My single threaded HTTP Server works just fine, but I'm having trouble multithreading it. I know I am supposed to use pthreads, locks, and condition variables, but I can't get the logic set up properly. The trouble starts after listening to the server. Currently I have a struct that contains a client socket variable, a lock variable, a condition variable, and some variables necessary for parsing and storing headers. I create a struct array sized with the amount of threads, then create a pthread array sized with the amount of threads. I go into a while(1) loop which goes into a for loop and iterates through all the threads accepting each connection, calling pthread_create and passing them to my handle connections function, then closing the client socket. My handle connections then does the request handling that my single threaded http server did (reading, parsing, processing, constructing), then returns NULL. No request gets read when I run this using pthread_create, but if I run handle connections without the pthreads, it works just fine. And below I'll attach my code. Any help is appreciated
Thank you for commenting so well ...
Okay, I coded up, but not tested the changes.
Your loop is inherently single threaded, so a bit of refactoring is in order
You have to scan for an unused thread control slot after doing accept.
You have to pthread_join completed/done threads [from any prior invocations].
The thread function has to close the per-client socket [not main thread]
You need a global (file scope) mutex.
I've coded it up, but not tested it. I put #if 0 around most of what I clipped out and #if 1 around new code.
Note that number of simultaneous connections [second arg to listen], herein 5 has to be less than or equal to threadNum. Although I didn't do it, I'd just do listen(...,threadNum) instead of hardwiring it.
Here's the short code with just the relevant changes:
#if 1
pthread_mutex_t global_mutex = PTHREAD_MUTEX_INITIALIZER;
#endif
struct threadObject {
char method[5]; // PUT, HEAD, GET. HEAD==4 letters+null terminator
char filename[28]; // what is the file we are worried about. Max 27 ASCII characters (NULL terminated on 28)
char httpversion[9]; // HTTP/1.1
ssize_t content_length; // example: 13
uint16_t status_code; // status code for the request
char buffer[BUFFER_SIZE]; // buffer to transfer data
char rest_of_PUT[BUFFER_SIZE]; // incase client send part of PUT message in header
int client_sockd;
pthread_mutex_t *dispatch_lock;
const pthread_cond_t *job_pool_empty;
// pthread_mutex_t* log_lock;
// const pthread_cond_t* log_pool_empty;
pthread_mutex_t *read_write_lock;
pthread_cond_t *file_list_update;
// JobQueue* job_pool;
// LogQueue log_pool;
// bool is_logging;
#if 1
pthread_t tsk_threadid;
int tsk_inuse;
int tsk_done;
#endif
};
void *
handle_connections(void *ptr_thread)
{
// create a mutual exclusion to lock out any other threads from the function
// pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
// pthread_mutex_lock(&mutex);
// operations go here
struct threadObject *thread = (struct threadObject *) ptr_thread;
// reset message after each loop
memset(thread->buffer, '\0', BUFFER_SIZE);
memset(thread->method, '\0', 5);
memset(thread->filename, '\0', 28);
memset(thread->httpversion, '\0', 9);
thread->content_length = 0;
thread->status_code = 0;
memset(thread->rest_of_PUT, '\0', BUFFER_SIZE);
// read message
if (read_http_response(thread) == true) {
// process message
process_request(thread);
}
// construct a response
construct_http_response(thread);
// unlock the function
// pthread_mutex_unlock(&mutex);
#if 1
close(thread->client_sockd);
pthread_mutex_lock(&global_mutex);
thread->tsk_done = 1;
pthread_mutex_unlock(&global_mutex);
#endif
return NULL;
}
int
main(int argc, char **argv)
{
// Create sockaddr_in with server information
if (argc < 2) {
perror("No arguments passed\n");
return -1;
}
// make sure port number is above 1024 and set the port # to it
if (atoi(argv[1]) < 1024) {
return 1;
}
char *port = argv[1];
// parse the command line args for options -l and -N. -l specifies it will use a log and the following parameter is the filename. -N specifies the number of threads it will use and the following parameter will be a number
int opt;
uint8_t threadNum = 1;
char *logName = NULL;
while ((opt = getopt(argc - 1, argv + 1, "N:l:")) != -1) {
if (opt == 'N') {
threadNum = atoi(optarg);
}
else if (opt == 'l') {
logName = optarg;
}
}
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(atoi(port));
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
socklen_t addrlen = sizeof(server_addr);
// Create server socket
int server_sockd = socket(AF_INET, SOCK_STREAM, 0);
// Need to check if server_sockd < 0, meaning an error
if (server_sockd < 0) {
perror("socket");
return 1;
}
// Configure server socket
int enable = 1;
// This allows you to avoid: 'Bind: Address Already in Use' error
int ret = setsockopt(server_sockd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(enable));
if (ret < 0) {
return EXIT_FAILURE;
}
// Bind server address to socket that is open
ret = bind(server_sockd, (struct sockaddr *) &server_addr, addrlen);
if (ret < 0) {
return EXIT_FAILURE;
}
// Listen for incoming connections
ret = listen(server_sockd, 5); // 5 should be enough, if not use SOMAXCONN
if (ret < 0) {
return EXIT_FAILURE;
}
struct threadObject thread[threadNum];
// Connecting with a client
struct sockaddr client_addr;
socklen_t client_addrlen = sizeof(client_addr);
// create a pthread array of size (number of threads). specify this will be using the handle connections function. join the threads together
#if 0
pthread_t thread_id[threadNum];
#endif
#if 1
struct threadObject *tsk = NULL;
int tskidx;
// clear out the thread structs
for (tskidx = 0; tskidx < threadNum; tskidx++) {
tsk = &thread[tskidx];
memset(tsk,0,sizeof(struct threadObject));
}
while (true) {
// accept connection
int client_sockd = accept(server_sockd, &client_addr, &client_addrlen);
pthread_mutex_lock(&global_mutex);
// join any previously completed threads
for (tskidx = 0; tskidx < threadNum; tskidx++) {
tsk = &thread[tskidx];
if (tsk->tsk_done) {
pthread_join(tsk->tsk_threadid,NULL);
tsk->tsk_inuse = 0;
tsk->tsk_done = 0;
}
}
// find unused task slot
for (tskidx = 0; tskidx < threadNum; tskidx++) {
tsk = &thread[tskidx];
if (! tsk->tsk_inuse)
break;
}
memset(tsk,0,sizeof(struct threadObject));
tsk->client_sockd = client_sockd;
tsk->tsk_inuse = 1;
pthread_mutex_unlock(&global_mutex);
// fire in the hole ...
pthread_create(&tsk->tsk_threadid, NULL, handle_connections, tsk);
}
#endif
#if 0
for (int i = 0; i < threadNum; i++) {
printf("\n[+] server is waiting...\n");
thread[i].client_sockd = accept(server_sockd, &client_addr, &client_addrlen);
handle_connections(&thread[i]);
// pthread_create(&thread_id[i], NULL, handle_connections, &thread[i]);
printf("Response Sent\n");
// close the current client socket
close(thread[i].client_sockd);
}
}
#endif
return EXIT_SUCCESS;
}
Here's the complete code [just in case I clipped out too much]:
#include <sys/socket.h>
#include <sys/stat.h>
#include <stdio.h>
#include <netinet/in.h>
#include <netinet/ip.h>
#include <fcntl.h>
#include <unistd.h> // write
#include <string.h> // memset
#include <stdlib.h> // atoi
#include <stdbool.h> // true, false
#include <errno.h>
#include <sys/types.h>
#include <ctype.h>
#include <pthread.h>
#define BUFFER_SIZE 4096
#if 1
pthread_mutex_t global_mutex = PTHREAD_MUTEX_INITIALIZER;
#endif
struct threadObject {
char method[5]; // PUT, HEAD, GET. HEAD==4 letters+null terminator
char filename[28]; // what is the file we are worried about. Max 27 ASCII characters (NULL terminated on 28)
char httpversion[9]; // HTTP/1.1
ssize_t content_length; // example: 13
uint16_t status_code; // status code for the request
char buffer[BUFFER_SIZE]; // buffer to transfer data
char rest_of_PUT[BUFFER_SIZE]; // incase client send part of PUT message in header
int client_sockd;
pthread_mutex_t *dispatch_lock;
const pthread_cond_t *job_pool_empty;
// pthread_mutex_t* log_lock;
// const pthread_cond_t* log_pool_empty;
pthread_mutex_t *read_write_lock;
pthread_cond_t *file_list_update;
// JobQueue* job_pool;
// LogQueue log_pool;
// bool is_logging;
#if 1
pthread_t tsk_threadid;
int tsk_inuse;
int tsk_done;
#endif
};
//read in the header and store it in the appropriate places
bool
read_http_response(struct threadObject *thread)
{
printf("\nThis function will take care of reading message\n");
// how many bytes we're receiving from the header. also puts the message into the buffer
ssize_t bytes = recv(thread->client_sockd, thread->buffer, BUFFER_SIZE, 0);
// if nothing or too much gets sent in the header, return
if (bytes <= 0 || bytes >= BUFFER_SIZE) {
thread->status_code = 400;
printf("Too long or nothing in here\n");
return false;
}
// NULL terminate the last spot on the buffer
thread->buffer[bytes] = '\0';
// how many bytes we received
printf("[+] received %ld bytes from client\n[+] response: \n", bytes);
printf("those bytes are: %s\n", thread->buffer);
// make a char pointer pointer to the buffer to easily traverse it and parse it into the right spots
char *traverse = thread->buffer;
// first stop. sgnals the beginning of the filename
char *file = strstr(traverse, "/");
// 2nd stop. signls the beginning of the HTTP version. only 1.1 is accepted
char *http = strstr(traverse, "HTTP/1.1");
// 3rd stop. Signals the beginning of the content length
char *contlength1 = strstr(traverse, "Content-Length");
char *chunked = strstr(traverse, "chunked");
if (chunked != NULL) {
printf("MESSAGE NOT A FILE PUT\n");
thread->status_code = 403;
return false;
}
// store the method
sscanf(traverse, "%s", thread->method);
printf("method:%s\n", thread->method);
// if its not 1 of the 3 valid requests, throw 400 error
if (strcmp(thread->method, "GET") != 0 &&
strcmp(thread->method, "PUT") != 0 &&
strcmp(thread->method, "HEAD") != 0) {
thread->status_code = 400;
printf("Invalid Method:%s\n", thread->method);
return false;
}
// if the filename doesnt start with /, its invalid throw 400 error
if (*file != '/') {
thread->status_code = 400;
printf("bad filename\n");
return false;
}
// only store the filename portion after the required /
traverse = file + 1;
// to make sure the filename isnt too long
uint8_t size_check = 0;
// traverse filename until first whitespace
while (*traverse != ' ') {
// if any character in the filename isnt 1 of these, its invalid. throw 400 error
if (!isalnum(*traverse) && *traverse != '_' && *traverse != '-') {
// if theres no filename at all, throw a 404 error
if (size_check == 0) {
thread->status_code = 404;
printf("No file specified\n");
return thread->status_code;
}
thread->status_code = 400;
printf("Invalid filename character:%c\n", *traverse);
return false;
}
sscanf(traverse++, "%c", thread->filename + size_check++);
// if the filename breaks the 27 character limit, return a 400 error
if (size_check > 27) {
thread->status_code = 400;
printf("filename too long\n");
return false;
}
}
printf("filename:%s\n", thread->filename);
// if HTTP/1.1 isnt given, throw a 400 error
if (http == NULL) {
printf("HTTP/1.1 400 Bad Request\r\n\r\n");
thread->status_code = 400;
return false;
}
traverse = http;
// read in the http version until the first \r\n. this signals the end of the given version name
sscanf(traverse, "%[^\r\n]s", thread->httpversion);
printf("HTTP:%s\n", thread->httpversion);
// if its not a put request, this is the end of the header. return
if (strcmp(thread->method, "PUT") != 0) {
return true;
}
// for put requests only. traverse until the beginning of the content length
traverse = contlength1;
// last stop. signals the end of a normal PUT header. if a client wants to put some of the message in the header, it gets stored after this
char *end = strstr(traverse, "\r\n\r\n");
// if theres no \r\n\r\n, the header is bad. return 400
if (end == NULL) {
printf("bad header\n");
thread->status_code = 400;
return false;
}
// traverse to the next digit
while (!isdigit(*traverse)) {
// if theres no next digit after "content length", the header is bad. return 400
if (traverse == end) {
printf("bad header\n");
thread->status_code = 400;
return false;
}
traverse++;
}
// set to traverse to be sure fit the entire content length. use size_check to traverse through
char *temp = traverse;
size_check = 0;
// while its taking in digits, put them into the char array.
