I have a doubly linked list and I want to change the direction of the list. For instance:
1 -> 2 -> 3
becomes
3 -> 2 -> 1
I have used a boolean expression in my structure to determine the direction.
typedef struct Node Node;
struct Node {
char character;
Node *link[2];
bool dir;
} direction;
I determine the direction with this format:
Node *p;
p->link[p->dir];
or
Node *p;
p->link[!p->dir];
The issue that I'm having is I want to flip these boolean directions with a method that uses a runtime of O(1). I have attempted to build a function that handles it like this:
//global variable
int d = 0;
//function
void switchStack ( ) {
if (d == 0) {
d = 1;
direction->link[direction->dir] = direction->link[!direction->dir];
else if (d == 1) {
d = 0;
direction->link[direction->dir] = direction->link[!direction->dir];
}
This function doesn't seem to do anything and any other variation I try crashes the program when I call it. Does anybody have any idea on how to use the direction switch properly to reverse the stack with a runtime of 0(1)?
This is prefaced by my/the top comments.
I'm still not sure exactly what you want. But, this is as close as I can divine/guess.
The listadd always appends to the tail of the list (i.e. it ignores dir).
But, listprint honors the dir. It is a model for other functions you may write.
But, I think only listprint needs to look at dir. All other functions can treat a given list as a forward list (i.e. see how listadd works).
#include <stdio.h>
#include <stdlib.h>
typedef struct node Node;
struct node {
Node *links[2];
int value;
};
#define PREV 0
#define NEXT 1
typedef struct {
Node *begend[2];
int dir;
} List;
#define HEAD 0
#define TAIL 1
static inline Node *
listfirst(List *list)
{
return list->begend[list->dir ? TAIL : HEAD];
}
static inline Node *
listlast(List *list)
{
return list->begend[list->dir ? HEAD : TAIL];
}
static inline Node *
nodenext(List *list,Node *cur)
{
return cur->links[list->dir ? PREV : NEXT];
}
static inline Node *
nodeprev(List *list,Node *cur)
{
return cur->links[list->dir ? NEXT : PREV];
}
List *
listnew(void)
{
List *list = calloc(1,sizeof(List));
return list;
}
Node *
nodenew(int value)
{
Node *cur = calloc(1,sizeof(Node));
cur->value = value;
return cur;
}
void
listadd(List *list,int value)
{
Node *node = nodenew(value);
Node *prev = list->begend[TAIL];
do {
if (prev != NULL) {
prev->links[NEXT] = node;
node->links[PREV] = prev;
break;
}
list->begend[HEAD] = node;
} while (0);
list->begend[TAIL] = node;
}
void
listprint(List *list)
{
Node *cur;
for (cur = listfirst(list); cur != NULL; cur = nodenext(list,cur))
printf("%d\n",cur->value);
}
int
main(void)
{
List *list = listnew();
listadd(list,1);
listadd(list,2);
listadd(list,3);
printf("\n");
printf("list in forward direction\n");
listprint(list);
// reverse the list
list->dir = ! list->dir;
printf("\n");
printf("list in reverse direction\n");
listprint(list);
return 0;
}
This is the output of the program:
list in forward direction
1
2
3
list in reverse direction
3
2
1
While teaching my self how to manage linked lists in C i came across some difficulties. I created a function getNode to create a list of 4 integers. Now i would like to printf the first element of the list, so that i can learn something new. Unfortunatelly, when i try to recall the head node of the list, the program prints the last node. When all code was in main() , there was no problems or what so ever, only when i got to factorize the code the dificulities mentioned have occured. It might be just lacking a pointer, or some sort of logical error. Any help apreciated! thanks
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
typedef struct list
{
int x;
struct list *next;
}list;
list *getNode()
{
int marker = 0;
int base;
list *head, *current;
head=current=NULL;
while (marker < 4)
{
printf("wprowdz liczbe dla NodE o markerze: %d \n", marker + 1);
scanf("%d", &base);
list *node = malloc(sizeof(list));
node->x = base;
node->next = NULL;
if (head == NULL)
{
current = head = node;
}
else
{
current = current->next = node;
}
marker++;
}
return current;
}
void printNode(list *head)
{
printf("this shoud print the first element of linked list :");
printf("%d", head->x);
}
int main()
{
list *start = getNode();
printNode(start);
}
My dear friend, in the function getNode you need to return the head pointer not the current pointer. The head pointer points at the first node but the current node is pointing at the last node because you are updating the current node everytime while loop is executed.
