Code examples with 'context.' do not work when I paste them - android-context

Hi I am a novice Java and Android programmer and apologies if this is a bit of a dumb question.
I have seen many examples recently where the top voted solution includes code that will not resolve/run when i cut and paste it into my code.
My main issue is that I cannot work out how to change 'context.' given in the example below to something that will run.
As an example
I get this error ...
/AndroidRuntime: FATAL EXCEPTION: main
Process: com.dummies.silentmodetoggle, PID: 12988
java.lang.SecurityException: Not allowed to change Do Not Disturb state
at android.os.Parcel.createExceptionOrNull(Parcel.java:2285)
at android.os.Parcel.createException(Parcel.java:2269)
at android.os.Parcel.readException(Parcel.java:2252)
at android.os.Parcel.readException(Parcel.java:2194)
at android.media.IAudioService$Stub$Proxy.setRingerModeExternal(IAudioService.java:2835)
at android.media.AudioManager.setRingerMode(AudioManager.java:1150)
at com.dummies.silentmodetoggle.util.RingerHelper.performToggle(RingerHelper.java:20)
at com.dummies.silentmodetoggle.MainActivity$1.onClick(MainActivity.java:41)
at android.view.View.performClick(View.java:7350)
at android.view.View.performClickInternal(View.java:7327)
at android.view.View.access$3600(View.java:807)
at android.view.View$PerformClick.run(View.java:28166)
at android.os.Handler.handleCallback(Handler.java:907)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:216)
at android.app.ActivityThread.main(ActivityThread.java:7464)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:549)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:955)
Caused by: android.os.RemoteException: Remote stack trace:
at com.android.server.audio.AudioService.setRingerModeExternal(AudioService.java:3169)
at android.media.IAudioService$Stub.onTransact(IAudioService.java:1257)
at android.os.Binder.execTransactInternal(Binder.java:1138)
at android.os.Binder.execTransact(Binder.java:1102)
I/Process: Sending signal. PID: 12988 SIG: 9
The Solution is in:
https://stackoverflow.com/questions/39151453/in-android-7-api-level-24-my-app-is-not-allowed-to-mute-phone-set-ringer-mode#
When I cut and paste this code in:
NotificationManager notificationManager =
(NotificationManager) context.getSystemService(Context.NOTIFICATION_SERVICE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M
&& !notificationManager.isNotificationPolicyAccessGranted()) {
Intent intent = new Intent(
android.provider.Settings
.ACTION_NOTIFICATION_POLICY_ACCESS_SETTINGS);
startActivity(intent);
}
many of the parts do not initially work but after importing a few classes most of the issues go away apart from:
context.getSystemService(Context.NOTIFICATION_SERVICE); where it can't work out what to use for context
and
startActivity(intent); where it cannot find the class or what to use for intent.
As an aside, I am not looking for an answer to the Notification issue, I am after help with understanding how do I successfully take Stack overflow code paste it into my code and work out where the missing parts come from, particularly 'context.'.
I am working through a few different Android learning books including Android App Development for Dummies which is where this example is from. I have got the code to work by using an emulator with Lollipop code as this predates the introduction of the newish DND functionality.
Finally, I am trying to get it straight in my head how to use the reference guide as I come from a mainframe background where they seem to use a different way of explaining things.
All help gratefully received
Cheers
Craig

Right so I have dug a little and get it now.
'context.' is generic and can b replaced in this instance with this.getBaseContext().
Here is the code example.
private void updateUI() {
// Find the view named phone_icon in our layout. We know it's
// an ImageView in the layout , so downcast it to an ImageView.
ImageView imageView = (ImageView) findViewById(R.id.phone_icon);
NotificationManager notificationManager;
notificationManager = (NotificationManager) this.getBaseContext().getSystemService(Context.NOTIFICATION_SERVICE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M
&& !notificationManager.isNotificationPolicyAccessGranted()) {
Intent intent = new Intent(
android.provider.Settings
.ACTION_NOTIFICATION_POLICY_ACCESS_SETTINGS);
startActivity(intent);
}

Related

How to set Powered property of /org/bluez/hci0 using sd_bus_set_property?