while (isdigit(*traverse)) {
sscanf(traverse++, "%c", temp + size_check++);
}
// convert the new string into numbers
thread->content_length = atoi(temp);
// if the content length is < 0 throw a 400 error
if (thread->content_length < 0) {
thread->status_code = 400;
printf("bad content length:%ld\n", thread->content_length);
return false;
}
// printf("Content Length:%ld\n", thread->content_length);
// move +4 spots to get to the end of this. if its a normal PUT, this will be the last spot. If the client puts part of the message in the header, it goes after this
traverse = end + 4;
// put the rest of the header into a char array to append later. if theres nothing, itll do nothing
strcpy(thread->rest_of_PUT, traverse);
// printf("Rest of PUT:%s\n", thread->rest_of_PUT);
// will only get here if status code is 0
return true;
}
//process the message we just recieved
void
process_request(struct threadObject *thread)
{
printf("\nProcessing Request\n");
// server side file descriptor
int fd;
// if the method is PUT
if (strcmp(thread->method, "PUT") == 0) {
// open the file for read only to check if its already there or not to set proper status code
fd = open(thread->filename, O_WRONLY);
// if it doesnt exist, set 201 status code
struct stat checkExist;
if (stat(thread->filename, &checkExist) != 0) {
thread->status_code = 201;
}
// if it exists, set 200 and overwrite
else {
struct stat fileStat;
fstat(fd, &fileStat);
// check write permission
if ((S_IWUSR & fileStat.st_mode) == 0) {
printf("MESSAGE NOT WRITEABLE PUT\n");
thread->status_code = 403;
return;
}
thread->status_code = 200;
}
// close it
close(fd);
// reopen it. this time for writing to or overwriting. if its there, overwrite it. if not, create it. cant use for status codes since it will always create a new file
fd = open(thread->filename, O_WRONLY | O_CREAT | O_TRUNC);
// printf("fd in process is:%d\n", fd);
// if theres a bad fd, throw a 403
if (fd < 0) {
printf("ERROR\n\n");
thread->status_code = 403;
return;
}
// to check that the amount of bytes sent = the amount received
ssize_t bytes_recv,
bytes_send;
// if theres no body, put an empty file on the server
if (thread->content_length == 0) {
bytes_send = write(fd, '\0', 0);
}
// if there is a body, put it onto the new file created on the server and make sure the received bytes = the sent ones
else {
ssize_t total = 0,
len_track = thread->content_length;
while (thread->content_length != 0) {
bytes_recv = recv(thread->client_sockd, thread->buffer, BUFFER_SIZE, 0);
bytes_send = write(fd, thread->buffer, bytes_recv);
total += bytes_send;
// if the received bytes != the sent byes, send a 500 error
if (bytes_recv != bytes_send) {
thread->status_code = 500;
printf("Recieved != sent for put request\n");
return;
}
thread->content_length -= bytes_recv;
// printf("Bytes read:%ld\nBytes sent:%ld\nMessage content length:%ld\n", bytes_recv, bytes_send, message->content_length);
}
// if the content length != bytes sent, throw a 403 error
if (len_track != total) {
thread->status_code = 403;
printf("Content length != sent for put request\n");
return;
}
}
printf("Message status code:%d\n", thread->status_code);
// close the fd
close(fd);
return;
}
// if the method is GET or HEAD
else if (strcmp(thread->method, "GET") == 0 || strcmp(thread->method, "HEAD") == 0) {
// open the file for reading only
fd = open(thread->filename, O_RDONLY);
// if bad fd, throw a 404
struct stat fileStat;
fstat(fd, &fileStat);
// check read permission and if it exists
if (((S_IRUSR & fileStat.st_mode) == 0) || stat(thread->filename, &fileStat) != 0) {
printf("BAD GET\n");
thread->status_code = 404;
return;
}
else {
thread->status_code = 200;
thread->content_length = lseek(fd, 0, SEEK_END);
}
// close the fd
close(fd);
return;
}
}
void
construct_http_response(struct threadObject *thread)
{
printf("Constructing Response\n");
// size 22 since the largest code is 21 characters + NULL
char response[22];
// 200=OK, 201=CREATED, 400=BAD REQUEST, 403=FORBIDDEN, 404=NOT FOUND, 500=INTERNAL SERVER ERROR
if (thread->status_code == 200) {
strcpy(response, "OK");
}
else if (thread->status_code == 201) {
strcpy(response, "CREATED");
}
else if (thread->status_code == 400) {
strcpy(response, "BAD REQUEST");
}
else if (thread->status_code == 403) {
strcpy(response, "FORBIDDEN");
}
else if (thread->status_code == 404) {
strcpy(response, "NOT FOUND");
}
else if (thread->status_code == 500) {
strcpy(response, "INTERNAL SERVER ERROR");
}
else {
printf("Bad response...\n");
return;
}
dprintf(thread->client_sockd, "%s %d %s\r\nContent-Length: %ld\r\n\r\n", thread->httpversion, thread->status_code, response, thread->content_length);
if (strcmp(thread->method, "GET") == 0 && thread->status_code == 200) {
int fd = open(thread->filename, O_RDONLY);
ssize_t total = 0,
len_track = thread->content_length,
bytes_recv,
bytes_send;
while (thread->content_length != 0) {
bytes_recv = read(fd, thread->buffer, BUFFER_SIZE);
bytes_send = send(thread->client_sockd, thread->buffer, bytes_recv, 0);
if (bytes_recv != bytes_send) {
thread->status_code = 500;
close(fd);
printf("Recieved != sent for GET request\nReceived:%ld\nSent:%ld\n", bytes_recv, bytes_send);
dprintf(thread->client_sockd, "%s %d %s\r\nContent-Length: %ld\r\n\r\n", thread->httpversion, thread->status_code, response, thread->content_length);
close(fd);
return;
}
total += bytes_send;
thread->content_length -= bytes_recv;
}
if (total != len_track) {
thread->status_code = 403;
printf("Content length != recvd for GET request\n");
dprintf(thread->client_sockd, "%s %d %s\r\nContent-Length: %ld\r\n\r\n", thread->httpversion, thread->status_code, response, thread->content_length);
close(fd);
return;
}
close(fd);
}
}
void *
handle_connections(void *ptr_thread)
{
// create a mutual exclusion to lock out any other threads from the function
// pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
// pthread_mutex_lock(&mutex);
// operations go here
struct threadObject *thread = (struct threadObject *) ptr_thread;
// reset message after each loop
memset(thread->buffer, '\0', BUFFER_SIZE);
memset(thread->method, '\0', 5);
memset(thread->filename, '\0', 28);
memset(thread->httpversion, '\0', 9);
thread->content_length = 0;
thread->status_code = 0;
memset(thread->rest_of_PUT, '\0', BUFFER_SIZE);
// read message
if (read_http_response(thread) == true) {
// process message
process_request(thread);
}
// construct a response
construct_http_response(thread);
// unlock the function
// pthread_mutex_unlock(&mutex);
#if 1
close(thread->client_sockd);
pthread_mutex_lock(&global_mutex);
thread->tsk_done = 1;
pthread_mutex_unlock(&global_mutex);
#endif
return NULL;
}
int
main(int argc, char **argv)
{
// Create sockaddr_in with server information
if (argc < 2) {
perror("No arguments passed\n");
return -1;
}
// make sure port number is above 1024 and set the port # to it
if (atoi(argv[1]) < 1024) {
return 1;
}
char *port = argv[1];
// parse the command line args for options -l and -N. -l specifies it will use a log and the following parameter is the filename. -N specifies the number of threads it will use and the following parameter will be a number
int opt;
uint8_t threadNum = 1;
char *logName = NULL;
while ((opt = getopt(argc - 1, argv + 1, "N:l:")) != -1) {
if (opt == 'N') {
threadNum = atoi(optarg);
}
else if (opt == 'l') {
logName = optarg;
}
}
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(atoi(port));
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
socklen_t addrlen = sizeof(server_addr);
// Create server socket
int server_sockd = socket(AF_INET, SOCK_STREAM, 0);
// Need to check if server_sockd < 0, meaning an error
if (server_sockd < 0) {
perror("socket");
return 1;
}
// Configure server socket
int enable = 1;
// This allows you to avoid: 'Bind: Address Already in Use' error
int ret = setsockopt(server_sockd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(enable));
if (ret < 0) {
return EXIT_FAILURE;
}
// Bind server address to socket that is open
ret = bind(server_sockd, (struct sockaddr *) &server_addr, addrlen);
if (ret < 0) {
return EXIT_FAILURE;
}
// Listen for incoming connections
ret = listen(server_sockd, 5); // 5 should be enough, if not use SOMAXCONN
if (ret < 0) {
return EXIT_FAILURE;
}
struct threadObject thread[threadNum];
// Connecting with a client
struct sockaddr client_addr;
socklen_t client_addrlen = sizeof(client_addr);
// create a pthread array of size (number of threads). specify this will be using the handle connections function. join the threads together
#if 0
pthread_t thread_id[threadNum];
#endif
#if 1
struct threadObject *tsk = NULL;
int tskidx;
// clear out the thread structs
for (tskidx = 0; tskidx < threadNum; tskidx++) {
tsk = &thread[tskidx];
memset(tsk,0,sizeof(struct threadObject));
}
while (true) {
// accept connection
int client_sockd = accept(server_sockd, &client_addr, &client_addrlen);
pthread_mutex_lock(&global_mutex);
// join any previously completed threads
for (tskidx = 0; tskidx < threadNum; tskidx++) {
tsk = &thread[tskidx];
if (tsk->tsk_done) {
pthread_join(tsk->tsk_threadid,NULL);
tsk->tsk_inuse = 0;
tsk->tsk_done = 0;
}
}
// find unused task slot
for (tskidx = 0; tskidx < threadNum; tskidx++) {
tsk = &thread[tskidx];
if (! tsk->tsk_inuse)
break;
}
memset(tsk,0,sizeof(struct threadObject));
tsk->client_sockd = client_sockd;
tsk->tsk_inuse = 1;
pthread_mutex_unlock(&global_mutex);
// fire in the hole ...
pthread_create(&tsk->tsk_threadid, NULL, handle_connections, tsk);
}
#endif
#if 0
for (int i = 0; i < threadNum; i++) {
printf("\n[+] server is waiting...\n");
thread[i].client_sockd = accept(server_sockd, &client_addr, &client_addrlen);
handle_connections(&thread[i]);
// pthread_create(&thread_id[i], NULL, handle_connections, &thread[i]);
printf("Response Sent\n");
// close the current client socket
close(thread[i].client_sockd);
}
}
#endif
return EXIT_SUCCESS;
}
Related
We are working on a project where we want to communicate with a server.
This is our function to communicate with the server, but somehow it does not read the incoming messages correctly all the time.
Sometimes in the buffer there is something like:
(Server sends)"+ Client version acClient: ID 38ail6ii3s8jc"
instead of:
(Server sends)"+ Client version accepted - please send Game-ID to join"
(We send)"Client: ID 38ail6ii3s8jc"
So, I think the error is within the char *receiveAnswer(int sock) function.
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <string.h>
#define BUFFERSIZE 1024
#define bzeroNew(b,len) (memset((b), '\0', (len)), (void) 0) //buffer loeschen
#define VERSION "VERSION 3.4\n"
#include "functions.h"
char buffer[BUFFERSIZE];
int prologEnd = 0;
int proof;
//liest von Server eine Nachricht ein und speichert sie im buffer ab
char *receiveAnswer(int sock) {
bzeroNew(buffer, BUFFERSIZE);
if(recv(sock, buffer, sizeof(buffer), 0) < 0) {
perror("ERROR: Empfangen fehlgeschlagen\n");
}
printf("%s", buffer);
return buffer;
}
void sendResponse(int sock, char* message) {
bzeroNew(buffer, BUFFERSIZE);
strcpy(buffer, message);
proof = send(sock, buffer, strlen(buffer), 0);
if(proof < 0) {
perror("ERROR: Senden fehlgeschlagen\n");
}
printf("Client: %s\n", buffer);
receiveAnswer(sock);
}
int performConnection(int sock, char* gameID) {
bzeroNew(buffer, BUFFERSIZE);
receiveAnswer(sock);
while(strncmp(buffer, "+", 1) == 0 && prologEnd == 0) {
if(strncmp(buffer, "+ MNM Gameserver", 16) == 0) {
receiveAnswer(sock);
sendResponse(sock, VERSION);
}
else if(strncmp(buffer, "+ Client", 8) == 0) {
sendResponse(sock, gameID);
}
else if(strncmp(buffer, "+ PLAYING", 9) == 0) {
sendResponse(sock, "PLAYER\n");
receiveAnswer(sock);
}
else if(strncmp(buffer, "+ YOU", 5) == 0) {
receiveAnswer(sock);
printf("\n");
prologEnd = 1;
}
else if(strncmp(buffer, "+ TOTAL", 7) == 0) {
receiveAnswer(sock);
receiveAnswer(sock);
prologEnd = 1;
}
}
bzeroNew(buffer, BUFFERSIZE);
return 0;
}
This is our main() function, but I think the error is within the file above:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/wait.h> // für Warten auf Kindprozess
#include <unistd.h>
#include <netdb.h>
#include <netinet/in.h>
#include <fcntl.h>
#include <limits.h>
#include <signal.h>
// für Shared Memory:
#include <sys/ipc.h>
#include <sys/shm.h>
#include "functions.h"
#include "sharedMemory.h"
// dublicat, brauchen wir das?
