Shall I use register class variables in modern C programs? - c

In C++, the keyword register was removed in its latest standard ISO/IEC 14882:2017 (C++17).
But also in C, I see a lot, that more and more coders tend to not use or like to declare an object with the register class qualifier because its purposed benefit shall be almost useless, like in #user253751´s answer:
register does not cause the compiler to store a value in a register. register does absolutely nothing. Only extremely old compilers used register to know which variables to store in registers. New compilers do it automatically. Even 20-year-old compilers do it automatically.
Is the use of register class variables and with that the use of the keyword register deprecated?
Shall I use register class variables in my modern programs? Or is this behavior redundant and deprecated?

There is no benefit to using register. Modern compilers substantially ignore it — they can handle register allocation better than you can. The only thing it prevents is taking the address of the variable, which is not a significant benefit.
None of my own code uses register any more. The code I work on loses register when I get to work on a file — but it takes time to get through 17,000+ files (and I only change a file when I have an external reason to change it — but it can be a flimsy reason).

As #JonathanLeffler stated it is ignored in most cases.
Some compilers have a special extension syntax if you want to keep the variable in the particular register.
gcc Global or local variable can be placed in the particular register. This option is not available for all platforms. I know that AVR & ARM ports implement it.
example:
register int x asm ("10");
int foo(int y)
{
x = bar(x);
x = bar1(x);
return x*x;
}
https://godbolt.org/z/qwAZ8x
More information: https://gcc.gnu.org/onlinedocs/gcc-6.1.0/gcc/Explicit-Register-Variables.html#Explicit-Register-Variables
But to be honest I was never using it in my programming life (30y+)

It's effectively deprecated and offers no real benefit.
C is a product of the early 1970s, and the register keyword served as a hint to the compiler that a) this particular object was going to be used a lot, so b) you might want to store it somewhere other than main memory - IOW, a register or some other "fast" memory.
It may have made a difference then - now, it's pretty much ignored. The only measurable effect is that it prevents you from taking the address of that object.

First of all, this feature is NOT deprecated because: "register" in this context (global or local register variables) is a GNU extension which are not deprecated.
In your example, R10 (or the register that GCC internally assigns REGNO(reg) = 10), is a global register. "global" here means, that all code in your application must agree on that usage. This is usually not the case for code from libraries like libc, libm or libgcc because they are not compiled with -ffixed-10. Moreover, global registers might conflict with the ABI. avr-gcc for example might pass values in R10. In avr-gcc, R2...R9 are not used by the ABI and not by code from libgcc (except for 64-bit double).
In some hard real-time app with avr-gcc I used global regs in a (premature) optimization, just to notice that the performance gain was miniscule.
Local register variables, however, are very handy when it comes to integrating non-ABI functions for example assembly functions that don't comply to the GCC ABI, without the need for assembly wrappers.

Related

is register data type variables are limited?

i totally stucked with this question, i had heard that there are 5 to 10 variables only can declare having datatype of register. i wish to know how many register datatype variables would be declare.it is pretty to seem. but this level of understanding we required while executing a programs.otherwise we mightstuck at runtime while execution thanks for your answers in advance
1).is registers(for datatypes) are vary to different types of compilers/machines??
2).how many register datatype variables could we pick ?
3).what are all these registers?(i mean cpu reg, memory reg, general purpose reg???)
register is no more a useful keyword in C programs compiled by a recent C optimizing compiler (e.g. recent versions of GCC or Clang/LLVM).
Today, it simply means that a variable qualified as register cannot be the operand of the & unary address-of operator (notice that register is a qualifier like const or volatile are, not a data type like int).
In the 1990s, register was then an important keyword for compilers.
The compiler (when optimizing) does a pretty good job about register allocation and spilling.
Try to compile your favorite C function with e.g. gcc -Wall -O2 -fverbose-asm -S; you'll get an assembly file suffixed .s and you could look inside it; the compiler is doing pretty well about register allocation.
Notice that GCC provides language extensions to put a few global (or local) variables in explicit registers. This is rarely useful, and it is target processor and ABI specific.
BTW, on desktop or laptop processors, the CPU cache matters a lot more than the registers (see references and hints in this answer to another question).
In C there is no way to explicitely define variable in CPU registers. You may barely hint a compiler with register specifier, but there is no point to do it nowadays, as compilers have sophisticated optimizer, which takes care of registers allocation.
do not use register. The optomizer will do a better job

