I have trouble with moving a canvas in a Window.
<Canvas x:Name="Canvas1" Height="200" Grid.Column="1" Margin="10,15,92,54" Grid.Row="1" Background="#FFECECEC" Grid.RowSpan="2" MouseDown="Canvas_MouseDown" MouseUp="Canvas_MouseUp" MouseMove="Canvas_MouseMove" >
<TextBox Height="100" Width="100" Margin="50,50,327,65" Background="Red"/>
<TextBox Height="100" Width="100" Margin="10,15,327,65" Background="Blue" />
<Canvas.RenderTransform>
<TransformGroup>
<TranslateTransform x:Name="translate" />
</TransformGroup>
</Canvas.RenderTransform>
</Canvas>
This is code behind:
private void Canvas_MouseDown(object sender, MouseButtonEventArgs e)
{
Canvas1.CaptureMouse();
point = Mouse.GetPosition(Grid1);
}
private void Canvas_MouseMove(object sender, MouseEventArgs e)
{
if (Canvas1.IsMouseCaptured)
{
translate.X = e.GetPosition(Grid1).X - point.X;
translate.Y = e.GetPosition(Grid1).Y - point.Y;
}
}
private void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
{
Canvas1.ReleaseMouseCapture();
}
First time, it seem woork fine.
But second time i try to click on my canvas, this move but from initial position.
How can i fix it?
When initializing point on mouse down, subtract the current translation:
private void Canvas1_MouseDown(object sender, MouseButtonEventArgs e)
{
Canvas1.CaptureMouse();
point = Mouse.GetPosition(Grid1);
point.X -= translate.X;
point.Y -= translate.Y;
}
Alternatively, always only add the difference vector:
private void Canvas1_MouseDown(object sender, MouseButtonEventArgs e)
{
Canvas1.CaptureMouse();
point = Mouse.GetPosition(Grid1);
}
private void Canvas1_MouseMove(object sender, MouseEventArgs e)
{
if (Canvas1.IsMouseCaptured)
{
var p = e.GetPosition(Grid1);
var diff = p - point;
point = p;
translate.X += diff.X;
translate.Y += diff.Y;
}
}
Also make sure the Grid doesn't position the Canvas, by setting the Canvas alignment to Top/Left:
<Canvas x:Name="Canvas1" HorizontalAlignment="Left" VerticalAlignment="Top" ...>
And probably don't set a Margin, but instead initialize the TranslateTransform appropriately.
Related
I am trying to move control in wpf using Canvas
This is the XAML
<Canvas Grid.Column="1" Grid.Row="0" x:Name="DropCanvas" AllowDrop="True" DragOver="DropCanvas_DragOver"
Drop="Canvas_Drop" DragEnter="Canvas_DragEnter" Background="#12000000" >
<TextBox Canvas.Left="162" Canvas.Top="188" Height="23" Name="textBox1" Width="120"
PreviewMouseMove="textBox1_PreviewMouseMove"
PreviewMouseLeftButtonDown="textBox1_PreviewMouseLeftButtonDown"
PreviewMouseUp="textBox1_PreviewMouseUp" />
</Canvas>
and this is the Code
Point p = new Point();
private void textBox1_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
Control control = sender as Control;
control.CaptureMouse();
p = e.GetPosition(control);
}
private void textBox1_PreviewMouseMove(object sender, MouseEventArgs e)
{
Control control = sender as Control;
Point x = e.GetPosition(control);
if (e.LeftButton == MouseButtonState.Pressed)
{
Canvas.SetLeft(control, Canvas.GetLeft(control) + (x.X - p.X));
Canvas.SetTop(control, Canvas.GetTop(control) + (x.Y - p.Y));
}
p = x;
}
private void textBox1_PreviewMouseUp(object sender, MouseButtonEventArgs e)
{
Control control = sender as Control;
control.ReleaseMouseCapture();
activated = false;
}
The code is working, but when it moves, the control shakes.
What is the proplem
When you call GetPosition you should use DropCanvas as the parameter instead of the control. You're seeing vibrations because the TextBox keeps moving and you need something fixed.
Alternatively, you can use the MouseDragElementBehavior available in Expression Blend SDK to move objects in a container.
