Casting between pointers to union members - c

If I have a union
union U {
int i;
double d;
};
Then I can get pointers to an object's members as
U u;
int *ip = &u.i;
double *dp = &u.d;
and as I read the standard
C11, 6.7.2.1 §16: The size of a union is sufficient to contain the largest of its members. The value of at most one of the members can be stored in a union object at any time. A pointer to a union object, suitably converted, points to each of its members (or if a member is a bitfield, then to the unit in which it resides), and vice versa.
also as
U u;
int *ip = (int *)&u;
double *dp = (double *)&u;
Is this a correct reading?
If so, does
C11, 6.3.2.3 § 7 A pointer to an object type may be converted to a pointer to a different object type. If the resulting pointer is not correctly aligned for the referenced type, the behavior is undefined. Otherwise, when converted back again, the result shall compare equal to the original pointer. When a pointer to an object is converted to a pointer to a character type, the result points to the lowest addressed byte of the object. Successive increments of the result, up to the size of the object, yield pointers to the remaining bytes of the object.
allow me to also do this?
int *ip2 = (int *)dp;
double *dp2 = (double *)ip;
If the union sits aligned so it can contain its members, then it must be aligned to both int and double, so there is no problem there, but I can also read the standard as talking about the pointer being correctly aligned, not the object it points to.
I suppose that the first paragraph doesn't say that I can convert the member pointers back to the union
U *up1 = (union U *)ip;
U *up2 = (union U *)dp;
so I guess that I am not guaranteed that this would give me up1 == up2? So I wouldn't even be guaranteed that I could write this ugly code and be standard compliant.
int *ip2 = (int *)((union U *)dp);
double *dp2 = (double *)((union U *)ip);
That is, unless the second paragraph says that because I made a cast from the union to the other types, that were correctly aligned, then I would get the correct pointer back. But I am not sure that I can interpret it that way, for the same reason that I am not sure that I can cast between the pointers to members.
Am I allowed to cast a pointer to a union to a pointer of the type of one of its members? And am I then allowed to cast that pointer to one with the type of another member?
I am not going to do something particularly crazy with this knowledge, I just got wondering when I read the standard for a slightly less idiotic case...

Related

Does a C struct hold its members in a contiguous block of memory? [duplicate]

