I want to understand if there is a way to print debug statements for Particular method in C program.
For example:
Say I have a main function which calls other 3 functions abc(), def() and xyz(). Each of these methods has some print statements for debug logging purpose. If I enable the debug macro currently all the functions debug messages are getting printed, ehich creates a large log file. Say I am having some issue in function xyz() and I just want to turn on the debug statements of this function, how I can achieve this in C?
For a very simple solution, you might be able to do it with conditional compilation and naming your macros differently depending on what they will be use for (or from).
For example you could have something like (pseudo-code):
#ifdef ENABLE_LOG_ABC
# define LOG_ABC(...) real_logging_function(...)
#else
# define LOG_ABC(...) /* empty */
#endif
Then add something similar for the def and xyz functions.
To enable logging for only the abc function, only define ENABLE_LOG_ABC but no other when building. To enable for abc and xyz then define both ENABLE_LOG_ABC and ENABLE_LOG_XYZ.
With that said, if you want more advanced control and possibly by able to change such things at rtun-time, then I really recommend you try to find a third-part library which can do it for you.
A solution without macros but requiring C coding and using an environment variable that avoids to recompile:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
void mylog(char *fc, char *msg)
{
char *debug;
debug = getenv("DEBUG");
if (debug != NULL)
{
if (strcmp(fc, "abc") == 0 && strstr(debug, ":abc") != NULL)
printf("%s", msg);
if (strcmp(fc, "def") == 0 && strstr(debug, ":def") != NULL)
printf("%s", msg);
if (strcmp(fc, "xyz") == 0 && strstr(debug, ":xyz") != NULL)
printf("%s", msg);
}
}
void abc()
{
mylog("abc", "entry abc\n");
mylog("abc", "exit abc\n");
}
void def()
{
mylog("def", "entry def\n");
mylog("def", "exit def\n");
}
void xyz()
{
mylog("xyz", "entry xyz\n");
mylog("xyz", "exit xyz\n");
}
int main(int argc, char **argv)
{
abc();
def();
xyz();
return 0;
}
Execution:
$ export DEBUG=:xyz
$ ./debug
entry xyz
exit xyz
$ export DEBUG=:abc:xyz
$ ./debug
entry abc
exit abc
entry xyz
exit xyz
This is what I like to do:
#define LOG_ABC 1
#define LOG_DEF 0
#define LOG_XYZ 0
void mylogger(const char *funcname, const char *fmt, ...)
{
if ((strcmp(funcname, "abc") == 0 && LOG_ABC) ||
(strcmp(funcname, "def") == 0 && LOG_DEF) ||
(strcmp(funcname, "xyz") == 0 && LOG_XYZ))
{
va_list ap;
va_start(ap, fmt);
vprintf(fmt, ap);
va_end(ap);
}
}
#define MYLOG(fmt, ...) mylogger(__FUNCTION__, fmt, __VA_ARGS__);
void abc(char *name) {
MYLOG("Hello %s\n", name);
}
void def(int x) {
MYLOG("Received x = %d\n", x);
}
//... and so on
Simply change the LOG_ABC /LOG_DEF / LOG_XYZ to enable disable logging from each function.
Infact in my own projects I use a variation of this. I also pass __FILE__ and __LINE__ so that the logger can also show me the file and line number of the log message - makes it easy for debugging.
More importantly, instead of using the function name, I define log categories, and log severity. So my logging looks like this:
MYLOG(LOG_DATAPATH, LOG_WARNING, "My log message %d %s", x, y);
And I can enable and disable individual categories, and also specify the minimum severity.
Related
I'm currently using a simple preprocessor switch to disable/enable my debug statements. I have printf retargeted to the UART output, and then define my print function in a globally included header (globals.h) to make it easy to disable all debugging like this:
#ifdef USE_UART
#define MY_PRINT(...) printf(__VA_ARGS__)
#else
#define MY_PRINT(...)
#endif
All my application files can then print debug messages over UART like this:
MY_PRINT("\t<<Battery Voltage: %d>>\r\n", vBat);
What I'm trying to do is have this be switched by external input (ie a button press) during run time. For example something like this:
void my_print(const char * pString){
if (uart_mode == UART_ON){
printf(pString);
}
}
Where uart_mode could be toggled via the external input. I'm having trouble figuring out how to pass variable arguements properly into printf through this function. Is this possible? Is there a better way to do it?
A decent approach that avoids conditionals at runtime (though it's still dynamic dispatch) and mimics function calls precisely (because it is a function call) would be:
typedef int (*printf_func_t)(const char *, ...);
int dummy_printf(const char *format, ...) {
return 0;
}
/* Set initial value based on initial uart_mode */
printf_func_t dynamic_printf = uart_mode == UART_ON ? &printf : &dummy_printf;
In some other toggle code (where uart_mode is changed), you'd just test and reassign:
dynamic_printf = uart_mode == UART_ON ? &printf : &dummy_printf;
Actual users then always call dynamic_printf in place of printf, and it calls whichever function is currently assigned to the function pointer. No read or test of uart_mode occurs when printing, it just calls whatever function is found at the time.
