listing doubly linked list items C - c

I'm new to C.I am trying to create a doubly linked list where the data field is a structure. But when I output the elements, only the first field of the structure is correctly displayed.
struct n
{
int a;
int b;
};
typedef struct _Node {
struct n *value;
struct _Node *next;
struct _Node *prev;
} Node;
typedef struct _DblLinkedList {
size_t size;
Node *head;
Node *tail;
} DblLinkedList;
DblLinkedList* createDblLinkedList() {
DblLinkedList *tmp = (DblLinkedList*) malloc(sizeof(DblLinkedList));
tmp->size = 0;
tmp->head = tmp->tail = NULL;
return tmp;
}
void pushBack(DblLinkedList *list, struct n *value) {
Node *tmp = (Node*) malloc(sizeof(Node));
if (tmp == NULL) {
exit(3);
}
tmp->value = value;
tmp->next = NULL;
tmp->prev = list->tail;
if (list->tail) {
list->tail->next = tmp;
}
list->tail = tmp;
if (list->head == NULL) {
list->head = tmp;
}
list->size++;
}
void printInt(struct n *value) {
printf("%d, %d", value->a, value->b);
}
void printDblLinkedList(DblLinkedList *list, void (*fun)(struct n*)) {
Node *tmp = list->head;
while (tmp) {
fun(tmp->value);
tmp = tmp->next;
printf("\n");
}
}
So, I have a few questions. Did I declare the node value field correctly? Am I inserting the node at the end of the list correctly? Am I doing the output of doubly linked list items correctly? And where is my mistake and how to fix it?

Did I declare the node value field correctly?
That depends on what your intention was. In terms of storing a pointer to a struct n: yes.
Am I inserting the node at the end of the list correctly?
Yes.
Am I doing the output of doubly linked list items correctly?
Yes.
And where is my mistake and how to fix it?
The code works from my point-of-view but what can be misleading is how pushBack operates. pushBack takes the struct n pointer as-is and stores it in Node. You did not post the pushBack caller code but the current implementation can caused problems if the caller assumes that the struct n gets copied.
To illustrate that, consider the following:
struct n value;
value.a = 1;
value.b = 2;
pushBack(list, &value);
value.a = 3;
value.b = 4;
pushBack(list, &value);
By reusing the value, two linked list nodes will effectively contain the same values. Also, the inserted struct n pointer must remain valid throughout the lifetime of the list. So, inserting stack-allocated values (that will be deallocated later by leaving their scope) or freeing dynamically-allocated values too early might lead to incorrect values. As long as the caller knows that, this is not necessarily a problem.
There are usually 3 ways to handle memory ownership:
Data structure owns values (just like it owns nodes) and is responsible for freeing them
Data structure copies values and is responsible for freeing them
Caller owns values and is responsible for freeing them
For a linked list, there's lots of merit in the strategy #3, because a linked list can be created from existing values without any copying or ownership transfer which would most certainly require changes to existing code. That's basically what your code is doing at the moment.

Related

Weird values in free() function C

I want to delete the first node of a linked list (You can see below the image)
Τhe structures are as follows:
typedef struct PageEntry { //Node
unsigned int page_number;
char mode;
int count, R;
struct PageEntry *next;
}PE;
typedef struct Element {
int val;
PE* pe;
}Element;
typedef struct PageTable {
int p_faults, reads, writes, disk_writes, maxFrames, usedFrames;
char* algorithm;
Element* el;
}PT;
My code for trying delete the first node is here.
PE *cur = pt->el[pos].pe;
PE *prev =NULL, *temp = cur;
if(cur->count == min){ //head node
if(cur->mode == 'W'){
pt->disk_writes++;
}
if (cur->next == NULL) {
memset(cur, 0, sizeof(PE));
free(pt->el[pos].pe);
cur = NULL;
}
else {
cur = temp->next;
free(temp);
}
I am working with Visual Studio and when i do free i get back some weird values as you can see at the sceenshot. I cant unsterstand what's happening
Your diagram does not describe a list, but an array of lists. And that's fine in itself. But - why are you mixing up the code for an actual list with the code of working with the page table as a whole? It's not clear where exactly you decide you need to delete a list node (i.e. a page entry). You're also implicitly assuming the list is not empty. You're memsetting needlessly. Finally, and most importantly - when you free(temp) - you don't set pt->el[pos].pe to point to cur->next. So, it continues to point to the element you've just freed.

