Problem to identify the window handle and window name of a UIelement - c

Objective: I am using the library Uiautomation.h to retrieve the window handle (hwnd) and window name when the user clicks on one element of that window. I need a solution with plain C.
Example: If the User clicks on the button 8 of the windows calculator, I need to identify the window handle and name as follow:
I am retrieving no window when the user clicks into a element of the windows calculator:
hwnd = 0
Window name = none
I am retrieving always 0 as hwnd. However, when I click in the header of the window, I can retrieve the hwnd and the window name as "Calculator". This is part of my code in plain C:
UIA_HWND hwnd;
PWSTR win_name = NULL;
static int win_len;
POINT pt;
IUIAutomation *pAutomation = NULL;
IUIAutomationElement *element = NULL;
CoInitialize(NULL);
EXTERN_C const CLSID CLSID_CUIAutomation;
EXTERN_C const IID IID_IUIAutomation;
HRESULT hr = CoCreateInstance(&CLSID_CUIAutomation,NULL, CLSCTX_INPROC_SERVER,&IID_IUIAutomation,(void**)&pAutomation);
GetCursorPos(&pt);
hr = IUIAutomation_ElementFromPoint(pAutomation, pt, &element);
if(SUCCEEDED(hr) && element != NULL){
IUIAutomationElement_get_CurrentNativeWindowHandle(element,&hwnd);
win_len = GetWindowTextLengthW(hwnd);
if(win_len > 0) {
win_name = (PWSTR) malloc(sizeof(wchar_t) * win_len + 1);
GetWindowTextW(hwnd, win_name, win_len + 1);
}
}
I used also the function hwnd = GetForegroundWindow(); but I still get the same value 0. Could someone know what I am doing incorrectly?