How about something like this:
#define MY_PRINT(...) \
do { \
if (uart_mode == UART_ON) \
printf(__VA_ARGS__); \
} while(0)
As David Schwartz said, that's what vprintf is for.
#include <stdarg.h>
void my_print(const char * pString, ...){
va_list args;
va_start(args, pString);
if (uart_mode == UART_ON){
vprintf(pString, args);
}
va_end(args);
}
I define my exceptions on the command line:
-DEXCEPTION_1=\"first\" -DEXCEPTION_2=\"second\" -DEXCEPTION_3=\"third\"
which I check against a string:
except = 0;
#ifdef EXCEPTION_1
if (! strcmp(EXCEPTION_1, mystring))
{ except = 1;
}
#endif
#ifdef EXCEPTION_2
if (! strcmp(EXCEPTION_2, mystring))
{ except = 1;
}
#endif
#ifdef EXCEPTION_3
if (! strcmp(EXCEPTION_3, mystring))
{ except = 1;
}
#endif
if (except == 1)
{ // do something
}
else
{ // do something else
}
Needless to say, while this works, it is also quite ugly, inflexible and causes redundancy in my code.
Is there a way to append a string to a preprocessor macro variable?
I would like to get something like this (the problem of course is that #append does not exist):
#ifdef EXCEPTION_1 #append EXCEPTIONS if (! strcmp(EXCEPTION_1, mystring)) { except = 1; }
#ifdef EXCEPTION_2 #append EXCEPTIONS if (! strcmp(EXCEPTION_2, mystring)) { except = 1; }
#ifdef EXCEPTION_3 #append EXCEPTIONS if (! strcmp(EXCEPTION_3, mystring)) { except = 1; }
Then I could just use EXCEPTIONS in the code and it would work with all possible permutations of exceptions.
In other words I want to append a string to a macro variable - is it possible?
You can have chains of defines, but it won't look much better:
#ifdef EXCEPTION_1
#define EXCEPTIONS1 if (! strcmp(EXCEPTION_1, mystring)) { except = 1; }
#else
#define EXCEPTIONS1
#endif
#ifdef EXCEPTION_2
#define EXCEPTIONS2 EXCEPTIONS1 if (! strcmp(EXCEPTION_2, mystring)) { except = 1; }
#else
#define EXCEPTIONS2 EXCEPTIONS1
#endif
// etc
Again, not much better.
And you really shouldn't define macros with open if's. It allows weird interactions like if(cond) EXCEPTIONS1 else cout<<"error"; -- that won't do what you expect because EXCEPTIONS1 is a plain if and will gobble up the else branch.
The typical way of writing macros with code blocks is to wrap the whole thing in a do{...}while(0) (note no ending ;).
Checkout the token stringification and concatenation section here
It might help some. In general, it would seem easier to use your command line macro to populate a table and have a macro that simply expands to a loop that checks the successive entries of that table to set the except flag.
For instance, save the following as silly.c and compile with cc -DEX1=\"hello\"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
struct Except {
const char* key;
int flag;
};
struct Except table[] = {
#if defined(EX1)
{EX1,1},
#endif
{NULL,0}
};
#define CHECKEX(mys,rv) { rv = 0;for(int i=0;table[i].key!=0;i++) \
if (strcmp(table[i].key,(mys))==0) \
rv = 1; \
}
int main()
{
int rv;
CHECKEX("hello",rv);
if (rv)
printf("Got an hello\n");
else printf("Got nothing\n");
return 0;
}
Simply add more "blocks" to the table as needed. Just a suggestion of course.
You can convert a macro argument to a string:
#define STR(x) #x
STR(hello) --> "hello"
And you can concatenate string literals by just writing them next to each other:
"123" "abc" --> "123abc"
Or create a macro:
#define CONCAT(a, b) a b
CONCAT("hello", " world!") --> "hello world!"
You can use ## to concatenate string to macros. Use an index and use the conditions only to set the index. Then at the end you can concatenate the index with your macro EXCEPTION. like,
define a macro like #define append(name) name ## counter
this will in turn give you name as name1 if counter is 1
Now you can define different append macros to come with the result in a single variable name
I've a huge C project with a module reading and managing configuration data. If I have to add a new configuration parameter, I'll have to edit several functions, e.g. as pseudo-code:
void read_configuration(config *c) {
read_param("p1", c->p1);
read_param("p2", c->p2);
read_param("p3", c->p3);
/* ... */
}
void dump_configuration(config *c) {
dump_param("p1", c->p1);
dump_param("p2", c->p2);
dump_param("p3", c->p3);
/* ... */
}
Is there a way to ensure by macro at compile time, that each location has at least the same count of parameters? I thought of making dump_param some kind of macro counting the invocations and then add something like
#if nr_read != nr_dump
#error "You forgot something, idiot!"
#endif
at the end of the module. I can't find a method to make the macro count its invocations, though...
Since the list of parameters is the same in both functions, how about factoring that out and avoid any possible mismatch ?
