React state value not updated in the console but it is updated in the view.
This is my entire code
import React, { useEffect, useState } from 'react';
const Add = (props) => {
console.log("a = ", props.a)
console.log("b = ", props.b)
const c = props.a+props.b;
return (
<div>
<p><b>{props.a} + {props.b} = <span style={{'color': 'green'}}>{c}</span></b></p>
</div>
)
}
// export default React.memo(Add);
const AddMemo = React.memo(Add);
const MemoDemo = (props) => {
const [a, setA] = useState(10)
const [b, setB] = useState(10)
const [i, setI] = useState(0);
useEffect(() => {
init()
return () => {
console.log("unmounting...")
}
}, [])
const init = () => {
console.log("init", i)
setInterval(()=>{
console.log("i = ", i)
if(i == 3){
setA(5)
setB(5)
}else{
setA(10)
setB(10)
}
setI(prevI => prevI+1)
}, 2000)
}
return (
<div>
<h2>React Memo - demo</h2>
<p>Function returns previously stored output or cached output. if inputs are same and output should same then no need to recalculation</p>
<b>I= {i}</b>
<AddMemo a={a} b={b}/>
</div>
);
}
export default MemoDemo;
Please check this image
Anyone please explain why this working like this and how to fix this
The problem is as you initialized the setInterval once so it would reference to the initial value i all the time. Meanwhile, React always reference to the latest one which always reflect the latest value on the UI while your interval is always referencing the old one. So the solution is quite simple, just kill the interval each time your i has changed so it will reference the updated value:
React.useEffect(() => {
// re-create the interval to ref the updated value
const id = init();
return () => {
// kill this after value changed
clearInterval(id);
};
// watch the `i` to create the interval
}, [i]);
const init = () => {
console.log("init", i);
// return intervalID to kill
return setInterval(() => {
// ...
});
};
In callback passed to setInterval you have a closure on the value of i=0.
For fixing it you can use a reference, log the value in the functional update or use useEffect:
// Recommended
useEffect(() => {
console.log(i);
}, [i])
const counterRef = useRef(i);
setInterval(()=> {
// or
setI(prevI => {
console.log(prevI+1);
return prevI+1;
})
// or
conosole.log(counterRef.current);
}, 2000);
Related
What I am trying to do is to update the reset the countdown after changing the status.
There are three status that i am fetching from API .. future, live and expired
If API is returning future with a timestamp, this timestamp is the start_time of the auction, but if the status is live then the timestamp is the end_time of the auction.
So in the following code I am calling api in useEffect to fetch initial data pass to the Countdown and it works, but on 1st complete in handleRenderer i am checking its status and updating the auctionStatus while useEffect is checking the updates to recall API for new timestamp .. so far its working and 2nd timestamp showed up but it is stopped ... means not counting down time for 2nd time.
import React, { useEffect } from 'react';
import { atom, useAtom } from 'jotai';
import { startTimeAtom, auctionStatusAtom } from '../../atoms';
import { toLocalDateTime } from '../../utility';
import Countdown from 'react-countdown';
import { getCurrentAuctionStatus } from '../../services/api';
async function getAuctionStatus() {
let response = await getCurrentAuctionStatus(WpaReactUi.auction_id);
return await response.payload();
}
const Counter = () => {
// component states
const [startTime, setStartTime] = useAtom(startTimeAtom);
const [auctionStatus, setAuctionStatus] = useAtom(auctionStatusAtom);
useEffect(() => {
getAuctionStatus().then((response) => {
setAuctionStatus(response.status);
setStartTime(toLocalDateTime(response.end_time, WpaReactUi.time_zone));
});
}, [auctionStatus]);
//
const handleRenderer = ({ completed, formatted }) => {
if (completed) {
console.log("auction status now is:", auctionStatus);
setTimeout(() => {
if (auctionStatus === 'future') {
getAuctionStatus().then((response) => {
setAuctionStatus(response.status);
});
}
}, 2000)
}
return Object.keys(formatted).map((key) => {
return (
<div key={`${key}`} className={`countDown bordered ${key}-box`}>
<span className={`num item ${key}`}>{formatted[key]}</span>
<span>{key}</span>
</div>
);
});
};
console.log('starttime now:', startTime);
return (
startTime && (
<div className="bidAuctionCounterContainer">
<div className="bidAuctionCounterInner">
<Countdown
key={auctionStatus}
autoStart={true}
id="bidAuctioncounter"
date={startTime}
intervalDelay={0}
precision={3}
renderer={handleRenderer}
/>
</div>
</div>
)
);
};
export default Counter;
You use auctionStatus as a dependency for useEffect.
