How to test functionality of function props in storybook? - reactjs

I have a parent component, <AssetSelectorMenu>, which is composed of two child components:
export const AssetSelectorMenu = (({ assets, sortByName }) => {
return (
<>
<AssetSelectorHeader sortByName={sortByName} />
{assets && assets.map((asset) => (
<AssetSelectorRow key={asset} />
))}
</>
);
});
storybook for AssetSelectorMenu:
export const Default = () => (
<AssetSelectorMenu sortByName={action("sortByName")} assets={assets} />
);
Inside the storybook for AssetSelectorMenu, I'd like to test that the function prop sortByName actually visually sorts the assets by name. At the moment, it only makes sure it the function gets called, but visually it's not sorting the assets. How can I do that?

If you want to use state in your Storybook examples so that your components are fully working based on interaction you need to use the createElement function from React.
Here is a simple example using a Checkbox component that has it's value managed by state which simulates using a state manager like Redux or Context etc.
import { Fragment, useState, createElement } from 'react'
<Preview>
<Story name="Default">
{createElement(() => {
const [value, setValue] = useState(['Yes'])
const onChange = (event, value) => {
setValue(value)
}
return (
<Checkbox
name="checkbox"
values={[
{ label: 'Yes', value: 'Yes' },
{ label: 'No', value: 'No' }
]}
value={value}
onChange={onChange}
/>
)
})}
</Story>
</Preview>

Related

How to share a single MUI useScrollTrigger return value among multiple components?

I am currently using MUI's useScrollTrigger hook to determine the appearance of three components - NavBar, a post FAB a back to top button e.g.:
export default function NavBar() {
const isScrolledDown = useScrollTrigger({ target: window, threshold: 100 });
return (
<>
<Slide in={!isScrolledDown} >
<AppBar>
<Toolbar>
</Toolbar>
</AppBar>
</Slide>
<Toolbar />
<BackToTopFAB isScrolledDown={isScrolledDown} />
<PostCreateFAB isScrolledDown={isScrolledDown} />
</>
);
}
Since I do not want to make the browser listen for three separate "scroll" events, I am currently drilling the hook's return value from the NavBar into the two buttons.
However, as a result, I am unable to decouple the two buttons from the NavBar.
Does anyone have any suggestions how this may be possible, so that all three components share the same hook return value? If having multiple "scroll" listeners is not DOM-intensive, I am also willing to consider that
React hook is designed to be reusable, you probably want to move the useScrollTrigger hook to the components that need it like below:
const useCustomScrollTrigger = () => useScrollTrigger({ target: window, threshold: 100 });
const BackToTopFAB = () => {
const isScrolledDown = useCustomScrollTrigger();
return (...)
}
const PostCreateFAB = () => {
const isScrolledDown = useCustomScrollTrigger();
return (...)
}
const MyAppBar = () => {
const isScrolledDown = useCustomScrollTrigger();
return (
<Slide in={!isScrolledDown} >
<AppBar />
</Slide>
)
}
export default function NavBar() {
return (
<>
<MyAppBar />
<OtherContent />
<BackToTopFAB />
<PostCreateFAB />
</>
);
}
Doing so has a couple of advantages:
Your code is easier to read because the logic is hidden away in each specific component. Code readability is one of the most important factors when choosing between trade-offs IMO. Several additional event listeners should never impact your application performance in any way.
Improve your the performance of the parent component since there is no props at the top-level component, if the isScrolledDown state is changed, only 3 isolated components are re-rendered as a result. Otherwise, other components in the page like OtherContent also need to be rendered because the state in the parent component changes.
You can also have a look at some react state management libraries like redux-toolkit if you want to store the state in a single place and access it anywhere in the components regardless of its position in the hierarchy:
import { createSlice } from '#reduxjs/toolkit'
const { actions } = createSlice({
name: 'globalState',
initialState: { isScrolledDown: false },
reducers: {
setIsScrolledDown: (state, action) => {
state.isScrolledDown = action.payload
},
},
})
const ScrollLisenter = () => {
const isScrolledDown = useScrollTrigger({ /* ... */ });
const dispatch = useDispatch()
useEffect(() => {
dispatch(actions.setIsScrolledDown(isScrolledDown));
}, [isScrolledDown]);
return null
}
const BackToTopFAB = () => {
const isScrolledDown = useSelector(state => state.globalState.isScrolledDown);
return (...)
}
const PostCreateFAB = () => {
const isScrolledDown = useSelector(state => state.globalState.isScrolledDown);
return (...)
}
<App>
<ScrollLisenter />
<NavBar />
</App>
Related Question
Does adding too many event listeners affect performance?

