Handling API calls using useEffect vs using useCallback - reactjs

This is very likely a dumb question -- I have the understanding that anything that triggers a side-effect should be handled with useEffect. I was wondering if that understanding is correct. Particularly in the context of making an API call -- is it good to make API calls in a useCallback hook?

If you want to do it based on some kind of prop or state change, use the useEffect hook, e.g.,
useEffect(async ()=> {
const user = await userApi.get(props.id) // Api call here
setUser(user)
}, [props.id]})
If you want to do so on a button click (or any event),
const handleClick = () => {
const user = await userApi.get(props.id)
setUser(user)
}
useCallback isn't really relied on for api calls or side-effects. useCallback is basically storing a "version" of a function, based on dependencies. When a dependency changes, you get a new function, because what it returns will be different, e.g.,
// props.id = 1
const doSomethingCallback = useCallback(() => {
/* do something with props.id */
}, [props.id])
While props.id === 1, doSomethingCallback will always reference the function as it was declared on the first render. If props.id changes to 2, useCallback will reference a new function. So, if doSomethingCallback was a dependency of a useEffect, when props.id changed to 2, useCallback would point to a new function, which would then get noticed by the useEffect and run whatever was in it, e.g.,
useEffect(() => { /* side-effect stuff */}, [doSomethingCallback])

Related

Should localstorage be set from within react callbacks?

In a (typescript) react app, I have some hooks for reading and writing to local storage, like this:
import { useEffect, useState } from "react";
...
export const useLocalStorage = (key, defaultValue) => {
const [value, setValue] = useState(() => {
return getStorageValue(key, defaultValue);
});
useEffect(() => {
localStorage.setItem(key, JSON.stringify(value));
}, [key, value]);
return [value, setValue];
};
Elsewhere in the app, I have a UX element that needs to store some data in local storage, as part of an onClick() callback:
myValue, setMyValue = useLocalStorage("MY_KEY", 0);
...
onClick() => {
setMyValue("some data");
}
However, this means calling useEffect() from within a callback, which violates the hook rules.
Is it conventional here to just call localstorage.setItem() directly from withing the callback, or is there a more idiomatic way to refactor this code?
I think you're a little confused about what a hook is. Consider this snipet.
function Button() {
const [wasClicked, setWasClicked] = useState(false);
function handleClick() {
setWasClicked(true) // completely legal.
// this is not "calling a hook"
const [clickedTime, setClickedTime] = useState(Date.now()) // illegal
// this is "calling a hook"
}
return <button disabled={wasClicked} onclick={handleClick}>click!</button>
}
Calling a hook like useState(false) is as you say not permitted within callbacks. This is because the order in which hooks are called is actually super important to React. So, you can't conditionally call hooks, and you cant call them from a callback, you have to call them at the top level of your component.
That being said, setWasClicked is not a hook, it's just a regular function that happens to be returned from a hook. You can call this function from anywhere, because as stated it is not a hook.
In your case, useLocalStorage is a hook, you have to follow the rules of hooks. However, it returns setValue which is not a hook, just a regular function returned by the useState call. That triggers the useEffect callback to run, but it doesn't re-run useEffect. useEffect was called only when you called useLocalStorage.
TLDR:
To answer your question, I would put local storage stuff in a hook. You do want to use the useEffect hook because you don't want to access localStorage on every render, only when dependencies change.

