Making a delay between messages - discord

I am really confused on how to make a delay between messages. I want to make the bot send a message, then wait like 10 seconds, then send a message again.
For example; making a delay between the startSuccessfulEmbed and the other embed.
var startSuccessfulEmbed = new Discord.MessageEmbed()
.setColor(embedColor)
.setTitle('Game sucessfully started!!!')
.addField('Started by', message.author.tag)
message.channel.send(startSuccessfulEmbed);
const embed = new Discord.MessageEmbed()
.setTitle('Game started')
.addField('Started by', message.author.username, true)
.addField('Current Channel', message.channel.name, true)
.setColor(0x0076EF)
.setThumbnail(message.author.avatarURL())
.setFooter('STILL CODING');
message.channel.send(embed);
}
});```

Replace
message.channel.send(embed)
with
setTimeout(function(){message.channel.send(embed)}, 3000)
If you have a lot of messages to send, try this
// put this function somewhere in beginning of your file
function intervalBetween(funcs, interval) {
if (funcs.length == 0) return;
funcs[0]()
var index = 1
var runNext = function() {
if (index >= funcs.length) return;
setTimeout(function(){
funcs[index]()
index++
runNext()
}, interval)
}
runNext()
}
// and this
function send(embeds) {
return embeds.map(function(embed) {
return function() {
message.channel.send(embed)
}
})
}
// ...
// here you create your messages (embed1, embed2...)
var embed1 = new Discord.MessageEmbed()
.setColor(embedColor)
.setTitle('Game sucessfully started!!!')
.addField('Started by', message.author.tag)
var embed2 = new Discord.MessageEmbed()
.setTitle('Game started')
.addField('Started by', message.author.username, true)
.addField('Current Channel', message.channel.name, true)
.setColor(0x0076EF)
.setThumbnail(message.author.avatarURL())
.setFooter('STILL CODING');
// here you schedule message sending
intervalBetween(send([embed1,embed2]), 1000)
checkout demo

Related

Discord.js - How to send YouTube url after searching for a video

So basically, my idea for a new command for my discord bot is a "link searcher", which will be a searching command that sends the url of the video that is chosen by the user. Something like in the image attached.
What I already have made is a searching command with embed, but im not quite sure how to send the video url that gets chosen via reaction. Any ideas/solutions?
I have found a solution after some tries, so here's the final code.
//////CONFIG LOAD///////////
////////////////////////////
const ytsr = require("youtube-sr")
const { Client, Collection, MessageEmbed } = require("discord.js");
const { attentionembed } = require("../util/attentionembed"); //attentionembed is an embed i pre-made for errors/attention cases for when the user gets one
const { approveemoji, denyemoji, PREFIX, } = require(`../config.json`); //my config contains the definitions for "yes" and "no" emojis, together with the bot token
////////////////////////////
//////COMMAND BEGIN/////////
////////////////////////////
module.exports = {
name: "linkfor",
aliases: ["searchlink","findlink","link","lf"], //optional
cooldown: 3, //optional
async execute(message, args, client) {
//if its not in a guild return
if (!message.guild) return;
//react with approve emoji
message.react(approveemoji).catch(console.error);
//if the argslength is null return error
if (!args.length)
return attentionembed(message, `Usage: ${message.client.prefix}${module.exports.name} <Video Name>`)
//if there is already a search return error
if (message.channel.activeCollector)
return attentionembed(message, "There is a search active!");
//define search
const search = args.join(" ");
//define a temporary Loading Embed
let temEmbed = new MessageEmbed()
.setAuthor("Searching...", "put a gif link here if you want")
.setColor("#F0EAD6")
//define the Result Embed
let resultsEmbed = new MessageEmbed()
.setTitle("Results for ")
.setDescription(`\`${search}\``)
.setColor("#F0EAD6")
.setAuthor("Search results:", "put a gif link here if you want")
.setFooter("Respond with the right number", "put a gif link here if you want")
//try to find top 9 results
try {
//find them
const results = await ytsr.search(search, { limit: 9 });
//map them and sort them and add a Field to the ResultEmbed
results.map((video, index) => resultsEmbed.addField(video.url, `${index + 1}. ${video.title}`));
//send the temporary embed aka Loading... embed
const resultsMessage = await message.channel.send(temEmbed)
//react with 9 Numbers
await resultsMessage.react("1️⃣");
await resultsMessage.react("2️⃣");
await resultsMessage.react("3️⃣");
await resultsMessage.react("4️⃣");
await resultsMessage.react("5️⃣");
await resultsMessage.react("6️⃣");
await resultsMessage.react("7️⃣");
await resultsMessage.react("8️⃣");
await resultsMessage.react("9️⃣");
//edit the resultmessage to the resultembed (you can also try deleting and sending the new one, if you need to)
await resultsMessage.edit(resultsEmbed)
//set the collector to true
message.channel.activeCollector = true;
//wait for a response
let response;
await resultsMessage.awaitReactions((reaction, user) => user.id == message.author.id,
{ max: 1, time: 60000, errors: ['time'], }).then(collected => {
//if its one of the emoji set them to 1 / 2 / 3 / 4 / ...
if (collected.first().emoji.name == "1️⃣") { return response = 1; }
if (collected.first().emoji.name == "2️⃣") { return response = 2; }
if (collected.first().emoji.name == "3️⃣") { return response = 3; }
if (collected.first().emoji.name == "4️⃣") { return response = 4; }
if (collected.first().emoji.name == "5️⃣") { return response = 5; }
if (collected.first().emoji.name == "6️⃣") { return response = 6; }
if (collected.first().emoji.name == "7️⃣") { return response = 7; }
if (collected.first().emoji.name == "8️⃣") { return response = 8; }
if (collected.first().emoji.name == "9️⃣") { return response = 9; }
//otherwise set it to error
else {
response = "error";
}
});
//if response is error return error
if (response === "error") {
//send error message
attentionembed(message, "Please use the right emoji symbol.");
//try to delete the message
return resultsMessage.delete().catch(console.error);
}
//get the response link
const URL = resultsEmbed.fields[parseInt(response) - 1].name;
//set collector to false aka off
message.channel.activeCollector = false;
//send the collected url
message.channel.send(URL);
//delete the search embed (optional, for better displaying)
resultsMessage.delete().catch(console.error);
//catch any errors while searching
} catch (error) {
//log them
console.error(error);
//set collector false, just incase its still true
message.channel.activeCollector = false;
}
}
};

