I'm creating a timer with React hooks. It's a simple component that is used in a quiz. Each question has a defined duration so the timer should start at this duration and start decreasing one second at a time. My problem is that the component does what is supposed to do, but when I go to the next question the state doesn't initialize to the duration passed in the props but continues with the counter...
const Timer = ({ duration }) => {
const [counter, setCounter] = useState(duration);
const timer = useRef();
debugger;
console.log("counter: " + counter);
const setTimer = () => {
if (counter <= duration) {
setCounter(counter - 1);
}
};
// Similar to componentDidMount and componentDidUpdate:
useEffect(() => {
timer.current = setTimeout(() => setTimer(), 1000);
return () => {
if (timer.current) {
console.log("ClearInterval in Timer");
clearTimeout(timer.current);
}
};
}, [counter]);
return (
<div>
<p>time left {counter} seconds</p>
</div>
);
};
export default Timer;
I'm rendering the Timer component from the Card component:
import React from "react";
import QuizButton from "../QuizButton/QuizButton";
import Timer from "../Timer/Timer";
import "./styles.css";
const QuizQuestion = ({ question, responses, checkAnswerFn, duration }) => (
<article className='card'>
<header>
<Timer duration={duration} />
</header>
<div>
<p>{question}</p>
</div>
<footer>
{responses.map((response, i) => {
return (
<QuizButton key={i} onClick={checkAnswerFn(response)}>
{response}
</QuizButton>
);
})}
</footer>
</article>
);
export default QuizQuestion;
Does anyone know why the state is not initialized to duration after the question re-renders?
Look a bit complex to drive you how and why your code is not working as expected, but here is a working example just did it today, hope it helps to point you in the right direction:
const [counter, setCounter] = useState(15000);
...
useEffect(() => {
const myInterval = () => {
if (counter > 1000) {
setCounter(state => state - 1000)
} else if (counter !== 0){
setCounter(0);
clearInterval(interval);
}
}
const interval = setInterval(myInterval, 1000);
return () => {
clearInterval(interval)
}
}, [counter]);
...
console.log(counter); // 15000, 14000, 13000, ...
The condition in the setTimer function is not allowing the counter to initialize. Let your function decrement the counter until and unless the counter value is greater than 0 otherwise initialize it with the duration. Replace your function with the following, it will help you initialize the timer back to the duration.
const setTimer = () => {
setCounter(counter > 0 ? counter - 1 : duration);
};
UPDATED 2 - Added Question Array and Question based timer data
UPDATED 1 - I THINK IT WORKS NOW AS YOUR WISH TO TO BE LIKE
Summary - I have lifted some states up.
So the edited answer is: Since we need to resend new prop data to the Child Timer component while the trigger was based on the child component which I have demonstrated using a click from the child Timer component, we passed a function from the parent Question component to the child component which would be called on an onClick listener via the prop. Therefore the function updates the parent's (Question.js) state re-rendering the child (Timer.js) and passing new prop values whichever we have set as new. Rather than relaying on timer based change we also changed to data based trigger like the Question Data changed to invoke the useEffect.
I hope the explanation works and and solved your use case.
..
//Question.js
import React, { useState, useEffect } from "react";
import Timer from "./Timer";
import "./styles.css";
const Question = () => {
const questionPool = [
{ number: 1, text: "lorem", timer: 6 },
{ number: 2, text: "lorem", timer: 10 },
{ number: 3, text: "lorem", timer: 20 },
{ number: 4, text: "lorem", timer: 3 },
{ number: 5, text: "lorem", timer: 12 }
];
const [countDown, setCountDown] = useState(questionPool[0].timer);
const [currentQuestion, setCurrentQuestion] = useState(
questionPool[0].number
);
const resetCount = (newQuestion) => {
newQuestion < questionPool.length + 1
? setCurrentQuestion(newQuestion)
: setCurrentQuestion(1);
};
useEffect(() => {
if (questionPool[currentQuestion]) {
setCountDown(questionPool[currentQuestion].timer);
} else {
setCountDown(questionPool[0].timer);
}
}, [currentQuestion]);
return (
<>
<Timer
duration={countDown}
resetCountDown={resetCount}
questionNumber={currentQuestion}
/>
</>
);
};
export default Question;
....