Trying to sort a linked list

There are many implementations available on the net, but I wanted to do it on my own.
Can anyone tell what mistakes I am making?
When I created the linked list, I gave input as 3,12,5,2. So after sorting it should have been 2,3,5,12, but it gave me output as 3,5,2,12.
#include <stdio.h>
#include <stdlib.h>
struct node
{
int data;
struct node *next;
};
struct node *start=NULL;
void sort()
{
struct node *preptr, *ptr, *temp;
temp = (struct node *)malloc(sizeof(struct node));
ptr=start;
while(ptr->next != NULL)
{
preptr=ptr;
ptr=ptr->next;
if (preptr->data > ptr->data )
{
temp->data=ptr->data;
ptr->data=preptr->data;
preptr->data=temp->data;
ptr=start;
}
}
}
You appear to have attempted to implement Bubble Sort, but that requires multiple passes through the data in the general, and you perform only one. On that one pass, with input 3, 12, 5, 2, your code
compares 3 with 12, and makes no change;
compares 12 with 5, and swaps them;
compares 12 with 2, and swaps them.
Then it stops, leaving 3, 5, 2, 12 as the final result.
A Bubble Sort on an n-element list must make n - 1 passes through the list in the general case, and your particular input happens to require that maximum number of passes. One way to fix it would be to just run your existing code for one sorting pass inside a for loop that runs n - 1 times, but of course you then need to compute n first. A better way (without changing to an altogether better algorithm) would be to run an indeterminate number of passes, via an outer loop, keeping track of whether any swaps are performed during the pass. You're then done when you complete a pass without making any swaps.
Additional notes:
You don't need a struct node just to swap the int data of two nodes.
If want a struct node for a local temporary, you don't need to allocate it dynamically. Just declare it:
struct node temp_node;
If you want a struct node * for a local temporary, you (probably) do not need to allocate any memory for it to point to.
If you want a struct node for a local temporary and a pointer to it, you still don't need to allocate anything dynamically. Just declare the struct and take its address:
struct node temp_node;
struct node *temp = &temp_node;
The main reasons to allocate dynamically are that you don't know in advance how much memory you will need, or that the allocated object needs to outlive the execution of the function in which it is created.
Sorting a linked list is usually accomplished by rearranging the nodes by changing their links, not by swapping the node payloads, as your function does. It's not necessarily wrong to swap the payloads, but that does not take any advantage of the linked list structure.
As you wrote in comments that you actually need to move the nodes, not the values, you will need to reassign the next pointers.
For the same reason, it must be possible for start to reference a different node. Therefore I would suggest that sort takes start as an argument and returns the new value it.
For implementing bubble sort, you need an extra outer loop, which restarts the iteration over the list. This should be repeated at most n times, where n is the number of nodes in your list. You could also just check whether a swap was necessary and in that case decide to do another scan through your list... until no more swaps occur.
I have here implemented that second idea:
#include <stdio.h>
#include <stdlib.h>
struct node {
int data;
struct node *next;
};
// A function to create a new node.
// This allows for easy initialisation of a linked list
struct node *newNode(int data, struct node *next) {
struct node *temp = (struct node *)malloc(sizeof(struct node));
temp->data = data;
temp->next = next;
return temp;
}
// Useful to see what is in the list...
void printList(struct node *cur) {
while (cur != NULL) {
printf("%i ", cur->data);
cur = cur->next;
}
printf("\n");
}
// Let the sort function
struct node * sort(struct node *start) {
struct node *prev, *cur, *next;
// flag indicating we are not sure yet that
// the list is sorted
int mutation = 1;
// extra dummy node that precedes the start node
struct node sentinel;
sentinel.next = start;
while (mutation) {
mutation = 0;
prev = &sentinel;
cur = sentinel.next;
next = start->next;
while (next != NULL) {
if (cur->data > next->data ) {
// swap cur and next
prev->next = next;
cur->next = next->next;
next->next = cur;
// flag that we need more iterations
mutation = 1;
// prepare for next iteration
prev = next;
} else {
prev = cur;
cur = next;
}
next = cur->next;
}
}
return sentinel.next;
}
// demo:
int main(void) {
// Create list that was given as example
struct node *start = newNode(3, newNode(12, newNode(5, newNode(2, NULL))));
printf("Input:\n");
printList(start);
start = sort(start);
printf("Sorted:\n");
printList(start);
return 0;
}