__fastcall vs register syntax?

Currently I have a small function which gets called very very very often (looped multiple times), taking one argument. Thus, it's a good case for a __fastcall.
I wonder though.
Is there a difference between these two syntaxes:
void __fastcall func(CTarget *pCt);
and
void func(register CTarget *pCt);
After all, those two syntaxes basically tell the compiler to pass the argument in registers right?
Thanks!
__fastcall defines a particular convention.
It was first added by Microsoft to define a convention in which the first two arguments that fit in the ECX and EDX registers are placed in them (on x86, on x86-64 the keyword is ignored though the convention that is used already makes an even heavier use of registers anyway).
Some other compilers also have a __fastcall or fastcall. GCC's is much as Microsofts. Borland uses EAX, EDX & ECX.
Watcom recognises the keyword for compatibility, but ignores it and uses EAX, EDX, EBX & ECX regardless. Indeed, it was the belief that this convention was behind Watcom beating Microsoft on several benchmarks a long time ago that led to the invention of __fastcall in the first place. (So MS could produce a similar effect, while the default would remain compatible with older code).
_mregparam can also be used with some compilers to change the number of registers used (some builds of the Linux kernel are on Intel or GCC but with _mregparam 3 so as to result in a similar result as that of __fastcall on Borland.
It's worth noting that the state of the art having moved on in many regards, (the caching that happens in CPUs being particularly relevant) __fastcall may in fact be slower than some other conventions in some cases.
None of the above is standard.
Meanwhile, register is a standard keyword originally defined as "please put this in a register if possible" but more generally meaning "The address of this automatic variable or parameter will never be used. Please make use of this in optimising, in whatever way you can". This may mean en-registering the value, it may be ignored, or it may be used in some other compiler optimisation (e.g. the fact that the address cannot be taken means certain types of aliasing error can't happen with certain optimisations).
As a rule, it's largely ignored because compilers can tell if you took an address or not and just use that information (or indeed have a memory location, copy into a register for a bunch or work, then copy back before the address is used). Conversely, it may be ignored in function signatures just to allow conventions to remain conventions (especially if exported, then it would either have to be ignored, or have to be considered part of the signature; as a rule, it's ignored by most compilers).
And all of this becomes irrelevant if the compiler decides to inline, as there is then no real "argument passing" at all.
register is enforced, so it can serve as an assertion that you won't take the address; any attempt to do so is then a compile error.
Visual Studio 2012 Microsoft documentation regarding the register keyword:
The compiler does not accept user requests for register variables; instead, it makes its own register choices when global register-allocation optimization (/Oe option) is on. However, all other semantics associated with the register keyword are honored.
Visual Studio 2012 Microsoft documentation regarding the __fastcall keyword:
The __fastcall calling convention specifies that arguments to functions are to be passed in registers, when possible. The following list shows the implementation of this calling convention.
You can still have a look at the assembler code created by the compiler to check what actually happens.
register is essentially meaningless in modern C/C++. Compilers ignore it, putting whichever variables in registers they want (and note that a given variable will often be in a register some of the time, and in the stack some of the time, during the function's execution). It has some minor utility in hinting non-aliasing, but using restrict (or a given compiler's equivalent to restrict) is a better way to achieve that.
__fastcall does improve performance slightly, though not as much as you'd expect. If you have a small function which is called often, the number one thing to do to improve performance is to inline it.
In short, it depends on your architecture and your compiler.
The main difference between these two syntaxes is that register is standardized and __fastcall isn't, but they are both calling conventions.
The default calling convention in C is the cdecl, where parameters are pushed into the stack in reverse order, and return value is stored on EAX register. Every data register can be used in the function, before the call they are caller-saved.
There is another convention, the fastcall, which is indicated by the register keyword. It passes arguments into EAX, ECX and EDX registers (the remaining args are pushed into the stack).
And __fastcall keyword isn't conventionned, it totaly depends on your compiler. With cl (Visual Studio), it seems to store the four first arguments of your function to registers, except on x86-64 and ARM archs. With gcc, the two first arguments are stored on register, regardless of the arch.
But keep in mind that compilers are able by themselves to optimize your code to greatly improve its speed. And I bet that for your function there is a better way to optimize your code.
But you need to disable optimisation to use these keywords (volatile as well). Which is a thing I totaly not recommend.