Also, this project can be useful to you: http://www.codeproject.com/Articles/24681/WPF-Diagram-Designer-Part-4
public void dragme(object sender, MouseButtonEventArgs e)
{
if (_Move.IsChecked == true)
db.Attach((DependencyObject)sender);
}
//// MouseDragElementBehavior db;
private void canvass_PreviewMouseDown(object sender, MouseButtonEventArgs e)
{
if (_Move.IsChecked == true && filmgrid.Visibility == Visibility.Visible)// == true)
{
filmgrid.PreviewMouseDown += new MouseButtonEventHandler(dragme);
}
I am trying to print a Canvas that contains a glyph element using Silverlight 5's vector printing capacity. Everything works fine except that glyphs do not get printed. Are glyphs supported by vector printing? If so, what am I doing wrong? I am trying to print the following canvas that shows up correctly on the screen:
<Canvas x:Name="canvasToPrint" Margin="-96,-34,0,0" Grid.ColumnSpan="2" Background="AliceBlue">
<Rectangle Fill="Blue" Width="39" Height="36"/>
<Glyphs Name="a0" Fill="#FF000000" FontUri="36481AB7-37EB-642E-4A01-FB63CC6ED952.odttf" FontRenderingEmSize="11.04" StyleSimulations="None" OriginX="72.024" OriginY="82.464" UnicodeString="Hello, World!" Indices=",61.957;,50;,22.826;,22.826;,53.261;,25;,21.739;,89.13;,53.261;,34.783;,22.826;,52.174;">
</Glyphs>
<Button Height="25" Content="Print" Click="Button_Click"/>
</Canvas>
With the following code for a print button:
private void Button_Click(object sender, RoutedEventArgs e)
{
PrintDocument doc = new PrintDocument();
doc.BeginPrint += new EventHandler<BeginPrintEventArgs>(BeginPrinting);
doc.PrintPage += new EventHandler<PrintPageEventArgs>(PrintNextPage);
doc.Print("vector");
}
private void BeginPrinting(Object sender, BeginPrintEventArgs e)
{
}
private void PrintNextPage(Object sender, PrintPageEventArgs e)
{
e.PageVisual = canvasToPrint;
e.HasMorePages = false;
}
Note that everything prints correctly if I switch doc.Print to doc.PrintBitmap.
I'm kinda confused with some problem, I'm doing a project where the user should be able to design questions with radio buttons, combo box, etc (kinda like toolbox from VS10 to design your XAML).
So far I can drag and drop an UIElement that I previously created, problem comes when the user creates a new element from my toolbox, I can't find the way to make that new UIElement to get the same events from my previosly created UIElement. Take a look at the code
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Canvas Height="190" HorizontalAlignment="Left" Margin="158,41,0,0" Name="canvas1" VerticalAlignment="Top" Width="322" AllowDrop="True">
<Button Content="PROBANDO" Height="23" Name="button" Width="75" Canvas.Left="113" Canvas.Top="43" PreviewMouseDown="button_PreviewMouseDown" PreviewMouseMove="button_PreviewMouseMove" MouseUp="button_MouseUp" IsEnabled="True" />
<TextBlock Canvas.Left="99" Canvas.Top="147" Height="23" Name="textBlock" Text="" Width="107" />
</Canvas>
<ListBox Height="190" Name="listBox" Width="126" Margin="12,41,365,80" >
<ListBoxItem Content="Radio Button" Selected="radio_Selected" Name="radio" />
<ListBoxItem Content="Text" Selected="text_Selected" Name="text" />
<ListBoxItem Content="Combo Box" Name="combo" Selected="combo_Selected" />
</ListBox>
</Grid>
</Window>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
Point p;
private void button_MouseUp(object sender, MouseButtonEventArgs e)
{
button.ReleaseMouseCapture();
}
private void button_PreviewMouseDown(object sender, MouseButtonEventArgs e)
{
button.CaptureMouse();
p = e.GetPosition(canvas1);
}
private void button_PreviewMouseMove(object sender, MouseEventArgs e)
{
Point x = e.GetPosition(canvas1);
if (e.LeftButton == MouseButtonState.Pressed)
{
Canvas.SetLeft(button, Canvas.GetLeft(button) + (x.X - p.X));
Canvas.SetTop(button, Canvas.GetTop(button) + (x.Y - p.Y));
}
p = x;
}
private void generic_PreviewMouseDown(UIElement sender, MouseEventArgs e)
{
Point x = e.GetPosition(canvas1);
if (e.LeftButton == MouseButtonState.Pressed)
{
Canvas.SetLeft(sender, Canvas.GetLeft(sender) + (x.X - p.X));
Canvas.SetTop(sender, Canvas.GetTop(sender) + (x.Y - p.Y));
}
p = x;
}
private void radio_Selected(object sender, RoutedEventArgs e)
{
RadioButton newRadio = new RadioButton();
canvas1.Children.Add(newRadio);
newRadio.PreviewMouseDown += generic_PreviewMouseDown(newRadio,?????);
textBlock.Text = listBox.SelectedIndex.ToString();
}
private void text_Selected(object sender, RoutedEventArgs e)
{
TextBox newText = new TextBox();
canvas1.Children.Add(newText);
textBlock.Text = (String)listBox.SelectedIndex.ToString();
}
private void combo_Selected(object sender, RoutedEventArgs e)
{
Console.Write("Combo");
textBlock.Text = (String)listBox.SelectedIndex.ToString();
}
}
Thanks!
