IPv6 Server in c - recvfrom failed - c

i have written a small c-program for an IPv6 server with winsock2.h When I run the program in Visual Studio, I get the following message all the time: recvfrom failed
I just can't find the error in the recvfrom function. Maybe someone can see why my program does not work at this point, thanks! :-)
Best regards,
Ken
#define WIN32_LEAN_AND_MEAN
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#pragma comment(lib, "Ws2_32.lib")
int main(int argc, char* argv[]) {
SOCKET server_socket;
struct sockaddr_in6 server_addr, client_addr;
socklen_t client_len;
char buf[1024];
char clientIP[256];
WSADATA data;
WORD version = MAKEWORD(2, 2);
if (WSAStartup(version, &data) == SOCKET_ERROR) {
printf("WSASStartup failed\n");
WSACleanup();
exit(EXIT_FAILURE);
}
server_socket = socket(AF_INET6, SOCK_DGRAM, 0);
if (server_socket == -1) {
printf("creating socket failed\n");
WSACleanup();
exit(EXIT_FAILURE);
}
else {
printf("creating socket successful\n");
}
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin6_addr = in6addr_any;
server_addr.sin6_family = AF_INET6;
server_addr.sin6_port = htons(5001);
if (bind(server_socket, (const struct sockaddr*) & server_addr,
sizeof(server_addr)) == -1) {
printf("bind socket failed\n");
WSACleanup();
exit(EXIT_FAILURE);
}
else {
printf("bind socket successful\n");
}
while (1) {
memset(&client_addr, 0, sizeof(client_addr));
memset(buf, 0, sizeof(buf));
if (recvfrom(server_socket, (char*)buf, 1024, 0,
(struct sockaddr*) & client_addr,
sizeof(client_addr)) == -1) {
printf("recvfrom failed\n");
WSACleanup();
exit(EXIT_FAILURE);
}
else {
printf("recvfrom successful");
}
printf("%s\n", buf);
printf("IP: %s\n", inet_ntop(AF_INET6, &client_addr.sin6_addr,
clientIP, 256));
}
closesocket(server_socket);
WSACleanup();
return 0;
}

You are misusing recvfrom(). The fromlen parameter expects to receive an int* pointer that points to an int, which on input specifies the byte size of the sockaddr buffer being passed in the from parameter, and on output receives the byte size of the sockaddr written to the from buffer.
There are also some other minor bugs in your code:
WSAStartup() does not return SOCKET_ERROR on failure, it returns an actual error code.
you are ignoring the return value of recvfrom(), which tells you how many bytes were actually written to your buf. You are assuming buf is always null-terminated when passing it to printf("%s"), but that is not guaranteed. You are zeroing out buf to initialize it with null terminators, which is fine if recvfrom() receives a datagram containing less than 1024 bytes. But if it receives a datagram with exactly 1024 bytes than all of your null terminators will be overwritten and there will be no terminator left for printf() to find (if recvfrom() receives a datagram with more than 1024 bytes, it will fail with a WSAEMSGSIZE error, which is not a fatal error but you are treating it as if it were). Rather than rely on any null terminators at all, you can pass the return value of recvfrom() to printf() for the buffer size. No need to waste overhead zeroing out what recvfrom() will overwrite.
Try this instead:
#define WIN32_LEAN_AND_MEAN
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#pragma comment(lib, "Ws2_32.lib")
int main(int argc, char* argv[]) {
SOCKET server_socket;
struct sockaddr_in6 server_addr, client_addr;
int client_len, num_recvd;
char buf[1024];
char clientIP[256];
WSADATA data;
WORD version = MAKEWORD(2, 2);
int errCode = WSAStartup(version, &data);
if (errCode != 0) {
printf("WSAStartup failed, error %d\n", errCode);
WSACleanup();
return EXIT_FAILURE;
}
server_socket = socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP);
if (server_socket == INVALID_SOCKET) {
errCode = WSAGetLastError();
printf("creating socket failed, error %d\n", errCode);
WSACleanup();
return EXIT_FAILURE;
}
printf("creating socket successful\n");
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin6_addr = in6addr_any;
server_addr.sin6_family = AF_INET6;
server_addr.sin6_port = htons(5001);
if (bind(server_socket, (struct sockaddr*) &server_addr, sizeof(server_addr)) == SOCKET_ERROR) {
errCode = WSAGetLastError();
printf("bind socket failed, error %d\n", errCode);
closesocket(server_socket);
WSACleanup();
return EXIT_FAILURE;
}
printf("bind socket successful\n");
while (1) {
client_len = sizeof(client_addr);
num_recvd = recvfrom(server_socket, buf, sizeof(buf), 0, (struct sockaddr*) &client_addr, &client_len);
if (num_recvd == SOCKET_ERROR) {
errCode = WSAGetLastError();
if (errCode != WSAEMSGSIZE) {
printf("recvfrom failed, error %d\n", errCode);
closesocket(server_socket);
WSACleanup();
return EXIT_FAILURE;
}
printf("recvfrom truncated a datagram larger than %u bytes!\n", sizeof(buf));
num_recvd = sizeof(buf);
}
else {
printf("recvfrom successful\n");
}
printf("%.*s\n", num_recvd, buf);
printf("IP: %s\n", inet_ntop(AF_INET6, &client_addr.sin6_addr, clientIP, 256));
}
closesocket(server_socket);
WSACleanup();
return 0;
}

Related

whats wrogn with my ipv6 UDP connection in C language?

I am a noob trying to establish an easy UDP connection between a client and a server using Ipv6 and C-Language.
Apparently, the sendto() function is returning 1 (failure), but to be honest I don't really understand it at all.