how to know the access specifier used by the compiler in c

Is there a way to know the access specifier used by the compiler in c.
For Example-
In the case of register variables, it all depends on the compiler to decide whether a variable's access specifier would be auto or register. Is there a way to dynamically know what access specifier is chosen by the compiler??
Our are mixing up the specification level of the language and the realization of your program in machine code. The two terms "register" here are only loosely related.
The wording of the keyword register is just confusing, a misnomer. register only implies that you are not allowed to take the address of such a variable. Whether or not your compiler realizes a variable on the stack and addresses it directly or stores it in a CPU register is nothing stable that you can rely upon. It will change from compiler to compiler version and optimization level.
As others said you can read the assembler to know for a particular compilation if you are interested in micro-optimization, but in general it is nothing that you should even worry about.
You could take the adress of the variable and get a hint depending on the architecture. But this approach would probably force the compiler to allocate the variable in memory instead of a register.
Compile the C module to assembly and read that. Be aware that some compilers may perform whole-program optimization just before linking, so even the assembler output isn't 100% reliable.

What does #pragma intrinsic mean?

Just want to know what does #pragma intrinsic(_m_prefetchw) mean ?
As far as I am aware, that looks like someone was intending to modify some MSVC++ specific setting. However, that setting is not a valid option for the intrinsic pragma. _m_prefetchw on the other hand is a 3D Now! intrinsic function.
Like all compiler intrinsic functions, it exposes (possibly) faster assembly instructions supported by the underlying hardware to your C or C++ application in a manner
A. more consistent with optimizers, and
B. more consistent with the language, when compared with using inline assembly.
On MSVC on x86_64/x64/amd64 systems, inline assembly is not supported, so one must use such intrinsics to access whizzbang features of the underlying hardware.
Finally, it should be noted that _m_prefetchw is a 3D Now! intrinsic, and 3D Now! is only supported on AMD hardware. It's probably not something you want to use for new code (i.e. you should use SSE instead, which works on both Intel and AMD hardware, and has more features to boot).
The meaning of "#pragma intrinsic" (note spelling), as with all "#pragma" directives, varies from one compiler to another. Generally, it indicates that a particular thing that looks syntactically like a call to an external function should be replaced with some inline code. In some cases, this may greatly improve performance, especially if the compiler can determine constant values for some or all of the arguments (in the latter situation, the compiler may be able to compute the value of the function and replace it with a constant).
Generally, having functions processed as intrinsic won't pose any particular problem. The biggest danger is that if a user defines in one module a function with the same name as one of the compiler's intrinsic function, and attempts to call that function from another module, the compiler might instead replace the function call with its expected instruction sequence. To prevent this, some compilers don't enable intrinsic functions by default (since doing so would cause the above incompatibility with some standard-conforming programs) but provide #pragma directives to do enable them. Compilers may also use command-line option to enable intrinsics (since the standard allows anything there), or may define some functions like __memcpy() as intrinsic, and within string.h, use a #define directive to convert memcpy into __memcpy (since programs that #include string.h are not allowed to use memcpy for any other purpose).
In C, it depends on whether the implementation recognizes (and defines) it.
If the implementation does not recognize the "intrinsic" preprocessing token, the pragma is ignored.
If the implementation recognizes it, whatever is defined will happen (and if another implementation defines it differently, a different thing happens on the other implementation).
So, check the documentation for the implementation you're talking about (edit: and don't use it if you expect to compile your source on different implementations).
I couldn't find any reference to "#pragma intrinsic" in man gcc, on my system.
The intrinsic pragma tells the compiler that a function has known behavior. The compiler may call the function and not replace the function call with inline instructions, if it will result in better performance.
Source: http://msdn.microsoft.com/en-us/library/tzkfha43(VS.80).aspx

Is there any C standard for microcontrollers?

