TCP/IP server using c - c

I want to make a server-client programm.The first thing i can't find is to make the server never shut down and accept each client.I put a while(1) on my server to run but after 3 connections to one client my server stops accepting other connections and i delete this while.I cant find how to build this think.Also i want to create TCP/IP socket so am i making the socket with the right way?
Im working on ubuntu at Visual Studio Code.
Server:
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <sys/wait.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#define PORT 8080
int main(int argc,char* argv[]){
int server_fd, new_socket, valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char *hello = "Hello from server";
while(1){
char buffer[1024] = {0};
printf("Server\n");
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,&opt,
sizeof(opt))) {
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons( PORT );
// Forcefully attaching socket to the port 8080
if (bind(server_fd, (struct sockaddr *)&address,sizeof(address))<0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 1) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
printf("Listening...\n");
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,(socklen_t*)&addrlen))<0) {
perror("accept");
exit(EXIT_FAILURE);
}
valread = read( new_socket , buffer, 1024);
printf("%s\n",buffer );
send(new_socket , hello , strlen(hello) , 0 );
printf("Hello message sent\n");
}
return 0;
}
My client so far:
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <sys/wait.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <arpa/inet.h>
#define PORT 8080
int main(int argc,char* argv[]){
char* command = (char*) malloc(15*sizeof(char));
int sock = 0, valread;
struct sockaddr_in serv_addr;
char *hello = "Hello from client";
char buffer[1024] = {0};
printf("Client\n");
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0){
printf("\n Socket creation error \n");
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
// Convert IPv4 and IPv6 addresses from text to binary form
if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr)<=0) {
printf("\nInvalid address/ Address not supported \n");
return -1;
}
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
printf("\nConnection Failed \n");
return -1;
}
send(sock , hello , strlen(hello) , 0 );
printf("Hello message sent\n");
valread = read( sock , buffer, 1024);
printf("%s\n",buffer );
return 0;
}

You have to put the loop only around the code, which accepts the clients. The server socket itself is only created once.
// Creation of server socket(), bind(), listen()
while (1) {
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,
(socklen_t*)&addrlen)) < 0) {
perror("accept");
exit(EXIT_FAILURE);
}
valread = read( new_socket , buffer, 1024);
printf("%s\n",buffer );
send(new_socket , hello , strlen(hello) , 0 );
printf("Hello message sent\n");
}
Furthermore, you should close the client socket at the end of the while block after the communication is finished (i.e. after the printf("Hello message sent\n");:
close(new_socket);
And note, that the clients are served serially this way. They can connect concurrently, but only one client is served at a time. If you need concurrent handling, you can for example fork() several processes, each handling one client, or handle multiple clients in one thread using poll() or select().

Related

raspberry pi websocket client program hangs when connected to raspberry pi access point