Recently I started to develop a bluetooth app using API exposed via D-BUS. After some research, I chose to use sd-bus library to communicate with D-Bus.
Here is my code:
#include <systemd/sd-bus.h>
sd_bus* bus_;
if (sd_bus_open_system(&bus_) < 0)
{
throw std::runtime_error("sd_bus_open_system");
}
sd_bus_error sd_error;
bool powered = true;
if (sd_bus_set_property(bus_,
"org.bluez",
"/org/bluez/hci0",
"org.bluez.Adapter1",
"Powered",
&sd_error,
"b", &powered) < 0)
{
throw std::runtime_error("Bluetooth Power On");
}
The code above throws "Bluetooth Power On" and the return value of sd_bus_set_property is -22 (EINVAL). I couldn't make much sense from sd_error, but for to whom may be interested, here is the details:
name:0x7fffffffdce8 "И\277UUU"
message:0x5555555d6fbd <handler::handler(std::span<door, 18446744073709551615ul>)+191> "\220H\213E\350dH+\004%("
_need_free:1439044320
I have checked the literal strings using D-Feet app and everything seems to be right.
I've tried running as root or without root.
I've tried adding the user to bluetooth group.
What is wrong with this code?
source code of sd_bus_set_property shows that internally, it calls "Set" from "org.freedesktop.DBus.Properties". Most of the bluetooth examples I've seen, do this without using "sd_bus_set_property", but I'm curious to see how it can be done via "sd_bus_set_property".
Thanks for reading.
I built systemd from source and stepped into its functions and saw at some point it checks the error and since it's not null, returns.
sd_bus_error sd_error = SD_BUS_ERROR_NULL;
fixed the issue.

How to Execute (Vector) Storage.getInstance().readObject(filePath); in Java 8 Swing Package

Windows 10 Pro
Latest Simulator
Java Swing Project
I would like to execute "Vector a1 = (Vector) Storage.getInstance().readObject(filePath);"
In a Java Swing Application running on Windows 10 platform, I tried import CodenameOne.jar in Swing package, however when executing above code, get null pointer exception in Storage.getInstance()
Is there a way to execute this in Swing?
Thoughts?
Best Regards.
Thanks, I did not init the Display, however "Display.init(Object m)" requires an Object Argument and the Init method is deprecated.
Can you please provide me the codenameone Display dependencies?
And perhaps a java Swing snippet of code to initialize Display in order to execute Storage.getInstance().readObject(filePath)
Thoughts?
Best Regards
Thanks, Passing init(working directory) solved the Exception thrown.
Here is the Code snippet used to allow me to execute:
Storage.getInstance().readObject(filePath).
String filePath = incSrv.Pwd();// gets working directory
try {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
Display.init(filePath);
String fileName = "A1-MMA.properties";
Vector a1 = (Vector) Storage.getInstance().readObject(filePath);
}
});
} catch (Exception e) {
}
And it does appear to work,
However I am left with a blacked out form that appears modal.
How can I avoid this or dispose it?.
FYI: What I am creating here is a work around for serializing Vector in Codenameone. I Save Vector to file using "Storage.getInstance().writeObject(Path, Vector)"
I convert the file to bytes and write it to the Swing Server VIA socket.
Using Storage.getInstance().readObject(file) on the Swing Server I have deserialize the object into the Vector from my app.
This appears to work well and is more efficient than the current method I use to deliver complex Vectors from the app to the Swing Server.
Can you please let me know if you see a red flag with this workaround?
Like The ability to Storage.getInstance().readObject(file) on the Swing Server may go away?
This method will save a lot of time in movind Vector data to and from the App/Server.
Thoughts Best Regards
Storage.getInstance().readObject(file) // (A1ServiceSrv.java:571)
Caused this Exception:
java.lang.NullPointerException
at com.codename1.io.Storage.init(Storage.java:89)
at com.codename1.io.Storage.getInstance(Storage.java:112)
at Main.A1ServiceSrv.loadVectorFromFile(A1ServiceSrv.java:571)
Regards
12/11/2021:
Thanks Shai,
I am including in my classpath CodenameOne.jar with update date of 12/11/2021 after CN1 refresh.
Getting Same null pointer exception.
Passing in Path "C:\Src1\A1-Arms\A1-Server\A1-MMA.properties" (Absolute Path)
Also Tried "A1-MMA.properties", however I don't think Codenameone knows where my home path is since we are not initializing it as we did with
Display.init("Current Working Directory where files reside");
This is the Fresh Stack Trace w/o calling Display.init (12-20-2021)
java.lang.NullPointerException at
com.codename1.ui.Display.getResourceAsStream(Display.java:3086)
at com.codename1.io.Log.print(Log.java:327)
at com.codename1.io.Log.logThrowable(Log.java:299)
at com.codename1.io.Log.e(Log.java:285)
at com.codename1.io.Storage.readObject(Storage.java:271)
at Main.A1ServiceSrv.loadVectorFromFile(A1ServiceSrv.java:596)
vector = (Vector) Storage.getInstance().readObject(filePath); // (A1ServiceSrv.java:596)
This is hopefully fixed by this commit: https://github.com/codenameone/CodenameOne/commit/72bf283bdaaefe5207bb9fd6787578e3ef61522c if not let me know with a fresh stack

How to display XML-RPC.Net Server instance data in the UI?