C: From char array to linked list

I'm still learning how to program in C and I've stumbled across a problem.
Using a char array, I need to create a linked list, but I don't know how to do it. I've searched online, but it seems very confusing. The char array is something like this char arr[3][2]={"1A","2B","3C"};
Have a look at this code below. It uses a Node struct and you can see how we iterate through the list, creating nodes, allocating memory, and adding them to the linked list. It is based of this GeeksForGeeks article, with a few modifications. I reccommend you compare the two to help understand what is going on.
#include <stdio.h>
#include <stdlib.h>
struct Node {
char value[2];
struct Node * next;
};
int main() {
char arr[3][2] = {"1A","2B","3C"};
struct Node * linked_list = NULL;
// Iterate over array
// We calculate the size of the array by using sizeof the whole array and dividing it by the sizeof the first element of the array
for (int i = 0; i < sizeof(arr) / sizeof(arr[0]); i++) {
// We create a new node
struct Node * new_node = (struct Node *)malloc(sizeof(struct Node));
// Assign the value, you can't assign arrays so we do each char individually or use strcpy
new_node->value[0] = arr[i][0];
new_node->value[1] = arr[i][1];
// Set next node to NULL
new_node->next = NULL;
if (linked_list == NULL) {
// If the linked_list is empty, this is the first node, add it to the front
linked_list = new_node;
continue;
}
// Find the last node (where next is NULL) and set the next value to the newly created node
struct Node * last = linked_list;
while (last->next != NULL) {
last = last->next;
}
last->next = new_node;
}
// Iterate through our linked list printing each value
struct Node * pointer = linked_list;
while (pointer != NULL) {
printf("%s\n", pointer->value);
pointer = pointer->next;
}
return 0;
}
There are a few things the above code is missing, like checking if each malloc is successful, and freeing the allocated memory afterwards. This is only meant to give you something to build off of!

Creating a sublist from a linked list based on position?

I'm trying to type a function that takes 2 linked list. One has the values to be printed and the second has positions for the linked list values to be printed. It gives me an error that i put as comment in the code.
Structs
typedef int Item;
typedef struct node_struct * link;
typedef struct list_struct * list;
struct node_struct {
Item item;
link next;
};
struct list_struct {
link first;
int length;
};
Function:
list sublist(list A, list pos_list) {
link tempOne;
link tempTwo;
link node = malloc(sizeof *node);
tempOne = pos_list->first;
tempTwo = A->first;
int counter;
while(tempOne->next != NULL)
{
counter = 0;
while(counter < tempOne->item && tempOne->next != NULL)
{
tempTwo = tempTwo->next;
counter = counter+1;
}
node->item = tempTwo->item; //EXC_BAD_ACCESS code:1
node = node->next;
tempTwo = A->first;
tempOne = tempOne->next;
counter = 0;
}
return node;
There are bunch of bad practices in the code which makes understanding (and hence debugging and maintaining) such code very difficult for you and for us.
You are creating a pointer typdef when there is no intention to hide the actual data behind the pointer
You are creating a linked list of positions and a linked list of data, using the same data type. I understand in your case both are int, but then don't use the misleading typedef int Item and simply stick to using int
tempOne and tempTwo are probably the worst naming options in this case, not only for calling the variables with non-intuitive names like temp, but also calling the first arg as Two and second arg as One - as counter-intuitive as it can get
I can see cases where you use 2 different structures node_struct (which frankly I would call node) and list_struct see node_structcomment), but in this example, you don't need list_struct, it only adds more confusion to the code.
You should really do the "find" job (the inner for loop)in a separate function, so you can easily handle errors, and not confuse the inner loop with the outer loop
With that out of the way, You haven't specified if the pos_list actually contains relative positions (position from previous position) or absolute positions (like array index). I will assume it is absolute position.
after you do node = node->next; you need to malloc it again. Or rather just malloc it before using it on line node->item = tempTwo->item; and get rid of the malloc out side the loops
I don't have a c compiler handy, so couldn't test it. But I don't see any other issues
EDIT
I noticed that the return value for sublist is always just the last node, instead of the first node in the linked list - this is obviously going to be a problem too.
Below is how I would write this code. Remember, this is not a debugged and tested code, but mere expression of the idea (first draft if you will)
typedef struct Node_ Node;
struct Node_ {
int Item;
Node* Next;
};
Node* GetNodeAt(Node *dataList, int indx) {
for (int i = 0; i < indx && dataList != NULL; ++i)
dataList = dataList->Next;
return dataList;
}
Node* SubList(Node *dataList, Node *posList) {
Node* origDataList = dataList;
Node *currentRetNode = malloc(sizeof(Node));
Node *prevRetNode = NULL, *returnList = currentRetNode;
while (posList->Next != NULL) {
// Find the node in dataList
Node *node = GetNodeAt(dataList, posList->Item);
// create/manage the linked list to be returned
prevRetNode = currentRetNode;
currentRetNode->Next = malloc(sizeof(Node));
currentRetNode->Item = node->Item;
currentRetNode = currentRetNode->Next;
posList = posList->Next; // move to the next index
}
free(currentRetNode);
if (prevRetNode == NULL)
returnList = NULL;
else
prevRetNode->Next = NULL;
return returnList;
}