I have a simple websocket program where a server and client exchange a message and then exit, taken from a geeks for geeks tutorial:
https://www.geeksforgeeks.org/socket-programming-cc/
server.c:
// Server side C/C++ program to demonstrate Socket programming
#include <unistd.h>
#include <stdio.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#define PORT 8080
int main(int argc, char const *argv[])
{
int server_fd, new_socket, valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
char *hello = "Hello from server";
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,
&opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons( PORT );
// Forcefully attaching socket to the port 8080
if (bind(server_fd, (struct sockaddr *)&address,
sizeof(address))<0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,
(socklen_t*)&addrlen))<0)
{
perror("accept");
exit(EXIT_FAILURE);
}
valread = read( new_socket , buffer, 1024);
printf("%s\n",buffer );
send(new_socket , hello , strlen(hello) , 0 );
printf("Hello message sent\n");
return 0;
}
client.c:
// Client side C/C++ program to demonstrate Socket programming
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#define PORT 8080
int main(int argc, char const *argv[])
{
printf("$");
int sock = 0, valread;
struct sockaddr_in serv_addr;
char *hello = "Hello from client";
char buffer[1024] = {0};
printf("#");
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Socket creation error \n");
return -1;
}
printf("#");
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
// Convert IPv4 and IPv6 addresses from text to binary form
//CURRENT IP IS RPI4 IP
if(inet_pton(AF_INET, "192.168.0.12", &serv_addr.sin_addr)<=0)
{
printf("\nInvalid address/ Address not supported \n");
return -1;
}
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\nConnection Failed \n");
return -1;
}
printf("!\n");
send(sock , hello , strlen(hello) , 0 );
printf("Hello message sent\n");
valread = read( sock , buffer, 1024);
printf("%s\n",buffer );
return 0;
}
My raspberry pi 4 is the server and my raspberry pi 3 is the client. On my normal home wifi network this program executes exactly as expected.
However I have turned my RPI4 into a standalone wifi access point using this tutorial: https://www.raspberrypi.org/documentation/configuration/wireless/access-point-routed.md
When I connect the RPI3 client to the RPI4 network, and run the server and then the client program it hangs and seems like it isn't even running the first line of code and printing the "$", (this may not be the case as the assembler may move the first print statement somewhere else in execution).
I'm assuming this isn't a problem with my either of my programs but a problem with either the RPI4 access point or the RPI3's connection to the access point, but I know very little about networking. Can someone help me troubleshoot and pinpoint what the problem is?

Socket Program in C++ to send a message back and forth between server and client

I am Trying to make a C/C++ Project using Socket Programming.
For this I need Client and Server to sent a index of array back and forth to each other.
So Client will next a index of array and server will sent another index of array until the game is over. (Yeah we are trying to make a game.)
I have written (copied from gfg) code for it but it's not working properly.
The Server for some reason didn't receive the second message. So, We kind of stuck in a deadlock.
Any idea what I did wrong??
Server.cpp
#include <unistd.h>
#include <stdio.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#define PORT 8080
#include <iostream>
#include <stdlib.h>
using namespace std;
int main()
{
int server_fd, new_socket, valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
char *msg = "0";
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,
&opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons( PORT );
// Forcefully attaching socket to the port 8080
if (bind(server_fd, (struct sockaddr *)&address,
sizeof(address))<0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,
(socklen_t*)&addrlen))<0)
{
perror("accept");
exit(EXIT_FAILURE);
}
int i=0;
while(i<10)
{
valread = read( new_socket , buffer, 1024);
printf("%s\n",buffer );
send(new_socket , msg , strlen(msg) , 0 );
printf("Message sent\n");
i++;
}
return 0;
}
Client.cpp
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#define PORT 8080
#include <iostream>
#include <stdlib.h>
using namespace std;
int main()
{
int sock = 0, valread;
struct sockaddr_in serv_addr;
char *msg="0";
char buffer[1024] = {0};
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Socket creation error \n");
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
// Convert IPv4 and IPv6 addresses from text to binary form
if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr)<=0)
{
printf("\nInvalid address/ Address not supported \n");
return -1;
}
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\nConnection Failed \n");
return -1;
}
int i=0;
while(i<10)
{
send(sock , msg , strlen(msg) , 0 );
printf("Message sent\n");
valread = read( sock , buffer, 1024);
printf("%s\n",buffer );
i++;
}
return 0;
}
Edit: It will be really nice if somebody can tell me how to sent an integer instead of a string.

sockets programming: sending and receiving different data to different clients in C