This question already has answers here:
Struct memory layout in C
(3 answers)
Closed 3 years ago.
Let's say my code is:
typedef stuct {
int x;
double y;
char z;
} Foo;
would x, y, and z, be right next to each other in memory? Could pointer arithmetic 'iterate' over them?
My C is rusty so I can not quite get the program right to test this.
Here is my code in full.
#include <stdlib.h>
#include <stdio.h>
typedef struct {
int x;
double y;
char z;
} Foo;
int main() {
Foo *f = malloc(sizeof(Foo));
f->x = 10;
f->y = 30.0;
f->z = 'c';
// Pointer to iterate.
for(int i = 0; i == sizeof(Foo); i++) {
if (i == 0) {
printf(*(f + i));
}
else if (i == (sizeof(int) + 1)) {
printf(*(f + i));
}
else if (i ==(sizeof(int) + sizeof(double) + 1)) {
printf(*(f + i));
}
else {
continue;
}
return 0;
}
No, it is not guaranteed for struct members to be contiguous in memory.
From §6.7.2.1 point 15 in the C standard (page 115 here):
There may be unnamed padding within a structure object, but not at its beginning.
Most of the times, something like:
struct mystruct {
int a;
char b;
int c;
};
Is indeed aligned to sizeof(int), like this:
0 1 2 3 4 5 6 7 8 9 10 11
[a ][b][padding][c ]
Yes and no.
Yes, the members of a struct are allocated within a contiguous block of memory. In your example, an object of type Foo occupies sizeof (Foo) contiguous bytes of memory, and all the members are within that sequence of bytes.
But no, there is no guarantee that the members themselves are adjacent to each other. There can be padding bytes between any two members, or after the last one. The standard does guarantee that the first defined member is at offset 0, and that all the members are allocated in the order in which they're defined (which means you can sometimes save space by reordering the members).
Normally compilers use just enough padding to satisfy the alignment requirements of the member types, but the standard doesn't require that.
So you can't (directly) iterate over the members of a structure. If you want to do that, and if all the members are of the same type, use an array.
You can use the offsetof macro, defined in <stddef.h>, to determine the byte offset of (non-bitfield) member, and it can sometimes be useful to use that to build a data structure that can be used to iterate over the members of a structure. But it's tedious, and rarely more useful than simply referring to the members by name -- particularly if they have different types.
would x, y, and z, be right next to each other in memory?
No. The struct memory allocation layout is implementation dependent - there is no guarantee struct members are right next to each other. One reason is memory padding, which is
Could pointer arithmetic 'iterate' over them?
No. You can only do pointer arithmetic for pointers to the same type.
would x, y, and z, be right next to each other in memory?
They could be, but don't have to be. The placement of elements in structures is not mandated by the ISO C standard.
In general, compiler will place the elements at some offset that is "optimal" for the architecture it compiles to. So, on 32-bit CPUs, most compilers will, by default, place elements at offsets that are multiples of 4 (as that will make for most efficient access). But, most compilers also have ways to specify different placement (alignment).
So, if you have something like:
struct X {
uint8_t a;
uint32_t b;
};
Then offset of a would be 0, but offset of b would be 4 on most 32-bit compilers with default options.
Could pointer arithmetic 'iterate' over them?
Not like the code in you example. Pointer arithmetic on pointers to structures is defined to add/subtract the address with the size of the structure. So, if you have:
struct X a[2];
struct X *p = a;
then p+1 == a+1.
To "iterate" over elements you would need to cast the p to uint8_t* and then add the offset of the element to it (using offsetof standard macro), element by element.
It depends on the padding decided on by the compiler (which is influenced by the requirements and advantages on the target architecture). The C standard does guarantee that there is to be no padding before the first member of a struct, but after that, you cannot assume anything. However, if the sizeof the struct does equal the sizeof each of its constituent types, then there is no padding.