And when response.status is the same, the auctionStatus doesn't change, so your useEffect won't be called again.
For answering your comment on how to resolve the issue..
I am not sure of your logic but I'll explain by this simple example.
export function App() {
// set state to 'live' by default
const [auctionStatus, setAuctionStatus] = React.useState("live")
React.useEffect(() => {
console.log('hello')
changeState()
}, [auctionStatus])
function changeState() {
// This line won't result in calling your useEffect
// setAuctionStatus("live") // 'hello' will be printed one time only.
// You need to use a state value that won't be similar to the previous one.
setAuctionStatus("inactive") // useEffect will be called and 'hello' will be printed twice.
}
}
You can simply use a flag instead that will keep on changing from true to false like this:
const [flag, setFlag] = React.useState(true)
useEffect(() => {
// ..
}, [flag])
// And in handleRenderer
getAuctionStatus().then((response) => {
setFlag(!flag);
});
Have a look at the following useCountdown hook:
https://codepen.io/AdamMorsi/pen/eYMpxOQ
const DEFAULT_TIME_IN_SECONDS = 60;
const useCountdown = ({ initialCounter, callback }) => {
const _initialCounter = initialCounter ?? DEFAULT_TIME_IN_SECONDS,
[resume, setResume] = useState(0),
[counter, setCounter] = useState(_initialCounter),
initial = useRef(_initialCounter),
intervalRef = useRef(null),
[isPause, setIsPause] = useState(false),
isStopBtnDisabled = counter === 0,
isPauseBtnDisabled = isPause || counter === 0,
isResumeBtnDisabled = !isPause;
const stopCounter = useCallback(() => {
clearInterval(intervalRef.current);
setCounter(0);
setIsPause(false);
}, []);
const startCounter = useCallback(
(seconds = initial.current) => {
intervalRef.current = setInterval(() => {
const newCounter = seconds--;
if (newCounter >= 0) {
setCounter(newCounter);
callback && callback(newCounter);
} else {
stopCounter();
}
}, 1000);
},
[stopCounter]
);
const pauseCounter = () => {
setResume(counter);
setIsPause(true);
clearInterval(intervalRef.current);
};
const resumeCounter = () => {
setResume(0);
setIsPause(false);
};
const resetCounter = useCallback(() => {
if (intervalRef.current) {
stopCounter();
}
setCounter(initial.current);
startCounter(initial.current - 1);
}, [startCounter, stopCounter]);
useEffect(() => {
resetCounter();
}, [resetCounter]);
useEffect(() => {
return () => {
stopCounter();
};
}, [stopCounter]);
return [
counter,
resetCounter,
stopCounter,
pauseCounter,
resumeCounter,
isStopBtnDisabled,
isPauseBtnDisabled,
isResumeBtnDisabled,
];
};
This should be fairly simple, but I keep getting a weird behaviour from the result.
Basically, I have an array of images:
const images = [img1, img2, img3, img4, img5, img6];
I also have an image index:
const [imageIndex, setImageIndex] = useState(0);
Then I do a little incrementation of the index:
const switchImage = () => {
if (imageIndex === images.length - 1) {
setImageIndex(0);
} else {
setImageIndex(imageIndex + 1);
}
return imageIndex;
}
Then I call this function from a useEffect:
useEffect(() => {
setInterval(() => {
switchImage();
}, 1000);
}, []);
And finally I add the html:
<img src={images[imageIndex]} />
The result is usually it gets stuck on the second image and stops incrementing, so I thought the issue might be with the useEffect and the way the component is rendering.
