Understanding Array of pointers - c

I am doing something like this;
int main()
{
int *b[2], j;
for (j = 0; j < 2; j++)
{
b[j] = (int *)malloc(12 * sizeof(int));
}
return 0;
}
Please tell me what this instruction really means? And how can I pass this array of pointers to a function to access values like *(B[0]+1),*(B[1]+1) etc?

int main(void)
{
int *b[2], j; // initialization of an array of pointers to integers (size = 2)
for (j = 0; j < 2; j++) // for each of the pointers
{
b[j] = malloc(12 * sizeof (int)); // allocate some space = 12 times size of integer in bytes (usually 4)
}
return 0;
}
If you want to pass this array to a function you can just pass b
foo(b);

Related

Dynamic memory allocation for two-dimensional arrays

I want to allocate memory for a two-dimensional array (matrix) and write the sums of the diagonals in a separate one-dimensional array. So my code has an array of pointers to pointers,
int N, ** matrix = NULL;
matrix = (int**) malloc(sizeof(int*) * N);
I fill it and then I create an array to store the sums of the diagonals,
int diag = 2 * N - 1;
int *diagonals = NULL;
diagonals = (int*)malloc(sizeof(int) * diag);
but when I want to write a value into an array, something goes wrong, the values just don't get written into the array; I don't know why.
Here is my code:
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
int main() {
srand(time(NULL));
int N, ** matrix = NULL;
printf("Input the number of rows\n");
scanf_s("%d", &N);
printf("\n");
// Memory allocation for the array of pointers to pointers
matrix = (int**) malloc(sizeof(int*) * N);
if (matrix != NULL)
{
for (int i = 0; i < N; i++)
*(matrix + i) = (int*)malloc(sizeof(int) * N);
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
matrix[i][j] = rand() % 14 - 4;
printf("%d\t", matrix[i][j]);
}
printf("\n");
}
printf("\n");
int diag = 2 * N - 1;
int *diagonals = NULL;
diagonals = (int*)malloc(sizeof(int) * diag);
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
diagonals[i+j] += matrix[i][j];;
}
}
for (int i = 0; i < diag; i++) {
printf("diagonals[%d] - %d\n",i, *(diagonals+i));
}
}
else
printf("Not enough memory.. oops..\n");
}
The content of diagonals is allocated with malloc() which does not initialize the memory. You should use calloc() which initializes the memory with zeros:
diagonals = calloc(diag, sizeof *diagonals);
The following loop assumes that each element of diagonals was initialized to zero, but you performed no such initialization. As a result, they are uninitialized and will contain whatever value happens to be sitting in the newly-allocated memory.
diagonals = malloc(sizeof(int) * diag);
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
diagonals[i+j] += matrix[i][j];;
}
}
You have several options for zero-initialization:
Use memset to zero the memory, after allocation:
diagonals = malloc(sizeof(int) * diag);
memset(diagonals, 0, sizeof(int) * diag);
Initialize values in a loop:
diagonals = malloc(sizeof(int) * diag);
for (int i = 0; i < diag; i++) diagonals[i] = 0;
Allocate with calloc:
diagonals = calloc(diag, sizeof(int));
Note that in all cases, you should be checking the result of allocation. If it fails and returns NULL, you should not attempt to access memory via that pointer.
It does not answer the question but I would suggest using real 2D arrays instead of arrays of pointers. To dynamically allocate the 2D array you need to use a pointer to array.
int (*matrix)[N] = malloc(N * sizeof(*matrix));
You will have only one allocation and one free. Fever levels of indirection.