So, we need to return the head pointer in order to traverse through the linked list or print the first element. Hope you get it !! Cheers, feel free to ask questions
I'm currently doing an assignment for uni and I need to find the sum of a graph.
To do this I believe I need a linked list that I can use to remember which nodes have been visited. I have the linkedlist working correctly but I can't get a contains function to work. This is the code I have:
struct listnode
{
struct N *val;
struct listnode *next;
};
int contains(struct listnode *head,struct N* value)
{
struct listnode *current = head;
while (current)
{
if ((current -> val) == value)
{
return 1;
}
current = current -> next;
}
return 0;
}
note: N is a node of the graph.
Can anyone see any problems with what I'm doing?
EDIT: contains function should return 1 when N *value is in the list, 0 otherwise
EDIT2:
I have a push function:
void push(struct listnode *head,struct N *value)
{
if (head)
{
struct listnode *current = head;
while (current->next)
{
current = current -> next;
}
current->next = malloc(sizeof(struct listnode*));
current->next->val = value;
current->next->next = NULL;
}
else
{
head = malloc(sizeof(struct listnode*));
if (head)
{
head -> val = value;
head -> next = NULL;
}
else
{
printf("error");
exit(0);
}
}
}
and I want the following line to return 1:
contains(push(visited,p),p);
where p is a pointer to a struct N and visited is my global linked list
EDIT3:
this is my final sum function that I believe should work, but doesnt because of contains.
long sum(struct N *p)
{
if (p)
{
if (contains(visited,p) == 0) //if p hasnt been visited
{
push(visited,p); //make it visited
return (p -> data) + sum(p -> x) + sum(p -> y) + sum(p -> z);
}
else
{
return 0;
}
}
else
{
return 0;
}
}
Your contains function appears to be fine. The issue is that you are always passing a NULL list to it, which is caused by a faulty push function. You need a return in push, or to pass in a pointer with one more level of indirection, so you can assign to head outside of push. One more possible improvement is to notice that no matter what you pass in, the malloc and initialization of a new node is actually the same.
Finally, the main issue, that is really the most likely to cause a segfault is the fact that you are allocating enough space for a pointer to a node, not for the node itself.
Here is an example:
#ifdef BY_INDIRECTION
#define RET_TYPE void
#define IN_TYPE struct listnode **
#else
#define RET_TYPE struct listnode *
#define IN_TYPE struct listnode *
#endif
RET_TYPE push(IN_TYPE head, struct N *value)
{
struct listnode *current, **next;
if(head)
{
for(current = head; current->next; current = current->next) ;
next = &(current->next);
}
else
{
#ifdef BY_INDIRECTION
next = head;
#else
next = &head;
#endif
}
*next = malloc(sizeof(struct listnode));
if(!*next) {
printf("error");
exit(0);
}
(*next)->val = value;
(*next)->next = NULL;
#ifndef BY_INDIRECTION
return head
#endif
}
I have included both suggestions here. If you want to read the one where we use indirection (pass in a listnode ** and have void return), choose the path where BY_INDIRECTION is defined. If you want to have head returned (and pass in just a regular listnode *) read the path where BY_INDIRECTION is not defined.
The latter approach has a return value, so it can be used to write a shortened form like if(contains(push(head, value), value)) { ... }. The former approach does not, so you would have to do
push(&head, value);
if(contains(head, value)) { ... }
I would recommend using the indirect approach regardless because there are very few instances that you would want to check for containment after putting in a value.
This comparison:
if ((current -> val) == value)
it's comparing pointers. If you call your contains() function this way...
...
struct N val_to_find;
...
result = contains (list, &val_to_find);
You will never find the value, even if the contents of val_to_find are the same as the contents of any struct whose pointer is stored in the list.
If your intention for contains() is to find nodes that have the same data, and not just the same pointers, I'd suggest you something like this:
if (struct_n_comparing_function (current -> val, value) == EQUAL) ...
Where struct_n_comparing_function should have the following prototype:
int struct_n_comparing_function (struct N *a, struct N *b);
which compares the contents of the two structs pointed by a and b and return EQUAL if all the fields of the struct pointed by a have the same value as the fields of struct pointed by b.
