Search in Linked List in C - c

I'm writing a function to search an element in linked list in c, it works if the element exist, but I don't know how to write the code so that it returns "not found" if the element doesn't exist.
Here is the search function
void search(Node *head, int c)
{
int count = 0;
Node *temp3 = head;
while (temp3 != NULL) {
if (temp3->data != c) {
count++;
temp3 = temp3->next;
printf("Element found at: %d \n", count);
} else
printf("Element not found");
}
}

You should just loop through the list and set a flag or count the occurrences when you find the element (in addition to printing its node number). Then you can just test the flag to print "Element not found" if that's the case:
void search(Node *head, int c) {
int count = 0, found = 0;
for (Node *temp3 = head; temp3 != NULL; temp3 = temp3->next) {
count++;
if (temp3->data == c) {
found++;
printf("Element found at: %d\n", count);
}
}
if (!found) {
printf("Element not found\n");
}
}

In case your list can only contain one occurrence of the element, it would probably be more helpful to return it:
Node *search(Node *head, int c)
{
Node *n;
for (n = head; n != NULL; n = n->next) {
if(n->data == c)
break;
}
return n;
}
// Somewhere else
Node *res = search(head, 123);
if (res != NULL) {
// Do something
} else {
puts("Element not found.");
}

Possible solution could be like this (-1 is interpreted as not found):
int search(Node* head, int c)
{
int count = 0;
Node* temp3 = head;
while(temp3 != NULL )
{
if(temp3 -> data == c) {
return count;
} else(temp3 -> data != c) {
++count;
temp3 = temp3 -> next;
}
}
return -1;
}

void search(Node* head, int c)
{
int count = 0;
Node* temp3 = head;
while(temp3 != NULL )
{
if(temp3 -> data != c) {
count ++;
temp3 = temp3 -> next;
printf("Element found at: %d \n", count);
break;
}
}
if(temp3 == NULL)
printf("Element not found");
}
here you go

Related

delete the biggest number in linked list from anywhere (in C)

I have this code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct Node
{
int x;
struct Node *next;
} Node;
void deallocate(Node **root)
{
Node *curr = *root;
while (curr != NULL)
{
Node *aux = curr;
curr = curr->next;
free(aux);
}
*root = NULL;
}
void insert_end(Node **root, int value)
{
Node *new_node = malloc(sizeof(Node));
if (new_node == NULL)
{
exit(1);
}
new_node->next = NULL;
new_node->x = value;
if (*root == NULL)
{
*root = new_node;
return;
}
Node *curr = *root;
while (curr->next != NULL)
{
curr = curr->next;
}
curr->next = new_node;
}
void deserialize(Node **root)
{
FILE *file = fopen("duom.txt", "r");
if (file == NULL)
{
exit(2);
}
int val;
while (fscanf(file, "%d, ", &val) > 0)
{
insert_end(root, val);
}
fclose(file);
}
int largestElement(struct Node *root)
{
int max = INT_MIN;
while (root != NULL)
{
if (max < root->x)
max = root->x;
root = root->next;
}
return max;
}
void deleteN(Node **head, int position)
{
Node *temp;
Node *prev;
temp = *head;
prev = *head;
for (int i = 0; i < position; i++)
{
if (i == 0 && position == 1)
{
*head = (*head)->next;
free(temp);
}
else
{
if (i == position - 1 && temp)
{
prev->next = temp->next;
free(temp);
}
else
{
prev = temp;
// Position was greater than
// number of nodes in the list
if (prev == NULL)
break;
temp = temp->next;
}
}
}
}
int main()
{
Node *root = NULL;
printf("MENU:\n");
printf("if you press 0 the list will be created \n");
printf("if you press 1 the list will be printed on a screen\n");
printf("if you press 2 it deletes the biggest element\n");
printf("if you press 3 the program ends\n\n");
int meniu;
printf("press:\n");
scanf("%d", &meniu);
while (meniu != 3)
{
if (meniu == 0)
{
deserialize(&root);
printf("sarasas sukurtas.\n");
}
if (meniu == 1)
{
for (Node *curr = root; curr != NULL; curr = curr->next)
printf("%d\n", curr->x);
}
if (meniu == 2)
{
int max_element = largestElement(root);
printf("%d max\n", max_element);
deleteN(&root, max_element);
}
printf("press:\n");
scanf("%d", &meniu);
}
deallocate(&root);
return 0;
}
When I compile and run the delete function it only deletes the biggest number first time and if I call it second time it deletes the last number of the list. Can someone help me fix that?
I edited it so all of the code can be seen because it was hard to understand it like I had it before
Your largestElement returns the largest data value in the list.
However, here:
int max_element = largestElement(root);
printf("%d max\n",max_element);
deleteN(&root, max_element);
you use the return value as if it is the position of the node with the largest element.
Instead of largestElement you need a function that returns the position of the element with the largest data value.
It would look something like:
int positionOfLargestElement(struct Node* root)
{
int pos = 0;
int maxpos = 0;
int max = INT_MIN;
while (root != NULL) {
++pos;
if (max < root->x)
{
max = root->x;
maxpos = pos;
}
root = root->next;
}
return maxpos;
}
note: The exact code depends a bit on whether the first node is considered to be position 0 or position 1 but the principle is the same.