Using X-macros
#define X_CONFIG_PARAMS(config) \
X("p1", (config).p1) \
X("p2", (config).p2) \
X("p3", (config).p3)
void read_configuration(config *c) {
#define X(name, param) read_param(name, ¶m);
X_CONFIG_PARAMS(*c)
#undef X
}
void dump_configuration(config *c) {
#define X(name, param) dump_param(name, ¶m);
X_CONFIG_PARAMS(*c)
#undef X
}
Using function pointers
void alter_config(config *c, void(*func)(char const *name, Param *param)) {
func("p1", &c->p1);
func("p2", &c->p2);
func("p3", &c->p3);
}
void read_configuration(config *c) {
alter_config(c, read_param);
}
void dump_configuration(config *c) {
alter_config(c, dump_param);
}
Using an array and offsetof
struct param_info {
char const *name;
size_t config_offs;
};
param_info allParams[] = {
{"p1", offsetof(config, p1)},
{"p2", offsetof(config, p2)},
{"p3", offsetof(config, p3)}
};
void read_configuration(config *c) {
size_t paramCount = sizeof allParams / sizeof *allParams;
for(size_t i = 0; i < paramCount; ++i) {
Param *p = (Param*)((char*)config + allParams[i].config_offs);
read_param(allParams[i].name, p);
}
}
void dump_configuration(config *c) {
size_t paramCount = sizeof allParams / sizeof *allParams;
for(size_t i = 0; i < paramCount; ++i) {
Param *p = (Param*)((char*)config + allParams[i].config_offs);
dump_param(allParams[i].name, p);
}
}
I would rather let the preprocessor write the code in the first place.
It could look something like this:
Define the list of parameters in a separate file, say parameters.inc:
PARAM (p1)
PARAM (p2)
...
Then in the source code locally define the macro PARAM as required and let the preprocessor include and expand the contents of parameters.inc:
void read_configuration(config *c) {
#define PARAM(NAME) read_param(#NAME, c->NAME);
#include "parameters.inc"
#undef PARAM
}
void dump_configuration(config *c) {
#define PARAM(NAME) dump_param(#NAME, c->NAME);
#include "parameters.inc"
#undef PARAM
}
I don't think you can do this at compile time without ugly hacks.
What you could do: add a test to your test suite which replaces the header that contains the read_param() and dump_param() macros so they generate code which only updates a counter. Then, in the main() function of that test, place an assertion that compares both counters and fails if they're not equal.
You do have a test suite and run it at compile time, right? ;-)
However, I do agree with the comment that it's probably better to do this differently. In an approach called "table-driven programming", you turn the macro definition and data definition on their head (that is, you have the #define in your .c file and the use of the macro in the header rather than the other way around), you don't have this problem. Poul-Henning Kamp, of FreeBSD fame, explains very well how to that here.
I was thinking today about the try/catch blocks existent in another languages. Googled for a while this but with no result. From what I know, there is not such a thing as try/catch in C. However, is there a way to "simulate" them?
Sure, there is assert and other tricks but nothing like try/catch, that also catch the raised exception. Thank you
C itself doesn't support exceptions but you can simulate them to a degree with setjmp and longjmp calls.
static jmp_buf s_jumpBuffer;
void Example() {
if (setjmp(s_jumpBuffer)) {
// The longjmp was executed and returned control here
printf("Exception happened here\n");
} else {
// Normal code execution starts here
Test();
}
}
void Test() {
// Rough equivalent of `throw`
longjmp(s_jumpBuffer, 42);
}
This website has a nice tutorial on how to simulate exceptions with setjmp and longjmp
http://www.di.unipi.it/~nids/docs/longjump_try_trow_catch.html
You use goto in C for similar error handling situations.
That is the closest equivalent of exceptions you can get in C.
Ok, I couldn't resist replying to this. Let me first say I don't think it's a good idea to simulate this in C as it really is a foreign concept to C.
We can use abuse the preprocessor and local stack variables to give use a limited version of C++ try/throw/catch.
Version 1 (local scope throws)
#include <stdbool.h>
#define try bool __HadError=false;
#define catch(x) ExitJmp:if(__HadError)
#define throw(x) {__HadError=true;goto ExitJmp;}
Version 1 is a local throw only (can't leave the function's scope). It does rely on C99's ability to declare variables in code (it should work in C89 if the try is first thing in the function).
This function just makes a local var so it knows if there was an error and uses a goto to jump to the catch block.
For example:
#include <stdio.h>
#include <stdbool.h>
#define try bool __HadError=false;
#define catch(x) ExitJmp:if(__HadError)
#define throw(x) {__HadError=true;goto ExitJmp;}
int main(void)
{
try
{
printf("One\n");
throw();
printf("Two\n");
}
catch(...)
{
printf("Error\n");
}
return 0;
}
This works out to something like:
int main(void)
{
bool HadError=false;
{
printf("One\n");
{
HadError=true;
goto ExitJmp;
}
printf("Two\n");
}
ExitJmp:
if(HadError)
{
printf("Error\n");
}
return 0;
}
Version 2 (scope jumping)
#include <stdbool.h>
#include <setjmp.h>
jmp_buf *g__ActiveBuf;
#define try jmp_buf __LocalJmpBuff;jmp_buf *__OldActiveBuf=g__ActiveBuf;bool __WasThrown=false;g__ActiveBuf=&__LocalJmpBuff;if(setjmp(__LocalJmpBuff)){__WasThrown=true;}else
#define catch(x) g__ActiveBuf=__OldActiveBuf;if(__WasThrown)
#define throw(x) longjmp(*g__ActiveBuf,1);
Version 2 is a lot more complex but basically works the same way. It uses a
long jump out of the current function to the try block. The try block then
uses an if/else to skip the code block to the catch block which check the local
variable to see if it should catch.