You can enforce no padding with a compiler-specific directive. On MSVC, that's:
#pragma pack(push, 1)
// your struct...
#pragma pack(pop)
GCC has __attribute__((packed)) for the equivalent effect.
There are multiple issues with trying to use pointer arithmetic in this matter.
The first issue, as has been mentioned in other answers, is that there could be padding throughout the struct throwing off your calculations.
C11 working draft 6.7.2.1 p15: (bold emphasis mine)
Within a structure object, the non-bit-field members and the units in which bit-fields
reside have addresses that increase in the order in which they are declared. A pointer to a
structure object, suitably converted, points to its initial member (or if that member is a
bit-field, then to the unit in which it resides), and vice versa. There may be unnamed
padding within a structure object, but not at its beginning.
The second issue is that pointer arithmetic is done in multiples of the size of the type being pointed to. In the case of a struct, if you add 1 to a pointer to a struct, the pointer will be pointing to an object after the struct. Using your example struct Foo:
Foo x[3];
Foo *y = x+1; // y points to the second Foo (x[1]), not the second byte of x[0]
6.5.6 p8:
When an expression that has integer type is added to or subtracted from a pointer, the result has the type of the pointer operand. If the pointer operand points to an element of an array object, and the array is large enough, the result points to an element offset from the original element such that the difference of the subscripts of the resulting and original
array elements equals the integer expression. In other words, if the expression P points to the i-th element of an array object, the expressions (P)+N (equivalently, N+(P)) and (P)-N (where N has the value n) point to, respectively, the i+n-th and i−n-th elements of the array object, provided they exist.
A third issue is that performing pointer-arithmetic such that the result points more than one past the end of the object causes undefined behavior, as does dereferencing a pointer to one element past the end of the object obtained through the pointer arithmetic. So even if you had a struct containing three ints with no padding inbetween and took a pointer to the first int and incremented it to point to the second int, dereferencing it would cause undefined behavior.
More from 6.5.6: (bold-italic emphasis mine)
Moreover, if the expression P points to the last element of an array object, the expression (P)+1 points one past the last element of the
array object, and if the expression Q points one past the last element of an array object, the expression (Q)-1 points to the last element of the array object. If both the pointer operand and the result point to elements of the same array object, or one past the last element of the array object, the evaluation shall not produce an overflow; otherwise, the behavior is undefined. If the result points one past the last element of the array object, it shall not be used as the operand of a unary * operator that is evaluated.
A fourth issue is that dereferencing a pointer to one type as another type results in undefined behavior. This attempt at type-punning is often referred to as a strict-aliasing violation. The following is an example of undefined behavior through strict-aliasing violation even though the data types are the same size (assuming 4-byte int and float) and nicely aligned:
int x = 1;
float y = *(float *)&x;
6.5 p7:
An object shall have its stored value accessed only by an lvalue expression that has one of
the following types:
a type compatible with the effective type of the object,
a qualified version of a type compatible with the effective type
of the object,
a type that is the signed or unsigned type corresponding
to the effective type of the object,
a type that is the signed or unsigned type corresponding to a
qualified version of the effective type of the object,
an aggregate or union type that includes one of the
aforementioned types among its members (including, recursively, a
member of a subaggregate or contained union), or
a character type.
Summary:
No, a C struct does not necessarily hold its members in contiguous memory, and even if it did, the pointer arithmetic you still couldn't do what you want to do with pointer arithemetic.