If all you want to do is handle the mouse down on the new RadioButton, change this line:
newRadio.PreviewMouseDown += generic_PreviewMouseDown(newRadio,?????);
To this:
newRadio.PreviewMouseDown += generic_PreviewMouseDown;
Edit
And then you need to change the generic_PreviewMouseDown to the following:
private void generic_PreviewMouseDown(object sender, MouseEventArgs e)
{
UIElement elem = sender as UIElement;
Point x = e.GetPosition(canvas1);
if (e.LeftButton == MouseButtonState.Pressed)
{
Canvas.SetLeft(elem, Canvas.GetLeft(elem) + (x.X - p.X));
Canvas.SetTop(elem, Canvas.GetTop(elem) + (x.Y - p.Y));
}
p = x;
}
i have two hyperlink in my code that contains image when i clear second one the first work but when both of them wrote like this the btnClose work as the btnnew . it meanse the event (btnAdd_Click) work for both of them and i dont know why
<HyperlinkButton x:Name="btnClose" Click="btnClose_Click">
<HyperlinkButton.RenderTransform>
<TranslateTransform />
</HyperlinkButton.RenderTransform>
<Canvas>
<Image Source="/ITStock;component/Images/undo.png" Height="20" Width="20"Margin="10,5,0,0"/>
</Canvas>
</HyperlinkButton>
<HyperlinkButton x:Name="btnNew" Click="btnAdd_Click" >
<HyperlinkButton.RenderTransform>
<TranslateTransform />
</HyperlinkButton.RenderTransform>
<Canvas>
<Image Source="/ITStock;component/Images/edit_add.png" Height="20" Width="20" Margin="45,5,0,0"/>
</Canvas>
</HyperlinkButton>
private void btnClose_Click(object sender, RoutedEventArgs e)
{
HtmlPage.Window.Invoke("OpenMainPage");
}
private void btnAdd_Click(object sender, RoutedEventArgs e)
{
stock = new SR_BLStock.Stock();
if (stock != null)
{
dgStock1.RowDetailsVisibilityMode = DataGridRowDetailsVisibilityMode.Collapsed;
Grid grUsc = new Grid();
grUsc.Margin = new Thickness(50);
Border b = new Border();
b.Name = "uscBorder";
b.Background = new SolidColorBrush(Colors.Black);
b.Opacity = 0.6;
NewStock usc = new NewStock(stock);
dgStock1.IsEnabled = false;
dg.IsEnabled = false;
grUsc.Children.Add(usc);
LayoutRoot.Children.Add(grUsc);
}
}
I'm trying to have a WPF canvas with rounded rectangles on that I can drag round using the mouse. However once I try and capture the mouse on the canvas I don't get the move events any more.
This is a "mycanvas" user control and the rectangles are "foo" user controls. The XAML for these (minus the preamble) are:
mycanvas.xaml:
<Canvas MouseDown="CanvasMouseDown" MouseMove="CanvasMouseMove" MouseUp="CanvasMouseUp" Background="White">
<my:Foo HorizontalAlignment="Left" Canvas.Left="97" Canvas.Top="30" x:Name="m_foo" VerticalAlignment="Top" Height="87" Width="128" />
</Canvas>
foo.xaml:
<Border BorderThickness="2" BorderBrush="Black" CornerRadius="15" Background="Plum">
<Grid>
<Label Content="Foo" Height="28" HorizontalAlignment="Left" Margin="6,6,0,0" Name="label1" VerticalAlignment="Top" />
</Grid>
</Border>
And then the handlers are:
mycanvas.xaml.cs:
private void CanvasMouseDown(object sender, MouseButtonEventArgs e)
{
if (e.Source is Foo)
{
m_moving = e.Source as Foo;
CaptureMouse();
e.Handled = true;
}
}
private void CanvasMouseMove(object sender, MouseEventArgs e)
{
if (m_moving != null)
{
Canvas.SetLeft(m_moving, e.GetPosition(this).X);
Canvas.SetTop(m_moving, e.GetPosition(this).Y);
}
}
private void CanvasMouseUp(object sender, MouseButtonEventArgs e)
{
ReleaseMouseCapture();
m_moving = null;
}
The MouseDown fires and so the CaptureMouse gets called (and works because I can no longer close the app or click anything else in it!) but the MouseMove never gets called anymore - so where do the MouseMove events get sent now???
If I alt-tab to another application and then go back now suddendly the MouseMove is called and the Foo moves with the mouse.
Try either:
Mouse.Capture(this, CaptureMode.SubTree);
or
m_moving.CaptureMouse();
...
if (m_moving != null)
{
m_moving.ReleaseMouseCapture();
m_moving = null;
}
The mouse events were being raised by the Foo, not by the Canvas, so when you capture the mouse with the Canvas you prevent them from being raised.
You can directly use the MouseMove event on the Window:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.MouseMove += MouseEventHandler;
}
private void MouseEventHandler(Object sender, MouseEventArgs e)
{
System.Windows.Point position = e.GetPosition(this);
Canvas.SetLeft(ElipseElement, position.X-5);
Canvas.SetTop(ElipseElement, position.Y-5);
}
}