#define GAMEKINDNAME "NMMorris"
#define HOSTNAME "sysprak.priv.lab.nm.ifi.lmu.de"
#define PORTNUMBER 1357
int main (int argc, char *argv[]) {
char gamekindname[256] = "NMMorris";
char hostname[256] = "sysprak.priv.lab.nm.ifi.lmu.de";
int portnumber = 1357;
char* gameID = argv[2];
char playerNumber[256];
char configFile[256] = "client.conf" ;
int fd[2]; // TODO: fd und client_fd vereinen
//gameID formatieren
char bufferGameID[64];
strcpy(bufferGameID, "ID ");
strcat(bufferGameID, gameID);
strcpy(gameID, bufferGameID);
strcat(gameID, "\n");
int i;
char tmp[256];
//Argumente einlesen und an Variablen übergeben
for(i = 3; i < 7; i++) {
strcpy(tmp, argv[i]);
if (strcmp(tmp, "-p") == 0){
strcpy(playerNumber, argv[i+1]);
} else if (strcmp(tmp, "-conf") == 0){
strcpy(configFile, argv[i+1]);
}
}
config configMain = readConfig(configFile);
strcpy(gamekindname, configMain.gameKind);
strcpy(hostname, configMain.hostServerName);
portnumber = configMain.portNmbr;
printf("\n>>>Config File Data<<<\n");
printf("HostServerName: %s\n", hostname);
printf("PortNumber: %d\n", portnumber);
printf("GameKind: %s\n\n ", gamekindname);
//From here: sockets
int sock, client_fd;
struct sockaddr_in serv_addr;
struct hostent *server;
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0) {
perror("\nERROR: Socket creation error \n");
return - 1;
}
//ipAdresse nachschauen
server = gethostbyname(hostname);
if (server == NULL)
{
perror("ERROR: no such host\n");
}
memset(&serv_addr,0,sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(portnumber);
memcpy(&serv_addr.sin_addr.s_addr,server->h_addr,server->h_length);
if ((client_fd = connect(sock, (struct sockaddr*) &serv_addr, sizeof(serv_addr))) < 0) {
perror("ERROR: Connection Failed \n");
return -1;
}
printf(">>> Mit Host : %s verbunden <<<\n", hostname);
if(performConnection(sock, gameID) != 0) {
perror("performConnection Failed\n");
} // TODO: verlagern
close(client_fd);
return 0;
// Shared Memory Segment erstellen
int shmid_game = shmget(KEY, sizeof(gameInfo), IPC_CREAT | SHM_R | SHM_W);
if (shmid_game == -1) {
perror("Error while creating shared memory segment");
exit(EXIT_FAILURE);
} else {
printf("Creation successful\n");
}
int shmid_player = shmget(KEY, sizeof(playerInfo), IPC_CREAT | SHM_R | SHM_W);
if (shmid_player == -1) {
perror("Error while creating shared memory segment");
exit(EXIT_FAILURE);
} else {
printf("Creation successful\n");
}
// Prozess mit SHM verbinden
void* shm_game = shmat(shmid_game, 0, 0);
if (shm_game == NULL) {
perror("Error while attaching shared memory segment");
exit(EXIT_FAILURE);
} else {
printf("Attachment successful\n");
}
void* shm_player = shmat(shmid_player, 0, 0);
if (shm_player == NULL) {
perror("Error while attaching shared memory segment");
exit(EXIT_FAILURE);
} else {
printf("Attachment successful\n");
}
// Kindprozess (Connector) erstellen
pid_t pid;
pid = fork();
if (pid < 0) {
fprintf(stderr, "Fehler bei Erstellung des Kindprozesses.\n");
} else if (pid == 0) { // Kindprozess (Connector)
close(fd[1]);
performConnection(sock, gameID);
} else { // Elternprozess (Thinker)
close(fd[0]);
}
return 0;
}
TCP is a stream-oriented protocol, not a message-oriented one. A message sent as 100 bytes can be received as 1 100-byte read or as 100 1-byte reads, or any combination in between. This means that you must keep looping on the recv() until you have the whole message. That, in turn, means you need to know when a message is completely received. Either prepend the message's length before the message, use a fixed-size message, or have a unique recognizable terminator at the end of the message.
recv() returns the number of bytes that it has written into your buffer -- which is to say, it returns the number of bytes that it currently has available to give to you at the time you called it. Importantly, that will often be less than the number of bytes you requested, so it is mandatory that you check the return value of recv() to find out how many bytes you actually received, and not just assume that the value returned by recv() is equal to sizeof(buffer).
OTOH if you want recv() to not return until sizeof(buffer) bytes have been successfully read, you can pass the MSG_WAITALL flag to recv() in the fourth argument.
From the recv man page:
This flag requests that the operation block until the full
request is satisfied. However, the call may still return
less data than requested if a signal is caught, an error
or disconnect occurs, or the next data to be received is
of a different type than that returned. This flag has no
effect for datagram sockets.
It is not guaranteed that recv() will get all of the bytes sent at once. The convention is to call it in a loop until you've read all the bytes.
NB that recv() returns 0 when the client is stalling or closed the connection, and -1 on a read error.
Handling partial send()s:
int sendall(int s, char *buf, int *len)
{
int total = 0; // how many bytes we've sent
int bytesleft = *len; // how many we have left to send
int n;
while(total < *len) {
n = send(s, buf+total, bytesleft, 0);
if (n == -1) { break; }
total += n;
bytesleft -= n;
}
*len = total; // return number actually sent here
return n==-1?-1:0; // return -1 on failure, 0 on success
}
— From Beej's guide to Network Programming
The above code snippet calls send() in a loop until all the data has been sent.
You can now write a similar recv_all function that calls recv() in a loop until it has read all the data.
Handling partial recv()s:
Perhaps something like this:
/* Synopsis: Calls recv() in a loop to ensure
* len bytes have been read. Stores
* the total number of bytes sent in len.
*
* Returns: 0 on failure, 1 otherwise.
*/
static int recv_all(int sockfd, char *buf, size_t *len)
{
size_t bytes_left = *len;
size_t total = 0;
ssize_t rv = 0;
errno = 0;
while (total < *len) {
rv = recv(sockfd, buf + total, bytes_left, 0);
if (rv == 0) { /* Client closed the connection or is stalling */
return 0;
} else if (rv == -1) { /* A read error */
perror("recv");
return 0;
}
total += rv;
bytes_left -= rv;
}
*len = total;
return 1;
}
recv() may also return 0 when 0 characters were read. In that case, len can be compared against the original len to see if the call to recv() was successful.
Note: The above recv_all function has not been tested, and hence is not guaranteed to be bug free. It's meant to be an example.
The following code (in the end) represents thread function which takes in ls command from remote client and send current working directory to that client.
It successfully sends but there is one issue:
When it stops sending completely, I want it to start listening again. At line:
printf("Enter 1 if you want to exit or 0 if you don't: ");
fgets(exit_status,MAX_SIZE,stdin);
It gets stuck and it is terminated (and starts another thread) when I press Enter
Which I don't understand why? and while I was debugging I saw above print statement executes after pressing Enter despite the debugger being at the end of function (means it passed this print statement).
I want it to start listening again automatically when it finish sending data.
If anyone wants to look at my full code here is the link:https://pastebin.com/9UmTkPge
void *server_socket_ls(void *arg) {
int* exit_status = (int*)malloc(sizeof(int));
*exit_status = 0;
while (*exit_status == 0) {
//socket code is here
//code for ls
char buffer[BUFFSIZE];
int received = -1;
char data[MAX];
memset(data,0,MAX);
// this will make server wait for another command to run until it receives exit
data[0] = '\0';
if((received = recv(new_socket, buffer,BUFFSIZE,0))<0){
perror("Failed");
}
buffer[received] = '\0';
strcat (data, buffer);
if (strcmp(data, "exit")==0) // this will force the code to exit
exit(0);
puts (data);
char *args[100];
setup(data,args,0);
int pipefd[2],lenght;
if(pipe(pipefd))
perror("Failed to create pipe");
pid_t pid = fork();
char path[MAX];
if(pid==0)
{
close(1); // close the original stdout
dup2(pipefd[1],1); // duplicate pipfd[1] to stdout
close(pipefd[0]); // close the readonly side of the pipe
close(pipefd[1]); // close the original write side of the pipe
execvp(args[0],args); // finally execute the command
}
else
if(pid>0)
{
close(pipefd[1]);
memset(path,0,MAX);
while(lenght=read(pipefd[0],path,MAX-1)){
printf("Data read so far %s\n", path);
if(send(new_socket,path,strlen(path),0) != strlen(path) ){
perror("Failed");
}
//fflush(NULL);
printf("Data sent so far %s\n", path);
memset(path,0,MAX);
}
close(pipefd[0]);
//removed so server will not terminate
}
else
{
printf("Error !\n");
exit(0);
}
printf("Enter 1 if you want to exit or 0 if you don't: ");
fgets(exit_status,MAX_SIZE,stdin);
}
}
There are many bugs:
In terminal_thread, input_command is allocated on each loop iteration -- a memory leak
Code to strip newline is broken
With .l, not specifying an IP address causes a segfault because token is NULL
The port number in terminal_thread for .l is 5126 which does not match the 9191 in the corresponding server code
After connecting, server_socket_file does not do anything.
In server_socket_ls, it loops on socket, bind, listen, and accept. The loop should start after the listen (i.e. only do accept in the loop and reuse the listening socket).
Other bugs marked in the code
I had to refactor the code and add some debug. It is annotated with the bugs. I use cpp conditionals to denote old vs. new code:
#if 0
// old code
#else
// new code
#endif
#if 1
// new code
#endif
Here is the code. I got minimal .l (remote ls) working:
Edit: Because of the update below running over SO space limits, I've elided the first code block I posted here.
Here is the debug.txt output:
term term: PROMPT
term term: FGETS
ls ls: ENTER
ls ls: SOCKET
file file: ENTER
ls ls: BIND prtNum=9191
file file: BIND portNum=6123
ls ls: LISTEN
term term: COMMAND '.l'
term term: port=9191
ls ls: ACCEPTED
term term: PROMPT
This program is exiting as soon as its stops sending data at exit(0) and so doesn't ask for exit_status. Is there a way somehow to make it not stop and instead the terminal prompt reappears along with servers listening at the back? –
Dragut
Because I sensed the urgency, I erred on the side of a partial solution now is better than a perfect solution too late.
I may have introduced a bug with an extraneous exit call in the ls server parent process (now fixed).
But, there are other issues ...
The main issue is that the server (for ls) is prompting the user whether to continue or not (on stdout/stdin). This doesn't work too well.
It's the client (i.e. terminal_thread) that should prompt the user. Or, as I've done it, the client will see exit at the command prompt, then send a packet with "exit" in it to the server, and terminate. Then, the server will see this command and terminate.
I refactored as much as I could without completely redoing everything.
I split off some code into functions. Some of the can/could be reused to implement the "file" server.
But, I'd put both functions into a single server thread. I'd have the server look at the "command" it gets and do either of the actions based on the command. Since there's no code for actually doing something in the "file" server [yet] it's difficult to rework.
One thing to fix [which I did not have time for]:
The .l command is of the form: .l [ip_address]. The default for ip_address is 127.0.0.1. But, this should be split into two commands (e.g.):
attach [ip_address]
ls [ls arguments]
Anyway, here's the updated code. I had to move a bit quickly, so it's not quite as clean as I'd like.
#include <netinet/in.h>
#include <pthread.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <stdbool.h>
#include <stdarg.h>
#if 1
#include <time.h>
#endif
#define BACKLOG 10
#define MAX_SIZE 200
#define BACKLOG 10
#define BUFFSIZE 2048
#define MAXPENDING 5
#define MAX 2048
__thread char *tid;
__thread char dbgstrbuf[1000];
FILE *xfdbg;
double tsczero = 0.0;
typedef struct server_arg {
int portNum;
} server_arg;
typedef struct server_arg1 {
int portNum;
} server_arg1;
double
tscgetf(void)
{
struct timespec ts;
double sec;
clock_gettime(CLOCK_MONOTONIC,&ts);
sec = ts.tv_nsec;
sec /= 1e9;
sec += ts.tv_sec;
sec -= tsczero;
return sec;
}
void
dbgprt(const char *fmt,...)