Related

Magnification API: flickering during repaint

I created an application by slightly modifying the Magnification API sample provided by Microsoft to implement a custom transformation of each frame captured and displayed in the Magnifier window.
I used the MagSetImageScalingCallback to set the my function as a callback. The callback is invoked without problem and the source and destination image can be easily manipulated because the raw bits are passed to the callback as pointers (srcdata and destdata).
The window is refreshed with a timer which is set to 16 ms (~60Hz). The refresh is invoked by using the InvalidateRect API. The problem is that when the magnifier window suffer from flickering. This happens especially when the start menu appears, if "Peek" is enabled or every time there is a window on foreground which has dynamic content.
I tried to intercept the WM_ERASEBKGND and invoke the InvalidateRect with FALSE as third parameter but this didn't help. I tried to add an UpdateWindow invocation before the invalidate but nothing changed.
The Magnifier application provided with Windows 10 doesn't have the same problem. I'm wondering why this is happening and how can I get rid of flickering.
In order to reproduce che problem download the Magnification API sample from the link above then replace the content in the file MagnifierSample.cpp with this source code:
// Ensure that the following definition is in effect before winuser.h is included.
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#include <windows.h>
#include <wincodec.h>
#include <magnification.h>
// For simplicity, the sample uses a constant magnification factor.
#define RESTOREDWINDOWSTYLES WS_POPUP
// Global variables and strings.
HINSTANCE hInst;
const TCHAR WindowClassName[]= TEXT("MagnifierWindow");
const TCHAR WindowTitle[]= TEXT("Screen Magnifier Sample");
const UINT timerInterval = 16; // close to the refresh rate #60hz
HWND hwndMag;
HWND hwndHost;
RECT magWindowRect;
RECT hostWindowRect;
// Forward declarations.
ATOM RegisterHostWindowClass(HINSTANCE hInstance);
BOOL SetupMagnifier(HINSTANCE hinst);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void CALLBACK UpdateMagWindow(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime);
BOOL isFullScreen = FALSE;
//
// FUNCTION: WinMain()
//
// PURPOSE: Entry point for the application.
//
int APIENTRY WinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE /*hPrevInstance*/,
_In_ LPSTR /*lpCmdLine*/,
_In_ int nCmdShow)
{
if (FALSE == MagInitialize())
{
return 0;
}
if (FALSE == SetupMagnifier(hInstance))
{
return 0;
}
ShowWindow(hwndHost, nCmdShow);
UpdateWindow(hwndHost);
// Create a timer to update the control.
UINT_PTR timerId = SetTimer(hwndHost, 0, timerInterval, UpdateMagWindow);
// Main message loop.
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Shut down.
KillTimer(NULL, timerId);
MagUninitialize();
return (int) msg.wParam;
}
//
// FUNCTION: HostWndProc()
//
// PURPOSE: Window procedure for the window that hosts the magnifier control.
//
LRESULT CALLBACK HostWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_ERASEBKGND:
return TRUE;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
//
// FUNCTION: RegisterHostWindowClass()
//
// PURPOSE: Registers the window class for the window that contains the magnification control.
//
ATOM RegisterHostWindowClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex = {};
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = HostWndProc;
wcex.hInstance = hInstance;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(1 + COLOR_BTNFACE);
wcex.lpszClassName = WindowClassName;
return RegisterClassEx(&wcex);
}
static BOOL CALLBACK myCallBack(HWND hwnd, void *srcdata, MAGIMAGEHEADER srcheader, void *destdata, MAGIMAGEHEADER destheader, RECT unclipped, RECT clipped, HRGN dirty) {
UINT row;
UINT column;
BYTE *matrix;
memset(destdata, 0, destheader.cbSize);
matrix = (BYTE *) destdata;
//Set alpha bits for the resulting image to 255 (fully opaque)
for (row = 0; row < destheader.height; row++) {
for (column = 3; column < destheader.width; column += 4) {
matrix[(row * destheader.width) + column] = 0xFF;
}
}
Sleep(20);
return TRUE;
}
//
// FUNCTION: SetupMagnifier
//
// PURPOSE: Creates the windows and initializes magnification.
//
BOOL SetupMagnifier(HINSTANCE hinst)
{
// Set bounds of host window according to screen size.
hostWindowRect.top = 0;
hostWindowRect.bottom = GetSystemMetrics(SM_CYSCREEN);
hostWindowRect.left = 0;
hostWindowRect.right = GetSystemMetrics(SM_CXSCREEN);
// Create the host window.
RegisterHostWindowClass(hinst);
hwndHost = CreateWindowEx(WS_EX_TOPMOST | WS_EX_LAYERED, WindowClassName, WindowTitle, RESTOREDWINDOWSTYLES, 0, 0, hostWindowRect.right, hostWindowRect.bottom, NULL, NULL, hInst, NULL);
if (!hwndHost)
{
return FALSE;
}
// Make the window opaque.
SetLayeredWindowAttributes(hwndHost, 0, 255, LWA_ALPHA);
SetWindowLong(hwndHost, GWL_EXSTYLE, GetWindowLong(hwndHost, GWL_EXSTYLE) | WS_EX_LAYERED | WS_EX_TRANSPARENT | WS_EX_TOPMOST | WS_EX_NOACTIVATE);
// Create a magnifier control that fills the client area.
magWindowRect = hostWindowRect;
hwndMag = CreateWindow(WC_MAGNIFIER, TEXT("MagnifierWindow"), WS_CHILD | WS_VISIBLE, magWindowRect.left, magWindowRect.top, magWindowRect.right, magWindowRect.bottom, hwndHost, NULL, hInst, NULL );
if (!hwndMag)
{
return FALSE;
}
MagSetImageScalingCallback(hwndMag, &myCallBack);
// Set the source rectangle for the magnifier control.
MagSetWindowSource(hwndMag, magWindowRect);
return 1;
}
//
// FUNCTION: UpdateMagWindow()
//
// PURPOSE: Sets the source rectangle and updates the window. Called by a timer.
//
void CALLBACK UpdateMagWindow(HWND /*hwnd*/, UINT /*uMsg*/, UINT_PTR /*idEvent*/, DWORD /*dwTime*/)
{
// Reclaim topmost status, to prevent unmagnified menus from remaining in view.
SetWindowPos(hwndHost, HWND_TOPMOST, 0, 0, magWindowRect.right, magWindowRect.bottom, SWP_SHOWWINDOW | SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOREDRAW);
// Force redraw.
InvalidateRect(hwndMag, NULL, FALSE);
}
Notice that I added the code to set the callback
BOOL ret = MagSetImageScalingCallback(hwndMag, &myCallBack);
then I created this callback:
static BOOL CALLBACK myCallBack(HWND hwnd, void *srcdata, MAGIMAGEHEADER srcheader, void *destdata, MAGIMAGEHEADER destheader, RECT unclipped, RECT clipped, HRGN dirty)
The Sleep statement "simulate" the time taken by my custom transformation.
If you open a youtube video with Edge and then you run the MagnifierSample.exe executable you should see a black screen flickering sometime and when the screen flickers you should see the content behind the magnifier window (the black screen). This is exactly what is happening in my application. The sleep value is set to 20 but I don't known how long the callback is actually taking. I just guessed that it might take more than 16 ms.
To reproduce the problem perform the following steps:
Run the MagnifierSample.exe manually (don't use the debugger to run it)
You should see a black screen
Press the window key
Set a window with a video or a dynamic content in foreground
Click on the black window to let the taskbar disappear
You should see the screen flashing sometime
Is it possible to set a callback similar to the MagSetImageScalingCallback for a normal window handle ? I know I can use the WindowProc callback to intercept the messages sent to the window however I don't have access to the rawbits unless I use CreateDIBSection, SelectObject etc ...but at that time the image has been already sent to the destination window and I don't have the chance to transform it.

