I would like to fade in/out animate FontAwesome.WPF spinner icon when it starts/stops spinning. Luckily, MSDN provides almost identical example how to Trigger an Animation on Property Change which uses IsMouseOver. Chaning the property to icon's Spin and opacity to 0.0 should be straightforward:
<CheckBox x:Name="IsExecuting"/>
<fa:ImageAwesome xmlns:fa="http://schemas.fontawesome.io/icons/"
Icon="Refresh" Height="8" Width="8"
Spin="{Binding IsChecked, ElementName=IsExecuting}">
<fa:ImageAwesome.Style>
<Style TargetType="{x:Type fa:ImageAwesome}">
<Setter Property="Opacity" Value="0.0" />
<Style.Triggers>
<Trigger Property="Spin" Value="True">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Opacity" To="1" Duration="0:0:1" />
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Opacity" To="0.0" Duration="0:0:1" />
</Storyboard>
</BeginStoryboard>
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
</fa:ImageAwesome.Style>
</fa:ImageAwesome>
But it does not work - nothing happens at all, spinner is invisible regardless of Spin property value. Curiously, the fade in/out works flawlessly, as long as the 'hidden' Opacity is not 0, i.e. if I rolled back to 0.25 as in MSDN example, it would work.
What is the problem here and how can I fix it?
Related
I want to stop WPF StoryBoard after property of control IsAnimating is changed to false, but I need to stop animation not instantly, but first complete currently running animation cycle and then stop it (I'm using this XAML now, but it stops my animation instantly):
<UserControl x:Class="App.Controls.ProgressCircle"
x:Name="me"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d" >
<Ellipse Name="Circle" Width="30" Height="30" Fill="Green" >
<Ellipse.Style>
<Style>
<Style.Resources>
<Storyboard x:Key="Pulsing">
<DoubleAnimation From="30.0" To="0.0" Duration="0:0:1" AutoReverse="True" RepeatBehavior="Forever"
Storyboard.TargetProperty="Width" />
<DoubleAnimation From="30.0" To="0.0" Duration="0:0:1" AutoReverse="True" RepeatBehavior="Forever"
Storyboard.TargetProperty="Height" />
</Storyboard>
</Style.Resources>
<Style.Triggers>
<DataTrigger Binding="{Binding IsAnimating, ElementName=me}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard Name="Pulsing" Storyboard="{StaticResource Pulsing}" />
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<StopStoryboard BeginStoryboardName="Pulsing" />
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Ellipse.Style>
</Ellipse>
</UserControl>
A "quick and dirty" solution would be to start a new animation in the DataTrigger.ExitActions that animates the height and width properties to the values they had before the whole animation was started. This could look like this:
<Style.Triggers>
<DataTrigger Binding="{Binding IsAnimating, ElementName=me}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard Name="Pulsing" Storyboard="{StaticResource Pulsing}" />
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Duration="0:0:1"
Storyboard.TargetProperty="Height" />
<DoubleAnimation Duration="0:0:1"
Storyboard.TargetProperty="Width" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
The important thing is that if you do not set the the To value on an animation, then the target value will be the one that the dependency property previously had (the local value of 30.0 in this case). You do not have to stop the 'Pulsing' storyboard in this case because this is automatically done when you start a new storyboard that animates the same dependency properties.
Obviously, this is not the optimal solution as you do not integrate the current status of the Pulsing animation (i.e. at which point in time it was when IsAnimating is set to false). As far as I know, there is no built-in functionality in WPF to achieve this kind of functionality, but it might be possible to implement a custom ConstrallableStoryboardAction that respects all these information and that can be set in the DataTrigger.ExitActions instead. It might also be worth your while to check some of Animation How-To topics in the MSDN library.
I have a (lame) user requirement to make a control super visible.
Sadly that means a flashing background (Ug).
So, the control is a Border that holds a TextBlock is only visible in fairly rare scenarios.
I have looked at a few animation examples and they all have a "Trigger" on them. Most commonly when the user clicks on something.
Is there a way to just have the animation running all the time (if the control is visible of course)?
here you go, RepeatBehavior="Forever" will keep the animation running until stopped or removed
you can trigger a color animation with auto reverse enabled on the control load and let it run forever
<Border Background="Transparent">
<TextBlock Text="some text" />
<Border.Triggers>
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard>
<Storyboard>
<ColorAnimation To="SkyBlue"
Storyboard.TargetProperty="Background.Color"
RepeatBehavior="Forever"
AutoReverse="True" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Border.Triggers>
</Border>
if you need the animation to be triggered on visibility change then here is a way, note that the animation is applied when IsVisible property become true and stopped when it become false.
<Border Background="Transparent">
<TextBlock Text="some text" />
<Border.Style>
<Style TargetType="Border">
<Style.Triggers>
<Trigger Property="IsVisible"
Value="true">
<Trigger.EnterActions>
<BeginStoryboard x:Name="startFlashing">
<Storyboard>
<ColorAnimation To="SkyBlue"
Storyboard.TargetProperty="Background.Color"
RepeatBehavior="Forever"
AutoReverse="True" />
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<StopStoryboard BeginStoryboardName="startFlashing" />
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
</Border.Style>
</Border>
typically after visibility is set to false there is no visible difference if animation is still running or stopped.