React make an async call on data after retrieving it from the state

I need to make an async call after I get some data from a custom hook. My problem is that when I do it causes an infinite loop.
export function useFarmInfo(): {
[chainId in ChainId]: StakingBasic[];
} {
return {
[ChainId.MATIC]: Object.values(useDefaultFarmList()[ChainId.MATIC]),
[ChainId.MUMBAI]: [],
};
}
// hook to grab state from the state
const lpFarms = useFarmInfo();
const dualFarms = useDualFarmInfo();
//Memoize the pairs
const pairLists = useMemo(() => {
const stakingPairLists = lpFarms[chainIdOrDefault].map((item) => item.pair);
const dualPairLists = dualFarms[chainIdOrDefault].map((item) => item.pair);
return stakingPairLists.concat(dualPairLists);
}, [chainIdOrDefault, lpFarms, dualFarms]);
//Grab the bulk data results from the web
useEffect(() => {
getBulkPairData(pairLists).then((data) => setBulkPairs(data));
}, [pairLists]);
I think whats happening is that when I set the state it re-renders which causes hook to grab the farms from the state to be reset, and it creates an infinite loop.
I tried to move the getBulkPairData into the memoized function, but that's not meant to handle promises.
How do I properly make an async call after retrieving data from my hooks?
I am not sure if I can give you a solution to your problem, but I can give you some hints on how to find out the cause:
First you can find out if the useEffect hook gets triggered too often because its dependency changes too often, or if the components that contains your code gets re-mounted over and over again:
Remove the dependency of your useEffect hook and see if it still gets triggered too often. If so, your problem lies outside of your component.
If not, find out if the dependencies of your useMemo hook change unexpectedly:
useEffect(()=>console.log("chainIdOrDefault changed"), [chainIdOrDefault]);
useEffect(()=>console.log("lpFarms changed"), [lpFarms]);
useEffect(()=>console.log("dualFarms changed"), [dualFarms]);
I assume, this is the most likely reason - maybe useFarmInfo or useDualFarmInfo create new objects on each render (even if these objects contain the same data on each render, they might not be identical). If so, either change these hooks and add some memoization (if you have access to your code) or narrow down the dependencies of your pairLists:
const pairLists = useMemo(() => {
const stakingPairLists = lpFarms[chainIdOrDefault].map((item) => item.pair);
const dualPairLists = dualFarms[chainIdOrDefault].map((item) => item.pair);
return stakingPairLists.concat(dualPairLists);
}, [lpFarms[chainIdOrDefault], dualFarms[chainIdOrDefault]]);

clear method will call imidiatly after useEffect lifecycle (componentdidmount) triggered

I have write a custome hook to prevent any not usefull updateds in data that useEffect triggered with them (like when I send an object in useEffect dependencies that cause useEffect to trigger every time or when send an object to useEffect but the layered data in object have been changed but useEffect cant detect them and dont do anything)
export const useUpdateEffect = (callback, dependencies) => {
const previousDeps = useRef(null);
useEffect(() => {
const haveChange = JSON.stringify(dependencies) === JSON.stringify(previousDeps.current)
if (haveChange) return;
const returnCallback = callback(previousDeps.current);
return () => {
if (typeIs(returnCallback, "Function")) {
returnCallback();
}
previousDeps.current = dependencies;
}
}, [callback, dependencies])
}
If you can see this hook do its job when dependencies have been changed (with any layer). also this hook saves the depenedencies and use them to compare with current one. (like componentDidUpdate).
but the problem on this code is that when I try to send a clean method with return. the clean method call imediately after useEffect body works.
I need to know what is the problem in this hook.
to see the problem try following code with useUpdateEffect and see the problem what I mean.
https://stackoverflow.com/a/53090848/6737576

React hooks update sort of whenever they feel like it

So, I'm using hooks to manage the state of a set of forms, set up like so:
const [fieldValues, setFieldValues] = useState({}) // Nothing, at first
When setting the value, the state doesn't update:
const handleSetValues = values => {
const _fieldValues = {
...fieldValues,
...values
}
setFieldValues(_fieldValues)
console.log(fieldValues) // these won't be updated
setTimeout(() => {
console.log(fieldValues) // after ten seconds, it's still not updated
},10000)
}
If I call the function a second time, it'll have updated, but that's not gonna work for me.
I never saw behaviour like this in class components.
Is it meant to... like, not update? Or just update whenever it feels like it? Really confusing behaviour.
setFieldValues(_fieldValues) is an async call, means you won't able to get the result in the very next line of this.
You can use useEffect hook.
useEffect(() => {
// do your work here
}, [fieldValues]);
It seems from your question that you have background of Class components of React, so useEffect is similar to componentDidMount and componentDidUpdate lifecycle methods.
useEffect calls whenever the state in the dependency array (in your case [fieldValues]) changes and you get the updated value in useEffect body.
You can also perform componentWillUnmount work in useEffect as well.
Have a brief guide.
setFieldValues is an asynchronous function, so logging the value below the statement will not have any effect.
Regarding using setTimeout, the function would capture the current value of props being passed to it and hence that would be the value printed to the console. This is true to any JS function, see the snippet below:
function init(val) {
setTimeout(() => {
console.log(val);
}, 1000);
}
let counterVal = 1;
init(counterVal);
counterVal++;
So how can we print the values when the value changes? The easy mechanism is to use a useEffect:
useEffect(() => {
console.log(fieldValues)
}, [fieldValues]);