The example expanded again:
jmp_buf *g_ActiveBuf;
int main(void)
{
jmp_buf LocalJmpBuff;
jmp_buf *OldActiveBuf=g_ActiveBuf;
bool WasThrown=false;
g_ActiveBuf=&LocalJmpBuff;
if(setjmp(LocalJmpBuff))
{
WasThrown=true;
}
else
{
printf("One\n");
longjmp(*g_ActiveBuf,1);
printf("Two\n");
}
g_ActiveBuf=OldActiveBuf;
if(WasThrown)
{
printf("Error\n");
}
return 0;
}
This uses a global pointer so the longjmp() knows what try was last run.
We are using abusing the stack so child functions can also have a try/catch block.
Using this code has a number of down sides (but is a fun mental exercise):
It will not free allocated memory as there are no deconstructors being called.
You can't have more than 1 try/catch in a scope (no nesting)
You can't actually throw exceptions or other data like in C++
Not thread safe at all
You are setting up other programmers for failure because they will likely not notice the hack and try using them like C++ try/catch blocks.
In C99, you can use setjmp/longjmp for non-local control flow.
Within a single scope, the generic, structured coding pattern for C in the presence of multiple resource allocations and multiple exits uses goto, like in this example. This is similar to how C++ implements destructor calls of automatic objects under the hood, and if you stick to this diligently, it should allow you for a certain degree of cleanness even in complex functions.
While some of the other answers have covered the simple cases using setjmp and longjmp, in a real application there's two concerns that really matter.
Nesting of try/catch blocks. Using a single global variable for your jmp_buf will make these not work.
Threading. A single global variable for you jmp_buf will cause all kinds of pain in this situation.
The solution to these is to maintain a thread-local stack of jmp_buf that get updated as you go. (I think this is what lua uses internally).
So instead of this (from JaredPar's awesome answer)
static jmp_buf s_jumpBuffer;
void Example() {
if (setjmp(s_jumpBuffer)) {
// The longjmp was executed and returned control here
printf("Exception happened\n");
} else {
// Normal code execution starts here
Test();
}
}
void Test() {
// Rough equivalent of `throw`
longjump(s_jumpBuffer, 42);
}
You'd use something like:
#define MAX_EXCEPTION_DEPTH 10;
struct exception_state {
jmp_buf s_jumpBuffer[MAX_EXCEPTION_DEPTH];
int current_depth;
};
int try_point(struct exception_state * state) {
if(current_depth==MAX_EXCEPTION_DEPTH) {
abort();
}
int ok = setjmp(state->jumpBuffer[state->current_depth]);
if(ok) {
state->current_depth++;
} else {
//We've had an exception update the stack.
state->current_depth--;
}
return ok;
}
void throw_exception(struct exception_state * state) {
longjump(state->current_depth-1,1);
}
void catch_point(struct exception_state * state) {
state->current_depth--;
}
void end_try_point(struct exception_state * state) {
state->current_depth--;
}
__thread struct exception_state g_exception_state;
void Example() {
if (try_point(&g_exception_state)) {
catch_point(&g_exception_state);
printf("Exception happened\n");
} else {
// Normal code execution starts here
Test();
end_try_point(&g_exception_state);
}
}
void Test() {
// Rough equivalent of `throw`
throw_exception(g_exception_state);
}
Again a more realistic version of this would include some way to store error information into the exception_state, better handling of MAX_EXCEPTION_DEPTH (maybe using realloc to grow the buffer, or something like that).
DISCLAIMER: The above code was written without any testing whatsoever. It is purely so you get an idea of how to structure things. Different systems and different compilers will need to implement the thread local storage differently. The code probably contains both compile errors and logic errors - so while you're free to use it as you choose, TEST it before using it ;)
This is another way to do error handling in C which is more performant than using setjmp/longjmp. Unfortunately, it will not work with MSVC but if using only GCC/Clang is an option, then you might consider it. Specifically, it uses the "label as value" extension, which allows you to take the address of a label, store it in a value and and jump to it unconditionally. I'll present it using an example:
GameEngine *CreateGameEngine(GameEngineParams const *params)
{
/* Declare an error handler variable. This will hold the address
to jump to if an error occurs to cleanup pending resources.
Initialize it to the err label which simply returns an
error value (NULL in this example). The && operator resolves to
the address of the label err */
void *eh = &&err;
/* Try the allocation */
GameEngine *engine = malloc(sizeof *engine);
if (!engine)
goto *eh; /* this is essentially your "throw" */
/* Now make sure that if we throw from this point on, the memory
gets deallocated. As a convention you could name the label "undo_"
followed by the operation to rollback. */
eh = &&undo_malloc;
/* Now carry on with the initialization. */
engine->window = OpenWindow(...);
if (!engine->window)
goto *eh; /* The neat trick about using approach is that you don't
need to remember what "undo" label to go to in code.
