I am checking a condition and if that condition holds true then through function a want to change the state. i tries but i console it is still showing false only. it will be really helpful if you suggest good way to to it,
this.state = {
popUpStatus:false,
}
handlePopUp = () => {
this.setState({
popUpStatus: true,
});
}
if(a > 100){
this.handlePopUp;
console.log(popUpStatus)l // false
}
this.setState() is an asynchronous call. Therefore, You should not check this.state.popUpStat value right after calling this.setState().
The correct way to do so is passing a callback function as a second parameter in this.setState() call like
this.setState({
popUpStatus: true,
},()=>console.log(this.state.popUpStatus))
setState function does not update the state immediately. It just enqueues the changes. popUpStatus will have a different value once the component is re-rendered.
"setState() enqueues changes to the component state and tells React that this component and its children need to be re-rendered with the updated state. Think of setState() as a request rather than an immediate command to update the component....."
You can read more on setState here https://reactjs.org/docs/react-component.html#setstate
To test it, you can log it in your render function, and check how it updates.
You have to display this.state.popUpStatus
Replace console.log(popUpStatus) with console.log(this.state.popUpStatus)
Try to do this:
this.handlePopUp();
console.log(this.state.popUpStatus);
But consider that setState is async function so you have to do this:
this.setState({
popUpStatus: true,
}, ()=> { console.log(this.state.popUpStatus); });
Perhaps with hooks should be better:
useEffect(()=> { setPopUpStatus(a>100); }, [a])
Related
Hi i'm trying to change a state using componentDidUpdate() but I get an infinite loop.
componentDidUpdate(prevState) {
if (prevState.selectedOption1 !== this.state.selectedOption1) {
this.setState({ disabled2: false });
}
}
I canĀ“t figure it out
The componentDidUpdate function uses 3 parameters:
previous properties
previous state
snapshot (for when getSnapshotBeforeUpdate() is used.
You are treating the first parameter as previous state, which it is not, this results in your condition always being true and creating your infinite loop as setState is continually called.
To fix the issue correctly use the parameters of componentDidUpdate
componentDidUpdate(
prevProps, // This is the previous properties
prevState // This is the previous state.
) {
if (prevState.selectedOption1 !== this.state.selectedOption1) {
this.setState({ disabled2: false });
}
}
When you change the state, the component updates.
Thus, if you change state state when the component updates then you get your infinite loop.
If you insist on keeping this behavior then you might want to add a boolean check to your state.
I'm comparing props from within componentDidUpdate and trying to update the state and, after that, fetch some data (which depends of some state params).
componentDidUpdate(prevProps) {
if (prevProps.location.search.split("?description=")[1] !==
this.props.location.search.split("?description=")[1]) {
this.setState({
searchParams: this.getInitialSearchParams(),
isLoaded: false,
entities: []
})
this.fetchMore()
}
}
But, as the question suggests, when I'm going to fetch the data, the function is using a previous state.
Sandbox: https://codesandbox.io/s/0y8cm
To evaluate the error do the following: use the navbar to search one of the entities. Check the console to see the state. Do another search in the navbar to the same entity. Check the console again and see the unchanged state.
What am I doing wrong?
Thanks a lot!
This is because setState is asynchronous and the value is not set immediately after the call. You should use its callback to follow up.
setState(updater, [callback]);
This is useful for when you want to use the state values right after updating them. So instead you would have:
componentDidUpdate(prevProps) {
if (prevProps.location.search.split("?description=")[1] !==
this.props.location.search.split("?description=")[1]) {
this.setState({
searchParams: this.getInitialSearchParams(),
isLoaded: false,
entities: []
}, this.fetchMore); //or () => this.fetchMore() if you want to send params
}
}
You can read more about setState here: https://reactjs.org/docs/react-component.html#setstate
It's very useful to read about the setState and React's lifecycle as well.
Hope this was helpful.
I have been programming with React for a while now but I have never faced this annoying issue, in one of my components componentWillReceiveProps fires before setState() in componentDidMount gets executed. This causes several issues in my application.
