How are allocated arrays declared in a loop? - c

I'm puzzled over this function.
int i;
for(i = 1; i<10; i++){
int arr[i];
printf("%d\n",sizeof(arr));
}
return 0;
How can the space grow in a bounded (by ESP) stack memory?
Is there a sort of compilation trick?
EDIT for explanation:
Shouldn't the stack be something like that?
0 ---> val of i uninitialized
-4 ---> arr[0] uninitialized
and after the first loop
0 ---> val of i uninitialized
-4 ---> arr[1] uninitialized
-8 ---> arr[0] uninitialized
I'm tempted to say: is ESP moving below each iteration of the loop?

How can the space grow in a bounded size stack memory?
You refer to the space of char arr - its space does not grow. It's a local variable inside the scope of the for loop. So everytime the loop has a new i it's a brand new char arr.

On every loop there is allocated stack for the array and then dealocated.
A bit different example
#include "stdio.h"
#include "string.h"
int h(int x)
{
for(int i = 1; i<x; i++){
char arr[i];
memset(arr, i, sizeof(arr));
printf("%d\n",sizeof(arr));
}
return 0;
}
int main()
{
h(50);
}
in the compiled code
.LC0:
.string "%d\n"
h:
push rbp
mov rbp, rsp
push r13
push r12
mov r12d, edi
push rbx
mov ebx, 1
push rax
.L2:
cmp r12d, ebx
jle .L6
lea rax, [rbx+15]
mov r13, rsp
mov ecx, ebx
mov rsi, rbx
and rax, -16
sub rsp, rax
mov eax, ebx
inc rbx
mov rdi, rsp
rep stosb
mov edi, OFFSET FLAT:.LC0
xor eax, eax
call printf
mov rsp, r13
jmp .L2
.L6:
lea rsp, [rbp-24]
xor eax, eax
pop rbx
pop r12
pop r13
pop rbp
ret
main:
push rax
mov edi, 50
call h
xor eax, eax
pop rdx
ret
lines 15,19 & 20 allocate the space
and thew line 28 deallocates the space for the array
https://godbolt.org/z/msgrc2

Is there a sort of compilation trick?
Yes, sort of. It uses VLAs (https://en.wikipedia.org/wiki/Variable-length_array)
Godbolt is very useful for inspecting things like this:
https://godbolt.org/z/_uR9Ac
As you can see the -Wvla warning is indeed triggered for the line in question.

Related

How can I store abc(x, y) which is a pointer function into an array as per the following code sample?

