C: Ampersand operator applied to an array vs pointer - c

Let's say we have
int foo[4] = {1, 2, 3, 4};
foo would then be a pointer to the first element of the array.
We can do:
printf("%p", foo); // OUTPUT is some address 0xffffcc00
Now if we do:
printf("%p", &foo); // OUTPUT is the same address 0xffffcc00
Looking online, I see this particular syntax for &<array-name> takes the address of the entire array. This explains the two same values above, because the starting element's address is the same as the whole array's address.
But in general, my understanding is that & should take address of whatever is on its right. (i.e. in this case, it "should" have taken the address of the pointer to the first element of the array.)
So why isn't &foo taking the address of the pointer foo?
If this is an exception to the C language, is this the only exception, or are there other cases like this?

There is a common misconception that pointers and arrays are the same thing. They are not, but they are related.
Your first example works:
printf("%p", foo);
Because in most contexts an array decays to a pointer to the first element of the array.
One of the situations where this is not the case is when an array is the operand of the address-of operator &. This gives the address of the entire array, not just the first element (even though the values are the same).
This is detailed in section 6.3.2.1p3 of the C standard:
Except when it is the operand of the sizeof operator, the
_Alignof operator, or the unary & operator, or is a string
literal used to initialize an array, an expression that has
type "array of type" is converted to an expression with type
"pointer to type" that points to the initial element of the
array object and is not an lvalue. If the array object has
register storage class, the behavior is undefined.

Basically, Pointers used to access array elements in a alternative
ease way.In Low level Programming, each and every variable has an
address to allocate in memory. BTW, the array is also a variable
name as like scalar variable.
Unlike Scalar Variables, Array variable has few things.,
List(sequences) of elements allocated in subsequent memory address.
So we can get all the elements by using first element address
FYI, Array Name == Address of the first element == Address of the array
(foo == &foo == &foo[0])
So while you are trying to get elements by using this notation foo, initially it points to (&foo + 0) , so based on ith value you can access all the elements one by one.
Hope this Answer will helps.:)

I prefer using this explanation about '& basically means "the address-of operator"' thesis. So, Arrays are not pointers! But an array can automatically "decay" into a pointer. Into &foo[0], in your case. But &foo is a pointer to an array of four integers because of its type. To get PoC you need to check ptype foo vs ptype &foo under GDB.

Related

Difference between &ar[0][0] and ar [duplicate]