{
va_list ap;
char msg[1000];
char *bp = msg;
bp += sprintf(bp,"[%.9f/%4s] ",tscgetf(),tid);
va_start(ap,fmt);
bp += vsprintf(bp,fmt,ap);
va_end(ap);
fputs(msg,xfdbg);
}
const char *
dbgstr(const char *str,int len)
{
char *bp = dbgstrbuf;
if (len < 0)
len = strlen(str);
bp += sprintf(bp,"'");
for (int i = 0; i < len; ++i) {
int chr = str[i];
if ((chr > 0x20) && (chr <= 0x7E))
bp += sprintf(bp,"%c",chr);
else
bp += sprintf(bp,"{%2.2X}",chr);
}
bp += sprintf(bp,"'");
return dbgstrbuf;
}
void
setup(char inputBuffer[], char *args[], int *background)
{
const char s[4] = " \t\n";
char *token;
token = strtok(inputBuffer, s);
int i = 0;
while (token != NULL) {
args[i] = token;
i++;
// printf("%s\n", token);
token = strtok(NULL, s);
}
args[i] = NULL;
}
int
open_remote(const char *ip,unsigned short port)
{
int sock;
struct sockaddr_in echoserver;
dbgprt("open_remote: ENTER ip=%s port=%u\n",dbgstr(ip,-1),port);
if ((sock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) {
perror("Failed to create socket");
exit(1);
}
int enable = 1;
if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &enable,
sizeof(int)) < 0) {
perror("error");
}
memset(&echoserver, 0, sizeof(echoserver));
echoserver.sin_family = AF_INET;
echoserver.sin_addr.s_addr = inet_addr(ip);
// NOTE/BUG: this port number does _not_ match any server port
#if 0
echoserver.sin_port = htons(5126);
#else
dbgprt("term: port=%u\n",port);
echoserver.sin_port = htons(port);
#endif
if (connect(sock, (struct sockaddr *) &echoserver,
sizeof(echoserver)) < 0) {
perror("Failed to connect with server");
exit(1);
}
dbgprt("open_remote: EXIT sock=%d\n",sock);
return sock;
}
void *
terminal_thread(void *arg)
{
// NOTE/FIX: do this _once_
#if 1
char *input_command = malloc(MAX_SIZE);
#endif
tid = "term";
char buffer[BUFFSIZE];
int sock_ls = -1;
while (1) {
dbgprt("term: PROMPT\n");
printf(">> ");
//memset(input_command,0,strlen(str));
// NOTE/BUG: this is a memory leak
#if 0
char *input_command = malloc(MAX_SIZE);
#endif
dbgprt("term: FGETS\n");
fgets(input_command, MAX_SIZE, stdin);
// NOTE/BUG: code is broken to strip newline
#if 0
if ((strlen(input_command) > 0) &&
(input_command[strlen(input_command) - 1] == '\n'))
input_command[strlen(input_command) - 1] = '\0';
#else
input_command[strcspn(input_command,"\n")] = 0;
#endif
dbgprt("term: COMMAND %s\n",dbgstr(input_command,-1));
char list[] = "ls";
char cp[] = "cp";
#if 0
char s[100];
printf("%s\n", getcwd(s,100));
chdir("Desktop");
printf("%s\n", getcwd(s,100));
#endif
// exit program (and exit server)
if (strcmp(input_command,"exit") == 0) {
if (sock_ls >= 0) {
dbgprt("term: SENDEXIT\n");
if (send(sock_ls,"exit",4,0) < 0) {
perror("send/exit");
exit(1);
}
break;
}
}
if (strcmp(input_command, list) == 0) {
// ls code will run here
}
if ((input_command[0] == '.') && (input_command[1] == 'l')) {
printf("remote ls\n");
char ip[20];
const char c[2] = " ";
// strcpy(str,input_command);
char *token;
// get the first token
token = strtok(input_command, c);
// walk through other tokens
int i = 0;
while (token != NULL && i != -1) {
token = strtok(NULL, c);
i--;
}
#if 1
if (token == NULL) {
token = "127.0.0.1";
printf("no IP address found -- using %s\n",token);
}
#endif
if (sock_ls < 0)
sock_ls = open_remote(token,9191);
char s[100];
strcpy(s, "ls");
// NOTE/BUG: this blows away the "s" in "ls" because s is _set_ with strcpy
#if 0
s[strlen(s) - 1] = '\0'; // fgets doesn't automatically discard '\n'
#endif
unsigned int echolen;
echolen = strlen(s);
int received = 0;
/* send() from client; */
if (send(sock_ls, s, echolen, 0) != echolen) {
perror("Mismatch in number of sent bytes");
}
fprintf(stdout, "Message from server: ");
int bytes = 0;
/* recv() from server; */
if ((bytes = recv(sock_ls, buffer, echolen, 0)) < 1) {
perror("Failed to receive bytes from server");
}
received += bytes;
buffer[bytes] = '\0';
/* Assure null terminated string */
fprintf(stdout, buffer);
bytes = 0;
// this d {...} while block will receive the buffer sent by server
do {
buffer[bytes] = '\0';
printf("%s\n", buffer);
} while ((bytes = recv(sock_ls, buffer, BUFFSIZE - 1, 0)) >= BUFFSIZE - 1);
buffer[bytes] = '\0';
printf("%s\n", buffer);
printf("\n");
continue;
}
}
dbgprt("term: EXIT\n");
return (void *) 0;
}
int
ls_loop(int new_socket)
{
dbgprt("ls_loop: ENTER new_socket=%d\n",new_socket);
//code for ls
char buffer[BUFFSIZE];
int received = -1;
char data[MAX];
int stop = 0;
while (1) {
memset(data, 0, MAX);
// this will make server wait for another command to run until it
// receives exit
data[0] = '\0';
if ((received = recv(new_socket, buffer, BUFFSIZE, 0)) < 0) {
perror("Failed");
}
buffer[received] = '\0';
strcpy(data, buffer);
dbgprt("ls_loop: COMMAND %s\n",dbgstr(data,-1));
// this will force the code to exit
#if 0
if (strcmp(data, "exit") == 0)
exit(0);
puts(data);
#else
if (strncmp(data, "exit", 4) == 0) {
dbgprt("ls_loop: EXIT/COMMAND\n");
stop = 1;
break;
}
#endif
char *args[100];
setup(data, args, 0);
int pipefd[2], length;
if (pipe(pipefd))
perror("Failed to create pipe");
pid_t pid = fork();
char path[MAX];
if (pid == 0) {
// NOTE/BUG: no need to close before dup2
#if 0
close(1); // close the original stdout
#endif
dup2(pipefd[1], 1); // duplicate pipfd[1] to stdout
close(pipefd[0]); // close the readonly side of the pipe
close(pipefd[1]); // close the original write side of the pipe
execvp(args[0], args); // finally execute the command
exit(1);
}
if (pid < 0) {
perror("fork");
exit(1);
}
dbgprt("ls_loop: PARENT\n");
close(pipefd[1]);
while (length = read(pipefd[0], path, MAX - 1)) {
dbgprt("ls_loop: DATAREAD %s\n",dbgstr(path,length));
if (send(new_socket, path, length, 0) != length) {
perror("Failed");
}
memset(path, 0, MAX);
}
close(pipefd[0]);
}
dbgprt("ls_loop: EXIT stop=%d\n",stop);
}
void *
server_socket_ls(void *arg)
{
tid = "ls";
dbgprt("lsmain: ENTER\n");
do {
server_arg *s = (server_arg *) arg;
int server_fd, new_socket;
struct sockaddr_in address;
int addrlen = sizeof(address);
dbgprt("lsmain: SOCKET\n");
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
int enable = 1;
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &enable,
sizeof(int)) < 0) {
perror("error");
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(s->portNum);
dbgprt("lsmain: BIND prtNum=%u\n",s->portNum);
if (bind(server_fd, (struct sockaddr *) &address, sizeof(address))
< 0) {
perror("bind failed");
}
dbgprt("lsmain: LISTEN\n");
if (listen(server_fd, 3) < 0) {
perror("listen");
}
while (1) {
if ((new_socket = accept(server_fd, (struct sockaddr *) &address,
(socklen_t *) & addrlen)) < 0) {
perror("accept");
}
dbgprt("lsmain: ACCEPTED\n");
int stop = ls_loop(new_socket);
close(new_socket);
if (stop) {
dbgprt("lsmain: STOP\n");
break;
}
}
} while (0);
dbgprt("lsmain: EXIT\n");
return (void *) 0;
}
void *
server_socket_file(void *arg)
{
tid = "file";
dbgprt("file: ENTER\n");
server_arg1 *s1 = (server_arg1 *) arg;
int server_fd, new_socket;
struct sockaddr_in address;
int addrlen = sizeof(address);
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
int enable = 1;
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int))
< 0) {
perror("error");
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(s1->portNum);
dbgprt("file: BIND portNum=%u\n",s1->portNum);
if (bind(server_fd, (struct sockaddr *) &address, sizeof(address)) < 0) {
perror("bind failed");
}
if (listen(server_fd, 3) < 0) {
perror("listen");
}
if ((new_socket = accept(server_fd, (struct sockaddr *) &address,
(socklen_t *) & addrlen)) < 0) {
perror("accept");
}
printf("Server Connected\n");
}
int
main(int argc, char const *argv[])
{
tid = "main";
tsczero = tscgetf();
server_arg *s = (server_arg *) malloc(sizeof(server_arg));
server_arg1 *s1 = (server_arg1 *) malloc(sizeof(server_arg1));
pthread_t id_1;
pthread_t id_2;
pthread_t id_3;
xfdbg = fopen("debug.txt","w");
setlinebuf(xfdbg);
if (pthread_create(&id_3, NULL, terminal_thread, NULL) != 0) {
perror("pthread_create");
}
// NOTE/BUG: this port (or the one below) doesn't match the client code
// port of 5126
s->portNum = 9191;
pthread_create(&id_1, NULL, server_socket_ls, s);
s1->portNum = 6123;
if (0)
pthread_create(&id_2, NULL, server_socket_file, s1);
pthread_join(id_1, NULL);
if (0)
pthread_join(id_2, NULL);
pthread_join(id_3, NULL);
// NOTE/BUG: pthread_exit in main thread is wrong
#if 0
pthread_exit(0);
#else
fclose(xfdbg);
return 0;
#endif
}
UPDATE:
Feedback 2: the program does make terminal thread to reappear, but it doesn't listen anymore. When I tried to send ls command again from remote pc, it just blocks (and debugging shows it is because it gets stuck at blocking receive function). –
Dragut
I tried to avoid too much refactoring, but now, I've added more changes. This version is almost a complete rearchitecting:
pthread_create is okay when testing, but isn't general enough if the server is on a different system.
Usually, the client and server are separate programs (e.g. we start the server in a different window or from systemd).
The server usually creates a subprocess/subthread to transfer the request (Below, I've done a fork but the server could do pthread_create).
This child process handles everything after the accept, so the server main process is free to loop on accept and have multiple simultaneous clients.
Because we're using stream sockets (e.g. TCP), each side needs to know when to stop reading. The usual is to create a struct that is a descriptor of the data to follow (e.g. xmsg_t below) that has a "type" and a "payload length".
Every bit of payload data that is sent/received is prefixed by such a descriptor.
In other words, we need a simple "protocol"
Now, we need two windows (they can be on different systems):
To start server: ./myprogram -s
To start client: ./myprogram
Here's the refactored code. It is annotated:
#include <netinet/in.h>
#include <pthread.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <stdbool.h>
#include <stdarg.h>
#if 1
#include <errno.h>
#include <time.h>
#include <sys/file.h>
#include <sys/wait.h>
#endif
#define MAXBUFF 2048 // max buffer size
#define MAXPENDING 5 // max number of connections (listen)
#define MAXARG 100 // max number of args
#define PORTNO 9191 // default port number
#if 0
#define STOP_SIGNO SIGTERM // stop signal to use
#else
#define STOP_SIGNO SIGHUP // stop signal to use
#endif
#define CLOSEME(_fd) \
do { \
dbgprt("CLOSEME fd=%d (" #_fd ")\n",_fd); \
if (_fd >= 0) \
close(_fd); \
_fd = -1; \
} while (0)
int opt_h; // 1=send HELO message
int opt_s; // 1=doserver, 0=doclient
int opt_n; // 1=run server command in foreground
char ipaddr[100] = { "127.0.0.1" };
unsigned short portno = PORTNO;
pid_t server_pid; // pid of server main process
volatile int server_signo; // signal received by server main
__thread char *tid;
__thread char dbgstrbuf[MAXBUFF + 1];
int dbgfd = -1;
double tsczero = 0.0;
typedef struct {
int xmsg_type;
int xmsg_paylen;
} xmsg_t;
enum {
XMSG_NOP,
XMSG_CMD,
XMSG_DATA,
XMSG_EOF,
};
double
tscgetf(void)
{
struct timespec ts;
double sec;
clock_gettime(CLOCK_MONOTONIC,&ts);
sec = ts.tv_nsec;
sec /= 1e9;
sec += ts.tv_sec;
sec -= tsczero;
return sec;
}
#if _USE_ZPRT_
#ifndef DEBUG
#define DEBUG 1
#endif
#endif
#if DEBUG
#define dbgprt(_fmt...) \
xdbgprt(__FUNCTION__,_fmt)
#else
#define dbgprt(_fmt...) \
do { } while (0)
#endif
void
xdbgprt(const char *fnc,const char *fmt,...)