If someone wants to look at it and help it would be greatly appreciated!
thank you. alex
//Server
#define _CRT_SECURE_NO_WARNINGS
#include <winsock2.h>
#include <stdio.h>
#include <stdlib.h>
#include <in6addr.h>
#include <ws2ipdef.h>
#include <stdlib.h>
#include <sys/types.h>
#include <string.h>
#include <WS2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
int startWinsock(void)
{
WSADATA wsa;
return WSAStartup(MAKEWORD(2, 0), &wsa);
}
#define IN6AADR_ANY_INIT {{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}}
struct in6_addr anyaddr = IN6AADR_ANY_INIT;
int main()
{
printf("this is the Server. \n \n");
long rc;
int socket_fd;
char buf[256];
char buf2[300];
struct sockaddr_in6 remoteAddr;
int remoteAddrLen = sizeof(struct sockaddr_in6);
struct sockaddr_in6 server_addr, client_addr;
rc = startWinsock();
if (rc != 0)
{
printf("error: startWinsock, error code: %d\n", rc);
return 1;
}
else
{
printf("Winsock started!\n");
}
//UDP Socket creation
socket_fd = socket(AF_INET6, SOCK_DGRAM, 0);
if (socket_fd == INVALID_SOCKET)
{
printf("error creating socket, error code: %d\n", WSAGetLastError());
return 1;
}
else
{
printf("UDP Socket erstellt!\n");
}
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin6_family = AF_INET6;
server_addr.sin6_addr = in6addr_any;
server_addr.sin6_port = htons(50000);
rc = bind(socket_fd, (struct sockaddr *) &server_addr, sizeof(server_addr));
if (rc == SOCKET_ERROR)
{
printf("error: bind, error code: %d\n", WSAGetLastError());
return 1;
}
else
{
printf("Socket bind to Port 50.000 \n");
}
while (1)
{
socklen_t clilen = sizeof(client_addr);
rc = recvfrom(socket_fd, buf, 256, 0, (struct sockaddr *) &client_addr, &clilen);
if (rc == SOCKET_ERROR)
{
printf("Error: recvfrom, error code: %d\n", WSAGetLastError());
return 1;
}
else
{
printf("%d Bytes received!\n", rc);
buf[rc] = '\0';
}
printf("recieved data: %s\n", buf);
//Answer
sprintf(buf2, "Du mich auch %s", buf);
rc = sendto(socket_fd, buf2, strlen(buf2), 0, (struct sockaddr_in6*)&remoteAddr, remoteAddrLen);
if (rc == SOCKET_ERROR)
{
printf("Error: sendto, error code: %d\n", WSAGetLastError());
return 1;
}
else
{
printf("%d Bytes sent!\n", rc);
}
}
return 0;
}
//Client
#define _CRT_SECURE_NO_WARNINGS
#include <winsock2.h>
#include <stdio.h>
#include <stdlib.h>
#include <in6addr.h>
#include <ws2ipdef.h>
#include <stdlib.h>
#include <sys/types.h>
#include <string.h>
#include <WS2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
#define SERVADDR "127.0.0.1"
//"fe80::e7:edbf:1df6:7451%5"
int startWinsock(void)
{
WSADATA wsa;
return WSAStartup(MAKEWORD(2, 0), &wsa);
}
int main()
{
printf("this is the client. \n \n");
long rc;
int socket_fd;
socklen_t clilen;
struct sockaddr_in6 server_addr, client_addr;
char buf[256];
char addrbuf[INET6_ADDRSTRLEN];
rc = startWinsock();
if (rc != 0)
{
printf("error: startWinsock, error code: %d\n", rc);
return 1;
}
else
{
printf("Winsock started!\n");
}
//UDP Socket creation
socket_fd = socket(AF_INET6, SOCK_DGRAM, 0);
if (socket_fd == INVALID_SOCKET)
{
printf("error creating socket, error code: %d\n", WSAGetLastError());
return 1;
}
else
{
printf("UDP Socket created!\n");
}
memset(&server_addr, 0, sizeof(server_addr));
// addr prepatation
server_addr.sin6_family = AF_INET6;
inet_pton(AF_INET6, SERVADDR, &server_addr.sin6_addr);
server_addr.sin6_port = htons(50000);
while (1)
{
printf("insert text: ");
gets(buf);
rc = sendto(socket_fd, buf, strlen(buf), 0, (struct sockaddr *)&server_addr, sizeof(struct sockaddr_in6));
if (rc == SOCKET_ERROR)
{
printf("error: sendto, error code: %d\n", WSAGetLastError());
return 1;
}
else
{
printf("%d Bytes sent!\n", rc);
}
rc = recvfrom(socket_fd, buf, 256, 0, (struct sockaddr *)&client_addr, &clilen);
if (rc == SOCKET_ERROR)
{
printf("error: recvfrom, error code: %d\n", WSAGetLastError());
return 1;
}
else
{
printf("%d Bytes received!\n", rc);
buf[rc] = '\0';
printf("received data: %s\n", buf);
}
}
return 0;
}

WINDOWS C: TCP Socket send&recv at the same time

I'm trying to make two-way communication over a TCP socket between server and client on Windows. I've tried using threads, but it doesn't work, and I don't know why.