I am having a tough time understanding the type and use of the name of the array in C. It might seems a long post but please bear with me.
I understand that the following statement declares a to be of type int [] i.e array of integers.
int a[30];
While a also points the first element of array and things like *(a+2) are valid. Thus, making a look like a pointer to an integer. But actually the types int [] and int* are different; while the former is an array type and later is a pointer to an integer.
Also a variable of type int [] gets converted into a variable of type int* when passing it to functions; as in C arrays are passed by reference (with the exception of the sizeof operator).
Here comes the point which makes me dangle. Have a look at the following piece of code:
int main()
{
int (*p)[3];
int a[3] = { 5, 4, 6 };
p = &a;
printf("a:%d\t&a:%d\n",a,&a);
printf("%d",*(*p + 2));
}
OUTPUT:
a:2686720 &a:2686720
6
So, how does the above code work? I have two questions:
a and &a have the same values. Why?
What exactly does int (*p)[3]; do? It declares a pointer to an array, I know this. But how is a pointer to an array different from the pointer to the first element of the array and name of the array?
Can anyone clarify things up? I am having a hell of a lot of confusions.
I know that I should use %p as a placeholder instead of using %d for printing the value of pointer variables. As using the integer placeholder might print truncated addresses. But I just want to keep things simple.
Other answers already explained the issue. I am trying to explain it with some diagram. Hope this will help.
When you declare an array
int a[3] = {5, 4, 6}
the memory arrangement looks like
Now answering your question:
a and &a have the same values.How?
As you already know that a is of array type and array name a becomes a pointer to first element of array a (after decay),i.e it points to the address 0x100. Note that 0x100 also is the starting address of the memory block (array a). And you should know that, in general, the address of the first byte is said to be the address of the variable. That is, if a variable is of 100 bytes, then its address is equal to the address of its first byte.
&a is address of the entire memory block, i.e it is an address of array a. See the diagram:
Now you can understand why a and &a both have same address value although both are of different type.
What exactly it does int (*p)[3]; Declares a pointer to an array,i know this.But,how a pointer to an array is different from the pointer to the first element of the array and name of the array?
See the above figure, it is explained clearly how pointer to an array is different from the pointer to an array element.
When you assign &a to p, then p points to the entire array having starting address 0x100.
NOTE: Regarding to the line
... as in C arrays are passed by references (with exception of sizeof function).
In C, arguments are passed by value. No pass by reference in C. When an ordinary variable is passed to a function, its value is copied; any changes to corresponding parameter do not affect the variable.
Arrays are also passed by value, but difference is that the array name decays to pointer to first element and this pointer assigned to the parameter (here, pointer value is copied) of the function; the array itself isn't copied.
In contrast to ordinary variable, an array used as an argument is not protected against any change, since no copy is made of the array itself, instead copy of pointer to first element is made.
You should also note that sizeof is not a function and array name does not act as an argument in this case. sizeof is an operator and array name serves as an operand. Same holds true when array name is an operand of the unary & operator.
a and &a have the same values.How?
They have the same value but different types. Array objects have no padding between elements (before or after) so the address of the array and the address of the first element of the array are the same.
That is:
(void *) a == (void *) &a
What exactly it does int (*p)[3]; Declares a pointer to an array,i know this.But,how a pointer to an array is different from the pointer to the first element of the array and name of the array?
These are two different pointer types. Take for example, pointer arithmetic:
a + 1 /* address of the second element of the array */
&a + 1 /* address one past the last element of the array */
EDIT: due to popular demand I added below some information about conversion of arrays.
With three exceptions, in an expression an object of type array of T is converted to a value of type pointer to T pointing to the first element of the array. The exceptions are if the object is the operand of sizeof or & unary operator or if the object is a string literal initializing an array.
For example this statement:
printf("a:%d\t&a:%d\n", a, &a);
is actually equivalent to:
printf("a:%d\t&a:%d\n", &a[0], &a);
Also please note that d conversion specifier can only be use to print a signed integer; to print a pointer value you have to use p specifier (and the argument must be void *). So to do things correctly use:
printf("a:%p\t&a:%p\n", (void *) a, (void *) &a);
respectively:
printf("a:%p\t&a:%p\n", (void *) &a[0], (void *) &a);
a corresponds to the pointer pointing at 0th element of the array. Whereas,the same is the case with &a.It just gives the starting address of the array.
As,a --> pointer pointing to starting element of array a[],it does not know about other element's location..
&a --->address location for storing array a[] which stores first element location,but knows every element's location.
Similarly,other elements location will be (a+2),(a+4) and so upto the end of the array.
Hence,you got such result.
int (*p)[3] is a pointer to the array. had it been int *p[3],it would been meant entirely different. It'd have meant an array of pointers which would have been totally different from this context.
Pointer to an array will automatically take care of all the other
elements in the array.In this case,your's is (p);
Whereas,the pointer to the first element of the array,i.e., a will
only know about first element of the array.You'll have to manually
give pointer arithmetic directions to access next elements.See,in this
case---we can get second element from a by adding 2 to a,i.e.
a+2,third element by adding 4 to a,i.e., a+4 and so on. // mind the
difference of two as it is an integer array!
In answer to question 1, this is simply an aspect of the C language as designed, unlike most other modern languages C/C++ allows direct manipulation of addresses in memory and has built in facilities to 'understand' that. There are many articles online that explain this better than I could in this small space. Here is one and I am sure there are many others: http://www.cprogramming.com/tutorial/c/lesson8.html
From C99 Standard n1124 6.3.2.1 p3
Except when it is the operand of the sizeof operator or the unary &
operator, or is a string literal used to initialize an array, an
expression that has type ‘‘array of type’’ is converted to an
expression with type ‘‘pointer to type’’ that points to the initial
element of the array object and is not an lvalue. If the array object
has register storage class, the behavior is undefined.
a and &a have the same value because a long time ago you were required to use the address operator & on arrays to get the array's address, but it is no longer necessary. The name of the array (a in this case) these days just represents the memory address of the array itself, which is also what you get from &a. It's a shorthand that the compiler handles for you.