I have a multithreaded C program, where one thread creates random times and numbers, and stores them in a sorted linked list, and the second thread compares the the time in the first node to the current system time and deletes the node whenever the times are equal. However, 0 0 gets added to the linked list first, and I can't find where. It's not being added in the insert function as far as I can tell. Any help would be greatly appreciated. Here is the relevant code:
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <time.h>
#include <signal.h>
pthread_mutex_t count_mutex;
/* Link list node */
struct node
{
int roomNo;
time_t time;
struct node* next;
};
void printList(struct node *node)
{
while(node!=NULL)
{
printf("%d ", node->roomNo);
printf("%d\n ", node->time);
node = node->next;
}
}
/* Function to insert a node at the beginging of the linked list */
void insert(struct node** head_ref, int new_room, time_t new_time)
{
/* allocate node */
struct node* new_node =
(struct node*) malloc(sizeof(struct node));
/* put in the data */
new_node->roomNo = new_room;
new_node->time = new_time;
/* link the old list off the new node */
new_node->next = (*head_ref);
/* move the head to point to the new node */
(*head_ref) = new_node;
MergeSort(&(*head_ref));
}
/* sorts the linked list by changing next pointers (not data) */
void MergeSort(struct node** headRef)
{
struct node* head = *headRef;
struct node* a;
struct node* b;
/* Base case -- length 0 or 1 */
if ((head == NULL) || (head->next == NULL))
{
return;
}
/* Split head into 'a' and 'b' sublists */
FrontBackSplit(head, &a, &b);
/* Recursively sort the sublists */
MergeSort(&a);
MergeSort(&b);
/* answer = merge the two sorted lists together */
*headRef = SortedMerge(a, b);
}
struct node* SortedMerge(struct node* a, struct node* b)
{
struct node* result = NULL;
/* Base cases */
if (a == NULL)
return(b);
else if (b==NULL)
return(a);
/* Pick either a or b, and recur */
if (a->time <= b->time)
{
result = a;
result->next = SortedMerge(a->next, b);
}
else
{
result = b;
result->next = SortedMerge(a, b->next);
}
return(result);
}
void FrontBackSplit(struct node* source,
struct node** frontRef, struct node** backRef)
{
struct node* fast;
struct node* slow;
if (source==NULL || source->next==NULL)
{
/* length < 2 cases */
*frontRef = source;
*backRef = NULL;
}
else
{
slow = source;
fast = source->next;
/* Advance 'fast' two nodes, and advance 'slow' one node */
while (fast != NULL)
{
fast = fast->next;
if (fast != NULL)
{
slow = slow->next;
fast = fast->next;
}
}
/* 'slow' is before the midpoint in the list, so split it in two
at that point. */
*frontRef = source;
*backRef = slow->next;
slow->next = NULL;
}
}
void * addThread(void *n)
{
struct node *llnode = n;
int i;
for(i = 0; i <4; i++)
{
pthread_mutex_lock(&count_mutex);
printf("Adding node.\n");
insert(&llnode, getRandRoom(), getRandTime());
sleep(1);
printf("the list is...\n");
printList(llnode);
pthread_mutex_unlock(&count_mutex);
}
}
struct node* head;
int main()
{
signal(SIGINT, ctrlc_catch);
pthread_t addWakeup, makeWakeup;
pthread_create(&addWakeup, NULL, addThread, (void*)&head);
pthread_create(&makeWakeup, NULL, wakeThread, (void*)&head);
pthread_join(addWakeup, NULL);
pthread_join(makeWakeup, NULL);
return 0;
}
Example output is:
Adding node.
the list is...
0 0
4000 1323882918
Adding node.
the list is...
0 0
809 1323882890
4000 1323882918
Adding node.
the list is...
0 0
809 1323882890
7617 1323882908
4000 1323882918
Adding node.
the list is...
0 0
809 1323882890
7617 1323882908
4000 1323882918
4426 1323882926
You problem is most likely due to passing address of head (i.e. ~struct node**) instead of head(i.e. struct node*) to the thread function where void * is typecast to struct node*. Change this call pthread_create(&addWakeup, NULL, addThread, (void*)&head); to pthread_create(&addWakeup, NULL, addThread, (void*)head); & next call also on similar lines. Unfortunately you were not seeing a crash in the current case. On my system I observed that initializing head to NULL was crashing the program. Similar suggestion has already been provided by #wildplasser. Try this change out and check the list printed.