Singly Linked List head of 0

I got problem with Singly Linked List problem.
When i inserted something in front of head. head is always have 0 of data.
I think init_list() function is something wrong. I think head of 0 is from randomly initialized data.
anything is fine without head 0 problem.
I'm sure that initializing method is wrong. But I don't know how to solve it..
Here is my I/0 and Desired Output
Input
2
insert 0 1
size
Output I got
1->0->NULL
2
1->0->NULL
Desired Output
1->NULL
1
1->NULL
Here is My Code
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef int Element;
typedef struct LinkedNode {
Element data;
struct LinkedNode* link;
} Node;
Node* head;
void init_list() {
head = (Node*)malloc(sizeof(Node));
head->link = NULL;
}
int is_empty() {
if (head == NULL) return 1;
else return 0;
}
Node* get_entry(int pos)
{
Node* p = head;
int i;
for (i = 0; i < pos; i++, p=p->link){
if (p == NULL) return NULL;
}
return p;
}
int size()
{
Node* p;
int count = 0;
for (p = head; p != NULL; p = p->link)
count++;
return count;
}
void replace(int pos, Element val)
{
Node* node = get_entry(pos);
if (node != NULL)
node->data = val; // replace
}
Node* search_list(Element val)
{
Node* p;
for (p = head; p != NULL; p = p->link)
if (p->data == val) return p;
return NULL;
}
void insert_next(Node * before, Node * node)
{
if (node != NULL) {
node->link = before->link;
before->link = node;
}
}
void insert(int pos, Element val)
{
Node* new_node, * prev;
new_node = (Node*)malloc(sizeof(Node));
new_node->data = val;
if (pos == 0) {
new_node->link = head;
head = new_node;
}
else {
prev = get_entry(pos-1);
if (prev != NULL)
insert_next(prev, new_node);
else free(new_node);
}
}
Node * remove_next(Node * prev)
{
Node* removed = prev->link;
if (removed != NULL) {
prev->link = removed->link;
}
return removed;
}
void delete(int pos)
{
Node* prev, * removed;
if (pos == 0 && is_empty() == 0) {
removed = get_entry(pos);
head = head->link;
free(removed);
}
else {
prev = get_entry(pos-1);
if (prev != NULL) {
remove_next(prev);
free(removed);
}
}
}
void clear_list()
{
while (is_empty() == 0)
delete(0);
}
void print_list()
{
Node* p;
for (p = head; p != NULL; p = p->link)
printf("%d->", p->data);
printf("NULL\n");
}
Node * concat_list(Node * new_node)
{
if(is_empty()) return new_node;
else if(new_node == NULL) return new_node;
else{
Node* p;
p = head;
while (p->link != NULL) {
p = p->link;
}
p->link = new_node;
return head;
}
}
int main(void)
{
Element num;
int pos;
int n, i, j, len;
char c[15];
Node* tmp_head= NULL;
Node* new_head= NULL;
init_list();
scanf("%d", &n);
for (i = 0; i < n; i++)
{
scanf("%s", c);
if (strcmp(c, "insert") == 0) { scanf("%d %d\n",&pos, &num); insert(pos,num); print_list();}
else if (strcmp(c, "delete") == 0) { scanf("%d\n", &pos); delete(pos); print_list();}
else if (strcmp(c, "size") == 0) {printf("%d\n", size()); print_list();}
else if (strcmp(c, "empty") == 0) {printf("%d\n", is_empty()); print_list();}
else if (strcmp(c, "getEntry") == 0) { scanf("%d\n", &pos); printf("%d\n", get_entry(pos)->data); print_list();}
else if (strcmp(c, "search_list") == 0) { scanf("%d\n", &num); printf("%d\n", search_list(num)->data); print_list();}
else if (strcmp(c, "replace") == 0) { scanf("%d %d\n", &pos, &num); replace(pos,num); print_list();}
else if (strcmp(c, "concat_list") == 0) {
tmp_head = head;
init_list();
scanf("%d", &len);
for (j = 0; j < len; j++)
{
scanf("%d %d\n",&pos, &num); insert(pos,num);
}
printf("new_node: ");
print_list();
new_head = head;
head = tmp_head;
head = concat_list(new_head);
print_list();
}
else printf("error\n");
}
return 0;
}
The basic problem is that within init_list, the code only initializes link but not data. I'd suggest instead that you initialize head to NULL and simply use insert to create nodes.