If I try putting this in the while loop, it waits for the user to type something (because of fgets()) before it prints the next message.
while(1) {
bzero(message, 2000);
if (recv(sock, message, 2000, 0) < 0) {
printf("Connection lost!\n");
getch();
}
else {
strcat(message, "\0");
fprintf(stdout, "%s", message);
};
bzero(client, 2000);
fgets(sednmesg, sizeof(sednmesg), stdin);
strcat(client, sednmesg);
strcat(client, "\0");
send(sock, client, strlen(client), 0);
}
My disastrous attempt with threads:
Server.c:
#include <stdio.h>
#include <winsock.h>
#include <stdlib.h>
#include "stdafx.h"
#include <conio.h>
#include <io.h>
#define bzero(b,len) (memset((b), '\0', (len)), (void) 0)
#pragma comment(lib,"ws2_32.lib") //Winsock Library
char message[4040];
DWORD WINAPI thrd() {
WSADATA wsa;
SOCKET sock, newsock;
int c;
struct sockaddr_in server, client;
char smesg[155];
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
{
printf("Failed. Error Code : %d", WSAGetLastError());
return 1;
}
printf("Initialised.\n");
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
printf("Could not create socket! Error: %d", WSAGetLastError());
return 1;
}
//textcolor(2);
printf("Socket Created!\n");
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(8989);
//bind
if (bind(sock, (struct sockaddr *)&server, sizeof(server)) == SOCKET_ERROR) {
printf("Bind failed! Error Code: %d", WSAGetLastError());
}
puts("Binded!");
printf("\nNow Listening...\n");
listen(sock, 1);
//Accept!
c = sizeof(struct sockaddr_in);
newsock = accept(sock, (struct sockaddr *)&client, &c);
if (newsock == INVALID_SOCKET) {
printf("Couldn't Accept connection!");
}
printf("Accepted Connection!\n");
u_long iMode = 1;
ioctlsocket(newsock, FIONBIO, &iMode);
Sleep(99);
system("cls");
printf("Writer Thread has been started!");
//char *client_ip = inet_ntoa(client.sin_addr);
//int client_port = ntohs(client.sin_port);
while (1) {
bzero(smesg, sizeof(smesg));
fgets(smesg, sizeof(smesg), stdin);
strcat(smesg, "\0");
send(newsock, smesg, strlen(smesg), 0);
}
}
int main()
{
WSADATA wsa;
FILE * fp;
unsigned long on = 1;
const char *file = "fout.txt";
SOCKET sock, newsock;
int c;
struct sockaddr_in server, client;
char smesg[155];
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
{
printf("Failed. Error Code : %d", WSAGetLastError());
return 1;
}
printf("Initialised.\n");
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
printf("Could not create socket! Error: %d", WSAGetLastError());
return 1;
}
//textcolor(2);
printf("Socket Created!\n");
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(3939);
//bind
if (bind(sock, (struct sockaddr *)&server, sizeof(server)) == SOCKET_ERROR) {
printf("Bind failed! Error Code: %d", WSAGetLastError());
}
puts("Binded!");
printf("\nNow Listening...\n");
listen(sock, 1);
//Accept!
c = sizeof(struct sockaddr_in);
newsock = accept(sock, (struct sockaddr *)&client, &c);
ioctlsocket(newsock, FIONBIO, &on);
if (newsock == INVALID_SOCKET) {
printf("Couldn't Accept connection!");
}
printf("Accepted Connection!\n");
//char *client_ip = inet_ntoa(client.sin_addr);
//int client_port = ntohs(client.sin_port);
HANDLE thread = CreateThread(NULL, 0, thrd, NULL, 0, NULL);
fp = fopen(file, "r+");
while (1) {
/*
bzero(smesg, sizeof(smesg));
printf("Command: ");
fgets(smesg, 155, stdin);
strcat(smesg, "\0");
send(newsock, smesg, strlen(smesg), 0);
*/
bzero(message, sizeof(message));
recv(newsock, message, 2000, 0);
fprintf(stdout, "%s", message);
fprintf(fp, "%s", message);
}
fclose(fp);
return 0;
}
Client.c:
#include <stdio.h>
#include <winsock.h>
#include <stdlib.h>
#include "stdafx.h"
#include <conio.h>
#define bzero(b,len) (memset((b), '\0', (len)), (void) 0)
#pragma comment(lib,"ws2_32.lib") //Winsock Library
DWORD WINAPI thrd() {
char client[2050] = "Client: ";
WSADATA wsa;
SOCKET sock;
struct sockaddr_in server;
char sednmesg[2000];
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
{
printf("Failed. Error Code : %d", WSAGetLastError());
getch();
return 1;
}
printf("Initialised.\n");
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
printf("Could not create socket! Error: %d", WSAGetLastError());
getch();
return 1;
}
//textcolor(2);
printf("Socket Created!\n");
//ioctlsocket(sock, FIONBIO, &on);
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_family = AF_INET;
server.sin_port = htons(8989);
//Connect
if (connect(sock, (struct sockaddr *)&server, sizeof(server)) < 0) {
puts("Connect Error");
getch();
return 1;
}
puts("Connected\n");
// If iMode!=0, non-blocking mode is enabled.
u_long iMode = 1;
ioctlsocket(sock, FIONBIO, &iMode);
Sleep(99);
system("cls");
printf("Writer Thread has been started!");
//We'll be running this one on port 8989 if this doesn't work!
while (1) {
bzero(client, 2000);
fgets(sednmesg, sizeof(sednmesg), stdin);
strcat(client, sednmesg);
strcat(client, "\0");
send(sock, client, strlen(client), 0);
}
}
int main(int argc, char *argv[])
{
char *msg = "a";
char client[2050] = "Client: ";
unsigned long on = 1;
int reader;
WSADATA wsa;
int sent = 0;
SOCKET sock;
struct sockaddr_in server;
char message[2000];
char sednmesg[2000];
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
{
printf("Failed. Error Code : %d", WSAGetLastError());
getch();
return 1;
}
printf("Initialised.\n");
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
printf("Could not create socket! Error: %d", WSAGetLastError());
getch();
return 1;
}
//textcolor(2);
printf("Socket Created!\n");
//ioctlsocket(sock, FIONBIO, &on);
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_family = AF_INET;
server.sin_port = htons(3939);
//Connect
if (connect(sock, (struct sockaddr *)&server, sizeof(server)) < 0) {
puts("Connect Error");
getch();
return 1;
}
puts("Connected\n");
// If iMode!=0, non-blocking mode is enabled.
u_long iMode = 1;
ioctlsocket(sock, FIONBIO, &iMode);
//Creating writer thread.