How To Make Queue System - Discord.js

I am working on a music and I would like to know how to add a queue system to the command; I have been looking around for hours and not been able to find anything on it,
If anyone can help that would be great and I don't need a queue command but I do need to add a queue system so it would really help I will be checking back in an hour to see if anyone has given me or an idea or the answer to my problem
This is my code so far:
const Discord = require('discord.js');
const ytdl = require('ytdl-core');
const YoutubeSearcher = new QuickYtSearch({
YtApiKey: '',
});
module.exports={
name: 'play',
category: 'music',
description: 'Joins and plays the song',
aliases: ['p'],
usage: '.play <song name or URL>',
run: async(client, message, args)=>{
try{
if (message.member.voice.channel) {
let args = message.content.split(' ').slice(1).join(' ');
if (!args) {
const error = new Discord.MessageEmbed()
.setTitle(`🔴 Looks like there is an Issue!`)
.setColor(0x2f3136)
.setDescription(`You have to provide me at least, the name or the url.\n\nExample :
\`\`\`fix
.play <url>
OR
.play <name>\`\`\``)
return message.channel.send(error);
};
message.member.voice.channel.join()
.then(connection => {
if (YoutubeSearcher.isVideoUrl(args) === false) {
YoutubeSearcher.getVideo(args).then(video => {
const volume = { volume: 10 };
const dispatcher = connection.play(ytdl(video.url, { filter: 'audioonly' }, volume));
const play1 = new Discord.MessageEmbed()
.setTitle('Song info')
.setURL(video.url)
.setDescription(`Name: ${video.title}, By: ${video.channelTitle}`)
.setThumbnail(video.highThumbnail)
message.channel.send(play1);
dispatcher.on("finish", () => {
dispatcher.end();
message.reply('End of the song.');
message.member.guild.me.voice.channel.leave();
});
});
} else {
const volume = { volume: 10 };
const dispatcher = connection.play(ytdl(args, { filter: 'audioonly' }, volume));
message.reply('Now playing ' + args);
dispatcher.on("finish", () => {
dispatcher.end();
message.reply('End of the song.')
message.member.guild.me.voice.channel.leave();
});
};
});
} else {
message.reply('You need to join a voice channel.');
};
}catch(err) {
console.log(err)
return message.channel.send(`Error: ${err.message}`)
}
}
}
In theory you could use the queue data structure (the last element is taken out and when a new one is added it is added to the start) and in the queue hold the music that is requested to be played. This is how it might roughly look like:
client.on("message", (msg) => {
var arrOfMusic = [];
if(msg.content.startsWith("!queue")){
msg.channel.send(arrOfMusic.join(" , ")
}
if(msg.content.startsWith("!play")){
arrOfMusic.push(msg.content.slice(6))
// you don't need to play the music
}
// your code to play the end of the array all you do is play the last element you also //need to check once it is over and use pop to remove last element
if(msg.content.startsWith("clear")){
arrOfMusic = []
}
})