Circular Doubly Linked List- Delete node

I am working on building circular doubly linked list code.
In my code, there are four function- add node, delete node, print clockwise, print counterclockwise. All my code works fine, besides the delete function. The if(recycle->name == x) line seems not working properly, and free(recycle) also doesn't successfully free the recycle node.
My original code are. as follows
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#define nameLen 20
struct Node
{
char name[nameLen];
struct Node *left; //next
struct Node *right; //previous
};
struct Node* current;
struct Node* head;
int count = 0;
struct Node* GetNewNode(char *x)
{
struct Node* newNode;
newNode = (struct Node*)malloc(sizeof(struct Node));
strncpy(newNode->name, x, nameLen);
newNode->left = NULL;
newNode->right = NULL;
return newNode;
}
void add_name(char *x)
{
struct Node* temp = current;
struct Node* newNode = GetNewNode(x);
count++;
if(current == NULL)
{
current = newNode;
head = current;
}
else
{
current->left = newNode;
newNode->right = temp;
current = newNode;
current->left = head;
head->right = current;
}
printf("Add %s into database.\n\n", current->name);
}
void delete_name(char *x)
{
int i, j;
struct Node* recycle = current;
if(current == NULL)
{
printf("No data input.");
}
else
{
for (i = 0; i < count; i++)
{
if(recycle->name == x)
{
free(recycle);
j++;
printf("Delete %s from database.\n", x);
}
recycle = recycle->left;
}
if(j == 0)
{
printf("There is no %s in data", x);
}
current = recycle;
}
}
void print_clock(int number)
{
int i;
struct Node* temp = current;
if(temp == NULL)
{
printf("No data input.");
}
else
{
printf("Clockwise: \n");
for(i = 0; i < number; i++)
{
printf("%s ",temp->name);
temp = temp->left;
}
}
printf("\n\n");
}
void print_counter(int number)
{
int i;
struct Node* temp = current;
if(temp == NULL)
{
printf("No data input.");
}
else
{
printf("Counterclockwise: \n");
for(i = 0; i < number; i++)
{
printf("%s ",temp->name);
temp = temp->right;
}
}
printf("\n\n");
}
int main()
{
char s1;
char s2[nameLen];
char name[nameLen];
int number;
while(1)
{
printf("Enter the instruction: ");
scanf("%s %s", &s1, s2);
if (s1 == '+' && sscanf(s2, "%d", &number) == 1)
{
printf("Print out %d name(s) clockwise.\n", number);
print_clock(number);
}
else if (s1 == '-' && sscanf(s2, "%d", &number) == 1)
{
printf("Print out %d name(s) counterclockwise.\n", number);
print_counter(number);
}
else if (s1 == '+' && sscanf(s2, "%s", name) == 1)
{
add_name(s2);
}
else if (s1 == '-' && sscanf(s2, "%s", name) == 1)
{
delete_name(s2);
}
else if (s1 == 'e')
{
printf("Bye.\n");
break;
}
else // No match.
printf("Wrong Input. %s %s\n", &s1, s2);
}
system("pause");
return 0;
}
Statement recycle->name == x checks if two pointers point to the same object in memory. It does not check if two (different) objects in memory have equal content.
Use
if (strcmp(recycle->name, x) == 0) { ...
to check for equal string contents.

