Monitor Mode Debugging with an ARM M0 and GDB - arm

There doesn't seem to be too much comprehensive information on this topic. It seems to be something that is done quite often and easily in professional tools like Keil and IAR, but it can be a bit tricky/inflexible to write tooling around them that isn't in some special script/language they support.
How do you watch/stream live variable data from a GDB Server without stopping the processor? This can of course be done in some manner with Trace/SWO on non M0 processors, but the professional toolsets work well without this functionality.

Related

How debugging works in MCU systems programmed in C

As I understand, on linux systems debugging is done via the ptrace sys-call.
I would like to know how would I write a debugger for a micro-controller (no-OS).
Let us for the sake of simplicity assume the case of a software debugger for a board like Arduino Due (ARM based).
What would I have to learn to accomplish such a project, assuming I have a fair idea on how debuggers work on Linux and Windows
How different would programming a debugger for a MCU system be? (I can't use sys-calls)
Is debugging achievable via USB or serial interface?
Which languages should I use? (C, C++, Arm assembly)
How can the armgcc compiler help me with my project (are there flag options such as -g etc?)
I plan to implement the debugger as a command line Linux utility.
Most modern processors, including the ARM on the Arduino Due have on-chip debug support accesses via a JTAG interface. The Cortex-M3 on-chip debug supports 8 hardware breakpoints and some other features - with code running in flash memory you cannot set software breakpoints.
The JTAG interface itself is rather simple, but you will need special hardware to support it from a PC. Depending of performance and features a JTAG debugger may vary in cost hugely from very low to serious money. Software to interface the JTAG to the debugger software is required. OpenOCD is an open source tool for interfacing JTAG/On-chip debug to GDB allowing GDB-ARM to be hosted on a PC to debug the remote ARM target.
You could in theory write your own software to to access the OCD via JTAG. I have never considered implementating a target hosted debugger on a microcontroller, although I have used VxWorks on ARM9, SrongARM and x86 and it has limited support for target hosted debugging. The utility of target hosted debug is limited by the lack of the source code and symbol table information that is available to a hosted debugger to support source-level debugging.
Even so, I believe that it is possible to access the on-chip debug from the target itself see ARM's documentation for details.

