check order of array in c, using recursion and malloc [duplicate] - c

I am trying to debug a recursive function used to validate user input and return a value when the input is OK. The function looks like this:
double load_price()
{
double price;
Goods * tempGd = new Goods();
cin >> price;
while (!cin)
{
cin.clear();
#undef max
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
cout << endl;
cout << "You didn't enter a number. Do so, please: ";
cin >> price;
} // endwhile
if (!tempGd->set_price(price))
{
cout << endl;
cout << "The price " << red << "must not" << white << " be negative." << endl;
cout << "Please, insert a new price: ";
load_price();
}
else
{
delete tempGd;
return price;
}
}
The method set_price() of Goods class looks as follows
bool Goods::set_price(double price)
{
if (price> 0)
{
priceSingle_ = price;
priceTotal_ = price* amount_;
return true;
}
return false;
}
I tried drawing the problem on a paper but all my diagrams seem to look the way my function already looks like. I think there are some problems with returns, but I do not know where.
Help would be greatly appreciated.

You're not using the return value of the recursive call. You need to do:
return load_price();

Who talked you into using recursion for that problem?
#undef max
double load_price()
{
for(;;) {
double price;
cin >> price;
if (!cin)
{
cin.clear();
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
cout << endl;
cout << "You didn't enter a number. Do so, please: ";
continue;
}
if (!Goods().set_price(price))
{
cout << endl;
cout << "The price " << red << "must not" << white << " be negative." << endl;
cout << "Please, insert a new price: ";
continue;
}
return price;
}
}

Related

how the use of cin.ignore and getline should be

#include <iostream>
using namespace std;
int main () {
int pemboking, kode_lap[8], durasi[8];
string nama[8], tanggal[8], jam[8];
cout << "\nMasukan jumlah pembooking : ";
cin >> pemboking;
cout << endl;
for (int i = 0; i < pemboking; i++) {
cout << "Transaksi ke " << i + 1 << endl;
cout << "Masukan Nama : ";
getline(cin, nama[i]);
cout << "Masukan Kode Lapangan : ";
cin >> kode_lap[i];
cout << "Masukan Tanggal Sewa : ";
cin >> tanggal[i];
cout << "Masukan Jam main : ";
getline(cin, jam[i]);
cout << "Masukan Durasi Jam Main : ";
cin >> durasi[i];
cout << endl;
cout << endl;
}
}
when I use cin.ignore, the error will go directly to the input with index 1, index 0 is missed. if you don't use cin ignore it just skips the input using getline.
so how should i use the code, for a space input from the user.
although not in the same way, I hope the code meets my expectation that it can ask the user to input spaces for string type

if loop inside a void function not working

So I'm doing a program for a class, and I set up an if loop inside a function definition to set parameters for entries. I'm supposed to be taking inputs between 0 and 10 only. But it's only catching the numbers that are less than 0. It won't catch the numbers larger than 10.
int main()
{
float score1, score2, score3, score4, score5;
cout << endl;
cout << "Judge #1: " << endl;
getJudgeData(score1);
cout << "Judge #2: " << endl;
getJudgeData(score2);
cout << "Judge #3: " << endl;
getJudgeData(score3);
cout << "Score #4: " << endl;
getJudgeData(score4);
cout << "Score #5: " << endl;
getJudgeData(score5);
calcScore(score1, score2, score3, score4, score5);
return 0;
}
void getJudgeData (float &score)
{
cin >> score;
if(score < 0 || score > 10)
{
cout << "Error: Please enter a score between 0 and 10." << endl;
cin >> score;
}
}
Please change the if condition in your getJudgeData function into a while loop:
void getJudgeData (float &score)
{
cin >> score;
while (score < 0 || score > 10)
{
cout << "Error: Please enter a score between 0 and 10." << endl;
cin >> score;
}
}
Otherwise the condition will be only checked once, means for the first input of every judge. This isn't intended, if I understood your issue correctly.
Please find more information regarding the while loop here:
while