WPF Winforms Interop eating keystroke

I create a winform project with a single form with 4 textboxes and a button.
On button click, I perform the following:
Window1 w = new Window1();
ElementHost.EnableModelessKeyboardInterop(w);
w.Show();
Where window 1 is a Wpf window. Window1 has a single button on it and when that button is clicked the following occurs:
System.Windows.MessageBox.Show("HelloWOrld");
When you run the application the WinForm Form pops ups. If you hit tab it cycles through the 4 textboxes no problem. Then Click the button to open the WPF window. Click that button and popup the messagebox. Leave them open and then go back to the WinForm form you can no longer tab through the fields but you can type other characters. It appears as though the textboxes get the keystrokes but the form doesn't get them. I also get a system beep as though the model was getting the keystroke.
EDIT 9/9/2014 3:44PM
Hans responded in the comments and was correct. I tried describing a simpler case that would be easier for other people to reproduce that gave use the same symptoms. Our actual problem is that we have created a window base class that supports modal to parent capabilities. Here is the relevant code for our BaseWindow
public class BaseWindow: Window
{
[DllImport("user32.dll")]
static extern bool EnableWindow(IntPtr hWnd, bool bEnable);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetForegroundWindow(IntPtr hWnd);
public void ShowModalToParent(Window frmParent, Action<bool?> callback = null)
{
IntPtr myHandle = (new System.Windows.Interop.WindowInteropHelper(this)).Handle;
EnableWindow(myHandle,
SetForegroundWindow(myHandle);
this.Closing += Window_Closing;
ShowInTaskbar = false;
Owner = frmParent; // Keep on top of parent
ClosedCallBack += callback ?? (p => { _modalDialogResult = p; });
var parentHandle = (new System.Windows.Interop.WindowInteropHelper(frmParent)).Handle;
EnableWindow(parentHandle, false); // Prevent events for parent
new ShowAndWaitHelper(this).ShowAndWait();
}
internal class ShowAndWaitHelper
{
private readonly Window _window;
private DispatcherFrame _dispatcherFrame;
internal ShowAndWaitHelper(Window window)
{
if (window == null)
{
throw new ArgumentNullException("panel");
}
this._window = window;
}
internal void ShowAndWait()
{
if (this._dispatcherFrame != null)
{
throw new InvalidOperationException("Cannot call ShowAndWait while waiting for a previous call to ShowAndWait to return.");
}
this._window.Closed += new EventHandler(this.OnPanelClosed);
_window.Show();
this._dispatcherFrame = new DispatcherFrame();
Dispatcher.PushFrame(this._dispatcherFrame);
}
private void OnPanelClosed(object source, EventArgs eventArgs)
{
if (this._dispatcherFrame == null)
{
return;
}
this._window.Closed -= new EventHandler(this.OnPanelClosed);
this._dispatcherFrame.Continue = false;
this._dispatcherFrame = null;
}
}
}
I'm sure this code was taken from a Blog/Forum post of some sort but am unable to find any reference to it in code. We want to keep the modal to parent but some how address the odd key press issue. To reproduce the issue replace the button_click in Window1 to call ShowModalToParent on a window that uses this as a base class.

My own print screen key

How can we make a program to substitute the "print screen" key for the same function(i-e to get the picture of the whole screen ) with some other kry, in C language.
void dump_buffer()
{
IDirect3DSurface9* pRenderTarget=NULL;
IDirect3DSurface9* pDestTarget=NULL;
const char file[] = "Pickture.bmp";
// sanity checks.
if (Device == NULL)
return;
// get the render target surface.
HRESULT hr = Device->GetRenderTarget(0, &pRenderTarget);
// get the current adapter display mode.
//hr = pDirect3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&d3ddisplaymode);
// create a destination surface.
hr = Device->CreateOffscreenPlainSurface(DisplayMde.Width,
DisplayMde.Height,
DisplayMde.Format,
D3DPOOL_SYSTEMMEM,
&pDestTarget,
NULL);
//copy the render target to the destination surface.
hr = Device->GetRenderTargetData(pRenderTarget, pDestTarget);
//save its contents to a bitmap file.
hr = D3DXSaveSurfaceToFile(file,
D3DXIFF_BMP,
pDestTarget,
NULL,
NULL);
// clean up.
pRenderTarget->Release();
pDestTarget->Release();
}
their you go

How would I go about disabling the close button?