discord.js v12 | TypeError: Cannot read property 'send' of undefined

Here is my entire code for my ban command. Good to note I am using Discord.JS Commando as well I have been struggling with this error but literally cannot figure out why I am getting it everything looks fine unless I have used a deprecated function. Would really appreciate someone to help me on this one I've been getting along quite well creating a rich featured bot before this happened.
const { Command } = require('discord.js-commando');
const { MessageEmbed } = require('discord.js');
const db = require('quick.db');
module.exports = class banCommand extends Command {
constructor(client) {
super(client, {
name: 'ban',
memberName: "ban",
group: 'moderation',
guildOnly: true,
userPermissions: ['BAN_MEMBERS'],
description: 'Bans the mentioned user from the server with additional modlog info.'
});
}
async run(message, args) {
if (!args[0]) return message.channel.send('**Please Provide A User To Ban!**')
let banMember = message.mentions.members.first() || message.guild.members.cache.get(args[0]) || message.guild.members.cache.find(r => r.user.username.toLowerCase() === args[0].toLocaleLowerCase()) || message.guild.members.cache.find(ro => ro.displayName.toLowerCase() === args[0].toLocaleLowerCase());
if (!banMember) return message.channel.send('**User Is Not In The Guild**');
if (banMember === message.member) return message.channel.send('**You Cannot Ban Yourself**')
var reason = args.slice(1).join(' ');
if (!banMember.bannable) return message.channel.send('**Cant Kick That User**')
banMember.send(`**Hello, You Have Been Banned From ${message.guild.name} for - ${reason || 'No Reason'}**`).then(() =>
message.guild.members.ban(banMember, { days: 7, reason: reason })).catch(() => null)
message.guild.members.ban(banMember, { days: 7, reason: reason })
if (reason) {
var sembed = new MessageEmbed()
.setColor('GREEN')
.setAuthor(message.guild.name, message.guild.iconURL())
.setDescription(`**${banMember.user.username}** has been banned for ${reason}`)
message.channel.send(sembed)
} else {
var sembed2 = new MessageEmbed()
.setColor('GREEN')
.setAuthor(message.guild.name, message.guild.iconURL())
.setDescription(`**${banMember.user.username}** has been banned`)
message.channel.send(sembed2)
}
let channel = db.fetch(`modlog_${message.guild.id}`)
if (channel == null) return;
if (!channel) return;
const embed = new MessageEmbed()
.setAuthor(`${message.guild.name} Modlogs`, message.guild.iconURL())
.setColor('#ff0000')
.setThumbnail(banMember.user.displayAvatarURL({ dynamic: true }))
.setFooter(message.guild.name, message.guild.iconURL())
.addField('**Moderation**', 'ban')
.addField('**Banned**', banMember.user.username)
.addField('**ID**', `${banMember.id}`)
.addField('**Banned By**', message.author.username)
.addField('**Reason**', `${reason || '**No Reason**'}`)
.addField('**Date**', message.createdAt.toLocaleString())
.setTimestamp();
var sChannel = message.guild.channels.cache.get(channel)
if (!sChannel) return;
sChannel.send(embed)
}
};
The reason you are getting the TypeError: args.slice(...).join is not a function error is because the slice method creates a new array of the sliced data, and so can not join(' ') since there is no space to join with. (i.e. it is not a string)
What you are looking for is args.slice(1).toString().replace(",", " ")
This removes the 2nd part of the args array object, then converts it to a string, then removes the commas in the string and replaces them with spaces.