You need to use the second method signature of the useState setter function which gives you the previous state value to avoid the stale closure captured value.
const root = ReactDOM.createRoot(document.getElementById('root'));
const images = ['1','2','3','4','5','6'];
const Thing =()=>{
const [imageIndex, setImageIndex] = React.useState(0);
React.useEffect(() => {
setInterval(() => {
setImageIndex(prev => (
prev === images.length - 1 ? 0 : prev + 1
));
}, 1000);
},[])
console.log(imageIndex)
return (
<div>
<h1>{images[imageIndex]}</h1>
</div>
);
}
root.render(<Thing />);
See here https://codepen.io/drGreen/pen/JjpmQrV
Also worth seeing this link which is virtually identical.
In your case the useEffect which you have created it is only being triggered once; when the component is loading - that is because you did not define when this logic should be triggered by adding dependencies to the useEffect.
Now, since the component renders once, 'switchImage'()' is only being triggered once, hence, it iterates once, display the img and stops.
Here is some good documentation on useEffect if you would like to read more about it Using the Effect Hook - React
๐กHere is a slightly altered solution where we are using the debounce technique for the timer. SOLUTION๐ก
const root = ReactDOM.createRoot(document.getElementById('root'));
const images = ['๐ก','๐','๐','๐','๐ฏ','๐'];
const DemoComponent = () =>{
const [imageIndex, setImageIndex] = React.useState(0);
//debounce set default 0.3s
const debounce = (func, timeout = 300) =>{
let timer;
return (...args) => {
clearTimeout(timer);
timer = setTimeout(() => { func.apply(this, args); }, timeout);
};
}
// switch img fn.
const switchImage = () => {
setImageIndex(imageIndex === images.length - 1 ? 0 : imageIndex + 1)
return imageIndex;
}
//debounce switchImage and set timer to 1s
const switchImageDebounce = debounce(() => switchImage(),1000);
//useEffect
React.useEffect(() => {
switchImageDebounce()
}, [imageIndex]);
return (
<div>
<h1>{images[imageIndex]}</h1>
</div>
);
}
root.render();
I've got some components which need to render sequentially once they've loaded or marked themselves as ready for whatever reason.
In a typical {things.map(thing => <Thing {...thing} />} example, they all render at the same time, but I want to render them one by one I created a hook to to provide a list which only contains the sequentially ready items to render.
The problem I'm having is that the children need a function in order to tell the hook when to add the next one into its ready to render state. This function ends up getting changed each time and as such causes an infinite number of re-renders on the child components.
In the examples below, the child component useEffect must rely on the dependency done to pass the linter rules- if i remove this it works as expected because done isn't a concern whenever it changes but obviously that doesn't solve the issue.
Similarly I could add if (!attachment.__loaded) { into the child component but then the API is poor for the hook if the children need specific implementation such as this.
I think what I need is a way to stop the function being recreated each time but I've not worked out how to do this.
