Understanding how assembly language passes arguments from one method to another - c

I've, for a few hours, been trying to enlarge my understanding of Assembly Language, by trying to read and understand the instructions of a very simple program I wrote in C to initiate myself to how arguments were handled in ASM.
#include <stdio.h>
int say_hello();
int main(void) {
printf("say_hello() -> %d\n", say_hello(10, 20, 30, 40, 50, 60, 70, 80, 90, 100));
}
int say_hello(int a, int b, int c, int d, int e, int f, int g, int h, int i, int j) {
printf("a:b:c:d:e:f:g:h:i:j -> %d:%d:%d:%d:%d:%d:%d:%d:%d:%d\n", a, b, c, d, e, f, g, h, i, j);
return 1000;
}
The program is as I said, very basic and contains two functions, the main and another one called say_hello which takes 10 arguments, from a to j and print each one of them in a printf call. I've tried doing the same process (So trying to understand the instructions and what's happening), with the same program and less arguments, I think I was able to understand most of it, but then I was wondering, "ok but what's happening if I have so many arguments, there isn't any more register available to store the value in"
So I went to look for how many registers were available and usable in my case, and I found out from this website that "only" (not sure, correct me if I'm wrong) the following registers could be used in my case to store argument values in them edi, esi, r8d, r9d, r10d, r11d, edx, ecx, which is 8, so I went to modify my C program and I added a few more arguments, so that I reach the 8 limit, I even added one more, I don't really know why, let's say just in case.
So when I compiled my program using gcc with no optimization related option whatsoever, I was expecting the main() function to push the values that were left after all the 8 registers have been used, but I wasn't expecting anything from the say_hello() method, that's pretty much why I tried this out in the first place.
So I went to compile my program, then disassembled it using the objdump command (More specifically, this is the full command I used: objdump -d -M intel helloworld) and I started looking for my main method, which was doing pretty much as I expected
000000000000064a <main>:
64a: 55 push rbp
64b: 48 89 e5 mov rbp,rsp
64e: 6a 64 push 0x64
650: 6a 5a push 0x5a
652: 6a 50 push 0x50
654: 6a 46 push 0x46
656: 41 b9 3c 00 00 00 mov r9d,0x3c
65c: 41 b8 32 00 00 00 mov r8d,0x32
662: b9 28 00 00 00 mov ecx,0x28
667: ba 1e 00 00 00 mov edx,0x1e
66c: be 14 00 00 00 mov esi,0x14
671: bf 0a 00 00 00 mov edi,0xa
676: b8 00 00 00 00 mov eax,0x0
67b: e8 1e 00 00 00 call 69e <say_hello>
680: 48 83 c4 20 add rsp,0x20
684: 89 c6 mov esi,eax
686: 48 8d 3d 0b 01 00 00 lea rdi,[rip+0x10b] # 798 <_IO_stdin_used+0x8>
68d: b8 00 00 00 00 mov eax,0x0
692: e8 89 fe ff ff call 520 <printf#plt>
697: b8 00 00 00 00 mov eax,0x0
69c: c9 leave
69d: c3 ret
So it, as I expected pushed the values that were left after all the registers had been used into the stack, and then just did the usual work to pass values from one method to another. But then I went to look for the say_hello method, and it got me really confused.
000000000000069e <say_hello>:
69e: 55 push rbp
69f: 48 89 e5 mov rbp,rsp
6a2: 48 83 ec 20 sub rsp,0x20
6a6: 89 7d fc mov DWORD PTR [rbp-0x4],edi
6a9: 89 75 f8 mov DWORD PTR [rbp-0x8],esi
6ac: 89 55 f4 mov DWORD PTR [rbp-0xc],edx
6af: 89 4d f0 mov DWORD PTR [rbp-0x10],ecx
6b2: 44 89 45 ec mov DWORD PTR [rbp-0x14],r8d
6b6: 44 89 4d e8 mov DWORD PTR [rbp-0x18],r9d
6ba: 44 8b 45 ec mov r8d,DWORD PTR [rbp-0x14]
6be: 8b 7d f0 mov edi,DWORD PTR [rbp-0x10]
6c1: 8b 4d f4 mov ecx,DWORD PTR [rbp-0xc]
6c4: 8b 55 f8 mov edx,DWORD PTR [rbp-0x8]
6c7: 8b 45 fc mov eax,DWORD PTR [rbp-0x4]
