Incorrect first value in array of pointers - c

The dynamicRandomMatrix function should return a pointer to an array of n pointers each of which points to an array of n random integers.
I got it to print mostly correct, except the first number in the array. This is the output:
n=3: -2084546528, 59, 45
Can anyone help me figure out why the first number in the array is so small? I think it must be something to do with local variables and access or something, but I am not sure.
int** dynamicRandomMatrix(int n){
int **ptr;
ptr = malloc(sizeof(int) * n);
for (int i = 0; i < n; i++) {
int *address = randomArray(n);
ptr[i] = address;
}
return ptr;
free (ptr);
}
int* randomArray(int n){
int *arr;
arr = malloc(sizeof(int) * n);
for (int i = 0; i < n; i++) {
int num = (rand() % (100 - 1 + 1)) + 1;
arr[i] = num;
}
return arr;
free(arr);
}
int main(){
int **ptr;
int i;
ptr = dynamicRandomMatrix(3);
printf("n=3: ");
for (i = 0; i < 3; i++) {
printf("%d, ", *ptr[i]);
}
return 0;
}

In your code,
ptr = malloc(sizeof(int) * n);
is not correct, each element in ptr array is expected to point to a int *, so it should be ptr = malloc(sizeof(int*) * n);. To avoid this, you can use the form:
ptr = malloc(sizeof(*ptr) * n);
That said, all your free(array); and free (ptr); are dead code, as upon encountering an unconditional return statement, code flow (execution) returns to the caller, and no further execution in that block (function) takes place. Your compiler should have warned about this issue. If not, use proper flags to enbale all warnings in your compiler settings.

Related

C, Why does my custom free function give me the "pointer being freed was not allocated" error

I am trying to dynamically allocate an array, put some data in it, and then free it and set the array pointer to null so that it can not be accessed in the future. Also, unrelated, but I am storing the size of the array in the first element and then passing it back indexed one up, it is part of the assignment, so hopefully that doesn't confuse anyone.
If I am understanding the error correctly, I am trying to call free() on the array that my malloc'ed array was copied in to. This is not allowed because free() is not being called on the actual malloc'ed array but rather the one that's holding its values.
If this is the case, how would I fix my call of free() to only receive an array address and dereference it like free(*array);. Right now I have some mess of asteriscs and a cast and I have no idea why it works. If you know how to fix the free call into the above or just explain why what I have now works, I would greatly appreciate it. My goal is to be able to set the parameter for the custom free function to a void pointer instead of a specific data type pointer. Thanks!!
#include <stdlib.h>
int getSizeArray(void *array);
void * createArray(int n, int sizeOfDatatype);
void freeArray(double ** array);
int main(void){
double * arr = createArray(10, sizeof(double));
int size = getSizeArray(arr);
/* using output for error checking
for(int i = 0; i < 10; i++){
arr[i] = i;
}
for(int j = 0; j < 10; j++){
printf("%f\n", arr[j]);
}
*/
void* p = &arr;
freeArray(p);
}
int getSizeArray(void *array){
int s = ((int *) array)[-1];
return s;
}
void * createArray(int n, int sizeOfDatatype){
int * array = malloc((n * sizeOfDatatype) + sizeof(int));
array[0] = n;
return (void*) (array + 1);
}
void freeArray(double ** array){
free(*array);
*array = NULL;
}
EDIT: Look to #JonathanLeffler comment. The issue is with alignment. I switched around some of my code but I had to index back one and not cast in my functions but instead in main
#include <stdlib.h>
int getSizeArray(void *array);
void * createArray(int n, int sizeOfDatatype);
void freeArray(double ** array);
int main(void){
double * arr = createArray(10, sizeof(double));
arr = (void*) (arr + 1);
int size = getSizeArray(arr);
/* using output for error checking*/
for(int i = 0; i < 10; i++){
arr[i] = i;
}
for(int j = 0; j < 10; j++){
printf("%f\n", arr[j]);
}
arr = (double*) (arr - 1);
freeArray(&arr);
for(int j = 0; j < 10; j++){
printf("%f\n", arr[j]);
}
}
int getSizeArray(void *array){
int s = ((int *) array)[-1];
return s;
}
void * createArray(int n, int sizeOfDatatype){
int * array = malloc((n * sizeOfDatatype) + sizeof(int));
array[0] = n;
return array;
}
void freeArray(double ** array){
free(*array);
*array = NULL;
}
I provided a complete solution to this problem for another user. Must be a class assignment. My version is very similar to yours except I used macros instead of functions. Anyway, #Serge answer was so close. It -1 not +1.
Here what I plug into my code and it worked fine:
void freeArray(void** array)
{
free( ((int*)(*array)) - 1 );
*array = NULL;
}
Let me explain what going on. The C allocation routines are basically doing what you are doing. They save the array size one word above the actual array. Follow link for more information on how free() works. In our version, we are saving the array size one int (2 words/4 bytes) above the actual array. Your code was wrong because the address you reference is the 3rd element and not the first. You need to pass in the address where the array allocation originated which is ((int*)(*array)) - 1.
If you free(*array), you don't need to *array = NULL after that.
Also, you can't cast a (void *) onto an (int *) and assign it to a (double *).
Lastly, you can't freeArray(p); if p is a single pointer since freeArray(double ** array) has a parameter of double double-pointer.
Hopefully, this helps.
You can compare my modified code.
#include <stdlib.h>
#include <stdio.h>
int getSizeArray(void *array);
void * createArray(int n, int sizeOfDatatype);
void freeArray(void ** array);
int main(void){
double * arr = (double *)createArray(10, sizeof(double));
int size = getSizeArray(arr);
printf("size of arr %d\n", size);
// using output for error checking
for(int i = 0; i < 10; i++){
arr[i] = i;
}
for(int j = 0; j < 10; j++){
printf("%f\n", arr[j]);
}
void ** p = (void **)&arr;
freeArray(p);
printf("del arr, then arr = %u\n",(unsigned)arr);
}
int getSizeArray(void *array){
int s = ((int *) array)[-1];
return s;
}
void * createArray(int n, int sizeOfDatatype){
int * array = (int*)malloc((n * sizeOfDatatype) + sizeof(int));
array[0] = n;
return (void*) (array + 1);
}
void freeArray(void ** array){
free(((int*)*array)-1);
*array = NULL;
}
output:
size of arr 10
0.000000
1.000000
2.000000
3.000000
4.000000
5.000000
6.000000
7.000000
8.000000
9.000000
del arr, then arr = 0