Can not update state inside setInterval in react hook

I want to update state every second inside setinterval() but it doesn't work.
I am new to react hook so can not understand why this is happening.
Please take a look at the following code snippet and give me advice.
// State definition
const [gamePlayTime, setGamePlayTime] = React.useState(100);
let targetShowTime = 3;
.........................
// call function
React.useEffect(() => {
gameStart();
}, []);
.............
const gameStart = () => {
gameStartInternal = setInterval(() => {
console.log(gamePlayTime); //always prints 100
if (gamePlayTime % targetShowTime === 0) {
//can not get inside here
const random = (Math.floor(Math.random() * 10000) % wp("70")) + wp("10");
const targetPosition = { x: random, y: hp("90") };
const spinInfoData = getspinArray()[Math.floor(Math.random() * 10) % 4];
NewSpinShow(targetPosition, spinInfoData, spinSpeed);
}
setGamePlayTime(gamePlayTime - 1);
}, 1000);
};
The reason why you did not get updated state is because you called it inside
useEffect(() => {}, []) which is only called just once.
useEffect(() => {}, []) works just like componentDidMount().
When gameStart function is called, gamePlaytime is 100, and inside gameStart, it uses the same value however the timer works and the actual gamePlayTime is changed.
In this case, you should monitor the change of gamePlayTime using useEffect.
...
useEffect(() => {
if (gamePlayTime % targetShowTime === 0) {
const random = (Math.floor(Math.random() * 10000) % wp("70")) + wp("10");
const targetPosition = { x: random, y: hp("90") };
const spinInfoData = getspinArray()[Math.floor(Math.random() * 10) % 4];
NewSpinShow(targetPosition, spinInfoData, spinSpeed);
}
}, [gamePlayTime]);
const gameStart = () => {
gameStartInternal = setInterval(() => {
setGamePlayTime(t => t-1);
}, 1000);
};
...
You're creating a closure because gameStart() "captures" the value of gamePlayTime once when the useEffect hook runs and never updates after that.
To get around this, you must use the functional update pattern of React hook state updating. Instead of passing a new value directly to setGamePlayTime(), you pass it a function and that function receives the old state value when it executes and returns a new value to update with. e.g.:
setGamePlayTime((oldValue) => {
const someNewValue = oldValue + 1;
return someNewValue;
});
Try this (essentially just wrapping the contents of your setInterval function with a functional state update):
const [gamePlayTime, setGamePlayTime] = React.useState(100);
let targetShowTime = 3;
// call function
React.useEffect(() => {
gameStart();
}, []);
const gameStart = () => {
gameStartInternal = setInterval(() => {
setGamePlayTime((oldGamePlayTime) => {
console.log(oldGamePlayTime); // will print previous gamePlayTime value
if (oldGamePlayTime % targetShowTime === 0) {
const random = (Math.floor(Math.random() * 10000) % wp("70")) + wp("10");
const targetPosition = { x: random, y: hp("90") };
const spinInfoData = getspinArray()[Math.floor(Math.random() * 10) % 4];
NewSpinShow(targetPosition, spinInfoData, spinSpeed);
}
return oldGamePlayTime - 1;
});
}, 1000);
};
https://overreacted.io/making-setinterval-declarative-with-react-hooks/
Dan Abramov article explains well how to work with hooks, state, and the setInterval() type of API!
Dan Abramov! Is one of the React maintaining team! So known and I personally love him!
Quick explanation
The problem is the problem of how to access the state with a useEffect() that executes only once (first render)!
Note: For a deep explanation of why the state isn't updated within the useEffect callback and other inside useEffect callbacks. Check the last section about closures and react re-render ...
The short answer is: by the use of refs (useRef)! And another useEffect() that run again when update is necessary! Or at each render!
Let me explain! And check the Dan Abramov solution! And you'll get better the statement above at the end! With a second example that is not about setInterval()!
=>
useEffect() either run once only, or run in each render! or when the dependency update (when provided)!
Accessing state can be possible only through a useEffect() that run and render each relevant time!
Or through setState((state/*here the state*/) => <newStateExpression>)
But if you want to access the state inside useEffect() => re-run is necessary! meaning passing and executing the new callback!