ARM development environment for newbies

I am looking for some information on programming ARM devices, in a particular non-particular way [1]. Assume that I am writing code for an ARM processor that is used a machine similar to a Apple II/Atari "**" XL/Commodore 64/DOS-PC, or even something that runs a multitasking OS like VMS or SUNOs. Assume further that any peripherals/OS specific stuff has already been abstracted into subroutines.Examples of this type of programing might be: a text/curses based game like rogue or moria; a curses based word processor ( or rather something based on a curses like library ) ; or a modem/terminal program.
I'm looking for two things. Materials to help learn ARM programming, though the ARM System Developers Guide may be enough, other resources would be helpful I'm looking in particular for something which explains the software ( and relative hardware ie registers ) differences of various generations of processor.
The other thing I'm looking for is a development environment which inculdes, emulation, a decent macro assembler, and a debugger. Along with any thing else that will help me see what is going on inside my programs.
[1] OK. Sorry I just couldn't resist that particular pun.
You have the choice of using ARM Cortex M or A series. If you are going to develop high end applications such as those which run on smartphones / tablets, then learning about ARM A is your choice. If you are going for an emphasis with hardware/low level stuff such as controllers then you should go for ARM Cortex-M. If you are into real time applications (which I doubt is your case, them use the R series).
Most of these new ARM generations are based on ARMv7 architecture and ISA, so reading the manuals on that could get you started. Most recently, a new ARMv8 architecture and ISA have been announced, it supports 64 bit processing.
Download the reference and technical manuals from ARM site to learn about the HW/peripherals.
I would go with auslen's suggestion of buying a board, you could go with TI's Stellaris Launch pad which has an ARM-M4F processor (supports floating point and SIMD), it sells for 12.99$
http://www.ti.com/ww/en/launchpad/stellaris_head.html?DCMP=stellaris-launchpad&HQS=stellaris-launchpad-b
or you could go with ST's discovery board (based on the same processor as above), but has audio, accelerometer and usb on board. it sells for 14.99$ http://www.st.com/internet/evalboard/product/252419.jsp
or the STM F3 board (10.99$)
http://www.st.com/internet/evalboard/product/254044.jsp
In any case, you need to check the examples which come with the board, without which you could go nowhere easily. The board comes with its own drivers, all is abstracted in a way, so you could get started from there!
As for OS, if your interest is an RTOS, ARM provides the CMSIS RTOS for it's M series processors
http://www.arm.com/products/processors/cortex-m/cortex-microcontroller-software-interface-standard.php
This book offers an introduction to the generations of ARM processors. Then focuses on cortex M3. It covers its ISA with lots of assembly code. It also addresses the built-in peripherals and how to start-up with C.
http://www.amazon.ca/Definitive-Guide-ARM-Cortex-M3/dp/185617963X/ref=sr_1_1?ie=UTF8&qid=1352506616&sr=8-1
good luck
infocenter.arm.com and look at the various ARM ARMs (architectural reference manuals) and TRM's (technical reference manuals) for the various architectures and cores. these manuals are better than most other companies documentation. except for the new 64 bit stuff, the difference from one architecture to the next is somewhat subtle as far as the instruction set goes. the major differences have to do with the peripherals, the mmu is a slow changing thing, the interrupt manager has taken big steps and the fpu has been replaced at least once if not twice wholesale (if you even have an fpu which, having one is the exception not the rule it consumes a huge real estate for such little return).
I am confused with your question. I think it is important to draw the line between learning the architecture/instruction set and learning the operating system calls, these are two separate things. Operating system stuff you rarely need to look beyond the source code (C/C++), and the limited asm is for hand tuned C libraries or boostrap code, and interrupt wrappers. Likewise the architecture, registers, instructions, etc vs the peripherals (the cores from arm generally have very very few peripherals, the bulk are in the vendor specific stuff) which I would separate as a separate learning curve, has little to do with asm and the instruction set so no different than learning a peripheral on any other platform, just some addresses you read and write.
If you are looking for non-operating system bare metal the stm32f0 discovery is $10, I highly recommend it. Looks like ti has a stellaris launchpad for just a little more (waiting for mine to arrive so I cant talk much about them, and shipping is free from ti so the cost is basically the same as the stm32 boards) the stm32f4 discovery is about $20 and I would barely call a microcontroller with all the stuff the cortex-m4 has.
Moving up to linux capable or designed for linux systems there is the raspberry pi, beaglebone and open-rd and on up (pandaboard). Again though you are just writing just another linux C/C++ program so there isnt much excitement there (related to a specific platform, the entertainment is the same for all platforms) and very little arm knowledge required if any. It is very easy to use any of these platforms for bare metal programming giving you race car like performance compared to the ARM based microcontrollers.
I have a thumb simulator which you are probably not interested in. gdb has the armulator which was the cornerstone of the company back in the day. skyeye or something like that has an arm instruction set simulator as does qemu, none of them will give you great visibility other than what gdb can provide. opencores has the amber project an armv2 clone, which you can see the close relationship to the armv4 and newer that you will not find rtl for without a box full of cash. with my arm and chip experience (No I do not work for arm) I do find the amber project worth looking at, but many folks wont know what to do with it and really are not interested in that level of visibility. (it is instruction compatible, a good design, but dont think you are looking at an arm design, no secrets there). you can learn the basic arm architecture from it and then move on to hardware for example...
With the microcontrollers being cortex-m based, you might find the older microcontrollers a better stepping stone to the upper end arm cores. ARM7tdmi based stuff like the sam7s and others from nxp, st, atmel, etc which you can still find at sparkfun and microcontroller pros and other places for arduino like prices.

Profiling on baremetal embedded systems (ARM)

I am wondering how you profile software on bare metal systems (ARM Cortex a8)? Previously I was using a simulator which had built-in benchmark statistics, and now I want to compare results from real hardware (running on a BeagleBoard-Xm).
I understand that you can use gprof, however I'm kind of lost as that assumes you have to run Linux on the target system?
I build the executable file with Codesourcery's arm-none-eabi cross-compiler and the target system is running FreeRTOS.
Closely evaluate what you mean by "profiling". You are indeed operating very close to bare metal, and it's likely that you will be required to take on some of the work performed by a tool like gprof.
Do you want to time a function call? or an ISR? How about toggling a GPIO line upon entering and exiting the code under inspection. A data logger or oscilloscope can be set to trigger on these events. (In my experience, a data logger is more convenient since mine could be configured to capture a sequence of these events - allowing me to compute average timings.)
Do you want to count the number of executions? The Cortex A8 comes equipped with a number of features (like configurable event counters) that can assist: link. Your ARM chip may be equipped with other peripherals that could be used, as well (depending on the vendor). Regardless, take a look at the above link - the new ARMs have lots of cool features that I don't get to play with as much as I would like! ;-)
I have managed to get profiling working for ARM Cortex M. As the GNU ARM Embedded (launchpad) tools do not come with profiling libraries included, I have added the necessary glue and profiling functionality.
References:
See http://mcuoneclipse.com/2015/08/23/tutorial-using-gnu-profiling-gprof-with-arm-cortex-m/
I hope this helps.