C++ How to Increment Int Variable From String Array Element

I'm wondering if there is a way to increment an int variable when a specific string array element is called? I'm working on a project for fun and have run into a roadblock. The goal of my project is to have a program that determines what genres of electronic music the user likes. The program will present two DJ's and ask the user which one they prefer or allow them to select neither. Each DJ will have up to three genres that they mainly specialize in, and I have created int variables for each (with all being set to 0). Once a user selects a DJ, I want points to be assigned to each genre variable in which the DJ is associated with. I'm unsure of how to set up this rule as everything I have attempted so far has failed (two example attempts are commented out in the code). Eventually my plan is to develop logic to have the DJ's randomly selected, however I need to have the genre tally allocation set up first. Is there any way this can be done? Any help would be greatly appreciated. Cheers!
###include "stdafx.h"
###include < iostream>
###include < iomanip>
###include < string>
###include < array>
###using namespace std;
int main()
{
cout << "Hello! This program is designed to figure out what Electronic Music you like based on artists presented and the answers you choose...\n" << endl;
cout << "When you are ready to begin press \"Enter\"..." << endl;
getchar();
int bigRoom = 0;
int deepHouse = 0;
int drumBass = 0;
int dubstep = 0;
int electroHouse = 0;
int futureHouse = 0;
int hardDance = 0;
int house = 0;
int progressiveHouse = 0;
int techno = 0;
int trance = 0;
int trap = 0;
string textArray[5]{ "DeadMau5", "Armin Van Buuren", "Avicii", "Ferry Corsten", "Kaskade"};
string answer;
cout << "Select the DJ you prefer by number. Otherwise select 3 if you don't know them. " << endl; //Haven't coded option 3 yet.
cout << "1 - " << textArray[1] << endl;
cout << "2 - " << textArray[2] << endl;
cin >> answer;
/*
if (textArray[1]) {
++trance;
}
for (textArray[1]) {
++trance;
}
*/
if (answer == "1") {
cout << "You have selected: " << textArray[1] << endl;
}
else if (answer == "2") {
cout << "You have selected: " << textArray[2] << endl;
}
//cout << trance << endl;
}
You can increment each tally once the user has selected a DJ:
if (answer == "1") {
cout << "You have selected: " << textArray[1] << endl;
++trance;
// ++ ohter genres you want to increment
}
else if (answer == "2") {
cout << "You have selected: " << textArray[2] << endl;
++trance;
// ++ ohter genres you want to increment
}

Passing by reference character arrays

I'm attempting to pass a character array located in _name into a char reference called name.
However, when passing the array pointer into the reference, it would ONLY display the first character rather than the whole string.
My question is how would you create a Character reference array to copy the original pointer into it then displaying it? As show in item.cpp we copy _name pointer into reference of name then return name, it however only displays the first character of the string.
I will only show the relevant pieces of my code.
Item.cpp:
void Item::name(const char * name){
strncpy(_name, name , 20);
}
const char& Item::name() const{
char& name = *_name;
return name;
}
ItemTester.cpp:
Main():
int main(){
double res, val = 0.0;
fstream F;
SItem Empty;
SItem A("456", "AItem", 200);
SItem B("567", "BItem", 300, false);
//cout << A.name() << endl;
B.quantity(50);
//cout << Empty << endl;
cout << A << endl << B << endl << endl;
cout << "Enter Item info for A: (Enter 123 for sku)" << endl;
cin >> A;
cout << "Copying A in C ----" << endl;
SItem C = A;
cout << C << endl << endl;
cout << "Saving A---------" << endl;
A.save(F);
cout << "Loading B----------" << endl;
B.load(F);
cout << "A: ----------" << endl;
cout << A << endl << endl;
cout << "B: ----------" << endl;
cout << B << endl << endl;
cout << "C=B; op=----------" << endl;
C = B;
cout << C << endl << endl;;
cout << "Operator ==----------" << endl;
cout << "op== is " << ((A == "123") && !(A == "234") ? "OK" : "NOT OK") << endl << endl;
cout << "op+=: A += 20----------" << endl;
A += 20;
cout << A << endl << endl;
cout << "op-=: A -= 10----------" << endl;
A -= 10;
cout << A << endl << endl;
cout << "op+=double: ----------" << endl;
res = val += A;
cout << res << "=" << val << endl << endl;
return 0;
}
ostream write
virtual std::ostream& write(std::ostream& os, bool linear)const{
return os << sku() << ": " << name() << endl
<< "Qty: " << quantity() << endl
<< "Cost (price * tax): " << fixed << setprecision(2) << cost();
}
Let me know if i missed any important details and il edit my post with it.
char& is reference to char, thus just a single character. Reference to array of characters would be char*&.
Example:
class Test
{
private:
static const size_t maxlen = 100;
char* _name;
public:
Test() : _name(new char[maxlen+1]) {}
~Test() {delete _name;}
void name(const char* s)
{
if(strlen(s) >= maxlen)
throw "too long";
else
{
memcpy(_name, s, strlen(s) * sizeof(char));
_name[strlen(s)] = '\0';
}
}
char*& name()
{
return _name;
}
};
int main()
{
Test obj;
obj.name("testname");
cout<<"Name = "<<obj.name()<<endl;
obj.name()[0] = '*';
cout<<"After change: Name = "<<obj.name()<<endl;
return 0;
}
EDIT:
I would change "getter" to something like:
char*& Item::name() {
return _name;
}
Actually if you do want the method to be "const", in the sense that user of the class should not change the elements of the array, or the actual address of the array, then you need not return a char*&, you can simply return const char*
const char* Item::name() const {
return _name;
}
As far as I see, the purpose of a char*& type is that the client would be able to change the actual address of an address.
As CForPhone pointed out, char& is not really what you want, you probably meant char*. But even then, using char* to represent strings is for C. In C++, you should use std::string:
const string Item::name() const{
string name(_name);
return name;
}