That doesn't work well with setInterval! If you clear it and re-set it each time! the counter get reset! Leading to no execution if the component is re-rendering fast! And make no sense!
If you render only once! The state is not updated! As the first run, run a one callback! And make a closure! The state is fixed! useEffect(() => { <run once, state will stay the same> setInterval(() => { <state fixed as closure of that time> }) }, []).
For all such kind of situation! We need to use useRef! (refs)!
Save to it a callback that holds the state! From a useEffect() that rerenders each time! Or by saving the state value itself in the ref! Depending on the usage!
Dan abramov solution for setInterval (simple and clean)
That's what you are looking for!
useInteval hook (by Dan Abramov)
import React, { useState, useEffect, useRef } from 'react';
function useInterval(callback, delay) {
const savedCallback = useRef();
// Remember the latest callback.
useEffect(() => {
savedCallback.current = callback;
}, [callback]);
// Set up the interval.
useEffect(() => {
function tick() {
savedCallback.current();
}
if (delay !== null) {
let id = setInterval(tick, delay);
return () => clearInterval(id);
}
}, [delay]);
}
Usage
import React, { useState, useEffect, useRef } from 'react';
function Counter() {
let [count, setCount] = useState(0);
useInterval(() => {
// Your custom logic here
setCount(count + 1);
}, 1000);
return <h1>{count}</h1>;
}
We can see how he kept saving the new callback at each re-render! A callback that contains the new state!
To use! it's a clean simple hook! That's a beauty!
Make sure to read Dan article! As he explained and tackled a lot of things!
setState()
Dan Abramov mentioned this in his article!
If we need to set the state! Within a setInteral! One can use simply setState() with the callback version!
useState(() => {
setInterval(() => {
setState((state/*we have the latest state*/) => {
// read and use state
return <newStateExpression>;
})
  }, 1000);
}, []) // run only once
we can even use that! Even when we are not setting a state! Possible! Not good though! We just return the same state value!
setState((state) => {
// Run right away!
// access latest state
return state; // same value (state didn't change)
});
However this will make different react internal code part run (1,2,3), And checks! Which ends by bailing out from re-rendering! Just fun to know!
We use this only when we are updating the state! If not! Then we need to use refs!
Another example: useState() with getter version
To showcase the how to work with refs and state access! Let's go for another example! Here is another pattern! Passing state in callbacks!
import React from 'react';
function useState(defaultVal) {
// getting the state
const [state, setState] = React.useState(defaultValue);
// state holding ref
const stateRef = React.useRef();
stateRef.current = state; // setting directly here!
// Because we need to return things at the end of the hook execution
// not an effect
// getter
function getState() {
// returning the ref (not the state directly)
// So getter can be used any where!
return stateRef.current;
}
return [state, setState, getState];
}
The example is of the same category! But here no effect!
However, we can use the above hook to access the state in the hook simply as below!
const [state, useState, getState] = useState(); // Our version! not react
// ref is already updated by this call
React.useEffect(() => {
setInteval(() => {
const state = getState();
// do what you want with the state!
// it works because of the ref! Get State to return a value to the same ref!
// which is already updated
}, 1000)
}, []); // running only once
For setInterval()! The good solution is Dan Abramov hook! Making a strong custom hook for a thing is a cool thing to do! This second example is more to showcase the usage and importance of refs, in such state access need or problem!
It's simple! We can always make a custom hook! Use refs! And update the state in ref! Or a callback that holds the new state! Depending on usage! We set the ref on the render (directly in the custom hook [the block execute in render()])! Or in a useEffect()! That re-run at each render or depending on the dependencies!
Note about useEffect() and refs setting
To note about useEffect()
useEffect => useEffect runs asynchronously, and after a render is painted on the screen.
You cause a render somehow (change state, or the parent re-renders)
React renders your component (calls it)
The screen is visually updated
THEN useEffect runs