Is there any special C standard for microcontrollers?
I ask because so far when I programmed something under Windows OS, it doesn't matter which compiler I used. If I had a compiler for C99, I knew what I could do with it.
But recently I started to program in C for microcontrollers, and I was shocked, that even it's still C in its basics, like loops, variables creation and so, there is some syntax type I have never seen in C for desktop computers. And furthermore, the syntax is changing from version to version. I use AVR-GCC compiler, and in previous versions, you used a function for port I/O, now you can handle a port like a variable in the new version.
What defines what functions and how to have them to be implemented into the compiler and still have it be called C?
Is there any special C standard for microcontrollers?
No, there is the ISO C standard. Because many small devices have special architecture features that need to be supported, many compilers support language extensions. For example because an 8051 has bit addressable RAM, a _bit data type may be provided. It also has a Harvard architecture, so keywords are provided for specifying different memory address spaces which an address alone does not resolve since different instructions are required to address these spaces. Such extensions will be clearly indicated in the compiler documentation. Moreover, extensions in a conforming compiler should be prefixed with an underscore. However, many provide unadorned aliases for backward compatibility, and their use should be deprecated.
... when I programmed something under Windows OS, it doesn't matter which compiler I used.
Because the Windows API is standardized (by Microsoft), and it only runs on x86, so there is no architectural variation to consider. That said, you may still see FAR, and NEAR macros in APIs, and that is a throwback to 16-bit x86 with its segmented addressing, which also required compiler extensions to handle.
... that even it's still C in its basics, like loops, variables creation and so,
I am not sure what that means. A typical microcontroller application has no OS or a simple kernel, you should expect to see a lot more 'bare metal' or 'system-level' code, because there are no extensive OS APIs and device driver interfaces to do lots of work under the hood for you. All those library calls are just that; they are not part of the language; it is the same C language; jut put to different work.
... there is some syntax type I have never seen in C for desktop computers.
For example...?
And furthermore, the syntax is changing from version to version.
I doubt it. Again; for example...?
I use AVR-GCC compiler, and in previous versions, you used a function for port I/O, now you can handle a port like a variable in the new version.
That is not down to changes in the language or compiler, but more likely simple 'preprocessor magic'. On AVR, all I/O is memory mapped, so if for example you include the device support header, it may have a declaration such as:
#define PORTA (*((volatile char*)0x0100))
You can then write:
PORTA = 0xFF;
to write 0xFF to memory mapped the register at address 0x100. You could just take a look at the header file and see exactly how it does it.
The GCC documentation describes target specific variations; AVR is specifically dealt with here in section 6.36.8, and in 3.17.3. If you compare that with other targets supported by GCC, it has very few extensions, perhaps because the AVR architecture and instruction set were specifically designed for clean and efficient implementation of a C compiler without extensions.
What defines what functions and how to have them to be implemented into the compiler and still have it be called C?
It is important to realise that the C programming language is a distinct entity from its libraries, and that functions provided by libraries are no different from the ones you might write yourself - they are not part of the language - so it can be C with no library whatsoever. Ultimately, library functions are written using the same basic language elements. You cannot expect the level of abstraction present in, say, the Win32 API to exist in a library intended for a microcontroller. You can in most cases expect at least a subset of the C Standard Library to be implemented since it was designed as a systems level library with few target hardware dependencies.
I have been writing C and C++ for embedded and desktop systems for years and do not recognise the huge differences you seem to perceive, so can only assume that they are the result of a misunderstanding of what constitutes the C language. The following books may help.
C Programming Language (2nd Edition) by Brian W. Kernighan and Dennis M. Ritchie
Embedded C by Michael J. Pont
Embedded systems are weird and sometimes have exceptions to "standard" C.
From system to system you will have different ways to do things like declare interrupts, or define what variables live in different segments of memory, or run "intrinsics" (pseudo-functions that map directly to assembly code), or execute inline assembly code.
But the basics of control flow (for/if/while/switch/case) and variable and function declarations should be the same across the board.
and in previous versions, you used function for Port I/O, now you can handle Port like variable in new version.
That's not part of the C language; that's part of a device support library. That's something each manufacturer will have to document.
The C language assumes a von Neumann architecture (one address space for all code and data) which not all architectures actually have, but most desktop/server class machines do have (or at least present with the aid of the OS). To get around this without making horrible programs, the C compiler (with help from the linker) often support some extensions that aid in making use of multiple address spaces efficiently. All of this could be hidden from the programmer, but it would often slow down and inflate programs and data.
