Get direct path of database.mdf from project folder - file moved - sql-server

I'm trying to get the direct path of my local database.
I put the database inside my main project folder:
Then I used this code to get the path:
Dim cn As New SqlConnection("Data Source=.\SQLEXPRESS;AttachDbFilename=" + My.Application.Info.DirectoryPath + "\database\database.mdf;Integrated Security=True;User Instance=True")
Everything is OK now.
So why is the database copied into the \bin\Debug folder?
Then if I open the source code and run the project and try to save data or find data that I saved before from the application in \bin\Debug I don't find it? Why?
What I mean
If I run the project from \bin\Debug its will save
If I run the project from project1 folder from (.sln) and try to show the data table I don't find may saved data.
The opposite is true

Here's how it works. You add a data file to your project and it is a source file. You build your schema in that file and you also add any default data to that file. You don't use that file for testing and debugging though. How would it make sense to pollute that file with test data and then you've got no clean database to deploy with your application when you release it?
When you build, that source file gets copied to the output folder. If you build a Debug version, the data file gets copied to the Debug folder and that's where you mess it up with your test data. When your application is ready to deploy, you switch to a Release build and a nice clean copy of your source database is created in the Release folder.
By default, the Copy to Output Directory property of that source file is set to Copy Always. That means that any time you run your project and there are changes to any source file, a new copy will overwrite the one already in the Debug folder and any changes you made last time you debugged will be lost. If you change that property to Copy if Newer, a new copy will only be made if you change source data file. That allows you to keep changes between debugging runs. To force a refresh, just do a Clean or delete the copy manually.

Related

How to archive new build files in jenkins -pipeline script in groovy ReactJS

trying to archive all the files into a zip file that is formed in the workspace in jenkins pipeline script. I tried using this
archiveArtifacts 'C:\Program Files (x86)\Jenkins\jobs\pipeline CI_MS\workspace'
but error was shown as "file not found"
Thanks for any help
Do you really want to archive everything in the entire workspace? Hardcoding the path like that is a bad idea. The workspace moves, and if you are using a more recent version of Jenkins (that wasn't upgraded from an old version), you are probably not even looking in the right space.
Use this:
archiveArtifacts "${WORKSPACE}"
Add to the end of the path if you want to archive files in subdirectories.

WPF CodedUI Tests - how to stop test agent deploying a specific file?

Firstly, apologies if this has already been asked. I searched, but couldn't find anything specifically relating to this problem...
I'm having a big issue with CodedUI. In my case, I deploy my software to an environment, and then run the automated tests via visual studio on this environment. As the test starts, the test agent appears to copy files as it wishes into a temporary directory from which to run the tests, as suggested on this page:
https://msdn.microsoft.com/en-us/library/ms182475(v=vs.100).aspx
The following files and folders are copied to the deployment folder
before the tests are run:
•The test assembly file
•All dependent assemblies
•Files that you have specified, such as XML files and configuration
files, on which tests depend. You can configure deployment both by
specifying additional deployment items to be copied and by changing
the deployment folder.
My issue with this is that my tests reference a file that is present on my environment. Into the directory
"C:\Program Files (x86)\Common Files\Microsoft
Shared\VSTT\12.0\UITestExtensionPackages"
I have placed an extension package that allows me to interface with some third-party WPF UI components. This is in place on the environment, and my test projects within Visual Studio all reference the file in that location as a dependency, and have "Copy Local" set to false and "Specific Version" set to true.
The problem occurs when the test agent starts the tests, and copies all of the files it thinks it requires to the temporary test directory. It also copies this extension file, resulting in every test failing with the error:
System.InvalidCastException: [A]<type here> cannot be cast to [B]<same
type here>
As it appears to be referencing the one I intentionally placed there as well as the one the agent copied over. If I manually go in and remove the file, then tests will start to pass.
My question is: how do I prevent the test agent from copying this file? I know the file will always be in the location which I placed it and do not require it to be copied over.