Function 1.
It is a pointer function.
char *abc(unsigned int a, unsigned int b)
{
//do something here ...
}
Function 2
Leveraged the function 1 into function 2.
I am trying to store the abc function into an array, however I am getting the error as : error: assignment to expression with array type.
fun2()
{
unsigned int x, y;
x= 5, y=6;
char *array1;
char array2;
for(i=0; i<3; i++)
{
array2[i] = abc(x, y);
}
}
You can't store the invocation of a function in C since it would defeat many existing popular optimizations involving register parameters passing - see because normally parameters are assigned their argument values immediately before the execution flow is transferred to the calling site - compilers may choose to use the registers to store those values but as it stands those registers are volatile and so if we were to delay the actual call they would be overwritten at said later time - possibly even by another call to some function which also have its arguments passed as registers. A solution - which I've personally implemented - is to have a function simulate the call for you by re-assigning to the proper registers and any further arguments - to the stack. In this case you store the argument values in a flat memory. But this must be done in assembly exclusively for this purpose and specific to your target architecture. On the other hand if your architecture is not using any such optimizations - it could be quite easier but still hand written assembly would be required.
In any case this is not a feature the standard (or even pre standard as far as I know) C has implemented anytime.
For example this is an implementation for x86-64 I've wrote some time ago (for MSVC masm assembler):
PUBLIC makeuniquecall
.data
makeuniquecall_jmp_table dq zero_zero, one_zero, two_zero, three_zero ; ordinary
makeuniquecall_jmp_table_one dq zero_one, one_one, two_one, three_one ; single precision
makeuniquecall_jmp_table_two dq zero_two, one_two, two_two, three_two ; double precision
.code
makeuniquecall PROC
;rcx - function pointer
;rdx - raw argument data
;r8 - a byte array specifying each register parameter if it's float and the last qword is the size of the rest
push r12
push r13
push r14
mov r12, rcx
mov r13, rdx
mov r14, r8
; first store the stack vars
mov rax, [r14 + 4] ; retrieve size of stack
sub rsp, rax
mov rdi, rsp
xor rdx, rdx
mov r8, 8
div r8
mov rcx, rax
mov rsi, r13
;add rsi, 32
rep movs qword ptr [rdi], qword ptr [rsi]
xor r10,r10
cycle:
mov rax, r14
add rax, r10
movzx rax, byte ptr [rax]
test rax, rax
jnz jmp_one
lea rax, makeuniquecall_jmp_table
jmp qword ptr[rax + r10 * 8]
jmp_one:
cmp rax, 1
jnz jmp_two
lea rax, makeuniquecall_jmp_table_one
jmp qword ptr[rax + r10 * 8]
jmp_two:
lea rax, makeuniquecall_jmp_table_two
jmp qword ptr[rax + r10 * 8]
zero_zero::
mov rcx, qword ptr[r13+r10*8]
jmp continue
one_zero::
mov rdx, qword ptr[r13+r10*8]
jmp continue
two_zero::
mov r8, qword ptr[r13+r10*8]
jmp continue
three_zero::
mov r9, qword ptr[r13+r10*8]
jmp continue
zero_one::
movss xmm0, dword ptr[r13+r10*8]
jmp continue
one_one::
movss xmm1, dword ptr[r13+r10*8]
jmp continue
two_one::
movss xmm2, dword ptr[r13+r10*8]
jmp continue
three_one::
movss xmm3, dword ptr[r13+r10*8]
jmp continue
zero_two::
movsd xmm0, qword ptr[r13+r10*8]
jmp continue
one_two::
movsd xmm1, qword ptr[r13+r10*8]
jmp continue
two_two::
movsd xmm2, qword ptr[r13+r10*8]
jmp continue
three_two::
movsd xmm3, qword ptr[r13+r10*8]
continue:
inc r10
cmp r10, 4
jb cycle
mov r14, [r14 + 4] ; retrieve size of stack
call r12
add rsp, r14
pop r14
pop r13
pop r12
ret
makeuniquecall ENDP
END
And your code will look something like this:
#include <stdio.h>
char* abc(unsigned int a, unsigned int b)
{
printf("a - %d, b - %d\n", a, b);
return "return abc str\n";
}
extern makeuniquecall();
main()
{
unsigned int x, y;
x = 5, y = 6;
#pragma pack(4)
struct {
struct { char maskargs[4]; unsigned long long szargs; } invok;
char *(*pfunc)();
unsigned long long args[2], shadow[2];
} array2[3];
#pragma pack(pop)
for (int i = 0; i < 3; i++)
{
memset(array2[i].invok.maskargs, 0, sizeof array2[i].invok.maskargs); // standard - no floats passed
array2[i].invok.szargs = 8 * 4; //consider shadow space
array2[i].pfunc = abc;
array2[i].args[0] = x;
array2[i].args[1] = y;
}
//now do the calls
for (int i = 0; i < 3; i++)
printf("%s\n", ((char *(*)())makeuniquecall)(array2[i].pfunc, array2[i].args, &array2[i].invok));
}
You'll probably not need that for your specific case you will get away with simply storing each argument and calling the function directly - i.e. (plus this method won't be x86-64 specific):
//now do the calls
for (int i = 0; i < 3; i++)
printf("%s\n", array2[i].pfunc(array2[i].args[0], array2[i].args[1]));
But mine implementation gives you the flexibility to store different amount of arguments for each call.
Note consider this guide for running above examples on msvc (since it requires to add asm file for the assembly code).
I love such noob questions since they make you think about why x-y feature doesn't actually exist in the language.