How to implement a linked list in C?

I am creating a linked list as in the previous question I asked. I have found that the best way to develop the linked list is to have the head and tail in another structure. My products struct will be nested inside this structure. And I should be passing the list to the function for adding and deleting. I find this concept confusing.
I have implemented the initialize, add, and clean_up. However, I am not sure that I have done that correctly.
When I add a product to the list I declare some memory using calloc. But I am thinking shouldn't I be declaring the memory for the product instead. I am really confused about this adding.
Many thanks for any suggestions,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define PRODUCT_NAME_LEN 128
typedef struct product_data
{
int product_code;
char product_name[PRODUCT_NAME_LEN];
int product_cost;
struct product_data_t *next;
}product_data_t;
typedef struct list
{
product_data_t *head;
product_data_t *tail;
}list_t;
void add(list_t *list, int code, char name[], int cost);
void initialize(list_t *list);
void clean_up(list_t *list);
int main(void)
{
list_t *list = NULL;
initialize(list);
add(list, 10, "Dell Inspiron", 1500);
clean_up(list);
getchar();
return 0;
}
void add(list_t *list, int code, char name[], int cost)
{
// Allocate memory for the new product
list = calloc(1, sizeof(list_t));
if(!list)
{
fprintf(stderr, "Cannot allocated memory");
exit(1);
}
if(list)
{
// First item to add to the list
list->head->product_code = code;
list->head->product_cost = cost;
strncpy(list->head->product_name, name, sizeof(list->head->product_name));
// Terminate the string
list->head->product_name[127] = '/0';
}
}
// Initialize linked list
void initialize(list_t *list)
{
// Set list node to null
list = NULL;
list = NULL;
}
// Release all resources
void clean_up(list_t *list)
{
list_t *temp = NULL;
while(list)
{
temp = list->head;
list->head = list->head->next;
free(temp);
}
list = NULL;
list = NULL;
temp = NULL;
}
============================== Edited ============================
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define PRODUCT_NAME_LEN 64
// typedef struct product_data product_data_t;
typedef struct product_data
{
int product_code;
char product_name[PRODUCT_NAME_LEN];
int product_cost;
}product_data_t;
typedef struct list
{
struct list *head;
struct list *tail;
struct list *next;
struct list *current_node;
product_data_t *data;
}list_t;
void add(list_t *list, int code, char name[], int cost);
int main(void)
{
list_t *list = NULL;
list = initialize(list);
add(list, 1001, "Dell Inspiron 2.66", 1299);
add(list, 1002, "Macbook Pro 2.66", 1499);
clean_up(list);
getchar();
return 0;
}
void add(list_t *list, int code, char name[], int cost)
{
/* Allocate memory for the new product */
product_data_t *product = (product_data_t*) calloc(1, sizeof(*product));
if(!product)
{
fprintf(stderr, "Cannot allocate memory.");
exit(1);
}
/* This is the first item in the list */
product->product_code = code;
product->product_cost = cost;
strncpy(product->product_name, name, sizeof(product->product_name));
product->product_name[PRODUCT_NAME_LEN - 1] = '\0';
if(!list->head)
{
/* Assign the address of the product. */
list = (list_t*) product;
/* Set the head and tail to this product */
list->head = (list_t*) product;
list->tail = (list_t*) product;
}
else
{
/* Append to the tail of the list. */
list->tail->next = (list_t*) product;
list->tail = (list_t*) product;
}
/* Assign the address of the product to the data on the list. */
list->data = (list_t*) product;
}
If you are looking to better understand the basics of linked lists, take a look at the following document:
http://cslibrary.stanford.edu/103/LinkedListBasics.pdf
Arguably you want your list data structure to be external to the data that it stores.
Say you have:
struct Whatever
{
int x_;
}
Then your list structure would look like this:
struct Whatever_Node
{
Whatever_Node* next_
Whatever* data_
}
Ryan Oberoi commented similarly, but w/o example.
In your case the head and tail could simply point to the beginning and end of a linked-list. With a singly linked-list, only the head is really needed. At it's most basic, a linked-list can be made by using just a struct like:
typedef struct listnode
{
//some data
struct listnode *next;
}listnodeT;
listnodeT *list;
listnodeT *current_node;