Hope this helps!
Your function addthread creates a local copy llnode of its argument n, and uses a pointer to llnode to call insert(). Insert can alter llnode, but that change will only affect the local copy.
You should change addThread to take an argument of type struct node**, instead of struct node*.
While it may exist in code not shown, the code may need a call to pthread_mutex_init to initialize the mutex. It is possible that the contents of the variable count_mutex are initialized "by chance" to values that will actually work, but it would not be good to rely on that.
I am creating a linked list as in the previous question I asked. I have found that the best way to develop the linked list is to have the head and tail in another structure. My products struct will be nested inside this structure. And I should be passing the list to the function for adding and deleting. I find this concept confusing.
I have implemented the initialize, add, and clean_up. However, I am not sure that I have done that correctly.
When I add a product to the list I declare some memory using calloc. But I am thinking shouldn't I be declaring the memory for the product instead. I am really confused about this adding.
Many thanks for any suggestions,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define PRODUCT_NAME_LEN 128
typedef struct product_data
{
int product_code;
char product_name[PRODUCT_NAME_LEN];
int product_cost;
struct product_data_t *next;
}product_data_t;
typedef struct list
{
product_data_t *head;
product_data_t *tail;
}list_t;
void add(list_t *list, int code, char name[], int cost);
void initialize(list_t *list);
void clean_up(list_t *list);
int main(void)
{
list_t *list = NULL;
initialize(list);
add(list, 10, "Dell Inspiron", 1500);
clean_up(list);
getchar();
return 0;
}
void add(list_t *list, int code, char name[], int cost)
{
// Allocate memory for the new product
list = calloc(1, sizeof(list_t));
if(!list)
{
fprintf(stderr, "Cannot allocated memory");
exit(1);
}
if(list)
{
// First item to add to the list
list->head->product_code = code;
list->head->product_cost = cost;
strncpy(list->head->product_name, name, sizeof(list->head->product_name));
// Terminate the string
list->head->product_name[127] = '/0';
}
}
// Initialize linked list
void initialize(list_t *list)
{
// Set list node to null
list = NULL;
list = NULL;
}
// Release all resources
void clean_up(list_t *list)
{
list_t *temp = NULL;
while(list)
{
temp = list->head;
list->head = list->head->next;
free(temp);
}
list = NULL;
list = NULL;
temp = NULL;
}
============================== Edited ============================
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define PRODUCT_NAME_LEN 64
// typedef struct product_data product_data_t;
typedef struct product_data
{
int product_code;
char product_name[PRODUCT_NAME_LEN];
int product_cost;
}product_data_t;
typedef struct list
{
struct list *head;
struct list *tail;
struct list *next;
struct list *current_node;
product_data_t *data;
}list_t;
void add(list_t *list, int code, char name[], int cost);
int main(void)
{
list_t *list = NULL;
list = initialize(list);
add(list, 1001, "Dell Inspiron 2.66", 1299);
add(list, 1002, "Macbook Pro 2.66", 1499);
clean_up(list);
getchar();
return 0;
}
void add(list_t *list, int code, char name[], int cost)
{
/* Allocate memory for the new product */
product_data_t *product = (product_data_t*) calloc(1, sizeof(*product));
if(!product)
{
fprintf(stderr, "Cannot allocate memory.");
exit(1);
}
/* This is the first item in the list */
product->product_code = code;
product->product_cost = cost;
strncpy(product->product_name, name, sizeof(product->product_name));
product->product_name[PRODUCT_NAME_LEN - 1] = '\0';
if(!list->head)
{
/* Assign the address of the product. */
list = (list_t*) product;
/* Set the head and tail to this product */
list->head = (list_t*) product;
list->tail = (list_t*) product;
}
else
{
/* Append to the tail of the list. */
list->tail->next = (list_t*) product;
list->tail = (list_t*) product;
}
/* Assign the address of the product to the data on the list. */
list->data = (list_t*) product;
}
If you are looking to better understand the basics of linked lists, take a look at the following document:
http://cslibrary.stanford.edu/103/LinkedListBasics.pdf
Arguably you want your list data structure to be external to the data that it stores.
