Create a structure node with unknown number of links - c

I've worked on linked-lists, Binary trees where we already know the number of links a node can have.
for eg., a doubly linked-list has 2 so as a binary tree.
But when it comes to Graphs, a node can be liked to n number of other nodes, so my question is how do I declare a structure for the node with an unknown number of links.
Binary Tree structure
struct node{
node* left;
node* right;
int data;
}
Singly-linked list
struct node{
node* link;
int data;
}
Here in this graph node "2" has two links, whereas node "4" has three.
I'm new to C, so please bear with my lack of knowledge on these topics, Thanks in advance.

how do I declare a structure for the node with an unknown number of links.
Create a pointer to an dynamically allocated array of pointers to nodes.
struct node {
/// array of pointers to nodes we link to
node **link;
/// count of links
size_t link_cnt;
int data;
};
Then link points to a dynamically allocated array of pointers to nodes - it's an array of "links". The link_cnt can be used to track count of links in the link array.
// example of linking two nodes in one direction.
void node_link_to_node(struct node *this, struct node *other) {
void *p = realloc(this->link, sizeof(*this->link) * (this->link_cnt + 1));
if (p == NULL) abort();
this->link = p;
this->link[this->link_cnt] = other;
this->link_cnt++;
}
I have written this code with C in mind.

Related

Freeing dynamically allocated graph nodes in C

I want to build a graph that creates a new parent node by merging two child nodes. The code below is supposed to merge node a and b into a parent node c. Then, nodes a and c to create a parent node d:
a b
|---|
|
a c
|---|
|
d
When I try to free the graph starting at node d I get a segmentation fault and I don't know why. Somehow it works if I don't use the same node twice in the graph. However, I want to be able to use the same node more than once. Can someone please tell me what am I missing here?
#include <stdlib.h>
struct Node {
int data;
struct Node *child1;
struct Node *child2;
};
struct Node *NewNode(double data) {
struct Node *node = NULL;
node = malloc(sizeof(*node));
if (node == NULL) {
return node;
}
node->data = data;
node->child1 = NULL;
node->child2 = NULL;
return node;
}
struct Node* merge(struct Node *self, struct Node *other) {
struct Node *node = NewNode(-1);
node->child1 = self;
node->child2 = other;
return node;
}
void free_graph(struct Node **node) {
if (*node != NULL) {
free_graph(&(*node)->child1);
free_graph(&(*node)->child2);
free(*node);
*node = NULL;
}
}
int main(void){
struct Node *a = NewNode(1);
struct Node *b = NewNode(2);
struct Node *c = merge(a, b);
struct Node *d = merge(a, c);
free_graph(&d);
}
It does not work because your "tree" does not match your illustration, and is in fact technically not a tree. What you have looks like this:
You need to make a copy instead of reusing a node if you want a tree.
In order to free everything in a graph like this, I'd suggest having a separate linked list to keep track of everything you need to free.
If you don't want to do that, or cannot do that for some reason, it gets more complicated. Performing an operation an all nodes in a tree is trivial, but for a general directed graph it's slightly more complicated. I guess this answer could help, and if not, it at least gives you an idea about what to search for:
Finding list of all nodes in a directed graph
I assume you could do something like this pseudo:
getAllNodes(root, nodes)
if root // NULL check
if not node in nodes // If it's the first time we visit the node
// Add this node to the list of visited nodes
nodes = nodes + [root]
// And then call this function recursively on the children
getAllNodes(root->left, nodes)
getAlLNodes(root->right, nodes)
nodes = []
getAllNodes(root, nodes)
for node in nodes
free(node)
Trees have the nice feature that they never contain loops. But directed graphs do, so you have to have some check to see if a node is already visited. Note that in order for this to work, it has to be called from the root. Or to be more precise, every node needs to be reachable from the node. But that's not so different from a tree.
I guess you could somehow move the free inside to create a freeAllNodes() function, but this is more flexible. Maybe you want a list for other purposes. So my suggestion in that case is to just make freeAllNodes() call getAllNodes().
I could write an implementation for the above, but since C does not provide library functions for linked lists, that would mean including a lot of extra code.
You put a into the intended tree twice, so free_graph attempts to free it twice. Calling free twice on the same address from the same original allocation is improper.
If you want to have a true tree, do not put any node into it twice. If you want to have a data structure that can have the same node in it twice, either use separate copies of the node (e.g., two different allocations for struct Node with the same value for data) or make provisions in the data structure to avoid freeing it twice (for example, add a reference count to struct node to count how many times it is currently in the tree, and free the node only when its reference count reaches zero).

How do I delete a doubly linked list in C?