Reloading a button on event change in React Typescript

I am having a simple form in React, which looks like:
const [placeOptions] = useState([
{ value: 'USA', label: 'USA' },
{ value: 'MEX', label: 'Mexico' },
]);
const [name, setName] = useState('');
const [place, setPlace] = useState('USA');
....
<input onChange={event => setName(event.target.value)} type="text"/>
<select onChange={event => setPlace(event.target.value)}>
{placeOptions.map(item => (
<option key={item.value} value={item.value}>
{item.label}
</option>
))}
</select>
<CustomButton id="custom-btn" props={[name, place]} />
The above Custom button is just rendering once and is taking the default null and 'USA' value. It should Ideally send props to every event change, possibly refreshing the component once event is triggered. I am unable to determine how do I refresh a component on event change and pass the correct state to the props.
Edit: The below is the CustomButton.tsx file:
export function CustomButton({ props, id }: { props?:any, id?:string}) {
var name = props ? props[0] : '';
var place = props ? props[1] : '';
useEffect(() => {
renderButton(id);
}
return(
<React.Fragment>
<div id={id}></div>
</React.Fragment>
);
async function renderButton(id: string) {
... // Some logic involving the props passed
}
}
Edit 2:
This the code sandbox: https://codesandbox.io/s/amazing-dust-315dk?file=/src/App.js
All I want is to change the props too and dynamically render the custom button.
The problem is how you define the name and the place variable in CustomButton Component.
Variables of javascript defined like var let, and const will not trigger re-renders in React Button. States and Props only can trigger re-renders in React Components.
So if you do something like this in the parent file:
// All same code excepet
<CutomButtom id="cutom-btn" name={name} place={place} />
You can get name and place directly from props and use them as it is like:
export function CustomButton({ name, place, id }: { name: string, place: string, id:string}){
// NO need for defining name and place now, just use them directly...
}
Another improvement you can make is to define PropsType separately:
export interface CustomButtonProps {
id: string;
name:string;
place:string;
}
export function CustomButton({name, place, id}:CustomButtonProps){
}

Is it possible to partially apply a React component?