How to access a 2d array inside a struct using only pointers

Trying to understand pointers as a beginner in C-
I've got this struct:
typedef struct {
int size; // dimension of array
int **arr; // pointer to heap allocated array
} someStruct;
So I use malloc to generate this struct, and an array, and initialize all the values to zero-
someStruct *m = (someStruct*)malloc(sizeof(someStruct));
m->size = n;
m->arr = (int**)malloc(n * sizeof(int));
// initialize array
for (int i = 0; i < n; i++) {
*(m->arr + i) = (int*)malloc(n * sizeof(int));
// set value to 0
for (int j = 0; j < n; j++) {
*(*(m->arr + i) + j) = 0;
}
}
After this I basically continue to access the array in later stages using the same kind of pointer logic-
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
int num = *(*(m->arr + i) + j);
printf("num: %d\n", num);
}
}
Here's the problem- when I try to use this method of access, I'm clearly not getting the right answer- my print output look like this:
num: -2043774080
num: 22031
num: 0
num: 0
...
num: 0
num: 0
Here's the really weird part- this seeming bug of the 'weird' random numbers only comes when I'm creating and accessing an array of size 5-
I've come to believe that the whole
*(*(m->arr + i) + j)
method of access must be wrong- any help on this would be really useful. Thanks in advance, I apologize if this was already answered, my searching was unable to find it.
You should give complete code, but I think I was able to figure out your intent. You have one glaring problem, and many style issues. Here is what I think your code should look like:
typedef struct {
int size; // dimension of array
int **arr; // pointer to heap allocated array
} MagicSquare;
:
:
// no need to dynamically allocate this, it is small
MagicSquare m;
m.size = n;
m.arr = malloc(n * sizeof(int*)); // note it is sizeof(int*), not (int)
// initialize array
for (int i = 0; i < n; i++) {
m.arr[i] = malloc(n * sizeof(int));
// set value to 0
for (int j = 0; j < n; j++) {
m.arr[i][j] = 0;
}
}
:
:
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
printf("num: %d\n", m.arr[i][j]);
}
}
Note that if you want to initialize the allocated memory to zero, you should just use calloc, which does this initialization for you:
// initialize array
for (int i = 0; i < n; i++) {
m.arr[i] = calloc(n,sizeof(int));
}

