Why UUID is called a 128-bit number even though it contains letters? - uuid

Does it mean that the usual format of 32 hex characters has the same number of combinations as a 128-bit number? I realize this is a basic question, but couldn't find an answer anywhere.

A hexadecimal digit has 16 (24) possible values, so each can represent exactly 4 bits.
Put 32 of them together, and they can represent 32 × 4 = 128 bits.

(Writing a question got me thinking and lead to further googling)
Yes. You get 32 hexadecimal numbers, each one may represent one of 16 symbols: 0-9 and A-F. In binary system you can get 16 combinations by using 4-bit binary number, so e.g. F (hex number) is the same as 1111 (binary number). From there 32 * 4bit = 128bit.

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why 10000101 is both -5 and 133 [closed]

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00000101 is 5
10000101 is -5
but 10000101 is also 133
I don't understand why 1 binary is able to represent 2 numbers.
Any help is appreciated, thank you.
The word “Gift” has at least two meanings. In English, it means a present you give somebody. In German, it means poison. To know which concept a speaker means, you must know which language they are speaking.
The bit string 10000101 does not mean anything by itself. It is just some bits. Bit strings have values only when we associate them with types, which are (in part) methods of associating values with bit strings. To know what value it represents, you must know which type it is being used with.
If we interpret 10000101 as a pure binary numeral, it means 1•27 + 1•22 + 1•20 = 128 + 4 + 1 = 133.
If we interpret 10000101 as a sign-and-magnitude representation, it means negative with 1•22 + 1•20 = − (4+1) = −5.
If we interpret 10000101 as a two’s complement representation, it means −1•27 + 1•22 + 1•20 = −128 + 4 + 1 =  −123.
In C, every declared object and every constant has a type, and every expression built from these things has a type. The type says how to interpret the bits.
In these representations of a signed number that occupies one byte
00000101 is 5
10000101 is -5
the most significant bit is the sign bit that determines whether the stored number is positive or negative.
That is if the sign bit is set then the corresponding value stored in value bits is negated.
This representation of signed values is named like sign and magnitude.
It is implementation-defined how signed values are stored. Most computer architectures use the so called 2's complement representation. For such an architecture the negative number -5 is represented like
11111011 is -5
If the number is considered as having an unsigned integer type then no bit is allocated as the sign bit. In this case all bits are value bits. So for unsigned integer this representation 10000101 yields the value 133.
I don't understand why 1 binary is able to represent 2 numbers.
Pure binary numbers have no sign.
So as pure binary, 10000101 is unambiguously 133, pure and simple.
But, of course, we want to be able to handle negative numbers. So there are various ways of rigging things up so that some bit patterns represent negative numbers. But as soon as you do that, you're going to end up with bit patterns which can be interpreted two ways: as straight binary (giving a positive number) or as signed binary (giving a negative number). Any bit pattern that represents a negative number can also be interpreted as a positive number, by just not using whatever negative-number rule you were using.
Here's another way of thinking about it. Consider the word "march". It's the thing that bands do in parades. But if I capitalize the first letter, March, it's the third month of the year. So If I write "March", and I pay attention to the capitalization, it's a month, but if I ignore the capitalization, it's a verb.
Similarly, if I write 10000101, and I ignore the possibility of signedness, I get 133.
But if I pay attention to sign, I get a negative number.
Or if I interpret it as a character, I might get something else!
Here are 5 possibilities:
bit pattern
interpreted as
gives
10000101
pure binary
133
10000101
sign/magnitude
-5
10000101
ones' complement
-122
10000101
two's complement
-123
10000101
character
à
(Now, I confess, in the last row I had to cheat, by using the old MS-DOS character set. In Unicode, 10000101 does not represent a character, and in the Windows character set, it's one character that's an ellipsis, or three dots: … .)
Now, one thing you may be worried about is whether we're getting "something for nothing", by having a bit pattern that can do double duty as either as positive or a negative number. Are we cheating and extending the range somehow? The answer is that, no, we're not. Let's stay with 8-bit numbers. If we treat our 8-bit numbers as pure binary, we can cover the range from 0 to 255 (that is, 00000000 to 11111111). We can't represent the number 300, because it takes too many bits, and we can't represent the number -5, because we have no way to represent negative numbers. With 8 bits, in pure binary, we can represent only 0 to 255, and that's it.
If we switch to two's complement, we can represent any number from -128 to +127 — which is exactly 256 different numbers. We still can't represent 300 (positive or negative), because it's still too many bits. But, now, we can't represent the number 200, either, because if we try to, it's 11001000, and that's the two's complement bit pattern for -56. Similarly, we can't represent 133 (your original example), because its bit pattern is 10000101, and that's a negative number, too, -123.