Say you have:
struct Whatever
{
int x_;
}
Then your list structure would look like this:
struct Whatever_Node
{
Whatever_Node* next_
Whatever* data_
}
Ryan Oberoi commented similarly, but w/o example.
In your case the head and tail could simply point to the beginning and end of a linked-list. With a singly linked-list, only the head is really needed. At it's most basic, a linked-list can be made by using just a struct like:
typedef struct listnode
{
//some data
struct listnode *next;
}listnodeT;
listnodeT *list;
listnodeT *current_node;
list = (listnodeT*)malloc(sizeof(listnodeT));
current_node = list;
and as long as list is always pointing to the beginning of the list and the last item has next set to NULL, you're fine and can use current_node to traverse the list. But sometimes to make traversing the list easier and to store any other data about the list, a head and tail token are used, and wrapped into their own structure, like you have done. So then your add and initialize functions would be something like (minus error detection)
// Initialize linked list
void initialize(list_t *list)
{
list->head = NULL;
list->tail = NULL;
}
void add(list_t *list, int code, char name[], int cost)
{
// set up the new node
product_data_t *node = (product_data_t*)malloc(sizeof(product_data_t));
node->code = code;
node->cost = cost;
strncpy(node->product_name, name, sizeof(node->product_name));
node->next = NULL;
if(list->head == NULL){ // if this is the first node, gotta point head to it
list->head = node;
list->tail = node; // for the first node, head and tail point to the same node
}else{
tail->next = node; // append the node
tail = node; // point the tail at the end
}
}
In this case, since it's a singly linked-list, the tail is only really useful for appending items to the list. To insert an item, you'll have to traverse the list starting at the head. Where the tail really comes in handy is with a doubly-linked list, it allows you to traverse the list starting at either end. You can traverse this list like
// return a pointer to element with product code
product_data_t* seek(list_t *list, int code){
product_data_t* iter = list->head;
while(iter != NULL)
if(iter->code == code)
return iter;
iter = iter->next;
}
return NULL; // element with code doesn't exist
}
Often times, the head and tail are fully constructed nodes themselves used as a sentinel to denote the beginning and end of a list. They don't store data themselves (well rather, their data represent a sentinel token), they are just place holders for the front and back. This can make it easier to code some algorithms dealing with linked lists at the expense of having to have two extra elements. Overall, linked lists are flexible data structures with several ways to implement them.
oh yeah, and nik is right, playing with linked-lists are a great way to get good with pointers and indirection. And they are also a great way to practice recursion too! After you have gotten good with linked-list, try building a tree next and use recursion to walk the tree.
I am not writing the code here but you need to do the following:
Create and object of list, this will remain global for the length of program.
Malloc the size of product _ data _ t.
For first element (head is NULL), point head to the malloced' address.
To add next element, move to the end of list and then add the pointer of malloced address to next of last element. (The next of the last element will always be NULL, so thats how you traverse to end.)
Forget tail for a while.
If you are learning C pointer theory this is a good exercise.
Otherwise, it feels like too much indirection for code that is not generic (as in a library).
Instead of allocating a static 128 byte character string, you might want to do some more pointer practice and use an allocated exact length string that you clean up at exit.
Academically, kungfucraigs' structure looks more generic then the one you have defined.
You're calloc'ing space for your list_t struct, just pointers to list head and tail, which isn't what you want to do.
When you add to a linked list, allocate space for an actual node in the list, which is your product_data_t struct.
You're allocating the wrong chunk of memory. Instead of allocating memory for each list element, you're allocating for the list head and tail.
For simplicity, get rid of the separate structure for the head and tail. Make them global variables (the same scope they're in now) and change them to be listhead and listtail. This will make the code much more readable (you won't be needlessly going through a separate structure) and you won't make the mistake of allocating for the wrong struct.
You don't need a tail pointer unless you're going to make a doubly linked list. Its not a major element to add once you create a linked list, but not necessary either.
In memory your items are linked by pointers in the list structure
item1 -> item2
Why not make the list structure part of your item?