Can a type which is a union member alias that union?

Prompted by this question:
The C11 standard states that a pointer to a union can be converted to a pointer to each of its members. From Section 6.7.2.1p17:
The size of a union is sufficient to contain the largest of
its members. The value of at most one of the members can be
stored in a union object at any time. A pointer to a union
object, suitably converted, points to each of its members (or
if a member is a bit-field, then to the unit in which it
resides), and vice versa.
This implies you can do the following:
union u {
int a;
double b;
};
union u myunion;
int *i = (int *)&u;
double *d = (double *)&u;
u.a = 2;
printf("*i=%d\n", *i);
u.b = 3.5;
printf("*d=%f\n", *d);
But what about the reverse: in case of the above union, can an int * or double * be safely converted to a union u *? Consider the following code:
#include <stdio.h>
union u {
int a;
double b;
};
void f(int isint, union u *p)
{
if (isint) {
printf("int value=%d\n", p->a);
} else {
printf("double value=%f\n", p->b);
}
}
int main()
{
int a = 3;
double b = 8.25;
f(1, (union u *)&a);
f(0, (union u *)&b);
return 0;
}
In this example, pointers to int and double, both of which are members of union u, are passed to a function where a union u * is expected. A flag is passed to the function to tell it which "member" to access.
Assuming, as in this case, that the member accessed matches the type of the object that was actually passed in, is the above code legal?
I compiled this on gcc 6.3.0 with both -O0 and -O3 and both gave the expected output:
int value=3
double value=8.250000
In this example, pointers to int and double, both of which are members
of union u, are passed to a function where a union u * is expected. A
flag is passed to the function to tell it which "member" to access.
Assuming, as in this case, that the member accessed matches the type
of the object that was actually passed in, is the above code legal?
You seem to be focusing your analysis with respect to the strict aliasing rule on the types of the union members. However, given
union a_union {
int member;
// ...
} my_union, *my_union_pointer;
, I would be inclined to argue that expressions of the form my_union.member and my_union_pointer->member express accessing the stored value of an object of type union a_union in addition to accessing an object of the member's type. Thus, if my_union_pointer does not actually point to an object whose effective type is union a_union then there is indeed a violation of the strict aliasing rule -- with respect to type union a_union -- and the behavior is therefore undefined.
The Standard gives no general permission to access a struct or union object using an lvalue of member type, nor--so far as I can tell--does it give any specific permission to perform such access unless the member happens to be of character type. Nor does it define any means by which the act of casting an int* into a union u* can create one which did not already exist. Instead, the creation of any storage that will ever be accessed as a union u implies the simultaneous creation of a union u object within that storage.
Instead, the Standard (references quoted from the C11 draft N1570) relies upon implementations to apply the footnote 88 (The intent of this list is to specify those circumstances in which an object may or may not be aliased.) and recognize that the "strict aliasing rule" (6.5p7) should only be applied when an object is referenced both via an lvalue of its own type and a seemingly-unrelated lvalue of another type during some particular execution of a function or loop [i.e. when the object aliases some other lvalue].
The question of when two lvalues may be viewed as "seemingly unrelated", and when an implementations should be expected to recognize a relationship between them, is a Quality of Implementation issue. Clang and gcc seem to recognize that lvalues with forms unionPtr->value and unionPtr->value[index] are related to *unionPtr, but seem unable to recognize that pointers to such lvalues have any relationship to unionPtr. They will thus recognize that both unionPtr->array1[i] and unionPtr->array2[j] access *unionPtr (since array subscripting via [] seems to be treated differently from array-to-pointer decay), but will not recognize that *(unionPtr->array1+i) and *(unionPtr->array2+j) do likewise.
Addendum--standard reference:
Given
union foo {int x;} foo,bar;
void test(void)
{
foo=bar; // 1
foo.x = 2; // 2
bar=foo; // 3
}
The Standard would describe the type of foo.x as int. If the second statement didn't access the stored value of foo, then the third statement would have no effect. Thus, the second statement accesses the stored value of an object of type union foo using an lvalue of type int. Looking at N1570 6.5p7:
An object shall have its stored value accessed only by an lvalue expression that has one of the following types:(footnote 88)
a type compatible with the effective type of the object,
a qualified version of a type compatible with the effective type of the object,
a type that is the signed or unsigned type corresponding to the effective type of the object,
a type that is the signed or unsigned type corresponding to a qualified version of the effective type of the object,
an aggregate or union type that includes one of the aforementioned types among its members (including, recursively, a member of a subaggregate or contained union), or
a character type.
Footnote 88) The intent of this list is to specify those circumstances in which an object may or may not be aliased.
Note that there is no permission given above to access an object of type union foo using an lvalue of type int. Because the above is a constraint, any violation thereof invokes UB even if the behavior of the construct would otherwise be defined by the Standard.
Regarding strict aliasing, there is not an issue going from pointer-to-type (for example &a), to pointer-to-union containing that type. It is one of the exceptions to the strict aliasing rule, C17 6.5/7:
An object shall have its stored value accessed only by an lvalue expression that has one of the following types:
- a type compatible with the effective type of the object, /--/
- an aggregate or union type that includes one of the aforementioned types among its
members
So this is fine as far as strict aliasing goes, as long as the union contains an int/double. And the pointer conversion in itself is well-defined too.
The problem comes when you try to access the contents, for example the contents of an int as a larger double. This is probably UB for multiple reasons - I can think of at least C17 6.3.2.3/7:
A pointer to an object type may be converted to a pointer to a different object type. If the resulting pointer is not correctly aligned69) for the referenced type, the behavior is undefined.
Where the non-normative foot note provides more information:
69) In general, the concept “correctly aligned” is transitive: if a pointer to type A is correctly aligned for a pointer to type B,
which in turn is correctly aligned for a pointer to type C, then a pointer to type A is correctly aligned for a pointer to type C.
No. It's not formally correct.
In C you can do whatever, and it could work, but constructs like this are bombs. Any future modification could lead to a big failure.
The union reserves memory space to hold the largest of it elements:
The size of a union is sufficient to contain the largest of its
members.
On the reverse the space can't be enough.
Consider:
union
{
char a;
int b;
double c;
} myunion;
char c;
((union myunion *)&c)->b = 0;
Will create a memory corruption.
The meaning of the standard definition:
The value of at most one of the members can be stored in a union
object at any time. A pointer to a union object, suitably converted,
points to each of its members (or if a member is a bit-field, then to
the unit in which it resides), and vice versa.
Enforce the point that each union member start at the union start address, and, implicitly, states that the compiler shall align unions on a suitable boundary for each of its elements, that means to choose an alignment correct for each member. Because the standard alignments are normally powers of 2, as rule of thumb the union will get aligned on the boundary that fit the element requiring the largest alignment.