I have a status message located on the first row of my grid and I want it to slide in and out when the visibility changes.
The first visibility trigger works great and slides the first grid row open quickly. As soon as I add the 'Collapsed' trigger, nothing works at all. How do I reverse the animation to slide closed when the visibility is set to collapsed?
<Grid Grid.Row="0" Height="55" Visibility="{Binding StatusMessageVisibility, Mode=TwoWay}">
<Grid.Style>
<Style TargetType="Grid">
<Style.Triggers>
<Trigger Property="Visibility" Value="Visible">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Height" From="0" To="55" Duration="0:0:.1" />
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
</Trigger>
<Trigger Property="Visibility" Value="Collapsed">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Height" From="55" To="0" Duration="0:0:.1" />
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
</Trigger>
</Style.Triggers>
</Style>
</Grid.Style>
<TextBlock Text="Hi There" />
</Grid>
You should remove the Visibility binding in your grid and use a DataTrigger that binds to the StatusMessageVisibility property. If you bind the grid's visibility then once it's collapsed it's collapsed and you won't be able to see the animation.
Also, instead of having two data triggers with EnterActions, use a single data trigger that also has an ExitAction for the collapsed state:
<Grid Grid.Row="0" Height="55">
<Grid.Style>
<Style TargetType="Grid">
<Style.Triggers>
<DataTrigger Binding="{Binding StatusMessageVisibility}" Value="Visible">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Height" From="0" To="55" Duration="0:0:.1" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Height" From="55" To="0" Duration="0:0:0.1" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Grid.Style>
<TextBlock Text="Hi There" />
</Grid>
I want to change the background of a framework element when the DragEnter event is fired and revert its background when the DragLeave event is fired. Additionally, I want this applied in a style.
Heres what I have currently:
<EventTrigger RoutedEvent="Button.DragEnter">
<BeginStoryboard x:Name="DragHoverStoryboard">
<Storyboard>
<DoubleAnimation Storyboard.Target="??????????"
Storyboard.TargetProperty="Background"
Duration="0:0:0"
To="{DynamicResource HoverBrush}" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="Button.DragLeave">
<StopStoryboard BeginStoryboardName="DragHoverStoryboard" />
</EventTrigger>
<EventTrigger RoutedEvent="Button.Drop">
<StopStoryboard BeginStoryboardName="DragHoverStoryboard" />
</EventTrigger>
The problem here is that I can't apply target by a name because this style can be applied to any FrameworkElement. How do I apply the target to the element that the Style is attached to?
Storyboard.Target is not the problem, just leave it out. However, you need to change the rest of the animation. To animate a color, use a ColorAnimation instead of a DoubleAnimation. Also, the property "Background" does not contain a color but a brush, so animate the property "Background.Color" instead. Here is a working example:
<Style TargetType="Button">
<Setter Property="Background" Value="Red"/>
<Style.Triggers>
<EventTrigger RoutedEvent="Button.DragEnter">
<BeginStoryboard x:Name="DragHoverStoryboard">
<Storyboard>
<ColorAnimation Storyboard.TargetProperty="Background.Color"
Duration="0:0:0" To="Green" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="Button.DragLeave">
<BeginStoryboard>
<Storyboard>
<ColorAnimation Storyboard.TargetProperty="Background.Color"
Duration="0:0:0" To="Red" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Style.Triggers>
</Style>
I was wondering if there was a way to setup a trigger on MouseHover, not MouseOver.
I would like an action to occur when the user keeps their mouse over a specified area for X seconds instead of when they just MouseOver it in passing.
To make the IsMouseOver trigger begin after X seconds, you should be able to use a Storybard and set the BeginTime Property. Here's an example for a Button which increases its size by 50% when the mouse is hovering it for 2 seconds.
To skip the animation part you can set Duration="0" for the DoubleAnimations
<Button Content="Button"
Height="23"
Width="75"
RenderTransformOrigin="0.5 0.5">
<Button.RenderTransform>
<ScaleTransform />
</Button.RenderTransform>
<Button.Style>
<Style TargetType="Button">
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard BeginTime="00:00:02">
<DoubleAnimation Storyboard.TargetProperty="(Button.RenderTransform).(ScaleTransform.ScaleX)" To="1.5"/>
<DoubleAnimation Storyboard.TargetProperty="(Button.RenderTransform).(ScaleTransform.ScaleY)" To="1.5"/>
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Button.RenderTransform).(ScaleTransform.ScaleX)" To="1.0"/>
<DoubleAnimation Storyboard.TargetProperty="(Button.RenderTransform).(ScaleTransform.ScaleY)" To="1.0"/>
</Storyboard>
</BeginStoryboard>
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
</Button.Style>
</Button>