. These may be accessed directly (e.g. by user-space assembly), or wrapped further (e.g. by the implementation of a programming language's interpreter, or standard library functions).
Whether you are looking at "commands" like (bash) echo or (Python) print, or library functions like (Java) System.out.println() or (C) printf() or (C++) std::cout, is just a syntactic detail: Any I/O is going through several layers of abstraction, because it is easier, and because it protects you from all kinds of erroneous or malicious program behaviour.
Those are the "primitives" of the respective language. If you're digging down further, you are leaving the realm of the language, and enter the realm of its implementation.
I once worked on a C library implementation myself. Ownership of the project has passed on since, but basically it worked like this:
printf() was implemented by means of vfprintf() (as was, eventually, every function of the *printf() family).
vfprintf() used a couple of internal helpers to do the fancy formatting, writing into a buffer.
If the buffer needed to be flushed, it was passed to an internal writef() function.
this writef() function needed to be implemented differently for each target system. On POSIX, it would call write(). On Win32, it would call WriteFile(). And so on.

What can you do in C without "std" includes? Are they part of "C," or just libraries?

I apologize if this is a subjective or repeated question. It's sort of awkward to search for, so I wasn't sure what terms to include.
What I'd like to know is what the basic foundation tools/functions are in C when you don't include standard libraries like stdio and stdlib.
What could I do if there's no printf(), fopen(), etc?
Also, are those libraries technically part of the "C" language, or are they just very useful and effectively essential libraries?
The C standard has this to say (5.1.2.3/5):
The least requirements on a conforming
implementation are:
— At sequence points, volatile objects
are stable in the sense that previous
accesses are complete and subsequent
accesses have not yet occurred.
— At program termination, all data
written into files shall be identical
to the result that execution of the
program according to the abstract
semantics would have produced.
— The input and output dynamics of
interactive devices shall take place
as specified in
7.19.3.
So, without the standard library functions, the only behavior that a program is guaranteed to have, relates to the values of volatile objects, because you can't use any of the guaranteed file access or "interactive devices". "Pure C" only provides interaction via standard library functions.
Pure C isn't the whole story, though, since your hardware could have certain addresses which do certain things when read or written (whether that be a SATA or PCI bus, raw video memory, a serial port, something to go beep, or a flashing LED). So, knowing something about your hardware, you can do a whole lot writing in C without using standard library functions. Potentially, you could implement the C standard library, although this might require access to special CPU instructions as well as special memory addresses.
But in pure C, with no extensions, and the standard library functions removed, you basically can't do anything other than read the command line arguments, do some work, and return a status code from main. That's not to be sniffed at, it's still Turing complete subject to resource limits, although your only resource is automatic and static variables, no heap allocation. It's not a very rich programming environment.
The standard libraries are part of the C language specification, but in any language there does tend to be a line drawn between the language "as such", and the libraries. It's a conceptual difference, but ultimately not a very important one in principle, because the standard says they come together. Anyone doing something non-standard could just as easily remove language features as libraries. Either way, the result is not a conforming implementation of C.
Note that a "freestanding" implementation of C only has to implement a subset of standard includes not including any of the I/O, so you're in the position I described above, of relying on hardware-specific extensions to get anything interesting done. If you want to draw a distinction between the "core language" and "the libraries" based on the standard, then that might be a good place to draw the line.
What could I do if there's no printf(), fopen(), etc?
As long as you know how to interface the system you are using you can live without the standard C library. In embedded systems where you only have several kilobytes of memory, you probably don't want to use the standard library at all.
Here is a Hello World! example on Linux and Windows without using any standard C functions:
For example on Linux you can invoke the Linux system calls directly in inline assembly:
/* 64 bit linux. */
#define SYSCALL_EXIT 60
#define SYSCALL_WRITE 1
void sys_exit(int error_code)
{
asm volatile
(
"syscall"
:
: "a"(SYSCALL_EXIT), "D"(error_code)
: "rcx", "r11", "memory"
);
}
int sys_write(unsigned fd, const char *buf, unsigned count)
{
unsigned ret;
asm volatile
(
"syscall"
: "=a"(ret)
: "a"(SYSCALL_WRITE), "D"(fd), "S"(buf), "d"(count)
: "rcx", "r11", "memory"
);
return ret;
}
void _start(void)
{
const char hwText[] = "Hello world!\n";
sys_write(1, hwText, sizeof(hwText));
sys_exit(12);
}
You can look up the manual page for "syscall" which you can find how can you make system calls. On Intel x86_64 you put the system call id into RAX, and then return value will be stored in RAX. The arguments must be put into RDI, RSI, RDX, R10, R9 and R8 in this order (when the argument is used).
Once you have this you should look up how to write inline assembly in gcc.
The syscall instruction changes the RCX, R11 registers and memory so we add this to the clobber list make GCC aware of it.
The default entry point for the GNU linker is _start. Normally the standard library provides it, but without it you need to provide it.
It isn't really a function as there is no caller function to return to. So we must make another system call to exit our process.
Compile this with:
gcc -nostdlib nostd.c
And it outputs Hello world!, and exits.
On Windows the system calls are not published, instead it's hidden behind another layer of abstraction, the kernel32.dll. Which is always loaded when your program starts whether you want it or not. So you can simply include windows.h from the Windows SDK and use the Win32 API as usual:
#include <windows.h>
void _start(void)
{
const char str[] = "Hello world!\n";
HANDLE stdout = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD written;
WriteFile(stdout, str, sizeof(str), &written, NULL);
ExitProcess(12);
}
The windows.h has nothing to do with the standard C library, as you should be able to write Windows programs in any other language too.
You can compile it using the MinGW tools like this:
gcc -nostdlib C:\Windows\System32\kernel32.dll nostdlib.c
Then the compiler is smart enough to resolve the import dependencies and compile your program.
If you disassemble the program, you can see only your code is there, there is no standard library bloat in it.