Accessing bytes in a long long variable with pointers

I'm supposed to create a variable
long long hex = 0x1a1b2a2b3a3b4a4bULL;
and then define 4 pointers that point to 1a1b, 2a2b, 3a3b and 4a4b. I'm then printing the addresses and values of those double bytes.
My approach was to create a pointer
long long *ptr1 = &hex;
and then use pointer arithmetic to get to the next value. What I realized was that incrementing this pointer would increment it by long long bytes and not by 2 bytes like I need it to. Creating a short pointer
short *ptr1 = &hex;
Is what I would need but my compiler won't let me since the data types are incompatible. How do I get around that? Is there a way to create a pointer that increments by 2 bytes and assign that to a variable of a larger data type?
You can access any variable only through compatible types.
However, a char pointer can be used to access any type of variable.
Please do not cast it to a short* Please see NOTE below , they are not compatible types. You can only use a char* for conforming code.
Quoting C11, chapter §6.3.2.3
[...] When a pointer to an object is converted to a pointer to a character type,
the result points to the lowest addressed byte of the object. Successive increments of the
result, up to the size of the object, yield pointers to the remaining bytes of the object.
So, the way out is, use a char * and use pointer arithmetic to get to the required address.
NOTE: Since all other answers suggest a blatantly wrong method (casting the pointer to short *, which explicitly violates strict aliasing), let me expand a bit on my answer and supporting quotes.
Quoting C11, chapter §6.5/P7
An object shall have its stored value accessed only by an lvalue expression that has one of
the following types: 88)
— a type compatible with the effective type of the object,
— a qualified version of a type compatible with the effective type of the object,
— a type that is the signed or unsigned type corresponding to the effective type of the
object,
— a type that is the signed or unsigned type corresponding to a qualified version of the
effective type of the object,
— an aggregate or union type that includes one of the aforementioned types among its
members (including, recursively, a member of a subaggregate or contained union), or
— a character type.
In this case, a short and a long long are not compatiable types. so the only way out is to use pointer tochar` type.
Cut-'n-Paste from Question body
This was added as update by OP
Edit:
Here's the correct solution that doesn't cause undefined behavior.
Edit 2:
Added the memory address.
#include <stdio.h>
int main() {
long long hex = 0x1a1b2a2b3a3b4a4bULL;
char *ptr = (char*)&hex;
int i; int j;
for (i = 1, j = 0; i < 8, j < 7; i += 2, j += 2) {
printf("0x%hx%hx at address %p \n", ptr[i], ptr[j], (void *) ptr+i);
}
return 0;
}
As expected, it has been pointed out that this is undefined behavior. It's probably one of these stupid "C course" assignments where C isn't completely understood.
Just in case you want to avoid the UB, you could solve it using a union:
#include <stdio.h>
union longparts
{
unsigned long long whole;
unsigned short parts[4];
};
int main(void)
{
union longparts test;
test.whole = 0x1a1b2a2b3a3b4a4bULL;
for (int i = 0; i < 4; ++i)
{
unsigned short *part = &test.parts[i];
printf("short at addr %p: 0x%hx\n", (void *)part, *part);
}
return 0;
}
from C11 §6.5.2.3, footnote 95:
If the member used to read the contents of a union object is not the same as the member last used to store a value in the object, the appropriate part of the object representation of the value is reinterpreted as an object representation in the new type as described in 6.2.6 (a process sometimes called ‘‘type punning’’). This might be a trap representation.
So, you could still run into problems in some cases with trap representations, but at least it's not undefined. The result is implementation defined, e.g. because of endianness of the host machine.
add a cast:
short *ptr1 = (short*)&hex;
However, make sure you pay attention to the endianness of your platform.
On x86, for instance, data is stored little end first, so
ptr1[0] should point to 0x4a4b
Also pay attention to your platforms actual sizes: long long is at least 64bit, and short is at least 16 bit. If you want to make sure the types are really those sizes, use uint64_t and uint16_t. You'll get a compiler error if there aren't any types matching those exact sizes available on your system.
Furthermore, take note of alignment. You can use uint64_t as uint16_t[4], however not the other way around, as the address of a uint16_t is usually dividable by two, and the address of uint64_t dividable by 8.
Should I worry about the alignment during pointer casting?
You need to cast the pointer to assign it to a different type:
short *ptr1 = (short*)&hex;
However, doing this results in implementation-defined behavior, since you're depending on the endianness of the system.

