Unknown error acquiring position GeolocationPositionError code 2 - Firefox Linux Mint - reactjs

Was trying to test geolocation function in my React project on Firefox 74.0 on Linux Mint 19.3.
When trying to execute the following code:
window.navigator.geolocation.getCurrentPosition(
position => console.log(position),
err => console.log(err)
);
The following error was shown in the Firefox browser console:
GeolocationPositionError { code: 2, message: "Unknown error acquiring position" }

About a year ago Google changed its policies, so now it requires a valid API key when accessing their geolocation service.
If you type in your Firefox address bar:
about:config
and search the following:
geo.provider.network.url
you will see that its value is set to
https://www.googleapis.com/geolocation/v1/geolocate?key=%GOOGLE_LOCATION_SERVICE_API_KEY%
This tells us that you need a valid API key in place of %GOOGLE_LOCATION_SERVICE_API_KEY%
Until Mozilla solves this issue internally, the best solution is to change that value to:
https://location.services.mozilla.com/v1/geolocate?key=test
Note: This solution is best for testing. For production you can try ajax calls using either fetch or axios in React.

Related

SAD PANDA: TypeError: failed to fetch

​ === SAD PANDA ===
TypeError: Failed to fetch
=== SAD PANDA ===
While executing a flow cadence transaction in react.js, I got the above error.
My intention is when I click the minttoken button, this transaction has to execute so as to mint the NFT.
const mintToken = async() => {
console.log(form.name)
const encoded = await fcl.send([
fcl.proposer(fcl.currentUser().authorization),
fcl.payer(fcl.authz),
fcl.authorizations([fcl.authz]),
fcl.limit(50),
fcl.args([
fcl.arg(form.name,t.String),
fcl.arg(form.velocity,t.String),
fcl.arg(form.angle,t.String),
fcl.arg(form.rating,t.String),
fcl.arg(form.uri,t.String)
]),
fcl.transaction`
import commitContract from 0xf8d6e0586b0a20c7
transaction {
let receiverRef: &{commitContract.NFTReceiver}
let minterRef: &commitContract.NFTMinter
prepare(acct: AuthAccount) {
self.receiverRef = acct.getCapability<&{commitContract.NFTReceiver}>(/public/NFTReceiver)
.borrow()
?? panic("Could not borrow receiver reference")
self.minterRef = acct.borrow<&commitContract.NFTMinter>(from: /storage/NFTMinter)
?? panic("could not borrow minter reference")
}
execute {
let metadata : {String : String} = {
"name": name,
"swing_velocity": velocity,
"swing_angle": angle,
"rating": rating,
"uri": uri
}
let newNFT <- self.minterRef.mintNFT()
self.receiverRef.deposit(token: <-newNFT, metadata: metadata)
log("NFT Minted and deposited to Account 2's Collection")
}
}
`
]);
await fcl.decode(encoded);
}
this error being so useless is my fault, but I can explain what is happening here because it also only happens in a really specific situation.
Sad Panda error is a catch all error that happens when there is a catastrophic failure when fcl tries to resolve the signatures and it fails in a completely unexpected way. At the time of writing this it usually shows up when people are writing their own authorization functions so that was the first thing i looked at in your code example. Since you are using fcl.authz and fcl.currentUser().authorization (both of those are the same by the way) your situation here isnt because of a custom authorization function, which leads me to believe this is either a configuration issue (fcl.authz is having a hard time doing its job correctly) or what fcl is getting back from the wallet doesn't line up with what it is expecting internally (most likely because of an out of date version of fcl).
I have also seen this come up when the version of the sdk that fcl uses doesnt line up with the version of the sdk that is there (because some people have added #onflow/sdk as well as #onflow/fcl) so would also maybe check to make sure you only have fcl in your package.json and not the sdk as well (everything you should need from the sdk should be exposed from fcl directly, meaning you shouldnt need the sdk as a direct dependency of your application)
I would first recommend making sure you are using the latest version of fcl (your code should still all work), then i would make sure you are only using fcl and not inadvertently using an older version of the sdk. If you are still getting the same error after that could you create an issue on the github so we can dedicate some resources to helping sort this out (and make it so you and others dont see this cryptic error in future versions of fcl)

Chrome WebSpeech API returning not-allowed error?