ExePackage SourceFile is copied to development folder

The question here indicates that when an ExePackage has DownloadUrl it also needs a copy of SourceFile.
We keep the copy of the Sql Server Setup in a separate Release folder that is not part of the development environment. We do this so our daily backup doesn't have to copy the same 300+MB every time.
However, when Burn builds our Setup, it copies the SourceFile to the output folder along with the .exe it creates. The filename is the DisplayName and the file is the same size as the file in the Release folder.
The result is similar to setting CopyLocal on a project reference.
Can I tell Burn not to copy this file on build?
Edit
I am deleting the file with the post-build event in Visual Studio. However, this doesn't answer the original question.
Further Information
After I delete the file and run the Setup, I get an error in the MSI log: Failed to resolve source for file.
This happens at run-time, and the file referenced is located in the project output folder. How is it possible that Burn is looking at the source file at run-time?
That question also mentioned that it if you provide the RemotePayload element, then it doesn't need the SourceFile. So use RemotePayload so that it never copies it.

How to upload an artifact to Artifactory / consume it in a build system (Gradle Maven Ant) where the artifact does not have an extension

I have the following files which I would like to upload to Artifactory as a 9.8.0 versioned artifact.
NOTE: The first two files DO NOT have an extension (they are executable files i.e. if you open them/cat on it, you'll see junk characters).
Folder/files of a given version 9.8.0 in CVS is like:
com.company.project/gigaproject/v9.8.0/linux/gigainstall
com.company.project/gigaproject/v9.8.0/solaris/gigainstall
com.company.project/gigaproject/v9.8.0/win32/gigainstall.exe
com.company.project/gigaproject/v9.8.0/gigafile.dtd
com.company.project/gigaproject/v9.8.0/gigaanotherfile.dtd
com.company.project/gigaproject/v9.8.0/giga.jar
com.company.project/gigaproject/v9.8.0/giga.war
Uploading the above files which have an extension is very easy... You log in to Artifactory as an administrator/user which has access to deploy artifacts, click on "Deploy" tab, browse for the Artifactory file and once you select the file, click on "Upload" button.
Next you'll see a screen (like shown above). You'll tweak what you want in the fields on this page and once you click on "Deploy Artifact", you are done. All you have to make sure is you select the correct file.extension file while uploading and make sure the file extension is shown in the "Target Path" box correctly (with the version -x.x.x, etc.).
My questions:
Question 1: How do I upload an artifact which doesn't have an extension? It seems like Artifactory by default takes an artifact as a .jar extension. How can I upload the "gigainstall" artifact as shown in the folder/file structure above for both Linux and Solaris? I see I can use the artifact name as gigainstall-linux and gigainstall-solaris and differentiate it, but I am not sure how to tell Artifactory that this artifact doesn't have any extension.
I don't think the development team will start generating this artifact with a proper extension (as this artifact may be hard coded everywhere in other projects where they are currently getting it from CVS/SVN source control somewhere - which is itself a bad practice to store an artifact in a source control version tool).
Question 2: How would I tell a build system (for example, Gradle) to consume a non-extensioned artifact during, let's say, 'compile' task. In build.gradle under section dependencies { .. }, I will add something like as shown below, but I am not sure for non-extensioned files (the first two in the folder/file structure I mentioned above).
dependencies {
//compile 'com.company.project:gigainstall-linux:9.8.0#'
//compile 'com.company.project:gigainstall-linux:9.8.0#??????'
//compile 'com.company.project:gigainstall-linux:9.8.0#""'
//compile 'com.company.project:gigainstall-linux:9.8.0#"none"'
//compile 'com.company.project:gigainstall-linux:9.8.0#"NULL_or_something"'