I've created a doubly linked list, filled it with values and now I want to delete it and remove all the values to avoid memory leaks. Here's what I wrote as well as the structs that were used when creating the doubly linked list. Both those functions will be called towards the end of the main function.
struct node
{
struct node *next;
struct node *prev;
char *value;
};
// The type for a list.
typedef struct list
{
struct node head;
} List;
// The type for a list position.
typedef struct list_pos
{
struct node *node;
} ListPos;
void list_destroy(List *lst)
{
List p,q;
p = *lst;
while (p)
{
q = p.head->next;
free(p);
p = q;
}
*lst = NULL;
}
// Remove the value at the position and return the position of the next element.
ListPos list_remove(ListPos pos)
{
}
You appear to have the right general idea: you walk the list and free each node, making sure to grab any needed data from each node (in particular, the pointer to the next node) while the node holding it still exists. Your case differs from some that you might have seen, however, because instead of handling the overall list via a bare pointer to the head node, you have a separate object, of a separate type (List / struct list), to represent the list itself. This approach has much to recommend it, including, especially, the use of (apparently) a dummy head node, which provides for a variety of algorithmic simplifications. This is usually how I write a linked list.
But because struct list is not struct node, you cannot set a list pointer equal to a node pointer. Instead, create a struct node * to track your position. The first node to free would be the one referenced by struct node *to_free = lst->head.next, and the one after that would be the one referenced by to_free->next.
Note that you might need to free the struct list, too.

How to print linked list node top to bottom

I am trying to make linked list. I can add node one by one but I could not print the linked list as i wanted. How to print linked list node from top to bottom
#include<stdio.h>
#include<stdlib.h>
struct node{
int N;
struct node *next;
};
struct node* newNode(int number, struct node *next) {
struct node *new = malloc(sizeof(*new));
new->N = number;
new->next = next;
return new;
}
void show(struct node *head){
struct node *c;
c = head;
while (c!=NULL){
printf("%d\n",c->N);
c = c->next;
}
}
int main (void ) {
struct node *head = NULL;
head = newNode(10, head);
head = newNode(20, head);
head = newNode(30, head);
head = newNode(40, head);
show(head);
return 0;
}
Output
40
30
20
10
I am trying to print node like below
10
20
30
40
How to get above output ?
Since I understand this is probably part of an excercise, I will attempt to answer it in the style of assistance, while still giving a comprehensive answer.
I let aside the fact that you insert your elements in the head - which I am not sure it is what you want to do, and I consider the question as "How to print it backwards, once I have entered the elements correctly?".
We have to examine possible solutions on this:
1) Create a method void addToTail(Node* head, int value); That traverses the list and adds elements to the tail of the list instead of the head. Side note: this operation is time costly, as it requires O(N) time complexity. About complexities, read more here. Se also this StackOverflow question.
2) You mention the term "linked list". By what you say, you do not specify if it is a singly linked, or a doubly linked. And since you have access to the node implementation, I suggest that you add a pointer to each node that points to the previous element, thus converting your singly-linked list to a doubly-linked one.
struct node{
int N;
struct node *next;
struct node *prev;
};
And, of course, you need to update this node respectively in the operations of your list - otherwise it will not work - I let this to you.
That way, you will be able to easily iterate the list backwards then in order to print the number in the order desired.
3) You could implement a function Node * reverseList(Node* head); that "reverses" a list via iteration, and then use it to print the list reversed.
And again, I let the implementation to you. Of, course, you need to consider the list state on each time, as also if you need to reverse the list in-place or return a pointer to a new, reversed list (as the function contract above indicates).
What you need to do now, is re-read your excercise brief, stop for a moment and think: "Do I really need these solutions? Is this what is requested from me?".
If you are just entering the data in the wrong order, probably not.
But if it is specifically required from you to print the list elements backwards, then you have some good hints on how to proceed.
Recursive approach works great here:
void show(struct node *c){
if (c == NULL)
return;
show(c->next);
printf("%d\n", c->N);
}