Understanding pointers in assembler from machine's view

Here is a basic program I written on the godbolt compiler, and it's as simple as:
#include<stdio.h>
void main()
{
int a = 10;
int *p = &a;
printf("%d", *p);
}
The results after compilation I get:
.LC0:
.string "%d"
main:
push rbp
mov rbp, rsp
sub rsp, 16
mov DWORD PTR [rbp-12], 10
lea rax, [rbp-12]
mov QWORD PTR [rbp-8], rax
mov rax, QWORD PTR [rbp-8]
mov eax, DWORD PTR [rax]
mov esi, eax
mov edi, OFFSET FLAT:.LC0
mov eax, 0
call printf
nop
leave
ret
Question: Pushing the rbp, making the stack frame by making a 16 byte block, how from a register, a value is moved to a stack location and vice versa, how the job of LEA is to figure out the address, I got this part.
Problem:
lea rax, [rbp-12]
mov QWORD PTR [rbp-8], rax
mov rax, QWORD PTR [rbp-8]
mov eax, DWORD PTR [rax]
Lea -> getting address of rbp-12 into rax,
then moving the value which is the address of rbp-12 into rax,
but next line again says, move to rax, the value of rbp-8. This seems ambiguous. Then again moving the value of rax to eax. I don't understand the amount of work here. Why couldn't I have done
lea rax, [rbp-12]
mov QWORD PTR [rbp-8], rax
mov eax, QWORD PTR [rbp-8]
and be done with it? coz on the original line, rbp-12's address is stored onto rax, then rax stored to rbp-8. then rbp-8 stored again into rax, and then again rax is stored into eax? couldn't we have just copied the rbp-8 directly to eax? i guess not. But my question is why?
I know there is de-referencing in pointers, so How LEA helps grabbing the address of rbp-12, I understand, but on the next parts, when did it went from grabbing values from addresses I completely lost. And also, after that, I didn't understand any of the asm lines.
You're seeing very un-optimized code. Here's my line-by-line interpretation:
.LC0:
.string "%d" ; Format string for printf
main:
push rbp ; Save original base pointer
mov rbp, rsp ; Set base pointer to beginning of stack frame
sub rsp, 16 ; Allocate space for stack frame
mov DWORD PTR [rbp-12], 10 ; Initialize variable 'a'
lea rax, [rbp-12] ; Load effective address of 'a'
mov QWORD PTR [rbp-8], rax ; Store address of 'a' in 'p'
mov rax, QWORD PTR [rbp-8] ; Load 'p' into rax (even though it's already there - heh!)
mov eax, DWORD PTR [rax] ; Load 32-bit value of '*p' into eax
mov esi, eax ; Load value to print into esi
mov edi, OFFSET FLAT:.LC0 ; Load format string address into edi
mov eax, 0 ; Zero out eax (not sure why -- likely printf call protocol)
call printf ; Make the printf call
nop ; No-op (not sure why)
leave ; Remove the stack frame
ret ; Return
Compilers, when not optimizing, generate code like this as they parse the code you gave them. It's doing a lot of unnecessary stuff, but it is quicker to generate and makes using a debugger easier.
Compare this with the optimized code (-O2):
.LC0:
.string "%d" ; Format string for printf
main:
mov esi, 10 ; Don't need those variables -- just a 10 to pass to printf!
mov edi, OFFSET FLAT:.LC0 ; Load format string address into edi
xor eax, eax ; It's a few cycles faster to xor a register with itself than to load an immediate 0
jmp printf ; Just jmp to printf -- it will handle the return
The optimizer found that the variables weren't necessary, so no stack frame is created. Nothing is left but the printf call! And that's done as a jmp since nothing else need be done here when the printf is complete.

How a variable sized array in C work internally?