First of all, let me get my point for this:
This is an emergency alert system, it pulls from a website which we manipulate in the back office, the program can be minimized but cannot be closed (easily, at least none of the people that will use it will know how). As you can see, if the program was closed the Emergency Alerts wouldn't be seen/heard....that's an issue. I have to deploy this application on over 200 computers so I want it simple, I don't want to create a scheduled task, etc.. to keep it running. I simply want it to not be easy to close.
See my code, below:
/* example.c
This is a Win32 C application (ie, no MFC, WTL, nor even any C++ -- just plain C) that demonstrates
how to embed a browser "control" (actually, an OLE object) in your own window (in order to display a
web page, or an HTML file on disk). The bulk of the OLE/COM code is in DLL.c which creates a DLL that
we use in this simple app. Furthermore, we use LoadLibrary and GetProcAddress, so our DLL is not
actually loaded until/unless we need it.
NOTE: The DLL we create does not normally use UNICODE strings. If you compile this example as UNICODE,
then you should do the same with DLL.C.
*/
#include <windows.h>
#include "..\CWebPage.h" /* Declarations of the functions in DLL.c */
// A running count of how many windows we have open that contain a browser object
unsigned char WindowCount = 0;
// The class name of our Window to host the browser. It can be anything of your choosing.
static const TCHAR ClassName[] = "EAS";
// Where we store the pointers to CWebPage.dll's functions
EmbedBrowserObjectPtr *lpEmbedBrowserObject;
UnEmbedBrowserObjectPtr *lpUnEmbedBrowserObject;
DisplayHTMLPagePtr *lpDisplayHTMLPage;
DisplayHTMLStrPtr *lpDisplayHTMLStr;
/****************************** WindowProc() ***************************
* Our message handler for our window to host the browser.
*/
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_CREATE)
{
// Embed the browser object into our host window. We need do this only
// once. Note that the browser object will start calling some of our
// IOleInPlaceFrame and IOleClientSite functions as soon as we start
// calling browser object functions in EmbedBrowserObject().
if ((*lpEmbedBrowserObject)(hwnd)) return(-1);
// Another window created with an embedded browser object
++WindowCount;
// Success
return(0);
}
if (uMsg == WM_DESTROY)
{
// Detach the browser object from this window, and free resources.
(*lpUnEmbedBrowserObject)(hwnd);
// One less window
--WindowCount;
// If all the windows are now closed, quit this app
if (!WindowCount) PostQuitMessage(0);
return(TRUE);
}
// NOTE: If you want to resize the area that the browser object occupies when you
// resize the window, then handle WM_SIZE and use the IWebBrowser2's put_Width()
// and put_Height() to give it the new dimensions.
return(DefWindowProc(hwnd, uMsg, wParam, lParam));
}
/****************************** WinMain() ***************************
* C program entry point.
*
* This creates a window to host the web browser, and displays a web
* page.
*/
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hInstNULL, LPSTR lpszCmdLine, int nCmdShow)
{
HINSTANCE cwebdll;
MSG msg;
WNDCLASSEX wc;
// Load our DLL containing the OLE/COM code. We do this once-only. It's named "cwebpage.dll"
if ((cwebdll = LoadLibrary("cwebpage.dll")))
{
// Get pointers to the EmbedBrowserObject, DisplayHTMLPage, DisplayHTMLStr, and UnEmbedBrowserObject
// functions, and store them in some globals.
// Get the address of the EmbedBrowserObject() function. NOTE: Only Reginald has this one
lpEmbedBrowserObject = (EmbedBrowserObjectPtr *)GetProcAddress((HINSTANCE)cwebdll, "EmbedBrowserObject");
// Get the address of the UnEmbedBrowserObject() function. NOTE: Only Reginald has this one
lpUnEmbedBrowserObject = (UnEmbedBrowserObjectPtr *)GetProcAddress((HINSTANCE)cwebdll, "UnEmbedBrowserObject");
// Get the address of the DisplayHTMLPagePtr() function
lpDisplayHTMLPage = (DisplayHTMLPagePtr *)GetProcAddress((HINSTANCE)cwebdll, "DisplayHTMLPage");
// Get the address of the DisplayHTMLStr() function
lpDisplayHTMLStr = (DisplayHTMLStrPtr *)GetProcAddress((HINSTANCE)cwebdll, "DisplayHTMLStr");
// Register the class of our window to host the browser. 'WindowProc' is our message handler
// and 'ClassName' is the class name. You can choose any class name you want.
ZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.hInstance = hInstance;
wc.lpfnWndProc = WindowProc;
wc.lpszClassName = &ClassName[0];
RegisterClassEx(&wc);
// Create another window with another browser object embedded in it.
if ((msg.hwnd = CreateWindowEx(0, &ClassName[0], "Emergency Alert System", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
HWND_DESKTOP, NULL, hInstance, 0)))
{
// For this window, display a URL. This could also be a HTML file on disk such as "c:\\myfile.htm".
(*lpDisplayHTMLPage)(msg.hwnd, "http://www.google.com");
// Show the window.
ShowWindow(msg.hwnd, nCmdShow);
UpdateWindow(msg.hwnd);
}
// Do a message loop until WM_QUIT.
while (GetMessage(&msg, 0, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Free the DLL.
FreeLibrary(cwebdll);
return(0);
}
MessageBox(0, "Can't open cwebpage.dll! You are not protected by Emergency Alerting System. Click OK to terminate this application. Contact the developer, Scott Plunkett.", "ERROR", MB_OK);
return(-1);
}
It took this from an example tutorial I found, I have never done any windows programming before so I had to figure out a quick solution.
I appreciate any and all help on this.
If you create a handler for the WM_SYSCOMMAND message and check for the SC_SYSCLOSE parameter, you can stop it from executing the default action of closing the window.
I noticed it's not an MFC application, so you have to call Win32 Library to enable the feature.
Try this out:http://www.davekb.com/browse_programming_tips:win32_disable_close_button:txt
---EDIT---
Sorry the code did not work out. I did not have resources to debug it.
To disable the X of the window, you can either set CS_NOCLOSE property of WNDCLASSEX:
wc.style = CS_NOCLOSE;//in your code
or rewrite the WM_CLOSE message handler function. Thanks.