We've trying recently to use XML-RPC.Net library on our project.
Both server(.Net Remoting) and client have been made according to the instructions we've found on http://xml-rpc.net/.
The connection has been made, we obtain data from the server and so on.
As the title states, now, we'd like to know how to make our XML-RPC server instance, which is created after the first client call, be able to give feedback to a WPF UI.
What we'd like to accomplish is to register an event on a server property so the call could arrive to the UI thread.
We are open to any suggestions in this regard.
Here is the code that registers the channel on server side:
IDictionary props = new Hashtable();
props["name"] = "SubsetHttpChannel";
props["port"] = 5678;
channel = new System.Runtime.Remoting.Channels.Http.HttpChannel(
props,
null,
new XmlRpcServerFormatterSinkProvider()
);
ChannelServices.RegisterChannel(channel, false);
RemotingConfiguration.RegisterWellKnownServiceType( typeof(SubsetServer), "subsetserver.rem", WellKnownObjectMode.Singleton);
This is the code that shows how we'd like to set the property after Server instance is created on the UI:
Server = new SubsetServer();
Server.Machine.OnChangeState += delegate(State actual, State next, Event pEvent)
{
uiWindowInstance.PostMessage(string.Format("Subset Server: {0} -> {1}", actual.Name, next.Name));
};
Technologies used: VS2012, WPF 4.5 and XML-RPC.NET 2.5.0
Thanks in Advance
Thanks to anyone that took the time to read it and try to answer.
I found a solution that fits me for the moment. I'd like to share it with you in the hope someone could give any hints wheter this is a solution that may generate problems in the future.
After analyzing, I found out that both server instances run in the same process. So I've created a Singleton as a property inside my Server.
I've put whatever I need inside the Singleton, so for the delegate I'd like to use in my question, the code now is:
Server = new SubsetServer();
Server.**singleton**.Machine.OnChangeState += delegate(State actual, State next, Event pEvent)
{
uiWindowInstance.PostMessage(string.Format("Subset Server: {0} -> {1}", actual.Name, next.Name));
};
Hope this helps anyone else.
Please comment if you find any flaws.

Silverlight MP3 Playing Library

I'm trying to play MP3 files in SilverSprite, and it's super buggy. Is there an alternative library I can use to play MP3s in Silverlight?
Edit: Now that there's a bounty, I'm specifically looking for something that:
Works with SL 3-4
Is a separate project/DLL
Will work in SilverSprite projects (I'm using a layer on top of SS) -- no GUI, just methods I can call to play sounds
Works with content that has the build action set to Content. I cannot use embedded resources due to a bug in SilverSprite. My app will not run.
Plays MP3s.
Can play multiple audio files at the same time
I hope it's clear what I'm trying to find. I would like something I can embed in my own game engine, which sits on top of SilverSprite. I will supply all the audio files in the XAP. (The SilverSprite audio is quite broken and doesn't work.)
Update: The specific direction I would probably like to go in is to instantiate a new MediaElement, set the source, and play it. I have some code below, but a) NaturalDuration.TimeSpan.TotalMilliseconds reports 0, and b) the .MediaOpened never triggers.
MediaElement m = new MediaElement();
m.Source = new Uri("Content/Audio/chimes.mp3", UriKind.Relative);
m.Stop(); // useless?
//m.SetSource(new FileStream("Content/Audio/chimes.mp3", FileMode.Open)); // "Permission denied" exception, is it even finding the file?
m.Volume = 1; // Max
m.Position = TimeSpan.FromMilliseconds(0);
while (m.CurrentState != System.Windows.Media.MediaElementState.Closed)
{
Thread.Sleep(10);
}
m.MediaOpened += (sender, e) =>
{
m.Play();
};
m.Play();
For some working code rather similar to your updated approach see http://www.wiredprairie.us/blog/index.php/archives/577 . Beware that the MediaElement needs to be added to the control/component tree - see http://www.michaelsnow.com/2010/12/17/playing-sound-effects-on-windows-phone-7/.
Two very interesting options for your requirements is this library and this one.
For this kind of stuff you could also implement/use a custom MediaStreamSource like this one... see here and here.
EDIT - some other options:
Playing multiple sounds in parallel via XNA see source code at http://create.msdn.com/en-US/education/catalog/sample/silverlightsound
Using MediaPlayer class from XNA 4 for example:
MediaPlayer.Stop();
MediaPlayer.Volume = 1;
MediaPlayer.Play(Song.FromUri("TestSound", new Uri("/Content/Audio/chimes.mp3", UriKind.Relative)));
As for playing multiple sound files at the same time:
IIRC this is something which could cause your app to fail validation.