Then you allocate a product item, and the list structure is within it.
typedef struct product_data
{
int product_code;
char product_name[PRODUCT_NAME_LEN];
int product_cost;
struct list_t list; // contains the pointers to other product data in the list
}product_data_t;
I think u first need to Imagin back-end. Code are nothing to important. Go here and visualize back-end basic c code of all insertion.
1) Insertion at beginning Visit and scroll to get every instruction execution on back- end
And u need front and imagin Go here
Back end imagin
And All other possible insertion here.
And important thing u can use this way.
struct Node{
int data;//data field
struct Node*next;//pointer field
};
struct Node*head,*tail; // try this way
or short cut
struct Node{
int data;//data field
struct Node*next;//pointer field
}*head,*tail; //global root pointer
And << Click >> To visualize other linked list problem.
Thanks.
A demo for Singly Linked List. If you prefer, try to check Circular Linked List and Doubly Linked List.
#include <stdio.h>
#include <stdlib.h>
typedef struct node {
int val;
struct node * next;
} node_t;
// Iterating over a list
void
print_list(node_t *head)
{
node_t *current = head;
while(current != NULL)
{
printf("%d\n", current->val);
current = current->next;
}
}
// Adding an item to the end of the list
void
push_end(node_t *head, int val)
{
node_t *current = head;
while (current->next != NULL)
{
current = current->next;
}
current->next = malloc(sizeof(node_t));
current->next->val = val;
current->next->next = NULL;
}
// Adding an item to the head of the list
void
push_head(node_t **head, int val)
{
node_t *new_node = NULL;
new_node = malloc(sizeof(node_t));
new_node->val = val;
new_node->next = *head;
*head = new_node;
}
// Removing the head item of the list
int
pop_head(node_t **head)
{
int retval = -1;
node_t *next_node = NULL;
if (*head == NULL) {
return -1;
}
next_node = (*head)->next;
retval = (*head)->val;
free(*head);
*head = next_node;
return retval;
}
// Removing the last item of the list
int
pop_last(node_t *head)
{
int retval = 0;
node_t *current = NULL;
if (head->next == NULL) {
retval = head->val;
free(head);
return retval;
}
/* get to the second to last node in the list */
current = head;
while (current->next->next != NULL) {
current = current->next;
}
/* now current points to the second to last item of the list.
so let's remove current->next */
retval = current->next->val;
free(current->next);
current->next = NULL;
return retval;
}
// Removing a specific item
int
remove_by_index(node_t **head, int n)
{
int i = 0;
int retval = -1;
node_t *current = *head;
node_t *temp_node = NULL;
if (n == 0) {
return pop_head(head);
}
for (i = 0; i < n - 1; i++) {
if (current->next == NULL) {
return -1;
}
current = current->next;
}
temp_node = current->next;
retval = temp_node->val;
current->next = temp_node->next;
free(temp_node);
return retval;
}
int
main(int argc, const char *argv[])
{
int i;
node_t * testnode;
for (i = 0; i < argc; i++)
{
push_head(&testnode, atoi(argv[i]));
}
print_list(testnode);
return 0;
}
// http://www.learn-c.org/en/Linked_lists
// https://www.geeksforgeeks.org/data-structures/linked-list/
The linked list implementation inspired by the implementation used in the Linux kernel:
// for 'offsetof', see: https://stackoverflow.com/q/6433339/5447906.
#include <stddef.h>
// See: https://stackoverflow.com/q/10269685/5447906.
#define CONTAINER_OF(ptr, type, member) \
( (type *) ((char *)(ptr) - offsetof(type, member)) )
// The macro can't be used for list head.
#define LIST_DATA(ptr, type, member) \
CONTAINER_OF(ptr, type, member);
// The struct is used for both: list head and list nodes.
typedef struct list_node
{
struct list_node *prev, *next;
}
list_node;
// List heads must be initialized by this function.
// Using the function for list nodes is not required.
static inline void list_head_init(list_node *node)
{
node->prev = node->next = node;
}
// The helper function, mustn't be used directly.
static inline void list_add_helper(list_node *prev, list_node *next, list_node *nnew)
{
next->prev = nnew;
nnew->next = next;
nnew->prev = prev;
prev->next = nnew;
}
// 'node' must be a list head or a part of a list.
// 'nnew' must not be a list head or a part of a list. It may
// be uninitialized or contain any data (even garbage).
static inline void list_add_after(list_node *node, list_node *nnew)
{
list_add_helper(node, node->next, nnew);
}
// 'node' must be a list head or a part of a list.