6ca: 48 83 ec 08 sub rsp,0x8
6ce: 8b 75 28 mov esi,DWORD PTR [rbp+0x28]
6d1: 56 push rsi
6d2: 8b 75 20 mov esi,DWORD PTR [rbp+0x20]
6d5: 56 push rsi
6d6: 8b 75 18 mov esi,DWORD PTR [rbp+0x18]
6d9: 56 push rsi
6da: 8b 75 10 mov esi,DWORD PTR [rbp+0x10]
6dd: 56 push rsi
6de: 8b 75 e8 mov esi,DWORD PTR [rbp-0x18]
6e1: 56 push rsi
6e2: 45 89 c1 mov r9d,r8d
6e5: 41 89 f8 mov r8d,edi
6e8: 89 c6 mov esi,eax
6ea: 48 8d 3d bf 00 00 00 lea rdi,[rip+0xbf] # 7b0 <_IO_stdin_used+0x20>
6f1: b8 00 00 00 00 mov eax,0x0
6f6: e8 25 fe ff ff call 520 <printf#plt>
6fb: 48 83 c4 30 add rsp,0x30
6ff: b8 e8 03 00 00 mov eax,0x3e8
704: c9 leave
705: c3 ret
706: 66 2e 0f 1f 84 00 00 nop WORD PTR cs:[rax+rax*1+0x0]
70d: 00 00 00
I'm really sorry in advance, I'm not exactly sure I really understand well what the square brackets do, but from what I've read and understand it's a way to "point" to the address containing the value I want (please correct me if I'm wrong), so for example mov DWORD PTR [rbp-0x4],edi moves the value in edi to the value at the address rsp-0x4, right?
I'm also not actually not sure why this process is required, can't the say_hello method just read edi for example and that's it? Why does the program have to move it into [rbp-0x4] and then re-reading it back from [rbp-0x4] to eax ?
So the program just goes on and reads every value it needs and put them into an available register, and when it reaches the point when there's no register left, it just starts moving all of them into esi and then pushing them onto the stack, then repeating the process until all the 10 arguments have been stored somewhere.
So that makes sense, I was satisfied and then just went to double check if I really had got it well, so I started reading from bottom to top, starting from 0x6ea to 0x6e2 so the sample I'm working on is
6e2: 45 89 c1 mov r9d,r8d
6e5: 41 89 f8 mov r8d,edi
6e8: 89 c6 mov esi,eax
6ea: 48 8d 3d bf 00 00 00 lea rdi,[rip+0xbf] # 7b0 <_IO_stdin_used+0x20>
So just like on all my previous tests, I was expecting the arguments to go in "reverse" like the first argument is the last instruction executed, and the last one the first instruction executed, so I started double checking every field.
So the first one, rdi was [rip+0x10b] which I thought for sure was pointing to my string.
So then I moved to 0x6e8, which moves eax which is currently equal to the value stored in [rbp-0x4], which is equal to edi as stated at 0x6a6, and edi is equal to 0xa (10) as stated on 0x671, so my first argument is my string, and the second one is 10, which is exactly what I expected.
But then when I jumped on the instruction executed right before 0x6e8, so 0x6e5 I was expecting it to be 20, so I did the same process. edi is moved to r8d and is currently equal to the value stored in [rbp-0x10] which is equal to ecx which is equal to, as stated at 0x662.. 40? What the heck? I'm confused, why would it be 40? Then I tried looking up the instruction right above that one, and found 50, and did the same for the next one, and again I found 60!! Why? Is the way I get those values wrong? Am I missing something in the instructions? Or did I just assume something by looking at my previous programs (which all had way less arguments, and were all in "reverse" like I said earlier) that I should not have?
I'm sorry if this is a dumb post, I'm very new to ASM (few hours of experience!) and just trying to get my mind cleared on that one, as I really can't figure it out alone. I'm also sorry if this post is too long, I was trying to include a lot of informations so that what I'm trying to do is clear, the result I get is clear, and what my problem is is clear aswell. Thanks a lot for reading and even a bigger thanks to anyone who will help!