HANDLE thread = CreateThread(NULL, 0, thrd, NULL, 0, NULL);
while (1) {
bzero(message, 2000);
if (recv(sock, message, 2000, 0) < 0) {
printf("Connection lost!\n");
getch();
}
else {
strcat(message, "\0");
fprintf(stdout, "%s", message);
};
//bzero(client, 2000);
/*
fgets(sednmesg, sizeof(sednmesg), stdin);
strcat(client, sednmesg);
strcat(client, "\0");
send(sock, client, strlen(client), 0);
*/
}
return 0;
}
You don't need to open/connect 2 separate listening ports in order to implementing bi-directional communication. TCP is bi-directional, you only need one connection. However, you are enabling non-blocking socket I/O on both ends, but you are not actually using non-blocking I/O correctly. In particular, you are not handling the WSAEWOULDBLOCK error code at all, which is reported by recv() when there is no data available to read, and by send() when the receiver has too much data to read and cannot receive new data yet.
If you want to use threads, then use separate threads for reading and sending, and forget non-blocking I/O altogether. But make sure you are defining your threads correctly (you thread procedure is missing a required input parameter!).
Try something more like this:
Server.c:
#include "stdafx.h"
#include <stdio.h>
#include <winsock.h>
#include <stdlib.h>
#include <conio.h>
#pragma comment(lib,"ws2_32.lib") //Winsock Library
DWORD WINAPI sendThrd(LPVOID lpParam)
{
SOCKET sock = * (SOCKET*) lpParam;
char smesg[155], *pdata;
int len, ret;
do
{
if (!fgets(smesg, sizeof(smesg), stdin))
break;
len = strlen(smesg);
pdata = smesg;
while (len > 0)
{
ret = send(sock, pdata, len, 0);
if (ret == SOCKET_ERROR)
{
printf("Send failed. Error: %d", WSAGetLastError());
break;
}
pdata += ret;
len -= ret;
}
}
while (true);
shutdown(sock, SD_SEND);
return 0;
}
DWORD WINAPI recvThrd(LPVOID lpParam)
{
SOCKET sock = * (SOCKET*) lpParam;
char smesg[256];
int ret;
FILE *fp = fopen("fout.txt", "w+");
do
{
ret = recv(sock, smesg, sizeof(smesg), 0);
if (ret <= 0)
{
if (ret == 0)
printf("Client disconnected\n");
else
printf("Connection lost! Error: %d\n", WSAGetLastError());
break;
}
printf("%.*s", ret, smesg);
if (fp)
fprintf(fp, "%.*s", ret, smesg);
}
while (true);
if (fp)
fclose(fp);
shutdown(sock, SD_RECEIVE);
return 0;
}
int main()
{
WSADATA wsa;
SOCKET sock, newsock;
int c;
struct sockaddr_in server;
printf("Initializing Winsock...\n");
int ret = WSAStartup(MAKEWORD(2, 2), &wsa);
if (ret != 0)
{
printf("Initialization Failed. Error: %d", ret);
return 1;
}
printf("Initialized.\n");
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == INVALID_SOCKET) {
printf("Could not create socket! Error: %d\n", WSAGetLastError());
return 1;
}
//textcolor(2);
printf("Socket Created!\n");
memset(&server, 0, sizeof(server));
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(3939);
//bind
if (bind(sock, (struct sockaddr *)&server, sizeof(server)) == SOCKET_ERROR) {
printf("Bind failed! Error: %d\n", WSAGetLastError());
closesocket(sock);
return 1;
}
printf("Binded!\n");
// listen
if (listen(sock, 1) == SOCKET_ERROR) {
printf("Listen failed! Error: %d\n", WSAGetLastError());
closesocket(sock);
return 1;
}
printf("Now Listening...\n");
//Accept!
c = sizeof(client);
newsock = accept(sock, (struct sockaddr *)&client, &c);
if (newsock == INVALID_SOCKET) {
printf("Couldn't Accept connection! Error: %d\n", WSAGetLastError());
closesocket(sock);
return 1;
}
//char *client_ip = inet_ntoa(client.sin_addr);
//int client_port = ntohs(client.sin_port);
printf("Accepted Connection!\n");
printf("Starting Reader/Writer Threads...\n");
HANDLE threads[2];
threads[0] = CreateThread(NULL, 0, sendThrd, &newsock, 0, NULL);
threads[1] = CreateThread(NULL, 0, recvThrd, &newsock, 0, NULL);
WaitForMultipleObjects(2, threads, TRUE, INFINITE);
CloseHandle(threads[0]);
CloseHandle(threads[1]);
closesocket(newsock);
closesocket(sock);
return 0;
}
Client.c:
#include "stdafx.h"
#include <stdio.h>
#include <winsock.h>
#include <stdlib.h>
#include <conio.h>
#pragma comment(lib,"ws2_32.lib") //Winsock Library
DWORD WINAPI sendThrd(LPVOID lpParam)
{
SOCKET sock = * (SOCKET*) lpParam;
char smesg[155], *pdata;
int len, ret;
do
{
if (!fgets(smesg, sizeof(smesg), stdin))
break;
len = strlen(smesg);
pdata = smesg;
while (len > 0)
{
ret = send(sock, pdata, len, 0);
if (ret == SOCKET_ERROR)
{
printf("Send failed. Error: %d\n", WSAGetLastError());
break;
}
pdata += ret;
len -= ret;
}
}
while (true);
shutdown(sock, SD_SEND);
return 0;
}
DWORD WINAPI recvThrd(LPVOID lpParam)
{
SOCKET sock = * (SOCKET*) lpParam;
char smesg[256];
int ret;
do
{
ret = recv(sock, smesg, sizeof(smesg), 0);
if (ret <= 0)
{
if (ret == 0)
printf("Server disconnected\n");
else
printf("Connection lost! Error: %d\n", WSAGetLastError());
break;
}
printf("%.*s", ret, smesg);
}
while (true);
shutdown(sock, SD_RECEIVE);
return 0;
}
int main(int argc, char *argv[])
{
WSADATA wsa;
SOCKET sock;
struct sockaddr_in server;
printf("Initializing Winsock...\n");
int ret = WSAStartup(MAKEWORD(2, 2), &wsa);
if (ret != 0)
{
printf("Initialization Failed. Error: %d", ret);
return 1;
}
printf("Initialized.\n");
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == INVALID_SOCKET) {
printf("Could not create socket! Error: %d", WSAGetLastError());
getch();
return 1;
}
//textcolor(2);
printf("Socket Created!\n");
memset(&server, 0, sizeof(server));
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_family = AF_INET;
server.sin_port = htons(3939);
//Connect
if (connect(sock, (struct sockaddr *)&server, sizeof(server)) == SOCKET_ERROR) {
printf("Connect failed! Error: %d", WSAGetLastError());
closesocket(sock);
getch();
return 1;
}
printf("Connected\n");
//Creating reader/writer threads.