Simply go to *eh. */
eh = &&undo_window_open;
/* etc */
/* Everything went well, just return the device. */
return device;
/* After the return, insert your cleanup code in reverse order. */
undo_window_open: CloseWindow(engine->window);
undo_malloc: free(engine);
err: return NULL;
}
If you so wish, you could refactor common code in defines, effectively implementing your own error-handling system.
/* Put at the beginning of a function that may fail. */
#define declthrows void *_eh = &&err
/* Cleans up resources and returns error result. */
#define throw goto *_eh
/* Sets a new undo checkpoint. */
#define undo(label) _eh = &&undo_##label
/* Throws if [condition] evaluates to false. */
#define check(condition) if (!(condition)) throw
/* Throws if [condition] evaluates to false. Then sets a new undo checkpoint. */
#define checkpoint(label, condition) { check(condition); undo(label); }
Then the example becomes
GameEngine *CreateGameEngine(GameEngineParams const *params)
{
declthrows;
/* Try the allocation */
GameEngine *engine = malloc(sizeof *engine);
checkpoint(malloc, engine);
/* Now carry on with the initialization. */
engine->window = OpenWindow(...);
checkpoint(window_open, engine->window);
/* etc */
/* Everything went well, just return the device. */
return device;
/* After the return, insert your cleanup code in reverse order. */
undo_window_open: CloseWindow(engine->window);
undo_malloc: free(engine);
err: return NULL;
}
A quick google search yields kludgey solutions such as this that use setjmp/longjmp as others have mentioned. Nothing as straightforward and elegant as C++/Java's try/catch. I'm rather partial to Ada's exception handling myself.
Check everything with if statements :)
This can be done with setjmp/longjmp in C. P99 has a quite comfortable toolset for this that also is consistent with the new thread model of C11.
In C, you can "emulate" exceptions along with automatic "object reclamation" through manual use of if + goto for explicit error handling.
I often write C code like the following (boiled down to highlight error handling):
#include <assert.h>
typedef int errcode;
errcode init_or_fail( foo *f, goo *g, poo *p, loo *l )
{
errcode ret = 0;
if ( ( ret = foo_init( f ) ) )
goto FAIL;
if ( ( ret = goo_init( g ) ) )
goto FAIL_F;
if ( ( ret = poo_init( p ) ) )
goto FAIL_G;
if ( ( ret = loo_init( l ) ) )
goto FAIL_P;
assert( 0 == ret );
goto END;
/* error handling and return */
/* Note that we finalize in opposite order of initialization because we are unwinding a *STACK* of initialized objects */
FAIL_P:
poo_fini( p );
FAIL_G:
goo_fini( g );
FAIL_F:
foo_fini( f );
FAIL:
assert( 0 != ret );
END:
return ret;
}
This is completely standard ANSI C, separates the error handling away from your mainline code, allows for (manual) stack unwinding of initialized objects much like C++ does, and it is completely obvious what is happening here. Because you are explicitly testing for failure at each point it does make it easier to insert specific logging or error handling at each place an error can occur.
If you don't mind a little macro magic, then you can make this more concise while doing other things like logging errors with stack traces. For example:
#include <assert.h>
#include <stdio.h>
#include <string.h>
#define TRY( X, LABEL ) do { if ( ( X ) ) { fprintf( stderr, "%s:%d: Statement '%s' failed! %d, %s\n", __FILE__, __LINE__, #X, ret, strerror( ret ) ); goto LABEL; } while ( 0 )
typedef int errcode;
errcode init_or_fail( foo *f, goo *g, poo *p, loo *l )
{
errcode ret = 0;
TRY( ret = foo_init( f ), FAIL );
TRY( ret = goo_init( g ), FAIL_F );
TRY( ret = poo_init( p ), FAIL_G );
TRY( ret = loo_init( l ), FAIL_P );
assert( 0 == ret );
goto END;
/* error handling and return */
FAIL_P:
poo_fini( p );
FAIL_G:
goo_fini( g );
FAIL_F:
foo_fini( f );
FAIL:
assert( 0 != ret );
END:
return ret;
}
Of course, this isn't as elegant as C++ exceptions + destructors. For example, nesting multiple error handling stacks within one function this way isn't very clean. Instead, you'd probably want to break those out into self contained sub functions that similarly handle errors, initialize + finalize explicitly like this.
This also only works within a single function and won't keep jumping up the stack unless higher level callers implement similar explicit error handling logic, whereas a C++ exception will just keep jumping up the stack until it finds an appropriate handler. Nor does it allow you to throw an arbitrary type, but instead only an error code.
Systematically coding this way (i.e. - with a single entry and single exit point) also makes it very easy to insert pre and post ("finally") logic that will execute no matter what. You just put your "finally" logic after the END label.
Warning: the following is not very nice but it does the job.