Discord.js channelUpdate event, ignore certain channels

Hello Stackoverflow community. I'm quite curious, regarding the channelUpdate event in Discord.js, is it possible to ignore some channels but log the rest?
bot.on("channelUpdate", async (oldChannel, newChannel) => {
// Get stat channel IDs
let totalUsers = oldChannel.guild.channels.get('667335552558956554');
let onlineUsers = oldChannel.guild.channels.get('667335645894541331');
let totalBots = oldChannel.guild.channels.get('667337560179343374');
//Leave the stat channels alone, or too much logging will happen
//.parent.id === '667335310350352394';
if (totalUsers || onlineUsers || totalBots) return;
let oldCategory = oldChannel.parent;
let newCategory = newChannel.parent;
let guildsChannel = newChannel.guild;
if (!newCategory) newCategory = "None";
if (!guildsChannel || !guildsChannel.available) return;
let types = {
"text" : "Text channel",
"voice" : "Voice channel",
"null" : "None"
};
const logchannel = channel.guild.channels.find(channel => channel.name === "server-logs")
if (!logchannel) return;
if (!logchannel.permissionsFor(oldChannel.guild.me).has('VIEW_CHANNEL')) return;
if (!logchannel.permissionsFor(oldChannel.guild.me).has('SEND_MESSAGES')) return;
if (oldChannel.name !== newChannel.name) {
let channelNameUpdateEmbed = new Discord.RichEmbed()
.setColor("#ffc500")
.setDescription("Channel name updated.")
.addField("Old channel name", `\`${oldChannel.name}\``, true)
.addBlankField(true)
.addField("New channel name", `\`${newChannel.name}\``, true)
.addField("Channel type", `${types[newChannel.type]}`, true)
.addBlankField(true)
.addField("Channel category", `${newCategory}`, true)
.setFooter(`Channel ID: ${newChannel.id} 🔥`)
.setTimestamp()
logchannel.send(channelNameUpdateEmbed).catch()
}
});
Those marked as so called "Stat channels", is it possible to ignore those? Else log channels will get flooded every time a member goes online or offline
Thanks in advance!
Sure, you can create ingoreChannel arr and check if channel in ignore arr.
Like this:
bot.on('channelUpdate', async (oldChannel, newChannel) => {
const ignoreChannels = ['667335552558956554', '667335645894541331', '667337560179343374'];
// Get stat channel IDs
if (ignoreChannels.includes(oldChannel.id)) return;
//Leave the stat channels alone, or too much logging will happen
//.parent.id === '667335310350352394';
let oldCategory = oldChannel.parent;
let newCategory = newChannel.parent;
let guildsChannel = newChannel.guild;
if (!newCategory) newCategory = 'None';
if (!guildsChannel || !guildsChannel.available) return;
let types = {
text: 'Text channel',
voice: 'Voice channel',
null: 'None',
};
const logchannel = channel.guild.channels.find(channel => channel.name === 'server-logs');
if (!logchannel) return;
if (!logchannel.permissionsFor(oldChannel.guild.me).has('VIEW_CHANNEL')) return;
if (!logchannel.permissionsFor(oldChannel.guild.me).has('SEND_MESSAGES')) return;
if (oldChannel.name !== newChannel.name) {
let channelNameUpdateEmbed = new Discord.RichEmbed()
.setColor('#ffc500')
.setDescription('Channel name updated.')
.addField('Old channel name', `\`${oldChannel.name}\``, true)
.addBlankField(true)
.addField('New channel name', `\`${newChannel.name}\``, true)
.addField('Channel type', `${types[newChannel.type]}`, true)
.addBlankField(true)
.addField('Channel category', `${newCategory}`, true)
.setFooter(`Channel ID: ${newChannel.id} 🔥`)
.setTimestamp();
logchannel.send(channelNameUpdateEmbed).catch();
}
});

client.on('messageUpdate' ....) not working properly?

I'm trying to log when a user edits a message.
Its not really working....
Here is my code:
client.on('messageUpdate', (oldMessage, newMessage) => {
logMessageEdit(oldMessage, newMessage);
});
function logMessageEdit(oldMessage, newMessage) {
if (!newMessage.guild.channels.find('name', "logs")) return;
logChannel = newMessage.guild.channels.find('name', "logs");
let logEmbed = new Discord.RichEmbed()
.setAuthor(newMessage.author.tag, newMessage.author.avatarURL)
.setDescription(`💬 | Meddelande redigerat i ${oldMessage.channel}.`)
.addField("Innan", "test" + oldMessage.content)
.addField("Efter", "test" + newMessage.content)
.setTimestamp()
.setFooter(newMessage.id)
.setColor(greenColor);
logChannel.send(logEmbed)
}
And here is what it results in:
not too familiar with the client.on('messageUpdate') method but the bot is logging its own message sends, not just your messages. try updating your client.on('messageUpdate') method
client.on('messageUpdate', (oldMessage, newMessage) => {
if(newMessage.author.id === client.user.id) return;
logMessageEdit(oldMessage, newMessage);
});
if this doesn't work check for other calls of logMessageEdit such as in the client.on('message') event

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