list = (listnodeT*)malloc(sizeof(listnodeT));
current_node = list;
and as long as list is always pointing to the beginning of the list and the last item has next set to NULL, you're fine and can use current_node to traverse the list. But sometimes to make traversing the list easier and to store any other data about the list, a head and tail token are used, and wrapped into their own structure, like you have done. So then your add and initialize functions would be something like (minus error detection)
// Initialize linked list
void initialize(list_t *list)
{
list->head = NULL;
list->tail = NULL;
}
void add(list_t *list, int code, char name[], int cost)
{
// set up the new node
product_data_t *node = (product_data_t*)malloc(sizeof(product_data_t));
node->code = code;
node->cost = cost;
strncpy(node->product_name, name, sizeof(node->product_name));
node->next = NULL;
if(list->head == NULL){ // if this is the first node, gotta point head to it
list->head = node;
list->tail = node; // for the first node, head and tail point to the same node
}else{
tail->next = node; // append the node
tail = node; // point the tail at the end
}
}
In this case, since it's a singly linked-list, the tail is only really useful for appending items to the list. To insert an item, you'll have to traverse the list starting at the head. Where the tail really comes in handy is with a doubly-linked list, it allows you to traverse the list starting at either end. You can traverse this list like
// return a pointer to element with product code
product_data_t* seek(list_t *list, int code){
product_data_t* iter = list->head;
while(iter != NULL)
if(iter->code == code)
return iter;
iter = iter->next;
}
return NULL; // element with code doesn't exist
}
Often times, the head and tail are fully constructed nodes themselves used as a sentinel to denote the beginning and end of a list. They don't store data themselves (well rather, their data represent a sentinel token), they are just place holders for the front and back. This can make it easier to code some algorithms dealing with linked lists at the expense of having to have two extra elements. Overall, linked lists are flexible data structures with several ways to implement them.
oh yeah, and nik is right, playing with linked-lists are a great way to get good with pointers and indirection. And they are also a great way to practice recursion too! After you have gotten good with linked-list, try building a tree next and use recursion to walk the tree.
I am not writing the code here but you need to do the following:
Create and object of list, this will remain global for the length of program.
Malloc the size of product _ data _ t.
For first element (head is NULL), point head to the malloced' address.
To add next element, move to the end of list and then add the pointer of malloced address to next of last element. (The next of the last element will always be NULL, so thats how you traverse to end.)
Forget tail for a while.
If you are learning C pointer theory this is a good exercise.
Otherwise, it feels like too much indirection for code that is not generic (as in a library).
Instead of allocating a static 128 byte character string, you might want to do some more pointer practice and use an allocated exact length string that you clean up at exit.
Academically, kungfucraigs' structure looks more generic then the one you have defined.
You're calloc'ing space for your list_t struct, just pointers to list head and tail, which isn't what you want to do.
When you add to a linked list, allocate space for an actual node in the list, which is your product_data_t struct.
You're allocating the wrong chunk of memory. Instead of allocating memory for each list element, you're allocating for the list head and tail.
For simplicity, get rid of the separate structure for the head and tail. Make them global variables (the same scope they're in now) and change them to be listhead and listtail. This will make the code much more readable (you won't be needlessly going through a separate structure) and you won't make the mistake of allocating for the wrong struct.
You don't need a tail pointer unless you're going to make a doubly linked list. Its not a major element to add once you create a linked list, but not necessary either.
In memory your items are linked by pointers in the list structure
item1 -> item2
Why not make the list structure part of your item?