How to understand/visualize the concept array variable name pointing to the first index of the array? [duplicate]

This question already has answers here:
Is an array name a pointer?
(8 answers)
Closed 5 years ago.
void main()
{
int array[10] = {1,2,3,4,5,6,7};
printf("%p\n",array);
}
Here, the system would allocate a memory in stack equivalent to 10 integers for the array. However, i dont think there is any extra memory allocate for the variable array, i presume array is a mnemonic for human understanding and coding purpose. If that is the case, how does the printf() in the statement - printf("%p\n",array); accept it as though it is a pointer variable?
This confusion becomes more evident as the dimension(s) of the array keeps increasing.
int main()
{
int matrix[2][4] = {{11,22,33,99},{44,55,66,110}};
printf("%p\n", matrix);
printf("%p\n", matrix+1);
printf("%p\n", *(matrix+1));
}
The ouput for one of the program execution was -
0x7ffd9ba44d10
0x7ffd9ba44d20
0x7ffd9ba44d20
So both matrix+1 and *(matrix+1), after indirection outputs the same virtual memory address. I understand why matrix+1 address is what it is displaying but i don't understand why *(matrix+1) is outputting the same address even after indirection!
Well arrays are not pointers. Most of the cases(the exceptions are sizeof,&operator, _alignof etc) - it is converted into (array decaying) pointer to first element.
So here matrix is converted (decay) into pointer to first element - which is int (*)[4] when passed to printf.
Now dissect one by one, matrix+1 will point to the second element of the 2d array which is the 2nd element of the 2d array (That's why they are sizeof(int)*4 times apart.
In the third case they are same, because matrix+1 is of type int (*)[4] and when you dereference it you get int[4] basically the same address as that of before.
There is one thing to keep in mind - with pointers there are two things
It's value
It's type.
Two pointers may have the same value but their type may be different. Here also you saw that.
It (decaying) is mentioned in standard 6.3.2.1p3:-
Except when it is the operand of the sizeof operator, the _Alignof operator, or the unary & operator, or is a string literal used to initialize an array, an expression that has type 'array of type' is converted to an expression with type 'pointer to type' that points to the initial element of the array object and is not an lvalue.
Also you print the address in wrong manner (this is one of the case you would use casting).
printf("%p",(void*)matrix);
To make things a bit more clear:-
matrix is basically an object int[2][4] which decayed in the cases you have shown to int(*)[4]. You might wonder what is it that makes matrix+1
point to the second element of the array - the thing is pointer arithmetic is dicated by thing it points to. Here matrix as decayed into pointer to first element (int(*)[4]) it will move by an size of 4 ints.

Can a dereferenced pointer point to the same address as the pointer itself? [duplicate]