So you can use C without the standard library.
What could you do? Everything!
There is no magic in C, except perhaps the preprocessor.
The hardest, perhaps is to write putchar - as that is platform dependent I/O.
It's a good undergrad exercise to create your own version of varargs and once you've got that, do your own version of vaprintf, then printf and sprintf.
I did all of then on a Macintosh in 1986 when I wasn't happy with the stdio routines that were provided with Lightspeed C - wrote my own window handler with win_putchar, win_printf, in_getchar, and win_scanf.
This whole process is called bootstrapping and it can be one of the most gratifying experiences in coding - working with a basic design that makes a fair amount of practical sense.
You're certainly not obligated to use the standard libraries if you have no need for them. Quite a few embedded systems either have no standard library support or can't use it for one reason or another. The standard even specifically talks about implementations with no library support, C99 standard 5.1.2.1 "Freestanding environment":
In a freestanding environment (in which C program execution may take place without any benefit of an operating system), the name and type of the function called at program startup are implementation-defined. Any library facilities available to a freestanding program, other than the minimal set required by clause 4, are implementation-defined.
The headers required by C99 to be available in a freestanding implemenation are <float.h>, <iso646.h>, <limits.h>, <stdarg.h>, <stdbool.h>, <stddef.h>, and <stdint.h>. These headers define only types and macros so there's no need for a function library to support them.
Without the standard library, you're entire reliant on your own code, any non-standard libraries that might be available to you, and any operating system system calls that you might be able to interface to (which might be considered non-standard library calls). Quite possibly you'd have to have your C program call assembly routines to interface to devices and/or whatever operating system might be on the platform.
You can't do a lot, since most of the standard library functions rely on system calls; you are limited to what you can do with the built-in C keywords and operators. It also depends on the system; in some systems you may be able to manipulate bits in a way that results in some external functionality, but this is likely to be the exception rather than the rule.
C's elegance is in it's simplicity, however. Unlike Fortran, which includes much functionality as part of the language, C is quite dependent on its library. This gives it a great degree of flexibility, at the expense of being somewhat less consistent from platform to platform.
This works well, for example, in the operating system, where completely separate "libraries" are implemented, to provide similar functionality with an implementation inside the kernel itself.
Some parts of the libraries are specified as part of ANSI C; they are part of the language, I suppose, but not at its core.
None of them is part of the language keywords. However, all C distributions must include an implementation of these libraries. This ensures portability of many programs.
First of all, you could theoretically implement all these functions yourself using a combination of C and assembly, so you could theoretically do anything.
In practical terms, library functions are primarily meant to save you the work of reinventing the wheel. Some things (like string and library functions) are easier to implement. Other things (like I/O) very much depend on the operating system. Writing your own version would be possible for one O/S, but it is going to make the program less portable.
But you could write programs that do a lot of useful things (e.g., calculate PI or the meaning of life, or simulate an automata). Unless you directly used the OS for I/O, however, it would be very hard to observe what the output is.
In day to day programming, the success of a programming language typically necessitates the availability of a useful high-quality standard library and libraries for many useful tasks. These can be first-party or third-party, but they have to be there.
The std libraries are "standard" libraries, in that for a C compiler to be compliant to a standard (e.g. C99), these libraries must be "include-able." For an interesting example that might help in understanding what this means, have a look at Jessica McKellar's challenge here:
http://blog.ksplice.com/2010/03/libc-free-world/
Edit: The above link has died (thanks Oracle...)
I think this link mirrors the article: https://sudonull.com/post/178679-Hello-from-the-libc-free-world-Part-1
The CRT is part of the C language just as much as the keywords and the syntax. If you are using C, your compiler MUST provide an implementation for your target platform.
Edit:
It's the same as the STL for C++. All languages have a standard library. Maybe assembler as the exception, or some other seriously low level languages. But most medium/high levels have standard libs.
The Standard C Library is part of ANSI C89/ISO C90. I've recently been working on the library for a C compiler that previously was not ANSI-compliant.
The book The Standard C Library by P.J. Plauger was a great reference for that project. In addition to spelling out the requirements of the standard, Plauger explains the history of each .h file and the reasons behind some of the API design. He also provides a full implementation of the library, something that helped me greatly when something in the standard wasn't clear.
The standard describes the macros, types and functions for each of 15 header files (include stdio.h, stdlib.h, but also float.h, limits.h, math.h, locale.h and more).
A compiler can't claim to be ANSI C unless it includes the standard library.
Assembly language has simple commands that move values to registers of the CPU, memory, and other basic functions, as well as perform the core capabilities and calculations of the machine. C libraries are basically chunks of assembly code. You can also use assembly code in your C programs. var is an assembly code instruction. When you use 0x before a number to make it Hex, that is assembly instruction. Assembly code is the readable form of machine code, which is the visual form of the actual switch states of the circuits paths.
So while the machine code, and therefore the assembly code, is built into the machine, C languages are combined of all kinds of pre-formed combinations of code, including your own functions that might be in part assembly language and in part calling on other functions of assembly language or other C libraries. So the assembly code is the foundation of all the programming, and after that it's anyone's guess about what is what. That's why there are so many languages and so few true standards.
Yes you can do a ton of stuff without libraries.
The lifesaver is __asm__ in GCC. It is a keyword so yes you can.
Mostly because every programming language is built on Assembly, and you can make system calls directly under some OSes.

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