Enqueue function of queue using linked list in c

I'm having a problem when using linked list to build a queue program. Here's the full code.
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#define ERROR_VALUE -300000
typedef struct LinkedNode {
int data;
struct LinkdedNode* link;
}Node;
Node* front;
Node* rear;
void init_queue() { front = rear = NULL; }
int is_empty() { return (front = NULL && rear == NULL); }
int size() {
Node* p;
int count = 0;
if (is_empty())
return 0;
for (p = front; p != rear; p = p->link) {
count++;
return count + 1;
}
}
void enqueue(int e) {
Node* p = (Node*)malloc(sizeof(Node));
p->data = e;
p->link = NULL;
if (is_empty())
front = rear = p;
else {
rear->link = p;
rear = p;
}
}
int dequeue() {
Node* p = front;
int e;
if (is_empty()) {
printf("Queue Empty Error!\n");
return ERROR_VALUE;
}
else if (size() == 1) {
front = rear = NULL;
}
else
front = p->link;
e = p->data;
free(p);
return e;
}
int peek() {
if (is_empty()) {
printf("Queue Empty Error!\n");
return ERROR_VALUE;
}
return front->data;
}
void print_queue() {
Node* p;
printf("QUEUE STATUS: size=%d\n", size());
if (is_empty())
return;
for (p = front; p != NULL; p = p->link)
printf("[%2d] ", p->data);
printf("\n");
}
int main(void) {
int val, sel;
init_queue();
while (1) {
do {
printf("1.ENQUEUE 2.DEQUEUE 3.PEEK 4.STATUS 0.EXIT :");
scanf("%d", &sel);
} while (sel < 0 || sel > 4);
if (sel == 1) {
printf("1.ENQUEUE VALUE ? ");
scanf("%d", &val);
enqueue(val);
}
else if (sel == 2) {
val = dequeue();
if (val != ERROR_VALUE)
printf("2.DEQUEUE VALUE = %d\n", val);
}
else if (sel == 3) {
val = peek();
if (val != ERROR_VALUE)
printf("3.PEEK VALUE = %d\n", val);
}
else if (sel == 4)
print_queue();
else if (sel == 0) break;
}
return 0;
}
I didn't made is_full() function because linked list is "dynamic". When debugging, the program stops when I try enqueuing value. My guess is that there is something wrong in enqueue function, but cannot find what.
This is wrong:
int is_empty() { return (front = NULL && rear == NULL); }
Note the front = NULL. That means every time you call is_empty(), front gets set to NULL, which then causes is_empty() to return 0 because front = NULL evaluates to NULL.
You need to change is_empty() to
int is_empty() { return (front == NULL && rear == NULL); }
And this is exactly why many programmers use "Yoda conditions" like NULL == front - they prevent this type of bug because if you write = instead of == the code will fail to compile.
And, as you've noticed, such bugs are very hard to spot in your own code.

Implementing doubly linked list in C(deleteing a node at any position)

I have this function that deletes a node at any position of the doubly linked list. It is working fine if you have only one node. I tried to insert 3 nodes, then delete the last one, it just freezes.
Here are the functions I used:
int getpos(char ln[20])
{
int pos=1;
temp3=h;
if(temp3 == NULL)
{
printf("List empty");
return;
}
while(temp3->next!=NULL)
{
if(strcmp(temp3->lname,ln)==0)
{
break;
}
else
{
pos++;
}
}
return pos;
}
The function to get the position of the node to be deleted.
void del()
{
int i = 1, pos=0;
char ln[20];
temp2 = h;
printf("enter lname: ");
gets(ln);
pos=getpos(ln);
if ((pos < 1) || (pos >= count + 1))
{
printf("\n Error : Position out of range to delete");
return;
}
if (h == NULL)
{
printf("\n Error : Empty list no elements to delete");
return;
}
else
{
while (i < pos)
{
temp2 = temp2->next;
i++;
}
if (i == 1)
{
if (temp2->next == NULL)
{
printf("Node deleted from list");
free(temp2);
temp2 = h = NULL;
return;
}
}
if (temp2->next == NULL)
{
temp2->prev->next = NULL;
free(temp2);
printf("Node deleted from list");
return;
}
temp2->next->prev = temp2->prev;
if (i != 1)
temp2->prev->next = temp2->next; /* Might not need this statement if i == 1 check */
if (i == 1)
h = temp2->next;
printf("\n Node deleted");
free(temp2);
}
count--;
}
The function to delete the node.
In function getpos, you are not incrementing temp3->next, so the while loop is running forever.
By the way, a simple debugging attempt would have saved you the hassle of asking this question.
you can write somthing like this:
void delete_node(Node* pNode)
{
pNode->Data = pNode->Next->Data;
pNode->Next->Next->Previous = pNode;
Node* pTemp = pNode->Next;
delete(pNode->Next);
pNode->Next = pTemp;
}
This func. treats only nodes in the middle,
so just make sure to add edge cases - if the Node is first or last.

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