If a C signed integer type is stored in 22 bits, what is the smallest value it can store?

I am learning about data allocation and am a little confused.
If you are looking for the smallest or greatest value that can be stored in a certain number of bits then does it matter what the data type is?
Wouldn't the smallest or biggest number that could be stored in 22 bits would be 22 1's positive or negative? Is the first part of this question a red herring? Wouldn't the smallest value be -4194303?
A 22-bit data element can store any one of 2^22 distinct values. What those values actually mean is a matter of interpretation. That interpretation may be imposed by a compiler or some piece of hardware, or may be under the control of the programmer, and suit some specific application.
A simple interpretation, of course, would be to treat the 22 bits as an unsigned integer, with values from 0 to (2^22)-1. A two's-complement, signed integer is a slightly more sophisticated interpretation of the same bits. Or you (or the compiler, or CPU) could divide the 22 bits up into a mantissa and exponent, and store a range of decimal numbers. The range and precision would depend on how many bits were allocated to the mantissa, and how many to the exponent.
Or you could split the bits up and use some for the numerator and some for the denominator of a fraction. Or, in fact, anything else.
Some of these interpretations of the bits are built into hardware, some are implemented by compilers or libraries, and some are entirely under the programmer's control. Not all programming languages allow the programmer to manipulate individual bits in a natural or efficient way, but some do. Sometimes, using a highly unconventional interpretation of binary data can give significant efficiency gains, but usually at the expense of readability and maintainability.
So, yes, it matters what the data type is.
There is no law (of humans, logic, or nature) that says bits must represent numbers only in the pattern that one of the bits represents 20, another represents 21, another represents 22, and so on (and the number represented is the sum of those values for the bits that are 1). We have choices about how to use bits to represent numbers, including:
The bits do use that pattern, and so 22 bits can represent any number from 0 to the sum of 20 + 21 + 22 + … + 221 = 222 − 1 = 4,194,303. The smallest representable value is 0.
The bits mostly use that pattern, but it is modified so that one bit represents −221 instead of +221. This is called two’s complement, and the smallest value representable is −221 = −2,097,152.
The bits represent numbers as described above except the represent value is divided by 1000. This is called fixed-point. In the first case, the value represent by all bits 1 would be 4194.303, but the smallest representable value would be 0. With a combination of two’s complement and fixed-point scaled by 1/1000, the smallest representable value would be −2097.152.
The bits represent a floating-point number, where one bit represents a sign (+ or −), certain bits represent an exponent and other information, and the remaining bits represent a significand. In common floating-point formats, when all the bits in that exponent-and-other field are 1s and the significand field bits are 0s, the number represents +∞ or −∞, according to the sign bit. In such a format, the smallest representable value is −∞.
As an example, we could designate patterns of bits to represent numbers arbitrarily. We could say that 0000000000000000000000 represents 34, 0000000000000000000001 represents −15, 0000000000000000000010 represents 5, 0000000000000000000011 represents 3+4i, and so on. The smallest representable value would be whichever of those arbitrary values is smallest.
So what the smallest representable value is depends entirely on the type, since the “type” of the data includes the scheme by which the bits represent values.
If the type is a “signed integer type,” there is still some flexibility in the representation. Most modern C implementations (and other programming languages) use the two’s complement scheme described above. But the C standard still allows two other schemes:
One’s complement: If the first bit is 1, the value represented is negative, and its magnitude is given by complementing the remaining bits and interpreting them as binary. Using six bits for an example, 101001 would be negative with the magnitude of 101102 = 22, so −22.
Sign-and-magnitude: If the first bit is 1, the value represented is negative, and its magnitude is given by interpreting the remaining bits as binary. Using the same bits, 101001 would negative with the magnitude of 010012 = 9, so −9.
In both one’s complement and sign-and-magnitude, the smallest representable value with 22 bits is −(221−1) = −2,097,151.
To stretch the question further, C defines standard integer types but allows implementations to extend the language. An implementation could define some “signed integer type” with an arbitrary scheme for representing numbers, as long as that scheme included a sign, to make the name correct.
Without going into technical jargon about doing maths with Two's compliment, I'll try to explain in easy words.
First you need to raise 2 with power of 'number of bits'.
Let's take an example of an 8 bit type,
An un-signed 8-bit integer can store 2 ^ 8 = 256 values.
Since values are indexed starting from 0, so values range from 0 - 255.
Assuming you want to store signed values, so you need to get the half (simply divide it by 2),
256 / 2 = 128.
Remember we start from zero,
You might be rightly thinking you can store -127 to 127 starting from zero on both sides.
Just know that there is only zero (there is nothing like +0 or -0),
so you start with zero to positive half. 0 to 127,
that leaves you with negative half starting from -1 to -128
Hence the range will be -128 to 127.
For a 22 bit signed integer you can do the math,
2 ^ 22 = 4,194,304
4194304 / 2 = 2,097,152
-1 for positive side,
range will be, -2097152 to 2097151.
To answer your question,
-2097152 would be the smallest number you can store.
Thanks everyone for the replies. I figured it out with the help of all of your info but I will explain the answer to show exactly what gaps of knowledge I had that lead to my misunderstanding.
The data type does matter in this question because for signed data types the first bit is used to represent whether or not a binary number is positive or negative. 0111 = 7 and 1111 = -7
sign int and unsigned int use the same number of bits, 32 bits. Since an unsigned int is unsigned: the first bit isn't used to represent positive or negative so it can represent a larger number with that extra bit. 1111 converted to an unsigned int is 15 whereas with the signed int it was -7 since the furthest left bit represents the sign: 1 is negative and 0 is positive.
Now to answer "If a C signed integer type is stored in 22 bits, what is the smallest value it can store?":
If you convert binary to decimal you get 1111111111111111111111 = 4194304
This decimal value -1 is the maximum value an unsigned could hold. Since our data type is signed it has to use one less bit for the number value since the first bit represents the sign. This gives us -2097152.
Thanks again, everyone.