Very important of a thing! useEffect() runs after render() finishes and the screen is visually updated! It runs last! You should be aware!
Generally, however! Effects should be run on useEffect()! And so any custom hook will be ok! As its useEffect() will run after painting and before any other in render useEffect()! If not! As like needing to run something in the render directly! Then you should just pass the state directly! Some people may pass a callback! Imagine some Logic component! And a getState callback was passed to it! Not a good practice!
And if you do something somewhere of some such sense! And talking about ref! Make sure the refs are updated right! And before!
But generally, you'll never have a problem! If you do then it's a smell! the way you are trying to go with is high probably not the right good way!
Closure and more. Why the state variables are not having the latest value?
The why you can't simply access the state value directly boils down to the closure notion. Render function at every re-render go totally with a new call. Each call has its closures. And at every re-render time, the useEffect callback is a new anonymous function. With its new scope of value.
And here the dependency array matter. To access the closure of this call. And so the recent state of this call. You have to make useEffect use the new callback. If dependencies change then that would happen. If not that wouldn't.
And if you do [] then useEffect() would run the first time only. every new call after the first render. Would always have useEffect get a new anonymous function. But none of them is effective or used (run).
The same concept applies to useCallback and many other hooks. And all of that is a result of closures.
callbacks inside the useEffect callback
ex: event listners, setInterval, setTimeout, some(() => {}), api.run(() => {})
Now even if you update the useEffect callback through dependency change. And let's say you did some event listener or setInterval call. But you did it conditionally so if already running no more setting it. The setInterval callback or event listener callback wouldn't get access to the recent state value. Why? you already guessed. They were created in the first run, first call space and all the state values are closure passed down at that **time**. And in the later updates and calls. It's a new render function call. And a whole different useEffect callback as well. Sure it's the same function code. But not same functions at all. The initial callback of the initial run on that render function call. Is a function that was created back then. And then the event listener callback or the setInterval callback was created back then. And they are still in memory and referred to. The event listener part of the event listener API objects instances, and the object that made the registration and the setInterval part of the node runtime. They had the state closure having the value of the time. And never get to see or know about any other re-render call. **Unless somehow you. inject something within. That still referencesorcan access the latest value(references or globals). And those values come from the hooks (useState) and their internal machinery. All it would have is theclosures of the time of the creation.**
Funny metaphor
Most people falling into this trap. Look at the code and saying hey why when the state updates it's not getting the newer value. And the answer is. The state value is something coming from useState, it's not a global variable. And even though you are looking at the same code. The first call and later calls are all different spaces (beings). The only thing making it possible for us to work with functions in this sense is the hooks. And how they store the state and bring it back.
And a good metaphor would be: to get to an office and do some contract and deal. And then later come back and enter the same office, but wait not really the same office rather one that looks the same. But a new office took its place (moved out, moved in, same activity). And you wonder why they didn't recognize you. Yup a bit of an off of a metaphor. But still good a bit.
On the whole I hope that gave you a good sense!
You shouldn't use setInterval with hooks. Take a look at what Dan Abramov, one of the maintainers of React.js, said regarding an alternative on his blog: https://overreacted.io/making-setinterval-declarative-with-react-hooks/

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