{
va_list ap;
char msg[MAXBUFF * 4];
char *bp = msg;
int sverr = errno;
bp += sprintf(bp,"[%.9f/%4s] %s: ",tscgetf(),tid,fnc);
va_start(ap,fmt);
bp += vsprintf(bp,fmt,ap);
va_end(ap);
// when doing forks, we have to lock the stream to guarantee atomic,
// non-interspersed messages that are sequential
flock(dbgfd,LOCK_EX);
lseek(dbgfd,0,2);
ssize_t remlen = bp - msg;
ssize_t curlen;
for (bp = msg; remlen > 0; remlen -= curlen, bp += curlen) {
curlen = write(dbgfd,bp,remlen);
if (curlen < 0) {
perror("xdbgprt");
break;
}
}
flock(dbgfd,LOCK_UN);
errno = sverr;
}
const char *
dbgstr(const char *str,int len)
{
char *bp = dbgstrbuf;
if (len < 0)
len = strlen(str);
bp += sprintf(bp,"'");
for (int i = 0; i < len; ++i) {
int chr = str[i];
if ((chr > 0x20) && (chr <= 0x7E))
bp += sprintf(bp,"%c",chr);
else
bp += sprintf(bp,"{%2.2X}",chr);
}
bp += sprintf(bp,"'");
return dbgstrbuf;
}
// tokenize -- convert buffer to tokens
int
tokenize(char **argv,const char *cmdbuf)
{
static char tokbuf[MAXBUFF];
char **av = argv;
strcpy(tokbuf,cmdbuf);
char *token = strtok(tokbuf," ");
while (token != NULL) {
*av++ = token;
token = strtok(NULL," ");
}
*av = NULL;
return (av - argv);
}
// xsend -- send buffer (guaranteed delivery)
ssize_t
xsend(int sock,const void *vp,size_t buflen,int flags)
{
const char *buf = vp;
ssize_t curlen;
ssize_t totlen = 0;
dbgprt("ENTER buflen=%zu flags=%8.8X\n",buflen,flags);
for (; totlen < buflen; totlen += curlen) {
dbgprt("LOOP totlen=%zd\n",totlen);
curlen = send(sock,&buf[totlen],buflen - totlen,flags);
if (curlen <= 0)
break;
}
dbgprt("EXIT totlen=%zd\n",totlen);
return totlen;
}
// xrecv -- receive buffer (guaranteed delivery)
ssize_t
xrecv(int sock,void *vp,size_t buflen,int flags)
{
char *buf = vp;
ssize_t curlen;
ssize_t totlen = 0;
dbgprt("ENTER buflen=%zu flags=%8.8X\n",buflen,flags);
for (; totlen < buflen; totlen += curlen) {
dbgprt("LOOP totlen=%zu\n",totlen);
curlen = recv(sock,&buf[totlen],buflen - totlen,flags);
if (curlen <= 0)
break;
}
dbgprt("EXIT totlen=%zd\n",totlen);
return totlen;
}
// open_remote -- client open connection to server
int
open_remote(const char *ip,unsigned short port)
{
int sock;
struct sockaddr_in echoserver;
dbgprt("ENTER ip=%s port=%u\n",dbgstr(ip,-1),port);
if ((sock = socket(PF_INET,SOCK_STREAM,IPPROTO_TCP)) < 0) {
perror("Failed to create socket");
exit(1);
}
// NOTE/BUG: only server (who does bind) needs to do this
#if 0
int enable = 1;
if (setsockopt(sock,SOL_SOCKET,SO_REUSEADDR,&enable,sizeof(enable)) < 0) {
perror("error");
}
#endif
memset(&echoserver,0,sizeof(echoserver));
echoserver.sin_family = AF_INET;
echoserver.sin_addr.s_addr = inet_addr(ip);
echoserver.sin_port = htons(port);
if (connect(sock,(struct sockaddr *) &echoserver,sizeof(echoserver)) < 0) {
perror("Failed to connect with server");
exit(1);
}
dbgprt("EXIT sock=%d\n",sock);
return sock;
}
// send_cmd -- client send command to server and process reply
void
send_cmd(int type,const char *cmd,int paylen)
{
int sock;
xmsg_t xmsg;
char buffer[MAXBUFF];
dbgprt("ENTER type=%d\n",type);
// open socket to remote server
sock = open_remote(ipaddr,portno);
// send command descriptor
xmsg.xmsg_type = type;
if (paylen < 0)
paylen = strlen(cmd);
xmsg.xmsg_paylen = paylen;
xsend(sock,&xmsg,sizeof(xmsg),0);
// send command payload
xsend(sock,cmd,xmsg.xmsg_paylen,0);
fprintf(stdout,"Message from server:\n");
int received = 0;
int bytes;
// get all data that the server sends back
while (1) {
dbgprt("LOOP\n");
// get descriptor for next chunk
xrecv(sock,&xmsg,sizeof(xmsg),0);
// handle EOF from server
if (xmsg.xmsg_paylen <= 0)
break;
// get payload
bytes = recv(sock,buffer,xmsg.xmsg_paylen,0);
dbgprt("RCVD bytes=%d\n",bytes);
#if 0
if (bytes == 0)
break;
#endif
/* recv() from server; */
if (bytes < 0) {
perror("Failed to receive bytes from server");
break;
}
received += bytes;
dbgprt("PAYLOAD %s\n",dbgstr(buffer,bytes));
// send payload to terminal
fwrite(buffer,1,bytes,stdout);
}
close(sock);
dbgprt("EXIT\n");
}
void
doclient(void)
{
char cmdbuf[MAXBUFF];
char *argv[MAXARG];
tid = "clnt";
while (1) {
dbgprt("PROMPT\n");
printf(">> ");
fflush(stdout);
dbgprt("FGETS\n");
fgets(cmdbuf,sizeof(cmdbuf),stdin);
cmdbuf[strcspn(cmdbuf,"\n")] = 0;
dbgprt("COMMAND %s\n",dbgstr(cmdbuf,-1));
// tokenize the line
int argc = tokenize(argv,cmdbuf);
if (argc <= 0)
continue;
// set/display remote server IP address
if (strcmp(argv[0],"remote") == 0) {
if (argc >= 2)
strcpy(ipaddr,argv[1]);
if (ipaddr[0] != 0)
printf("REMOTE: %s\n",ipaddr);
continue;
}
// stop server
if (strcmp(argv[0],"stop") == 0) {
if (ipaddr[0] != 0) {
dbgprt("STOP/SERVER\n");
send_cmd(XMSG_CMD,cmdbuf,-1);
}
ipaddr[0] = 0;
continue;
}
// exit client program
if (strcmp(argv[0],"exit") == 0) {
dbgprt("STOP/CLIENT\n");
break;
}
// send command and echo response to terminal
send_cmd(XMSG_CMD,cmdbuf,-1);
}
dbgprt("EXIT\n");
}
// server_cmd -- process command on server
void
server_cmd(int new_socket)
{
xmsg_t xmsg;
char cmdbuf[MAXBUFF];
char *argv[MAXARG];
dbgprt("ENTER new_socket=%d\n",new_socket);
do {
// get command descriptor
xrecv(new_socket,&xmsg,sizeof(xmsg),0);
// get command text
xrecv(new_socket,cmdbuf,xmsg.xmsg_paylen,0);
cmdbuf[xmsg.xmsg_paylen] = 0;
dbgprt("COMMAND %s\n",dbgstr(cmdbuf,-1));
// tokenize the command
int argc = tokenize(argv,cmdbuf);
if (argc <= 0)
break;
// stop the server
if (strcmp(argv[0],"stop") == 0) {
dbgprt("KILL server_pid=%d\n",server_pid);
// FIXME -- we could send a "stopping server" message here
// send EOF to client
xmsg.xmsg_type = XMSG_EOF;
xmsg.xmsg_paylen = 0;
xsend(new_socket,&xmsg,sizeof(xmsg),0);
// signal the server main process to stop (cleanly)
if (opt_s)
server_signo = STOP_SIGNO;
else
kill(server_pid,STOP_SIGNO);
break;
}
int pipefd[2];
int length;
if (pipe(pipefd))
perror("Failed to create pipe");
pid_t pid = fork();
dbgprt("FORK pid=%d\n",pid);
// invoke the target program (under a pipe)
if (pid == 0) {
tid = "exec";
dbgprt("DUP2\n");
fflush(stdout);
int err = dup2(pipefd[1],1); // duplicate pipefd[1] to stdout
if (err < 0)
perror("dup2");
CLOSEME(pipefd[0]); // close the readonly side of the pipe
CLOSEME(pipefd[1]); // close the write side of the pipe
dbgprt("EXECVP\n");
CLOSEME(dbgfd);
if (opt_h) {
int len = sprintf(cmdbuf,"HELO\n");
write(1,cmdbuf,len);
}
execvp(argv[0],argv); // finally execute the command
perror("execvp");
exit(1);
}
// fork error
if (pid < 0) {
perror("fork");
exit(1);
}
dbgprt("PARENT\n");
CLOSEME(pipefd[1]);
// grab all output from the target program and send in packets to
// client
while (1) {
dbgprt("READBEG\n");
length = read(pipefd[0],cmdbuf,sizeof(cmdbuf));
dbgprt("READEND length=%d\n",length);
if (length < 0) {
perror("readpipe");
break;
}
if (length == 0)
break;
dbgprt("READBUF %s\n",dbgstr(cmdbuf,length));
// send descriptor for this chunk
xmsg.xmsg_type = XMSG_DATA;
xmsg.xmsg_paylen = length;
xsend(new_socket,&xmsg,sizeof(xmsg),0);
// send the payload
if (xsend(new_socket,cmdbuf,length,0) != length) {
perror("Failed");
}
}
CLOSEME(pipefd[0]);
// tell client we have no more data
xmsg.xmsg_paylen = 0;
xmsg.xmsg_type = XMSG_EOF;
xsend(new_socket,&xmsg,sizeof(xmsg),0);
} while (0);
CLOSEME(new_socket);
dbgprt("EXIT\n");
}
void
sighdr(int signo)
{
server_signo = signo;
}
void
doserver(void)
{
int server_fd,new_socket;
struct sockaddr_in address;
pid_t pid;
tid = "serv";
dbgprt("ENTER\n");
server_pid = getpid();
#if 0
signal(STOP_SIGNO,(void *) sighdr);
#else
struct sigaction act;
sigaction(STOP_SIGNO,NULL,&act);
act.sa_sigaction = (void *) sighdr;
sigaction(STOP_SIGNO,&act,NULL);
sigset_t set;
sigemptyset(&set);
sigaddset(&set,STOP_SIGNO);
sigprocmask(SIG_UNBLOCK,&set,NULL);
#endif
#if 0
int addrlen = sizeof(address);
#else
socklen_t addrlen = sizeof(address);
#endif
dbgprt("SOCKET\n");
// Creating socket file descriptor
if ((server_fd = socket(AF_INET,SOCK_STREAM,0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
int enable = 1;
if (setsockopt(server_fd,SOL_SOCKET,SO_REUSEADDR,&enable,sizeof(int)) < 0) {
perror("error");
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(portno);
dbgprt("BIND portno=%u\n",portno);
if (bind(server_fd,(struct sockaddr *) &address,sizeof(address)) < 0) {
perror("bind failed");
}
dbgprt("LISTEN\n");
if (listen(server_fd,MAXPENDING) < 0) {
perror("listen");
}
int pending = 0;
int status;
while (1) {
dbgprt("LOOP\n");
// reap all finished children
while (1) {
pid = waitpid(-1,&status,WNOHANG);
if (pid <= 0)
break;
dbgprt("REAP pid=%d pending=%d\n",pid,pending);
--pending;
}
// one of the children was given a stop command and it signaled us
if (server_signo) {
dbgprt("SIGNO server_signo=%d\n",server_signo);
break;
}
// wait for new connection from a client
// FIXME -- sending us a signal to stop cleanly is _broken_ because
// we do _not_ get an early return here (e.g. EINTR) -- we may need
// select with timeout
dbgprt("WAITACCEPT\n");
new_socket = accept(server_fd,(struct sockaddr *) &address,
(socklen_t *) &addrlen);
// stop cleanly
if (server_signo) {
dbgprt("SIGNO server_signo=%d\n",server_signo);
break;
}
if (new_socket < 0) {
if (errno == EINTR)
break;
perror("accept");
}
dbgprt("ACCEPTED\n");
// do command execution in main process (i.e. debug)
if (opt_n) {
server_cmd(new_socket);
continue;
}
pid = fork();
if (pid < 0) {
CLOSEME(new_socket);
continue;
}
// process the command in the child
if (pid == 0) {
server_cmd(new_socket);
exit(0);
}
++pending;
dbgprt("CHILD pid=%d\n",pid);
// server main doesn't need this after fork
#if 1
CLOSEME(new_socket);
#endif
}
// reap all children
while (pending > 0) {
pid = waitpid(-1,&status,0);
if (pid <= 0)
break;
dbgprt("REAP pid=%d pending=%d\n",pid,pending);
--pending;
}
dbgprt("EXIT\n");
}
int
main(int argc,char **argv)
{
--argc;
++argv;
for (; argc > 0; --argc, ++argv) {
char *cp = *argv;
if (*cp != '-')
break;
cp += 2;
switch (cp[-1]) {
case 'h':
opt_h = ! opt_h;
break;
case 'n': // do _not_ fork server
opt_n = ! opt_n;
break;
case 'p':
portno = (*cp != 0) ? atoi(cp) : PORTNO;
break;
case 's': // invoke server
opt_s = ! opt_s;
break;
}
}
tsczero = tscgetf();
#if DEBUG
int flags = O_WRONLY | O_APPEND;
if (opt_s)
flags |= O_TRUNC | O_CREAT;
dbgfd = open("debug.txt",flags,0644);
if (dbgfd < 0) {
perror("debug.txt");
exit(1);
}
#endif
if (opt_s)
doserver();
else
doclient();
#if DEBUG
if (dbgfd >= 0)
close(dbgfd);
#endif
return 0;
}
I have a client program and a server program. There could be multiple servers and multiple
clients that can connect to multiple servers of there choice
The client program lists a menu
connect 4000 // connects to server on port 4000
bid 1000 4000 // send a bid value of 1000 to the server at port 4000
Now a server may recieve bids from several clients connected to it and keeps track of the highest
bid till now. Whenever a new bid is placed the server sends a broadcast to each client connected
to it one by one like - write(users[i].sock_fd, msg, size).
How do I listen to this message on the client side ?
There are two things here
The client needs to listen to the message sent by server.
The client is also reading the text or menu items (connect and bid) from command line from the user.
I have coded the part 2) But confused how to code 1) into client and simultaneously make the 2) also working
Client code :
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#define BUF_SIZE 128
#define MAX_AUCTIONS 5
#ifndef VERBOSE
#define VERBOSE 0
#endif
#define ADD 0
#define SHOW 1
#define BID 2
#define QUIT 3
/* Auction struct - this is different than the struct in the server program
*/
typedef struct auction_data
{
int sock_fd;
char item[BUF_SIZE];
int current_bid;
} auction_data;
auction_data *auction_data_ptr;
/* Displays the command options available for the user.
* The user will type these commands on stdin.