How to pass and return two-dimensional array from function in c

I am relatively new to c, and I still have not been able to find a good way of passing and returning a multi-dimensional array from a function. I found the following code, however it doesn't seem like a good way to do things because it passes the array and then to use it, it creates a duplicate with the malloc function. Is there a way to do it without the copying and malloc function, or a better way to pass and return an 2d array from a function in c in general? Thanks.
#include <stdio.h>
#include <stdlib.h>
int **matrix_sum(int matrix1[][3], int matrix2[][3]){
int i, j;
int **matrix3;
matrix3 = malloc(sizeof(int*) * 3);
for(i = 0; i < 3; i++) {
matrix3[i] = malloc(sizeof(int*) * 3);
}
for(i = 0; i < 3; i++){
for(j = 0; j < 3; j++){
matrix3[i][j] = matrix1[i][j] + matrix2[i][j];
}
}
return matrix3;
}
int main(){
int x[3][3], y[3][3];
int **a;
int i,j;
printf("Enter the matrix1: \n");
for(i = 0; i < 3; i++){
for(j = 0; j < 3; j++){
scanf("%d",&x[i][j]);
}
}
printf("Enter the matrix2: \n");
for(i = 0; i < 3; i++){
for(j = 0; j < 3; j++){
scanf("%d",&y[i][j]);
}
}
a = matrix_sum(x,y); //asigning
printf("The sum of the matrix is: \n");
for(i = 0; i < 3; i++){
for(j = 0; j < 3; j++){
printf("%d",a[i][j]);
printf("\t");
}
printf("\n");
}
//free the memory
for(i = 0; i < 3; i++) {
free(a[i]);
}
free(a);
return 0;
}
The array are not copied for agurments. Just pointers to the first elements of them (int[3]) are passed.
To avoid malloc(), you should add another argument to specify the array where the result should be stored.
#include <stdio.h>
void matrix_sum(int matrix3[][3], int matrix1[][3], int matrix2[][3]){
int i, j;
for(i = 0; i < 3; i++){
for(j = 0; j < 3; j++){
matrix3[i][j] = matrix1[i][j] + matrix2[i][j];
}
}
}
int main(){
int x[3][3], y[3][3], a[3][3];
int i,j;
printf("Enter the matrix1: \n");
for(i = 0; i < 3; i++){
for(j = 0; j < 3; j++){
scanf("%d",&x[i][j]);
}
}
printf("Enter the matrix2: \n");
for(i = 0; i < 3; i++){
for(j = 0; j < 3; j++){
scanf("%d",&y[i][j]);
}
}
matrix_sum(a,x,y);
printf("The sum of the matrix is: \n");
for(i = 0; i < 3; i++){
for(j = 0; j < 3; j++){
printf("%d",a[i][j]);
printf("\t");
}
printf("\n");
}
return 0;
}
An array can be declared and used through a reference (pointer)
for instance
char array[] = {'h','e','l', 'l', 'o', '\0'};
char *pointer = array;
the way pointers work can be understood by calling sizeof() on a given type
printf("char:%d\nchar_pointer: %d\n", sizeof(char), sizeof(char*));
which results in the following output.
char:1
char_pointer: 4
these results mean that even though a char has 1byte, its pointer needs 4 in order to be stored in memory thus, they are not the same type.
now in order to pass an array as an argument to a function you have many options
void function1(array[4])
{
//this function can receive an array of four elements and only four elements;
//these types of functions are useful if the algorithm inside the function only works
//with a given size. e.g. matrix multiplication
}
//or
void function2(char array[], int size)
{
//this function can receive an array of elements of unknown size, but you can
//circumvent this by also giving the second argument, the size.
int i;
for(i = 0; i <= size; i++)
{
printf("%c", array[i]);
}
}
In order to use or call any of these functions you could pass the array or a pointer to the array
function2(array, 5);
function2(pointer, 5);
//these results are the same
The same applies to a multidimensional array
void function3(char** multi_dim_array, array_size_first_dim, array_size_second_dim);
//and you can call it by using the same syntax as before;
void main(int argc, char[] argv*)
{
char** multi_dim = malloc(sizeof(char*) * 3);
int i;
for(i = 0; i<=3 ; i++)
{
multi_dim[i] = malloc(sizeof(char) * 4);
}
function3(multi_dim, 3,4);
}
if you want to return a multidimensional array you can just return a pointer
char **malloc_2d_array(int dim1, int dim2)
{
char ** array = malloc(sizeof(char*)*dim1);
int i;
for(i = 0; i<=dim2; i++)
{
array[i] = malloc(sizeof(char) * dim2);
}
return array;
}
as a final note, the reason the code you found, copies the array, is because of functional programming(a way of programming if you will) where a function call cant modify its input, thus it will always create a new value;
First of all this is not gonna be a technical explanation. I am just gonna try and explain what works not why.
For passing a multidimensional array you can use either an array with a defined size as you did in your example code:
void matrix_sum(int matrix3[][3])
Or if you don't want to use a defined size and want to take care of memory usage you can use a pointer to a pointer. For this case you also need to pass the size (unless you are passing NULL-terminated strings). Like this:
void matrix_sum(int **matrix, int size)
BUT for this case you can't call the function with a "normal" array. You need to use a pointer to a pointer or a pointer to an array.
int **matrix;
// make sure to allocate enough memory for this before initializing.
or:
int *matrix[];
For returning an array you can just return a pointer to a pointer like you did in your code example.
But you don't need to return an array, because if you change a value in an array, (in a different function) the value will stay changed in every other function.
A short example for this:
#include <stdio.h>
void put_zeros(int matrix[][3])
{
int i;
int j;
i = 0;
while (i < 3)
{
j = 0;
while (j < 3)
{
matrix[i][j] = 0;
j++;
}
i++;
}
}
void print_matrix(int matrix[][3])
{
int i;
int j;
i = 0;
while (i < 3)
{
j = 0;
while (j < 3)
{
printf("%d ", matrix[i][j]);
j++;
}
printf("\n");
i++;
}
}
int main(void)
{
int matrix_first[3][3] = {
{1, 2, 3},
{4, 5, 6},
{7, 8, 9}
};
print_matrix(matrix_first);
put_zeros(matrix_first);
print_matrix(matrix_first);
}
This will print "1 2 3 4 5 6 7 8 9" because that's the first value we assigned.
After calling put_zeros it will contain and print "0 0 0 0 0 0 0 0 0" without the put_zeros returning the array.
1 2 3
4 5 6
7 8 9
0 0 0
0 0 0
0 0 0