C, FLT_MAX value larger than 32 bits?

I'm actually researching how to display a float number (with write) and I'm facing about something which is confusing me.
I found that float are stored in 32 bits, whith 1 bits for sign, 7 bits for exponant and the rest for the Mantissa.
Where my trouble are coming, is when I display FLT_MAX with printf, I will get 340282346638528859811704183484516925440.000000 by simply doing
printf("%f\n", FLT_MAX)
This value is bigger than INT_MAX, bigger than LLONG_MAX, how can this number of digit can be stored in 32 bits ? This is really 32 bits or system dependent ? I'm on Ubuntu x86_64 GNU/Linux.
I can't understand how more than 10 digits (INT_MAX len) can be stored in the same number of bits.
If think the problem is linked, but I also have trouble for double who will give me
printf("%lf", DBL_MAX);
#179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368.000000
It's making the mystery bigger !
Thanks for helping, hope I was clear.
Bits are merely physical things with two states. There is no inherent meaning to them. When we use the bits to represent an integer in binary, we interpret each bit as having a value, 1 for one bit, 2 for another, 4 for another, 8 for another, and so on. There is nothing in physics, logic, or law that requires us to give them this interpretation.
When we use the bits to represent a floating-point object, we give each bit a different meaning. One bit represents the sign. Eight bits contain an encoding of the exponent. 23 bits contain an encoding of the significand.
To figure out the meaning of the bits given the floating-point encoding scheme for numbers in the normal range, we interpret the exponent bits as a binary numeral, then subtract 127, then raise two to the resulting power. (For example, “10000011” is the binary numeral for 131, so it represents 24) Then we take the significand bits and append them to “1.”, forming a binary numeral such as “1.01011100000000000000000”. We convert that numeral to a number (it is 159/128), and we multiply it by the power from the exponent (producing 159/8 in this example) and apply the sign.
Since the exponent can be large, the value represented can be very large. The software that converts floating-point numbers to characters for output such as “340282346638528859811704183484516925440.000000” performs these interpretations for you.

What are the max and min numbers a short type can store in C?