*/
void print_menu()
{
printf("The following operations are available:\n");
printf(" show\n");
printf(" add <server address> <port number>\n");
printf(" bid <item index> <bid value>\n");
printf(" quit\n");
}
/* Prompt the user for the next command
*/
void print_prompt()
{
printf("Enter new command: ");
fflush(stdout);
}
/* Unpack buf which contains the input entered by the user.
* Return the command that is found as the first word in the line, or -1
* for an invalid command.
* If the command has arguments (add and bid), then copy these values to
* arg1 and arg2.
*/
int parse_command(char *buf, int size, char *arg1, char *arg2)
{
int result = -1;
char *ptr = NULL;
if (strncmp(buf, "show", strlen("show")) == 0)
{
return SHOW;
}
else if (strncmp(buf, "quit", strlen("quit")) == 0)
{
return QUIT;
}
else if (strncmp(buf, "add", strlen("add")) == 0)
{
result = ADD;
}
else if (strncmp(buf, "bid", strlen("bid")) == 0)
{
result = BID;
}
ptr = strtok(buf, " "); // first word in buf
ptr = strtok(NULL, " "); // second word in buf
if (ptr != NULL)
{
strncpy(arg1, ptr, BUF_SIZE);
}
else
{
return -1;
}
ptr = strtok(NULL, " "); // third word in buf
if (ptr != NULL)
{
strncpy(arg2, ptr, BUF_SIZE);
return result;
}
else
{
return -1;
}
return -1;
}
/* Connect to a server given a hostname and port number.
* Return the socket for this server
*/
int add_server(char *hostname, int port)
{
// Create the socket FD.
int sock_fd = socket(AF_INET, SOCK_STREAM, 0);
if (sock_fd < 0)
{
perror("client: socket");
exit(1);
}
// Set the IP and port of the server to connect to.
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
struct addrinfo *ai;
/* this call declares memory and populates ailist */
if (getaddrinfo(hostname, NULL, NULL, &ai) != 0)
{
close(sock_fd);
return -1;
}
/* we only make use of the first element in the list */
server.sin_addr = ((struct sockaddr_in *)ai->ai_addr)->sin_addr;
// free the memory that was allocated by getaddrinfo for this list
freeaddrinfo(ai);
// Connect to the server.
if (connect(sock_fd, (struct sockaddr *)&server, sizeof(server)) == -1)
{
perror("client: connect");
close(sock_fd);
return -1;
}
if (VERBOSE)
{
fprintf(stderr, "\nDebug: New server connected on socket %d. Awaiting item\n", sock_fd);
}
return sock_fd;
}
/* ========================= Add helper functions below ========================
* Please add helper functions below to make it easier for the TAs to find the
* work that you have done. Helper functions that you need to complete are also
* given below.
*/
/* Print to standard output information about the auction
*/
void print_auctions(struct auction_data *a, int size)
{
printf("Current Auctions:\n");
for (int i = 0; i < size; i++)
{
struct auction_data auction_data = a[i];
printf("(%d) %s bid = %d\n", i, auction_data.item, auction_data.current_bid);
}
/* TODO Print the auction data for each currently connected
* server. Use the follosing format string:
* "(%d) %s bid = %d\n", index, item, current bid
* The array may have some elements where the auction has closed and
* should not be printed.
*/
}
/* Process the input that was sent from the auction server at a[index].
* If it is the first message from the server, then copy the item name
* to the item field. (Note that an item cannot have a space character in it.)
*/
void update_auction(char *buf, int size, struct auction_data *a, int index)
{
// TODO: Complete this function
// fprintf(stderr, "ERROR malformed bid: %s", buf);
// printf("\nNew bid for %s [%d] is %d (%d seconds left)\n", );
}
int main(void)
{
char name[BUF_SIZE];
int size = 0;
// Declare and initialize necessary variables
// TODO
// Get the user to provide a name.
printf("Please enter a username: ");
fflush(stdout);
int num_read = read(STDIN_FILENO, name, BUF_SIZE);
printf("%s-name\n", name);
if (num_read <= 0)
{
fprintf(stderr, "ERROR: read from stdin failed\n");
exit(1);
}
print_menu();
// TODO
char server_reply[2000];
while (1)
{
print_prompt();
char *command;
scanf("%m[^\n]s", &command);
getchar();
char arg1[100];
char arg2[100];
int commandNumber = parse_command(command, 1000, arg1, arg2);
char dest[100] = "";
strcpy(dest, name);
dest[strlen(dest) - 1] = '\0';
if (commandNumber == ADD)
{
printf("%s-name4\n", dest);
int port = atoi(arg2);
int sock_fd = add_server(arg1, port);
printf("%s-server\n", server_reply);
write(sock_fd, dest, strlen(dest));
auction_data_ptr = (auction_data *)realloc(auction_data_ptr, (size + 1) * sizeof(auction_data_ptr));
auction_data_ptr[size].sock_fd = sock_fd;
size++;
}
else if (commandNumber == SHOW)
{
print_auctions(auction_data_ptr, size);
}
else if (commandNumber == BID)
{
int itemIndex = atoi(arg1);
int bidValue = atoi(arg2);
printf("%d-test\n", auction_data_ptr[itemIndex].sock_fd);
send(auction_data_ptr[itemIndex].sock_fd, arg2, strlen(arg2), 0);
}
else if (commandNumber == QUIT)
{
}
// TODO
}
return 0; // Shoud never get here
}
Server Code :
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <errno.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#ifndef PORT
#define PORT 30000
#endif
#define MAX_BACKLOG 5
#define MAX_CONNECTIONS 20
#define BUF_SIZE 128
#define MAX_NAME 56
int verbose = 0;
struct user
{
int sock_fd;
char name[MAX_NAME];
int bid;
};
typedef struct
{
char *item;
int highest_bid; // value of the highest bid so far
int client; // index into the users array of the top bidder
} Auction;
/*
* Accept a connection. Note that a new file descriptor is created for
* communication with the client. The initial socket descriptor is used
* to accept connections, but the new socket is used to communicate.
* Return the new client's file descriptor or -1 on error.
*/
int accept_connection(int fd, struct user *users)
{
int user_index = 0;
while (user_index < MAX_CONNECTIONS && users[user_index].sock_fd != -1)
{
user_index++;
}
if (user_index == MAX_CONNECTIONS)
{
fprintf(stderr, "server: max concurrent connections\n");
return -1;
}
int client_fd = accept(fd, NULL, NULL);
if (client_fd < 0)
{
perror("server: accept");
close(fd);
exit(1);
}
users[user_index].sock_fd = client_fd;
users[user_index].name[0] = '\0';
return client_fd;
}
/* Remove \r\n from str if the characters are at the end of the string.
* Defensively assuming that \r could be the last or second last character.
*/
void strip_newline(char *str)
{
if (str[strlen(str) - 1] == '\n' || str[strlen(str) - 1] == '\r')
{
if (str[strlen(str) - 2] == '\r')
{
str[strlen(str) - 2] = '\0';
}
else
{
str[strlen(str) - 1] = '\0';
}
}
}
/*
* Read a name from a client and store in users.
* Return the fd if it has been closed or 0 otherwise.
*/
int read_name(int client_index, struct user *users)
{
int fd = users[client_index].sock_fd;
/* Note: This is not the best way to do this. We are counting
* on the client not to send more than BUF_SIZE bytes for the
* name.
*/
int num_read = read(fd, users[client_index].name, MAX_NAME);
if (num_read == 0)
{
users[client_index].sock_fd = -1;
return fd;
}
users[client_index].name[num_read] = '\0';
strip_newline(users[client_index].name);
if (verbose)
{
fprintf(stderr, "[%d] Name: %s\n", fd, users[client_index].name);
}
/*
if (num_read == 0 || write(fd, buf, strlen(buf)) != strlen(buf)) {
users[client_index].sock_fd = -1;
return fd;
}
*/
return 0;
}
/* Read a bid from a client and store it in bid.
* If the client does not send a number, bid will be set to -1
* Return fd if the socket is closed, or 0 otherwise.
*/
int read_bid(int client_index, struct user *users, int *bid)
{
printf("inside bid\n");
int fd = users[client_index].sock_fd;
char buf[BUF_SIZE];
char *endptr;
int num_read = read(fd, buf, BUF_SIZE);
if (num_read == 0)
{
return fd;
}
buf[num_read] = '\0';
if (verbose)
{
fprintf(stderr, "[%d] bid: %s", fd, buf);
}
// Check if the client sent a valid number
// (We are not checking for a good bid here.)
errno = 0;
*bid = strtol(buf, &endptr, 10);
if (errno != 0 || endptr == buf)
{
*bid = -1;
}
return 0;
}
void broadcast(struct user *users, char *msg, int size)
{
for (int i = 0; i < MAX_CONNECTIONS; i++)
{
if (users[i].sock_fd != -1)
{
if (write(users[i].sock_fd, msg, size) == -1)
{
// Design flaw: can't remove this socket from select set
close(users[i].sock_fd);
users[i].sock_fd = -1;
}
}
}
}
int prep_bid(char *buf, Auction *a, struct timeval *t)
{
// send item, current bid, time left in seconds
printf("robin2-%s-%d\n", a->item, a->highest_bid);
printf("robin-%ld\n", t->tv_sec);
sprintf(buf, "%s %d %ld", a->item, a->highest_bid, t->tv_sec);
printf("robin-bid2\n");
return 0;
}
/* Update auction if new_bid is higher than current bid.
* Write to the client who made the bid if it is lower
* Broadcast to all clients if the bid is higher
*/
int update_bids(int client_index, struct user *users,
int new_bid, Auction *auction, struct timeval *t)
{
char buf[BUF_SIZE];
if (new_bid > auction->highest_bid)
{
auction->highest_bid = new_bid;
auction->client = client_index;
prep_bid(buf, auction, t);
if (verbose)
{
fprintf(stderr, "[%d] Sending to %d:\n %s\n",
getpid(), users[client_index].sock_fd, buf);
}
broadcast(users, buf, strlen(buf) + 1);
}
else
{
fprintf(stderr, "Client %d sent bid that was too low. Ignored\n",
client_index);
}
return 0;
}
int main(int argc, char **argv)
{
argc = 7;
argv[1] = "-v";
argv[2] = "-t";
argv[3] = "5";
argv[4] = "-p";
argv[5] = "4000";
argv[6] = "robin";
Auction auction;
int opt;
int port = PORT;
struct timeval timeout;
struct timeval *time_ptr = NULL;
int minutes = 0;
while ((opt = getopt(argc, argv, "vt:p:")) != -1)
{
switch (opt)
{
case 'v':
verbose = 1;
break;
case 't':
minutes = atoi(optarg);
timeout.tv_sec = minutes * 60;
timeout.tv_usec = 0;
time_ptr = &timeout;
break;
case 'p':
port = atoi(optarg);
break;
default:
fprintf(stderr, "Usage: auction_server [-v] [-t timeout] [-p port] item\n");
exit(1);
}
}
if (optind >= argc)
{
fprintf(stderr, "Expected argument after options\n");
exit(1);
}
auction.item = argv[optind];
auction.client = -1;
auction.highest_bid = -1;
struct user users[MAX_CONNECTIONS];
for (int index = 0; index < MAX_CONNECTIONS; index++)
{
users[index].sock_fd = -1;
users[index].name[0] = '\0';
}
// Create the socket FD.
int sock_fd = socket(AF_INET, SOCK_STREAM, 0);
if (sock_fd < 0)
{
perror("server: socket");
exit(1);
}
// Set information about the port (and IP) we want to be connected to.
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
server.sin_addr.s_addr = INADDR_ANY;
// This sets an option on the socket so that its port can be reused right
// away. Since you are likely to run, stop, edit, compile and rerun your
// server fairly quickly, this will mean you can reuse the same port.
int on = 1;
int status = setsockopt(sock_fd, SOL_SOCKET, SO_REUSEADDR,
(const char *)&on, sizeof(on));
if (status == -1)
{
perror("setsockopt -- REUSEADDR");
}
// This should always be zero. On some systems, it won't error if you
// forget, but on others, you'll get mysterious errors. So zero it.
memset(&server.sin_zero, 0, 8);
// Bind the selected port to the socket.
if (bind(sock_fd, (struct sockaddr *)&server, sizeof(server)) < 0)
{
perror("server: bind");
close(sock_fd);
exit(1);
}
// Announce willingness to accept connections on this socket.
if (listen(sock_fd, MAX_BACKLOG) < 0)
{
perror("server: listen");
close(sock_fd);
exit(1);
}
if (verbose)
{
fprintf(stderr, "[%d] Ready to accept connections on %d\n",
getpid(), port);
}
// The client accept - message accept loop. First, we prepare to listen
// to multiple file descriptors by initializing a set of file descriptors.
int max_fd = sock_fd;
fd_set all_fds;
FD_ZERO(&all_fds);
FD_SET(sock_fd, &all_fds);
while (1)
{
// select updates the fd_set it receives, so we always use a copy
// and retain the original.
fd_set listen_fds = all_fds;
int nready;
if ((nready = select(max_fd + 1, &listen_fds, NULL, NULL, time_ptr)) == -1)
{
perror("server: select");
exit(1);
}
if (nready == 0)
{
char buf[BUF_SIZE];
sprintf(buf, "Auction closed: %s wins with a bid of %d\r\n",
users[auction.client].name, auction.highest_bid);
printf("%s", buf);
broadcast(users, buf, BUF_SIZE);
exit(0);
}
// Is it the original socket? Create a new connection ...
if (FD_ISSET(sock_fd, &listen_fds))
{
int client_fd = accept_connection(sock_fd, users);
if (client_fd != -1)
{
if (client_fd > max_fd)
{
max_fd = client_fd;
}
FD_SET(client_fd, &all_fds);
if (verbose)
{
fprintf(stderr, "[%d] Accepted connection on %d\n",
getpid(), client_fd);
}
}
}
// Next, check the clients.
for (int index = 0; index < MAX_CONNECTIONS; index++)
{
if (users[index].sock_fd > -1 && FD_ISSET(users[index].sock_fd, &listen_fds))
{
int client_closed = 0;
int new_bid = 0;
if (users[index].name[0] == '\0')
{
client_closed = read_name(index, users);
if (client_closed == 0)
{
char buf[BUF_SIZE];
prep_bid(buf, &auction, time_ptr);
if (verbose)
{
fprintf(stderr, "[%d] Sending to %d:\n %s\n",
getpid(), users[index].sock_fd, buf);
}
if (write(users[index].sock_fd, buf, strlen(buf) + 1) == -1)
{
fprintf(stderr, "Write to %d failed\n", sock_fd);
close(sock_fd);
}
}
}
else
{ // read a bid
client_closed = read_bid(index, users, &new_bid);
if (client_closed == 0)
{
update_bids(index, users, new_bid, &auction, time_ptr);
}
}
if (client_closed > 0)
{
FD_CLR(client_closed, &all_fds);
printf("Client %d disconnected\n", client_closed);
}
}
}
}
// Should never get here.
return 1;
}
Caveat: Because you've only posted partial code for server and client, this will be some suggestions.