I have written a basic client server code in c socket programming using the TCP/IP protocol but i cant figure out how to make it connect to different clients and send/receive different data to and from them as a function to the client (meaning if its the first client send him that data and if its that client send him the other data) and so on.
This is the only results i have found were sending the same data to different clients.
Current Server:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
int main() {
char server_message[100] = {0};
int server_socket = 0;
int client_socket = 0;
struct sockaddr_in server_address;
server_socket = socket(AF_INET, SOCK_STREAM, 0);
server_address.sin_family = AF_INET;
server_address.sin_port = htons(9002);
server_address.sin_addr.s_addr = INADDR_ANY;
// bind the socket to our specified IP and port
bind(server_socket, (struct sockaddr*) &server_address, sizeof(server_address));
listen(server_socket, 2);
client_socket = accept(server_socket, NULL, NULL);
printf("Please enter a massage:");
fgets(server_message, 100, stdin);
send(client_socket, server_message, sizeof(server_message), 0);
close(server_socket);
return 0;
}
By using original code from geeksforgeeks and Myst comment we can solve it.
You have one server that serves on local host 127.0.0.1, and can have multiple clients for this example i assume 5 clients are enough.
Run server once, and run many client to connect seprately to that server.
Server.c
// Server side C/C++ program to demonstrate Socket programming
#include <unistd.h>
#include <stdio.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#define PORT 8080
#define STRING_SIZE 100
#define BUFFER_SIZE 100
int main(int argc, char const *argv[])
{
int server_fd, new_socket[5], valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
char *hello = "Hello from server";
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,
&opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons( PORT );
// Forcefully attaching socket to the port 8080
if (bind(server_fd, (struct sockaddr *)&address,
sizeof(address))<0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
for (int i=0;i<5;i++){
if ((new_socket[i] = accept(server_fd, (struct sockaddr *)&address,
(socklen_t*)&addrlen))<0)
{
perror("accept");
exit(EXIT_FAILURE);
}
valread = read(new_socket[i], buffer, 1024);
printf("%s\n", buffer);
char send_buf[STRING_SIZE] = "hello";
char buf[BUFFER_SIZE]={0};
sprintf(buf, "%d", i);
strcat(send_buf, buf);
send(new_socket[i], send_buf, strlen(send_buf), 0);
//printf("Hello message sent\n");
}
return 0;
}
Client.c
// Client side C/C++ program to demonstrate Socket programming
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#define PORT 8080
int main(int argc, char const *argv[])
{
int sock = 0, valread;
struct sockaddr_in serv_addr;
char *hello = "Hello from client";
char buffer[1024] = {0};
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Socket creation error \n");
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
// Convert IPv4 and IPv6 addresses from text to binary form
if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr)<=0)
{
printf("\nInvalid address/ Address not supported \n");
return -1;
}
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\nConnection Failed \n");
return -1;
}
send(sock , hello , strlen(hello) , 0 );
//printf("Hello message sent\n");
valread = read( sock , buffer, 1024);
printf("%s\n", buffer);
return 0;
}
Run
After compiling codes with gcc client.c -o client and gcc server.c -o server
Open one terminal for server and start server by run ./server.
Now you can connect many client [up to 5] to it by running ./client.