Program wont change array value

(Win32 console app) Ok so i know its a bit to look at, but ive added as many helpful comments that i could think of, im sort of new to coding so if this is a quick fix i apologize for taking your time, ive searched high and low and cant figure this out. So, it prompts the user for a name, that works, then for a race, that works, but under the display function, it fails to show the updated stats (updated by which race you choose). although sometimes it will work with the hp/maxHP but not att nor def. im not sure if its something to do with the scope or what, ive tried all i know :/ thanks for your time and help :)
#include <cstdlib>
#include <iostream>
#include <string>
using namespace std;
int stats[6] = {1, 10, 10, 1, 0, 0};//life(0), maxHp(1), hp(2), att(3), def(4), gold(5)
void shop();//goes to the shop
void fight();//goes to fighting area
void sleep();//refills hp
void welcome();//establishes name
void display();//hud
void whereTo();//travel selection
void doRace();//establishes name
void human();//race#1
void orc();//race#2
void dwarf();//race#3
string name;//variable for name
//Main
int main()
{
welcome();
doRace();
while(stats[0]==1)
{
whereTo();
cout << stats[1];
system("PAUSE");
}
cout << "If you are reading this, you have DIED!\n";
system("PAUSE");
return 0;
}
void shop()
{
display();
cout << "To-be shoping area.\n";
system("PAUSE");
}
void fight()
{
display();
cout << "To-be fighting area.\n";
system("PAUSE");
}
void sleep()
{
display();
cout << "You rest completely..." << endl;
stats[2] = stats[1];
system("PAUSE");
}
void whereTo()
{
display();
cout << "Where would you like to go?\n\n Shop(1)\n Fight(2)\n Sleep(3)\n";
int place;
cin >> place;
system("CLS");
if(place==1)
{
shop();
}
else if(place==2)
{
fight();
}
else if(place==3)
{
sleep();
}
else
{
cout << "Please enter 1, 2, or 3.";
system("PAUSE");
system("CLS");
whereTo();
}
}
void display()//Header to everything
{
system("CLS");
cout << name << " HP: " << stats[2] << "/" << stats[1] << " Att: " << stats[3] << " Def: " << stats[5] << " Gold:" << stats[5] << endl << endl;
}
void welcome()//runs once, establishes name in beginning
{
cout << "Welcome to my first RPG Program\n\n";
system("PAUSE");
system("CLS");
cout << "Enter your character's name\n\n";
cin >> name;
system("CLS");
}
void doRace()//choosing a race at the start
{
cout << "What Race would you like to be?\n\n\n 1)Human (More Attack and Defense)\n\n 2)Orc (More Hp and Attack)\n\n 3)Dwarf (More HP and Defense)\n\n";
int race;
cin >> race;
if(race==1)
{
human();
cout << "You chose Human!" << endl;
system("PAUSE");
}
else if(race==2)
{
orc();
cout << "You chose Orc!" << endl;
system("PAUSE");
}
else if(race==3)
{
dwarf();
cout << "You chose Dwarf!" << endl;
system("PAUSE");
}
else
{
cout << "Please enter 1, 2, or 3.";
system("pause");
system("CLS");
doRace();
}
}
void dwarf()//sets the initial stats of the character based off of race selection
{
stats[1] = stats[1] + 3;//maxHp
stats[2] = stats[2] + 3;//hp
stats[4] = stats[4] + 2;//def
}
void human()//sets the initial stats of the character based off of race selection
{
stats[3] = stats[3] + 2;//att
stats[4] = stats[4] + 2;//def
}
void orc()//sets the initial stats of the character based off of race selection
{
stats[1] = stats[1] + 3;//maxHp
stats[2] = stats[2] + 3;//hp
stats[3] = stats[3] + 2;//att
}
You are using the wrong index for def. It should be 4
Def: " << stats[5].

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