Win32 C++ ListView WM_CONTEXTMENU Issue - c

I have a ListView with which I'd like to use a context menu that changes depending on selection. I'm making sure that I'm first able to display a menu when the right mouse button has been released (as per normal context menu behaviour).
In my ListView WNDPROC I'm using WM_CONTEXTMENU to display the context menu. The menu however is displayed at the location the cursor began the selection, not at the end.
From the MS documentation:
DefWindowProc generates the WM_CONTEXTMENU message when it processes the WM_RBUTTONUP or WM_NCRBUTTONUP message or when the user types SHIFT+F10. The WM_CONTEXTMENU message is also generated when the user presses and releases the VK_APPS key.
When I inspect the call stack, with a breakpoint in WM_CONTEXTMENU, I see that the message sent prior to WM_CONTEXTMENU was 0x0204 or WM_RBUTTONDOWN containing the coordinates of the cursor at this time. This probably explains the menu location issue, but why would this be happening?
When I hold the RMB down outside of the ListView and release it inside, the context menu still appears and I can see from the call stack that the last message was 0x0205 or WM_RBUTTONUP.
Not sure whether I have something wrong in my code, or I'm not understanding something. Any help on this issue would be greatly appreciated, thanks.

Rather than relying on the WM_RBUTTON(DOWN|UP) messages to determine the mouse coordinates, the WM_CONTEXTMENU's own lParam gives you the mouse's screen coordinates of the message that generated the WM_CONTEXTMENU. If those coordinates are not what you are expecting, you can use GetMessagePos() instead, which will report the screen coordinates at the time WM_CONTEXTMENU was generated. Either way, you can then convert the screen coordinates into ListView client coordinates using ScreenToClient() or MapWindowPoints().
Just be sure you also handle the case where the popup menu is being invoked by the user via keyboard input rather than mouse click. In that case, the lParam of WM_CONTEXTMENU will carry the screen coordinates [x=-1,y=-1], and you can query the ListView for the position of its selected item(s) using LVM_GETITEMPOSITION or LVM_GETITEMRECT as needed, then convert that position to screen coordinates using ClientToScreen() or MapWindowPoints(), and then display the popup menu at that screen location.

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My question is about combo boxes in Windows MFC applications.
The dropdown part of the combo box contains items composed of a bitmap and a string.
Sometimes, the strings are too long and I have to adjust the width of the dropdown part of the combo box using the CComboBox::SetDroppedWidth() method.
My problem is that when the combo box is near the right edge of the computer screen, the right part of the dropdown is hidden (see image_1 and image_2 below).
I would like it to behave like in Excel (see image_3 below) meaning I would like the dropdown list to be shifted accordingly so that all its items can be seen without being cropped.
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image_1: right part of the dropdown is NOT hidden
image_2: near the computer right edge, the right part of the dropdown is hidden
image_3: Excel combo box
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EDIT 1
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EDIT 2
Ok. I forgot to mention that m_cbXmodels is a CComboBoxEx object. This is why the handles are NULL. I could get the handles via GetComboBoxCtrl()...
Handle the CBN_DROPDOWN notification.
Get the handle for the list control with GetComboBoxInfo.
Now use MoveWindow to adjust the window as needed.
Getting the current screen size is available with MonitorFromWindow. See rcWork member in MONITORINFO. You just need to adjust the left and right coordinates.
EDIT: As you can read in the comments: My Approach with CBN_DROPDOWN is to early Thanks to zett42). It is not possible to resize the combo box list part here.
But it is possible to post a user defined message to the same window and to reposition the window than.

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Did you see this GtkDrawingArea demo from the Gtk people? This one is written in C, but there is a Python version of the same program (links updated - thanks #kyuuhachi).
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Connect button_press_event, button_release_event, and motion_notifyevent to the canvas,
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I'm trying to write a WinForms program that will capture mouse coordinates upon pressing and (more importantly) releasing the middle mouse button.
My form has topmost set to true (so that text in it can always be visible even when it doesn't have focus).
What I'm aiming for is being able to hover the mouse over a game window after my program starts, hit the middle mouse button, and have it record the mouse position for later use.
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In WinAPI is there a mouse move notification for the full desktop (full screen) and not for a window only?
I would like to receive mouse screen coordinates in my main window procedure.
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