printf("Starting Reader/Writer Threads...\n");
HANDLE threads[2];
threads[0] = CreateThread(NULL, 0, sendThrd, &sock, 0, NULL);
threads[1] = CreateThread(NULL, 0, recvThrd, &sock, 0, NULL);
WaitForMultipleObjects(2, threads, TRUE, INFINITE);
CloseHandle(threads[0]);
CloseHandle(threads[1]);
closesocket(sock);
getch();
return 0;
}

Sending to client from server [closed]

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I'm trying to send data from a server to a client whenever the client executes a recv() command. As the code stands right now, I cannot get the client to print any data it receives. I cannot figure out whether something is wrong with my server or client, so any help would be appreciated. Thanks!
client.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netdb.h>
#include <netinet/in.h>
#include <netinet/ip.h>
#define ECHO_PORT 9999
#define BUF_SIZE 4096
int main(int argc, char* argv[])
{
if (argc != 3)
{
fprintf(stderr, "usage: %s <server-ip> <port>",argv[0]);
return EXIT_FAILURE;
}
char buf[BUF_SIZE];
int status, sock, sock2;
struct addrinfo hints;
memset(&hints, 0, sizeof(struct addrinfo));
struct addrinfo *servinfo; //will point to the results
hints.ai_family = AF_INET; //IPv4
hints.ai_socktype = SOCK_STREAM; //TCP stream sockets
hints.ai_flags = AI_PASSIVE; //fill in my IP for me
if ((status = getaddrinfo(argv[1], argv[2], &hints, &servinfo)) != 0)
{
fprintf(stderr, "getaddrinfo error: %s \n", gai_strerror(status));
return EXIT_FAILURE;
}
if ((sock = socket(servinfo->ai_family, servinfo->ai_socktype, servinfo->ai_protocol)) == -1)
{
fprintf(stderr, "Socket failed");
return EXIT_FAILURE;
}
if ((connect(sock, (struct sockaddr *) servinfo->ai_addr, servinfo->ai_addrlen)) != 0)
{
fprintf(stderr, "Connection failed");
return EXIT_FAILURE;
}
if ((sock2 = socket(servinfo->ai_family, servinfo->ai_socktype, servinfo->ai_protocol)) == -1)
{
fprintf(stderr, "Socket failed");
return EXIT_FAILURE;
}
if ((connect(sock2, (struct sockaddr *) servinfo->ai_addr, servinfo->ai_addrlen)) != 0)
{
fprintf(stderr, "Connection failed");
return EXIT_FAILURE;
}
while (1) {
//char msg[BUF_SIZE] = "ashudfshuhafhu";
//char msg[BUF_SIZE];
//fgets(msg, BUF_SIZE, stdin);
//int i = 2;
//if (strlen(msg) == i)
// break;
int bytes_received;
// fprintf(stdout, "Sending %s", msg);
//send(sock, msg , strlen(msg), 0);
if((bytes_received = recv(sock, buf, BUF_SIZE, 0)) > 1)
{
buf[bytes_received] = '\0';
fprintf(stdout, "Received %s", buf);
}
}
freeaddrinfo(servinfo);
close(sock);
return EXIT_SUCCESS;
}
Server.c
#include <netinet/in.h>
#include <netinet/ip.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#define ECHO_PORT 9999
#define BUF_SIZE 4096
int close_socket(int sock)
{
if (close(sock))
{
fprintf(stderr, "Failed closing socket.\n");
return 1;
}
return 0;
}
int main(int argc, char* argv[])
{
int sock, client_sock;
ssize_t readret;
socklen_t cli_size;
struct timeval tv;
struct sockaddr_in addr, cli_addr;
char buf[BUF_SIZE] = "wetwetwetwetwetwetwetwet";
fd_set readfds, writefds;
fd_set activereadfds, activewritefds;
cli_size = sizeof(&cli_addr);
tv.tv_sec = 5;
tv.tv_usec = 0;
fprintf(stdout, "----- Echo Server -----\n");
/* all networked programs must create a socket */
if ((sock = socket(PF_INET, SOCK_STREAM, 0)) == -1)
{
fprintf(stderr, "Failed creating socket.\n");
return EXIT_FAILURE;
}
addr.sin_family = AF_INET;
addr.sin_port = htons(ECHO_PORT);
addr.sin_addr.s_addr = INADDR_ANY;
/* servers bind sockets to ports---notify the OS they accept connections */
if (bind(sock, (struct sockaddr *) &addr, sizeof(addr)))
{
close_socket(sock);
fprintf(stderr, "Failed binding socket.\n");
return EXIT_FAILURE;
}
if (listen(sock, 5))
{
close_socket(sock);
fprintf(stderr, "Error listening on socket.\n");
return EXIT_FAILURE;
}
FD_ZERO(&readfds);
FD_SET(sock, &activereadfds);
while (1)
{
fprintf(stdout,"in here.\n");
readfds = activereadfds;
writefds = activewritefds;
FD_ZERO(&activereadfds);
FD_ZERO(&activewritefds);
if (select(51, &readfds, &writefds, NULL, &tv) < 0)
{
perror("select");
return EXIT_FAILURE;
}
for (int i = 0; i < 10; ++i)
{
if (FD_ISSET (i, &readfds))
{
if (i == sock)
{
fprintf(stdout, "main loop. \n");
client_sock = accept(sock,
(struct sockaddr *) &cli_addr, &cli_size);