Your client can attach/connect to multiple bid servers simultaneously. As such, it must be able to keep track of the multiple connections in a manner similar to a server.
Your main [stated] issue is that you're blocking the client on a user prompt (e.g. from stdin via scanf et. al.). Presently, this means that the client is "stuck" at user input prompt and can not field messages from the servers it is connected to. More on how to fix this below.
So, you'll have a bunch of code from the server that needs to be in the client with some minor differences. You may wish to generalize some of the server code a bit, so it can work both in server and client (e.g. you may want to move it to common.c).
You already have code in the server to handle multiple connections. The server needs a select mask that is the OR of the listen fd and all active client fds.
Likewise, your client needs a select mask that is the OR of the fd for user input (e.g. 0) and all active server connections.
Doing select on fd 0 and using stdio.h streams won't work too well. So, replace access to stdin with (e.g.) read(0,line_buffer,sizeof(line_buffer)). You do this if fd 0 is set in the select mask. The role is very similar to what your server does for the accept on sock_fd.
You'll need to allow for partial reads and append to the buffer until you see a newline. So, you'll have to do the work that fgets would normally do in assembling a whole line. Then, you can call parse_command.
Because read doesn't understand newline demarcations, the user could enter more than one line before you can do a read.
So, for user input of:
connect 4000\n
bid 100 4000\n
connect 5000\n
You may get partial reads of:
conn
ect
4000\nbid 100 4000
\nconnect
5000\n
You may also need to use the FIONREAD ioctl on the fd 0 to prevent blocking. And, you may need to set the kernel TTY layer into raw mode via termios calls.
The client now becomes very similar to your server code. It will handle [asynchronously] actions by any connected servers and user input.
A tip: Under the DRY principle ["don't repeat yourself"] ...
You already have a struct user in the server. The client will need something similar/identical, such as struct server. When generalizing the code, rather than having two distinct structs that do essentially the same thing, consider renaming the existing struct to (e.g.) struct connection
I am trying to build a chat application between the server and the client. My doubt is for sending information from the client or from the server I was able to handle the partial send with the help of the loop, but I am unable to find out the length of the send data bytes from the client to the server or from the server to the client, thereby having problem in creating the memory for the received bytes and printing.
My chat function code for the client:
int chat_function(int sockfd)
{
char ch;
char *buf;
char *newp;
int ret_send = 0;
int ret_recv = 0;
int buf_size = 0;
while(1) {
printf("From client, enter the message : ");
buf = (char *)malloc(sizeof(char));
if (buf == NULL)
return -1;
while ((ch = getchar()) != '\n') {
buf[buf_size++] = ch;
newp = (char *)realloc(buf, (buf_size + 1) * sizeof(char));
if ( newp == NULL) {
free(buf);
return -1;
}
buf = newp;
}
buf[buf_size] = '\0';
ret_send = send_all(sockfd, buf, buf_size);
if (ret_send == -1)
error(1, errno, "error in send() function call\n");
memset(buf, 0, buf_size);
ret_recv = recv_all(sockfd, buf, buf_size);
if (ret_recv == -1) {
error(1, errno, "error in recv() function call\n");
} else if (ret_recv == -2) {
printf("Oops the server has closed the connection\n");
free(buf);
break;
}
printf("From Server : %s", buf);
if ((strncmp(buf, "exit", 4)) == 0) {
printf("Client Exit...\n");
free(buf);
break;
}
free(buf);
}
}
For handling partial send:
int send_all(int sockfd, char *buf, int buf_size)
{
int bytes_left = 0;
size_t send_bytes = 0;
bytes_left = buf_size
while (1) {
send_bytes = send(fd, buf, bytes_left, 0);
if (send_bytes == -1)
return -1;
buf = buf + send_bytes;
bytes_left = bytes_left - send_bytes;
if (bytes_left == 0)
break;
}
return 0;
}
TCP is a stream protocol, meaning there are no message boundaries: it is just a full-duplex (meaning data flows in both directions at the same time, as if there were two separate lanes) more or less continuous stream of data.
UDP is a datagram protocol, and does have message boundaries. There is an ioctl (FIONREAD/SIOCINQ) that provides the length of the next datagram, but because it involves a syscall, doing that for every message you receive is going to be slow and inefficient. Instead, you normally use a buffer large enough to hold the largest acceptable message, and copy it if/when necessary. However, UDP also has no reliability guarantees, and often UDP datagrams are completely lost without any trace or discernible reason; that's just what happens.
For a chat client-server connection, you'll want to use TCP.
Since the underlying connection is just a stream of data, you need to design a protocol for the communications, so that the stream can be split into messages, with each message processed separately.
The simplest case would be to use the nul character, \0, as a message separator.
The "send" function would then look something like this:
/* Returns 0 if message successfully sent,
nonzero errno code otherwise. */
int send_message(int descriptor, const char *message)
{
/* If message is NULL, we cannot use strlen(); use zero for that. */
const size_t message_len = (message) ? strlen(message) : 0;
/* Temporary variables for the sending part. */
const char *ptr = message;
const char *const end = message + message_len + 1; /* Include '\0' at end */
ssize_t bytes;
/* Check valid descriptor and message length. */
if (descriptor == -1 || message_len < 1)
return errno = EINVAL;
/* Write loop for sending the entire message. */
while (ptr < end) {
bytes = write(descriptor, ptr, (size_t)(end - ptr));
if (bytes > 0) {
ptr += bytes;
} else
if (bytes != -1) {
/* This should never happen. */
return errno = EIO;
} else
if (errno != EINTR) {
/* We do not consider EINTR an actual error; others we do. */
return errno;
}
}
return 0;
}
The above send_message() function writes the specified string, including the string terminating nul character \0, to the specified descriptor.
On the read end, we need a buffer large enough to hold at least one full message. Instead of always waiting for incoming data, we need to check if the buffer already contains a full message, and if it does, return that. Also, you do not necessarily want to always wait for an incoming message, because that would mean you cannot send two messages in a row.
So, here's my suggestion:
static int incoming_desc = -1;
static char *incoming_data = NULL;
static size_t incoming_size = 0;
static char *incoming_next = NULL; /* First received but not handled */
static char *incoming_ends = NULL; /* Last received but not handled */
#define INCOMING_CHUNK 4096
/* Receive a new message into dynamically allocated buffer,
and return the length. Returns 0 when no message, with errno set.
Waits at most ms milliseconds for a new message to arrive.
errno == EAGAIN: no message, timeout elapsed.
errno == ECONNABORTED: other end closed the connection.
*/
size_t get_message(char **message, size_t *size, long ms)
{
struct timeval timeout;
/* Make sure the parameters are sane. */
if (!message || !size || ms < 0) {
errno = EINVAL;
return 0;
}
/* For this function to work like getline() and getdelim() do,
we need to treat *message as NULL if *size == 0. */
if (!*size)
*message = NULL;
timeout.tv_sec = ms / 1000;
timeout.tv_usec = (ms % 1000) * 1000;
/* Timeout loop. */
while (1) {
fd_set readfds;
ssize_t bytes;
size_t used;
int result;
/* Is there a pending complete message in the buffer? */
if (incoming_ends > incoming_next) {
char *endmark = memchr(incoming_next, '\0', (size_t)(incoming_ends - incoming_next));
if (endmark) {
const size_t len = (size_t)(endmark - incoming_next) + 1;
/* Reallocate the message buffer, if necessary. */
if (len > *size) {
char *temp = realloc(*message, len);
if (!temp) {
errno = ENOMEM;
return 0;
}
*message = temp;
*size = len;
}
/* Copy message, */
memcpy(*message, incoming_next, len);
/* and remove it from the buffer. */
incoming_next += len;
/* In case the other end sent just the separator, clear errno. */
errno = 0;
/* We return the length sans the separator. */
return len - 1;
}
}
/* Do we have time left to check for input? */
if (timeout.tv_sec <= 0 && timeout.tv_usec <= 0)
break; /* Nope. */
/* Is incoming_desc one we can select() for? */
if (incoming_desc < 0 || incoming_desc >= FD_SETSIZE)
break; /* Nope. */
FD_ZERO(&readfds);
FD_SET(incoming_desc, &readfds);
result = select(incoming_desc + 1, &readfds, NULL, NULL, &timeout);
if (result < 1)
break; /* Nothing interesting happened (we ignore error here). */
if (!FD_ISSET(incoming_fd, &readfds))
break;
/* Number of bytes used in the buffer right now. */
used = (size_t)(incoming_ends - incoming_data);
/* Do we have at least INCOMING_CHUNK bytes available? */
if (used + INCOMING_CHUNK >= incoming_size) {
/* Nope. Repack the incoming buffer first. */
if (incoming_next > incoming_data) {
const size_t len = (size_t)(incoming_ends - incoming_next);
if (len > 0)
memmove(incoming_data, incoming_next, len);
incoming_next = incoming_data;
incoming_ends = incoming_data + len;
}
/* Recalculate the number of bytes we have free now. Enough? */
used = (size_t)(incoming_ends - incoming_data);
if (used + INCOMING_CHUNK > incoming_size) {
/* Grow incoming buffer. */
const size_t newsize = used + INCOMING_CHUNK;
char *temp = realloc(incoming_data, newsize);
if (!temp) {
errno = ENOMEM;
return 0;
}
incoming_next = temp + (size_t)(incoming_next - incoming_data);
incoming_ends = temp + used;
incoming_data = temp;
incoming_size = newsize;
}
}
/* Read more data into the buffer; up to a full buffer. */
bytes = read(incoming_fd, incoming_ends, incoming_size - used);
if (bytes > 0) {
incoming_ends += bytes;
} else
if (bytes == 0) {
/* Other end closed the connection. We may have a partial message
in the buffer, and should handle that too, but for now, we
just error out. */
errno = ECONNABORTED;
return 0;
} else
if (bytes != -1) {
/* Should never happen. */
errno = EIO;
return 0;
} else
if (errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK) {
/* No data yet, interrupted by signal delivery, etc. */
continue;
} else {
/* errno is set to indicate which error happened. */
return 0;
}
}
/* Timeout. */
errno = EAGAIN;
return 0;
}
Note that get_message() works like getline(): you do e.g.
char *msg = NULL;
size_t size = 0;
size_t len;
len = get_message(&msg, &size, 100); /* 100 ms = 0.1 seconds */
if (len) {
/* msg contains a full message of len characters */
} else
if (errno == ECONNABORTED) {
/* Other end closed the connection */
} else
if (errno != EAGAIN) {
fprintf(stderr, "Error receiving data: %s.\n", strerror(errno));
}
Then, you can reuse the same dynamically allocated buffer by just calling e.g.
len = get_message(&msg, &size, 100); /* 100 ms = 0.1 seconds */
again.
There is no such mechanism built into TCP or UDP. You need to implement your own protocol on top of it. One of the possible solutions is:
If the content delivered is static.
If the sending end knows the size of the data that is being delivered prior, your client and server can agree on specific terms. For example, the first four bytes sent by the server is the size of the remaining message represented in network byte order.
Server code
uint32_t n_size = htonl(size); // Convert the data size into network byte order.
write(sockfd, &n_size, sizeof(n_size)); // Send to the client.
Client code
uint32_t n_size;
int n_read = 0;
for ( ; ; ) {
int rd_status = read(sockfd, (void*) &n_size + n_read, sizeof(n_size) - n_read);
if (rd_status <= 0)
goto handle_this_case;
n_read = n_read + rd_status;
if (n_read == sizeof(n_size))
break;
}
uint32_t size = ntohl(n_size);
If the content delivered is generated on the fly.