I am trying to understand how a variable sized static array work internally:
Following is a fixed size static array in C and its Assembly equivalent;
int main()
{
int arr[2] = {3};
}
================
main:
push rbp
mov rbp, rsp
mov QWORD PTR [rbp-8], 0
mov DWORD PTR [rbp-8], 2
mov eax, 0
pop rbp
ret
However a variable sized array is shown below
int main()
{
int varSize ;
int Arr[varSize];
}
=================
main:
push rbp
mov rbp, rsp
sub rsp, 32
mov rax, rsp
mov rcx, rax
mov eax, DWORD PTR [rbp-4]
movsx rdx, eax
sub rdx, 1
mov QWORD PTR [rbp-16], rdx
movsx rdx, eax
mov r8, rdx
mov r9d, 0
movsx rdx, eax
mov rsi, rdx
mov edi, 0
cdqe
lea rdx, [0+rax*4]
mov eax, 16
sub rax, 1
add rax, rdx
mov edi, 16
mov edx, 0
div rdi
imul rax, rax, 16
sub rsp, rax
mov rax, rsp
add rax, 3
shr rax, 2
sal rax, 2
mov QWORD PTR [rbp-24], rax
mov rsp, rcx
mov eax, 0
leave
ret
I am seeing a whole lot of assembly instructions if I declare a variable sized array. Can some one explain how is this flexibility of variable size achieved?
Same mechanism as alloca() - allocate memory by decreasing the stack pointer, with the assumption that the stack is big enough and/or the OS will grow it as needed.
There might be a bit of an issue when the requested size is over a memory page and the stack is near its end. Normally, the OS grows the stack by setting up a guard page at the stack top and watching for faults in that area, but that assumes that the stack grows more or less sequentially (by pushes and function calls). If the decreased stack pointer overshoots the guard page, it might end up pointing at a bogus location. I'm not sure what does the compiler do about that possibility.

Why does this generated assembly code seem to contain nonsense? [duplicate]

This question already has an answer here:
Why does clang produce inefficient asm with -O0 (for this simple floating point sum)?
(1 answer)
Closed 3 years ago.
I used https://godbolt.org/ with "x86-64 gcc 9.1" to assemble the following C code to understand why passing a pointer to a local variable as a function argument works. Now I have difficulties to understand some steps.
I commented on the lines I have difficulties with.
void printStr(char* cpStr) {
printf("str: %s", cpStr);
}
int main(void) {
char str[] = "abc";
printStr(str);
return 0;
}
.LC0:
.string "str: %s"
printStr:
push rbp
mov rbp, rsp
sub rsp, 16 ; why allocate 16 bytes when using it just for the pointer to str[0] which is 4 bytes long?
mov QWORD PTR [rbp-8], rdi ; why copy rdi to the stack...
mov rax, QWORD PTR [rbp-8] ; ... just to copy it into rax again? Also rax seems to already contain the pointer to str[0] (see *)
mov rsi, rax
mov edi, OFFSET FLAT:.LC0
mov eax, 0
call printf
nop
leave
ret
main:
push rbp
mov rbp, rsp
sub rsp, 16 ; why allocate 16 bytes when "abc" is just 4 bytes long?
mov DWORD PTR [rbp-4], 6513249
lea rax, [rbp-4] ; pointer to str[0] copied into rax (*)
mov rdi, rax ; why copy the pointer to str[0] to rdi?
call printStr
mov eax, 0
leave
ret
Thanks to the help of Jester I could solve my confusion. The following code is compiled with the "-O1" flag of GCC (for me the best optimization level to understand what's going on):
.LC0:
.string "str: %s"
printStr:
sub rsp, 8
; now the call to printf gets prepared, rdi = first argument, rsi = second argument
mov rsi, rdi ; move str[0] to rsi
mov edi, OFFSET FLAT:.LC0 ; move address of static string literal "str: %s" to edi
mov eax, 0 ; set eax to the number of vector registers used, because printf is a varargs function
call printf
add rsp, 8
ret
main:
sub rsp, 24
mov DWORD PTR [rsp+12], 6513249 ; create string "abc" on the stack
lea rdi, [rsp+12] ; move address of str[0] (pointer to 'a') to rdi (first argument for printStr)
call printStr
mov eax, 0
add rsp, 24
ret
As Jester said, the 16 bytes were allocated for alignment. There is a good post on Stack Overflow which explains this here.
Edit:
There is a post on Stack Overflow which explains why al is zeroed before a call to a varargs function here.