// The following will easily get giga.jar version giga-9.8.0.jar from Artifactory repository
compile 'com.company.project:giga:9.8.0'
// The following will easily get giga.war
compile 'com.company.project:giga:9.8.0#war'
// Similarly, other extension based artifacts can be fetched from Artifactory
compile 'com.company.project:gigafile:9.8.0#dtd'
compile 'com.company.project:gigaanotherfile:9.8.0#dtd'
}
Answer 1 (will cover 2 as well in a different sense): Using Artifactory "Artifact Bundle" feature section under "Deploy" tab can do the TRICK for AT LEAST uploading the artifacts in a way we want, by creating a zip file first (containing the structure and artifacts in it) --OR you can upload the artifacts using/calling Artifactory REST API way.
High level idea:
Create a zip file called gigaproject.zip OR anyname.zip/.tar/compressed file which Artifactory can read. Inside the zip, create the structure - how these artifacts will be loaded to Artifactory
i.e.
gigaproject.zip will contain the following folders/structure/files.
Case 1:
com/company/project/gigaproject/9.8.0/linux/gigainstall
com/company/project/gigaproject/9.8.0/solaris/gigainstall
com/company/project/gigaproject/9.8.0/win32/gigainstall.exe
com/company/project/gigaproject/9.8.0/gigafile.dtd
com/company/project/gigaproject/9.8.0/gigaanotherfile.dtd
com/company/project/gigaproject/9.8.0/giga.jar
com/company/project/gigaproject/9.8.0/giga.war
NOTE: In case 1 example, I didn't use any -x.x.x in the filename (i.e. I'm using plain and simple giga.jar instead of giga-9.8.0.jar).
The above Upload/Deploy will result the files (as shown in the following snapshot):
So, we have achieved what we wanted. Actually (visibly speaking yes), but not in a way Artifactory usually stores these artifacts (as they should -x.x.x version embedded in the file name and where artifact id should match the artifact filename). Now, if you want to consume the following in a Gradle build file, you CANNOT as first, you haven't uploaded the filename with -x.x.x version name in it, secondly, the artifact id in our case 1 tree was "gigaproject" (after com/company/project folder), so Gradle way of defining what artifact id and what artifact file name you want won't work.
compile 'com.company.project:gigaproject:CANNOTSAY_HOW_TO_GET_GIGA_JARorGIGAINSTALL_with_without_extension'
Conclusion: It's possible to upload any files (with/without extension in Artifactory) in any structure but it depends how your build system will consume it or will be able to consume it or not.
- I deleted the structure I just created with case 1 .zip file from Artifactory repository to try next case#2 and deleted the .zip file I created.
Case 2:
Let's create an individual versioned file name for each artifact and also create structure in the format - how Artifactory actually stores them (an artifact as seen in a repository in a tree view) and create a .zip file containing that structure. Let's use the same "Artifact Bundle" feature to upload this .zip file to upload individual artifacts that we need in Artifactory - where artifact-id (second value which we mention while trying to consume it) would match the artifactfile name in Artifactory.
Folder/file structure for the .zip file:
com/company/project/gigainstall/9.8.0/gigainstall-9.8.0.linux
com/company/project/gigainstall/9.8.0/gigainstall-9.8.0.solaris
com/company/project/gigainstall/9.8.0/gigainstall-9.8.0.exe
com/company/project/gigafile/9.8.0/gigafile-9.8.0.dtd
com/company/project/gigaanotherfile/9.8.0/gigaanotherfile-9.8.0.dtd
com/company/project/giga/9.8.0/giga-9.8.0.jar
com/company/project/giga/9.8.0/giga-9.8.0.war
NOTE: This time, we'll be using the same "Artifact Bundle" feature and for similar files (gigainstall under both Linux/Solaris folders), I took the approach of creating gigainstall folder (containing gigainstall-9.8.0.linux and gigainstall-9.8.0.solaris file names) i.e. when we'll consume these artifacts in Gradle under dependencies { ... } section for compile, we'll use x.x.x# way to fetch these artifacts from Artifactory.
OK, once "Artifact Bundle" Deploy/Upload was successfully complete, I got the following message.