#include <stdio.h>
#include <stdlib.h>
typedef struct {
unsigned int id;
char *name;
char *msg;
} error;
#define _printerr(e, s, ...) fprintf(stderr, "\033[1m\033[37m" "%s:%d: " "\033[1m\033[31m" e ":" "\033[1m\033[37m" " ‘%s_error’ " "\033[0m" s "\n", __FILE__, __LINE__, (*__err)->name, ##__VA_ARGS__)
#define printerr(s, ...) _printerr("error", s, ##__VA_ARGS__)
#define printuncaughterr() _printerr("uncaught error", "%s", (*__err)->msg)
#define _errordef(n, _id) \
error* new_##n##_error_msg(char* msg) { \
error* self = malloc(sizeof(error)); \
self->id = _id; \
self->name = #n; \
self->msg = msg; \
return self; \
} \
error* new_##n##_error() { return new_##n##_error_msg(""); }
#define errordef(n) _errordef(n, __COUNTER__ +1)
#define try(try_block, err, err_name, catch_block) { \
error * err_name = NULL; \
error ** __err = & err_name; \
void __try_fn() try_block \
__try_fn(); \
void __catch_fn() { \
if (err_name == NULL) return; \
unsigned int __##err_name##_id = new_##err##_error()->id; \
if (__##err_name##_id != 0 && __##err_name##_id != err_name->id) \
printuncaughterr(); \
else if (__##err_name##_id != 0 || __##err_name##_id != err_name->id) \
catch_block \
} \
__catch_fn(); \
}
#define throw(e) { *__err = e; return; }
_errordef(any, 0)
Usage:
errordef(my_err1)
errordef(my_err2)
try ({
printf("Helloo\n");
throw(new_my_err1_error_msg("hiiiii!"));
printf("This will not be printed!\n");
}, /*catch*/ any, e, {
printf("My lovely error: %s %s\n", e->name, e->msg);
})
printf("\n");
try ({
printf("Helloo\n");
throw(new_my_err2_error_msg("my msg!"));
printf("This will not be printed!\n");
}, /*catch*/ my_err2, e, {
printerr("%s", e->msg);
})
printf("\n");
try ({
printf("Helloo\n");
throw(new_my_err1_error());
printf("This will not be printed!\n");
}, /*catch*/ my_err2, e, {
printf("Catch %s if you can!\n", e->name);
})
Output:
Helloo
My lovely error: my_err1 hiiiii!
Helloo
/home/naheel/Desktop/aa.c:28: error: ‘my_err2_error’ my msg!
Helloo
/home/naheel/Desktop/aa.c:38: uncaught error: ‘my_err1_error’
Keep on mind that this is using nested functions and __COUNTER__. You'll be on the safe side if you're using gcc.
Redis use goto to simulate try/catch, IMHO it is very clean and elegant:
/* Save the DB on disk. Return REDIS_ERR on error, REDIS_OK on success. */
int rdbSave(char *filename) {
char tmpfile[256];
FILE *fp;
rio rdb;
int error = 0;
snprintf(tmpfile,256,"temp-%d.rdb", (int) getpid());
fp = fopen(tmpfile,"w");
if (!fp) {
redisLog(REDIS_WARNING, "Failed opening .rdb for saving: %s",
strerror(errno));
return REDIS_ERR;
}
rioInitWithFile(&rdb,fp);
if (rdbSaveRio(&rdb,&error) == REDIS_ERR) {
errno = error;
goto werr;
}
/* Make sure data will not remain on the OS's output buffers */
if (fflush(fp) == EOF) goto werr;
if (fsync(fileno(fp)) == -1) goto werr;
if (fclose(fp) == EOF) goto werr;
/* Use RENAME to make sure the DB file is changed atomically only
* if the generate DB file is ok. */
if (rename(tmpfile,filename) == -1) {
redisLog(REDIS_WARNING,"Error moving temp DB file on the final destination: %s", strerror(errno));
unlink(tmpfile);
return REDIS_ERR;
}
redisLog(REDIS_NOTICE,"DB saved on disk");
server.dirty = 0;
server.lastsave = time(NULL);
server.lastbgsave_status = REDIS_OK;
return REDIS_OK;
werr:
fclose(fp);
unlink(tmpfile);
redisLog(REDIS_WARNING,"Write error saving DB on disk: %s", strerror(errno));
return REDIS_ERR;
}
If you're using C with Win32, you can leverage its Structured Exception Handling (SEH) to simulate try/catch.
If you're using C in platforms that don't support setjmp() and longjmp(), have a look at this Exception Handling of pjsip library, it does provide its own implementation
After studying the answers given above, I set up a system that automatically handles nested exceptions well. Here is the code I wrote to test my system:
#include "MyOtherTricks.h"
#include "Exceptions.h"
void Testing_InnerMethod();
void Testing_PossibleExceptionThrower();
void TestExceptionHandling()
{
try
{
Testing_InnerMethod();
Say("The inner method exited without an exception.");
}
catch (Exception)
{
Say("I caught an Exception that the inner method did not catch.");
}
end_try
}
void Testing_InnerMethod()
{
try
{
Say("I am in a try block.");
Testing_PossibleExceptionThrower();
Say("The possible exception thrower didn't throw an exception.");
}
catch (ExceptionSubtype1)
Say("I caught an exception, subtype 1.");
catch (ExceptionSubtype2)
{
Say("I caught an exception, subtype 2.");
Say("I will now rethrow it.");
throw(exception);
}
end_try
}
void Testing_PossibleExceptionThrower()
{
Say("Here is the possible exception thrower.");
throw(new(ExceptionSubtype2)); // To further test exception handling, replace ExceptionSubtype2 in this line with Exception or ExceptionSubtype1, or comment out this line entirely.