Multiplication Table issue

I am trying to write a C function to store a multiplication table from the range 0-x. The function I have written has a bug in it where it only stores either the first 2 or 3 rows of the table and the function is also never returning a value and I am very confused, any help is appreciated.
void makeTable (int x) {
int** table = malloc(x * sizeof(int*));
int i;
int q;
int* ptr;
for(i = 0; i <= x; i++){
ptr = calloc(x, sizeof(int));
for(q = 0; q <= x; q++){
ptr[q] = (i * q);
}
table[i] = ptr;
}
return table;
}
Here you access memory that you have not allocated. That is undefined behavior.
Correct would be to consider x elements not x+1.
for(q = 0; q < x; q++){
ptr[q] = (i * q);
Same goes with the outer loop also.
for(i = 0; i < x; i++){
Also few other things - returning from a function which is declared void (Undefined behavior). Not checking the return value of malloc and calloc is problematic.
So correct way to write the function would be
int** makeTable (int x) {
int** table = malloc(x * sizeof *table);
if(!table)
{
fprintf(stderr,"Error in mem alloc");
exit(1);
}
for(size_t i = 0; i < x; i++){
int * ptr = calloc(x, sizeof *ptr);
if(!ptr)
{
fprintf(stderr,"Error in mem alloc");
exit(1);
}
for(size_t q = 0; q < x; q++){
ptr[q] = (i * q);
}
table[i] = ptr;
}
return table;
}
Also somewhere in this program you should add the logic to free all these dynamically allocated memory using free.