As far as how you access device registers -- on different desktop/server class machines this is very different as well, but since programs written to run under common modern OSes for these machines (Mac OS X, Windows, BSDs, or Linux) don't normally access hardware directly, this isn't an issue. There is OS code that has to deal with these issues, though. This is usually done through defining macros and/or functions that are implemented differently on different architectures or even have multiple versions on a single system so that a driver could work for a particular device (such an Ethernet chip) whether it were on a PCI card or a USB dongle (possibly plugged into a USB card plugged into a PCI slot), or directly mapped into the processor's address space.
Additionally, the C standard library makes more assumptions than the compiler (and language proper) about the system that hosts the programs that use it (the C standard library). These things just don't make sense when there isn't a general purpose OS or filesystem. fopen makes no sense on a system without a filesystem, and even printf might not be easily definable.
As far as what AVR-GCC and its libraries do -- there are lots of stuff that goes into how this is done. The AVR is a Harvard architecture with memory mapped device control registers, special function registers, and general purpose registers (memory addresses 0-31), and a different address space for code and constant data. This already falls outside of what standard C assumes. Some of the registers (general, special, and device control) are accessible via special instructions for things like flipping single bits and read/writing to some multi-byte registers (a multi-instruction operation) implicitly blocks interrupts for the next instruction (so that the second half of the operation can happen). These are things that desktop C programs don't have to know anything about, and since AVR-GCC comes from regular GCC, it didn't initially understand all of these things either. That meant that the compiler wouldn't always use the best instructions to access control registers, so:
*(DEVICE_REG_ADDR) |= 1; // Set BIT0 of control register REG
would have turned into:
temp_reg = *DEVICE_REG_ADDR;
temp_reg |= 1;
*DEVICE_REG_ADDR = temp_reg;
because AVR generally has to have things in its general purpose registers to do bit operations on them, though for some memory locations this isn't true. AVR-GCC had to be altered to recognize that when the address of a variable used in certain operations is known at compile time and lies within a certain range, it can use different instructions to preform these operations. Prior to this, AVR-GCC just provided you with some macros (that looked like functions) that had inline assembly to do this (and use the single instruction inplemenations that GCC now uses). If they no longer provide the macro versions of these operations then that's probably a bad choice since it breaks old code, but allowing you to access these registers as though they were normal variables once the ability to do so efficiently and atomically was implemented is good.
I have never seen a C compiler for a microcontroller which did not have some controller-specific extensions. Some compilers are much closer to meeting ANSI standards than others, but for many microcontrollers there are tradeoffs between performance and ANSI compliance.
On many 8-bit microcontrollers, and even some 16-bit ones, accessing variables on a stack frame is slow. Some compilers will always allocate automatic variables on a run-time stack despite the extra code required to do so, some will allocate automatic variables at compile time (allowing variables that are never live simultaneously to overlap), and some allow the behavior to be controlled with a command-line options or #pragma directives. When coding for such machines, I sometimes like to #define a macro called "auto" which gets redefined to "static" if it will help things work faster.
Some compilers have a variety of storage classes for memory. You may be able to improve performance greatly by declaring things to be of suitable storage classes. For example, an 8051-based system might have 96 bytes of "data" memory, 224 bytes of "idata" memory which overlaps the first 96 bytes, and 4K of "xdata" memory.
Variables in "data" memory may be accessed directly.
Variables in "idata" memory may only be accessed by loading their address into a one-byte pointer register. There is no extra overhead accessing them in cases where that would be necessary anyway, so idata memory is great for arrays. If array q is stored in idata memory, a reference to q[i] will be just as fast as if it were in data memory, though a reference to q[0] will be slower (in data memory, the compiler could pre-compute the address and access it without a pointer register; in idata memory that is not possible).
Variables in xdata memory are far slower to access than those in other types, but there's a lot more xdata memory available.
If one tells an 8051 compiler to put everything in "data" by default, one will "run out of memory" if one's variables total more than 96 bytes and one hasn't instructed the compiler to put anything elsewhere. If one puts everything in "xdata" by default, one can use a lot more memory without hitting a limit, but everything will run slower. The best is to place frequently-used variables that will be directly accessed in "data", frequently-used variables and arrays that are indirectly accessed in "idata", and infrequently-used variables and arrays in "xdata".
The vast majority of the standard C language is common with microcontrollers. Interrupts do tend to have slightly different conventions, although not always.
Treating ports like variables is a result of the fact that the registers are mapped to locations in memory on most microcontrollers, so by writing to the appropriate memory location (defined as a variable with a preset location in memory), you set the value on that port.
As previous contributors have said, there is no standard as such, mainly due to different architectures.
Having said that, Dynamic C (sold by Rabbit Semiconductor) is described as "C with real-time extensions". As far as I know, the compiler only targets Rabbit processors, but there are useful additional keywords (for example, costate, cofunc, and waitfor), some real peculiarities (for example, #use mylib.lib instead of #include mylib.h - and no linker), and several omissions from ANSI C (for example, no file-scope static variables).
It's still described as 'C' though.
Wiring has a C-based language syntax. Perhaps you might want to see what makes it as such.

Resources