Say("No, I won't throw an exception!");
}
The example code relies on two files, Exceptions.h and Exceptions.c. Here is Exceptions.h:
#include <setjmp.h>
extern jmp_buf* Exception_Handler;
#define try do \
{ \
jmp_buf* outerExceptionHandler = Exception_Handler; \
jmp_buf exceptionHandler; \
Exception_Handler = &exceptionHandler; \
Exception exception = (Exception)setjmp(exceptionHandler); \
if (exception != 0) Exception_Handler = outerExceptionHandler; \
if (exception == 0) \
{ \
// The try block goes here. It must not include a return statement or anything else that exits the try...end_try block, because then the outer exception handler will not be restored.
#define catch(exceptionType) Exception_Handler = outerExceptionHandler; \
} \
else if (Object_IsSomeTypeOf(exception, exceptionType)) \
{
// The catch block goes here. It may include a return statement or anything else that exits the try...end_try block. A break statement will exit only the try...end_try block.
#define end_try } \
else \
throw(exception); \
} while(0);
void throw(Exception exception);
And here is Exceptions.c:
#include "MyOtherTricks.h"
#include "Exceptions.h"
jmp_buf* Exception_Handler = 0;
void throw(Exception exception)
{
if (Exception_Handler == 0) FailBecause("Uncaught exception.");
longjmp(*Exception_Handler, (int)exception);
}
Note that this code references some additional methods that I'm not including here (because class inheritance in C is off-topic). To make this code work for you, you'll have to understand this code well enough to replace a few things. In particular, if you want to distinguish between different types of exceptions, you'll need to realize that this code assumes that Object_IsSomeTypeOf(new(ExceptionSubtype1), Exception) returns true and Object_IsSomeTypeOf(new(ExceptionSubtype1), ExceptionSubtype2) returns false, and you'll need to either make your own version of my Object_IsSomeTypeOf macro or replace it with something else.
Perhaps not a major language (unfortunately), but in APL, theres the ⎕EA operation (stand for Execute Alternate).
Usage:
'Y' ⎕EA 'X'
where X and Y are either code snippets supplied as strings or function names.
If X runs into an error, Y (usually error-handling) will be executed instead.
I need to dump the certain things into a text file and same has needs to be displayed on screen. (I'm telling about a C program utiltiy)
The menu option looks like following,
1. display AA parameters
2. display BB parameters
3. display CC parameters
4. dump all
5. Exit
Select option >
If they select 1/2/3, it just needs to displayed on screen only or if they select option #4,it need to display all the parameters one by one and same needs to dumped in a .txt file.
I know, we can use the printf and fprintf functions to display on screen and write it to text file respectively. The thing is that I've display more that 20 parameters and each have at least 20 sub-parameters.
I'm currently implemented as below,
printf ( "Starting serial number [%ld]\n",
serial_info_p->start_int_idx);
fprintf(file_p, "Starting serial number [%ld]\n",
serial_info_p->start_int_idx)
printf ( "Current Serial number [%d]\n",
serial_info_p->current_int_idx);
fprintf(file_p, "Current Serial number [%d]\n",
serial_info_p->current_int_idx);
Is there an easiest way to implement this to cut down the number of lines of code?
Edit: the C++ tag seems misleading, can someone remove it please? thanks :)
I use variadic macros to customize printf and friends.
I would write something like this:
#define tee(fp,fmt, ...) \
{ \
printf (fmt, __VA_ARGS__); \
fprintf (fp, fmt, __VA_ARGS__); \
}
(the name comes from the tee(1) utility)
Something like this allows you to add any number of output streams, and allows changing them at runtime simply by modifying the PrintTarget linked list.
/** gcc -Wall -o print_target print_target.c && ./print_target */
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct PrintTarget* PrintTargetp;
void* xmalloc (size_t size);
PrintTargetp pntCreate (PrintTargetp head, FILE* target);
void pntDestroy (PrintTargetp list);
typedef struct PrintTarget
{
FILE* target;
PrintTargetp next;
} PrintTarget;
void myPrintf (PrintTargetp streams, char* format, ...)
{
va_list args;
va_start(args, format);
while (streams)
{
vfprintf(streams->target, format, args);
streams = streams->next;
}
va_end(args);
}
int main(void)
{
PrintTargetp streams = pntCreate(NULL, stdout);
streams = pntCreate(streams, fopen("somefile.txt", "a+")); //XXX IO errors?
myPrintf(streams, "blah blah blah...\n");
pntDestroy(streams);
return 0;
}
Here's a definition of auxiliary functions:
PrintTargetp pntCreate (PrintTargetp head, FILE* target)
{
PrintTargetp node = xmalloc(sizeof(PrintTarget));
node->target = target;
node->next = head;
return node;
}
void pntDestroy (PrintTargetp list)
{
while (list)
{
PrintTargetp next = list->next;
free(list);
list = next;
//XXX cycles?