C Language, dynamic 3d array

I have to create a dynamic and 3 dimensional integer-Array in C.
But I have to create the pointers separately and use malloc. I know how to create 2d Array with malloc but I get confused using the following method, and i couldn't really find other question similar to this.
2x2x2 Integer-Array
First step:
int *firstD;
firstD = (int) malloc(2*sizeof(int));
Second step:
int *secondD;
secondD = (int) malloc(2 * firstD * sizeof(int));
Third step:
int *thirdD;
thirdD = (int) malloc(2 * secondD * sizeof(int));
I think maybe I have to add pointers in the starting (int*) and increase it every stepp by one more pointer?
Allocate an array to store pointers to arrays of row pointers.
Allocate arrays to store row pointers.
Allocate arrays to store each rows.
#include <stdlib.h>
int main(void) {
int size1 = 2, size2 = 2, size3 = 2;
int*** array;
array = malloc(sizeof(int**) * size1); // 1
for (int i = 0; i < size1; i++) {
array[i] = malloc(sizeof(int*) * size2); // 2
for (int j = 0; j < size2; j++) {
array[i][j] = malloc(sizeof(int) * size3); // 3
}
}
// free arrays
for (int i = 0; i < size1; i++) {
for (int j = 0; j < size2; j++) {
free(array[i][j]);
}
free(array[i]);
}
free(array);
return 0;
}
I wrote type names explicitly in the above example, but I suggest using dereferencing to obtain size of elements to allocate is better to prevent causing typos.
#include <stdlib.h>
int main(void) {
int size1 = 2, size2 = 2, size3 = 2;
int*** array;
// allocate arrays
array = malloc(sizeof(*array) * size1); // 1
for (int i = 0; i < size1; i++) {
array[i] = malloc(sizeof(*array[i]) * size2); // 2
for (int j = 0; j < size2; j++) {
array[i][j] = malloc(sizeof(*array[i][j]) * size3); // 3
}
}
// free arrays
for (int i = 0; i < size1; i++) {
for (int j = 0; j < size2; j++) {
free(array[i][j]);
}
free(array[i]);
}
free(array);
return 0;
}
Onitted in the above examples to make them simple, but you should check results of malloc() to see if the allocations are successful.