C seg faults when assigning an array through function and printing the array

I feel like two code snippets are doing the same thing, yet one seg faults
code 1: this prints fine
int main(){
int n = 3;
int i;
int *arr = (int *) malloc(sizeof(int) * n);
int * can_arr;
arr[0] = 3;
arr[1] = 2;
arr[2] = 1;
arr[3] = 2;
can_arr = arr;
for(i = 0; i <= n; i++)
printf("%d ", can_arr[i]);
return 0;
}
code 2: this seg faults when I print
void get_arr(int n, int *arr, int *can_arr){
can_arr = arr;
}
int main(){
int n = 3;
int i;
int *arr = (int *) malloc(sizeof(int) * n);
int * can_arr;
arr[0] = 3;
arr[1] = 2;
arr[2] = 1;
arr[3] = 2;
get_arr(n, arr, can_arr);
for(i = 0; i <= n; i++)
printf("%d ", can_arr[i]);
return 0;
}
why? both are doing can_arr = arr? I am doing something else in my code that requires this array assignment. I have just simplified it here. So why does it seg fault?
The problem is that can_arr from main is passed to the function get_arr by value. This means that the line:
can_arr = arr;
in that function has the effect that the local variable can_arr is assigned a value. But that variable is local to the function. So it will not affect the can_arr variable in main. So when you try to read from can_arr at the loop, can_arr will still be uninitialized.
The array arr pointer in both examples has been allocated enough memory for 3 elements, with
int n = 3;
int *arr = (int *) malloc(sizeof(int) * n);
// ...
arr[3] = 2;
But you are indexing a 4th element arr[3]. So whatever appears to work, is by luck.
Also the loop
for(i = 0; i <= n; i++)
is incorrect it should be
for(i = 0; i < n; i++)

Segmentation Fault During The lsearch in C

#include<stdio.h>
#include<string.h>
#include<stdlib.h>
void* lsearch(int* key,int* base,int count,int elemSize){
int i = 0;
for(i = 0; i < count; i++){
void* elemAddr = (base + (i * elemSize));
if(memcmp(key,elemAddr,elemSize) == 0){
return elemAddr;
}
}
return NULL;
}
int main(){
int a[] = {10,20,30,40,50,60};
int key = a[2];
printf("\n sizeof(a) : %d \n",sizeof(a));
int size = sizeof(a)/sizeof(a[0]);
printf("\n size : %d \n",size);
int* search = lsearch(&key,a,size,sizeof(int));
printf("\n search : %d \n",*search);
return 0;
}
Getting a segmentation fault, dunno why the for loop is looping till the count and returns a NULL, since the key 30 is present in the array a[].
This doesn't do what you think it's doing:
void* elemAddr = (base + (i * elemSize));
The way pointer arithmetic works, adding a value to a pointer actually adds that value times the base datatype size to the pointer. You don't have to do it yourself. So this will do what you want:
void* elemAddr = base + i;
Actually, there's really no need to use memcmp here. You have an array of int and an int value to compare against, so just do that directly:
for(i = 0; i < count; i++){
if (*key == base[i]) {
return &base[i];
}
}
void* lsearch(int* key,int* base,int count,int elemSize){
int i = 0;
for(i = 0; i < count; i++){
void* elemAddr = (base + (i * elemSize));
The problem is how you are assigning elemAddr... you're compensating for the size of each element as well as the index, but you're dealing with int * data so standard pointer math already does this compensation for you; you therefore double compensate.
void* elemAddr = (base + i);
is what you want.
Alternatively you could change the type of base to be a void * which would require you to do the compensation you're already doing.