// 'nnew' must not be a list head or a part of a list. It may
// be uninitialized or contain any data (even garbage).
static inline void list_add_before(list_node *node, list_node *nnew)
{
list_add_helper(node->prev, node, nnew);
}
// 'node' must be part of a list.
static inline list_node *list_del(list_node *node)
{
node->prev->next = node->next;
node->next->prev = node->prev;
return node->prev;
}
Example of usage:
#include <stdio.h>
// The struct must contain 'list_node' to be able to be inserted to a list
typedef struct
{
int data;
list_node node;
}
my_struct;
// Convert 'list_node *' to 'my_struct*' that contains this 'list_node'
static inline my_struct* get_my_struct(list_node *node_ptr)
{
return LIST_DATA(node_ptr, my_struct, node);
}
void print_my_list(list_node *head)
{
printf("list: {");
for (list_node *cur = head->next; cur != head; cur = cur->next)
{
my_struct *my = get_my_struct(cur);
printf(" %d", my->data);
}
printf(" }\n");
}
// Print 'cmd' and run it. Note: newline is not printed.
#define TRACE(cmd) \
(printf("%s -> ", #cmd), (cmd))
int main()
{
// The head of the list and the list itself. It doesn't contain any data.
list_node head;
list_head_init(&head);
// The list's nodes, contain 'int' data in 'data' member of 'my_struct'
my_struct el1 = {1};
my_struct el2 = {2};
my_struct el3 = {3};
print_my_list(&head); // print initial state of the list (that is an empty list)
// Run commands and print their result.
TRACE( list_add_after (&head , &el1.node) ); print_my_list(&head);
TRACE( list_add_after (&head , &el2.node) ); print_my_list(&head);
TRACE( list_add_before(&el1.node, &el3.node) ); print_my_list(&head);
TRACE( list_del (head.prev) ); print_my_list(&head);
TRACE( list_add_before(&head , &el1.node) ); print_my_list(&head);
TRACE( list_del (&el3.node) ); print_my_list(&head);
return 0;
}
The result of execution of the code above:
list: { }
list_add_after (&head , &el1.node) -> list: { 1 }
list_add_after (&head , &el2.node) -> list: { 2 1 }
list_add_before(&el1.node, &el3.node) -> list: { 2 3 1 }
list_del (head.prev) -> list: { 2 3 }
list_add_before(&head , &el1.node) -> list: { 2 3 1 }
list_del (&el3.node) -> list: { 2 1 }
http://coliru.stacked-crooked.com/a/6e852a996fb42dc2
Of course in real life you will most probably use malloc for list elements.
In C language, we need to define a Node to store an integer data and a pointer to the next value.
struct Node{
int data;
struct Node *next;
};
To add a new node, we have a function add which has data as an int parameter. At first we create a new Node n. If the program does not create n then we print an error message and return with value -1. If we create the n then we set the data of n to have the data of the parameter and the next will contain the root as it has the top of the stack. After that, we set the root to reference the new node n.
#include <stdio.h>
struct node
{
int data;
struct node* next;
};
int main()
{
//create pointer node for every new element
struct node* head = NULL;
struct node* second = NULL;
struct node* third = NULL;
//initialize every new pointer with same structure memory
head = malloc(sizeof(struct node));
second = malloc(sizeof(struct node));
third = malloc(sizeof(struct node));
head->data = 18;
head->next = second;
second->data = 20;
second->next = third;
third->data = 31;
third->next = NULL;
//print the linked list just increment by address
for (int i = 0; i < 3; ++i)
{
printf("%d\n",head->data++);
return 0;
}
}
This is a simple way to understand how does pointer work with the pointer. Here you need to just create pointer increment with new node so we can make it as an automatic.
Go STL route. Declaring linked lists should be agnostic of the data. If you really have to write it yourself, take a look at how it is implemented in STL or Boost.
You shouldn't even keep the *next pointer with your data structure. This allows you to use your product data structure in a various number of data structures - trees, arrays and queues.
Hope this info helps in your design decision.
Edit:
Since the post is tagged C, you have equivalent implementations using void* pointers that follow the basic design principle. For an example, check out:
Documentation | list.c | list.h