I was using Web Speech API for speech to text. But when calling recognition.start() it is showing me SpeechRecognitionErrorEvent
recognition = new webkitSpeechRecognition()
recognition.continuous = false
recognition.interimResults = false
recognition.onend = () => console.log("ended")
recognition.onerror = () => console.log("errored")
recognition.start()
Its logging,
errored
ended
SpeechRecognitionErrorEvent {isTrusted: true, error: "not-allowed", message: "", type: "error", target: SpeechRecognition, …}
I tried it in my react project. Trying to trigger the recognizer from chrome console also results in the same error.
Someone else, as I am using it for the first time I cannot quite grasp the reason for this error. Another question with the same issue was raised in stackoverflow from where I couldn't got an clear answer. Is it that I must request the speech api start method with a ssl certificate. Otherwise, I cannot use the feature.
UPDATE:
I had to enable microphone permission manually in the browser to get rid of this error.
Just for the record, another reason this error can occur is if you are sending a Permissions-Policy header (W3C Working Draft) in your HTTP responses and include the string microphone=() to disable access to the microphone. This header is typically used to prevent malicious third-party scripts from asking for the microphone.
Try this :
const SpeechRecognition = window.SpeechRecognition || window.webkitSpeechRecognition;
const recognition = new SpeechRecognition();
recognition.start()

cn1PostMessage is undefined on Android. PostMessage is not working

I created a webview (BrowserComponent) and added a listener:
BComp.addWebEventListener(BrowserComponent.onMessage, e->{
Display.getInstance().callSerially(()->{
Dialog.show("Message", (String)e.getSource(), "OK", null);
});
});
Then, in the JavaScript of the embedded website, I called cn1PostMessage and postMesage. This works well in the simulator! But when building the application, on Android, it does nothing (cn1PostMessage is undefined and postMessage is not received by the main program).
var msg = "test";
if(window.cn1PostMessage) {
window.cn1PostMessage(msg);
} else {
window.parent.postMessage(msg, '*');
// Tried: window.postMessage(msg, '*');
// Tried: window.top.postMessage(msg, '*');
}
What can I do?
Thanks!
I just tried building the BrowserComponentPostMessageSample, and it seemed to work fine on my Galaxy S8, Android 8.
If you're finding that window.cn1PostMessage is undefined, then either there was a javascript error in page load that prevented that callback from being installed, or your code is running before the CodenameOne initialization code has run.
I have just added support for the "android.webContentsDebuggingEnabled" display property, which will make the app's web views debuggable using Chrome's remote development tools. This will make it easier for your to track down such issues. See usage example:
Display.getInstance().setProperty("android.webContentsDebuggingEnabled", "true");
This will be available in Friday's update (Dec. 6/19).
In the mean time, I recommend starting with the BrowserComponentPostMessageSample and modifying it to suit your needs from there.
Alternatively, if you can post a test case to demonstrate the issue, I can look at it.