//Timer.js
import React, { useEffect, useState } from "react";
import "./styles.css";
const Timer = ({ duration, resetCountDown, questionNumber}) => {
const [counter, setCounter] = useState(duration);
let interval = null;
useEffect(() => {
const myInterval = () => {
if (counter > 1) {
setCounter((state) => state - 1);
} else if (counter !== 0) {
setCounter(0);
clearInterval(interval);
}
};
interval = setInterval(myInterval, 1000);
return () => {
clearInterval(interval);
};
}, [counter]);
useEffect(() => {
if (!interval) {
setCounter(duration);
}
}, [questionNumber]);
return (
<div>
<p>
time left {counter} seconds For Question: {questionNumber}
</p>
<button type="button" onClick={() => resetCountDown(questionNumber + 1)}>
next
</button>
</div>
);
};
export default Timer;
CodeSandbox Extending from #Adolfo Onrubia to match your use case
Check if this helps.
********* DEPRECATED BELOW *******************
If you still want to dynamically add timer component, I think you need to push in a whole react component in the prop and have the component which is pushing a new component re-render so the child will render itself and a new question with a new component can appear.
In short,
Your QuestionsArray[{OBJECT WITH QUESTION DETAILS}] is in your main app.
Your have a useState like :
const [currentQuestion, setCurrentQuestion] =
useState(QuestionArray[0]);
And whenever a next button is pushed. You do
setCurrentQeustion(QuestionArray[NewIndex]);
Thus your master component App Components' State re-renders on useEffect of currentQuestion and passes that to the Timer.js/child component causing it to rerender with new Timeout duration.
It may also be worthwhile to check on props.children so rather than just sending as a regular prop you pass as template like.
<Template>
{currentQuestion}
</Template>
Thanks to Fauzul and Adolfo, I finally solved my issue.
I pass the id of the question to the props of the timer, and using the useEffect hook, everytime the id changes the counter gets updated to the duration...
QuizQuestion.js
import React from "react";
import PropTypes from "prop-types";
import QuizButton from "../QuizButton/QuizButton";
import Timer from "../Timer/Timer";
import "./styles.css";
const QuizQuestion = ({ question, responses, checkAnswerFn, duration, id }) => (
<article className='card'>
<header>
<Timer duration={duration} id={id} />
</header>
<div>
<p>{question}</p>
</div>
<footer>
{responses.map((response, i) => {
return (
<QuizButton key={i} onClick={checkAnswerFn(response)}>
{response}
</QuizButton>
);
})}
</footer>
</article>
);
QuizQuestion.propTypes = {
question: PropTypes.string.isRequired,
responses: PropTypes.array.isRequired,
checkAnswerFn: PropTypes.func.isRequired,
};
export default QuizQuestion;
Timer.js
import React, { useState, useEffect, useRef } from "react";
import PropTypes from "prop-types";
const Timer = ({ duration, id }) => {
const [counter, setCounter] = useState(duration);
const timer = useRef();
const setTimer = () => {
if (counter > 0) {
setCounter(counter - 1);
}
};
// Similar to componentDidMount and componentDidUpdate:
useEffect(() => {
timer.current = setTimeout(() => setTimer(), 1000);
return () => {
if (timer.current) {
clearTimeout(timer.current);
}
};
}, [counter]);
useEffect(() => {
setCounter(duration);
}, [id]);
return (
<div>
<p>time left {counter} seconds</p>
</div>
);
};
Timer.propTypes = {
duration: PropTypes.number.isRequired,
id: PropTypes.number.isRequired,
};
export default Timer;
Related
I want to pass the values from the counter component to Multiplier Component.I am using local storage for that.
I can not use props for this task niether useReducer, context etc.
Task is to on clicking the counter button from counter component it changes the value of multiplier component.
In App.js, the counter component works fine and store the value on localstorage but the multiplier component does not change its value on rendering in App.js as well as in the Counter component. I want to have change the value of Multiplier Component when i click on counter button.