I have a variable this.props.flag received from props which is going to be stored in the state of the component:
componentDidMount() {
if (!_.isEmpty(this.props.flag)) {
console.log('Flag Did:', this.props.flag);
this.setState({
flag: this.props.flag
},
() => doSomething()
);
}
In my componentWillReceiveProps method the variable this.state.flag is going to be replaced just if it is empty or if it different from the value of this.props.flag (the checks are made by using the lodash library):
componentWillReceiveProps(nextProps) {
const { flag } = this.state;
console.log('Flag Will:', !_.isEqual(flag, nextProps.flag), flag, nextProps.flag);
if (!_.isEmpty(nextProps.flag) && !_.isEqual(flag, nextProps.flag)) {
this.setState({
flag: nextProps.flag,
},
() => doSomething()
);
}
}
Suppose that the prop flag in this case has always the same value and that this.state.flag is initialized to undefined. When I check the console log I see the following result:
Flag Did: true
Flag Will: true undefined true
Therefore when the code enters componentWillReceiveProps the value of this.state.flagis still undefined, that means has not been set yet by the setState in componentDidMount.
This is not consistent with React lifecycle or am I missing something? How can I avoid such behaviour?
ComponentWillReceiveProps() will be called in each update life-cycle caused by changes to props (parent component re-rendering). Since Javascript is synchronous you might have validate props sometimes to save app crashes. I've not totally understood the context of your app but what you can do is:
componentWillReceiveProps(nextProps) {
const { flag } = this.state;
if(!flag){
return;,
}
console.log('Flag Will:', !_.isEqual(flag, nextProps.flag), flag, nextProps.flag);
if (!_.isEmpty(nextProps.flag) && !_.isEqual(flag, nextProps.flag)) {
this.setState({
flag: nextProps.flag,
},
() => doSomething()
);
}
}
You can return if state is undefined. It will be called again upon parent re-rendering. But this might not be use-case.
Anyways you should look into this:
But I can think of at least 1 (maybe theoretical) scenario where the order will reversed:
Component receives props, and starts rendering. While component is
rendering, but has not yet finished rendering, component receives new
props. componentWillReceiveProps() is fired, (but componentDidMount
has not yet fired) After all children and component itself have
finished rendering, componentDidMount() will fire. So
componentDidMount() is not a good place to initialise
component-variables like your { foo: 'bar' }. componentWillMount()
would be a better lifecycle event. However, I would discourage any use
of component-wide variables inside react components, and stick to
design principles:
all component variables should live in either state or props (and be
immutable) all other variables are bound by the lifecycle method (and
not beyond that)
As suggested by user JJJ, given the asynchronous nature of setState, the check if (!_.isEmpty(nextProps.flag) && !_.isEqual(flag, nextProps.flag)) in componentWillReceiveProps is executed before setState inside componentDidMount executes flag: this.props.flag. The order of the operations is:
Code enters componentDidMount.
Code executes setState in
componentDidMount (flag: this.props.flag hasn't happened yet).
Code exits componentDidMount, setState in componentDidMount is
still under execution (flag: this.props.flag hasn't happened yet).
Component receive new props, therefore enters
componentWillReceiveProps.
The statement if
(!_.isEmpty(nextProps.flag) && !_.isEqual(flag, nextProps.flag)) in
componentWillReceiveProps is executed (this.state.flag is still
undefined).
Code finishes the execution of setState inside
componentDidMount and sets flag: this.props.flag and executes
doSomething().
Code finishes the execution of setState inside
componentWillMount and sets flag: nextProps.flag and executes
doSomething().
Given the asynchronous nature of setState, 6 and 7 could be executed in parallel and therefore we do not know which one will finish its execution first. DoSomething() in this case is potentially called at least 2 times when it must be called once instead.
In order to solve these issues, I changed my code this way:
componentWillReceiveProps(nextProps) {
if (!_.isEmpty(nextProps.flag) && !_.isEqual(this.props.flag, nextProps.flag)) {
this.setState({
flag: nextProps.flag,
},
() => doSomething()
);
}
}
This way I compare the new version(nextProps) with the old version(this.props) of the props, without waiting for the flag value to be stored in the component's state.
I have in my constructor set the state of key to 0 and on CommponentDidMount have the following code:
this.setState({ key: Math.random() });
console.log(this.state.key)
this.forceUpdate();
console.log(this.state.key)
But I get the same value for state. How is that possible?