Are pointers to union required to be aligned for all members

Given
typedef union { unsigned char b; long l; } BYTE_OR_LONG;
would it be legitimate to have a function
unsigned long get_byte_or_long(BYTE_OR_LONG *it)
{
if (it->b)
return it->b;
else
return decode_long(it->l); // Platform-dependent method
// Could return (it), (it>>8), etc.
}
and call it
void test()
{
long l = encode_long(12345678); // Platform-dependent; could return
// (it<<8), (it & 16777215), etc.
char b[2] = {12,34};
BYTE_OR_LONG *bl[3];
bl[0] = (BYTE_OR_LONG*)&l;
bl[1] = (BYTE_OR_LONG*)b;
bl[2] = (BYTE_OR_LONG*)(b+1);
for (int i=0; i<3; i++)
printf("%lu\n", get_byte_or_long(bl[i]));
}
Certainly constructing an unaligned BYTE_OR_LONG *p and then accessing p->l would be Undefined Behavior. Further, even the act of casting an unaligned pointer to (unsigned long*) would be Undefined Behavior, since an implementation might not need as many bits for such a type as for a char*. With a union, however, things seem unclear.
From what I understand, a pointer to a union is supposed to be equivalent to a pointer to any of its elements. Does that mean that implementations required to guarantee that a pointer to a union type must be capable of identifying any instance of any type contained therein [thus a BYTE_OR_LONG* would have to be able to identify any unsigned char], or are programmers required to only cast to union types pointers which would satisfy every alignment requirement of every constituent therein?
Does that mean that implementations required to guarantee that a pointer to a union type must be capable of identifying any instance of any type contained therein ... ?
Long question, short answer: Yes.
(I'll dig out the Standard reference later)
Basically it's because a struct/union's 1st element is guaranteed to carry no padding before it.
A pointer to an object type may be converted to a pointer to a different object type. If the resulting pointer is not correctly aligned [...] for the referenced type, the behavior is undefined. [C11 (n1570) 6.3.2.3 p7]
I couldn't find any explicit guarantees about the alignment requirements of unions, so the conversion to the union pointer appears not strictly conforming. On my machine, _Alignof(char) is 1, but _Alignof(BYTE_OR_LONG) is 4.
Does that mean that implementations required to guarantee that a pointer to a union type must be capable of identifying any instance of any type contained therein [thus a BYTE_OR_LONG* would have to be able to identify any unsigned char], or are programmers required to only cast to union types pointers which would satisfy every alignment requirement of every constituent therein?
No, a pointer to T may be made point to any union containing a T, not necessarily the other way round. As far as I know, the alignment requirements of a union could even be stricter than those of all of its members.

Can we use va_arg with unions?