Codesandbox link
useSequentialRenderer.js
import { useReducer, useEffect } from "react";
const loadedProperty = "__loaded";
const reducer = (state, {i, type}) => {
switch (type) {
case "ready":
const copy = [...state];
copy[i][loadedProperty] = true;
return copy;
default:
return state;
}
};
const defaults = {};
export const useSequentialRenderer = (input, options = defaults) => {
const [state, dispatch] = useReducer(options.reducer || reducer, input);
const index = state.findIndex(a => !a[loadedProperty]);
const sliced = index < 0 ? state.slice() : state.slice(0, index + 1);
const items = sliced.map((item, i) => {
function done() {
dispatch({ type: "ready", i });
return i;
}
return { ...item, done };
});
return { items };
};
example.js
import React, { useEffect, useState } from "react";
import ReactDOM from "react-dom";
import { useSequentialRenderer } from "./useSequentialRenderer";
const Attachment = ({ children, done }) => {
const [loaded, setLoaded] = useState(false);
useEffect(() => {
const delay = Math.random() * 3000;
const timer = setTimeout(() => {
setLoaded(true);
const i = done();
console.log("happening multiple times", i, new Date());
}, delay);
return () => clearTimeout(timer);
}, [done]);
return <div>{loaded ? children : "loading"}</div>;
};
const Attachments = props => {
const { items } = useSequentialRenderer(props.children);
return (
<>
{items.map((attachment, i) => {
return (
<Attachment key={attachment.text} done={() => attachment.done()}>
{attachment.text}
</Attachment>
);
})}
</>
);
};
function App() {
const attachments = [1, 2, 3, 4, 5, 6, 7, 8].map(a => ({
loaded: false,
text: a
}));
return (
<div className="App">
<Attachments>{attachments}</Attachments>
</div>
);
}
const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);
Wrap your callback in an aditional layer of dependency check with useCallback. This will ensure a stable identity across renders
const Component = ({ callback }) =>{
const stableCb = useCallback(callback, [])
useEffect(() =>{
stableCb()
},[stableCb])
}
Notice that if the signature needs to change you should declare the dependencies as well
const Component = ({ cb, deps }) =>{
const stableCb = useCallback(cb, [deps])
/*...*/
}
Updated Example:
https://codesandbox.io/s/wizardly-dust-fvxsl
Check if(!loaded){.... setTimeout
or
useEffect with [loaded]);
useEffect(() => {
const delay = Math.random() * 1000;
const timer = setTimeout(() => {
setLoaded(true);
const i = done();
console.log("rendering multiple times", i, new Date());
}, delay);
return () => clearTimeout(timer);
}, [loaded]);
return <div>{loaded ? children : "loading"}</div>;
};
To restrict useEffect from running on the first render we can do:
const isFirstRun = useRef(true);
useEffect (() => {
if (isFirstRun.current) {
isFirstRun.current = false;
return;
}
console.log("Effect was run");
});
According to example here: https://stackoverflow.com/a/53351556/3102993
But what if my component has multiple useEffects, each of which handle a different useState change? I've tried using the isFirstRun.current logic in the other useEffect but since one returns, the other one still runs on the initial render.
Some context:
const Comp = () => {
const [ amount, setAmount ] = useState(props.Item ? Item.Val : 0);
const [ type, setType ] = useState(props.Item ? Item.Type : "Type1");
useEffect(() => {
props.OnAmountChange(amount);
}, [amount]);
useEffect(() => {
props.OnTypeChange(type);
}, [type]);
return {
<>
// Radio button group for selecting Type
// Input field for setting Amount
</>
}
}
The reason I've used separate useEffects for each is because if I do the following, it doesn't update the amount.
useEffect(() => {
if (amount) {
props.OnAmountChange(amount);
} else if (type) {
props.OnTypeChange(type)
}
}, [amount, type]);
As far as I understand, you need to control the execution of useEffect logic on the first mount and consecutive rerenders. You want to skip the first useEffect. Effects run after the render of the components.
So if you are using this solution:
const isFirstRun = useRef(true);
useEffect (() => {
if (isFirstRun.current) {
isFirstRun.current = false;
return;
}
console.log("Effect was run");
});
useEffect (() => {
// second useEffect
if(!isFirstRun) {
console.log("Effect was run");
}
});
So in this case, once isFirstRun ref is set to false, for all the consecutive effects the value of isFirstRun becomes false and hence all will run.
What you can do is, use something like a useMount custom Hook which can tell you whether it is the first render or a consecutive rerender. Here is the example code:
const {useState} = React
function useMounted() {
const [isMounted, setIsMounted] = useState(false)
React.useEffect(() => {
setIsMounted(true)
}, [])
return isMounted
}
function App() {
const [valueFirst, setValueFirst] = useState(0)
const [valueSecond, setValueSecond] = useState(0)
const isMounted = useMounted()
//1st effect which should run whenever valueFirst change except
//first time
React.useEffect(() => {
if (isMounted) {
console.log("valueFirst ran")
}
}, [valueFirst])
//2nd effect which should run whenever valueFirst change except
//first time
React.useEffect(() => {
if (isMounted) {
console.log("valueSecond ran")
}
}, [valueSecond])
return ( <
div >
<
span > {
valueFirst
} < /span> <
button onClick = {
() => {
setValueFirst((c) => c + 1)
}
} >
Trigger valueFirstEffect < /button> <
span > {
valueSecond
} < /span> <
button onClick = {
() => {
setValueSecond((c) => c + 1)
}
} >
Trigger valueSecondEffect < /button>
<
/div>
)
}
ReactDOM.render( < App / > , document.getElementById("root"))
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.8.3/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.8.3/umd/react-dom.production.min.js"></script>
<div id="root"></div>
I hope it helps !!