Socket Programming

I have a simple server and a client. I run the server at some port in my machine and when I try to connect my client to the server, it says network is unreachable. Can someone please suggest me why is it not being able to connect to the server. Please have a look at the files below:
server.c
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <netinet/in.h>
void error(const char *msg)
{
perror(msg);
exit(1);
}
int main(int argc, char *argv[]){
int sockfd, newsockfd, portno;
struct sockaddr_in serv_addr;
char sendmessage[50];
if(argc != 2){
fprintf(stderr, "ERROR, Port number not provided or Command line argument is not 2\n");
exit(1);
}
//creating a socket for the server
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd < 0){
error("ERROR opening socket");
}
portno = atoi(argv[1]);
//describing the attributes for socket address
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if(bind(sockfd, (struct sockaddr*) &serv_addr, sizeof(serv_addr)) < 0){
error("Error on binding the socket");
exit(1);
}
//allowing only 1 client to connect to the server at a time
if(listen(sockfd, 1) < 0){
error("Error in listening to the socket");
}
printf("Server is running...... \nWaiting for the connection from the client on port: %d\n", portno);
while(1){
//accepts the connection from the client
newsockfd = accept(sockfd, (struct sockaddr*)NULL, NULL);
if(newsockfd < 0){
error("Error on accepting");
}
strcpy(sendmessage, "Welcome to The Server");
write(newsockfd, sendmessage, strlen(sendmessage));
}
return 0;
}
client.c
#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
void error(const char *msg)
{
perror(msg);
exit(0);
}
int main(int argc, char* argv[]){
int sockfd;
char recvmessage[100];
char sendmessage[100];
int portno;
struct hostent *server;
struct sockaddr_in serv_addr;
if(argc != 3){
fprintf(stderr, "Error, either IP address or port number not provided.\n");
exit(1);
}
portno = atoi(argv[2]);
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(socket < 0){
error("Error with creating a socket");
}
//check whether the host exist or not
server = gethostbyname(argv[1]);
if(server == NULL){
fprintf(stderr, "ERROR, the host is not defined\n");
exit(0);
}
//creating the socket
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(portno);
serv_addr.sin_addr.s_addr = inet_addr(argv[1]);
//connecting the client to the socket
if(connect(sockfd, (struct sockaddr*) &serv_addr, sizeof(serv_addr)) < 0){
error("Could not connect to the server......");
exit(1);
}
printf("Connection Successful to the Server\n");
return 0;
}
First of all make sure you pass the same port number to both server & client. If the port number is different, communication between server and client won't happen.
Here is the code for local machine. You can change the code a little and pass IP addresses.
Server.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#define PORTNUM 2348
#define bufferLength 500
int main(int argc, char *argv[])
{
char buffer[bufferLength];
struct sockaddr_in dest; /* socket info about the machine connecting to us */
struct sockaddr_in serv; /* socket info about our server */
int mysocket; /* socket used to listen for incoming connections */
socklen_t socksize = sizeof(struct sockaddr_in);
memset(&serv, 0, sizeof(serv)); /* zero the struct before filling the fields */
serv.sin_family = AF_INET; /* set the type of connection to TCP/IP */
serv.sin_addr.s_addr = htonl(INADDR_ANY); /* set our address to any interface */
serv.sin_port = htons(PORTNUM); /* set the server port number */
mysocket = socket(AF_INET, SOCK_STREAM, 0);
/* bind serv information to mysocket */
bind(mysocket, (struct sockaddr *)&serv, sizeof(struct sockaddr));
/* start listening, allowing a queue of up to 1 pending connection */
listen(mysocket, 1);
int consocket;
int cpid;
while(1)
{
consocket = accept(mysocket, (struct sockaddr *)&dest, &socksize);
perror("consocket\n");
if( (cpid = fork()) == 0 )
{
printf("inside child process\n\n\n");
close(mysocket);
close(consocket);
int recivedBytes = recv(consocket, buffer, bufferLength, 0);
buffer[recivedBytes] = '\0';
printf("recieved data %s \n", buffer);
return 0;
}
else
close(consocket);
}
close(mysocket);
return EXIT_SUCCESS;
}
Client.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#define MAXRCVLEN 500
#define PORTNUM 2348
int main(int argc, char *argv[])
{
char buffer[] = "My name is khan"; /* +1 so we can add null terminator */
int len, mysocket;
struct sockaddr_in dest;
mysocket = socket(AF_INET, SOCK_STREAM, 0);
memset(&dest, 0, sizeof(dest)); /* zero the struct */
dest.sin_family = AF_INET;
dest.sin_addr.s_addr = inet_addr("127.0.0.1"); /* set destination IP number */
dest.sin_port = htons(PORTNUM); /* set destination port number */
connect(mysocket, (struct sockaddr *)&dest, sizeof(struct sockaddr));
len = send(mysocket, buffer, strlen(buffer), 0);
perror("len\n");
/* We have to null terminate the received data ourselves */
buffer[len] = '\0';
printf("sent %s (%d bytes).\n", buffer, len);
close(mysocket);
return EXIT_SUCCESS;
}
Hope this helps