Say I have a <Button> component which takes two properties: text and id e.g.,
<Button text="delete" id="123"/>
Now say I have a list of user ids: [101, 102, 103, …]
Would it be possible to partially apply <Button>? e.g.,
ids.map(<Button text="delete" id={__}>)
Where __ is just a placeholder waiting to be replaced with the current id.
If it was possible, would partially applying a React component have any adverse effect on the React Reconciliation Algorithm?
You could use two ways
one, which is not really a partial
ids.map((id)=><Button text="delete" id={id} />)
and the partial one which is really extracting the function above and using it
const PartialDeleteButton = (id) => <Button text="delete" id={id} />
ids.map(PartialDeleteButton)
which you could also use as
<PartialDeleteButton id={5} />
i cannot see how these would affect the reconciliation algorithm
There is no partial render of a component in React.
A component watches on state and props. Whenever you change either one, it will refresh the component. So if you change id dynamically, it will re-render the component.
However that would be 1 extra re-render.
You can however choose to write functions to prevent that like
React.memo: For latest react
shouldComponentUpdate: For older version.
Following is a demo for React.memo:
What to look in fiddle, notice I have added a setTimeout that updates data and it will call the render of ToDoApp but since components are memoised, it will not be called
function Button({id, value}) {
const onClick = () => {
console.log(`${id} - ${value}`)
}
console.log(`Rendering Btn ${value}`)
return (<button id={id || '__'} onClick={onClick}>{ value }</button>);
}
const MyButton = React.memo(
Button,
(prevProps, nextProps) => {
return prevProps.value === nextProps.value
}
)
Note: Since you will stop rendering of a component, you will not get updated props in it.
You could use useCallback to get a similar effect to partial application:
const HelloGreeter = useCallback(({name}: {name: string}) =>
(<Greeter name={name} greet="hello" />), []);
So, in context:
interface GreeterProps {
greet: string
name: string
}
const Greeter = ({greet, name}: GreeterProps) => (
<div>{greet}, {name}</div>
);
const MyComponent = () => {
const [name1, setName1] = useState<string>("world")
const HelloGreeter = useCallback(({name}: {name: string}) =>
(<Greeter name={name} greet="hello" />), []);
const setNameCallback = useCallback((e: ChangeEvent<HTMLInputElement>) =>
setName1(e.target.value), []);
return(
<>
<HelloGreeter name={name1} >
<input value={name1} onChange={setNameCallback} />
</>
);
}
This would not confuse the React renderer, because useCallback defines the function once only.

useState hook in context resets unfocuses input box

My project takes in a display name that I want to save in a context for use by future components and when posting to the database. So, I have an onChange function that sets the name in the context, but when it does set the name, it gets rid of focus from the input box. This makes it so you can only type in the display name one letter at a time. The state is updating and there is a useEffect that adds it to local storage. I have taken that code out and it doesn't seem to affect whether or not this works.
There is more than one input box, so the auto focus property won't work. I have tried using the .focus() method, but since the Set part of useState doesn't happen right away, that hasn't worked. I tried making it a controlled input by setting the value in the onChange function with no changes to the issue. Other answers to similar questions had other issues in their code that prevented it from working.
Component:
import React, { useContext } from 'react';
import { ParticipantContext } from '../../../contexts/ParticipantContext';
const Component = () => {
const { participant, SetParticipantName } = useContext(ParticipantContext);
const DisplayNameChange = (e) => {
SetParticipantName(e.target.value);
}
return (
<div className='inputBoxParent'>
<input
type="text"
placeholder="Display Name"
className='inputBox'
onChange={DisplayNameChange}
defaultValue={participant.name || ''} />
</div>
)
}
export default Component;
Context:
import React, { createContext, useState, useEffect } from 'react';
export const ParticipantContext = createContext();
const ParticipantContextProvider = (props) => {
const [participant, SetParticipant] = useState(() => {
return GetLocalData('participant',
{
name: '',
avatar: {
name: 'square',
imgURL: 'square.png'
}
});
});
const SetParticipantName = (name) => {
SetParticipant({ ...participant, name });
}
useEffect(() => {
if (participant.name) {
localStorage.setItem('participant', JSON.stringify(participant))
}
}, [participant])
return (
<ParticipantContext.Provider value={{ participant, SetParticipant, SetParticipantName }}>
{ props.children }
</ParticipantContext.Provider>
);
}
export default ParticipantContextProvider;
Parent of Component:
import React from 'react'
import ParticipantContextProvider from './ParticipantContext';
import Component from '../components/Component';
const ParentOfComponent = () => {
return (
<ParticipantContextProvider>
<Component />
</ParticipantContextProvider>
);
}
export default ParentOfComponent;
This is my first post, so please let me know if you need additional information about the problem. Thank you in advance for any assistance you can provide.
What is most likely happening here is that the context change is triggering an unmount and remount of your input component.
A few ideas off the top of my head:
Try passing props directly through the context provider:
// this
<ParticipantContext.Provider
value={{ participant, SetParticipant, SetParticipantName }}
{...props}
/>
// instead of this
<ParticipantContext.Provider
value={{ participant, SetParticipant, SetParticipantName }}
>
{ props.children }
</ParticipantContext.Provider>
I'm not sure this will make any difference—I'd have to think about it—but it's possible that the way you have it (with { props.children } as a child of the context provider) is causing unnecessary re-renders.
If that doesn't fix it, I have a few other ideas:
Update context on blur instead of on change. This would avoid the context triggering a unmount/remount issue, but might be problematic if your field gets auto-filled by a user's browser.
Another possibility to consider would be whether you could keep it in component state until unmount, and set context via an effect cleanup:
const [name, setName] = useState('');
useEffect(() => () => SetParticipant({ ...participant, name }), [])
<input value={name} onChange={(e) => setName(e.target.value)} />
You might also consider setting up a hook that reads/writes to storage instead of using context:
const useDisplayName = () => {
const [participant, setParticipant] = useState(JSON.parse(localStorage.getItem('participant') || {}));
const updateName = newName => localStorage.setItem('participant', {...participant, name} );
return [name, updateName];
}
Then your input component (and others) could get and set the name without context:
const [name, setName] = useDisplayName();
<input value={name} onChange={(e) => setName(e.target.value)} />

