I would like to make a bot that greets users that joined the server.
Any help is appreciated.
Basically, you need to listen for the guildMemberAdd event, which is when someone joins.
After that, you need to check if the server is YOUR server, get the channel, and send the welcome message.
client.on('guildMemberAdd', async member => {
if (member.guild.id !== "YOUR-GUILD-ID") return;
var channel = client.channels.cache.get('YOUR-CHANNEL-ID');
channel.send(`Welcome to the server, <#!${member.id}>!`);
});
const defaultChannel = guild.channels.find(channel => channel.permissionsFor(guild.me).has("SEND_MESSAGES"));
const userlist = newUsers.map(u => u.toString()).join(" ");
defaultChannel.send("Welcome our new users!\n" + userlist);
newUsers.clear();
this is a code sample
Welcome dm message guildMemberAdd (Discord.js Version 11.4.2)
client.on('guildMemberAdd', async member =>{
await member.send(Embed);
});
Goodbye dm message guildMemberRemove (Discord.js Version 11.4.2)
client.on('guildMemberRemove', async member =>{
await member.send(Embed);
});
Related
Hi so I would like my bot to send an image in the general chat when someone gets banned by for example, dyno, but I do not know how to do that, if anyone could help, I would appreciate it!
You'd create a listener for guildBanAdd, and send a message to the particular channel when a user is banned.
client.on('guildBanAdd', (guild, user) => {
if(guild.id === 'GuildID') {
const notificationChannel = guild.channels.cache.find(c => c.name === 'general');
notificationChannel.send('Message', {files: ['image address/url']});
}
});
So, I need a way to forward a message sent in the bot's dm to a specific channel in my server.
this is the code that I got so far:
execute(message, args) {
if(message.channel.type == "dm"){
let cf = args.join(' ')
const cfAdm = message.guild.channels.cache.get('767082831205367809')
let embed = new discord.MessageEmbed()
.setTitle('**CONFISSΓO**')
.setDescription(cf)
.setColor('#000000')
const filter = (reaction, user) => ['π', 'π'].includes(reaction.emoji.name);
const reactOptions = {maxEmojis: 1};
cfAdm.send(embed)
.then(function (message) {
message.react('π')
.then(() => message.react('π'))
/**** start collecting reacts ****/
.then(() => message.awaitReactions(filter, reactOptions))
/**** collection finished! ****/
.then(collected => {
if (collected.first().emoji.name === 'π') {
const cfGnr = message.guild.channels.cache.get('766763882097672263')
cfGnr.send(embed)
}
})
});
}
else {
message.delete()
message.channel.send('Send me this in the dm so you can stay anon')
.then (message =>{
message.delete({timeout: 5000})
})
}
}
But for some reason that I can't seem to understand, it gives me this error:
TypeError: Cannot read property 'channels' of null
If anyone can help me, that would be greatly apreciated.
Thanks in advance and sorry for the bad english
The error here is that you are trying to call const cfAdm = message.guild.channels.cache.get('ID') on a message object from a Direct Message channel ( if(message.channel.type == "dm"){)
DMs don't have guilds, therefore message.guild is null and message.guild.channels does not exist.
You will need to first access the channel some other way. Luckily, Discord.js has a way to access all channels the bot can work with* (you don't need to muck around with guilds because all channels have unique IDs):
client.channels.fetch(ID) or client.channels.cache.get(ID)
(I have not tested this but it seems fairly straight forward)
*See the link for caveats that apply to bots in a large amount of servers.
I'm trying to send an embed message to an specific channel with a sharded bot.
I've achieved sending a simple message successfully with this code:
client.shard.broadcastEval(`
(async () => {
let channel = await this.channels.get("683353482748756047");
channel.send("Hello")
})()
`)
The problem starts when I want to send an embed message. I've tried passing the variable like this:
//exampleEmbed is created
client.shard.broadcastEval(`
(async () => {
let channel = await this.channels.get("683353482748756047");
channel.send('${exampleEmbed}')
})()
`)
but the message is sent like "[object Object]".
I thought about returning the channel object back outside of broadcastEval and then sending my variable, but I've read this is not possible because you can't return full discord objects.
How should I send the embed message? Thank you for your time.
Okay, I solved it by creating the embed message inside the broadcastEval, and using the '${}' syntax to poblate it.
Example:
client.shard.broadcastEval(`
(async () => {
const Discord = require('discord.js');
let channel = await this.channels.get("683353482748756047");
if(channel){
//if shard has this server, then continue.
let message = new Discord.RichEmbed()
.setThumbnail(this.user.displayAvatarURL)
.setTitle('Title')
.addField("Something useful:", '${useful}')
.addField("Another useful thing:", '${useful2}')
.setTimestamp()
channel.send(message)
}
})()
I am new to Discord js and I am trying to make my bot move all users that react to an embed into a certain voice channel. Currently, it takes whoever wrote the message and moves them to the specified voice channel.I tried many combinations of user.id, guild.member, etc. What would I put before the .setVoiceChannel? I am confused as to what message.member is other than the person that wrote the message. Thank you!
collector.on('collect', (reaction, user) => {
if (reaction.emoji.name == reactionControls.VOID) {
const channel = message.guild.channels.find('name', 'Void 1');
message.member.setVoiceChannel(channel);
}
});
message.member does refer to the user who execute the command, if you want the member who reacted you will have to convert user using <GuildMember>.fetchMember, the only issue now is that the collect event doesn't give the parameter of user in v11.5.1 so you will need to just use collector.users.last() to get the last reactor
collector.on('collect', async (reaction) => {
if (reaction.emoji.name == reactionControls.VOID) {
const channel = message.guild.channels.find('name', 'Void 1');
const user = collector.users.last();
const member = await message.guild.fetchMember(user);
member.setVoiceChannel(channel);
}
});
I have had reports off my support server of my discord js bot of my bot being abused in multiple ways.
I want to have a way upon launch of my bot to see a list of servers as well as invite links to those servers. I do not know the id of server or anything.
The most I've managed to find out how to do is this
var server = client.guilds.get("idk the id part");
console.log('I am in the following servers:');
server.createInvite().then(invite =>
console.log(server.name + "-" + invite.url)
);
});```
In your ready event (client.on('ready', () => {}), add the following lines:
client.guilds.tap(guild => {
console.log(`Name: ${guild.name} ID: ${guild.id}`);
})
This should output
Name: Test1 ID: 00000000000000
in the console for each server.
Also, considering that making a lot of invites might clog up your bot, and is generally more of a hindrance than help to server admins, you might consider making a createinvite command:
const svID = args[0];
const guild = client.guilds.find(guild => guild.id === svID);
const channel = guild.channels.find(channel => channel.position === 1);
channel.createInvite()
.then(invite => message.reply(invite.code));
You can either wait for the bot to emit it's ready event and loop through the guild collection:
client.once('ready', () => {
// client.guilds should be ready
});
or handle each guild individually:
client.on('guildCreate', (guild) => {
// The guild the bot just joined/connected to
// Should also be emitted when the bot launches
});
Either should work, but my recommendation would be the second approach, as this will also allow you to track join events whilst the bot is running.