FD_SET(client_sock, &activereadfds);
FD_SET(client_sock, &activewritefds);
if (client_sock < 0)
{
perror("accept");
return EXIT_FAILURE;
}
} else {
fprintf(stdout, "second loop \n");
readret = send(i,buf, strlen(buf),0);
if (readret < 0)
fprintf(stdout, "yay");
}
}
if (FD_ISSET(i, &writefds))
{ fprintf(stdout, "ugh \n");
readret = send(i,buf,BUF_SIZE,0);
//if (readret > 0)
//while((readret = recv(i, buf, BUF_SIZE, 0)) >= 1)
// {
//if (send(i, buf, readret, 0) != readret)
//{
// close_socket(i);
// close_socket(sock);
// fprintf(stderr, "Error sending to client.\n");
// return EXIT_FAILURE;
//}
}
}
}
close_socket(sock);
return EXIT_SUCCESS;
}
Your server is sending only when the socket is ready for reading, and as the client is never sending, the server isn't either. The server send should happen when the client socket turns up in the writefds, although actually this isn't the correct way to use that feature. Really you should just send, and only add into and worry about writefds if send() caused EAGAIN/EWOULDBLOCK.
You could be getting an undetected error in the client:
if((bytes_received = recv(sock, buf, BUF_SIZE, 0)) > 1)
{
buf[bytes_received] = '\0';
fprintf(stdout, "Received %s", buf);
}
This should continue:
else if (bytes_received == 0)
{
fprintf(stdout, "peer disconnected\n");
break;
}
else // < 0: error
{
fprintf(stdout, "recv() error %s\n", strerror(errno));
break;
}
You need to print the actual error like this whenever you get an error from a system call.

Why am I getting a bad address error when trying to use sendto() on my UDP server?

I am quite new to socket programming. I am programming a UDP server to follow the Time protocol. I am confused since I have done a UDP server which uses the Daytime protocol and this was successful. I only copied the code of that one and just changed the message.
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <time.h>
#define PORT "6000" // the port users will be connecting to
#define MAXBUFLEN 512
// get sockaddr, Ipv4 or Ipv6:
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(void)
{
int sockfd;
struct addrinfo info, *udpServerInfo, *connection;
int rv;
int nrBytes;
const struct sockaddr_storage their_addr;
char buf[MAXBUFLEN];
socklen_t addr_len;
char s[INET6_ADDRSTRLEN];
time_t mytime;
mytime = time(NULL);
memset(&info, 0, sizeof info);
info.ai_family = AF_INET; // Ipv4 address
info.ai_socktype = SOCK_DGRAM;
info.ai_flags = AI_PASSIVE; // use my Ip
if ((rv = getaddrinfo(NULL, PORT, &info, &udpServerInfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and bind to the first we can
for(connection = udpServerInfo; connection != NULL; connection = connection->ai_next) {
if ((sockfd = socket(connection->ai_family, connection->ai_socktype,
connection->ai_protocol)) == -1) {
perror("listener: socket");
continue;
}
if (bind(sockfd, connection->ai_addr, connection->ai_addrlen) == -1) {
close(sockfd);
perror("listener: bind");
continue;
}
break;
}
if (connection == NULL) {
fprintf(stderr, "listener: failed to bind socket\n");
return 2;
}
// printf(asctime(&mytime));
freeaddrinfo(udpServerInfo);
printf("listener: waiting to recvfrom...\n");
addr_len = sizeof their_addr;
int done = 1;
while (done == 1 ) {
nrBytes = recvfrom(sockfd, buf, MAXBUFLEN-1 , 0,
(struct sockaddr *)&their_addr, &addr_len);
printf("listener: got packet from %s\n",
inet_ntop(their_addr.ss_family,
get_in_addr((struct sockaddr *)&their_addr),
s, sizeof s));
printf("listener: packet is %d bytes long\n", nrBytes);
buf[nrBytes] = '\0';
printf("listener: packet contains \"%s\"\n", buf);
if(sendto(sockfd, mytime, sizeof(mytime), 0, (struct sockaddr *)&their_addr, addr_len) == -1) {
perror("send %s\n");
}
else {
printf ("Seconds %lu\n", mytime);
done = 0;
}
}
close(sockfd);
return 0;
}
The second parameter of sendto() requires a pointer. You should call it like:
sendto(sockfd, &mytime, sizeof(mytime))
sendto() expects a pointer to the data to be sent as 2nd parameter.
So this
if (sendto(sockfd, mytime, ...
ought to be
if (sendto(sockfd, &mytime, ...
As it stands, the value of mytime will be taken as address, which is mostly likely an invalid one, which in turn provokes undefined behaviour inside sendto() when being de-referenced.
The compiler should have warned you about this.