GtkEntryCompletion without user input?

Hopefully this is an easy question to answer! I am trying to use GtkEntryCompletion (a la the example here) but while this code works I can't seem to get the GtkEntry to present the autocomplete results when I set the text of the field programatically. What I am trying to accomplish is a semi pre-filled text entry that is already presenting the user with some autocomplete options.
To set the text I have tried using the functions gtk_entry_set_text(...), gtk_entry_buffer_insert_text(...) and even gtk_entry_buffer_emit_inserted_text(...) but to no avail. Is there a way to do this in such a way as to act like regular user input and display the suggestions?
I think you need to call gtk_entry_completion_complete after setting the text.
EDIT
Sorry #Tylter, but wow, this is way more difficult than I imagined. The only way I can figure out how to do it is to actually send the keypress event to the window.
gtk_widget_grab_focus(entry);
GdkEvent new_event;
new_event.key.type = GDK_KEY_PRESS;
new_event.key.window = gtk_widget_get_parent_window(entry);
new_event.key.send_event = TRUE;
new_event.key.time = GDK_CURRENT_TIME;
new_event.key.keyval = 0x053; // capital S
new_event.key.state = GDK_KEY_PRESS_MASK;
new_event.key.length = 0;
new_event.key.string = 0;
new_event.key.hardware_keycode = 0;
new_event.key.group = 0;
gdk_event_put((gpointer)&new_event);
EDIT 2
Are you using a GtkDialog for your pop-up? I coded this up really quick and it seems to work. Here you would be creating the dialog in a button click event:
static void click_event( GtkWidget *widget,
gpointer data )
{
GtkWidget* window = gtk_dialog_new ();
completion = create_completion();
entry = gtk_entry_new();
gtk_entry_set_completion(GTK_ENTRY(entry), completion);
// add entry to dialog
gtk_box_pack_start (GTK_BOX (GTK_DIALOG (window)->action_area),
entry, TRUE, TRUE, 0);
gtk_widget_show(entry);
gtk_widget_show(window); // you must show the window before sending the keypress event
gtk_widget_grab_focus(entry);
GdkEvent new_event;
new_event.key.type = GDK_KEY_PRESS;
new_event.key.window = gtk_widget_get_parent_window(entry);
new_event.key.send_event = TRUE;
new_event.key.time = GDK_CURRENT_TIME;
new_event.key.keyval = 0x053; // capital S
new_event.key.state = GDK_KEY_PRESS_MASK;
new_event.key.length = 0;
new_event.key.string = 0;
new_event.key.hardware_keycode = 0;
new_event.key.group = 0;
gdk_event_put((gpointer)&new_event);
}
The only gotcha I saw with this is that your must show the dialog window before sending the keypress event.

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