incrementing struct members

Say I have a struct defined as follows
struct my_struct
{
int num;
};
....
Here I have a pointer to my_struct and I want to do an increment on num
void foo(struct my_struct* my_ptr)
{
// increment num
// method #1
my_ptr->num++;
// method #2
++(my_ptr->num);
// method #3
my_ptr->++num;
}
Do these 3 ways of incrementing num do the same thing?
While we're at it, is it true that pre-increment is more efficient than post-increment?
Thanks!
First two will have the same effect (when on a line on their own like that), but the third method isn't valid C code (you can't put the ++ there).
As for efficiency, there is no difference. The difference you may have heard people talking about is when, in C++, you increment a non-pointer data type, such as an iterator. In some cases, pre-increment can be faster there.
You can see the generated code using GCC Explorer.
void foo(struct my_struct* my_ptr)
{
my_ptr->num++;
}
void bar(struct my_struct* my_ptr)
{
++(my_ptr->num);
}
Output:
foo(my_struct*): # #foo(my_struct*)
incl (%rdi)
ret
bar(my_struct*): # #bar(my_struct*)
incl (%rdi)
ret
As you can see, there's no difference whatsoever.
The only possible difference between the first two is when you use them in expressions:
my_ptr->num = 0;
int x = my_ptr->num++; // x = 0
my_ptr->num = 0;
int y = ++my_ptr->num; // y = 1
If your only intention is to increment the value of num then the 1st and 2nd method will yield same intented result to the callee method.
However, if you change your code to the following, you can see the difference between the code generated by gcc (assembly level code):
struct my_struct
{
int num;
};
void foo(struct my_struct* my_ptr)
{
printf("\nPost Increment: %d", my_ptr->num++);
}
int main()
{
struct my_struct a;
a.num = 10;
foo(&a);
}
Now compile it using: gcc -masm=intel -S structTest.c -o structTest.s
This asks gcc to generate the assembly code:
Open structTest.s in a text editor.
foo:
.LFB0:
push rbp
mov rbp, rsp
sub rsp, 16
**mov QWORD PTR [rbp-8], rdi**
mov rax, QWORD PTR [rbp-8]
mov eax, DWORD PTR [rax]
mov edx, eax
**lea ecx, [rax+1]**
mov rax, QWORD PTR [rbp-8]
mov DWORD PTR [rax], ecx
mov eax, OFFSET FLAT:.LC0
mov esi, edx
mov rdi, rax
mov eax, 0
call printf
leave
ret
.cfi_endproc
main:
.LFB1:
push rbp
mov rbp, rsp
sub rsp, 16
**mov DWORD PTR [rbp-16], 10
lea rax, [rbp-16]
mov rdi, rax
call foo**
leave
ret
.cfi_endproc
And when you change the operation to pre-increment, the follwoing code is generated:
foo:
.LFB0:
.cfi_startproc
push rbp
mov rbp, rsp
sub rsp, 16
**mov QWORD PTR [rbp-8], rdi**
mov rax, QWORD PTR [rbp-8]
mov eax, DWORD PTR [rax]
**lea edx, [rax+1]**
mov rax, QWORD PTR [rbp-8]
**mov DWORD PTR [rax], edx**
mov rax, QWORD PTR [rbp-8]
**mov edx, DWORD PTR [rax]**
mov eax, OFFSET FLAT:.LC0
mov esi, edx
mov rdi, rax
mov eax, 0
call printf
leave
ret
.cfi_endproc
So, you would see that in the second case, the compiler increments the num value and passes on this num value to printf().
In terms of performance, I would expect the post-increment to be more efficient since the memory locations are touched a fewer number of times.
The important lines have been marked between ** in the above code.

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