I am having a tough time understanding the type and use of the name of the array in C. It might seems a long post but please bear with me.
I understand that the following statement declares a to be of type int [] i.e array of integers.
int a[30];
While a also points the first element of array and things like *(a+2) are valid. Thus, making a look like a pointer to an integer. But actually the types int [] and int* are different; while the former is an array type and later is a pointer to an integer.
Also a variable of type int [] gets converted into a variable of type int* when passing it to functions; as in C arrays are passed by reference (with the exception of the sizeof operator).
Here comes the point which makes me dangle. Have a look at the following piece of code:
int main()
{
int (*p)[3];
int a[3] = { 5, 4, 6 };
p = &a;
printf("a:%d\t&a:%d\n",a,&a);
printf("%d",*(*p + 2));
}
OUTPUT:
a:2686720 &a:2686720
6
So, how does the above code work? I have two questions:
a and &a have the same values. Why?
What exactly does int (*p)[3]; do? It declares a pointer to an array, I know this. But how is a pointer to an array different from the pointer to the first element of the array and name of the array?
Can anyone clarify things up? I am having a hell of a lot of confusions.
I know that I should use %p as a placeholder instead of using %d for printing the value of pointer variables. As using the integer placeholder might print truncated addresses. But I just want to keep things simple.
Other answers already explained the issue. I am trying to explain it with some diagram. Hope this will help.
When you declare an array
int a[3] = {5, 4, 6}
the memory arrangement looks like
Now answering your question:
a and &a have the same values.How?
As you already know that a is of array type and array name a becomes a pointer to first element of array a (after decay),i.e it points to the address 0x100. Note that 0x100 also is the starting address of the memory block (array a). And you should know that, in general, the address of the first byte is said to be the address of the variable. That is, if a variable is of 100 bytes, then its address is equal to the address of its first byte.
&a is address of the entire memory block, i.e it is an address of array a. See the diagram:
Now you can understand why a and &a both have same address value although both are of different type.
What exactly it does int (*p)[3]; Declares a pointer to an array,i know this.But,how a pointer to an array is different from the pointer to the first element of the array and name of the array?
See the above figure, it is explained clearly how pointer to an array is different from the pointer to an array element.
When you assign &a to p, then p points to the entire array having starting address 0x100.
NOTE: Regarding to the line
... as in C arrays are passed by references (with exception of sizeof function).
In C, arguments are passed by value. No pass by reference in C. When an ordinary variable is passed to a function, its value is copied; any changes to corresponding parameter do not affect the variable.
Arrays are also passed by value, but difference is that the array name decays to pointer to first element and this pointer assigned to the parameter (here, pointer value is copied) of the function; the array itself isn't copied.
In contrast to ordinary variable, an array used as an argument is not protected against any change, since no copy is made of the array itself, instead copy of pointer to first element is made.
You should also note that sizeof is not a function and array name does not act as an argument in this case. sizeof is an operator and array name serves as an operand. Same holds true when array name is an operand of the unary & operator.
a and &a have the same values.How?
They have the same value but different types. Array objects have no padding between elements (before or after) so the address of the array and the address of the first element of the array are the same.
That is:
(void *) a == (void *) &a
What exactly it does int (*p)[3]; Declares a pointer to an array,i know this.But,how a pointer to an array is different from the pointer to the first element of the array and name of the array?
These are two different pointer types. Take for example, pointer arithmetic:
a + 1 /* address of the second element of the array */
&a + 1 /* address one past the last element of the array */
EDIT: due to popular demand I added below some information about conversion of arrays.
With three exceptions, in an expression an object of type array of T is converted to a value of type pointer to T pointing to the first element of the array. The exceptions are if the object is the operand of sizeof or & unary operator or if the object is a string literal initializing an array.
For example this statement:
printf("a:%d\t&a:%d\n", a, &a);
is actually equivalent to:
printf("a:%d\t&a:%d\n", &a[0], &a);
Also please note that d conversion specifier can only be use to print a signed integer; to print a pointer value you have to use p specifier (and the argument must be void *). So to do things correctly use:
printf("a:%p\t&a:%p\n", (void *) a, (void *) &a);
respectively:
printf("a:%p\t&a:%p\n", (void *) &a[0], (void *) &a);
a corresponds to the pointer pointing at 0th element of the array. Whereas,the same is the case with &a.It just gives the starting address of the array.
As,a --> pointer pointing to starting element of array a[],it does not know about other element's location..
&a --->address location for storing array a[] which stores first element location,but knows every element's location.
Similarly,other elements location will be (a+2),(a+4) and so upto the end of the array.
Hence,you got such result.
int (*p)[3] is a pointer to the array. had it been int *p[3],it would been meant entirely different. It'd have meant an array of pointers which would have been totally different from this context.
Pointer to an array will automatically take care of all the other
elements in the array.In this case,your's is (p);
Whereas,the pointer to the first element of the array,i.e., a will
only know about first element of the array.You'll have to manually
give pointer arithmetic directions to access next elements.See,in this
case---we can get second element from a by adding 2 to a,i.e.
a+2,third element by adding 4 to a,i.e., a+4 and so on. // mind the
difference of two as it is an integer array!
In answer to question 1, this is simply an aspect of the C language as designed, unlike most other modern languages C/C++ allows direct manipulation of addresses in memory and has built in facilities to 'understand' that. There are many articles online that explain this better than I could in this small space. Here is one and I am sure there are many others: http://www.cprogramming.com/tutorial/c/lesson8.html
From C99 Standard n1124 6.3.2.1 p3
Except when it is the operand of the sizeof operator or the unary &
operator, or is a string literal used to initialize an array, an
expression that has type ‘‘array of type’’ is converted to an
expression with type ‘‘pointer to type’’ that points to the initial
element of the array object and is not an lvalue. If the array object
has register storage class, the behavior is undefined.
a and &a have the same value because a long time ago you were required to use the address operator & on arrays to get the array's address, but it is no longer necessary. The name of the array (a in this case) these days just represents the memory address of the array itself, which is also what you get from &a. It's a shorthand that the compiler handles for you.