Then you allocate a product item, and the list structure is within it.
typedef struct product_data
{
int product_code;
char product_name[PRODUCT_NAME_LEN];
int product_cost;
struct list_t list; // contains the pointers to other product data in the list
}product_data_t;
I think u first need to Imagin back-end. Code are nothing to important. Go here and visualize back-end basic c code of all insertion.
1) Insertion at beginning Visit and scroll to get every instruction execution on back- end
And u need front and imagin Go here
Back end imagin
And All other possible insertion here.
And important thing u can use this way.
struct Node{
int data;//data field
struct Node*next;//pointer field
};
struct Node*head,*tail; // try this way
or short cut
struct Node{
int data;//data field
struct Node*next;//pointer field
}*head,*tail; //global root pointer
And << Click >> To visualize other linked list problem.
Thanks.
A demo for Singly Linked List. If you prefer, try to check Circular Linked List and Doubly Linked List.
#include <stdio.h>
#include <stdlib.h>
typedef struct node {
int val;
struct node * next;
} node_t;
// Iterating over a list
void
print_list(node_t *head)
{
node_t *current = head;
while(current != NULL)
{
printf("%d\n", current->val);
current = current->next;
}
}
// Adding an item to the end of the list
void
push_end(node_t *head, int val)
{
node_t *current = head;
while (current->next != NULL)
{
current = current->next;
}
current->next = malloc(sizeof(node_t));
current->next->val = val;
current->next->next = NULL;
}
// Adding an item to the head of the list
void
push_head(node_t **head, int val)
{
node_t *new_node = NULL;
new_node = malloc(sizeof(node_t));
new_node->val = val;
new_node->next = *head;
*head = new_node;
}
// Removing the head item of the list
int
pop_head(node_t **head)
{
int retval = -1;
node_t *next_node = NULL;
if (*head == NULL) {
return -1;
}
next_node = (*head)->next;
retval = (*head)->val;
free(*head);
*head = next_node;
return retval;
}
// Removing the last item of the list
int
pop_last(node_t *head)
{
int retval = 0;
node_t *current = NULL;
if (head->next == NULL) {
retval = head->val;
free(head);
return retval;
}
/* get to the second to last node in the list */
current = head;
while (current->next->next != NULL) {
current = current->next;
}
/* now current points to the second to last item of the list.
so let's remove current->next */
retval = current->next->val;
free(current->next);
current->next = NULL;
return retval;
}
// Removing a specific item
int
remove_by_index(node_t **head, int n)
{
int i = 0;
int retval = -1;
node_t *current = *head;
node_t *temp_node = NULL;
if (n == 0) {
return pop_head(head);
}
for (i = 0; i < n - 1; i++) {
if (current->next == NULL) {
return -1;
}
current = current->next;
}
temp_node = current->next;
retval = temp_node->val;
current->next = temp_node->next;
free(temp_node);
return retval;
}
int
main(int argc, const char *argv[])
{
int i;
node_t * testnode;
for (i = 0; i < argc; i++)
{
push_head(&testnode, atoi(argv[i]));
}
print_list(testnode);
return 0;
}
// http://www.learn-c.org/en/Linked_lists
// https://www.geeksforgeeks.org/data-structures/linked-list/
The linked list implementation inspired by the implementation used in the Linux kernel:
// for 'offsetof', see: https://stackoverflow.com/q/6433339/5447906.
#include <stddef.h>
// See: https://stackoverflow.com/q/10269685/5447906.
#define CONTAINER_OF(ptr, type, member) \
( (type *) ((char *)(ptr) - offsetof(type, member)) )
// The macro can't be used for list head.
#define LIST_DATA(ptr, type, member) \
CONTAINER_OF(ptr, type, member);
// The struct is used for both: list head and list nodes.
typedef struct list_node
{
struct list_node *prev, *next;
}
list_node;
// List heads must be initialized by this function.
// Using the function for list nodes is not required.
static inline void list_head_init(list_node *node)
{
node->prev = node->next = node;
}
// The helper function, mustn't be used directly.
static inline void list_add_helper(list_node *prev, list_node *next, list_node *nnew)
{
next->prev = nnew;
nnew->next = next;
nnew->prev = prev;
prev->next = nnew;
}
// 'node' must be a list head or a part of a list.
// 'nnew' must not be a list head or a part of a list. It may
// be uninitialized or contain any data (even garbage).
static inline void list_add_after(list_node *node, list_node *nnew)