Define a struct with a member pointing to another member

I'm trying to program a network in C. I have nodes which are linked to each other and I 'd like to do that by making the struct member point to another member (not to another node, because I want to preserve the identity of the links).
The code I made to do that is something like:
struct node{
int k; //number of links
struct node.link **link; //<- wrong
};
but this is not right as node is not a variable but a type of variable (this is already discussed as an error in another QA: first you have to define a variable of node type and then apply the .link, but this doesn't help here). There's also a QA called "Struct member point at another struct member" but they don't do it from definition and it is not so clear how to generalize it (at least for me).
Is it a correct way to do this?
The problem is that the C language doesn't let you create the type you want. You need a type T with the property *T has the same type as T. You can't do that. (Well, function pointers have that property, but that's an irrelevant technicality.)
You have to introduce a new name. C only lets you do this with structs or similar constructions.
struct link {
struct link *ptr;
};
struct node {
int k;
struct link *link;
};
This will get you what you want. Now, in order to go from a struct link * to a struct node *, you'll have to do some pointer math:
struct node *node_from_link(struct link *link) {
return (struct node *) ((char *) link - offsetof(struct node, link));
}
This is also provided by the container_of macro, which is not part of the C standard, but you can find a definition for it online.
Or, you could just go the traditional route.
// Usually easier to do it this way...
struct node {
int k;
struct node *link;
};
Is this what you are after?
struct Node
{
int k; //number of links
void* link;
};
struct Node* create()
{
struct Node* node = malloc(sizeof(struct Node));
node->k = 0;
node->link = 0;
return node;
}
void link(struct Node* from, struct Node* to)
{
from->link = &(to->link);
}
int main()
{
struct Node* child = create();
struct Node* parent = create();
link(parent, child);
return 0;
}
I've used void* for the link for the reason expressed by Dietrich: you want a pointer to the link to be the same type as the link. This effectively means a cast, so why not just use a generic pointer?
Membership in a structure, generalized or specific, is not an attribute of C data types. There is therefore no way to declare a pointer that can only point to a structure member, and not to any other variable of compatible type.
On the other hand, you don't need to do anything special to declare a pointer that can point to a member of another structure. You just need a pointer to that member's data type, and structure membership is irrelevant to that data type.
For example, you can have
struct node {
int k; /* number of links */
struct node **links; /* points to a dynamic array of node pointers */
struct node **one_link; /* points to a node pointer from another node */
};
In that case, it might make sense to do something like this:
struct node *n1 = /* ... */;
struct node *n2 = /* ... */;
n2->one_link = &(n1->links[3]);
Overall, though, I think this is kind of convoluted. There is probably a better way to structure your data.
Update:
Based on your description of what you're after:
[...] links are bidirectional, if I destroy one link (say the one that links node 1 to node 3) I'll need to destroy the node 1 link AND the corresponding link from node 3. Then I need to know more than just who is link to who. I need to know which link they are using.
there are at least two possible solutions, depending on details of how your nodes are structured. If they are structured like I show above, with an array (dynamic or not) of pointers to other nodes, then your general idea simply won't work. That's because the position of each link within an array of links will change as you delete other links (supposing that you close the gaps). Instead, you can just scan:
struct node {
int k; /* number of links */
struct node **links; /* points to a dynamic array of node pointers */
struct node *parent; /* points to a node that links to this one */
};
void delete_node(struct node *n) {
if (n->parent) {
int i;
for (i = 0; i < n->parent->k; i += 1) {
if (n->parent->links[i] == n) {
/* ... delete the ith element of n->parent->links ... */
break;
}
}
}
/* ... clean up node n ... */
}
If one node's links to others are stored in separate members, on the other hand, then you could indeed provide a double-pointer by which to remove links from the parent, but the presence of member k in your original structure tells me that's not your situation.
Ok, this is how I finally solved it in my program:
typedef struct node{
int k; //connectivity
struct link **enlace; //vector of LINKs
}NODE;
typedef struct link{
NODE *node1;
NODE *node2;
}LINK;
Basicly, I defined two structures: one is the NODE type, which contains the information of how connected is the node and a vector of LINKs, and the other is the structure LINK which contains the information of the link itself, I mean which nodes the link connects.
With these two I'm able to create the network of nodes with a connectivity following a Poisson distribution, and then destroy each link one by one, choosing one link at random from a list and then redirecting the pointers of each node to NULL.

Is it a Linked list implementation?

I am just learning pointers in C and implemented a singly linked list with 3 elements. Is this the right way of approach. Even if it isn't, does the code which I have written represents a linked list?
#include <stdio.h>
struct node
{
int a;
struct node *link;
};
int main()
{
struct node first;
struct node second;
struct node third;
first.a=1;
first.link=&second;
first.link->a=2;
first.link->link=&third;
first.link->link->a=3;
printf("\n%d",first.a);
printf("\n%d",second.a);
printf("\n%d",third.a);
return 0;
}
The code you have written correctly constructs a singly linked list, but is not a general implementation of a singly linked list data structure. For this, the operations that can be applied to a linked list (for example insert an element at a given position, append an element to the end of the list or count the number of elements in the list) are abstracted out and moved into utility functions.
So, as a next step, try implementing a void append(struct node* head, int value) function that, given a pointer to the head of the list, appends a new node with the given value to the end of the list. Then, try to express the construction of your list using this function.
#include <stdio.h>
struct node
{
int a;
struct node *link;
};
int main()
{
struct node first;
struct node second;
struct node third;
first.a=1;
first.link=&second;
first.link->a = 2;
second.link=&third;
second.link->a=3;
printf("\n%d",first.a);
printf("\n%d",second.a);
printf("\n%d",third.a);
return 0;
}
//the nodes in each struct need to point to the next struct, your code was changing the original destination of first.link from pointing to second and then to third,
it cannot point to both, second contains pointer to third, third would contain pointer to fourth....

Resources