Related

How does this assembly function return a value?

I have made a function in C which is pretty straightforward, it uses strlen() from <string.h> to return the length of a char* variable:
int length(char *str) {
return strlen(str);
}
Here is the corresponding x86_64 assembly from objdump -M intel -d a.out:
00000000000011a8 <length>:
11a8: f3 0f 1e fa endbr64
11ac: 55 push rbp
11ad: 48 89 e5 mov rbp,rsp
11b0: 48 83 ec 10 sub rsp,0x10
11b4: 48 89 7d f8 mov QWORD PTR [rbp-0x8],rdi
11b8: 48 8b 45 f8 mov rax,QWORD PTR [rbp-0x8]
11bc: 48 89 c7 mov rdi,rax
11bf: e8 ac fe ff ff call 1070 <strlen#plt>
11c4: c9 leave
11c5: c3 ret
Here is my current understanding of the code (please correct me if anything seems wrong):
00000000000011a8 <length>:
11a8: f3 0f 1e fa endbr64
11ac: 55 push rbp // stack setup, old rbp of previous frame pushed
11ad: 48 89 e5 mov rbp,rsp // rbp and rsp point to same place
11b0: 48 83 ec 10 sub rsp,0x10 // space is made for arguments
11b4: 48 89 7d f8 mov QWORD PTR [rbp-0x8],rdi // rdi stores argument and is moved into the space made on the line 11b0
11b8: 48 8b 45 f8 mov rax,QWORD PTR [rbp-0x8] // value at memory address rbp-0x8 aka argument is stored in rax
11bc: 48 89 c7 mov rdi,rax // move the value into rdi for function call
11bf: e8 ac fe ff ff call 1070 <strlen#plt> // strlen() is called
11c4: c9 leave // stack clear up
11c5: c3 ret // return address popped and control flow resumes
If anything above is incorrect please correct me, secondly how does call 1070 <strlen#plt> return a value? because the strlen() function returns the length of a string and i would have thought that something would have been moved into the rax register (which i believe is commonly used for return values). But nothing is moved into rax and it does not show a value returned in the assembly.
Lastly here is the code at address 1070 (from call 1070 strlen#plt)
0000000000001070 <strlen#plt>:
1070: f3 0f 1e fa endbr64
1074: f2 ff 25 45 2f 00 00 bnd jmp QWORD PTR [rip+0x2f45] # 3fc0 <strlen#GLIBC_2.2.5>
107b: 0f 1f 44 00 00 nop DWORD PTR [rax+rax*1+0x0]
how does call 1070 strlen#plt return a value?
The strlen puts its result into rax register, which conveniently is also where your length() function should put its return value.
Under optimization your length() could be compiled into a single instruction: jmp strlen -- the parameter is already in rdi, and the return value will be in rax.
P.S.
Lastly here is the code at address 1070
That isn't the actual code of strlen. This is a "PLT jump stub". To understand what that is, you could read this blog post.
Also, from that small address, you can see this is a PIE executable: those are just offsets from the image base address; the runtime address will be something like 0x55...

How are C structs returned [duplicate]