Developing a non-x86 Operating system [closed]

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I have to choose a thesis topic soon and I was considering implementing an operating system for an architecture that is not x86 (I'm leaning towards ARM or AVR). The reason I am avoiding x86 is because I would like to gain some experience with embedded platforms and I (possibly incorrectly) believe that the task may be easier when carried out on a smaller scale. Does anyone have any pointers to websites or resources where there are some examples of this. I have read through most if not all of the OSDev questions on stack overflow, and I am also aware of AvrFreaks and OSDev. Additionally if anyone has had experience in this area and wanted to offer some advice in regards to approach or platform it would be much appreciated.
Thanks
Developing an (RT)OS is not a trivial task. It is very educational though. My advice to you is to start hardware independent. PC is a good starting point as it comes with plenty of I/O possibilities and good debugging. If you create a kind-of-virtual machine application, you can create something with simple platform capabilities (console output, some buttons/indicators are a good start). Also, you can use files for instance, to output timing (schedules) If you start on 'bare metal' you'll have to start from scratch. Debugging on a LED (on/off/blinking) is very hard and time consuming. My second advice is to define your scope early: is it the scheduler, the communication mechanisms or the file systems you're interested at... ? Doing all can easily end up in a life long project.
Samek, Miro, Practical UML Statecharts in C/C++ contains some interesting sections on a microkernel. It's one of my favorite books.
Advanced PIC Microcontroller Projects in C: From USB to RTOS with the PIC 18F Series
seems to cover some of your interests; I haven't read it yet though. Operating Systems: Internals and Design Principles may also bring good insights. It covers all aspects from scheduler to network stack. Good luck!
Seems like you should get a copy of Jean Labrosse's book MicroC/OS.
It looks like he may have just updated it too.
http://micrium.com/page/press_room/news/id:40
http://micrium.com/page/home
This is a well documented book describing the inner workings of an RTOS written in C and ported to many embedded processors. You could also run it on a x86, and then cross compile to another processor.
Contiki might be a good thing to research. It's very small, runs on microcontrollers, and is open source. It has a heavy bias towards networking and communications, but perhaps you can skip those parts and focus on the kernel.
If you choose ARM, pick up a copy of the ARM System Developer's Guide (Sloss, Symes, Wright). Link to Amazon
Chapter 11 discusses the implementation of a simple embedded operating system, with great explanations and sample code.
ARM and AVR are chalk and cheese - you've scoped this very wide!
You could produce a very different and more sophisticated OS for ARM than AVR (unless you are talking about AVR32 perhaps - which is a completely different architecture?).
AVR would be far more constraining to the point that the task may be just to trivial for the scope of your thesis. Even specifying ARM does not narrow it down much; low-end ARM parts have small on-chip memories, no MMU and simple peripherals; higher end parts have an MMU, data/instruction caches, often a GPU, sometimes an FPU, hardware Java bytecode execution, and many other complex peripherals. The term 'ARM' covers ARM7, ARM9, ARM11, Cortex M3, Cortex M8, plus a number of architectures intended for use on ASICs and FPGAs - so you need to narrow it down a bit perhaps?
If you choose ARM, take a look at these resources. Especially the Insider's Guides from Hitex, and the "Building bare-metal ARM with GNU", they will help you get your board 'up' and form starting point for your OS.
Silly as it may sound, I was recently interested in the Arduino platform to learn some hacking tricks with the help of more experienced friends. There was also this thread for a guy interested in writing an OS for it (although not his primary intention).
I think the Arduino is very basic and straightforward as an educational tool for such endeavors. It may worth the try checking it out if it fits the bill.
The first thing I recommend is to narrow your thesis topic considerably. OSs are ubiquitous, well researched and developed. What novel idea do you hope to pursue?
That said, the AvrX is a very small microkernel that I've used professionally on AVR microcontrollers. It is written in assembly. One person started to port it to C, but hasn't finished the port. Either finalizing the port to C and/or making a C port to the AVR32 architecture would be valuable.
An OS shall not be tightly coupled to any processor so ARM or x86 doesn't matter.
It will be a bigger topic, if we start discussing if ARM is embedded and x86 is not. Anyway, there are many many places in which x86 processors are used for embedded software development.
I guess most of the kernel code will be just plain C lanugage. There are many free OS that are already available, like for example, embedded linux, Free version of Itron, minix, etc ... It will be a daunting task.
But on the other hand, what you can try is, port embedded linux to platforms in which it is not yet working. This will be really useful to the world.
An RTOS is almost never architecture specific. Refer to any RTOS architecture available on the net and you will notice that a CPU/Hardware abstraction layer abstracts out the CPU. The board specific portions (that deal with peripherals such as com ports, timers etc.) are abstracted by a board support package.
To begin with, get an understanding of how multi-threading works in a RTOS try implementing a simple context switch code for the CPU of your choice; this will involve code for creating a thread context, saving a context and restoring a saved context. This code will form the basis of your hardware abstraction layer. The initial development can easily be accomplished using a software simulator for the selected CPU.
I agree with the poster who suggested reading the book, uCOS-II by Jean Labrosse. Samples of context switch code, especially for x86, should be just a google search away!
http://www.amazon.com/Operating-Systems-Design-Implementation-3rd/dp/0131429388
Pretty solid stuff.