Pointer and array 'a' and '&a' giving same output? [duplicate]

I am having a tough time understanding the type and use of the name of the array in C. It might seems a long post but please bear with me.
I understand that the following statement declares a to be of type int [] i.e array of integers.
int a[30];
While a also points the first element of array and things like *(a+2) are valid. Thus, making a look like a pointer to an integer. But actually the types int [] and int* are different; while the former is an array type and later is a pointer to an integer.
Also a variable of type int [] gets converted into a variable of type int* when passing it to functions; as in C arrays are passed by reference (with the exception of the sizeof operator).
Here comes the point which makes me dangle. Have a look at the following piece of code:
int main()
{
int (*p)[3];
int a[3] = { 5, 4, 6 };
p = &a;
printf("a:%d\t&a:%d\n",a,&a);
printf("%d",*(*p + 2));
}
OUTPUT:
a:2686720 &a:2686720
6
So, how does the above code work? I have two questions:
a and &a have the same values. Why?
What exactly does int (*p)[3]; do? It declares a pointer to an array, I know this. But how is a pointer to an array different from the pointer to the first element of the array and name of the array?
Can anyone clarify things up? I am having a hell of a lot of confusions.
I know that I should use %p as a placeholder instead of using %d for printing the value of pointer variables. As using the integer placeholder might print truncated addresses. But I just want to keep things simple.
Other answers already explained the issue. I am trying to explain it with some diagram. Hope this will help.
When you declare an array
int a[3] = {5, 4, 6}
the memory arrangement looks like
Now answering your question:
a and &a have the same values.How?
As you already know that a is of array type and array name a becomes a pointer to first element of array a (after decay),i.e it points to the address 0x100. Note that 0x100 also is the starting address of the memory block (array a). And you should know that, in general, the address of the first byte is said to be the address of the variable. That is, if a variable is of 100 bytes, then its address is equal to the address of its first byte.
&a is address of the entire memory block, i.e it is an address of array a. See the diagram:
Now you can understand why a and &a both have same address value although both are of different type.
What exactly it does int (*p)[3]; Declares a pointer to an array,i know this.But,how a pointer to an array is different from the pointer to the first element of the array and name of the array?
See the above figure, it is explained clearly how pointer to an array is different from the pointer to an array element.
When you assign &a to p, then p points to the entire array having starting address 0x100.
NOTE: Regarding to the line
... as in C arrays are passed by references (with exception of sizeof function).
In C, arguments are passed by value. No pass by reference in C. When an ordinary variable is passed to a function, its value is copied; any changes to corresponding parameter do not affect the variable.
Arrays are also passed by value, but difference is that the array name decays to pointer to first element and this pointer assigned to the parameter (here, pointer value is copied) of the function; the array itself isn't copied.
In contrast to ordinary variable, an array used as an argument is not protected against any change, since no copy is made of the array itself, instead copy of pointer to first element is made.
You should also note that sizeof is not a function and array name does not act as an argument in this case. sizeof is an operator and array name serves as an operand. Same holds true when array name is an operand of the unary & operator.
a and &a have the same values.How?