This question already has answers here:
How does System V amd64 handle very long return values?
(1 answer)
Why does clang produce inefficient asm with -O0 (for this simple floating point sum)?
(1 answer)
How to remove "noise" from GCC/clang assembly output?
(3 answers)
C++ What actually happens in assembly when you return a struct from a function?
(2 answers)
passing rvalue to non-ref parameter, why can't the compiler elide the copy?
(1 answer)
Closed 1 year ago.
I'm wondering how a struct is returned in something like:
typedef struct number {
uint64_t a, b, c, d;
}number;
number get_number(){
number res = {0,0,0,0};
return res;
}
which disassembles to
0000000000001149 <get_number>:
1149: 55 push rbp
114a: 48 89 e5 mov rbp,rsp
114d: 48 89 7d d8 mov QWORD PTR [rbp-0x28],rdi
1151: 48 c7 45 e0 00 00 00 mov QWORD PTR [rbp-0x20],0x0
1158: 00
1159: 48 c7 45 e8 00 00 00 mov QWORD PTR [rbp-0x18],0x0
1160: 00
1161: 48 c7 45 f0 00 00 00 mov QWORD PTR [rbp-0x10],0x0
1168: 00
1169: 48 c7 45 f8 00 00 00 mov QWORD PTR [rbp-0x8],0x0
1170: 00
1171: 48 8b 4d d8 mov rcx,QWORD PTR [rbp-0x28]
1175: 48 8b 45 e0 mov rax,QWORD PTR [rbp-0x20]
1179: 48 8b 55 e8 mov rdx,QWORD PTR [rbp-0x18]
117d: 48 89 01 mov QWORD PTR [rcx],rax
1180: 48 89 51 08 mov QWORD PTR [rcx+0x8],rdx
1184: 48 8b 45 f0 mov rax,QWORD PTR [rbp-0x10]
1188: 48 8b 55 f8 mov rdx,QWORD PTR [rbp-0x8]
118c: 48 89 41 10 mov QWORD PTR [rcx+0x10],rax
1190: 48 89 51 18 mov QWORD PTR [rcx+0x18],rdx
1194: 48 8b 45 d8 mov rax,QWORD PTR [rbp-0x28]
1198: 5d pop rbp
1199: c3 ret
From the disassembly it looks like before calling the function the required space is allocated on the stack and the function fills in those values.
But in the second part it looks like rdi is treated as pointer to a number struct where the values are also saved. What is that about?
And when using a C function in assembler how do I know where the result is?
A calling convention typically does not specifically dictate any code or code sequences, it dictates only state — such as registers and memory, which goes to parameter passing and the stack: where parameters and return values go, what state must be preserved by the call (i.e. some registers and allocated stack memory), and what is scratch (i.e. some registers, and memory below the current stack pointer).  It may also dictate things like stack alignment requirements.
The calling convention speaks to state as per above: but only at very specific points in time, namely at the exact boundary when control is transferred from caller to callee, and again when control is transferred back from callee to caller.  Thus, the callee has an expectation that the caller has setup all the parameters as expected before its first instruction runs.  The caller has the expectation that the callee has setup all the return values (and preserved what ever it must preserve) before the first instruction of its resumption from the call.
For these purposes, the calling convention does not dictate machine code instructions or even sequences of instructions; it only establishes expectation of values and locations at the points of transfer.