The (setState) method is behaving like async, so any console.logs or logic after it doesn't mean it will wait till the state is updated, any logic you want to make sure it's executed after the state is updated wrap it in function and pass it as a second param to (setState) like this:
this.setState({ key: Math.random() }, () => {
console.log(this.state.key)
});
Also note that you can force update by using the (setState) with empty object like this: this.setState({});
When a react component state changes, the render method is called. Hence for any state change, an action can be performed in the render methods body. Is there a particular use case for the setState callback then?
Yes there is, since setState works in an asynchronous way. That means after calling setState the this.state variable is not immediately changed. so if you want to perform an action immediately after setting state on a state variable and then return a result, a callback will be useful
Consider the example below
....
changeTitle: function changeTitle (event) {
this.setState({ title: event.target.value });
this.validateTitle();
},
validateTitle: function validateTitle () {
if (this.state.title.length === 0) {
this.setState({ titleError: "Title can't be blank" });
}
},
....
The above code may not work as expected since the title variable may not have mutated before validation is performed on it. Now you may wonder that we can perform the validation in the render() function itself but it would be better and a cleaner way if we can handle this in the changeTitle function itself since that would make your code more organised and understandable
In this case callback is useful
....
changeTitle: function changeTitle (event) {
this.setState({ title: event.target.value }, function() {
this.validateTitle();
});
},
validateTitle: function validateTitle () {
if (this.state.title.length === 0) {
this.setState({ titleError: "Title can't be blank" });
}
},
....
Another example will be when you want to dispatch and action when the state changed. you will want to do it in a callback and not the render() as it will be called everytime rerendering occurs and hence many such scenarios are possible where you will need callback.
Another case is a API Call
A case may arise when you need to make an API call based on a particular state change, if you do that in the render method, it will be called on every render onState change or because some Prop passed down to the Child Component changed.
In this case you would want to use a setState callback to pass the updated state value to the API call
....
changeTitle: function (event) {
this.setState({ title: event.target.value }, () => this.APICallFunction());
},
APICallFunction: function () {
// Call API with the updated value
}
....
this.setState({
name:'value'
},() => {
console.log(this.state.name);
});
The 1. usecase which comes into my mind, is an api call, which should't go into the render, because it will run for each state change. And the API call should be only performed on special state change, and not on every render.
changeSearchParams = (params) => {
this.setState({ params }, this.performSearch)
}
performSearch = () => {
API.search(this.state.params, (result) => {
this.setState({ result })
});
}
Hence for any state change, an action can be performed in the render methods body.
Very bad practice, because the render-method should be pure, it means no actions, state changes, api calls, should be performed, just composite your view and return it. Actions should be performed on some events only. Render is not an event, but componentDidMount for example.
Consider setState call
this.setState({ counter: this.state.counter + 1 })
IDEA
setState may be called in async function
So you cannot rely on this. If the above call was made inside a async function this will refer to state of component at that point of time but we expected this to refer to property inside state at time setState calling or beginning of async task. And as task was async call thus that property may have changed in time being. Thus it is unreliable to use this keyword to refer to some property of state thus we use callback function whose arguments are previousState and props which means when async task was done and it was time to update state using setState call prevState will refer to state now when setState has not started yet. Ensuring reliability that nextState would not be corrupted.
Wrong Code: would lead to corruption of data
this.setState(
{counter:this.state.counter+1}
);
Correct Code with setState having call back function:
this.setState(
(prevState,props)=>{
return {counter:prevState.counter+1};
}
);
Thus whenever we need to update our current state to next state based on value possed by property just now and all this is happening in async fashion it is good idea to use setState as callback function.
I have tried to explain it in codepen here CODE PEN
Sometimes we need a code block where we need to perform some operation right after setState where we are sure the state is being updated. That is where setState callback comes into play
For example, there was a scenario where I needed to enable a modal for 2 customers out of 20 customers, for the customers where we enabled it, there was a set of time taking API calls, so it looked like this
async componentDidMount() {
const appConfig = getCustomerConfig();
this.setState({enableModal: appConfig?.enableFeatures?.paymentModal }, async
()=>{
if(this.state.enableModal){
//make some API call for data needed in poput
}
});
}
enableModal boolean was required in UI blocks in the render function as well, that's why I did setState here, otherwise, could've just checked condition once and either called API set or not.