They have the same value but different types. Array objects have no padding between elements (before or after) so the address of the array and the address of the first element of the array are the same.
That is:
(void *) a == (void *) &a
What exactly it does int (*p)[3]; Declares a pointer to an array,i know this.But,how a pointer to an array is different from the pointer to the first element of the array and name of the array?
These are two different pointer types. Take for example, pointer arithmetic:
a + 1 /* address of the second element of the array */
&a + 1 /* address one past the last element of the array */
EDIT: due to popular demand I added below some information about conversion of arrays.
With three exceptions, in an expression an object of type array of T is converted to a value of type pointer to T pointing to the first element of the array. The exceptions are if the object is the operand of sizeof or & unary operator or if the object is a string literal initializing an array.
For example this statement:
printf("a:%d\t&a:%d\n", a, &a);
is actually equivalent to:
printf("a:%d\t&a:%d\n", &a[0], &a);
Also please note that d conversion specifier can only be use to print a signed integer; to print a pointer value you have to use p specifier (and the argument must be void *). So to do things correctly use:
printf("a:%p\t&a:%p\n", (void *) a, (void *) &a);
respectively:
printf("a:%p\t&a:%p\n", (void *) &a[0], (void *) &a);
a corresponds to the pointer pointing at 0th element of the array. Whereas,the same is the case with &a.It just gives the starting address of the array.
As,a --> pointer pointing to starting element of array a[],it does not know about other element's location..
&a --->address location for storing array a[] which stores first element location,but knows every element's location.
Similarly,other elements location will be (a+2),(a+4) and so upto the end of the array.
Hence,you got such result.
int (*p)[3] is a pointer to the array. had it been int *p[3],it would been meant entirely different. It'd have meant an array of pointers which would have been totally different from this context.
Pointer to an array will automatically take care of all the other
elements in the array.In this case,your's is (p);
Whereas,the pointer to the first element of the array,i.e., a will
only know about first element of the array.You'll have to manually
give pointer arithmetic directions to access next elements.See,in this
case---we can get second element from a by adding 2 to a,i.e.
a+2,third element by adding 4 to a,i.e., a+4 and so on. // mind the
difference of two as it is an integer array!
In answer to question 1, this is simply an aspect of the C language as designed, unlike most other modern languages C/C++ allows direct manipulation of addresses in memory and has built in facilities to 'understand' that. There are many articles online that explain this better than I could in this small space. Here is one and I am sure there are many others: http://www.cprogramming.com/tutorial/c/lesson8.html
From C99 Standard n1124 6.3.2.1 p3
Except when it is the operand of the sizeof operator or the unary &
operator, or is a string literal used to initialize an array, an
expression that has type ‘‘array of type’’ is converted to an
expression with type ‘‘pointer to type’’ that points to the initial
element of the array object and is not an lvalue. If the array object
has register storage class, the behavior is undefined.
a and &a have the same value because a long time ago you were required to use the address operator & on arrays to get the array's address, but it is no longer necessary. The name of the array (a in this case) these days just represents the memory address of the array itself, which is also what you get from &a. It's a shorthand that the compiler handles for you.