Successfully deployed 7 artifacts from archive: gigaproject.zip (1 seconds).
Now, let's see how it looks like in Artifactory while searching for one of the artifact/in Tree view. You can see we have the files now in place, with filename-x.x.x.extension way so that I can consume them easily in Gradle.
In Gradle build file (build.gradle), I'll mention:
dependencies {
compile "com.company.project:gigainstall:9.8.0#linux"
compile "com.company.project:gigainstall:9.8.0#solaris"
compile "com.company.project:gigainstall:9.8.0#linux"
compile "com.company.project:giga:9.8.0
compile "com.company.project:giga:9.8.0#war
compile "com.company.project:gigafile:9.8.0#dtd
compile "com.company.project:gigaanotherfile:9.8.0#dtd
}
OH OH!! - That didn't work, see below for Gradle error. Why? - Artifactory Bundle upload/deploy feature uploads a zip file content what you have in the .zip but it DOES NOT create a .pom file per artifact it deploys. Thus, making the Gradle build to fail. May be in Ant this might succeed. This occurred for each individual .jar/.war/.dtd/etc file. I'm just showing one error example.
While doing gradle clean build
Could not resolve all dependencies for configuration ':compile'.
> Could not resolve com.company.project:gigafile:0.0.0.
Required by:
com.company.project:ABCProjectWhichConsumesGIGAProjectArtifacts:1.64.0
> Could not GET 'http://artifactoryserver:8081/artifactory/ext-snapshot-local/com/company/project/gigafile/0.0.0/gigafile-0.0.0.pom'. Received status code 409 from server: Conflict
Case 3: Let's take a simple approach (workaround but will save a lot of pain).
Create gigaproject.zip file with the following structure, this approach takes - No x.x.x version value embedded in the individual artifact/filename in the folder/file structure. We will use "Single Artifact" approach (which will create the .pom for gigaproject.zip file automatically during the upload/deploy process provided by Artifactory). You'll still be able to get gigainstall file without needing any extension to its name using this approach. During the upload/deploy step, as you already have seen, you upload gigaproject.zip and artifactory will upload it to a given Target Repository as "gigaproject-x.x.x.zip" where x.x.x is 9.8.0 in our case. See the image snapshot below.
gigaproject/linux/gigainstall
gigaproject/solaris/gigainstall
gigaproject/win32/gigainstall.exe
gigaproject/gigafile.dtd
gigaproject/gigaanotherfile.dtd
gigaproject/gigaproject.zip
gigaproject/giga.jar
gigaproject/giga.war
Now, upload it in Artifactory using "Single Artifact" feature. Click "Deploy Artifact" once you tweak the values for GroupId, ArtifactId, Version, etc.
Once this is uploaded. You'll see in the zip artifact in the target repository (I took a bad example, usually this would be libs-snapshot-local or libs-release-local instead of ext-...), you'll be able to consume the ZIP artifact directly in Graddle:
dependencies {
// This is the only line we need now.
compile "com.company.project:gigaproject:9.8.0#zip"
}
Once the .zip is available to Gradle build system, now you can tell Gradle to unpack this .zip file somewhere in your build/workspace area where you can feed the actual(unpacked) files (gigainstall, .dtd, .jar, .war, etc.) to the build process/steps.
PS: Case# 1 and 2 would have worked for Ant I guess.
Answer 2:
If you have uploaded a non-extensioned file in either way. Make sure you have manually created/uploaded its POM file as well (i.e. if I uploaded gigainstall-9.8.0 as an artifact under com/company/project/gigainstall/9.8.0/gigainstall-9.8.0, then at the same level, I have to/should create it's POM file (see a simple template .pom file for a custom jar artifact or while uploading an extensioned file via "Single Artifact" deploy, you'll see what POM Editor window shows you) and upload both so that Gradle won't error out saying no POM conflict/error. Ant might not need pom (I didn't check that).
Once it's there in Artifactory, the following line should work -- OR comment please if you find another way.
dependencies {
// See nothing mentioned after - x.x.x#
compile "com.company.package:gigainstall:9.8.0#"
}