I'm having a hard time grasping data types in C. I'm going through a C book and one of the challenges asks what the maximum and minimum number a short can store.
Using sizeof(short); I can see that a short consumes 2 bytes. That means it's 16 bits, which means two numbers since it takes 8 bits to store the binary representation of a number. For example, 9 would be 00111001 which fills up one bit. So would it not be 0 to 99 for unsigned, and -9 to 9 signed?
I know I'm wrong, but I'm not sure why. It says here the maximum is (-)32,767 for signed, and 65,535 for unsigned.
short int, 2 Bytes, 16 Bits, -32,768 -> +32,767 Range (16kb)
Think in decimal for a second. If you have only 2 digits for a number, that means you can store from 00 to 99 in them. If you have 4 digits, that range becomes 0000 to 9999.
A binary number is similar to decimal, except the digits can be only 0 and 1, instead of 0, 1, 2, 3, ..., 9.
If you have a number like this:
01011101
This is:
0*128 + 1*64 + 0*32 + 1*16 + 1*8 + 1*4 + 0*2 + 1*1 = 93
So as you can see, you can store bigger values than 9 in one byte. In an unsigned 8-bit number, you can actually store values from 00000000 to 11111111, which is 255 in decimal.
In a 2-byte number, this range becomes from 00000000 00000000 to 11111111 11111111 which happens to be 65535.
Your statement "it takes 8 bits to store the binary representation of a number" is like saying "it takes 8 digits to store the decimal representation of a number", which is not correct. For example the number 12345678901234567890 has more than 8 digits. In the same way, you cannot fit all numbers in 8 bits, but only 256 of them. That's why you get 2-byte (short), 4-byte (int) and 8-byte (long long) numbers. In truth, if you need even higher range of numbers, you would need to use a library.
As long as negative numbers are concerned, in a 2's-complement computer, they are just a convention to use the higher half of the range as negative values. This means the numbers that have a 1 on the left side are considered negative.
Nevertheless, these numbers are congruent modulo 256 (modulo 2^n if n bits) to their positive value as the number really suggests. For example the number 11111111 is 255 if unsigned, and -1 if signed which are congruent modulo 256.
The reference you read is correct. At least, for the usual C implementations where short is 16 bits - that's not actually fixed in the standard.
16 bits can hold 2^16 possible bit patterns, that's 65536 possibilities. Signed shorts are -32768 to 32767, unsigned shorts are 0 to 65535.
This is defined in <limits.h>, and is SHRT_MIN & SHRT_MAX.
Others have posted pretty good solutions for you, but I don't think they have followed your thinking and explained where you were wrong. I will try.
I can see that a short consumes 2 bytes. That means it's 16 bits,
Up to this point you are correct (though short is not guaranteed to be 2 bytes long like int is not guaranteed to be 4 — the only guaranteed size by standard (if I remember correctly) is char which should always be 1 byte wide).
which means two numbers since it takes 8 bits to store the binary representation of a number.
From here you started to drift a bit. It doesn't really take 8 bits to store a number. Depending on a number, it may take 16, 32 64 or even more bits to store it. Dividing your 16 bits into 2 is wrong. If not a CPU implementation specifics, we could have had, for example, 2 bit numbers. In that case, those two bits could store values like:
00 - 0 in decimal
01 - 1 in decimal
10 - 2 in decimal
11 - 3 in decimal
To store 4, we need 3 bits. And so the value would "not fit" causing an overflow. Same applies to 16-bit number. For example, say we have unsigned "255" in decimal stored in 16-bits, the binary representation would be 0000000011111111. When you add 1 to that number, it becomes 0000000100000000 (256 in decimal). So if you had only 8 bits, it would overflow and become 0 because the most significant bit would have been discarded.
Now, the maximum unsigned number you can in 16 bits memory is — 1111111111111111, which is 65535 in decimal. In other words, for unsigned numbers - set all bits to 1 and that will yield you the maximum possible value.
For signed numbers, however, the most significant bit represents a sign — 0 for positive and 1 for negative. For negative, the maximum value is 1000000000000000, which is -32678 in base 10. The rules for signed binary representation are well described here.
Hope it helps!
The formula to find the range of any unsigned binary represented number:
2 ^ (sizeof(type)*8)

addition of "binary" numbers

What is the result of adding the binary numbers 01000001 and 11111111 on an 8 bit machine?
If we are supposed to interpret this with the rules of C (it is tagged as such), for the signed case there are three interpretations of these numbers possible, corresponding to the three sign representations that are allowed in C.
For the unsigned case the standard requires that unsigned arithmetic wraps silently. All computation is done modulo 256 in that case.
Integer overflow.
If the numbers are unsigned (i.e. modular), 0100000 (with modular 8-bit math, addition of 11111111 is equal to subtraction of 1).
If both values are unsigned, then the result is 320 in decimal. Both operands are promoted to int before the addition, and int is required by the standard to have at least 16 bits, even on an 8 bit machine. The question doesn't make any restrictions for the result.
Unless you want the "wrong result fast", the answer is 320.
Correctly adding two numbers (in whatever representation) anywhere (including 8-bit machines) results in a unique number that can be represented in a multitude of different ways.
320 can be represented as 320 (usual decimal (base-10) representation) or 101000000 (binary representation) or 253413120100 (factoradic), ...
I think you just add the numbers, then cut the overflowing bits (from the left)
if it's only 8 bit, the maximum you can have is 255 (1111 1111) if the value is unsigned and 127 if it is signed (-128 being the lowest). Therefore, doing this addition will cause overflow, which goes back to 0 and then keeps counting. Think of it as your car miles meter: if there can only be, say, 8 digits on the counter, and your counter is at 99 999 999 miles, if you add one more, the counter will go back to 0.
If these are signed integers, they represent 65 and -128 -1. Adding them will give -63 64.
If these are unsigned integers, they represent 65 and 255. Since the sum can not be represented in 8 bits, the result will be 64 and the overflow bit will be set.

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