In this case, even the server is not aware of the size of the message. You need to build your functions for handling this case. Below I have shown a bare minimal implementation:
Client-Side:
struct data_unit
{
void* data;
int size;
};
struct data_storage
{
struct data_unit unit;
struct data_storage* next;
};
void append_data(struct data_storage* storage, struct data_unit* unit);
struct data_unit* dump_data(struct data_storage* storage);
int main()
{
struct data_storage storage;
struct data_unit unit;
unit.data = malloc(MAX_SIZE);
for ( ; ; ) {
int rd_status = read(sockfd, unit.data, MAX_SIZE);
if (rd_status < 0)
goto handle_this_case;
else if (rd_status == 0)
break;
unit.size = rd_status;
append_data(&storage, &unit);
}
struct data_unit* t_data = dump_data(&storage);
}
Background
I am currently working on a Windows select-like function that not only supports SOCKET handles, but also other kinds of waitable handles. My goal is to wait on standard console handles in order to provide select-functionality to the curl testsuite.
The related program can be found in the curl git repository: sockfilt.c
Question
Is it possible to wait for data to be available on a non-GUI-based console input? The issue is that WaitFor* methods do not support PIPE handles and therefore STDIN is not supported if the process input is fed from another process, e.g. using the pipe | functionality of cmd.
The following example program illustrates the problem: select_ws.c
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <errno.h>
#include <windows.h>
#include <winsock2.h>
#include <malloc.h>
#include <conio.h>
#include <fcntl.h>
#define SET_SOCKERRNO(x) (WSASetLastError((int)(x)))
typedef SOCKET curl_socket_t;
/*
* select function with support for WINSOCK2 sockets and all
* other handle types supported by WaitForMultipleObjectsEx.
* http://msdn.microsoft.com/en-us/library/windows/desktop/ms687028.aspx
* http://msdn.microsoft.com/en-us/library/windows/desktop/ms741572.aspx
*/
static int select_ws(int nfds, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout)
{
long networkevents;
DWORD milliseconds, wait, idx, avail, events, inputs;
WSAEVENT wsaevent, *wsaevents;
WSANETWORKEVENTS wsanetevents;
INPUT_RECORD *inputrecords;
HANDLE handle, *handles;
curl_socket_t sock, *fdarr, *wsasocks;
int error, fds;
DWORD nfd = 0, wsa = 0;
int ret = 0;
/* check if the input value is valid */
if(nfds < 0) {
SET_SOCKERRNO(EINVAL);
return -1;
}
/* check if we got descriptors, sleep in case we got none */
if(!nfds) {
Sleep((timeout->tv_sec * 1000) + (timeout->tv_usec / 1000));
return 0;
}
/* allocate internal array for the original input handles */
fdarr = malloc(nfds * sizeof(curl_socket_t));
if(fdarr == NULL) {
SET_SOCKERRNO(ENOMEM);
return -1;
}
/* allocate internal array for the internal event handles */
handles = malloc(nfds * sizeof(HANDLE));
if(handles == NULL) {
SET_SOCKERRNO(ENOMEM);
return -1;
}
/* allocate internal array for the internal socket handles */
wsasocks = malloc(nfds * sizeof(curl_socket_t));
if(wsasocks == NULL) {
SET_SOCKERRNO(ENOMEM);
return -1;
}
/* allocate internal array for the internal WINSOCK2 events */
wsaevents = malloc(nfds * sizeof(WSAEVENT));
if(wsaevents == NULL) {
SET_SOCKERRNO(ENOMEM);
return -1;
}
/* loop over the handles in the input descriptor sets */
for(fds = 0; fds < nfds; fds++) {
networkevents = 0;
handles[nfd] = 0;
if(FD_ISSET(fds, readfds))
networkevents |= FD_READ|FD_ACCEPT|FD_CLOSE;
if(FD_ISSET(fds, writefds))
networkevents |= FD_WRITE|FD_CONNECT;
if(FD_ISSET(fds, exceptfds))
networkevents |= FD_OOB;
/* only wait for events for which we actually care */
if(networkevents) {
fdarr[nfd] = (curl_socket_t)fds;
if(fds == fileno(stdin)) {
handles[nfd] = GetStdHandle(STD_INPUT_HANDLE);
}
else if(fds == fileno(stdout)) {
handles[nfd] = GetStdHandle(STD_OUTPUT_HANDLE);
}
else if(fds == fileno(stderr)) {
handles[nfd] = GetStdHandle(STD_ERROR_HANDLE);
}
else {
wsaevent = WSACreateEvent();
if(wsaevent != WSA_INVALID_EVENT) {
error = WSAEventSelect(fds, wsaevent, networkevents);
if(error != SOCKET_ERROR) {
handles[nfd] = wsaevent;
wsasocks[wsa] = (curl_socket_t)fds;
wsaevents[wsa] = wsaevent;
wsa++;
}
else {
handles[nfd] = (HANDLE)fds;
WSACloseEvent(wsaevent);
}
}
}
nfd++;
}
}
/* convert struct timeval to milliseconds */
if(timeout) {
milliseconds = ((timeout->tv_sec * 1000) + (timeout->tv_usec / 1000));
}
else {
milliseconds = INFINITE;
}
/* wait for one of the internal handles to trigger */
wait = WaitForMultipleObjectsEx(nfd, handles, FALSE, milliseconds, FALSE);
/* loop over the internal handles returned in the descriptors */
for(idx = 0; idx < nfd; idx++) {
fds = fdarr[idx];
handle = handles[idx];
sock = (curl_socket_t)fds;
/* check if the current internal handle was triggered */
if(wait != WAIT_FAILED && (wait - WAIT_OBJECT_0) >= idx &&
WaitForSingleObjectEx(handle, 0, FALSE) == WAIT_OBJECT_0) {
/* try to handle the event with STD* handle functions */
if(fds == fileno(stdin)) {
/* check if there is no data in the input buffer */
if(!stdin->_cnt) {
/* check if we are getting data from a PIPE */
if(!GetConsoleMode(handle, &avail)) {
/* check if there is no data from PIPE input */
if(!PeekNamedPipe(handle, NULL, 0, NULL, &avail, NULL))
avail = 0;
if(!avail)
FD_CLR(sock, readfds);
} /* check if there is no data from keyboard input */
else if (!_kbhit()) {
/* check if there are INPUT_RECORDs in the input buffer */
if(GetNumberOfConsoleInputEvents(handle, &events)) {
if(events > 0) {
/* remove INPUT_RECORDs from the input buffer */
inputrecords = (INPUT_RECORD*)malloc(events *
sizeof(INPUT_RECORD));
if(inputrecords) {
if(!ReadConsoleInput(handle, inputrecords,
events, &inputs))
inputs = 0;
free(inputrecords);
}
/* check if we got all inputs, otherwise clear buffer */
if(events != inputs)
FlushConsoleInputBuffer(handle);
}
}
/* remove from descriptor set since there is no real data */
FD_CLR(sock, readfds);
}
}
/* stdin is never ready for write or exceptional */
FD_CLR(sock, writefds);
FD_CLR(sock, exceptfds);
}
else if(fds == fileno(stdout) || fds == fileno(stderr)) {
/* stdout and stderr are never ready for read or exceptional */
FD_CLR(sock, readfds);
FD_CLR(sock, exceptfds);
}
else {
/* try to handle the event with the WINSOCK2 functions */
error = WSAEnumNetworkEvents(fds, NULL, &wsanetevents);
if(error != SOCKET_ERROR) {
/* remove from descriptor set if not ready for read/accept/close */
if(!(wsanetevents.lNetworkEvents & (FD_READ|FD_ACCEPT|FD_CLOSE)))
FD_CLR(sock, readfds);
/* remove from descriptor set if not ready for write/connect */
if(!(wsanetevents.lNetworkEvents & (FD_WRITE|FD_CONNECT)))
FD_CLR(sock, writefds);
/* remove from descriptor set if not exceptional */
if(!(wsanetevents.lNetworkEvents & FD_OOB))
FD_CLR(sock, exceptfds);
}
}
/* check if the event has not been filtered using specific tests */
if(FD_ISSET(sock, readfds) || FD_ISSET(sock, writefds) ||
FD_ISSET(sock, exceptfds)) {
ret++;
}
}
else {
/* remove from all descriptor sets since this handle did not trigger */
FD_CLR(sock, readfds);
FD_CLR(sock, writefds);
FD_CLR(sock, exceptfds);
}
}
for(idx = 0; idx < wsa; idx++) {
WSAEventSelect(wsasocks[idx], NULL, 0);
WSACloseEvent(wsaevents[idx]);
}
free(wsaevents);
free(wsasocks);
free(handles);
free(fdarr);
return ret;
}
int main(void)
{
WORD wVersionRequested;
WSADATA wsaData;
SOCKET sock[4];
struct sockaddr_in sockaddr[4];
fd_set readfds;
fd_set writefds;
fd_set exceptfds;
SOCKET maxfd = 0;
int selfd = 0;
void *buffer = malloc(1024);
ssize_t nread;
setmode(fileno(stdin), O_BINARY);
wVersionRequested = MAKEWORD(2, 2);
WSAStartup(wVersionRequested, &wsaData);
sock[0] = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
sockaddr[0].sin_family = AF_INET;
sockaddr[0].sin_addr.s_addr = inet_addr("74.125.134.26");
sockaddr[0].sin_port = htons(25);
connect(sock[0], (struct sockaddr *) &sockaddr[0], sizeof(sockaddr[0]));
sock[1] = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
sockaddr[1].sin_family = AF_INET;
sockaddr[1].sin_addr.s_addr = inet_addr("74.125.134.27");
sockaddr[1].sin_port = htons(25);
connect(sock[1], (struct sockaddr *) &sockaddr[1], sizeof(sockaddr[1]));
sock[2] = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
sockaddr[2].sin_family = AF_INET;
sockaddr[2].sin_addr.s_addr = inet_addr("127.0.0.1");
sockaddr[2].sin_port = htons(1337);
printf("bind = %d\n", bind(sock[2], (struct sockaddr *) &sockaddr[2], sizeof(sockaddr[2])));
printf("listen = %d\n", listen(sock[2], 5));
sock[3] = INVALID_SOCKET;
while(1) {
FD_ZERO(&readfds);
FD_ZERO(&writefds);
FD_ZERO(&exceptfds);
FD_SET(sock[0], &readfds);
FD_SET(sock[0], &exceptfds);
maxfd = maxfd > sock[0] ? maxfd : sock[0];
FD_SET(sock[1], &readfds);
FD_SET(sock[1], &exceptfds);
maxfd = maxfd > sock[1] ? maxfd : sock[1];
FD_SET(sock[2], &readfds);
FD_SET(sock[2], &exceptfds);
maxfd = maxfd > sock[2] ? maxfd : sock[2];
FD_SET((SOCKET)fileno(stdin), &readfds);
maxfd = maxfd > (SOCKET)fileno(stdin) ? maxfd : (SOCKET)fileno(stdin);
printf("maxfd = %d\n", maxfd);
selfd = select_ws(maxfd + 1, &readfds, &writefds, &exceptfds, NULL);
printf("selfd = %d\n", selfd);
if(FD_ISSET(sock[0], &readfds)) {
printf("read sock[0]\n");
nread = recv(sock[0], buffer, 1024, 0);
printf("read sock[0] = %d\n", nread);
}
if(FD_ISSET(sock[0], &exceptfds)) {
printf("exception sock[0]\n");
}
if(FD_ISSET(sock[1], &readfds)) {
printf("read sock[1]\n");
nread = recv(sock[1], buffer, 1024, 0);
printf("read sock[1] = %d\n", nread);
}
if(FD_ISSET(sock[1], &exceptfds)) {
printf("exception sock[1]\n");
}
if(FD_ISSET(sock[2], &readfds)) {
if(sock[3] != INVALID_SOCKET)
closesocket(sock[3]);
printf("accept sock[2] = %d\n", sock[2]);
nread = sizeof(sockaddr[3]);
printf("WSAGetLastError = %d\n", WSAGetLastError());
sock[3] = accept(sock[2], (struct sockaddr *) &sockaddr[3], &nread);
printf("WSAGetLastError = %d\n", WSAGetLastError());
printf("accept sock[2] = %d\n", sock[3]);
}
if(FD_ISSET(sock[2], &exceptfds)) {
printf("exception sock[2]\n");
}
if(FD_ISSET(fileno(stdin), &readfds)) {
printf("read fileno(stdin)\n");
nread = read(fileno(stdin), buffer, 1024);
printf("read fileno(stdin) = %d\n", nread);
}
}
WSACleanup();
free(buffer);
}
Compile using MinGW with the following command:
mingw32-gcc select_ws.c -Wl,-lws2_32 -g -o select_ws.exe
Running the program directly from the console using the following command works:
select_ws.exe
But doing the same with a pipe will constantly signal WaitForMultipleObjectsEx:
ping -t 8.8.8.8 | select_ws.exe
The pipe is ready to read until the parent process is finished, e.g.:
ping 8.8.8.8 | select_ws.exe
Is there a compatible way to simulate a blocking wait on the PIPE-based console input handle together with the other handles? The use of threads should be avoided.
You are welcome to contribute changes to the example program in this gist.
Thanks in advance!
I actually found a way to make it work using a separate waiting-thread. Please see the following commit in the curl repository on github.com.
Thanks for your comments!
Use GetStdHandle(STD_INPUT_HANDLE) to get the STDIN pipe handle, then use ReadFile/Ex() with an OVERLAPPED structure whose hEvent member is set to a manual-reset event from CreateEvent(). You can then use any of the WaitFor*() functions to wait on the event. If it times out, call CancelIo() to abort the read operation.