Reallocing and manipulating a 2d-array inside a function

I am trying to reallocate both elements of a 2D-array and also manipulate the values in the 2D-array within the same function. But I just can't seem to get it to work. On compiling the code doesn't show any errors, but when running it will only ever print the amount of lines I specified as the initial_size at the beginning of the main function.
So it seems that the inner realloc is working fine, as it always prints an entire row once it gets started. But the outer realloc is not working, as it will only print a couple of rows.
Note: The real code takes input of unknown size, from getchar() / scanf(). That is why the realloc functions are inside loops in the function.
Simplified version of the function, with error handling omitted:
void func(int ***A) {
int i, j;
int len = 2;
int len2 = 2;
for (i = 0; i < 10; i++) {
// Check to see if a realloc is needed.
if (i >= len) {
len *= 2;
int **tmp = realloc(*A, len * sizeof(int*));
*A = tmp;
printf("Len1 = %d\n", len);
}
len2 = 2;
for (j = 0; j < 20; j++) {
// Check to see if a realloc is needed.
if (j >= len2) {
len2 *= 2;
int *new_row = realloc((*A)[i], len2 * sizeof(int));
(*A)[i] = new_row;
}
// Assign value.
(*A)[i][j] = i * j;
}
}
}
int main() {
int i, j;
int initial_size = 2;
int **A;
// Malloc with a starting size of 2 (could be any size).
A = malloc(initial_size * sizeof(int*));
for (i = 0; i < initial_size; i++) {
A[i] = malloc(initial_size * sizeof(int));
}
// Call function.
func(&A);
// Print the results, row by row.
for (i = 0; i < 10; i++) {
for (j = 0; j < 20; j++) {
printf("%d, ", A[i][j]);
}
printf("\n");
}
return 0;
}
I have been stuck for a while now, so any help is greatly appreciated :)
When you realloc in the outer loop, you increase the numbers of pointers from two (those created in main) to four.
The value of the two pointers from main are copied to the new memory area.
The value of the two new pointers are indeterminate and that's your problem. You never initialize them by allocating memory - yet you use them in the other loop.
Further, it seems that you realloc the inner array dimensions individually but you only track one length (i.e. len2). That's also a problem.
And the line len2 = 2 between the loops are wrong as you loose information about previously allocated memory.
There are multiple problems in your code:
you reallocate the pointer array but do not initialize the pointers in the newly allocated portion
you only reallocate the first int array pointed to by the pointer array
you do not initialize the newly allocated area in this int array.
Note that 2D-matrices are more idiomatic in C as arrays of arrays, but it is difficult to manipulate such arrays when the outer dimension is not fixed at compile time.
You should use a reallocation function with specified dimensions for the current and target sizes and deal with reallocating and freeing the blocks appropriately. Also avoid triple pointers: just return the potentially reallocated outer array.
#include <stdio.h>
#include <stdlib.h>
int **func(int **A, int rows, int cols, int new_rows, int new_cols) {
int i, j;
/* free the rows that are discarded */
if (new_rows < rows) {
for (i = new_rows; i < rows; i++) {
free(A[i]);
}
}
/* free the outer array if new rows is zero */
if (new_rows == 0) {
free(A);
return NULL;
}
/* reallocate the outer array if required */
if (new_rows != rows) {
A = realloc(A, sizeof(*A) * new_rows);
}
/* reallocate the existing rows */
if (new_cols != cols) {
for (i = 0; i < rows; i++) {
A[i] = realloc(A[i], sizeof(int) * new_cols);
if (new_cols > cols) {
for (j = cols; j < new_cols; j++)
A[i][j] = 0;
}
}
}
/* allocate the new rows (initialized to 0) */
for (i = rows; i < new_rows; i++) {
A[i] = calloc(sizeof(int), new_cols);
}
return A;
}
int main() {
int **A = NULL;
/* reallocate to 10x20 */
A = func(A, 0, 0, 10, 20);
// Print the results, row by row.
for (i = 0; i < 10; i++) {
for (j = 0; j < 20; j++) {
printf("%d, ", A[i][j]);
}
printf("\n");
}
/* reallocate to 0x0 (free the matrix) */
func(A, 10, 20, 0, 0);
return 0;
}
Note that the above code does not check for memory allocation failure. To deal with this possibility, it would be much simpler to allocate a new array and copy the current values, then free the previous matrix if no allocation error occurred. It would also be more efficient to allocate all rows as a single block of memory. Below is an example of this approach:
#include <stdio.h>
#include <stdlib.h>
int **func(int **A, int rows, int cols, int new_rows, int new_cols) {
int i, j;
int **B = NULL;
if (new_rows == rows && new_cols == cols)
return A;
if (new_rows != 0 && new_cols != 0) {
/* allocate the new matrix */
B = malloc(sizeof(*B) * new_rows);
if (B == NULL)
return NULL;
B[0] = calloc(sizeof(int) * new_cols, new_rows);
if (B[0] == NULL) {
free(B);
return NULL;
}
/* initialize the row pointers */
for (i = 1; i < new_rows; i++) {
B[i] = B[i - 1] + new_cols;
}
/* copy the current data */
for (i = 0; i < new_rows && i < rows; i++) {
for (j = 0; j < new_cols && j < cols; i++) {
B[i][j] = A[i][j];
}
}
}
/* free the previous matrix */
if (A != NULL) {
free(A[0]);
free(A);
}
return B;
}
int main() {
int **A = NULL;
int i, j;
/* reallocate to 10x20 */
A = func(A, 0, 0, 10, 20);
if (A == NULL) {
printf("Matrix reallocation failed\n");
return 1;
}
// Print the results, row by row.
for (i = 0; i < 10; i++) {
for (j = 0; j < 20; j++) {
printf("%d, ", A[i][j]);
}
printf("\n");
}
/* reallocate to 0x0 (free the matrix) */
func(A, 10, 20, 0, 0);
return 0;
}

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