Counter.js
import { useState, useEffect } from 'react'
import Multiplier from './components/Multiplier'
const Counter = () => {
const [counter, setCounter] = useState(1)
useEffect(() => {
localStorage.setItem('count', counter)
}, [])
const funcIncr = () => {
setCounter(counter => counter + 1);
localStorage.setItem('count', counter + 1)
showmult()
}
const funcDecr = () => {
setCounter(counter => counter - 1);
localStorage.setItem('count', counter - 1)
}
const showmult = () => {
return <Multiplier />
}
return (
<div className=''>
<button onClick={funcIncr}>+</button>
<div id='count'>{counter}</div>
<button onClick={funcDecr}>-</button>
<Multiplier />
</div>
)
}
export default Counter
Multiplier.js
import { useState, useEffect } from 'react'
const Multiplier = () => {
const [multiple, setMultiple] = useState(-5)
useEffect(() => {
let value = localStorage.getItem('count')
setMultiple(multiple=>multiple*value)
// multiplier()
}, [multiple])
// const multiplier = ()=>{
// // this.forceUpdate();
// let value = localStorage.getItem('count')
// setMultiple(multiple=>multiple*value)
// }
return (
<>
<div>Multiple: {multiple}</div>
</>
)
}
export default Multiplier
App.js
import Counter from './Counter'
import './App.css';
import Multiplier from './components/Multiplier';
function App() {
return (
<div className="App">
<div className='flex'>
<div>Counter</div>
<Counter/>
<Multiplier/>
</div>
</div>
);
}
export default App;
Counter.js
import React from 'react';
import { useState, useEffect } from 'react';
const Counter = () => {
const [counter, setCounter] = useState(1);
const funcIncr = () => {
setCounter((counter) => counter + 1);
localStorage.setItem('count', counter + 1);
};
const funcDecr = () => {
setCounter((counter) => counter - 1);
localStorage.setItem('count', counter - 1);
};
useEffect(() => {
let value = localStorage.getItem('count');
const count = localStorage.getItem('count');
const multiple = value * count;
document.getElementById('multipler').innerHTML = 'Multiple: ' + multiple;
}, [counter]);
return (
<div className="">
<button onClick={funcIncr}>+</button>
<div id="count">{counter}</div>
<button onClick={funcDecr}>-</button>
</div>
);
};
export default Counter;
Multiplier.js
import React from 'react';
const Multiplier = () => {
return <div id="multipler" />;
};
export default Multiplier;
A solution would be to use a Custom Event
window.dispatchEvent(
new CustomEvent('updateTitle', {
detail: {
firstName: values.firstName,
lastName: values.lastName,
},
}
)
You can add an event listener for the pages in which you want to listen to this event
useEffect(() => {
window.addEventListener("updateTitle", updateTitleEventHandler, false);
return () => {
window.removeEventListener("updateTitle", updateTitleEventHandler);
};
}, []);
const updateTitleEventHandler = useCallback((e) => {
//your logic
});
I wanted to calculate the user scroll height , so I created a custom hook. and I wanted to share this value to another component. but it doesnt work.
code:
const useScroll = () => {
let scrollHeight = useRef(0);
const scroll = () => {
scrollHeight.current =
window.pageYOffset ||
(document.documentElement || document.body.parentNode || document.body)
.scrollTop;
};
useEffect(() => {
window.addEventListener("scroll", scroll);
return () => {
window.removeEventListener("scroll", () => {});
};
}, []);
return scrollHeight.current;
};
export default useScroll;
the value is not updating here.
but if I use useState here , it works. but that causes tremendous amount of component re-rendering. can you have any idea , how its happening?
Since the hook won't rerender you will only get the return value once. What you can do, is to create a useRef-const in the useScroll hook. The useScroll hook returns the reference of the useRef-const when the hook gets mounted. Because it's a reference you can write the changes in the useScroll hook to the useRef-const and read it's newest value in a component which implemented the hook. To reduce multiple event listeners you should implement the hook once in the parent component and pass the useRef-const reference to the child components. I made an example for you.