How to return an array from a function with pointers

i'm trying to figure out how to return an array from a function in the main().
I'm using C language.
Here is my code.
#include <stdio.h>
int *initArray(int n){
int i;
int *array[n];
for(i = 0; i < n; i++){
array[i] = i*2;
}
return array;
}
main(){
int i, n = 5;
int *array[n];
array[n] = initArray(n);
printf("Here is the array: ");
for(i = 0; i < n; i++){
printf("%d ", array[i]);
}
printf("\n\n");
}
And this is the errors the console gives me:
2.c: In function ‘initArray’:
2.c:8:13: warning: assignment makes pointer from integer without a cast [enabled by default]
array[i] = i*2;
^
2.c:11:3: warning: return from incompatible pointer type [enabled by default]
return array;
^
2.c:11:3: warning: function returns address of local variable [-Wreturn-local-addr]
2.c: In function ‘main’:
2.c:23:4: warning: format ‘%d’ expects argument of type ‘int’, but argument 2 has type ‘int *’ [-Wformat=]
printf("%d ", array[i]);
^
It's impossible!
I hate being a noob :(
If you could help, with explanations, I would appreciate! :D
Edit: iharob's answer is better than mine. Check his answer first.
Edit #2: I'm going to try to explain why your code is wrong
Consider the 2nd line of main() in your question:
int *array[n];
Let's try to read it backwards.
[n]
says we have an array that contains n elements. We don't know what type those elements are and what the name of the array is, but we know we have an array of size n.
array[n]
says your array is called array.
* array[n]
says you have a pointer to an array. The array that is being pointed to is called 'array' and has a size of n.
int * array[n];
says you have a pointer to an integer array called 'array' of size n.
At this point, you're 3/4 way to making a 2d array, since 2d arrays consist of a list of pointers to arrays. You don't want that.
Instead, what you need is:
int * array;
At this point, we need to examine your function, initArray:
int *initArray(int n){
int i;
int *array[n];
for(i = 0; i < n; i++){
array[i] = i*2;
}
return array;
}
The second line of initArray has the same mistake as the second line of main. Make it
int * array;
Now, here comes the part that's harder to explain.
int * array;
doesn't allocate space for an array. At this point, it's a humble pointer. So, how do we allocate space for an array? We use malloc()
int * array = malloc(sizeof(int));
allocates space for only one integer value. At this point, it's more a variable than an array:
[0]
int * array = malloc(sizeof(int) * n);
allocates space for n integer variables, making it an array:
e.g. n = 5:
[0][0][0][0][0]
Note:The values in the real array are probably garbage values, because malloc doesn't zero out the memory, unlike calloc. The 0s are there for simplicity.
However, malloc doesnt always work, which is why you need to check it's return value:
(malloc will make array = NULL if it isn't successful)
if (array == NULL)
return NULL;
You then need to check the value of initArray.
#include <stdio.h>
#include <stdlib.h>
int *initArray(int n){
int i;
int *array = malloc(sizeof(int) * n);
if (array == NULL)
return NULL;
for(i = 0; i < n; i++){
array[i] = i*2;
}
return array;
}
int main(){
int i, n = 5;
int *array = initArray(n);
if (array == NULL)
return 1;
printf("Here is the array: ");
for(i = 0; i < n; i++){
printf("%d ", array[i]);
}
free(array);
printf("\n\n");
return 0;
}
You can't just return an array like that. You need to make a dynamically allocated array in order to do that. Also, why did you use a 2d array anyway?
int array[5];
is basically (not completely) the same as:
int * array = malloc(sizeof(int) * 5);
The latter is a bit more flexible in that you can resize the memory that was allocated with malloc and you can return pointers from functions, like what the code I posted does.
Beware, though, because dynamic memory allocation is something you don't wanna get into if you're not ready for tons of pain and debugging :)
Also, free() anything that has been malloc'd after you're done using it and you should always check the return value for malloc() before using a pointer that has been allocated with it.
Thanks to iharob for reminding me to include this in the answer
Do you want to initialize the array? You can try it like this.
#include <stdio.h>
void initArray(int *p,int n)
{
int i;
for(i = 0; i < n; i++)
{
*(p+i) = i*2;
}
}
void main(void)
{
int i, n = 5;
int array[n];
initArray(array,n);
printf("Here is the array: ");
for(i = 0; i < n; i++)
{
printf("%d ", array[i]);
}
printf("\n\n");
}
If you don't want to get in trouble learning malloc and dynamic memory allocation you can try this
#include <stdio.h>
void initArray(int n, int array[n]) {
int i;
for (i = 0 ; i < n ; i++) {
array[i] = i * 2;
}
}
int main() { /* main should return int */
int i, n = 5;
int array[n];
initArray(n, array);
printf("Here is the array: ");
for(i = 0 ; i < n ; i++) {
printf("%d ", array[i]);
}
printf("\n\n");
return 0;
}
as you see, you don't need to return the array, if you declare it in main(), and pass it to the function you can just modify the values directly in the function.
If you want to use pointers, then
#include <stdio.h>
int *initArray(int n) {
int i;
int *array;
array = malloc(n * sizeof(*array));
if (array == NULL) /* you should always check malloc success */
return NULL;
for (i = 0 ; i < n ; i++) {
array[i] = i * 2;
}
return array;
}
int main() { /* main should return int */
int i, n = 5;
int *array;
array = initArray(n);
if (array == NULL) /* if null is returned, you can't dereference the pointer */
return -1;
printf("Here is the array: ");
for(i = 0 ; i < n ; i++) {
printf("%d ", array[i]);
}
free(array); /* you sould free the malloced pointer or you will have a memory leak */
printf("\n\n");
return 0;
}

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