Multicasting in C: Binary does not receive when using addrinfo

I have this funny little problem in two nearly identical programs. What I am trying to do is send some data on Multicast socket and receive it. For now, I am okay if the sender receives the message (I'll set the option to not receive later).
I have two implementation cases. In the first approach, I am using the traditional way of initializing a sockaddr structure and then binding to, and also joining a multicast group on the same socket. This, however, is IPv4/IPv6 dependent and to circumvent that, I tried to use addrinfo structures in the second variant of the program. Both programs are given below.
The problem is, the messages are being received in the first use case, where I am using the regular sockaddr while, there is no message being received/socket descriptor being set in the second case. Could somebody help me out and explain why is this happening?
Variant 1 (with sockaddr)
#include<stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <stdio.h>
#include <string.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/param.h>
#include <unistd.h>
#include <errno.h>
#include <time.h>
#include <fcntl.h> /* for nonblocking */
#include <netinet/tcp.h>
fd_set hm_tprt_conn_set;
main()
{
struct ip_mreq mreq;
struct sockaddr_in mc_addr;
int sock_fd ;
int val;
int reuse = 1;
struct sockaddr_in ip;
struct sockaddr_in src_addr;
int total_bytes_rcvd=0;
unsigned int length;
unsigned char buf[50];
int op_complete = 0;
int os_error;
struct timeval select_timeout;
fd_set read_set;
int32_t nready; //Number of ready descriptors
time_t time_val;
length = sizeof (src_addr);
sock_fd = socket(AF_INET, SOCK_DGRAM,0);
if(sock_fd == -1)
{
printf("\n Error Opening UDP MCAST socket");
perror("\n Cause is ");
exit(0);
}
printf("\n Setting the socket to non-blocking mode");
val = fcntl(sock_fd, F_GETFL , 0);
val = fcntl(sock_fd, F_SETFL, val | O_NONBLOCK);
if (val == -1)
{
printf("\n Error while setting socket to non-blocking mode");
perror("Cause is ");
sock_fd = -1;
exit(0);
} //end if val == -1
if (setsockopt(sock_fd,SOL_SOCKET,SO_REUSEADDR, &reuse, sizeof(reuse)) == -1)
{
fprintf(stderr, "setsockopt: %d\n", errno);
perror("Cause is ");
exit(0);
}
FD_SET(sock_fd, &hm_tprt_conn_set);
printf("\n Construct a mcast address structure");
/* construct a multicast address structure */
memset(&mc_addr, 0, sizeof(mc_addr));
mc_addr.sin_family = AF_INET;
mc_addr.sin_addr.s_addr = htonl(INADDR_ANY);
mc_addr.sin_port = htons(4936);
memset(&ip, 0, sizeof(ip));
ip.sin_family = AF_INET;
ip.sin_addr.s_addr = inet_addr("224.0.0.203")/*htonl(INADDR_ANY)*/;
ip.sin_port = htons(4936);
printf("\n Bind the multicast address structure and port to the recieving socket ");
if (bind( sock_fd, (struct sockaddr*) &mc_addr, sizeof(mc_addr)) == -1)
{
fprintf(stderr, "bind: %d\n", errno);
perror("\n Cause is ");
exit(0);
}
mreq.imr_multiaddr.s_addr = inet_addr("224.0.0.203");
mreq.imr_interface.s_addr = htonl(INADDR_ANY);
if(setsockopt(sock_fd, IPPROTO_IP, IP_ADD_MEMBERSHIP,&mreq, sizeof(mreq)) == -1)
{
fprintf(stderr, "setsockopt: %d\n", errno);
perror("\n Cause is ");
exit(0);
}
printf("\nCreated Recv Socket: %d", sock_fd);
fflush(stdout);
memset(&src_addr, 0, sizeof(mc_addr));
while(1){
/* Send a multicast */
time_val = time(NULL);
snprintf(buf, sizeof(buf), "Hello: %s", ctime(&time_val));
total_bytes_rcvd = sendto(sock_fd,
buf,
sizeof(buf),
0,
(struct sockaddr *)&ip,
length );
printf("\n%d bytes sent.", total_bytes_rcvd);
/* perform select */
select_timeout.tv_sec = 0;
select_timeout.tv_usec = 5000000;
read_set = hm_tprt_conn_set;
nready = select(sock_fd+1, &read_set, NULL, NULL, &select_timeout);
if(nready == 0)
{
/***************************************************************************/
/* No descriptors are ready */
/***************************************************************************/
continue;
}
else if(nready == -1)
{
perror("Error Occurred on select() call.");
continue;
}
if(FD_ISSET(sock_fd, &read_set))
{
printf("\n Recv the data");
total_bytes_rcvd = recvfrom(sock_fd,
buf,
sizeof(buf),
0,
(struct sockaddr *)&src_addr,
&length );
printf("%s: message = \" %s \"\n", inet_ntoa(src_addr.sin_addr), buf);
printf("\n total byte recieved %d", total_bytes_rcvd);
/***************************************************************************/
/* If select returned 1, and it was a listen socket, it makes sense to poll*/
/* again by breaking out and use select again. */
/***************************************************************************/
if(--nready <=0)
{
printf("\nNo more incoming requests.");
continue;
}
}//end select on listenfd
}
}
Variant 2 (with addrinfo)
#include<stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <stdio.h>
#include <string.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/param.h>
#include <unistd.h>
#include <errno.h>
#include <time.h>
#include <fcntl.h> /* for nonblocking */
#include <netinet/tcp.h>
#include <netdb.h> /* AI_PASSIVE and other Macros for getaddrinfo() */
fd_set hm_tprt_conn_set;
main()
{
struct addrinfo hints, *res, *ressave;
char target[128] = "127.0.0.1";
char service[128] = "4936";
struct ip_mreq mreq;
int sock_fd ;
int val;
int reuse = 1;
struct sockaddr_in ip;