Writing an OS for Motorola 68K processor. Can I emulate it? And can I test-drive OS development?

Next term, I'll need to write a basic operating system for Motorola 68K processor as part of a course lab material.
Is there a Linux emulator of a basic hardware setup with that processor? So my partners and I can debug quicker on our computers instead of physically restarting the board and stuff.
Is it possible to apply test-driven development technique to OS development? Code will be mostly assembly and C. What will be the main difficulties with trying to test-drive this? Any advice on how to do it?
I would recommend developing an operating system for the classic Amiga computers, which had different versions of the 68000 processor. Since the Amiga computer is a complete computer and is extremely well documented, I thought this would be a good exercise.
There is an emulator for it called UAE (and Win-UAE) which is very exact and
can be configured with different kinds of processors (68000 - 68060) and other capabilities. Normally, you would also need to acquire ROMs for it, but since you are developing an operating system yourself, this is not necessary.
Tools you will need is either Cygwin (for developing under Windows) or a Linux computer. Then you will need cross compilers. This includes both a C compiler and an assembler. Here is a template for creating a simple ROM which changes screen color and flicks the power LED. It will create a file 'kick.rom' which UAE then searches for in the current directory.
Reference on the 68000 instruction set can be found at the links below. Be aware that different assembler programs may use slightly different syntax and instruction set.
If you need to demo the operating system on real hardware, there are modern Amiga clones sold on Ebay and other places. Search for "Minimig".
Update:
Nowadays AROS also runs on UAE as well as physical Amigas.
Refs:
[UAE]
[WinUAE]
[Cygwin]
[Cross Compilers]
[68000 reference]
I would suggest QEMU for m68k emulation.
(The system emulator you want in QEMU is "Coldfire" - that's what Freescale calls the successor to the m68k architecture).
You certainly can tdd this project. First off decouple all accesses to the hardware with simple routine calls, e.g. getch() and printf, then you can provide simple mocks that provide test input and check output. You can then write well over 90% of the project on a PC using gcc, msdev or xcode. Once you have got some confidence in the decoupling routines you will need very little access to the hardware, and only then to occasionally check that your mocks are acting as you expect.
Keep to C until you find a particular bottle neck, and only then resort to assembler.
There are a few new projects that use hardware simulated 68000 cpus, the C-One project, the Minimig (Mini Amiga) project and the Natami (Native Amiga) project - they are new 68k compatible Amiga systems.
C One, reconfigurable computer, Minimig, in development, prototypes done: FPGA Arcade and Natami.
The Easy68k http://www.easy68k.com simulator might help you.
The uClinux project started on a m68k board. They may have the tools you need...

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