How does Locbaml work?

I created a WPF test project, single Window with a single button in it. I then unloaded the project and modified the csproj to contain the following <UICulture>en-US</UICulture>. After rebuilding the build folder now contains a subfolder named en-US and it contains a file called WpfLocalizationTest.resources.dll. All clear so far.
Then I downloaded the source code for Locbaml and built it. (Couldn't find a binary download anywhere, go figure.)
Then I copied the Locbaml.exe to the en-US folder and tried the following.
locbaml /parse WpfLocalizationTest.resources.dll /out:test.csv
This results in an error 'Could not load file or assembly WpfLocalizationTest.resources.dll or one of its dependencies. An attempt was made to load a program with an incorrect format.'
In the obj\x86\Debug folder there's a file called WpfLocalizationTest.g.en-US.resources. I tried running locbaml on that, but the result was the same.
How is locbaml supposed to be used? MSDN is full of cockamamie samples, none of which work. Is locbaml really how Microsoft intends WPF apps to be localized? Or have they come up with proper tools for the job?
As I continue to search I found another link here on Stackoverflow. The compile errors we were originally receiving were related to an outdated LocBaml project not being set for .Net4.0. This is why I was unable to generate teh CSV from the DLL and had to go straight at the resource file. Follow this link for more details. Locbaml localization of .net wpf4 application
This link provides a link to .net 4 binaries which once compilied allow you to go straight at the dll to generate the CSV using LocBaml.
Just an update I pulled my notes this morning. Hopefully this will help get you a bit further along.
Once the project has been compiled copy the LocBaml.exe to the project directory where the build has been generated : In my instance I copied the file to E:\localiztion_sample\localiztion_sample\obj\x86\Release
This is the tricky part in that the build did not contain all the DLL files from the bin directory (telerik controls and other assemblies). As a result I went to bin\release\ and copied all the DLL and resource files from there into the obj\x86\Release directory. For files where I was prompted to overwrite I looked to see if there was a difference in filesize or date created and if not I skipped the copy for these objects.
NOTE: In order for me to generate the CSV I had to copy dll and resource files from the bin directory and place them in the obj directory. Omitting this step will result in the CSV file being created but not populated with data.
Once you have copied the necessary files to the directory you will then parse the .resource file located within the Release directory.
In my project the resource file was located at:
E:\localiztion_sample\localiztion_sample\obj\x86\Release
And the file name was titled: localiztion_sample.g.en-US.resources
Note: this is different from the instruction on the Microsoft website. Microsoft states that you should run the LocBaml tool on the dll file located within the en-US directory. However after multiple attempts and research I found that this in fact caused a number of problems with compatibility between 32 and 64-bit builds as well as it just flat out not working.
In reading through wpf4 unleashed as well as online forums it is suggested to instead point to the *.gen.en-Us.resources file. * = the project name and gen.en-Us reflects the development language chosen
Within the VS command untility you will then need to enter the following
LocBaml /parse filename.resources /out: sample-en.csv
Notes: It is assumed that you have copied the LocBaml file to the root directory where this file exists and that you are running the command prompt as system administrator. For ease of use I changed the working directory within the command prompt to the VS project directory
For my sample project the command looked as:
*LocBaml /parse localization_sample.g.en-US.resources /out: sample-en.csv*
This command then generates the CSV file which acts as a definition of the current project
This was as far as I got I was able to modify teh file and regenerate the dll but I was not able to get the culture to change within the application so I am still working on this piece. I'll reposte once I get it working.
1) Unload project you want to localise
2) Edit Project .cproj file
3) Add property group at the end of the last property group
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
en-GB
4) Reload project and compile this would create a satellite assembly "yourlibrary.resources.dll" inside en-GB folder at bin\debug location, this assembly would be the default assembly.
5) Open Properties\AssemblyInfo.cs file and uncomment this line [assembly: NeutralResourcesLanguage("en-GB", UltimateResourceFallbackLocation.Satellite)] this is a fallback satellite assembly. And we need this entry otherwise for wpf application it throws exception around app.xaml.cs couldn't load
6) From command prompt run this command which uses msbuild to generate UID C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild /t:updateuid . \yourlibrary.csproj, open xaml file and check your controls there would be UID on all elements.
7) Download locabaml.exe source code tool from https://github.com/JeremyDurnell/locbaml
8) Copy locabaml.exe file to the \yourprojectname\bin\debug folder
9) we would now create an satellite assembly for french. First we need to parse the default satellite assembly and write out the contents to a csv file as shown here
10:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild /parse C:\yourprojectname\bin\Debug\yourlibrary.resources.dll /out:C:\yourprojectname\bin\Debug\yourlibrary.resources_FR.csv
11) Open yourlibrary.resources_FR.csv make necessary translations
12) Now we need to create a satellite assembly in french using command line
13) C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild /generate C:\yourprojectname\bin\Debug\yourlibrary.Resources.dll /trans: C:\yourprojectname\bin\Debug\yourlibrary.resources_FR.csv /out:C:\yourporjectname\bin\Debug\temp /cul:fr-FR
14) The command above would create a folder fr-FR at \bin\debug location
15) Switch your computer region settings to french(France)
16) In the code set localisation to Thread.CurrentThread.CurrentCulture = CultureInfo.CurrentCulture;
Thread.CurrentThread.CurrentUICulture = CultureInfo.CurrentUICulture;
17) Compile and run application you would see translated text on the controls

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