6.7.2.1 paragraph 14 of my draft of the C99 standard has this to say about unions and pointers (emphasis, as always, added):
The size of a union is sufficient to contain the largest of its members. The value of at
most one of the members can be stored in a union object at any time. A pointer to a
union object, suitably converted, points to each of its members (or if a member is a bit-
field, then to the unit in which it resides), and vice versa.
All well and good, that means that it is legal to do something like the following to copy either a signed or unsigned int into a union, assuming we only want to copy it out into data of the same type:
union ints { int i; unsigned u; };
int i = 4;
union ints is = *(union ints *)&i;
int j = is.i; // legal
unsigned k = is.u; // not so much
7.15.1.1 paragraph 2 has this to say:
The va_arg macro expands to an expression that has the specified type and the value of
the next argument in the call. The parameter ap shall have been initialized by the
va_start or va_copy macro (without an intervening invocation of the va_end macro for the sameap). Each invocation of the va_arg macro modifies ap so that the values of successive arguments are returned in turn. The parameter type shall be a type name specified such that the type of a pointer to an object that has the specified type can be obtained simply by postfixing a * to type. If there is no actual next argument, or if type is not compatible with the type of the actual next argument (as promoted according to the default argument promotions), the behavior is undefined, except for the following cases:
—one type is a signed integer type, the other type is the corresponding unsigned integer
type, and the value is representable in both types;
—one type is pointer to void and the other is a pointer to a character type.
I'm not going to go and cite the part about default argument promotions. My question is: is this defined behavior:
void func(int i, ...)
{
va_list arg;
va_start(arg, i);
union ints is = va_arg(arg, union ints);
va_end(arg);
}
int main(void)
{
func(0, 1);
return 0;
}
If so, it would appear to be a neat trick to overcome the "and the value is compatible with both types" requirement of signed/unsigned integer conversion (albeit in a way that's rather difficult to do anything with legally). If not, it would appear to be safe to just use unsigned in this case, but what if there were more elements in the union with more incompatible types? If we can guarantee that we won't access the union by element (i.e. we just copy it into another union or storage space that we're treating like a union) and that all elements of the union are the same size, is this allowed with varargs? Or would it only be allowed with pointers?
In practice I expect this code will almost never fail, but I want to know if it's defined behavior. My current guess is that it appears not to be defined, but that seems incredibly dumb.
You have a couple things off.
A pointer to a union object, suitably converted, points to each of its members (or if a member is a bit- field, then to the unit in which it resides), and vice versa.
This does not mean that the types are compatible. In fact, they are not compatible. So the following code is wrong:
func(0, 1); // undefined behavior
If you want to pass a union,
func(0, (union ints){ .u = BLAH });
You can check by writing the code,
union ints x;
x = 1;
GCC gives an "error: incompatible types in assignment" message when compiling.
However, most implementations will "probably" do the right thing in both cases. There are some other problems...
union ints {
int i;
unsigned u;
};
int i = 4;
union ints is = *(union ints *)&i; // Invalid
int j = is.i; // legal
unsigned k = is.u; // also legal (see note)
The behavior when you dereference the address of a type using a type other than its actual type *(uinon ints *)&i is sometimes undefined (looking up the reference, but I'm pretty sure about this). However, in C99 it is permitted to access a union member other than the most recently stored union member (or is it C1x?), but the value is implementation defined and may be a trap representation.
About type punning through unions: As Pascal Cuoq notes, it's actually TC3 that defines the behavior of accessing a union element other than the most recently stored one. TC3 is the third update to C99. The good news is that this part of TC3 is really codifying existing practice — so think of it as a de facto part of C prior to TC3.
Since the standard says:
The parameter type shall be a type name specified such that the type of a pointer to an object that has the specified type can be obtained simply by postfixing a * to type.
For union ints, that condition is satisfied. Since union ints * is a perfectly good representation of a pointer to a union ints, so there is nothing in that sentence to prevent it being used to collect a value pushed onto the stack as a union.
If you cheat and try to pass a plain int or unsigned int in place of a union, then you would be invoking undefined behaviour. Thus, you could use:
union ints u1 = ...;
func(0, (union ints) { .i = 0 });
func(1, (union ints) { .u = UINT_MAX });
func(2, u1);
You could not use:
func(1, 0);
The arguments are not union types.
I don't see why you think that code should never fail in practice. It would fail on any implementation where integer types are passed by register but aggregate types (even when small) are passed on the stack, and I see nothing in the standard that forbids such implementations. A union containing an int is not a type compatible with int, even if their sizes are the same.
Back to your first code fragment, it has a problem too:
union ints is = *(union ints *)&i;
This is an aliasing violation and invokes undefined behavior. You could avoid it by using memcpy and I suppose then it would be legal..
I'm also a bit confused about your comment here:
unsigned k = is.u; // not so much
Since the value 4 is represented in both the signed and unsigned types, this should be legal, unless it's specifically forbidden as a special case.
If this doesn't answer your question, perhaps you could elaborate more on what (albeit theoretical) problem you're trying to solve.

Resources