Try to understand calling process in assembly code

I wrote a very simple program in C and try to understand the function calling process.
#include "stdio.h"
void Oh(unsigned x) {
printf("%u\n", x);
}
int main(int argc, char const *argv[])
{
Oh(0x67611c8c);
return 0;
}
And its assembly code seems to be
0000000100000f20 <_Oh>:
100000f20: 55 push %rbp
100000f21: 48 89 e5 mov %rsp,%rbp
100000f24: 48 83 ec 10 sub $0x10,%rsp
100000f28: 48 8d 05 6b 00 00 00 lea 0x6b(%rip),%rax # 100000f9a <_printf$stub+0x20>
100000f2f: 89 7d fc mov %edi,-0x4(%rbp)
100000f32: 8b 75 fc mov -0x4(%rbp),%esi
100000f35: 48 89 c7 mov %rax,%rdi
100000f38: b0 00 mov $0x0,%al
100000f3a: e8 3b 00 00 00 callq 100000f7a <_printf$stub>
100000f3f: 89 45 f8 mov %eax,-0x8(%rbp)
100000f42: 48 83 c4 10 add $0x10,%rsp
100000f46: 5d pop %rbp
100000f47: c3 retq
100000f48: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1)
100000f4f: 00
0000000100000f50 <_main>:
100000f50: 55 push %rbp
100000f51: 48 89 e5 mov %rsp,%rbp
100000f54: 48 83 ec 10 sub $0x10,%rsp
100000f58: b8 8c 1c 61 67 mov $0x67611c8c,%eax
100000f5d: c7 45 fc 00 00 00 00 movl $0x0,-0x4(%rbp)
100000f64: 89 7d f8 mov %edi,-0x8(%rbp)
100000f67: 48 89 75 f0 mov %rsi,-0x10(%rbp)
100000f6b: 89 c7 mov %eax,%edi
100000f6d: e8 ae ff ff ff callq 100000f20 <_Oh>
100000f72: 31 c0 xor %eax,%eax
100000f74: 48 83 c4 10 add $0x10,%rsp
100000f78: 5d pop %rbp
100000f79: c3 retq
Well, I don't quite understand the argument passing process, since there is only one parameter passed to Oh function, I could under stand this
100000f58: b8 8c 1c 61 67 mov $0x67611c8c,%eax
So what does the the code below do? Why rbp? Isn't it abandoned in X86-64 assembly? If it is a x86 style assembly, how can I generate the x86-64 style assembly using clang? If it is x86, it doesn't matter, could any one explains the below code line by line for me?
100000f5d: c7 45 fc 00 00 00 00 movl $0x0,-0x4(%rbp)
100000f64: 89 7d f8 mov %edi,-0x8(%rbp)
100000f67: 48 89 75 f0 mov %rsi,-0x10(%rbp)
100000f6b: 89 c7 mov %eax,%edi
100000f6d: e8 ae ff ff ff callq 100000f20 <_Oh>
You might get cleaner code if you turned optimizations on, or you might not. But, here’s what that does.
The %rbp register is being used as a frame pointer, that is, a pointer to the original top of the stack. It’s saved on the stack, stored, and restored at the end. Far from being removed in x86_64, it was added there; the 32-bit equivalent was %ebp.
After this value is saved, the program allocates sixteen bytes off the stack by subtracting from the stack pointer.
There then is a very inefficient series of copies that sets the first argument of Oh() as the second argument of printf() and the constant address of the format string (relative to the instruction pointer) as the first argument of printf(). Remember that, in this calling convention, the first argument is passed in %rdi (or %edi for 32-bit operands) and the second in %rsi This could have been simplified to two instructions.
After calling printf(), the program (needlessly) saves the return value on the stack, restores the stack and frame pointers, and returns.
In main(), there’s similar code to set up the stack frame, then the program saves argc and argv (needlessly), then it moves around the constant argument to Oh into its first argument, by way of %eax. This could have been optimized into a single instruction. It then calls Oh(). On return, it sets its return value to 0, cleans up the stack, and returns.
The code you’re asking about does the following: stores the constant 32-bit value 0 on the stack, saves the 32-bit value argc on the stack, saves the 64-bit pointer argv on the stack (the first and second arguments to main()), and sets the first argument of the function it is about to call to %eax, which it had previously loaded with a constant. This is all unnecessary for this program, but would have been necessary had it needed to use argc and argv after the call, when those registers would have been clobbered. There’s no good reason it used two steps to load the constant instead of one.
As Jester mentions you still have frame pointers on (to aid debugging)so stepping through main:
0000000100000f50 <_main>:
First we enter a new stack frame, we have to save the base pointer and move the stack to the new base. Also, in x86_64 the stack frame has to be aligned to a 16 byte boundary (hence moving the stack pointer by 0x10).
100000f50: push %rbp
100000f51: mov %rsp,%rbp
100000f54: sub $0x10,%rsp
As you mention, x86_64 passes parameters by register, so load the param in to the register:
100000f58: mov $0x67611c8c,%eax
??? Help needed
100000f5d: movl $0x0,-0x4(%rbp)
From here: "Registers RBP, RBX, and R12-R15 are callee-save registers", so if we want to save other resisters then we have to do it ourselves ....
100000f64: mov %edi,-0x8(%rbp)
100000f67: mov %rsi,-0x10(%rbp)
Not really sure why we didn't just load this in %edi where it needs to be for the call to begin with, but we better move it there now.
100000f6b: mov %eax,%edi
Call the function:
100000f6d: callq 100000f20 <_Oh>
This is the return value (passed in %eax), xor is a smaller instruction than load 0, so is a cmmon optimization:
100000f72: xor %eax,%eax
Clean up that stack frame we added earlier (not really sure why we saved those registers on it when we didn't use them)
100000f74: add $0x10,%rsp
100000f78: pop %rbp
100000f79: retq

Assembly - why is %rsp decremented by so much, and why are arguments stored at the top of the stack?