//XXX close files?
}
}
void* xmalloc (size_t size)
{
void* p = malloc(size);
if (p == NULL)
{
fputs("malloc error\n", stderr);
abort();
}
return p;
}
You could also just pipe the output of your prorgam to the tee(1) command.
If you're writing a console application, you should be able to output to the screen (standard output) using something like:
fprintf(stdout, "Hello World\n");
This should enable you to move the code that prints your data to its own function, and to pass in a FILE* for it to print to. Then the function can print to the screen if you pass "stdout", or to a file if you pass in a different FILE*, e.g.:
void print_my_stuff(FILE* file) {
fprintf( file,"Starting serial number [%ld]\n", serial_info_p->start_int_idx);
fprintf(file, "Current Serial number [%d]\n", serial_info_p->current_int_idx);
.
.
.
}
Edit: I didn't notice you needed a C solution. I'll leave this answer for reference, but it obviously requires C++.
You could create a new stream class that sends the output to two streams. I found an implementation of this at http://www.cs.technion.ac.il/~imaman/programs/teestream.html. I haven't tried it, but it should work.
Here's the code from the link:
#include <iostream>
#include <fstream>
template<typename Elem, typename Traits = std::char_traits<Elem> >
struct basic_TeeStream : std::basic_ostream<Elem,Traits>
{
typedef std::basic_ostream<Elem,Traits> SuperType;
basic_TeeStream(std::ostream& o1, std::ostream& o2)
: SuperType(o1.rdbuf()), o1_(o1), o2_(o2) { }
basic_TeeStream& operator<<(SuperType& (__cdecl *manip)(SuperType& ))
{
o1_ << manip;
o2_ << manip;
return *this;
}
template<typename T>
basic_TeeStream& operator<<(const T& t)
{
o1_ << t;
o2_ << t;
return *this;
}
private:
std::ostream& o1_;
std::ostream& o2_;
};
typedef basic_TeeStream<char> TeeStream;
You would use it like this:
ofstream f("stackoverflow.txt");
TeeStream ts(std::cout, f);
ts << "Jon Skeet" << std::endl; // "Jon Skeet" is sent to TWO streams
I'd go more radical than what people have suggested so far, but maybe it is too much for you. (The 'inline' keyword is C99; you can omit it without much consequence if you code to C89.)
/*
** These could be omitted - unless you get still more radical and create
** the format strings at run-time, so you can adapt the %-24s to the
** longest tag you actually have. Plus, with the strings all here, when
** you change the length from 24 to 30, you are less likely to overlook one!
*/
static const char fmt_int[] = "%-24s [%d]\n";
static const char fmt_long[] = "%-24s [%ld]\n";
static const char fmt_str[] = "%-24s [%s]\n"; /* Plausible extra ... */
static inline void print_long(FILE *fp, const char *tag, long value)
{
fprintf(fp, fmt_long, tag, value);
}
static inline void print_int(FILE *fp, const char *tag, int value)
{
fprintf(fp, fmt_int, tag, value);
}
static inline void print_str(FILE *fp, const char *tag, const char *value)
{
fprintf(fp, fmt_str, tag, value);
}
static void dump_data(FILE *fp, const serial_info_t *info)
{
dump_long("Starting serial number", info->start_int_idx);
dump_int( "Current Serial number", info->current_int_idx);
/* ... and similar ... */
}
Then the calling code would call dump_data() once (with argument stdout) for options 1, 2, 3 and twice (once with stdout, once with file pointer for output file) for option 4.
If the number of parameters got truly huge (into the multiple hundreds), I'd even go as far as to consider a data structure which encoded type and offset information (offsetof from <stddef.h>) and pointers to functions and such like, so that there would be just a loop in dump_data() iterating over a structure which encodes all the necessary information.
You could also simplify life by using the same basic integer type (long in your example) for all the integer members of the data structure.
Fred Brooks in "Mythical Man Month" - a book well worth reading if you've not already done so, but make sure you read the Twentieth Anniversary edition - says in Chapter 9:
Show me your flowcharts [code] and conceal your tables [data structures], and I shall continue to be mystified. Show me your tables, and I won't usually need your flowcharts; they'll be obvious.
A table-driven version of this code could end up saving space, as well as frustration when having to change a hundred related functions in the same way whereas a simple change in the tabular data could have fixed the whole lot.
#define ARRAY_LEN(x) (sizeof(x) / sizeof(x[0]))
FILE *f = fopen("somefile.txt", "a+");
FILE *fp[] = { stdout, f };
int i = 0;
for (i = 0; i < ARRAY_LEN(fp); i++) {
fprintf(fp[i], "Starting serial number [%ld]\n", serial_info_p->start_int_idx);
fprintf(fp[i], "Current serial number [%ld]\n", serial_info_p->start_int_idx);
}
fclose(f);