useState hook always 1 step behind

I have seen other questions with the exact same title, but none solved my problem:
This is my code:
import React, { useState } from 'react';
import Validation from './Validation/Validation';
import Char from './Char/Char';
function App() {
const [textState, textSetState] = useState('');
const [charsState, charsSetState] = useState([]);
let inputChange = (event) => {
textSetState(event.target.value);
charsSetState(event.target.value.split('').map((char, index) => {
return <Char char={char} key={index} click={() => { deleteCharHandler(index) }} />
}));
}
const deleteCharHandler = (index) => {
alert(textState);
}
return (
<div className="App">
<input type="text" onChange={(event) => inputChange(event)} />
<Validation text={textState} />
{charsState}
</div>
);
}
export default App;
This is the result:
When I click a character, it displays the value from 1 step behind, like the example above.
You're putting an array of rendered Char components in your state, then rendering it. There are a number of issues with this approach.
The local copy of the state (charsState) will not be updated immediately; instead React will re-render the component with the new value for state.
Since you are defining the onClick callback within the function, deleteCharHandler will always be referencing an outdated copy of the state.
Multiple state hooks being updated in lockstep in this way will cause additional re-renders to happen.
Since the naming in your example is a bit confusing it's hard to tell what the desired behavior is to make good recommendations for how to resolve or refactor.
So there are a few things which may or may not be causing an issue so lets just clear a few things up:
You don't need to pass the anonymous function on the input:
<input type="text" onChange={inputChange} /> should suffice
As with OG state, it's never a good idea to call two setStates simultaneously, so lets combine the two:
const [state, setState] = useState({text: '', char: []});
Once you've updated everything you should be setting one state object onClick.
Your Char object is using click instead of onClick? unless you are using that as a callback method i'd switch to:
return <Char char={char} key={index} OnClick={() => deleteCharHandler(index)} />
If that doesn't fix your solution at the end, you can simply pass the deleteCharHandler the updated text value instead of re-grabbing the state value
I think you need useCallback or to pass textState in parameter. the deleteCharHandler method doesn't change in time with the textState value.
try :
return <Char char={char} key={index} click={() => { deleteCharHandler(index, textState) }} />
...
const deleteCharHandler = (index, textState) => {
alert(textState);
}
or :
import React, { useState, useCallback } from 'react';
...
const deleteCharHandler = useCallback(
(index) => {
alert(textState);
}, [textState]);
Try this
function App() {
const [textState, textSetState] = useState('');
const inputChange = useCallback((event) => {
textSetState(event.target.value);
},[])
function renderChars(){
return textState.split('').map((char, index) => {
return <Char char={char} key={index} click={() => { deleteCharHandler(index) }} />
}));
}
const deleteCharHandler = useCallback( (index) => {
alert(textState);
}, [textState])
return (
<div className="App">
<input type="text" onChange={inputChange} />
<Validation text={textState} />
{renderChars()}
</div>
);
}

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