Offline HLS Fairplay playback error when the app is closed, code 16227

I'm implementing Offline Playback with HLS Fairplay following the demo in the FairPlay Streaming Server SDK v4.0.1 that uses AVContentSessionKey.
I download three contents, each content is downloaded and persisted correctly, both the .movpkg and its content key on the documents directory, when I turn off the WIFI these three contents downloaded plays correctly without any problems, before playing Im using this code:
let urlAsset = element.urlAsset!
ContentKeyManager.shared.contentKeySession.addContentKeyRecipient(urlAsset)
if !urlAsset.resourceLoader.preloadsEligibleContentKeys {
urlAsset.resourceLoader.preloadsEligibleContentKeys = true
}
self.present(playerViewController, animated: true, completion: {
AssetPlaybackManager.sharedManager.setAssetForPlayback(urlAsset)
})
So far so good. But the problem is when I close the application (Home button to close applications) and then play the downloaded contents, only the last content downloaded plays correctly, the other ones (first and second) send these error on the console.
Error Domain=AVFoundationErrorDomain Code=-11800 "The operation could not be completed"
UserInfo={NSUnderlyingError=0x1c065d760 {Error Domain=NSOSStatusErrorDomain Code=-16227 "(null)"},
NSLocalizedFailureReason=An unknown error occurred (-16227),
NSURL=file:///private/var/mobile/Containers/Data/Application/A950D8DB-B711-47E3-AAF5-C95CC9682430/Library/com.apple.UserManagedAssets.kkG8Ih/644986_7798B8476A473F68.movpkg/, NSLocalizedDescription=The operation could not be completed}
I double check the .movpkg with the keys in the documents directory and appears correctly
/Documents/.keys/one-key
/Documents/.keys/two-key
/Documents/.keys/three-key
Before the error occurs the ContentKeyDelegate is called and the key is loaded and passed to the request correctly.
if persistableContentKeyExistsOnDisk(withContentKeyIdentifier: assetIDString) {
let urlToPersistableKey = urlForPersistableContentKey(withContentKeyIdentifier: assetIDString)
guard let contentKey = FileManager.default.contents(atPath: urlToPersistableKey.path) else {
/
pendingPersistableContentKeyIdentifiers.remove(assetIDString)
return
}
/
Create an AVContentKeyResponse from the persistent key data to use for requesting a key for
decrypting content.
*/
let keyResponse = AVContentKeyResponse(fairPlayStreamingKeyResponseData: contentKey)
/
keyRequest.processContentKeyResponse(keyResponse)
return
}
If I print the contentKeyRecipients the three contents appears correctly
- (lldb) po
ContentKeyManager.shared.contentKeySession.contentKeyRecipients ▿ 3
elements
- 0 : AVURLAsset: 0x1c0234d40, URL = file:///private/var/mobile/Containers/Data/Application/E791A4DE-4261-46B7-A84D-D10B27035FAE/Library/com.apple.UserManagedAssets.kkG8Ih/539628_20469336224AA388.movpkg
- 1 : AVURLAsset: 0x1c0234fa0, URL = file:///private/var/mobile/Containers/Data/Application/E791A4DE-4261-46B7-A84D-D10B27035FAE/Library/com.apple.UserManagedAssets.kkG8Ih/644986_7798B8476A473F68.movpkg
- 2 : AVURLAsset: 0x1c42391c0, URL = file:///private/var/mobile/Containers/Data/Application/E791A4DE-4261-46B7-A84D-D10B27035FAE/Library/com.apple.UserManagedAssets.kkG8Ih/573744_62377F9549C45B93.movpkg
My tests are in iOS 11.1.2 and iOS 11.2 beta 2
I'm not sure what is happening, but seems to be a problem with the persisted key, I don't how if each content needs to be associated with one AVContentKeySession at time.
If someone faced a similar problem, any help would be appreciated.
Thanks in advance
I'm having similar issue.
however, since I need to support iOS 10, I'm not using the new AVContentKeyResponse class. Instead, I'm loading the persistent content key myself, and pass it to the loading request.
Anyway, I'm getting exact the same error as you and same behavior. One thing to note is that if I remove the code that loads persistent content key from disk, and always fetch the key from server, then everything works. But this defeats the purpose of "offline" playback...
So it seems like the system thinks the persistent content key is invalid...
Which TLLV you used on the server side to specify Rental Duration of the downloaded content? Did you use Content key duration TLLV or Offline Key TLLV? If you used Offline Key TLLV you need to double check that "Content ID" field is different for every downloaded movie.
We had encounter this error message, too.
It will happen when content exceed over expiration date which set in server side.
For example :
We give 10 minutes of expiration date for Video A
Download this Video A, and verify CKC delivery correctly (print log)
Play Video A without connection
Take a break (after 11 minutes), close App, and launch App again, select Video A to Play
Show below error message from AVPlayerItem.error.description:
Error Domain=AVFoundationErrorDomain Code=-11800
"The operation could not be completed" UserInfo={NSLocalizedFailureReason=An unknown error occurred (-16227),
NSLocalizedDescription=The operation could not be completed, NSUnderlyingError=0x1d4257310
{Error Domain=NSOSStatusErrorDomain Code=-16227 "(null)"}}
You can refresh encrypted data again by
AVAssetResourceLoaderDelegate
or use AVContentSessionKey
Reference : https://developer.apple.com/videos/play/wwdc2018/507/
Make sure you set correct offline content identifier on a serverside. The identifier you set should be associated with the specific rendition/stream allowed by the license. This helped me.

missing file in building corona sdk?

I am developing a project that uses mp3 and .lrc file for my game in corona sdk.
when i try to build it on android and run it on the android device, i got this error..
Director ERROR: Failed to execute new(params) function on 'gameLoad'.
so i wonder that there is missing file in my game.
it is possible that the mp3 and .lrc files didn't build together with the game code?
can anyone can give idea about my case? thanks in advance ...
Which version of director are you using? The latest version of director class (1.4 I think) prints THE ACTUAL ERROR that causes the problem.
The error which you have mentioned is just the error in director class which you have no control over. You will get something like this.
-----------------------
Director ERROR: Failed to execute new( params ) function on 'mainscreen'.
-----------------------
e:\corona\satheesh\doodle2\mainscreen.lua:35: attempt to perform arithmetic on global 'screen' (a nil value)
Runtime error
EDIT
If you need these messages to be show on device, do the following changes to director.lua
1.set
showDebug = true
2.Change
local alert = native.showAlert( "Director Class - ERROR", message, { "OK" }, onComplete )
to
local alert = native.showAlert( "Director Class - ERROR",debugMessage, { "OK" }, onComplete )

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