Connection refused error in socket programming

This code is generating "Connection Failed error", (the error generating portion is commented below in the code) even when i am supplying the correct input format eg.
./Client ip text portno
./Client 127.0.0.1 "tushar" 7100
//AUTHOR: TUSHAR MAROO
//Client.c
//header files used
#include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <netinet/in.h>
//constants
#define RCVBUFFERSIZE 32
//functions used
void DieWithError(char *errorMessage);
//main program
int main(int argc, char *argv[]){
int sock;
struct sockaddr_in serverAddr;
unsigned short serverPort;
char *serverIp;
char *message;
unsigned int messageLength;
char buffer[RCVBUFFERSIZE];
//condition check deplyed for nuber of arguements not for data in arguements
if((argc<3) || (argc>4)){
fprintf(stderr,"Format: %s <Server's IP> <Your Message> <Port Number>\n",argv[0]);
exit(1);
}
serverIp = argv[1];
message = argv[2];
if(argc == 4){
serverPort = atoi(argv[3]);
} else {
serverPort = 7;
}
//create a socket and check success and handle error
if((sock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0 )
fprintf(stderr, "Socket Creation Fail");
//server details
//bzero((struct sockaddr_in *)(&serverAddr),sizeof(serverAddr));
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = inet_addr(serverIp);
serverAddr.sin_port = htons(serverPort);
printf("tusharmaroo");
//not working why??
//if (connect(sock, (struct sockaddr *) &serverAddr, sizeof(serverAddr)) < 0)
//DieWithError("Connection Error..");
//fprintf(stderr,"Connection error");
//this snippet also not working
if (connect(sock, (struct sockaddr *) &serverAddr, sizeof(serverAddr)) < 0)
DieWithError("connect() failed");
printf("connected....");
messageLength = strlen(message);
if(send(sock, message, messageLength, 0) > 0)
printf("message sent....");
close(sock);
exit(0);
}
//AUTHOR TUSHAR MAROO
//SERVER CODE
//header files
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <netinet/in.h>
//constants declared
#define ALLOWEDCONNECTIONS 5
//external functions
void DieWithError(char *error);
void ClientHandle(int sock);
//main code
int main(int argc, char argv[]){
int serverSock;
int clientSock;
struct sockaddr_in serverAddr;
struct sockaddr_in clientAddr;
unsigned int serverPort;
unsigned int clientLength;
if(argc != 2){
fprintf(stderr,"Format: %d <Port No.>", argv[0]);
//DieWithError("Pass Correct Number of Arguements...");
exit(1);
}
if((serverSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0){
DieWithError("Socket not Created");
exit(1);
}
serverPort = htons((argv[1]));
//assign address to the server
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);
serverAddr.sin_port = htons(serverPort);
//socket has been created now bind it to some ip and port
if((bind(serverSock,(struct sockaddr *)&serverAddr,sizeof(serverAddr))) < 0){
DieWithError("Binding Failed");
}
if(listen(serverSock,5) < 0){
DieWithError("Listen Failed");
}
for(;;){
clientLength = sizeof(clientAddr);
if((clientSock = accept(serverSock, (struct sockaddr *) &clientAddr, &clientLength)) < 0){
DieWithError("Accept() failed");
exit(1);
}
printf("Handling Client %s ",inet_ntoa(clientAddr.sin_addr));
}
return 0;
}
This is wrong in the server code
serverPort = htons((argv[1]));
This should be
serverPort = htons(atoi(argv[1]));
Are you sure there are no firewall rules causing troubles for you? Ensure that.
If the connect fails you should be able to print out the error using perror or strerror:
perror("Could not connect:");
works for me
client and server are ubuntu 12.04
for server, run in a shell
nc -l 9999
This is on a host with the address "192.168.56.13"
for client, compile code above with "DieWithError" fixed up
void DieWithError(char *errorMessage) { printf("%s",errorMessage); exit(1); }
cc -o foo foo.c
./foo 192.168.56.13 "hello" 9999</strike>
replace the DieWithError() with perror() Then I would guess that it will print out "connection refused" as you seem to have a networking problem with getting the server running on the correct address.
However, if the address in your client is correct the nc program WILL print "hello"
you just altered your program the previous version worked for me. The current version, I don't know if it does.
Like everyone else is saying, use perror() to get proper diagnostics

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