The hook:
import { useCallback, useEffect, useRef } from "react";
export const useScroll = () => {
const userScrollHeight = useRef(0);
const scroll = useCallback(() => {
userScrollHeight.current =
window.pageYOffset ||
(document.documentElement || document.body.parentNode || document.body)
.scrollTop;
}, []);
useEffect(() => {
window.addEventListener("scroll", scroll);
return () => {
window.removeEventListener("scroll", scroll);
};
}, []);
return userScrollHeight;
};
The parent component:
import { SomeChild, SomeOtherChild } from "./SomeChildren";
import { useScroll } from "./ScrollHook";
const App = () => {
const userScrollHeight = useScroll();
return (
<div>
<SomeChild userScrollHeight={userScrollHeight} />
<SomeOtherChild userScrollHeight={userScrollHeight} />
</div>
);
};
export default App;
The child components:
export const SomeChild = ({ userScrollHeight }) => {
const someButtonClickHandlerWhichPrintsUserScrollHeight = () => {
console.log("userScrollHeight from SomeChild", userScrollHeight.current);
};
return (
<div style={{
width: "100vw",
height: "100vh",
backgroundColor: "aqua"
}}>
<h1>SomeChild 1</h1>
<button onClick={() => someButtonClickHandlerWhichPrintsUserScrollHeight()}>Console.log userScrollHeight</button>
</div>
);
};
export const SomeOtherChild = ({ userScrollHeight }) => {
const someButtonClickHandlerWhichPrintsUserScrollHeight = () => {
console.log("userScrollHeight from SomeOtherChild", userScrollHeight.current);
};
return (
<div style={{
width: "100vw",
height: "100vh",
backgroundColor: "orange"
}}>
<h1>SomeOtherChild 1</h1>
<button onClick={() => someButtonClickHandlerWhichPrintsUserScrollHeight()}>Console.log userScrollHeight</button>
</div>
);
};
import { useRef } from 'react';
import throttle from 'lodash.throttle';
/**
* Hook to return the throttled function
* #param fn function to throttl
* #param delay throttl delay
*/
const useThrottle = (fn, delay = 500) => {
// https://stackoverflow.com/a/64856090/11667949
const throttledFn = useRef(throttle(fn, delay)).current;
return throttledFn;
};
export default useThrottle;
then, in your custom hook:
const scroll = () => {
scrollHeight.current =
window.pageYOffset ||
(document.documentElement || document.body.parentNode || document.body)
.scrollTop;
};
const throttledScroll = useThrottle(scroll)
Also, I like to point out that you are not clearing your effect. You should be:
useEffect(() => {
window.addEventListener("scroll", throttledScroll);
return () => {
window.removeEventListener("scroll", throttledScroll); // remove Listener
};
}, [throttledScroll]); // this will never change, but it is good to add it here. (We've also cleaned up effect)
Code sandbox link: https://codesandbox.io/s/useinterval-customhook-iucj8q?file=/src/components/Displaytimer.js
I have created a custom hook for clock countdown while I am passing minutes input field values and seconds input fields as a prop to the child component it is taking the values too but when I click the start button it is still showing the 0. I think this is taking initial values I have used promises too and console logging each and every value but no use.
Image for output:
APP.js
import "./styles.css";
import Timer from "./components/Timer";
export default function App() {
return (
<div className="App">
<Timer />
</div>
);
}
Timer.js
import { useState, useRef } from "react";
import DisplayTimer from "./Displaytimer";
export default function Timer() {
const [min, setMins] = useState(0);
const [sec, setSecs] = useState(0);
const refValueMinutes = useRef();
const refValueSeconds = useRef();
const onchangeMinutes = (e) => {
// refValueMinutes.current = Number(e.target.value);
// const currVal = refValueMinutes.current;
setMins(Number(e.target.value));
};
const onchangeSeconds = (e) => {
// refValueSeconds.current = Number(e.target.value);
// const currVal = refValueSeconds.current;
setSecs(Number(e.target.value));
};
return (
<div>
<h2>Minutes: </h2> <br />
<input onChange={onchangeMinutes} />
<h2>Seconds: </h2> <br />
<input onChange={onchangeSeconds} />
<br />
<br />
<DisplayTimer min={min} sec={sec} />
</div>
);
}
enter image description here
UseInterval.js(custom hook)
import { useRef, useEffect } from "react";
export default function UseInterval(callback, delay) {
const savedCallback = useRef();
useEffect(() => {
savedCallback.current = callback;
}, [callback]);
useEffect(() => {
function tick() {
savedCallback.current();
}
if (delay !== null) {
let id = setInterval(tick, delay);
return () => {
clearInterval(id);
};
}
}, [delay]);
}
I thought this is due to DOM painting to the web page before the values get initiated to the state so I have tried using promises but no result and suggest me a good way to render this design to the webpage.