struct sockaddr_in src_addr;
int total_bytes_rcvd=0;
unsigned int length;
unsigned char buf[50];
int op_complete = 0;
int os_error;
struct timeval select_timeout;
fd_set read_set;
int32_t nready; //Number of ready descriptors
time_t time_val;
length = sizeof (src_addr);
sock_fd = socket(AF_INET, SOCK_DGRAM,0);
if(sock_fd == -1)
{
printf("\n Error Opening UDP MCAST socket");
perror("\n Cause is ");
exit(0);
}
printf("\n Setting the socket to non-blocking mode");
val = fcntl(sock_fd, F_GETFL , 0);
val = fcntl(sock_fd, F_SETFL, val | O_NONBLOCK);
if (val == -1)
{
printf("\n Error while setting socket to non-blocking mode");
perror("Cause is ");
sock_fd = -1;
exit(0);
} //end if val == -1
if (setsockopt(sock_fd,SOL_SOCKET,SO_REUSEADDR, &reuse, sizeof(reuse)) == -1)
{
fprintf(stderr, "setsockopt: %d\n", errno);
perror("Cause is ");
exit(0);
}
FD_SET(sock_fd, &hm_tprt_conn_set);
printf("\n Construct a mcast address structure");
/* construct a multicast address structure */
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP;
if((os_error = getaddrinfo(target, service, &hints, &res)) !=0)
{
printf("\n%s",gai_strerror(os_error));
exit(0);
}
ressave = res;
if(bind(sock_fd, res->ai_addr, res->ai_addrlen) != 0)
{
perror("Error binding to port");
close(sock_fd);
sock_fd = -1;
}
mreq.imr_multiaddr.s_addr = inet_addr("224.0.0.203");
mreq.imr_interface.s_addr = htonl(INADDR_ANY);
if(setsockopt(sock_fd, IPPROTO_IP, IP_ADD_MEMBERSHIP,&mreq, sizeof(mreq)) == -1)
{
fprintf(stderr, "setsockopt: %d\n", errno);
perror("Cause is ");
exit(0);
}
/* Set Destination address */
memset(&ip, 0, sizeof(ip));
ip.sin_family = AF_INET;
ip.sin_addr.s_addr = inet_addr("224.0.0.203")/*htonl(INADDR_ANY)*/;
ip.sin_port = htons(4936);
/* Set to zero address where addresses of sender will be received */
memset(&src_addr, 0, sizeof(src_addr));
while(1){
/* Send a multicast */
time_val = time(NULL);
snprintf(buf, sizeof(buf), "Hello: %s", ctime(&time_val));
total_bytes_rcvd = sendto(sock_fd,
buf,
sizeof(buf),
0,
(struct sockaddr *)&ip,
length );
printf("\n%d bytes sent.", total_bytes_rcvd);
/* perform select */
select_timeout.tv_sec = 0;
select_timeout.tv_usec = 5000000;
read_set = hm_tprt_conn_set;
nready = select(sock_fd+1, &read_set, NULL, NULL, &select_timeout);
if(nready == 0)
{
/***************************************************************************/
/* No descriptors are ready */
/***************************************************************************/
continue;
}
else if(nready == -1)
{
perror("Error Occurred on select() call.");
continue;
}
if(FD_ISSET(sock_fd, &read_set))
{
printf("\n Recv the data");
total_bytes_rcvd = recvfrom(sock_fd,
buf,
sizeof(buf),
0,
(struct sockaddr *)&src_addr,
&length );
printf("%s: message = \" %s \"\n", inet_ntoa(src_addr.sin_addr), buf);
printf("\n total byte recieved %d", total_bytes_rcvd);
/***************************************************************************/
/* If select returned 1, and it was a listen socket, it makes sense to poll*/
/* again by breaking out and use select again. */
/***************************************************************************/
if(--nready <=0)
{
printf("\nNo more incoming requests.");
continue;
}
}//end select on listenfd
}
}
The difference is that in the first variant you're binding to INADDR_ANY, while in the second variant you're binding to 127.0.0.1. Failing to bind to INADDR_ANY means you won't receive any multicast data.
You can fix this with the following:
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP;
hints.ai_flags = AI_PASSIVE | AI_NUMERICSERV;
if((os_error = getaddrinfo(NULL, service, &hints, &res)) !=0)
{
printf("\n%s",gai_strerror(os_error));
exit(0);
}
From the man page for getaddrinfo regarding AI_PASSIVE:
If node is NULL, the network address in each socket structure is initialized according to the AI_PASSIVE flag, which is set in
hints.ai_flags. The network address in each socket structure will be
left unspecified if AI_PASSIVE flag is set. This is used by server
applications, which intend to accept client connections on any network
address. The network address will be set to the loopback interface
address if the AI_PASSIVE flag is not set. This is used by client
applications, which intend to connect to a server running on the same
network host.
While in this case you are sending to the same host, multicast data does not go out on the localhost interface by default. You would need to call setsockopt with the IP_MULTICAST_IF option to set the outgoing multicast interface.
With this change, I was able to send and receive with the second variant.
Before you can bind() you need to have a working socket. You will need to cycle through all the results. Here's what's missing on your code.
ressave = res;
sock = socket(ressave->ai_family, ressave->ai_socktype, ressave->ai_protocol);
while(ressave != NULL && (sock < 0 || connect(sock, ressave->ai_addr, ressave->ai_addrlen) < 0)) {
close(sock);
if((ressave = ressave->ai_next) != NULL)
sock = socket(ressave->ai_family, ressave->ai_socktype, ressave->ai_protocol);
}
At this point you have either found a working socket sock or not. When ressave is not NULL then the value of socket sock is valid.

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