{
list_add_helper(node, node->next, nnew);
}
// 'node' must be a list head or a part of a list.
// 'nnew' must not be a list head or a part of a list. It may
// be uninitialized or contain any data (even garbage).
static inline void list_add_before(list_node *node, list_node *nnew)
{
list_add_helper(node->prev, node, nnew);
}
// 'node' must be part of a list.
static inline list_node *list_del(list_node *node)
{
node->prev->next = node->next;
node->next->prev = node->prev;
return node->prev;
}
Example of usage:
#include <stdio.h>
// The struct must contain 'list_node' to be able to be inserted to a list
typedef struct
{
int data;
list_node node;
}
my_struct;
// Convert 'list_node *' to 'my_struct*' that contains this 'list_node'
static inline my_struct* get_my_struct(list_node *node_ptr)
{
return LIST_DATA(node_ptr, my_struct, node);
}
void print_my_list(list_node *head)
{
printf("list: {");
for (list_node *cur = head->next; cur != head; cur = cur->next)
{
my_struct *my = get_my_struct(cur);
printf(" %d", my->data);
}
printf(" }\n");
}
// Print 'cmd' and run it. Note: newline is not printed.
#define TRACE(cmd) \
(printf("%s -> ", #cmd), (cmd))
int main()
{
// The head of the list and the list itself. It doesn't contain any data.
list_node head;
list_head_init(&head);
// The list's nodes, contain 'int' data in 'data' member of 'my_struct'
my_struct el1 = {1};
my_struct el2 = {2};
my_struct el3 = {3};
print_my_list(&head); // print initial state of the list (that is an empty list)
// Run commands and print their result.
TRACE( list_add_after (&head , &el1.node) ); print_my_list(&head);
TRACE( list_add_after (&head , &el2.node) ); print_my_list(&head);
TRACE( list_add_before(&el1.node, &el3.node) ); print_my_list(&head);
TRACE( list_del (head.prev) ); print_my_list(&head);
TRACE( list_add_before(&head , &el1.node) ); print_my_list(&head);
TRACE( list_del (&el3.node) ); print_my_list(&head);
return 0;
}
The result of execution of the code above:
list: { }
list_add_after (&head , &el1.node) -> list: { 1 }
list_add_after (&head , &el2.node) -> list: { 2 1 }
list_add_before(&el1.node, &el3.node) -> list: { 2 3 1 }
list_del (head.prev) -> list: { 2 3 }
list_add_before(&head , &el1.node) -> list: { 2 3 1 }
list_del (&el3.node) -> list: { 2 1 }
http://coliru.stacked-crooked.com/a/6e852a996fb42dc2
Of course in real life you will most probably use malloc for list elements.
In C language, we need to define a Node to store an integer data and a pointer to the next value.
struct Node{
int data;
struct Node *next;
};
To add a new node, we have a function add which has data as an int parameter. At first we create a new Node n. If the program does not create n then we print an error message and return with value -1. If we create the n then we set the data of n to have the data of the parameter and the next will contain the root as it has the top of the stack. After that, we set the root to reference the new node n.
#include <stdio.h>
struct node
{
int data;
struct node* next;
};
int main()
{
//create pointer node for every new element
struct node* head = NULL;
struct node* second = NULL;
struct node* third = NULL;
//initialize every new pointer with same structure memory
head = malloc(sizeof(struct node));
second = malloc(sizeof(struct node));
third = malloc(sizeof(struct node));
head->data = 18;
head->next = second;
second->data = 20;
second->next = third;
third->data = 31;
third->next = NULL;
//print the linked list just increment by address
for (int i = 0; i < 3; ++i)
{
printf("%d\n",head->data++);
return 0;
}
}
This is a simple way to understand how does pointer work with the pointer. Here you need to just create pointer increment with new node so we can make it as an automatic.
Go STL route. Declaring linked lists should be agnostic of the data. If you really have to write it yourself, take a look at how it is implemented in STL or Boost.
You shouldn't even keep the *next pointer with your data structure. This allows you to use your product data structure in a various number of data structures - trees, arrays and queues.
Hope this info helps in your design decision.
Edit:
Since the post is tagged C, you have equivalent implementations using void* pointers that follow the basic design principle. For an example, check out:
Documentation | list.c | list.h

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