I have used use effect too:
useEffect(() => {
startTime();
stopTime();
resetTime();
}, []);
I want to create a component that will take any image and make it spin in circles.
I managed to do so but appears I have an issue with setting the interval cleanup function as it starts to switch quickly from one state to another and the picture spins like crazy.
This is the spinner component
import classes from './Spinner.module.css'
import { useState , useEffect} from 'react';
const Spinner = (props) =>{
const [Timer, setTimer] = useState('5');
useEffect(() => {
const interval = setInterval(() => {
let newT;
if(Timer==='5'){
newT='1';
}
else{
newT='5';
}
setTimer(newT);
}, 2000);
console.log(Timer);
return clearInterval(interval);
}, [Timer])
return <img style={{animation: `${classes.spin} ${Timer}s linear infinite`}} src={props.img} alt="img"/>
};
export default Spinner ;
Spin CSS :
#keyframes spin {
from {transform:rotate(0deg);}
to {transform:rotate(360deg);}
}
When the interval created cleanup function it did not work, since it was not in a function.
Change was in the return function of the useEffect component.
const Spinner = (props) => {
const [Timer, setTimer] = useState("5");
useEffect(() => {
const interval = setInterval(() => {
setTimer((prevState) => prevState ==='5' ? '1' : '5');
}, 2000);
console.log(Timer);
return ()=>{clearInterval(interval)};
}, [Timer]);
return (
<img
style={{ animation: `${classes.spin} ${Timer}s linear infinite` }}
src={props.img}
alt="img"
/>
);
};
I'm basically trying to call a function (getValue) from a class (Time) in a different file, but there is some issues.
Here is the code for the two files:
Time.js
export default class Time extends Component {
constructor(props) {
super(props);
this.state = {
input: '',
input2: '',
checked: false
}
this.getValue = this.getValue.bind(this);
}
hrChange = e => {
this.setState({input: e.target.value}, function () {this.getValue()})
}
minChange = e => {
this.setState({input2: e.target.value}, function () {this.getValue()})
}
amPm = () => {
this.setState({checked: !this.state.checked}, function () {this.getValue()})
}
getValue = () => {
const list = [
this.state.input,
this.state.input2,
this.state.checked
]
return (list)
}
render() {
return(
<text>some stuff</text>
)
}
}
NewStorage.js
function NewStorage() {
const time = () => {
var obj = new Time();
var list = obj.getValue()
const
hrInput = list[0],
minInput = list[1],
pm = list[2]
return(
console.log(hrInput, minInput, pm, list)
)
return(
time()
)
}
export default NewLocalStorage;
The main issue isn't that I can't call the function, it is that when I call the function, the values of input, input2, and checked are all the original value ('', '', false), not the updated versions (ex: '11', '30', true).
I'm not sure on how to solve this issue.