What exactly is the array name in c?

I am having a tough time understanding the type and use of the name of the array in C. It might seems a long post but please bear with me.
I understand that the following statement declares a to be of type int [] i.e array of integers.
int a[30];
While a also points the first element of array and things like *(a+2) are valid. Thus, making a look like a pointer to an integer. But actually the types int [] and int* are different; while the former is an array type and later is a pointer to an integer.
Also a variable of type int [] gets converted into a variable of type int* when passing it to functions; as in C arrays are passed by reference (with the exception of the sizeof operator).
Here comes the point which makes me dangle. Have a look at the following piece of code:
int main()
{
int (*p)[3];
int a[3] = { 5, 4, 6 };
p = &a;
printf("a:%d\t&a:%d\n",a,&a);
printf("%d",*(*p + 2));
}
OUTPUT:
a:2686720 &a:2686720
6
So, how does the above code work? I have two questions:
a and &a have the same values. Why?
What exactly does int (*p)[3]; do? It declares a pointer to an array, I know this. But how is a pointer to an array different from the pointer to the first element of the array and name of the array?
Can anyone clarify things up? I am having a hell of a lot of confusions.
I know that I should use %p as a placeholder instead of using %d for printing the value of pointer variables. As using the integer placeholder might print truncated addresses. But I just want to keep things simple.
Other answers already explained the issue. I am trying to explain it with some diagram. Hope this will help.
When you declare an array
int a[3] = {5, 4, 6}
the memory arrangement looks like
Now answering your question:
a and &a have the same values.How?
As you already know that a is of array type and array name a becomes a pointer to first element of array a (after decay),i.e it points to the address 0x100. Note that 0x100 also is the starting address of the memory block (array a). And you should know that, in general, the address of the first byte is said to be the address of the variable. That is, if a variable is of 100 bytes, then its address is equal to the address of its first byte.
&a is address of the entire memory block, i.e it is an address of array a. See the diagram:
Now you can understand why a and &a both have same address value although both are of different type.
What exactly it does int (*p)[3]; Declares a pointer to an array,i know this.But,how a pointer to an array is different from the pointer to the first element of the array and name of the array?
See the above figure, it is explained clearly how pointer to an array is different from the pointer to an array element.
When you assign &a to p, then p points to the entire array having starting address 0x100.
NOTE: Regarding to the line
... as in C arrays are passed by references (with exception of sizeof function).
In C, arguments are passed by value. No pass by reference in C. When an ordinary variable is passed to a function, its value is copied; any changes to corresponding parameter do not affect the variable.
Arrays are also passed by value, but difference is that the array name decays to pointer to first element and this pointer assigned to the parameter (here, pointer value is copied) of the function; the array itself isn't copied.
In contrast to ordinary variable, an array used as an argument is not protected against any change, since no copy is made of the array itself, instead copy of pointer to first element is made.
You should also note that sizeof is not a function and array name does not act as an argument in this case. sizeof is an operator and array name serves as an operand. Same holds true when array name is an operand of the unary & operator.
a and &a have the same values.How?
They have the same value but different types. Array objects have no padding between elements (before or after) so the address of the array and the address of the first element of the array are the same.
That is:
(void *) a == (void *) &a
What exactly it does int (*p)[3]; Declares a pointer to an array,i know this.But,how a pointer to an array is different from the pointer to the first element of the array and name of the array?
These are two different pointer types. Take for example, pointer arithmetic:
a + 1 /* address of the second element of the array */
&a + 1 /* address one past the last element of the array */
EDIT: due to popular demand I added below some information about conversion of arrays.
With three exceptions, in an expression an object of type array of T is converted to a value of type pointer to T pointing to the first element of the array. The exceptions are if the object is the operand of sizeof or & unary operator or if the object is a string literal initializing an array.
For example this statement:
printf("a:%d\t&a:%d\n", a, &a);
is actually equivalent to:
printf("a:%d\t&a:%d\n", &a[0], &a);
Also please note that d conversion specifier can only be use to print a signed integer; to print a pointer value you have to use p specifier (and the argument must be void *). So to do things correctly use:
printf("a:%p\t&a:%p\n", (void *) a, (void *) &a);
respectively:
printf("a:%p\t&a:%p\n", (void *) &a[0], (void *) &a);
a corresponds to the pointer pointing at 0th element of the array. Whereas,the same is the case with &a.It just gives the starting address of the array.
As,a --> pointer pointing to starting element of array a[],it does not know about other element's location..
&a --->address location for storing array a[] which stores first element location,but knows every element's location.
Similarly,other elements location will be (a+2),(a+4) and so upto the end of the array.
Hence,you got such result.
int (*p)[3] is a pointer to the array. had it been int *p[3],it would been meant entirely different. It'd have meant an array of pointers which would have been totally different from this context.
Pointer to an array will automatically take care of all the other
elements in the array.In this case,your's is (p);
Whereas,the pointer to the first element of the array,i.e., a will
only know about first element of the array.You'll have to manually
give pointer arithmetic directions to access next elements.See,in this
case---we can get second element from a by adding 2 to a,i.e.
a+2,third element by adding 4 to a,i.e., a+4 and so on. // mind the
difference of two as it is an integer array!
In answer to question 1, this is simply an aspect of the C language as designed, unlike most other modern languages C/C++ allows direct manipulation of addresses in memory and has built in facilities to 'understand' that. There are many articles online that explain this better than I could in this small space. Here is one and I am sure there are many others: http://www.cprogramming.com/tutorial/c/lesson8.html
From C99 Standard n1124 6.3.2.1 p3
Except when it is the operand of the sizeof operator or the unary &
operator, or is a string literal used to initialize an array, an
expression that has type ‘‘array of type’’ is converted to an
expression with type ‘‘pointer to type’’ that points to the initial
element of the array object and is not an lvalue. If the array object
has register storage class, the behavior is undefined.
a and &a have the same value because a long time ago you were required to use the address operator & on arrays to get the array's address, but it is no longer necessary. The name of the array (a in this case) these days just represents the memory address of the array itself, which is also what you get from &a. It's a shorthand that the compiler handles for you.

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