Internet Explorer 9 RC stops my WinForms WebBrowser control to work in editing mode

Using the IHtmlDocument2.designMode property set to On to switch a WebBrowser control hosted on a Windows Forms form to editing mode suddenly stopped working after installing Microsoft Internet Explorer 9 RC.
Question:
Any chance to fix this?
I already tried to tweak with doctype or with the EmulateIE7 meta tag but without success.
(An example would be this project)
Update 2011-02-21:
As Eric Lawrence suggested, I adjusted the "Zeta" example to set the document text before setting the edit mode.
Unfortunately I did not manage to switch to design mode, either.
Update 2011-02-24:
Parts of the discussion also take place in Eric's blog.
Update 2011-02-26:
What I currently eperience is that the behaviour seems to be different for HTTP URLs and for content that was added via WebBrowser.DocumentText.
First tests seems to prove this assumption.
I'm now going to build a solution around this assumption and post updates and a proof-of-concept here.
Update 2011-02-26 (2):
I've now built a proof-of-concept with a built-in web server which I believe is also working well with IE 9. If anyone would like to download and test whether it is working and give me a short feedback, I can clean up and release the source code for this.
Update 2011-02-26 (3):
No feedback yet, I still updated the HTML Edit Control article and demo over at the Code Project.
Update 2011-03-16:
Since Internet Explorer 9 was released yesterday, we updated our major products to use the idea with the integrated web server as described in the HTML Edit Control article.
After nearly a month of testing, I think it works quite well.
If you do experience any issues in the future with this approach, please post your comments here and I can investigate and fix.
I had a similar problem and got around it by adding the following line to the DocumentCompleted event:
((HTMLBody)_doc.body).contentEditable = "true";
We just need an empty editable control. I did however step through debugger and add value to the control's InnerHtml and it displayed it fine, and I could edit it.
Small update, we were able to get the control editable using this line also:
browserControl.browser.Document.Body.SetAttribute("contentEditable", "true");
This allows us to avoid referencing mshtml, (don't have to include Microsoft.mshtml.dll)
This lets us avoid increasing our installation size by 8 megs.
What's your exact code?
If I set the following code:
private void cbDesign_CheckedChanged(object sender, EventArgs e){
var instance =
Microsoft.VisualBasic.CompilerServices.NewLateBinding.LateGet(
wbView.ActiveXInstance,
null,
#"Document",
new object[0],
null,
null, null );
var objArray1 = new object[] { cbDesign.Checked ? #"On" : #"Off" };
Microsoft.VisualBasic.CompilerServices.NewLateBinding.LateSetComplex(
instance,
null,
#"designMode",
objArray1,
null,
null,
false,
true );
The IE9 Web Browser instance enters designMode without any problems. If you change the "Zeta" example to not set the document text after entering design mode, it also works fine.
Just want to add that I am also unable to enter designmode (using a WebBrowser control in my case). This was not an issue in the beta. Definitely new with the RC.
Another Code Project user suggested to use the following code:
First, add event DocumentCompleted:
private void SetupEvents()
{
webBrowser1.Navigated += webBrowser1_Navigated;
webBrowser1.GotFocus += webBrowser1_GotFocus;
webBrowser1.DocumentCompleted += this.theBrowser_DocumentCompleted;
}
Then write the function:
private void theBrowser_DocumentCompleted(
object sender,
WebBrowserDocumentCompletedEventArgs e)
{
webBrowser1.Document.Write(webBrowser1.DocumentText);
doc.designMode = "On";
}
Although I did not test this, I want to document it here for completeness.
It's fixed if the property is set after the document is loaded
private void DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
{
IHTMLDocument2 Doc = Document.DomDocument as IHTMLDocument2;
Doc.designMode = #"On";
}
Yesterday, Internet Explorer 9 RTM finally was released.
I did some more tiny adjustments to my control, but basically the idea with the intergrated, small web server seems to work rather well.
So the solution is in this Code Project article:
Zeta HTML Edit Control
A small wrapper class around the Windows Forms 2.0 WebBrowser control
This was the only solution that worked for me.
I hope it is OK to answer my own question and mark my answer as "answered", too?!?
I was also able to get this to work using the following inside the DocumentCompleted event:
IHTMLDocument2 Doc = browserControl.browser.Document.DomDocument as IHTMLDocument2;
if (Doc != null) Doc.designMode = #"On";
Thanks everyone!
I use HTML Editor Control, I solved this problem adding the DocumentComplete event
private void webBrowser1_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
{
(((sender as WebBrowser).Document.DomDocument as IHTMLDocument2).body as HTMLBody).contentEditable = "true";
}

Resources