Assembly newbie here... I wrote the following simple C program:
void fun(int x, int* y)
{
char arr[4];
int* sp;
sp = y;
}
int main()
{
int i = 4;
fun(i, &i);
return 0;
}
I compiled it with gcc and ran objdump with -S, but the Assembly code output is confusing me:
000000000040055d <fun>:
void fun(int x, int* y)
{
40055d: 55 push %rbp
40055e: 48 89 e5 mov %rsp,%rbp
400561: 48 83 ec 30 sub $0x30,%rsp
400565: 89 7d dc mov %edi,-0x24(%rbp)
400568: 48 89 75 d0 mov %rsi,-0x30(%rbp)
40056c: 64 48 8b 04 25 28 00 mov %fs:0x28,%rax
400573: 00 00
400575: 48 89 45 f8 mov %rax,-0x8(%rbp)
400579: 31 c0 xor %eax,%eax
char arr[4];
int* sp;
sp = y;
40057b: 48 8b 45 d0 mov -0x30(%rbp),%rax
40057f: 48 89 45 e8 mov %rax,-0x18(%rbp)
}
400583: 48 8b 45 f8 mov -0x8(%rbp),%rax
400587: 64 48 33 04 25 28 00 xor %fs:0x28,%rax
40058e: 00 00
400590: 74 05 je 400597 <fun+0x3a>
400592: e8 a9 fe ff ff callq 400440 <__stack_chk_fail#plt>
400597: c9 leaveq
400598: c3 retq
0000000000400599 <main>:
int main()
{
400599: 55 push %rbp
40059a: 48 89 e5 mov %rsp,%rbp
40059d: 48 83 ec 10 sub $0x10,%rsp
int i = 4;
4005a1: c7 45 fc 04 00 00 00 movl $0x4,-0x4(%rbp)
fun(i, &i);
4005a8: 8b 45 fc mov -0x4(%rbp),%eax
4005ab: 48 8d 55 fc lea -0x4(%rbp),%rdx
4005af: 48 89 d6 mov %rdx,%rsi
4005b2: 89 c7 mov %eax,%edi
4005b4: e8 a4 ff ff ff callq 40055d <fun>
return 0;
4005b9: b8 00 00 00 00 mov $0x0,%eax
}
4005be: c9 leaveq
4005bf: c3 retq
First, in the line:
400561: 48 83 ec 30 sub $0x30,%rsp
Why is the stack pointer decremented so much in the call to 'fun' (48 bytes)? I assume it has to do with alignment issues, but I cannot visualize why it would need so much space (I only count 12 bytes for local variables (assuming 8 byte pointers))?
Second, I thought that in x86_64, the arguments to a function are either stored in specific registers, or if there are a lot of them, just 'above' (with a downward growing stack) the base pointer, %rbp. Like in the picture at http://en.wikipedia.org/wiki/Call_stack#Structure except 'upside-down'.
But the lines:
400565: 89 7d dc mov %edi,-0x24(%rbp)
400568: 48 89 75 d0 mov %rsi,-0x30(%rbp)
suggest to me that they are being stored way down from the base of the stack (%rsi and %edi are where main put the arguments, right before calling 'fun', and 0x30 down from %rbp is exactly where the stack pointer is pointing...). And when I try to do stuff with them , like assigning their values to local variables, it grabs them from those locations near the head of the stack:
sp = y;
40057b: 48 8b 45 d0 mov -0x30(%rbp),%rax
40057f: 48 89 45 e8 mov %rax,-0x18(%rbp)
... what is going on here?! I would expect them to grab the arguments from either the registers they were stored in, or just above the base pointer, where I thought they are 'supposed to be', according to every basic tutorial I read. Every answer and post I found on here related to stack frame questions confirms my understanding of what stack frames "should" look like, so why is my Assembly output so darn weird?
Because that stuff is a hideously simplified version of what really goes on. It's like wondering why Newtonian mechanics doesn't model the movement of the planets down to the millimeter. Compilers need stack space for all sorts of things. For example, saving callee-saved registers.
Also, the fundamental fact is that debug-mode compilations contain all sorts of debugging and checking machinery. The compiler outputs all sorts of code that checks that your code is correct, for example the call to __stack_chk_fail.
There are only two ways to understand the output of a given compiler. The first is to implement the compiler, or be otherwise very familiar with the implementation. The second is to accept that whatever you understand is a gross simplification. Pick one.
Because you're compiling without optimization, the compiler does lots of extra stuff to maybe make things easier to debug, which use lots of extra space.
it does not attempt to compress the stack frame to reuse memory for anything, or get rid of any unused things.
it redundantly copies the arguments into the stack frame (which requires still more memory)
it copies a 'canary' on to the stack to guard against stack smashing buffer overflows (even though they can't happen in this code).
Try turning on optimization, and you'll see more real code.
This is 64 bit code. 0x30 of stack space corresponds to 6 slots on the stack. You have what appears to be:
2 slots for function arguments (which happen also to be passed in registers)
2 slots for local variables
1 slot for saving the AX register
1 slot looks like a stack guard, probably related to DEBUG mode.
Best thing is to experiment rather than ask questions. Try compiling in different modes (DEBUG, optimisation, etc), and with different numbers and types of arguments and variables. Sometimes asking other people is just too easy -- you learn better by doing your own experiments.