You can use a single useEffect to do both effects in, you just implemented the logic incorrectly.
Your original attempt:
useEffect(() => {
if (amount) {
props.OnAmountChange(amount);
} else if (type) {
props.OnTypeChange(type)
}
}, [amount, type]);
The issue here is the if/elseif, treat these as independent effects instead:
useEffect(() => {
if (amount !== 0) props.onAmountChange(amount);
if (type !== "Type1") props.onTypeChange(type);
}, [amount, type])
In this method if the value is different than the original value, it will call the on change. This has a bug however in that if the user ever switches the value back to the default it won't work. So I would suggest implementing the entire bit of code like this instead:
const Comp = () => {
const [ amount, setAmount ] = useState(null);
const [ type, setType ] = useState(null);
useEffect(() => {
if (amount !== null) {
props.onAmountChange(amount);
} else {
props.onAmountChange(0);
}
}, [amount]);
useEffect(() => {
if (type !== null) {
props.onTypeChange(type);
} else {
props.onTypeChange("Type1");
}
}, [type]);
return (
<>
// Radio button group for selecting Type
// Input field for setting Amount
</>
)
}
By using null as the initial state, you can delay calling the props methods until the user sets a value in the Radio that changes the states.
If you are using multiple useEffects that check for isFirstRun, make sure only the last one (on bottom) is setting isFirstRun to false. React goes through useEffects in order!
creds to #Dror Bar comment from react-hooks: skip first run in useEffect
I have an React Functional Component which recieves a prop with a variable from useState(). This works fine but if I use it in an EventListener it does not get updated. I tried the following but still it does not work.
Maybe someone can explain why.
Thanks
I would expect x to be the updated number but it always has the value of the initial setup of the EventHandler.
import React, { useState, useEffect } from "react";
import ReactDom from "react-dom";
const App = () => {
const [num, setNum] = useState(50);
return (
<div>
<button onClick={() => setNum(prev => prev + 1)}>Test</button>
<div>{num}</div>
<Child num={num} />
</div>
);
};
const Child = ({ num }) => {
let x = 0;
const md = () => {
console.log(num, x);
};
useEffect(() => {
x = num;
}, [num]);
useEffect(() => {
document.getElementById("box").addEventListener("mousedown", md);
return () => {
document.removeEventListener("mousedown", md);
};
}, []);
return <div id="box">click {num}</div>;
};
ReactDom.render(<App />, document.getElementById("app"));
Each render of your Child will get a new x, a new props object, etc. However you are binding your event listener only once and so capturing only the initial props.num value.
Two ways to fix:
Rebind event listener when num changes, by passing num as a dependency to your effect to bind the event listener:
const Child = ({ num }) => {
useEffect(() => {
// no need to define this in main function since it is only
// used inside this effect
const md = () => { console.log(num); };
document.getElementById("box").addEventListener("mousedown", md);
return () => {
document.removeEventListener("mousedown", md);
};
}, [num]);
return <div id="box">click {num}</div>;
};
Or use a ref to hold the value of num and bind your event listener to the ref. This gives you a level of indirection to handle the change:
const Child = ({ num }) => {
const numRef = useRef(); // will be same object each render
numRef.current = num; // assign new num value each render
useEffect(() => {
// no need to define this in main function since it is only
// used inside this effect
// binds to same ref object, and reaches in to get current num value
const md = () => { console.log(numRef.current); };
document.getElementById("box").addEventListener("mousedown", md);
return () => {
document.removeEventListener("mousedown", md);
};
}, []);
return <div id="box">click {num}</div>;
};