Your inclusion of the react-hooks tag suggest your hunch that hooks are applicable to solving your problem. I would agree -
const { useState, useEffect } = React
function Time ({ hour, minute, onChange }) {
const [h,setHour] = useState(hour)
const [m,setMinute] = useState(minute)
useEffect(_ => onChange({ hour: h, minute: m }), [h, m])
return <div>
<input value={h} onChange={event => setHour(event.target.value)} />
<input value={m} onChange={event => setMinute(event.target.value)} />
</div>
}
ReactDOM.render(<Time onChange={console.log} />, document.querySelector("main"))
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.14.0/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.14.0/umd/react-dom.production.min.js"></script>
<main></main>
In a more sophisticated example, we can use the Time component's onChange callback to update nested state in a parent component, MyForm -
const { useState, useEffect, useCallback } = React
function Time ({ hour = 0, minute = 0, onChange }) {
const [h,setHour] = useState(hour)
const [m,setMinute] = useState(minute)
useEffect(_ => onChange({ hour: h, minute: m }), [h, m, onChange])
return <div>
<input value={h} onChange={event => setHour(event.target.value)} />
<input value={m} onChange={event => setMinute(event.target.value)} />
</div>
}
function MyForm () {
const [data, setData] = useState({ time: { hour: 5, minute: 30 }, foo: "bar" })
const onTimeChange = useCallback(t => setData({ ...data, time: t }), [])
return <form>
<Time hour={data.time.hour} minute={data.time.minute} onChange={onTimeChange} />
<pre>{JSON.stringify(data, null, 2)}</pre>
</form>
}
ReactDOM.render(<MyForm />, document.querySelector("main"))
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.14.0/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.14.0/umd/react-dom.production.min.js"></script>
<main></main>
Instead of trying to create a class and call the function in another file, why not use React functional components and hooks?
Try something like this:
const Clock = () => {
const [hour, setHour] = useState();
const [min, setMin] = useState();
const [am, setAm] = useState(true);
useEffect(() => {
// Get your clock to work in here...
}, [hour, min, am]);
return (
<div>
{//This will post your clock here, and if you need the values, you
can set/use them individually as needed.}
{hour}:{min} {am ? 'am' : 'pm'}
{//The ternary statement will modify this portion for you in code.}
</div>
);
}
If you want to use the values globally, you may want to try using the React hook useContext(). This will allow you to access those specific values anywhere you want, but requires a bit more setup.
Context, if you don't know will turn your react app into Redux, without using Redux. Below is an example of what you need to do.
import { createContext } from "react";
export const QuizContext = createContext();
then you add the context to your App.js:
import { useState } from 'react';
import './App.css';
import MainMenu from './Components/MainMenu';
import Quiz from './Components/Quiz';
import EndScreen from './Components/EndScreen';
import { QuizContext } from './Helpers/Context';
function App() {
const [gameState, setGameState] = useState('Menu');
const [score, setScore] = useState(0);
return (
<div className="App">
<h1>Quiz App</h1>
<QuizContext.Provider value={{gameState, setGameState, score, setScore}}>
{gameState === 'Menu' && <MainMenu/>}
{gameState === 'Quiz' && <Quiz/>}
{gameState === 'EndScreen' && <EndScreen/>}
</QuizContext.Provider>
</div>
);
}
Then you can access the context from individual components as long as they are children of App.
Example:
import React, { useContext, useState } from 'react';
import { QuizContext } from '../Helpers/Context';
import {Questions} from '../Helpers/QuestionBank'
const Quiz = () => {
const [currentQuestion, setCurrentQuestion] = useState(0)
const [optionChosen, setOptionChosen] = useState('');
const {setGameState, score, setScore} = useContext(QuizContext);
const nextQuestion = () => {
Questions[currentQuestion].answer === optionChosen ? setScore(score + 1) : console.log(score);
setCurrentQuestion(currentQuestion + 1);
}
const finishQuiz = () => {
Questions[currentQuestion].answer === optionChosen ? setScore(score + 1) : console.log(score);
setGameState('EndScreen');
}
return (
<div className="Quiz">
<h1>{Questions[currentQuestion].prompt}</h1>
<div className="options">
<button onClick={() => setOptionChosen('optionA')}>{Questions[currentQuestion].optionA}</button>
<button onClick={() => setOptionChosen('optionB')}>{Questions[currentQuestion].optionB}</button>
<button onClick={() => setOptionChosen('optionC')}>{Questions[currentQuestion].optionC}</button>
<button onClick={() => setOptionChosen('optionD')}>{Questions[currentQuestion].optionD}</button>
</div>
{currentQuestion === Questions.length -1 ? <button onClick={finishQuiz}>Finish Quiz</button> : <button onClick={nextQuestion}>Next Question</button>}
</div>
)
}
export default Quiz
I learned this method from a Tutorial from PedroTech on YouTube. I followed along to create this. I wanted to make sure I didn't take credit for his work.