Why use JLE instead of JL?

I wrote the following program:
#include <stdio.h>
int main()
{
int i = 0;
for (; i < 4; i++)
{
printf("%i",i);
}
return 0;
}
I compiled it using gcc test.c -o test.o, then disassembled it using objdump -d -Mintel test.o. The assembly code I got (at least the relevant part) is the following:
0804840c <main>:
804840c: 55 push ebp
804840d: 89 e5 mov ebp,esp
804840f: 83 e4 f0 and esp,0xfffffff0
8048412: 83 ec 20 sub esp,0x20
8048415: c7 44 24 1c 00 00 00 mov DWORD PTR [esp+0x1c],0x0
804841c: 00
804841d: eb 19 jmp 8048438 <main+0x2c>
804841f: 8b 44 24 1c mov eax,DWORD PTR [esp+0x1c]
8048423: 89 44 24 04 mov DWORD PTR [esp+0x4],eax
8048427: c7 04 24 e8 84 04 08 mov DWORD PTR [esp],0x80484e8
804842e: e8 bd fe ff ff call 80482f0 <printf#plt>
8048433: 83 44 24 1c 01 add DWORD PTR [esp+0x1c],0x1
8048438: 83 7c 24 1c 03 cmp DWORD PTR [esp+0x1c],0x3
804843d: 7e e0 jle 804841f <main+0x13>
804843f: b8 00 00 00 00 mov eax,0x0
8048444: c9 leave
8048445: c3 ret
I noticed that, although my compare operation was i < 4, the assembly code is (after disassembly) i <= 3. Why does that happen? Why would it use JLE instead of JL?
Loops that count upwards, and have constant limit, are very common. The compiler has two options to implement the check for loop termination - JLE and JL. While the two ways seem absolutely equivalent, consider the following.
As you can see in the disassembly listing, the constant (3 in your case) is encoded in 1 byte. If your loop counted to 256 instead of 4, it would be impossible to use such an efficient encoding for the CMP instruction, and the compiler would have to use a "larger" encoding. So JLE provides a marginal improvement in code density (which is ultimately good for performance because of caching).
It would JLE because it shifted the value by one.
if (x < 4) {
// ran when x is 3, 2, 1, 0, -1, ... MIN_INT.
}
is logically equivalent to
if (x <= 3) {
// ran when x is 3, 2, 1, 0, -1, ... MIN_INT.
}
Why the compiler chose one internal representation over another is often a matter of optimization, but really it is hard to know if optimization was the true driver. In any case, functional equivalents like this is the reason why back-mapping isn't 100% accurate. There are many ways to write a condition that has the same effect over the same inputs.

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